Tyrant99 Posted October 22, 2019 Author Posted October 22, 2019 6 hours ago, gtcard said: does anyone else have the problem with the mod putting the creatures in wrong position in FFC animations? i have FFC anims from anub (troll FF and werewolf FF) which do not seem to work when triggered by this mod, but the FFC gargoyle anim from billy does work. both of their jsons have the actors positions assigned as female, female, creature. when i say they don't work, i mean only the female vampire that spawns with the creature is animating, while the player and the creature stand there because their assigned positions are mixed up (creature is assigned female slot and player is assigned creature slot). funny thing is i'm positive i've seen the anub animations work before, so i looked a bit into the pheromone script to see how it assigns the slots, and i found this: StartCreatureDoubleSex(PlayerRef, CreatureAlias.GetActorReference(), CreatureAlias2.GetActorReference()) there are multiple variations of this particular function, with different combinations of creature aliases 1-4. i'm guessing this is the exact order of the call to sexlab to start the animation, with player in position 1, creature1 in position 2, and creature 2 in position 3? my understanding is when the pheromone script fires for a double sex, it spawns 2 creatures for the animation. in the case of a FFC animation, it is a female vampire and a creature, troll for example. i'm guessing depending on which creature alias the troll is assigned to, the troll can sometimes be called into the middle position slot (position 2), which is supposed to be for a female. so it's a 50/50 chance that the creature will be populated into the correct slot? i'm just wondering if this is indeed how the mod works, because if it is, then it's probably not helpful to change the animation mod's json files to make the creature take position 2, since it's still going to be 50/50 chance that the creature will be assigned to that position. It isn't random, but an FFC or MFC case has to be built for the particular creature. I'm not sure when the anub anims came out, but an FF case for troll / werewolf may not have been added.
marymuir2 Posted October 25, 2019 Posted October 25, 2019 not getting any pheromones attacks in SE. Got a few in earlier playthru, but none in current one. Tried setting the values to raise chance of an attack, but still nothing. Just not seeing any creatures spawning, even when I have pheromones active. Yet everything appears to be set correctly. Any suggestions? This mod always worked for me in LE, it's SE that's having the problem.
Tyrant99 Posted October 25, 2019 Author Posted October 25, 2019 1 hour ago, marymuir2 said: not getting any pheromones attacks in SE. Got a few in earlier playthru, but none in current one. Tried setting the values to raise chance of an attack, but still nothing. Just not seeing any creatures spawning, even when I have pheromones active. Yet everything appears to be set correctly. Any suggestions? This mod always worked for me in LE, it's SE that's having the problem. Did you try @General Neondaze's patch? (Scroll up a little).
Nymra Posted October 25, 2019 Posted October 25, 2019 I tried this mod for a while now and have some feedback and issues: 1. Pheromone Attacks also happen when "All Attacks suspended" is checked in the MCM 2. Creature types dont seem to follow their destinations at all. I get chaurusses all out in the wild, nowhere near any hive. 3. The mod interferes with basically all other sex mods out there, eventually breaking them. Sadly, I have no idea or suggestion for better integration. I dont know how well the mod can detect others and if it is even still develpoped? Some basic suggestions would be: - Possibility to prevent creature attacks in cities and holds and surrounding areas entirely - No attacks while player in "Zap Furnitures" - No attacks while player already in combat - No attacks while player in sexlab sex scene - No Attacks while player in idle This is just some ideas how compatiblity with other mods could be increased without having to handle them all individually. My biggest issue was with: - Naked Dungeons (creatures attacking while in Zap Furniture, breaking the quest and the camera) - Sexlab scenes in general: creatures start their own sex scene, breaking everything (all kinds of stuff can happen here) Everything else is working fine basically
marymuir2 Posted October 26, 2019 Posted October 26, 2019 17 hours ago, Tyrant99 said: Did you try @General Neondaze's patch? (Scroll up a little). yes that's what I'm running
DJShamrock Posted October 27, 2019 Posted October 27, 2019 On 10/25/2019 at 11:38 AM, Nymra said: I tried this mod for a while now and have some feedback and issues: 1. Pheromone Attacks also happen when "All Attacks suspended" is checked in the MCM 2. Creature types dont seem to follow their destinations at all. I get chaurusses all out in the wild, nowhere near any hive. 3. The mod interferes with basically all other sex mods out there, eventually breaking them. Sadly, I have no idea or suggestion for better integration. I dont know how well the mod can detect others and if it is even still develpoped? Some basic suggestions would be: - Possibility to prevent creature attacks in cities and holds and surrounding areas entirely - No attacks while player in "Zap Furnitures" - No attacks while player already in combat - No attacks while player in sexlab sex scene - No Attacks while player in idle This is just some ideas how compatiblity with other mods could be increased without having to handle them all individually. My biggest issue was with: - Naked Dungeons (creatures attacking while in Zap Furniture, breaking the quest and the camera) - Sexlab scenes in general: creatures start their own sex scene, breaking everything (all kinds of stuff can happen here) Everything else is working fine basically That's odd since literally all of those should be already employed. Pheromone attacks will not trigger or get called off if I'm in a scene or in combat, even if actors get pulled and spawned in they will despawn if I get into combat before they latch.
Slorm Posted October 27, 2019 Posted October 27, 2019 14 hours ago, DJShamrock said: That's odd since literally all of those should be already employed. Pheromone attacks will not trigger or get called off if I'm in a scene or in combat, even if actors get pulled and spawned in they will despawn if I get into combat before they latch. Same here, I've not had any problems while in combat. There can be a problem if an SP animation is underway and the pc is then attacked by something else, so it would be useful to have some sort of pacification until the event finishes. This would also need an extra check in case the SP creature is killed or the pacification would not be cleared. The best way, though I'm not sure it's possible would be to detect if an animation is currently playing as this would cover all events. At present if the pc is in an animation SP will still fire and Skyrim tries to run both animations at the same time which usually breaks them both (i.e. if a PAF or BiS animation is underway and SP fires)
General Neondaze Posted October 28, 2019 Posted October 28, 2019 On 10/25/2019 at 9:54 AM, marymuir2 said: not getting any pheromones attacks in SE. Got a few in earlier playthru, but none in current one. Tried setting the values to raise chance of an attack, but still nothing. Just not seeing any creatures spawning, even when I have pheromones active. Yet everything appears to be set correctly. Any suggestions? This mod always worked for me in LE, it's SE that's having the problem. I don't know why this should be the case. I can only suggest looking at load order, I have SP place very low in my load order. I haven't experienced any issues to date. I'll enable notifications in my play-through to see if I notice anything unusual.
General Neondaze Posted October 28, 2019 Posted October 28, 2019 8 hours ago, Slorm said: There can be a problem if an SP animation is underway and the pc is then attacked by something else, so it would be useful to have some sort of pacification until the event finishes. This would also need an extra check in case the SP creature is killed or the pacification would not be cleared. I have sometimes experienced this too. I get one of three results each time. The attacker makes no difference to the scene, just bashes repeatedly; The attacker kills the SP creature; The PC is killed (annoying). Generally these interruptions are rare, and in the first two examples I described.
marymuir2 Posted November 1, 2019 Posted November 1, 2019 On 10/28/2019 at 2:19 PM, General Neondaze said: I don't know why this should be the case. I can only suggest looking at load order, I have SP place very low in my load order. I haven't experienced any issues to date. I'll enable notifications in my play-through to see if I notice anything unusual. Thx, I tried uninstalling and reinstalling, which also moves to bottom of load order, and now I'm getting pheromones attacks in the wild. None in dungeons so far.
General Neondaze Posted November 2, 2019 Posted November 2, 2019 11 hours ago, marymuir2 said: Thx, I tried uninstalling and reinstalling, which also moves to bottom of load order, and now I'm getting pheromones attacks in the wild. None in dungeons so far. In the past I have seen attacks in dungeons, but not at present. This probably due to a mod conflict, although I havent been in rush to work out which mod it could be. I am seeing my PC contracting pheromones from standard creature attacks in dungeons. The settings I use are currently set to allow a high chance of contracting pheromones, with low time scales. This ensures I see plenty of variation without all the pheromones stacking for long periods. I found that to many pheromones with long lasting times almost made the game unplayable as every 10 steps my PC was engaged. ?
Tyrant99 Posted November 2, 2019 Author Posted November 2, 2019 One note on creature spawns is that not all creatures can spawn everywhere, they all have specific spawn points if it's not in the wilderness. So if you want creatures in dungeons then you will need to have pheromones of creatures that can spawn in dungeons (Chaurus or Draugr for instance). All the creature spawn info is on the front page.
PepperDog017 Posted November 30, 2019 Posted November 30, 2019 First off, thank you for the (wonderfully weird!) mod. It's a nice "interesting" addition to an already sorta weird game... I had been running a converted 1.3.3 on SSE up until recently, but dropped it in order to diagnose some stack dump problems I've been having (I have a very script heavy build. Scripts from this mod were consistently showing up many times over in the dumps). Anyhow, I'd like to re-install and try again and had thought of at least one edit to hopefully reduce the potential for stack dumps. The SPPlayerAliasOnHitScript has a pretty heavy OnHit() event that might benefit from the use of states -- see https://www.creationkit.com/index.php?title=States_(Papyrus) I'll probably make a quick edit only for my own use and do some limited testing, then circle back here to let you know what I find. But I am still sort of a papyrus beginner (but am v. familiar with C++, Java, Python, etc. Not a pro but very experienced amateur coder).
blahity Posted December 3, 2019 Posted December 3, 2019 I've noticed a specific issue in my game with werewolves spawning crashing my game. Weirdly, its only werewolves, not werebears that crash when spawned. I'm trying to narrow down the issue but I don't have any mods affecting werewolves specifically.
rockmypunkk Posted December 16, 2019 Posted December 16, 2019 what's the name of the first book for the strong pheromones in the console? I can't get the animation to play with farengar as both characters just freeze in place after he takes the 1000 gold
Slorm Posted December 16, 2019 Posted December 16, 2019 19 hours ago, rockmypunkk said: what's the name of the first book for the strong pheromones in the console? I can't get the animation to play with farengar as both characters just freeze in place after he takes the 1000 gold From memory it's "How not to get fucked in Skyrim" vol 1 - 3 Just type help fucked in the console and all three are listed
Zathuul Posted December 21, 2019 Posted December 21, 2019 I started all over again with this mod, but it was having issues with a few. Like the goat and it's failed attempt to rape in close distance, that one seemed to fail then turn aggressive when it caught up to me. At first it made me stop moving then the goat would run around in circles around me, then in console I'd check what's going on after awhile of it circling me. It'd say that it failed to start animation, maybe I'm missing a animation? Although that doesn't make sense cause this also happened to a random nord... and I have those animations installed and everything registered in mcm
DayTri Posted December 21, 2019 Posted December 21, 2019 5 hours ago, Zathuul said: I started all over again with this mod, but it was having issues with a few. Like the goat and it's failed attempt to rape in close distance, that one seemed to fail then turn aggressive when it caught up to me. At first it made me stop moving then the goat would run around in circles around me, then in console I'd check what's going on after awhile of it circling me. It'd say that it failed to start animation, maybe I'm missing a animation? Although that doesn't make sense cause this also happened to a random nord... and I have those animations installed and everything registered in mcm Sometimes with SLAL, if you have too many, not all get installed and some will randomly fail
thedarkone1234 Posted December 21, 2019 Posted December 21, 2019 Hello, I downloaded the mod, and really enjoy it, however there are 3 problems I can't seem to solve: 1. The MCM doesn't have tooltips. Is there a place where explanations for each of the options there exist? 2. Sometimes "Player location is Invalid". It happened to me around the way to whiterun, near the watchtower where the dragon originally comes and in other random pieces of open skyrim. Any idea why? 3. Threesomes and foursomes fail all the time. Only one creature at best plays the animation with the player. Any help will be appreciated
Hex Bolt Posted December 22, 2019 Posted December 22, 2019 4 hours ago, thedarkone1234 said: 2. Sometimes "Player location is Invalid". It happened to me around the way to whiterun, near the watchtower where the dragon originally comes and in other random pieces of open skyrim. Any idea why? Attacks by creatures must match certain types of locations. If the location is not a type that the mod is looking for or the cell has no location, you won't get an encounter there. Quote 3. Threesomes and foursomes fail all the time. Only one creature at best plays the animation with the player. For that, you must have animations installed that support creature 3- and 4-somes.
thedarkone1234 Posted December 22, 2019 Posted December 22, 2019 3 hours ago, HexBolt8 said: Attacks by creatures must match certain types of locations. If the location is not a type that the mod is looking for or the cell has no location, you won't get an encounter there. Yes but that happened to me just in the middle of the road from whiterun to the watchtower. 20 meters away from there was wilderness and to the other side it was inhabited, so I am not sure what was wrong there. 3 hours ago, HexBolt8 said: For that, you must have animations installed that support creature 3- and 4-somes. I have such installed and one of these started, but only 1 actor participated (the main one who gets the pussy) while the others who probably hold the legs and hands just stood around. it is not that I got an animation for 2 with 4 actors, it is that I got an animation for 4 as intended, but only 1 decided to play. Really appreciate the swift responses though. Any more ideas will be welcome
Slorm Posted December 22, 2019 Posted December 22, 2019 5 hours ago, thedarkone1234 said: Yes but that happened to me just in the middle of the road from whiterun to the watchtower. 20 meters away from there was wilderness and to the other side it was inhabited, so I am not sure what was wrong there. There are lots of oddities like that (there's a similar one just outside Fort Greymoor). It's just how Skyrim itself was setup, SP just reacts to the location type programmed by Bethesda
Robin877 Posted December 26, 2019 Posted December 26, 2019 I have big issues the quest "pheromones trouble" is unfinishable i went to the priestess of dibella in markarth but drinking the potion does nothing yes i have all requirements installed. Im not sure what the problem is, but i hate having unfinished quests in my journal.
tuxagent7 Posted December 26, 2019 Posted December 26, 2019 2 hours ago, Robin877 said: I have big issues the quest "pheromones trouble" is unfinishable i went to the priestess of dibella in markarth but drinking the potion does nothing yes i have all requirements installed. Im not sure what the problem is, but i hate having unfinished quests in my journal. If i remember correctly ... The quest pheromones trouble : You go see Farengar in dragonreach and he will sell you the 3 books about making cures for the pheromones. 1
Robin877 Posted December 26, 2019 Posted December 26, 2019 1 hour ago, tuxagent7 said: If i remember correctly ... The quest pheromones trouble : You go see Farengar in dragonreach and he will sell you the 3 books about making cures for the pheromones. Thanks i didnt know about this, im new to this mod. recently downloaded it, i really like this mod and i think its a good addition to the game. 1
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