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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted
Just now, Laura 'Lokomootje' said:

That's weird, but FGs are notoriously buggy.

I'm 99% sure that the others who had this we're also a victim to ForceGreet bugginess. So I can now eliminate this nasty bug for good.

Thanks again for finding it. :)

You’re welcome, that bug was annoying me so much I spent half an hour learning how scenes work to deal with it.?

Posted

So i'm trying the questline from beginning with new DD5 beta, so far ok. First time i see something odd is during What She Deserves:

- I saw some Xayah's line flash by quickly, i think it was just before "This is about sending a message" line. Is there a way to set how long some line stays on screen? I don't actually see any duration values in TES5Edit, i don't know how these work and i couldn't even find Xayah's monologue in there.

- During this time DCL rape triggered (before i figured i should really turn that off for now...) it unequipped the blindfold for sex scene. Sure it's mostly DCL to blame but i do see in TES5Edit there's Strong Leather Blindfold which is missing zad_BlockGeneric keyword for the Rendered item. Every other item seems to have it on both Inventory and Rendered but i didn't check all carefully.

- After the player cage scene and she removed the gear from me, Laura also became naked. Now i'm unsure if that remains to be the case later or what caused it.

 

Edit: - During Blending In, after legbinder was removed the straightjacket wasn't equipped on again. I could put it on manually to temp fix it.

... And since i CTD'd during quicksave i had to do it again, and straightjacket did equip this time ?  Skyrim is Skyrim sometimes...

 

Edit2: So this part where Holden wants to put player back to cage and then wait for Katarina, player doesn't walk in the cage now. Holden just walks away. I tried this a couple times now, it just won't go on regardless if i choose to deny or allow sex. So quest is really stuck this time. I did take a manual backup before questline though.

 

I did also try to forcefully move player into the cage, seems perfect center coords are (X: 110, Y: -500, Z: -80). But it didn't trigger it anyway, cage door remained open.

Posted
7 hours ago, Zaflis said:

So i'm trying the questline from beginning with new DD5 beta, so far ok. First time i see something odd is during What She Deserves:

- I saw some Xayah's line flash by quickly, i think it was just before "This is about sending a message" line. Is there a way to set how long some line stays on screen? I don't actually see any duration values in TES5Edit, i don't know how these work and i couldn't even find Xayah's monologue in there.

- During this time DCL rape triggered (before i figured i should really turn that off for now...) it unequipped the blindfold for sex scene. Sure it's mostly DCL to blame but i do see in TES5Edit there's Strong Leather Blindfold which is missing zad_BlockGeneric keyword for the Rendered item. Every other item seems to have it on both Inventory and Rendered but i didn't check all carefully.

- After the player cage scene and she removed the gear from me, Laura also became naked. Now i'm unsure if that remains to be the case later or what caused it.

 

Edit: - During Blending In, after legbinder was removed the straightjacket wasn't equipped on again. I could put it on manually to temp fix it.

... And since i CTD'd during quicksave i had to do it again, and straightjacket did equip this time ?  Skyrim is Skyrim sometimes...

 

Edit2: So this part where Holden wants to put player back to cage and then wait for Katarina, player doesn't walk in the cage now. Holden just walks away. I tried this a couple times now, it just won't go on regardless if i choose to deny or allow sex. So quest is really stuck this time. I did take a manual backup before questline though.

 

I did also try to forcefully move player into the cage, seems perfect center coords are (X: 110, Y: -500, Z: -80). But it didn't trigger it anyway, cage door remained open.

see above for my fix to your last issue.

Posted
8 hours ago, Zaflis said:

So i'm trying the questline from beginning with new DD5 beta, so far ok. First time i see something odd is during What She Deserves:

- I saw some Xayah's line flash by quickly, i think it was just before "This is about sending a message" line. Is there a way to set how long some line stays on screen? I don't actually see any duration values in TES5Edit, i don't know how these work and i couldn't even find Xayah's monologue in there.

The timing of the lines are automatically done by Fuz Ro D-oh. I don't think this has anything to do with DD.

 

8 hours ago, Zaflis said:

- After the player cage scene and she removed the gear from me, Laura also became naked. Now i'm unsure if that remains to be the case later or what caused it.

Her suit isn't locked on. It doesn't function as a device and I don't think DD5 randomly strips people. This sounds like you've got mods messing with things.

 

8 hours ago, Zaflis said:

Edit: - During Blending In, after legbinder was removed the straightjacket wasn't equipped on again. I could put it on manually to temp fix it.

... And since i CTD'd during quicksave i had to do it again, and straightjacket did equip this time ?  Skyrim is Skyrim sometimes...

Since you CTD'd, I suspect there's a performance issue that messed it up the first time. You could also be a victim of Skyrim. :P

 

8 hours ago, Zaflis said:

Edit2: So this part where Holden wants to put player back to cage and then wait for Katarina, player doesn't walk in the cage now. Holden just walks away. I tried this a couple times now, it just won't go on regardless if i choose to deny or allow sex. So quest is really stuck this time. I did take a manual backup before questline though.

I did also try to forcefully move player into the cage, seems perfect center coords are (X: 110, Y: -500, Z: -80). But it didn't trigger it anyway, cage door remained open.

That's a known bug, but I finally know what causes it so it'll be fixed in the next version.

 

 

 

Thanks for testing it by the way. :)

Posted
1 hour ago, griffinpyros said:

I saw how you were looking over various hair styles for the characters. I use this as a main stay in my builds for npc's that aren't upgraded via all the npc overhaul mods I have. I thought it might help here aswell.

Superior Lore-friendly Hair

That looks really good. But it does have strict permissions and I don't know if the author likes it when I tell em that it's for an LL mod.

Posted
50 minutes ago, Laura 'Lokomootje' said:

That looks really good. But it does have strict permissions and I don't know if the author likes it when I tell em that it's for an LL mod.

How about KS-Hairdos?

 

I am pretty sure they have open permissions because DCL's Sasha and Lea have their hair from there. It also seems you can port only the hairs you need in order not to make that mod a dependency

Posted
1 hour ago, Laura 'Lokomootje' said:

That looks really good. But it does have strict permissions and I don't know if the author likes it when I tell em that it's for an LL mod.

Hmm, well, I suppose you can always list is as Reccomended but not required?

Posted
14 hours ago, thedarkone1234 said:

How about KS-Hairdos?

 

I am pretty sure they have open permissions because DCL's Sasha and Lea have their hair from there. It also seems you can port only the hairs you need in order not to make that mod a dependency

They look way too fancy to me. They're fancy even by modern standards. But I'll probably take a look a them.

 

 

 

 

14 hours ago, griffinpyros said:

Hmm, well, I suppose you can always list is as Reccomended but not required?

That's actually a really good solution. I'll probably do that.

Posted

just an idea

for some hard to unlock devious devices(specifically referring to yoke and armbinders, where you can have the key and still struggle to unlock them)

maybe laura can add a quest that tells player to do a delivery or wear laura's belt for a set duration or something, and rewards in unlocking the restraint?

Posted
42 minutes ago, ahboojiga123 said:

just an idea

for some hard to unlock devious devices (specifically referring to yoke and armbinders, where you can have the key and still struggle to unlock them)

maybe laura can add a quest that tells player to do a delivery or wear laura's belt for a set duration or something, and rewards in unlocking the restraint?

No, I don't think that helping the PC out of any binds fits in Laura's character, as far as I can tell from the current dialogue. When she offers you to tie you up, she even takes away your keys (and never returns them) because she likes the happy smile on a helplessly bound sub.

"I actually like being on the other side of this. I understand why master did this." ?

 

For Armbinders you can set the "sharp item chance" in DCL higher, and for the yoke there's a quest from the innkeepers. I don't see any need to have yet another mod helping you with these. Try Devious Lore or Devious Helpers to have more/ better chances to get free.

 

Concerning the discussion about Laura's and Katharina's hair: I couldn't care less. I like them the way they are, DCL's Sasha, Leah udn Dollmaker's hair really stand out as not from this world.

 

jm2c,

Joe.

 

Posted

Finished [Ghosts Of The Past]. Waiting for the next step(s) in the questline.:D

Spoiler

Oh, I so wanted to go head-to-head with Sloane's guards.
:exclamation:Is it normal I wasn't shackled as well during this cutscene?

 

Posted
Quote

:exclamation:Is it normal I wasn't shackled as well during this cutscene?

Happened to me as well, when I started that scene with the MC already wearing bondage gear (Lauras Outfit with catsuit, leather Arm/Legcuffs etc..). Probably the shakles can'
t get equipped in this case (played on SE)

 

 

I restarted the sequence from a Save before entering the store. Before opening the shop door, I redressed the MC into normal Adventurer clothing, then the shackles got attached correctly.

 

 

Posted
8 hours ago, ahboojiga123 said:

just an idea

for some hard to unlock devious devices(specifically referring to yoke and armbinders, where you can have the key and still struggle to unlock them)

maybe laura can add a quest that tells player to do a delivery or wear laura's belt for a set duration or something, and rewards in unlocking the restraint?

Making a seperate quest for unlocking is too much effort I think. But I was planning to make getting unlocked a reward for existing quests. :)

 

 

 

 

6 hours ago, sonjohandbzx said:

Finished [Ghosts Of The Past]. Waiting for the next step(s) in the questline.:D

  Reveal hidden contents

Oh, I so wanted to go head-to-head with Sloane's guards.
:exclamation:Is it normal I wasn't shackled as well during this cutscene?

 

:)

 

Spoiler

It's not set to remove everything, but in that context I think it makes sense why you don't have control even without the shackles.

It also won't make much sense for them to unlock whatever you're wearing.

 

Posted
52 minutes ago, DeltaAlphaHalo said:

i can't seem to find sirgen in falkreath 

The clues  (and a spoiler with the answer) have been given a few times in here. The latest time is within the last 2 pages. 

The guards tell you where he was. Search there.   ?

Or read the last couple pages here and you'll see the answer. 

Posted

There are some nuances in the new quest which I kinda want to point out (maybe something of this sort has been mentioned already).

Spoiler

1) It's somewhat strange that you can't fight the guards. What I mean is, the moment you walk into the store, there is nothing stopping you character (assuming they are powerful enough) from killing the guards. I think it'd be better if you were shackled the moment you walked into the store 'by surprise'. Or contained in some other way. It make sense for you to not act later, when you see Laura is threatened (though not for all types of character).

2) Another thing (which has to do with the might of PC again) is the fact that you can't just go and kill Sloane. A small army? Well, I'm a master in destruction with free spells, what in this world can stop me?

 

So, my point is, it's a lame implementation when you character is just assumed to be incapable of fighting out of the situation. Pointing out the fact that you are taken by surprise or there are some things other than a powerful enemy stopping you would make it better.

But after all, it's just a subjective opition.

Posted

A bit difficult to answer on spoilers, so I'll try to hide my answers as well *sigh*

 

1 hour ago, Shakx88 said:

There are some nuances in the new quest which I kinda want to point out (maybe something of this sort has been mentioned already).

Yes, has been, more than once.

 

Spoiler
1 hour ago, Shakx88 said:

1) It's somewhat strange that you can't fight the guards. What I mean is, the moment you walk into the store, there is nothing stopping you character (assuming they are powerful enough) from killing the guards. I think it'd be better if you were shackled the moment you walked into the store 'by surprise'.

 

 

But you are. Unfortunately the Iron Prisoner Chain needs (as far as I'm aware of) three free slots: Collar, wrist irons, and leg irons. If only one of these slots is occupied, they won't equip. It's the same in Blending In - in my last playthrough I was too lazy (and too poor) to get rid of my High Security restraints, so I had to pretend that I was in chains. They were marked as equipped in my inventory, though.

 

@Laura 'Lokomootje' - as some people haven't been shackled as intended, maybe you could add a popup-box upon entering the shop?

"As you enter the shop, someone grabs you from behind and puts you into heavy chains." or something like that.

 

I have no idea if it's even possible to check via script if the Prisoner Chains have been equipped correctly, and if not have some fallback like simple wrist restraints. The behaviour of those chains would make no sense in real life - if you're already wearing a collar - fine, attach the chain. You're already wearing arm or leg cuffs? Add a lock, be my slave! ?

 

Spoiler
1 hour ago, Shakx88 said:

2) Another thing (which has to do with the might of PC again) is the fact that you can't just go and kill Sloane. A small army? Well, I'm a master in destruction with free spells, what in this world can stop me?

 

That has already been suggested, to meet Sloane on your terms, kill her and free the slaves. But that would be another quest, and we don't know what Laura is cooking up! ?

 

Edit:

PS: I was "Locked Away" the first time since v3.11 and I really love what you did at the end of that quest. Came as quite the surprise! ?

 

Posted

so playing the new quest i got dynanne back home and returned to laura get shackled and when sloane says stand by the others the scene just hangs then. pls help

Posted
7 hours ago, Shakx88 said:

There are some nuances in the new quest which I kinda want to point out (maybe something of this sort has been mentioned already).

  Hide contents

1) It's somewhat strange that you can't fight the guards. What I mean is, the moment you walk into the store, there is nothing stopping you character (assuming they are powerful enough) from killing the guards. I think it'd be better if you were shackled the moment you walked into the store 'by surprise'. Or contained in some other way. It make sense for you to not act later, when you see Laura is threatened (though not for all types of character).

2) Another thing (which has to do with the might of PC again) is the fact that you can't just go and kill Sloane. A small army? Well, I'm a master in destruction with free spells, what in this world can stop me?

 

So, my point is, it's a lame implementation when you character is just assumed to be incapable of fighting out of the situation. Pointing out the fact that you are taken by surprise or there are some things other than a powerful enemy stopping you would make it better.

But after all, it's just a subjective opition.

Spoiler

I know that a lot of players could beat the guards. When it's just them vs the player, the player would kick their ass. But this is different.

They have Laura and Katarina surrounded and they can kill them when you make a move. And no matter how strong you are, you're still a paralysis spell away from getting your ass handed to you.

 

 

 

 

 

2 hours ago, SirGoodwin said:

so playing the new quest i got dynanne back home and returned to laura get shackled and when sloane says stand by the others the scene just hangs then. pls help

Try playing through it again. If it still stops there, please post the papyrus log.

By the way, are you using SE?

Posted

Version 3.21 is here!

 

This is a really small update, but it comes with a much needed fix that I wanted to release as quickly as possible.
You will (hopefully) no longer get stuck near the cage in Blending In. :)

With this fixed, I think the mod is now bug free. :D

But if you find anything, let me know.
No new game or anything required. Just overwrite it and go.

 

 

Change log for v3.21:

 

Fixed: [Blending In] The scene with Holden at the cage stopping is now fixed. If you did things in a certain way, another scene interfered with it. A scene can't run when an actor(character) is in another scene, so it just stopped working. It now stops the problematic scene.
It's finally fixed. :)
Huge thanks to @Derenriche for discovering it.

 

Changed: [Ghosts Of The Past] I changed some dialogue to make it clearer.
I still got too many reports of people getting stuck and I agree that it was vague. Especially when there's a language barrier involved.

 

Fixed: ITM records were removed.
Thanks to @worik for pointing it out.

Posted
1 hour ago, Laura 'Lokomootje' said:

Version 3.21 is here!

 

This is a really small update, but it comes with a much needed fix that I wanted to release as quickly as possible.
You will (hopefully) no longer get stuck near the cage in Blending In. :)

With this fixed, I think the mod is now bug free. :D

But if you find anything, let me know.
No new game or anything required. Just overwrite it and go.

 

 

Change log for v3.21:

 

Fixed: [Blending In] The scene with Holden at the cage stopping is now fixed. If you did things in a certain way, another scene interfered with it. A scene can't run when an actor(character) is in another scene, so it just stopped working. It now stops the problematic scene.
It's finally fixed. :)
Huge thanks to @Derenriche for discovering it.

 

Changed: [Ghosts Of The Past] I changed some dialogue to make it clearer.
I still got too many reports of people getting stuck and I agree that it was vague. Especially when there's a language barrier involved.

 

Fixed: ITM records were removed.
Thanks to @worik for pointing it out.

I just finished all the quests and didn't encounter any problems so I will pass on this update and wait for the next.

I think we all know who this "perfect girl" is going to be (fnar fnar) so I hope the outcome will be interesting.

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