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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted
1 hour ago, HexBolt8 said:

Adding to the list of challenges for voice acting, unless it's very well done it can be worse than no voice.  I've tried some highly rated mods with voiced custom dialog that actually detracted from the experience.  Sometimes voices are simply too soft.  Others might be over-acted, so it sounds like the character is performing in a high school play.  Others are almost monotone.  And some voices just don't fit the character.  That's sad, because someone went to a lot of effort to add voiced dialog that ended up reducing the overall quality.

Darn. Yes, you are right. I've sat at the mixer console at church from time to time, and the usage of a microphone seems to be one of the things that look simple, but are really challenging. Some swallow the mike and shout like being on the fish market, others hold it at crotch level and mumble incomprehensively. The ones that are able to use it sensibly are a rare breed.

Posted
8 minutes ago, supercats said:

...hey, can I make a dumb suggestion? Its an idea I had that could be completely stand alone, part of LBS, or stand-alone with an optional LBS tie-in.

 

Devious Courier.

 

You have a hollow plug. Messages or small items are placed inside, the plug is stuffed in the courier, and it's used to smuggle/privately ship them across Skyrim. Messages are small plugs, small contraband (i.e. bootleg skooma or payment for ill deeds) are large plugs.

 

I was thinking maybe I could try to something together independently...perhaps Laura could use it as a task for her friend (the player)?

 

(If this is the wrong place for spitballing the idea let me know)

I'm not a fan of plugs and it would be too similar to the delivery quest On The Clock.

Thanks for the suggestion though.

 

 

 

 

4 minutes ago, CaptainJ03 said:

Darn. Yes, you are right. I've sat at the mixer console at church from time to time, and the usage of a microphone seems to be one of the things that look simple, but are really challenging. Some swallow the mike and shout like being on the fish market, others hold it at crotch level and mumble incomprehensively. The ones that are able to use it sensibly are a rare breed.

Having to mix and balance the audio would be a nightmare. It already takes a long time to make an update, but it would probably take atleast 2 times longer with VA.

Posted
3 minutes ago, Laura 'Lokomootje' said:

I'm not a fan of plugs and it would be too similar to the delivery quest On The Clock.

Thanks for the suggestion though.

 

Ah, gotcha. Still new to the mod and haven't done that yet, sorry.

Posted
6 minutes ago, supercats said:

Ah, gotcha. Still new to the mod and haven't done that yet, sorry.

No problem. Just don't hold back when you have another idea. :)

Posted
5 minutes ago, Laura 'Lokomootje' said:

No problem. Just don't hold back when you have another idea. :)

Well, I have one, but it's a bit cumbersome... A waist pillory. Instead of head and hands, the pillory goes around the hips/waist, letting the pooh-style pose be what locks them in. That way there can be a struggle to try and squeeze the ass or breasts through the hole.

Posted
9 minutes ago, supercats said:

Well, I have one, but it's a bit cumbersome... A waist pillory. Instead of head and hands, the pillory goes around the hips/waist, letting the pooh-style pose be what locks them in. That way there can be a struggle to try and squeeze the ass or breasts through the hole.

That's something for DD contraptions. I just make quests and stuff. :)

Posted
5 minutes ago, Laura 'Lokomootje' said:

That's something for DD contraptions. I just make quests and stuff. :)

....quest idea, one of Laura's gear-testers never came back and you have to go find her; she tripped from her gear and is stuck in a burrow :P (I kid, kid)

Posted
1 hour ago, Laura 'Lokomootje' said:

But I'm really starting to like the idea of the player going: "I'm the dragonborn. Let me handle this."

 

If you go that route please consider making it entirely optional, Maybe even have that dialogue option not appear unless you've visited the Greybeards or after you've retrieved the Horn of Jurgen Windcaller and named Dragonborn.

 

 

Posted
28 minutes ago, supercats said:

...quest idea, one of Laura's gear-testers never came back and you have to go find her; she tripped from her gear and is stuck in

A rescue mission :classic_smile: I like that!

Especiall if it ends with "Only Swine can help us to open the now-broken devious gear" .. I could imagine a wide variety of scenes for the final outcome.

Posted
1 hour ago, Laura 'Lokomootje' said:

Having to mix and balance the audio would be a nightmare. It already takes a long time to make an update, but it would probably take atleast 2 times longer with VA.

One of the best suggestions I ever saw was to record the voiceover only after all dialogues are final and finished. Imagine what an absolute nightmare would've been to revoice the previous quests you expanded with extra dialogues or just the corrections added anywhere else.

Posted
2 hours ago, Laura 'Lokomootje' said:

I sneaked through them during testing to save time. I did use invisibilty, but it's not that hard to come by. And even if you do get spotted, you can always hide. I never force the player to fight.

 

About the enemies in STC, I think you can also pickpocket it from them.

Quests which allow different solutions that fighting are generally more enjoyable.  Allowing violence to solve an issue is generally useful for finishing quests quickly, but not necessarily the most enjoyably.  Skyrim has tons of quests that require fighting already, so to me the Deus Ex model works the best -- multiple ways to move forward.

For example, the "Blending In" quest was quite good even during a replay when the solution has already been figured out.

For this quest, I fast traveled to the Archer's Perch location above the mine and just snipped all of the bandits at the front of the mine from there.  But it would also have been trivial to drop down from the perch and slip into the mine.  With a focus on sneak and invis getting in a out would have been quite doable.

 

When I did this quest I was kind of hoping to be able to jailbreak her instead of just meeting her at the falls.  But the Falkreath dungeon isn't the most ideal for a jailbreak.  Riften works the best since the escape route actually goes outside the city.

Posted

Chloe in Helgen is added by this latest update, right?

 

If so, I am having an issue with the quest. Quest marker is pointing to a pile of ashes, interacting with it teleports me, but the quest stage and marker location remain on the ash pile. Now I have no idea what to do or where to go to advance the quest.

 

EDIT: never mind. Somehow I missed the one corpse that had the quest object on it. It got hidden under a spider during combat and I didn't see it until the spider corpse glitched out and flung itself across the room.

Posted
8 minutes ago, CanoLathra said:

Chloe in Helgen is added by this latest update, right?

 

If so, I am having an issue with the quest. Quest marker is pointing to a pile of ashes, interacting with it teleports me, but the quest stage and marker location remain on the ash pile. Now I have no idea what to do or where to go to advance the quest.

 

EDIT: never mind. Somehow I missed the one corpse that had the quest object on it. It got hidden under a spider during combat and I didn't see it until the spider corpse glitched out and flung itself across the room.

Chloe is from DCL, not this mod.

Posted
3 hours ago, Laura 'Lokomootje' said:

 

 

 

 

 

 

Do you always get stuck there when you play it?

Are you using SE?

 

 

Apologies, should have elaborated.  I'm using LE.  I've had no issue up to that point.  
I also played through before your latest update, but lost my data, so I had to start over :(

Posted
2 hours ago, Clockwinding said:

Chloe is from DCL, not this mod.

Strange, because she didn't show up until I updated this mod, even though I started with DCL active for at least two previous characters.

Wonder what triggered it to happen this time.

Posted

Thoughts on the 3.2 update: first and foremost it’s great to see new content in what’s become my favorite mod.

 

I reset the mod and played through the story quest from the beginning. I can’t say I noticed a lot of changes aside from the really obvious hint to not go too far into the one dungeon.

 

Some new content thoughts under the spoiler:

 

Spoiler


In Ghosts of the Past I felt a bit lost after clearing out the mine. If it weren’t for the fact that the guards’ greets were unvoiced I wouldn’t have thought to talk to them at all. Once I did I had some trouble finding the Falkreath jail despite having played this game since shortly after its release. I just don’t spend much time in Falkreath on a regular basis. Once I did find the jail it took me a fair bit of time to realize I needed to examine the rags on the floor. I think once you speak to the guards it should put a quest marker on the rags, and it wouldn’t hurt to put a quest marker by the waterfall at the appropriate point, maybe after talking to a guard hovering over the rags or something.

 

I almost missed the start of the dialogue back at the shop at the end of the quest. I think a force-greet dialogue at the start of this segment at least would be welcome. I find the mod’s reliance on non-dialogue conversation to be a bit frustrating at times because it’s not possible to control the pace of the dialogue and it’s sometimes hard to tell when the conversation has ended.

 

 

Posted
9 hours ago, Laura 'Lokomootje' said:

 

Voicing Laura would be fun, but I'm not a native speaker so I'm worried about my accent.

 

I'd be willing to bet your accent would be perfect for Laura! It would add a wonderful dimension.

But voicing the whole thing would be very difficult like you said. 

Maybe from now on I'll read Laura's dialogue (in my head) with an accent. ? Dutch?

Posted
14 minutes ago, JustMe469 said:

I'd be willing to bet your accent would be perfect for Laura! It would add a wonderful dimension.

But voicing the whole thing would be very difficult like you said. 

Maybe from now on I'll read Laura's dialogue (in my head) with an accent. ? Dutch?

Best way to find out how it would be revived is do a sound test let us hear the voice actor,. i would love to hear !

 

Posted
7 hours ago, Nicoya said:

Thoughts on the 3.2 update: first and foremost it’s great to see new content in what’s become my favorite mod.

 

I reset the mod and played through the story quest from the beginning. I can’t say I noticed a lot of changes aside from the really obvious hint to not go too far into the one dungeon.

 

Some new content thoughts under the spoiler:

(asking for Quest Markers)

Yes, the changes in dialogue are subtle, but give a better explanation of their debt to Sloane.

 

I disagree on the use of quest markers! I really like that this mod doesn't rely on a Dragonborn puppy chasing quest markers like a good doggie, but has to use their brain. If you'd read more of the thread - what you were looking for had already been spoiled only hours after the release, ruining my playthrough of the Ghosts of the Past quest!

 

5 hours ago, JustMe469 said:

I'd be willing to bet your accent would be perfect for Laura! It would add a wonderful dimension.

But voicing the whole thing would be very difficult like you said. 

Maybe from now on I'll read Laura's dialogue (in my head) with an accent. ? Dutch?

Uh-oh, what have I done?!

As I've said before, I have not the faintest idea about modding myself. Would it be possible to have (some) voice acting as a seperate patch? Could this be a fan-project, where someone (neither me nor Laura) would delegate and collect VA for different persons in the mod, along with some quality-control (move your ass over to Thomann and get a real microphone, Looney!) and have VA connected, but seperate? As HexBolt8 said, a bad voice acting is worse that none.

Spoiler

I'll gladly lend a hand, but I cannot do this myself. If I'd started that, depression and anxiety would hit me like a brick wall and the project would come to naught.

 

Still one of my favourite mods, with or without voice acting! :classic_blush:

 

Posted

Like the new update.

 

Played on SSE, and the bug I reported before about A Strange Rock not starting if you begin the game in Whiterun seems to be fixed.  (Only tested with one character, so I might have just failed to reproduce the bug somehow.)

 

Everything went well, the quests without markers weren't *too* difficult to find.

 

The scene with Sloane played out fine, but Sloane herself has the blackface bug.  Unless Sloane is supposed to be a Redguard with white hands?  If that's a clue for something, it went right over my head.

 

In case you can't tell, I still consider this a fantastic Devious quest mod.  Probably my favorite one since it tells a kinky story without raping the main character.  Looking forward to the next quest, and Laura finally convincing Katarina to try on an armbinder.

Posted
15 hours ago, supercats said:

....quest idea, one of Laura's gear-testers never came back and you have to go find her; she tripped from her gear and is stuck in a burrow :P (I kid, kid)

:P

 

 

 

 

 

15 hours ago, UnEvenSteven said:

If you go that route please consider making it entirely optional, Maybe even have that dialogue option not appear unless you've visited the Greybeards or after you've retrieved the Horn of Jurgen Windcaller and named Dragonborn.

I'll make it optional, don't worry. :)

 

 

 

 

12 hours ago, sunnydayknight said:

Apologies, should have elaborated.  I'm using LE.  I've had no issue up to that point.  
I also played through before your latest update, but lost my data, so I had to start over :(

We're still trying to figure out why it stops working at that point. It was super rare during testing and we couldn't reproduce it.

If it keeps stopping there, let me know.

 

 

 

 

11 hours ago, CanoLathra said:

Strange, because she didn't show up until I updated this mod, even though I started with DCL active for at least two previous characters.

Wonder what triggered it to happen this time.

My mod has no interaction with DCL. They both use DD, but that's it.

 

 

 

 

10 hours ago, Nicoya said:

Thoughts on the 3.2 update: first and foremost it’s great to see new content in what’s become my favorite mod.

 

I reset the mod and played through the story quest from the beginning. I can’t say I noticed a lot of changes aside from the really obvious hint to not go too far into the one dungeon.

 

Some new content thoughts under the spoiler:

 

  Hide contents

 

In Ghosts of the Past I felt a bit lost after clearing out the mine. If it weren’t for the fact that the guards’ greets were unvoiced I wouldn’t have thought to talk to them at all. Once I did I had some trouble finding the Falkreath jail despite having played this game since shortly after its release. I just don’t spend much time in Falkreath on a regular basis. Once I did find the jail it took me a fair bit of time to realize I needed to examine the rags on the floor. I think once you speak to the guards it should put a quest marker on the rags, and it wouldn’t hurt to put a quest marker by the waterfall at the appropriate point, maybe after talking to a guard hovering over the rags or something.

 

I almost missed the start of the dialogue back at the shop at the end of the quest. I think a force-greet dialogue at the start of this segment at least would be welcome. I find the mod’s reliance on non-dialogue conversation to be a bit frustrating at times because it’s not possible to control the pace of the dialogue and it’s sometimes hard to tell when the conversation has ended.

 

 

I know that just missing a clue can be really annoying, but it's still much better than following a marker with barely any thought.

By the way, what do you mean with a non-dialogue conversation?

 

 

 

 

 

8 hours ago, JustMe469 said:

I'd be willing to bet your accent would be perfect for Laura! It would add a wonderful dimension.

But voicing the whole thing would be very difficult like you said. 

Don't think I'll ever do VA work, but thanks for the encouragement.

 

8 hours ago, JustMe469 said:

Maybe from now on I'll read Laura's dialogue (in my head) with an accent. ? Dutch?

Yeah Dutch. :)

But there were people who thought that I was: British, Scottish, Irish, German and American when I use my mic so I'm not what my accent even is. I think it's weird mix of everything I heard in media.

 

 

 

 

8 hours ago, tonitrulupus said:

Need to be able to sale different soul gem plugs for future reference

Do you mean selling them to her or having her sell more plugs?

 

8 hours ago, tonitrulupus said:

Best way to find out how it would be revived is do a sound test let us hear the voice actor,. i would love to hear !

Adding VA in this mod is a really bad idea and I'm not a fan of letting people hear my voice.

I used to play games with a mic, but the amount of harassment and offensive jokes made me hate it.

I felt like I had to use my mic in stuff like high level Overwatch, but I couldn't do it anymore after hearing stuff like "OMG a girl send nudes" and "Your boyfriend carried you, no girl is good at games." all the time.

So I'm not comfortable with using my voice.

 

 

 

 

2 hours ago, CaptainJ03 said:

Yes, the changes in dialogue are subtle, but give a better explanation of their debt to Slo:blush:ane.

 

I disagree on the use of quest markers! I really like that this mod doesn't rely on a Dragonborn puppy chasing quest markers like a good doggie, but has to use their brain. If you'd read more of the thread - what you were looking for had already been spoiled only hours after the release, ruining my playthrough of the Ghosts of the Past quest!

 

Uh-oh, what have I done?!

As I've said before, I have not the faintest idea about modding myself. Would it be possible to have (some) voice acting as a seperate patch? Could this be a fan-project, where someone (neither me nor Laura) would delegate and collect VA for different persons in the mod, along with some quality-control (move your ass over to Thomann and get a real microphone, Looney!) and have VA connected, but seperate? As HexBolt8 said, a bad voice acting is worse that none.

  Reveal hidden contents

I'll gladly lend a hand, but I cannot do this myself. If I'd started that, depression and anxiety would hit me like a brick wall and the project would come to naught.

 

Still one of my favourite mods, with or without voice acting! :classic_blush:

 

Thanks. :blush:

I'll never add VA in this mod. If I do it, it'll be a smaller mod with 1 character.

 

 

 

 

16 minutes ago, Tarbal40 said:

Like the new update.

 

Played on SSE, and the bug I reported before about A Strange Rock not starting if you begin the game in Whiterun seems to be fixed.  (Only tested with one character, so I might have just failed to reproduce the bug somehow.)

 

Everything went well, the quests without markers weren't *too* difficult to find.

 

The scene with Sloane played out fine, but Sloane herself has the blackface bug.  Unless Sloane is supposed to be a Redguard with white hands?  If that's a clue for something, it went right over my head.

 

In case you can't tell, I still consider this a fantastic Devious quest mod. Looking forward to the next quest, and Laura finally convincing Katarina to try on an armbinder.

Thank you. :blush:

Her darker face isn't a clue by the way. :P

Posted
30 minutes ago, Laura 'Lokomootje' said:

 after hearing stuff like "OMG a girl send nudes" and "Your boyfriend carried you, no girl is good at games." all the time.

:classic_angry: .. I can't tell how much I'm fed up with shit like that!

32 minutes ago, Laura 'Lokomootje' said:

So I'm not comfortable with using my voice.

:classic_undecided: Highly understandable.

 

33 minutes ago, Laura 'Lokomootje' said:

I'll never add VA in this mod. If I do it, it'll be a smaller mod with 1 character.

You could try one of the free-to-use reading machines. :classic_smile: So it's not your own voice involved.

Posted
1 hour ago, Laura 'Lokomootje' said:

I used to play games with a mic, but the amount of harassment and offensive jokes made me hate it.

I felt like I had to use my mic in stuff like high level Overwatch, but I couldn't do it anymore after hearing stuff like "OMG a girl send nudes" and "Your boyfriend carried you, no girl is good at games." all the time.

So I'm not comfortable with using my voice.

Man, that's upsetting to hear. It sucks that you've had idiots treat you that way.

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