DvPl Posted November 30, 2018 Posted November 30, 2018 18 hours ago, Laura 'Lokomootje' said: Glad you like it. A repeatable cage job is something I want to make. I'm not sure how I'll do it yet, but I was thinking of using it for a demonstration for a customer or something. Â I do want to find more ways to make being tighly bound interesting. It really limits gameplay so I think the cage scene works well, but I don't want to use that too much. Having to solve a puzzle to escape is something I wanted to do for a long time, but I'm not a puzzle person myself and I don't have any ideas for a good puzzle. So if anyone has a fun puzzle idea I would love to know. You're very welcome. A customer demonstration could work well for it, as could an extended option when asking Laura to tie you up. As for puzzles: in addition to what Zaflis has said, sections where you're forced to sneak around or try to convince NPCs to assist you as part of your escape could work well. Devious Cidhna had an interesting side quest where you get captured by pirates and have to convince them to let you out of enough of your restraints that you can escape. The Maid work from Captured Dreams was also interesting: you could have a scenario where the player is enslaved by someone (perhaps while going undercover) and has to perform chores around a set area like a mansion while also secretly reading letters and gathering evidence, or something to that effect, all while bound and gagged. 1
Hex Bolt Posted November 30, 2018 Posted November 30, 2018 6 hours ago, DvPl said: The Maid work from Captured Dreams was also interesting: you could have a scenario where the player is enslaved by someone (perhaps while going undercover) and has to perform chores around a set area like a mansion while also secretly reading letters and gathering evidence, or something to that effect, all while bound and gagged. That's a really nice idea. It gives the player something interesting and meaningful to do while bound & gagged. As an alternative to enslavement, perhaps the mansion owner requires that maids wear restraints, because he likes that and/or for security, so it's all part of the undercover spying. Add having to avoid being spotted in an off-limits area by guards on patrol and it's a non-linear puzzle, if there are several pieces of evidence to find. Being caught potentially could have various outcomes, such as Simple Slavery, depending on how the author wants to handle quest failure (or partial failure, if the PC is caught after reading some but not all pieces of evidence).
BigBossEzio Posted December 1, 2018 Posted December 1, 2018 Ok, so i normaly dont really comment on this website, but after experiencing this mod i really felt the need to congratulate you on your work. With one of my saves i had some difficulties getting the quests to start, but that was the only Problem i ever experienced. After installing your newest patch everything worked perfect. And when i say perfect i really mean it, wich is pretty impressive considering that Content wich is similar from a programming standpoint normaly is quite buggy for me. But i dont want to just compliment you on your technical prowess, but also on your creative one. I really enjoy your writing. It finds a good Balance between serious and funny and, i like the hints you threw at strategically important points that add good depth to the characters. They dont just feel like random npcs, but like there is actually a Story behind them. And i love the way of Presentation of the erotic content, for it is exactly my sorta stuff. Hm, how do i say this? Its really sexy, but still respectful and tasteful? I hope you know what i mean, for i am not quite able to express myself as eloquently as i would like here. But yeah, considering the "cliffhanger" at the end of the thief quest i assume when you wrote the quest you had intentions to continiue the storyline? If that was the case, then i definetly hope you follow through on your intentions because this mod, at least from my point of view, has some of the best...no... the best DiD/Bondage quest available for Skyrim. But whether or not you choose to continue your art: Thanks alot for the content you already made! 2
Nazzzgul666 Posted December 1, 2018 Posted December 1, 2018 Not a puzzle but for doing cores i'd like to bring your attention to https://www.nexusmods.com/skyrim/mods/81568, some animations from Rohzima who also made great stuff here. To quote the description: 01-09 Sleeping (shhh)10-18 Standing, house work, bending down (Because women constantly bend down for no reason... In my mind...)19-27 Sitting (Just sitting, you should try it some time)28-36 Kneeling, house work (She needs to get to those hard to reach places, remember fella's, IMMERSION )37-45 Yoga (Just picture it, your fair maiden, atop a splendid mountain doing yoga... Then a Dragon priest attacks!?! Aggghhhhh!!!!1)38-53 Yoga/Fitness (Essential keep fit for the cultured, modern adventurer lady)54-63 Sickness (Oops, looks like someone got a bad tummy, maybe shouldn't eat about 50 ingredients in ONE GO?!?!)64-72 Sunbathing (Because I'm in the mood for chilling out!)73-81 Random (That's it! Mod is finished so enjoy!)82+ Other stuff (It's not finished actually. I thought it was, but it's not.)  I guess most of them won't work very well with armbinders/yokes etc, but doing chores in an armbinder would be silly imho anyways. Stuff like "Go fetch/search/put my ... in that locker" might still work using your mouth, but "Clean under my bed" i'd consider very difficult in an armbinder, although i never tried.  I'm not 100% sure but strongly assume that he'd be fine if you just pick those you want to use and include them in your mod, it's rather meant as a modders resource afaik, so you don't need to worry too much about adding 10k animations.  *edit: No native speaker so i hope i'm not stupid, and not a grammar nazi in general, but... shouldn't it be Lauras Bondage shop? Honestly the only reason i've noticed that is that MO usually suggests the name from a download as mod name, except there is a special sign like `, - etc so it suggested only Laura.
Laura Posted December 1, 2018 Author Posted December 1, 2018 13 hours ago, HexBolt8 said: That's a really nice idea. It gives the player something interesting and meaningful to do while bound & gagged. As an alternative to enslavement, perhaps the mansion owner requires that maids wear restraints, because he likes that and/or for security, so it's all part of the undercover spying. Add having to avoid being spotted in an off-limits area by guards on patrol and it's a non-linear puzzle, if there are several pieces of evidence to find. Being caught potentially could have various outcomes, such as Simple Slavery, depending on how the author wants to handle quest failure (or partial failure, if the PC is caught after reading some but not all pieces of evidence). I really like the undercover idea. I have a basic concept written down for something like that and I think I can make it fit in the Jade story.  2 hours ago, Nazzzgul666 said: Not a puzzle but for doing cores i'd like to bring your attention to https://www.nexusmods.com/skyrim/mods/81568, some animations from Rohzima who also made great stuff here. To quote the description: 01-09 Sleeping (shhh)10-18 Standing, house work, bending down (Because women constantly bend down for no reason... In my mind...)19-27 Sitting (Just sitting, you should try it some time)28-36 Kneeling, house work (She needs to get to those hard to reach places, remember fella's, IMMERSION )37-45 Yoga (Just picture it, your fair maiden, atop a splendid mountain doing yoga... Then a Dragon priest attacks!?! Aggghhhhh!!!!1)38-53 Yoga/Fitness (Essential keep fit for the cultured, modern adventurer lady)54-63 Sickness (Oops, looks like someone got a bad tummy, maybe shouldn't eat about 50 ingredients in ONE GO?!?!)64-72 Sunbathing (Because I'm in the mood for chilling out!)73-81 Random (That's it! Mod is finished so enjoy!)82+ Other stuff (It's not finished actually. I thought it was, but it's not.)  I guess most of them won't work very well with armbinders/yokes etc, but doing chores in an armbinder would be silly imho anyways. Stuff like "Go fetch/search/put my ... in that locker" might still work using your mouth, but "Clean under my bed" i'd consider very difficult in an armbinder, although i never tried.  I'm not 100% sure but strongly assume that he'd be fine if you just pick those you want to use and include them in your mod, it's rather meant as a modders resource afaik, so you don't need to worry too much about adding 10k animations.  *edit: No native speaker so i hope i'm not stupid, and not a grammar nazi in general, but... shouldn't it be Lauras Bondage shop? Honestly the only reason i've noticed that is that MO usually suggests the name from a download as mod name, except there is a special sign like `, - etc so it suggested only Laura.  I don't want to have too many requirements and an animation pack for a quest isn't that essential in my eyes. I want to keep this mod from becoming too complex.   About the name, I'm also not a native english speaker so I always look those things up to be sure.  This is a quote from this Wiki page: https://en.wikipedia.org/wiki/Possessive#From_nouns Quote In some languages, possessives are formed from nouns or noun phrases. In English, this is done using the ending -'s, as in Jane's, heaven's, the boy's, those men's, or sometimes just an apostrophe, as in workers', Jesus', the soldiers'. If I understand this right, the name should be correct. 1
Laura Posted December 1, 2018 Author Posted December 1, 2018 8 hours ago, BigBossEzio said: Ok, so i normaly dont really comment on this website, but after experiencing this mod i really felt the need to congratulate you on your work. With one of my saves i had some difficulties getting the quests to start, but that was the only Problem i ever experienced. After installing your newest patch everything worked perfect. And when i say perfect i really mean it, wich is pretty impressive considering that Content wich is similar from a programming standpoint normaly is quite buggy for me. But i dont want to just compliment you on your technical prowess, but also on your creative one. I really enjoy your writing. It finds a good Balance between serious and funny and, i like the hints you threw at strategically important points that add good depth to the characters. They dont just feel like random npcs, but like there is actually a Story behind them. And i love the way of Presentation of the erotic content, for it is exactly my sorta stuff. Hm, how do i say this? Its really sexy, but still respectful and tasteful? I hope you know what i mean, for i am not quite able to express myself as eloquently as i would like here. But yeah, considering the "cliffhanger" at the end of the thief quest i assume when you wrote the quest you had intentions to continiue the storyline? If that was the case, then i definetly hope you follow through on your intentions because this mod, at least from my point of view, has some of the best...no... the best DiD/Bondage quest available for Skyrim. But whether or not you choose to continue your art: Thanks alot for the content you already made! This means a lot, thank you so much. ? And don't worry, I'm not abandoning this anytime soon. I'm working on a new repeatable quest right now. 3
Nazzzgul666 Posted December 1, 2018 Posted December 1, 2018 1 hour ago, Laura 'Lokomootje' said: I don't want to have too many requirements and an animation pack for a quest isn't that essential in my eyes. I want to keep this mod from becoming too complex.  Ah, i think there is a misunderstanding but i'd still understand if you consider it too complex/much. But what i actually meant is that you ask Rohzima for permission, pick a few animations you'd like to use, and just include them (and only them) in your mod - no additional requirements or anything neccessary and probably easier to implement for you too. For animations that are used by a lot of mods that way would be a waste since afaik that would mean FNIS registers the same animations again and again, but afaik not a single mod is using those... which is imho really sad because they look great. Quote About the name, I'm also not a native english speaker so I always look those things up to be sure.  This is a quote from this Wiki page: https://en.wikipedia.org/wiki/Possessive#From_nouns If I understand this right, the name should be correct. Seems you're right, what i remembered where the rules for "its" and "it's", somehow i always considered these the same for nouns but they are not. At least i learned something, so thanks for that and your mod.
Laura Posted December 1, 2018 Author Posted December 1, 2018 12 minutes ago, Nazzzgul666 said: Ah, i think there is a misunderstanding but i'd still understand if you consider it too complex/much. But what i actually meant is that you ask Rohzima for permission, pick a few animations you'd like to use, and just include them (and only them) in your mod - no additional requirements or anything neccessary and probably easier to implement for you too. For animations that are used by a lot of mods that way would be a waste since afaik that would mean FNIS registers the same animations again and again, but afaik not a single mod is using those... which is imho really sad because they look great. Okay, I understand what you mean. I just don't want this mod to become a complex mess. The mod should be stable because I spend a lot of time testing it before release, but it's also because I keep it as simple as possible. Adding more things, also means that more things can go wrong. I'm not saying that adding 4 animations will break it, but I have to be careful.  I also want to keep the installation simple. This mod has no extra texture options, doesn't require you to run Bodyslide or FNIS again.
Nazzzgul666 Posted December 1, 2018 Posted December 1, 2018 2 hours ago, Laura 'Lokomootje' said: Â This mod has no extra texture options, doesn't require you to run Bodyslide or FNIS again. Ah, true. Not running FNIS again is a really good point, it always takes so long with all the animations i have. However, if you're looking for somebody to test things before a public release... i can't promise i'll always have the time, but you can always ask me regardless if you add any animations. Â *edit: on the other hand... for the requirements i need to run BS and FNIS anyways and from what i've seen so far this is a mod that i can just keep in my load order forever, no need to put it in and out on a regular basis. That's partly because it's so simple, but a bit more complexity wouldn't bother me as a user. So - do whatever you feel comforable with. As you should anyways of course, but don't put restrictions on your own just to keep users comfortable.
Furukawa Posted December 1, 2018 Posted December 1, 2018 I've got some troubles with "What She Deserves" quest, On the stage when I asked to find NPC in the Blue Palace, I found her, but nothing happens after pop up message that my character is under control, Here's Papyrus.0.log I tried multiple times from different saves, add and realeased followers, but I still get the same result every time P.S. I started brand new game after update from previous version, Â
Laura Posted December 1, 2018 Author Posted December 1, 2018 5 hours ago, Nazzzgul666 said: Ah, true. Not running FNIS again is a really good point, it always takes so long with all the animations i have. However, if you're looking for somebody to test things before a public release... i can't promise i'll always have the time, but you can always ask me regardless if you add any animations. Â *edit: on the other hand... for the requirements i need to run BS and FNIS anyways and from what i've seen so far this is a mod that i can just keep in my load order forever, no need to put it in and out on a regular basis. That's partly because it's so simple, but a bit more complexity wouldn't bother me as a user. So - do whatever you feel comforable with. As you should anyways of course, but don't put restrictions on your own just to keep users comfortable. Testing the quest I'm working on will be a lot of work. I'm always testing the functions as I make them, but the thorough testing at the end will be a lot of work. I think that I can do it on my own, but I may take you up on that offer.
Laura Posted December 1, 2018 Author Posted December 1, 2018 1 hour ago, Furukawa said: I've got some troubles with "What She Deserves" quest, On the stage when I asked to find NPC in the Blue Palace, I found her, but nothing happens after pop up message that my character is under control, Here's Papyrus.0.log I tried multiple times from different saves, add and realeased followers, but I still get the same result every time P.S. I started brand new game after update from previous version,  Seems like the scene that comes after that didn't start for you. That could be a scripting issue, but I don't see anything in your log that indicates that.  I have had a few people with the same issue with starting a scene/quest and they had an unstable game. Your log show a lot of errors, especially for a new save and it also shows that you use script heavy mods.  I don't have any direct fixed for you because it doesn't seem like my mod is at fault. A 1.6mb log on a fresh save is too much and indicates that something is wrong with your install. I suggest that you try to lighten your load order.
BlitAceRush Posted December 2, 2018 Posted December 2, 2018 8 hours ago, Laura 'Lokomootje' said: Testing the quest I'm working on will be a lot of work. I'm always testing the functions as I make them, but the thorough testing at the end will be a lot of work. I think that I can do it on my own, but I may take you up on that offer. I'd like to mirror the sentiment, if you ever need help testing things or just someone to bounce ideas off of or just a soundboard, I'd be happy to help. Â
31quickly Posted December 6, 2018 Posted December 6, 2018 In the "What she deserves" quest, after I'm sent to the Blue Palace, I cant talk to the girl I'm supposed to. She just says "Greetings," and manually advancing the quest stages through the console doesn't help at all, she just asks me to leave, and advancing the quest stages further just completes the quest.
Laura Posted December 6, 2018 Author Posted December 6, 2018 7 hours ago, 29fastly said: In the "What she deserves" quest, after I'm sent to the Blue Palace, I cant talk to the girl I'm supposed to. She just says "Greetings," and manually advancing the quest stages through the console doesn't help at all, she just asks me to leave, and advancing the quest stages further just completes the quest. That obviously isn't supposed to happen. Â I need some more info to help you. I need a papyrus log from when that happens. Use the command "sqv Laura_WhatSheDeservesQuest" just before you talk to her and tell me what it says.
BlueLight Posted December 6, 2018 Posted December 6, 2018 On 11/21/2018 at 10:12 PM, HexBolt8 said: I think you're exactly right on this. Your decision to reduce the default time seems reasonable, but I wouldn't bother with things like a safeword.  You're not being being mean to hexenhaus. Very few people refuse to look at a mod's MCM settings. That borders on not reading the manual. Mod authors provide configurable settings so players can tailor the experience to their liking. If a player doesn't look at those settings it's not the author's problem. I understand the desire to limit spoilers, but hexenhaus also faulted the mod because Laura was not "more clear about the arrangement". Wouldn't that be a spoiler if she provided more details? It seems clear enough what the player is getting into, and people using restrictive needs mods or punishing DD settings might have to temporarily reduce the difficulty, or load an earlier save and skip the deal if it's more than they wanted.  It's impossible to please everyone.  Don't think that you have to engineer a lot of changes because of one complaint. >I wouldn't bother with things like a safeword. DD is an extremely unstable mod, and there are reason to have a safe word beside gameplay concerns.   >Very few people refuse to look at a mod's MCM settings. This statement being true or not shouldn't really effect the attempts at making higher quality program. Also i'd want a citation before i trusted that statement! >That borders on not reading the manual. No it doesn't. >If a player doesn't look at those settings it's not the author's problem. In some context i might agree with you, but not this. The player is locked into an item without being given full understanding of the rules; can't remove the item for fairly long time in game by default, isn't told how long they have to stay in the belt; has the time increased every time they attempted to figure out if they can remove it now; and can't use something like Curse loot to remove the item because it's marked as a quest item. Most of what i just said isn't stated in the "manual". > I understand the desire to limit spoilers, but hexenhaus also faulted the mod because Laura was not "more clear about the arrangement". I agree with this somewhat, but that stops as soon as it hits "bad design". If the PC is taking a fair and honest business deal with the NPC, they should be told all the relevant information. The minimal information the player should be told is 1) they will be required to wear the belt for some number of days. 2) if they nag, the time is increased. Those two rules shouldn't exist in my opinions. >Wouldn't that be a spoiler if she provided more details? NO! Wow, it amazes me how much you twist words! If you find the NPC, find the quest, and been asked to do the thing; then it's not a spoiler to say what the rules of the thing is. All you're doing is encouraging people to save scum in a serious of mods related to bondage. >It seems clear enough what the player is getting into,- No it's not. I made an entire list of things that aren't clear to you. You've been defending "Not being clear!" >or load an earlier save and skip the deal if it's more than they wanted. Well that's blatant encouragement of save scumming! Lets see, my saves are 3 auto, 1 quick save, 1 save made by CL for doing it's starter quest, and one when i newly created my character. The auto and quicksave are all post belt added since i didn't bother making a save to a reasonable and fair deal, oh wait i wasn't told the rules! The curse loot save is doing a quest which is basically a bunch of "Go from point A, to point B while hobbling." Not worth my time to play again. The last save is right after i created a character. Thanks for a suggestion that requires me to throw away all my play time with this character. I'm sure finishing all those map markers will be just as fun as the last time. Gee gally, i'm glad i can relevel all my skils. It will be such great fun to redo all those quest! I guess time to boot up that save and to go through all the MCM menus again!  >It's impossible to please everyone.  Don't think that you have to engineer a lot of changes because of one complaint. Your entire post boiled down to "Don't listen to Hexenhaus' criticisms because it was his fault in the end." You have not added any reasons why these changes shouldn't be made to improve the end user experience. This along with your first sentence is why i suspect you to being malicious. There is nothing you've argued which suggest fixing any or all of Hexenhaus' complaints would bring anyones enjoyment of the mod down, not even yourself. Why do you frame it as if this is something people are divided on?  ================================ So here, i'll propose what i consider a reasonable change to the quest which i think will keep HexenHaus happy, and wont step on the toes of too many people that like the quest as is. There are two things my changes focus on 1) You are entering a fair business deal to advertise the shop. 2) "You must wear item for X amount of time" is one of the most cliché things in DD modding. (There is like 5 of these things in Curse loot alone.)  How the updated version of the quest would work is >Goto shop >Talk to owner >Ask for deal >Get told about quest, and given a time period the item would be on for (Even if it's in vagueness like "couple weeks)[bonus points if it takes MCM settings into account] >Get items placed on. Now the quest splits up based on two states. (Required time hasn't been reached) (Required time reached) Required time hasn't been reached >Talk to owner again, ask for the belt to be removed. >Get told you'll forfeit the reward if you do this, >If say yes, get belt removed >If say no, return to "Now the quest splits up" Required time reached >Talk to owner again, ask for the belt to be removed. >Get Player gets their reward >Get asked if they want to ago another round >If yes, the belt stays on but maybe they get the change the plug? >If not, everything comes off.   This makes the deal more like a partnership that it's implied to be, and kinda fixes the cliché problem. There is also some other additions one could do like giving the player a free plug if they wear the belt for extra long period of time. In general i think people will be fine with this change, and the ones that wont will be the, taking control away from the player type. My only change that i could see appeasing both group(If the latter group even exist) is adding a toggle in the MCM kinda like Kimy's option to turn off safe words. Just don't default to it.  I'm not sure why the shop keeper is demanding you get paid more, by increasing the time you have to wear the belt.Â
shadowwolf2k7 Posted December 7, 2018 Posted December 7, 2018 @BlueLight  here is an easier solution. Laura could put on the main page, "read the MCM options before starting anything in the mod". it will solve both arguements. people who want to know exactly how long the belt will be on can set both the min and max to the same number. it also removes the requirement to change dialog.  and no reading the MCM isnt spoilers. and yes, if you do not check the options it is the persons fault, not the authors, for any inconvience that is caused by not knowing how something works.
Zaflis Posted December 7, 2018 Posted December 7, 2018 23 hours ago, BlueLight said: .. Required time hasn't been reached >Talk to owner again, ask for the belt to be removed. >Get told you'll forfeit the reward if you do this, >If say yes, get belt removed >If say no, return to "Now the quest splits up" ... I'm not sure why the shop keeper is demanding you get paid more, by increasing the time you have to wear the belt. If it was like that it would take away much of the surprise element, and be more like a general boring quest. Can we find a middle road by adding 2 kinds of replies, short and long time left? Also if the time remaining on belt is more than 1 (or 2?) days, Laura wouldn't actually add anything extra to it. Examples: Short reply (time left is less than 2 days): Hang in there for a little longer! Long reply (time left is more than 2 days): Asking to get out far too early! *starts the plugs* Reply when less than 2 days since asked last time: It's not the time yet, but it seems like you need a distraction! *adds gag, pony boots, latex suit and bondage mittens*
Laura Posted December 8, 2018 Author Posted December 8, 2018 V1.20 now also has a Portuguese translation. Big thanks to LHM for providing it. Â The progress on the next update is going well. I've gotten really far and I think that it will reach beta next week. I now have a group of testers that will help me out. It's a big quest so I'm glad they offered to help. 7
MetZwerg Posted December 8, 2018 Posted December 8, 2018 hmm what about the idea of if you go to laura already wearing restraints and ask her for jobs, that she forces you into her "advertising" job, and completeley frees you afterwards as payment ? Â Â
31quickly Posted December 9, 2018 Posted December 9, 2018 Â Â Spoiler On 12/6/2018 at 3:48 AM, Laura 'Lokomootje' said: That obviously isn't supposed to happen. Â I need some more info to help you. I need a papyrus log from when that happens. Use the command "sqv Laura_WhatSheDeservesQuest" just before you talk to her and tell me what it says. Â Well, this time the quest completed properly, with no issues. No idea what was different. Â
Laura Posted December 9, 2018 Author Posted December 9, 2018 18 hours ago, MetZwerg said: hmm what about the idea of if you go to laura already wearing restraints and ask her for jobs, that she forces you into her "advertising" job, and completeley frees you afterwards as payment ?   I want to make a job you can do as an extra way to get out of restraints. An advertising job could work, I'll add it to the notes.   13 hours ago, 29fastly said:    Reveal hidden contents  Well, this time the quest completed properly, with no issues. No idea what was different.  It's good to hear that it's working now. 1
neosuduno Posted December 9, 2018 Posted December 9, 2018 Maybe a little prank event, where the player gets tied up from sleeping outside and being found by a mischievous Laura. Just an idea for her to encourage more bondage.
Laura Posted December 9, 2018 Author Posted December 9, 2018 5 hours ago, neosuduno said: Maybe a little prank event, where the player gets tied up from sleeping outside and being found by a mischievous Laura. Just an idea for her to encourage more bondage. That's a cool idea. It won't be something Laura would do, but I liked the idea of someone sneakily binding people ever since I saw THIS.  4 hours ago, AkiKay said: Have you thought about making a Device bank ? I got some devices i have "great" memories with and i´d like to keep them somewhere without having them in my inventory or at home equipping through DCL Self Bondage. I'm not sure how I'll implement it but I like the idea. I also have a few devices that I had in my inventory for a while.
TapingFan Posted December 10, 2018 Posted December 10, 2018 How about an NPC that can drag you to Laura's shop if they find you to get you freed.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now