feodor.icon Posted June 30, 2020 Posted June 30, 2020 1. NPCs do not work. The player stands like a pillar, the NPC stands nearby and is silent. Then load the save. SexLab does not start on logs. 2. Why undress a player after every attack?
ck2modfan Posted July 25, 2020 Posted July 25, 2020 Any thought of adding harvest ingredient from enemy (e.g. hagraven feathers) to causing affliction? Â Anyone using an autoconsume alcohol or potion mod to encourage afflication? If so, which ones? Â Thanks!
kovu8888 Posted August 2, 2020 Posted August 2, 2020 Would anyone happen to have their load order for this mod, I cant seem to get it to work. Only the bear pheromones seem to work occasionally. Thinking I have something in the wrong spot. Thanks!
Taki17 Posted August 3, 2020 Posted August 3, 2020 9 hours ago, kovu8888 said: Would anyone happen to have their load order for this mod, I cant seem to get it to work. Only the bear pheromones seem to work occasionally. Thinking I have something in the wrong spot. Thanks! Put it towards the bottom of the list.
Decvian Posted August 11, 2020 Posted August 11, 2020 Is there a special edition version of this mod? Â
DJShamrock Posted August 11, 2020 Posted August 11, 2020 16 minutes ago, Decvian said: Is there a special edition version of this mod? Â Nope. It can also be pretty buggy.
Tyrant99 Posted August 11, 2020 Author Posted August 11, 2020 10 minutes ago, DJShamrock said: Nope. It can also be pretty buggy. In SE?
thedarkone1234 Posted August 11, 2020 Posted August 11, 2020 It is buggy in general because what it does is ignore your surroundings and summon a random kind of creature which might be 20000 levels above you and decide to hit you once before the sex, killing you XD
Tyrant99 Posted August 11, 2020 Author Posted August 11, 2020 You can turn attack damage and combat mode off in MCM. The creatures are flagged in CK to do no damage and there's also an auto poison cure and heal effect for stuff like chauruses. If it's something like a netch with a special lightning attack and you're too low level to handle it, just turn netches off as a possibility in MCM since it's possible to control each type of creature that has a chance to spawn. Random stuff only spawns in the wilderness. Location is always a condition to determine spawns.
DJShamrock Posted August 11, 2020 Posted August 11, 2020 Among other issues are the lack of hooking which often causes interactions to fail and thereby requiring you to kill whatever mobs spawned, as well as it forcing the fade to black (that one is more an annoyance than a bug), and what is likely just the lack of QoL in the fact that you get stripped and the script never re equips you afterwards. That one is pretty exhausting.Â
thedarkone1234 Posted August 11, 2020 Posted August 11, 2020 5 hours ago, Tyrant99 said: You can turn attack damage and combat mode off in MCM. The creatures are flagged in CK to do no damage and there's also an auto poison cure and heal effect for stuff like chauruses. If it's something like a netch with a special lightning attack and you're too low level to handle it, just turn netches off as a possibility in MCM since it's possible to control each type of creature that has a chance to spawn. Random stuff only spawns in the wilderness. Location is always a condition to determine spawns. If combat mode is turned off, still, the creatures might attack you if they reach you before an animation is selected. I got a giant. He caught me, stood there for a sec and then hit me straight on the head with his club, killing me in one hit
Yuonda Posted August 12, 2020 Posted August 12, 2020 will this mod still work? I got an error upon starting this up with the game saying it was out of date.
PubliusNV Posted August 12, 2020 Posted August 12, 2020 44 minutes ago, Yuonda said: will this mod still work? I got an error upon starting this up with the game saying it was out of date. Are you on SE or LE? It works fine for me on LE.
Yuonda Posted August 13, 2020 Posted August 13, 2020 14 hours ago, PubliusNV said: Are you on SE or LE? It works fine for me on LE. normal version of the game
Wolfram.. Posted August 14, 2020 Posted August 14, 2020 Does this mod even check what animations that are active in SL?? I have only single and 3P animations (CCF) ,but still it shows up both 3 and 4 creatures... And then it goes to...well.. the dogs..
Tyrant99 Posted August 14, 2020 Author Posted August 14, 2020 It's not animation specific because there's lots of animations from many different authors and they are not all tagged the same way. Checking by names would not be feasible because that would make it not support future animations very well. Another issue is that in combat mode, some creatures may be killed, so the group sizes can change on the fly. The mod supports group animations universally, including future ones that do not yet exist, but, notice that Leito and Billy packs are listed in the mod requirements. - The mod was designed so it should be able to handle all the group configurations that those packs can throw at it, and you can add any additional anim packs that you want.  You can't have too many animations, but it is possible to have too few. I take it that you don't at least have those packs listed in the mod requirements. Alternatively, you can turn off groups in MCM. Â
Yuonda Posted August 14, 2020 Posted August 14, 2020 this is what I'm getting when I load in the game.
Tyrant99 Posted August 14, 2020 Author Posted August 14, 2020 Looks like a notification for SexLab - which is not this Mod. SexLab is the base framework that this mod (and most other mods on this site) works with.  It seems to indicate that your Skyrim install is an outdated version. What version of Skyrim are you running? - Solution would be to update it.
Wolfram.. Posted August 15, 2020 Posted August 15, 2020 On 8/14/2020 at 4:23 PM, Tyrant99 said: It's not animation specific because there's lots of animations from many different authors and they are not all tagged the same way. Checking by names would not be feasible because that would make it not support future animations very well. Another issue is that in combat mode, some creatures may be killed, so the group sizes can change on the fly. The mod supports group animations universally, including future ones that do not yet exist, but, notice that Leito and Billy packs are listed in the mod requirements. - The mod was designed so it should be able to handle all the group configurations that those packs can throw at it, and you can add any additional anim packs that you want.  You can't have too many animations, but it is possible to have too few. I take it that you don't at least have those packs listed in the mod requirements. Alternatively, you can turn off groups in MCM.  Good to know ,have now added all the anims needed for the mod not to overdo the number of attackers , have also noticed that if i for one reason or the other have to kill the attackers ,all menues are locked until 2 cycles has passed.. A force reset option in console?? But tha mod is good
Yuonda Posted August 16, 2020 Posted August 16, 2020 On 8/14/2020 at 5:33 PM, Tyrant99 said: Looks like a notification for SexLab - which is not this Mod. SexLab is the base framework that this mod (and most other mods on this site) works with.  It seems to indicate that your Skyrim install is an outdated version. What version of Skyrim are you running? - Solution would be to update it. know which sexlab is the up to date version? my skyrim is up to date itself.
Tyrant99 Posted August 16, 2020 Author Posted August 16, 2020 You might check this thread for some ideas to solve your issue. I believe it's the same one. Â https://www.loverslab.com/topic/109496-outdated-or-skyrim-install-detected/ 1
Hex Bolt Posted August 16, 2020 Posted August 16, 2020 @Yuonda you might also look at this one. Both answers pop up after googling "outdated or skyrim install detected". 1
Kat8086 Posted August 30, 2020 Posted August 30, 2020 A weird glitch has been happening recently. (This is on a clean save new game) when a creature comes after me and the character stops to get ready for an animation sometimes it plays fine, sometimes it thinks for a bit, then I regain movement but I have a wired crosshair (the move companion one) and I cannot interact with objects anymore (anything on A button) I have to reload a save before the attack. it didn't seem like it's creature specific, is dragur sometimes work but mostly don't. Any idea what's causing this?
Wolfram.. Posted September 10, 2020 Posted September 10, 2020 On 8/30/2020 at 3:30 AM, Anonymoustaco said: A weird glitch has been happening recently. (This is on a clean save new game) when a creature comes after me and the character stops to get ready for an animation sometimes it plays fine, sometimes it thinks for a bit, then I regain movement but I have a wired crosshair (the move companion one) and I cannot interact with objects anymore (anything on A button) I have to reload a save before the attack. it didn't seem like it's creature specific, is dragur sometimes work but mostly don't. Any idea what's causing this? You mean you can move normally ,but not interact with anyhing or enter doorways or caves.. And the crosshair is kinda blinking in a fast motion?
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