PariahOh Posted October 9, 2020 Posted October 9, 2020 Just finished the main quest, damn Sloane !!! I can't wait to put a dagger in her heart, too trivial? I have no problems in the development of the quest if not when in the scene I remain blocked during the parts in which Laura speaks and SexLabAroused + Naked Dungeons (or rape mechanics in general) come into play, in those cases it may happen that you end up out of the cage or the scene does not progress because the actors remain engaged in other scripts. But just minimize the threshold of these mods and everything works perfectly. Thanks for your great work.
Laura Posted October 10, 2020 Author Posted October 10, 2020 10 hours ago, PariahOh said: Just finished the main quest, damn Sloane !!! I can't wait to put a dagger in her heart, too trivial? Thanks for your great work. Thank you. 1
derr_imperator Posted October 11, 2020 Posted October 11, 2020 On 10/8/2020 at 6:58 PM, CaptainJ03 said: No real help from me, but a workaround: If you equip a DD collar (or fetters or wrist irons) before entering the shop, the prisoner chain cannot equip. I hope not-equipping will solve this HDT issue, you just have to pretend that you're helplessly bound. Thank you, that worked for, so that I also could finished the main quest. I realy liked it, well done. 1
killerkan99 Posted October 12, 2020 Posted October 12, 2020 Could you maybe expand on the offer yourself as a slave dialogue option so you can actually do it, would be a good feature to have so you dont have to do this long questline. It just seems pointless having the option if you cant actually do it.
Taki17 Posted October 12, 2020 Posted October 12, 2020 20 minutes ago, killerkan99 said: It just seems pointless having the option if you cant actually do it. It's flavor dialogue. Gives you the opportunity to address something and be debunked why you can't do that. 3
GuruSR Posted October 12, 2020 Posted October 12, 2020 On 10/7/2020 at 4:41 AM, Laura 'Lokomootje' said: She's not supposed to wander off. She should be near where the scene plays. Maybe the AI package failed for you. I remember you reporting some weird things. Is your game stable? That's a Skyrim thing. It happens whenever an npc walks through a loaddoor. Nothing I can do about it. Please, don't ask about the stability of one's game, that typically is a "blame someone else something I may be responsible for". In this case, she was sitting in a chair out front when I found her, she got up and wandered into the back room, default package I presume for the location, possibly have her not sit in seats, that wouldn't have happened, because I've seen others in there do the same wandering between seats. As for the load door, it looked like the first one went and the others faded out at the time the door re-opened, so not sure what to do there. GuruSR.
dnoah Posted October 13, 2020 Posted October 13, 2020 4 hours ago, GuruSR said: Please, don't ask about the stability of one's game, that typically is a "blame someone else something I may be responsible for". And why not? The burden of proof lies on the user, after all. Especially when the supposed problem is hard to reproduce. Regardless, I'm sure a proper bug report would help sort things out. 2
IvanDrgl Posted October 13, 2020 Posted October 13, 2020 Unfortunately, I'm running into a guaranteed softlock (20+ tries) after Sloane and her guards leave (or try to) in Ghosts of the Past. The scene just never advances and you're stuck there forever. Two or three guards and sometimes Sloane always get stuck at the door trying to leave, which might have something to do with it. They'll eventually leave if you wait like, 10 minutes but the scene will never advance. Any tips on how to fix this?
CaptainJ03 Posted October 13, 2020 Posted October 13, 2020 9 hours ago, GuruSR said: Please, don't ask about the stability of one's game, that typically is a "blame someone else something I may be responsible for". In this case, she was sitting in a chair out front when I found her, she got up and wandered into the back room, default package I presume for the location, possibly have her not sit in seats, that wouldn't have happened, because I've seen others in there do the same wandering between seats. If a placed NPC is sandboxing, that's typically done by some follower framework. That scene with Liza (if that's what you're talking about) is supposed to take place in the backroom of Mara's Temple, so move your self and follow her. Missing dialogue because some other bloke comes along and coughs up his lines is a typical Skyrim thing. 2
Laura Posted October 13, 2020 Author Posted October 13, 2020 13 hours ago, killerkan99 said: Could you maybe expand on the offer yourself as a slave dialogue option so you can actually do it, would be a good feature to have so you dont have to do this long questline. It just seems pointless having the option if you cant actually do it. Like Taki said, that dialogue option is just a way to adress it. There won't be actual slavery in this mod because I hate it. Sorry. 11 hours ago, GuruSR said: Please, don't ask about the stability of one's game, that typically is a "blame someone else something I may be responsible for". In this case, she was sitting in a chair out front when I found her, she got up and wandered into the back room, default package I presume for the location, possibly have her not sit in seats, that wouldn't have happened, because I've seen others in there do the same wandering between seats. As for the load door, it looked like the first one went and the others faded out at the time the door re-opened, so not sure what to do there. GuruSR. I didn't mean to insult the stability of your install, but don't say that I "blame someone else something I may be responsible for". I take the stability of my mod really serious. If an install is producing 1Gb logs and has issues with plenty of other content, that is really important information. It's really important to know what's causing it, and if it's caused by an unstable install I need to know. What do you do when your phones' wifi stops working? You check if it also doesn't work on your laptop/pc/tablet. Isolating the problem is the first step of troubleshooting. 4 hours ago, IvanDrgl said: Unfortunately, I'm running into a guaranteed softlock (20+ tries) after Sloane and her guards leave (or try to) in Ghosts of the Past. The scene just never advances and you're stuck there forever. Two or three guards and sometimes Sloane always get stuck at the door trying to leave, which might have something to do with it. They'll eventually leave if you wait like, 10 minutes but the scene will never advance. Any tips on how to fix this? That's really weird. The scene is actually really simple, it only relies on them being able to leave the shop and walk to a marker just outside. I'm honestly not sure what's going on. Are you using SE? Does it still happen with a new game? (Use these to skip to Ghosts Of The Past in a new game: 'setstage Laura_SR3_Quest 1000' and 'setstage Laura_SQ07_Quest 0') 2
killerkan99 Posted October 13, 2020 Posted October 13, 2020 14 hours ago, Laura 'Lokomootje' said: Like Taki said, that dialogue option is just a way to adress it. There won't be actual slavery in this mod because I hate it. Sorry. Ok no worries 14 hours ago, Laura 'Lokomootje' said:
killerkan99 Posted October 13, 2020 Posted October 13, 2020 Last 3 questions, how many updates are planned for this mod, when are they planned to be released and what will be the end outcome of the story if you can reveal that?
Samson Nite Posted October 14, 2020 Posted October 14, 2020 I am new in this forum. In strange rock, after talking to blacksmith in Whiterun, PC got new harness And Armbinder. PC cannot move at all even if the next mission is to go meet other location. Is this normal?
Samson Nite Posted October 14, 2020 Posted October 14, 2020 I got the solution. It was easy. By the way, I have one problem. Whenever Laura open the chastity, PC is sent to slave auction. Do I have load order problem with other mods ?
Laura Posted October 14, 2020 Author Posted October 14, 2020 9 hours ago, killerkan99 said: Last 3 questions, how many updates are planned for this mod, when are they planned to be released and what will be the end outcome of the story if you can reveal that? I don't know how many updates there will be. I want to complete the story and add a bunch of other stuff. I can't tell you when the updates are ready. It's impossible to predict. And I don't want to spoil the story. ? 5 hours ago, ssamsbji said: I am new in this forum. In strange rock, after talking to blacksmith in Whiterun, PC got new harness And Armbinder. PC cannot move at all even if the next mission is to go meet other location. Is this normal? My mod doesn't use a harness in that quest and it doesn't tie you up when you talk to the smith. I think there's another mod interfering. 41 minutes ago, ssamsbji said: I got the solution. It was easy. By the way, I have one problem. Whenever Laura open the chastity, PC is sent to slave auction. Do I have load order problem with other mods ? That's also from another mod. I think you need to take a look at your load order and remove mods that do stuff like that. You can also go to the MCM from those mods and see if you can disable those features.
swords and sandals Posted October 14, 2020 Posted October 14, 2020 28 minutes ago, Laura 'Lokomootje' said: it doesn't tie you up when you talk to the smith. Not when you talk to the first smith, no. ? 1
Laura Posted October 14, 2020 Author Posted October 14, 2020 1 minute ago, merManc said: Not when you talk to the first smith, no. ? Ah crap, you're right. ? It doesn't use a harness though, so it's still another mod. 1
valcon767 Posted October 14, 2020 Posted October 14, 2020 finally played through the mod again on new game Ghost's of the Past is nicely done and fits well with the storyline. i had no troubles caused by this mod at all. i did get stumped for a bit during the quest, mostly due to a weird mod interaction. no actions needed by this mod very nice work.? minor compatibality issue if you have the old (and removed) mod Novel (by Delzaron) during the Broken Hunter quest, when taking any item from the chest in Raldbthar it would trigger the quest Hound (from Novel). item did not matter, but was able to solve by using the endquest command on the Hound quest. during Ghost;s of the Past ran into a small issue with an item not genning the first time entering a room. solution was to leave and enter the room again (load screen) and then the item did gen properly and the quest continued and finished just fine. location was the Jail and the item was the rags
UnEvenSteven Posted October 14, 2020 Posted October 14, 2020 7 hours ago, ssamsbji said: I got the solution. It was easy. By the way, I have one problem. Whenever Laura open the chastity, PC is sent to slave auction. Do I have load order problem with other mods ? That's Simple Slavery, if you're wearing a "blocking" or quest device you'll just be released and not sold. However whenever the blocking/quest device is removed you will ported back to the auction house and then sold. I'm guessing you were wearing the chastity belt from Locked Away and ended up at the auction house at some point but released? I believe that feature is meant to prevent potential conflicts with slavery outcomes when you're wearing quest devices as they could create problems.
Laura Posted October 14, 2020 Author Posted October 14, 2020 4 hours ago, valcon767 said: finally played through the mod again on new game Ghost's of the Past is nicely done and fits well with the storyline. i had no troubles caused by this mod at all. i did get stumped for a bit during the quest, mostly due to a weird mod interaction. no actions needed by this mod very nice work.? Thank you. It's good to hear that it works. 4 hours ago, valcon767 said: Spoiler minor compatibality issue if you have the old (and removed) mod Novel (by Delzaron): during the Broken Hunter quest, when taking any item from the chest in Raldbthar it would trigger the quest Hound (from Novel). item did not matter, but was able to solve by using the endquest command on the Hound quest. That's why I only let players start quests in the shop. Randomly starting it when a player walks somewhere is asking for compatibility issues. 4 hours ago, valcon767 said: Spoiler during Ghost;s of the Past ran into a small issue with an item not genning the first time entering a room. solution was to leave and enter the room again (load screen) and then the item did gen properly and the quest continued and finished just fine. It spawns the moment you get the objective. Sounds like it just failed to load.
killerkan99 Posted October 14, 2020 Posted October 14, 2020 13 hours ago, Laura 'Lokomootje' said: I don't know how many updates there will be. I want to complete the story and add a bunch of other stuff. I can't tell you when the updates are ready. It's impossible to predict. And I don't want to spoil the story. ? Ok thanks for answering my question
GuruSR Posted October 15, 2020 Posted October 15, 2020 On 10/13/2020 at 3:35 AM, Laura 'Lokomootje' said: I didn't mean to insult the stability of your install, but don't say that I "blame someone else something I may be responsible for". I take the stability of my mod really serious. If an install is producing 1Gb logs and has issues with plenty of other content, that is really important information. It's really important to know what's causing it, and if it's caused by an unstable install I need to know. What do you do when your phones' wifi stops working? You check if it also doesn't work on your laptop/pc/tablet. Isolating the problem is the first step of troubleshooting. I take my system's stability seriously, plus the install of Skyrim (well, okay, it is about as stable as anyone can ever get it, because lets be honest here, stability isn't Skyrim's middle or last name here, far from it). Yes, the logs I have that push a ton out, is due to mods I can't repair (but want because of their features, as they *do* work, just with mistakes, none of which will cause stability issues, logging doesn't do that, nor does mal-coded mods, unless they're hitting an SKSE function that can cause a crash. The script engine is more stable than it's render engine and it's memory allocation, those two last ones are what usually CTD the game and/or fowl up saves. Funny you would use my phone's WiFi, because I actually have it off 99.9% of the time, it isn't useful. ISSUE: I do ask one thing, it isn't totally cosmetic, but the chairs and table in the corner near the door, can those be moved away from the wall, if you're wearing heels and happen to allow you to... (thanks Havoc for doing more ---- BS) walk over the one chair, you actually get stuck in there and cannot get out aside from TCL. GuruSR.
yourboy_puro Posted October 15, 2020 Posted October 15, 2020 ok hi so i need help with laura's bondage shop the locked away quest is getting stuck and i have no idea on how to fix it MORE INFO I'm trying to take off the belt that you get for the mission she agrees to take it off and then she opens up a cage / Cell Door I go up and then she just stands there
Laura Posted October 15, 2020 Author Posted October 15, 2020 9 hours ago, killerkan99 said: Ok thanks for answering my question 2 hours ago, yourboy_puro said: ok hi so i need help with laura's bondage shop the locked away quest is getting stuck and i have no idea on how to fix it MORE INFO I'm trying to take off the belt that you get for the mission she agrees to take it off and then she opens up a cage / Cell Door I go up and then she just stands there It's supposed to start a scene there. Are you using SE? If you can, please share the log from where it went wrong. Does it still happen in a new game?
yourboy_puro Posted October 15, 2020 Posted October 15, 2020 3 hours ago, Laura 'Lokomootje' said: It's supposed to start a scene there. Are you using SE? If you can, please share the log from where it went wrong. Does it still happen in a new game? 1 yes im using SE 2 i do not know what the log is and how to share it 3 do not know did not start a new game yet back to 2, when you say log do you meen the texts that comes up when you hit ( ` ) and for 3, i will start a new game and just run to the shop and see but not now i need sleep
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