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Reporting .I am using both the fan updated cnp as well as the latest rjw version.Everything working fine,for now, but i found 2 problems.

 

1.My debug log is getting spammed with 

RJW child tick - CnP active
Verse.Log:Message(String, Boolean)
rjw.Hediff_SimpleBaby:TickRare()
rjw.Hediff_SimpleBaby:PostTick()
Verse.Pawn_HealthTracker:HealthTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

 

2.In the option ,the tool tip for enable submit button says "Disable ths..." instead of "Disable this....".

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6 hours ago, DeadSomething said:

some of you should really look into making such a mod for Dwarf Fortress :D

going to buy Rimworld soon, just to play those mods.

Unfortunately Dwarf Fortress, while easily moddable, typically isn't heavily moddable. You can replace everything in the world with different things, but for the most part they won't act that different. So like you can give dwarves genitals (and plenty of mods do), but they'll never do anything with those genitals aside from lose them in combat.

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15 hours ago, Ed86 said:

everyone has breasts, though pawns that identify them selves as males, dont get those assigned coz... erm... no interest to be had there

Ah, so you are implying that breasts part should be there for all pawns to be ready with the pawn's potential future "new interests" on their gender....

Quite understandable about male pawns getting lost womb phenomenon because I put the womb part with the same method for putting breasts on pawn.

And I also realized that all male pawns will have rights to get womb transplantation surgery if I am going to put womb in the game...

 

Science sure has gone too far I admit.

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As Ed86 said, everyone has breasts, Even though women are more pronounced, men have them too. The reason they are called "Breasts" in game is because previously they were called "Chest" and that caused a lot of confusion when pawns had "Chest Destroyed" or such. Most people thought they had a big gaping hole in their torso, rather than just the mammaries removed.

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1 hour ago, shinshidaze said:

Ah, so you are implying that breasts part should be there for all pawns to be ready with the pawn's potential future "new interests" on their gender....

Quite understandable about male pawns getting lost womb phenomenon because I put the womb part with the same method for putting breasts on pawn.

And I also realized that all male pawns will have rights to get womb transplantation surgery if I am going to put womb in the game...

 

Science sure has gone too far I admit.

well males and females made from same stuff, only difference is 1 chromosome

in rimworld its the same, pawns doesnt have genders, gender is selected in game

so if you want parts based on sex, you need to make new races for males and females only

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1 hour ago, Ed86 said:

well males and females made from same stuff, only difference is 1 chromosome

in rimworld its the same, pawns doesnt have genders, gender is selected in game

so if you want parts based on sex, you need to make new races for males and females only

I see. So I should explore the possibility with new races...

 

 

Plus, I am willing to translate this mod to Japanese. May I?

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Quick dumb questions with quick dumb answers time.

1. How do I turn pawns into comfort pawns? Is it removing the ability to concent?

2. Where can I find the whore beds? I just started out and there are only standard beds, double beds and royal double beds in my furniture tab.

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47 minutes ago, GabLaddie said:

Quick dumb questions with quick dumb answers time.

1. How do I turn pawns into comfort pawns? Is it removing the ability to concent?

2. Where can I find the whore beds? I just started out and there are only standard beds, double beds and royal double beds in my furniture tab.

1) Yes, the cuff icon on the top right of the RJW designation square.

2) They were long removed, whoring is now a toggle, in the same square, top left, the "Coin within heart" icon.

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19 hours ago, whateverdontcare said:

Unfortunately Dwarf Fortress, while easily moddable, typically isn't heavily moddable. You can replace everything in the world with different things, but for the most part they won't act that different. So like you can give dwarves genitals (and plenty of mods do), but they'll never do anything with those genitals aside from lose them in combat.

dwarves do have genitals even in vanilla game. they can even lose them and become infertile.

you can add whatever you want to the game, but some things are hardcoded, so adding new character interactions can be tricky, but not impossible (someone even modded firemagic as some copy of vanilla necromancy).

it will still be rather nonvisual if you add pornographic content to the game it will mostly be textbased.

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4 minutes ago, DaMan1 said:

Can anyone make some clothes for this mod? Like bathing suit or some sex suits. Maybe gives mod buff for some one who has the right trait? Or a mod debuff for someone else. Or upgrades vulnerability. Sorry if someone said that before

Nah that's..... Hmm....

I'll be honest, as much as that sounds like unnecessary mod bloat, it may actually be a interesting idea...

Skimpy clothing, useless protection wise, maybe a winter and summer version, and with the ability to increase the "attractiveness" of a pawn, effectively increasing the whoring success chance? I don't see how Bathind/Swimsuits would work, but still.

On another note, can anyone confirm that clothing removal on rape is still a thing...? I've seen other comments saying it is, but i'm certain that was disabled in one of the latest updates...

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3 hours ago, DeadSomething said:

dwarves do have genitals even in vanilla game. they can even lose them and become infertile.

you can add whatever you want to the game, but some things are hardcoded, so adding new character interactions can be tricky, but not impossible (someone even modded firemagic as some copy of vanilla necromancy).

it will still be rather nonvisual if you add pornographic content to the game it will mostly be textbased.

They don't actually have genitals in vanilla, but male dwarves have the [GELDABLE] token added to their lower body which means if they were pets you could sterilize them, and there's a very small chance of getting sterilized in a fight. Very small chance.

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i was wondering if there a way to get replacement genitals/breats/anus besides ripping them off of some prisoners and buying them from some traders. well i can say we all got to experience getting shot in the dick or an occasionall "boomstick up your ass" its a rough rimworld man, so i would appriciate if we could slice some generic parts of animals off, maybe add then some negative moodlet like -2 for having an animal part. 

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On 12/18/2018 at 8:53 AM, Ed86 said:

everyone has breasts, though pawns that identify them selves as males, dont get those assigned coz... erm... no interest to be had there

 

16 hours ago, lockeslylcrit said:

As Ed86 said, everyone has breasts, Even though women are more pronounced, men have them too. The reason they are called "Breasts" in game is because previously they were called "Chest" and that caused a lot of confusion when pawns had "Chest Destroyed" or such. Most people thought they had a big gaping hole in their torso, rather than just the mammaries removed.

Ah, I thought that either a Breast part was assigned or it wasn't, not that it's just hidden for male pawns. So basically the guy got his nipples bitten off. That's an oddly specific injury. :)

36 minutes ago, Verden said:

i was wondering if there a way to get replacement genitals/breats/anus besides ripping them off of some prisoners and buying them from some traders. well i can say we all got to experience getting shot in the dick or an occasionall "boomstick up your ass" its a rough rimworld man, so i would appriciate if we could slice some generic parts of animals off, maybe add then some negative moodlet like -2 for having an animal part. 

Questionable Ethics/EPOE/Rah's Bionics? I've not looked into it, but I'd imagine since the bionics and such exist in RJW, you can add them to the recipes in those mods. I know it's possible to write a Harmony patch that would make RJW do it automatically, but I don't know anything other than XML editing at the moment. There's also KV's in-game defs editor which would allow you to quick and dirty replace some existing recipe with replacement genitals without any code or XML experience.

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35 minutes ago, DarkTeletubby said:

 

Ah, I thought that either a Breast part was assigned or it wasn't, not that it's just hidden for male pawns. So basically the guy got his nipples bitten off. That's an oddly specific injury. :)

Questionable Ethics/EPOE/Rah's Bionics? I've not looked into it, but I'd imagine since the bionics and such exist in RJW, you can add them to the recipes in those mods. I know it's possible to write a Harmony patch that would make RJW do it automatically, but I don't know anything other than XML editing at the moment. There's also KV's in-game defs editor which would allow you to quick and dirty replace some existing recipe with replacement genitals without any code or XML experience.

i am already using epoe and it aint working for "harvesting" animals, i assume rahs is pretty much the same, well i will give questionable ethics a try 

 

edit: questionable ethics organ cultivation only works for vanilla parts, if anyone is searching for an alternative version seems like harvest organs past mortem is the only one working, that being said you cant harvest "generic" parts

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I haven't had any luck getting the zoophile trait to appear on any female pawns. So I took a look at the xxx file in  rjw/source/common/

 

I'm not 100% sure, since my code reading skills are admittedly subpar, but I think there's logic error here...

 


            if (!isRape)
            {


              <snipping non related parts>


                else if (xxx.is_animal(partner))
                {
                    pawn.records.Increment(CountOfSexWithAnimals);
                    currentThought = xxx.is_zoophile(pawn) ? gave_virginity : null;
                }
                else
                {
                    pawn.records.Increment(CountOfSexWithOthers);
                }
            }
            else
            {
                if (!pawnIsRaper)
              

               <more snipping>


                else if (xxx.is_animal(partner))
                {
                    pawn.records.Increment(pawnIsRaper ? CountOfRapedAnimals : CountOfBeenRapedByAnimals);
                    if (xxx.is_zoophile(pawn)) currentThought = gave_virginity;
                }

 

Am I correct that CountOfSexWithAnimals only increments when a rape does not occur?

Because if that is the case, CountOfSexWithAnimals will never increase because all sex will animals is rape. (based on what I see on the female pawn's record sheet. Only Lovin' made and Animals Raped increase, and never Animals loved)

 

Again, sorry if I made an error reading this.

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Great updates! Now mod works so much better and opens all spectrum of possibilities! Thank you for your work!
Though I experience some troubles with infestation - bugs won't rape downed colonists (used depelopers mode to place some hives). Is it bug or i missing something?

And I wanted to propose addition inspirated by "Milkable colonists" - insect eggs as food, like chiken eggs with possibility to hatch if conditions right - to maintain temperature at 36 degrees Celsius. I've made it by myself but now eggs as enemy implant looks much more complicated and i'm afraid of breaking whole mod (maybe some time later i'll try, but now afraid).
And is it possible to add visual to eggs on model of pawns? Stomach buldge or something like it? Well than leaking cum would be good, some hediff "cum filled" with filth_maker like bleeding, but with cum.

Breeder mechanic works good, but there is limit to eggs implanted in colonist - 101, On a screeenshot there is thouthands of eggs, how to accomplish that?

I assume that limit is related to min\max severity wich counts as percents and result in 100 max. Am I right?

image.png.7b3798a77d0ad0579138c894bff7937b.png

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55 minutes ago, Iwuvyou said:

Breeder mechanic works good, but there is limit to eggs implanted in colonist - 101, On a screeenshot there is thouthands of eggs, how to accomplish that?
I assume that limit is related to min\max severity wich counts as percents and result in 100 max. Am I right?

image.png.7b3798a77d0ad0579138c894bff7937b.png

Thats an old screenshot, max eggs were limited a few versions ago, ill fix that

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