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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted
20 minutes ago, yourboy_puro said:

back to 2, when you say log do you meen the texts that comes up when you hit ( ` )

That's the console you mentioned, what is needed is the debug logging: https://www.nexusmods.com/skyrim/articles/368/

 

It'll write the debug output of the game and mods that support it (usually frameworks like DD or SL) into a file for each play session. The contents of this file, or the relevant snippet from it is what you need.

Posted
10 hours ago, Taki17 said:

That's the console you mentioned, what is needed is the debug logging: https://www.nexusmods.com/skyrim/articles/368/

 

It'll write the debug output of the game and mods that support it (usually frameworks like DD or SL) into a file for each play session. The contents of this file, or the relevant snippet from it is what you need.

ok so i thick i got what you want so here you go

Papyrus.0.log

Posted
21 minutes ago, Thornagar said:

I can not find Sirgen in falkreath help !!!

Ask a guard, or check the place guards usually put bandits away to.

 

43 minutes ago, yourboy_puro said:

ok so i thick i got what you want so here you go

Was this log taken at the moment you tried to end the LA quest? Your log only contains two instances of missing properties related to LBS, and those are of a different quest. There is an awful lot of log entries related to Skyrim's PlayerVampireQuest, are there any mods in play that affect this quest in any shape or form? Scenes not progressing could be a script issue, or running scenes tripping eachother up.

 

If so, I suspect the issue is not of this mod, but rather an underlying problem in your game. How old is this savegame, and have you been popping in and out many mods during its use?

Posted
7 hours ago, Taki17 said:

Ask a guard, or check the place guards usually put bandits away to.

 

Was this log taken at the moment you tried to end the LA quest? Your log only contains two instances of missing properties related to LBS, and those are of a different quest. There is an awful lot of log entries related to Skyrim's PlayerVampireQuest, are there any mods in play that affect this quest in any shape or form? Scenes not progressing could be a script issue, or running scenes tripping eachother up.

 

If so, I suspect the issue is not of this mod, but rather an underlying problem in your game. How old is this savegame, and have you been popping in and out many mods during its use?

nonon i just got in game and the just left do i need to try to end the quest and this is a new game just got the mod going them hit go

Posted

Papyrus.1.log

7 hours ago, Taki17 said:

Ask a guard, or check the place guards usually put bandits away to.

 

Was this log taken at the moment you tried to end the LA quest? Your log only contains two instances of missing properties related to LBS, and those are of a different quest. There is an awful lot of log entries related to Skyrim's PlayerVampireQuest, are there any mods in play that affect this quest in any shape or form? Scenes not progressing could be a script issue, or running scenes tripping eachother up.

 

If so, I suspect the issue is not of this mod, but rather an underlying problem in your game. How old is this savegame, and have you been popping in and out many mods during its use?

ok this is the one then

 

Posted
10 hours ago, Thornagar said:

seeing The notice last story quest notice of this version made me sad :(

I can not wait for the rest.

:blush:

More is coming, but it takes a long time to make stuff.

 

 

 

4 hours ago, yourboy_puro said:

Papyrus.1.log 312.49 kB · 0 downloads

ok this is the one then

 

Thanks for sharing the log.

There are a bunch of errors in there that could cause problems.

Please check if all the mods and requirements you're using are for SE.

And then start a new game, try it again and let me know if it works.

Posted
12 hours ago, Laura 'Lokomootje' said:

:blush:

More is coming, but it takes a long time to make stuff.

 

 

 

Thanks for sharing the log.

There are a bunch of errors in there that could cause problems.

Please check if all the mods and requirements you're using are for SE.

And then start a new game, try it again and let me know if it works.

i will i do have i idar of what it may be 

Posted
13 hours ago, Laura 'Lokomootje' said:

:blush:

More is coming, but it takes a long time to make stuff.

 

 

 

Thanks for sharing the log.

There are a bunch of errors in there that could cause problems.

Please check if all the mods and requirements you're using are for SE.

And then start a new game, try it again and let me know if it works.

Thats alright Ill be patient :)

Posted
On 10/16/2020 at 8:17 PM, Laura 'Lokomootje' said:

 

 

 

 

Thanks for sharing the log.

There are a bunch of errors in there that could cause problems.

Please check if all the mods and requirements you're using are for SE.

And then start a new game, try it again and let me know if it works.

did start a new game and did not fix it just not going to do that job and i do not want to go in to all my mods yet , but i can say that it is DD or sexlab that is the problem 

Posted
2 hours ago, yourboy_puro said:

did start a new game and did not fix it just not going to do that job and i do not want to go in to all my mods yet , but i can say that it is DD or sexlab that is the problem 

When you find it please let me know.

Posted
15 minutes ago, Laura 'Lokomootje' said:

Is anyone here using the DD5 beta? If so please let me know if my mod still works with it.

I didn't actually try it, though Kimy mentioned in the Beta thread, that the "old" functions for device manipulation only will be "deprecated" but not removed, so there should be no real problem ATM. Additionally, in the linked post she's thinking about keeping at least the function for generic devices ;) 

Posted
2 minutes ago, Mister X said:
19 minutes ago, Laura 'Lokomootje' said:

Is anyone here using the DD5 beta? If so please let me know if my mod still works with it.

I didn't actually try it, though Kimy mentioned in the Beta thread, that the "old" functions for device manipulation only will be "deprecated" but not removed, so there should be no real problem ATM. Additionally, in the linked post she's thinking about keeping at least the function for generic devices ;) 

The stuff she mentions getting deprecated is the stuff for getting random devices (particularly based on tags)... I don't believe any of that has to do with manipulation.

Posted

Yeah, it should be backwards compatible, but I want to be sure that it works before I start working on new stuff in the CK. Because if it doesn't, I'll have to update the code when it comes out.

Posted
4 minutes ago, Laura 'Lokomootje' said:

Yeah, it should be backwards compatible, but I want to be sure that it works before I start working on new stuff in the CK. Because if it doesn't, I'll have to update the code when it comes out.

What I noted for myself is that keywords and device selection would be the major differences. But I haven't been diving deeper into the API side of DD5, yet. ?

A first check with beta1 or beta2 and your 3.20 didn't show anything obvious. But I didn't try any of the bigger quests.

 

My best idea right now would be to think about code, where you pick some random device.

 

On the other hand, Kimy had thought a while ago about updating the API documentation for DD5 anyway. That would make things much easier.

Posted
1 hour ago, Laura 'Lokomootje' said:

Yeah, it should be backwards compatible, but I want to be sure that it works before I start working on new stuff in the CK. Because if it doesn't, I'll have to update the code when it comes out.

some of the main changes I remember seeing in the changelogs should be the performance increases on adding/removing devices... also the combined corset+belt stuff getting removed (so you're not having the same risk of the devices changing in the middle of removing them anymore). Meaning that if you've added any workarounds or anything for the DD performance you can look into tweaking those.

 

I am planning on doing a run-through to check out the changes you did in the most recent update within the next few days. I'll try to report it if I do run into any issues with the dd5 changes.

 

Also as was mentioned: if you're relying on DD to pick random devices for anything, that will need to be changed (unless you want to be stuck with only random DDa devices)

Posted
1 hour ago, worik said:

What I noted for myself is that keywords and device selection would be the major differences. But I haven't been diving deeper into the API side of DD5, yet. ?

Device equipping and unequipping is the biggest change for me.

 

1 hour ago, worik said:

A first check with beta1 or beta2 and your 3.20 didn't show anything obvious. But I didn't try any of the bigger quests.

Okay, that's a good sign.

 

1 hour ago, worik said:

My best idea right now would be to think about code, where you pick some random device.

 

On the other hand, Kimy had thought a while ago about updating the API documentation for DD5 anyway. That would make things much easier.

I don't use DD to pick random devices, so that shouldn't be an issue.

 

 

 

 

 

16 minutes ago, LazyBoot said:

some of the main changes I remember seeing in the changelogs should be the performance increases on adding/removing devices... also the combined corset+belt stuff getting removed (so you're not having the same risk of the devices changing in the middle of removing them anymore). Meaning that if you've added any workarounds or anything for the DD performance you can look into tweaking those.

 I'll update the code to the new equipping and unequipping functions when DD5 comes out. For now, I just want to know if v3.12 works with DD5 beta.

 

16 minutes ago, LazyBoot said:

I am planning on doing a run-through to check out the changes you did in the most recent update within the next few days. I'll try to report it if I do run into any issues with the dd5 changes.

Thanks.

 

16 minutes ago, LazyBoot said:

Also as was mentioned: if you're relying on DD to pick random devices for anything, that will need to be changed (unless you want to be stuck with only random DDa devices)

I use my own random functions to pick my custom devices. I'm just concerned that DD5 breaks some thing and that I'll have to rush out an update.

Posted
21 hours ago, Laura 'Lokomootje' said:
Quote

I am planning on doing a run-through to check out the changes you did in the most recent update within the next few days. I'll try to report it if I do run into any issues with the dd5 changes.

Thanks.

Played through the first couple of quests last night, up through What She Deserves. The DD5 parts worked just fine. Though did run into an probably unrelated issue where the Jade (or whatever she was actually labeled as) decided to walk to a completely different floor while talking to me right after starting the scene... resulting in an agonizingly long walk once it was time for her to dress my character.

Posted
5 minutes ago, LazyBoot said:

Played through the first couple of quests last night, up through What She Deserves. The DD5 parts worked just fine. Though did run into an probably unrelated issue where the Jade (or whatever she was actually labeled as) decided to walk to a completely different floor while talking to me right after starting the scene... resulting in an agonizingly long walk once it was time for her to dress my character.

Thanks for checking. :)

Posted
4 minutes ago, SJX52020 said:

This may be a daft question but would this mod conflict with JK's Whiterun Outskirts? I would imagine so so I'm holding off on installing it

I'm not sure, but I'm afraid it does. Overhauling a whole area like that is bound to cause some conflicts.

Posted
3 hours ago, LazyBoot said:

Though did run into an probably unrelated issue where the Jade (or whatever she was actually labeled as) decided to walk to a completely different floor while talking to me right after starting the scene... resulting in an agonizingly long walk once it was time for her to dress my character.

Jade will wonder around the area depending on time of day, but the scene plays out in just 1 room.  i have run into this a time or 2 also, where Jade wonders off

to go talk to someone else in a different part of the area, then have to wait for her to walk there, then walk back, then the scene ran fine.

when that happens, i think its just Skyrim being Skyrim.

Posted
31 minutes ago, valcon767 said:

Jade will wonder around the area depending on time of day, but the scene plays out in just 1 room.  i have run into this a time or 2 also, where Jade wonders off

to go talk to someone else in a different part of the area, then have to wait for her to walk there, then walk back, then the scene ran fine.

when that happens, i think its just Skyrim being Skyrim.

She shouldn't do that. She has an AI package to keep her there and it never came up during testing. I think another mod is doing that.

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