NotAPersonJustACat Posted December 3, 2022 Posted December 3, 2022 I've had some other mod which add a lot of different consumables and potions into the game. I would love to make them able to trigger pheromone infection. Anyone know how to make such patch?
NotAPersonJustACat Posted December 3, 2022 Posted December 3, 2022 On 6/27/2022 at 10:32 AM, RangerEdas said: How would I go about adding these effects to another mod's potions and drinks? Edit: Nevermind, I solved it. I was going to do the same thing, but I have no idea how pheromone infection works in this mod. Could you share some knowledge of how you managed to do that?
blahity Posted December 22, 2022 Posted December 22, 2022 This is such a fun mod! I do wish that it checked to see if you're in dialogue before spawning/getting caught by creatures though. 1
MrCasa Posted January 30, 2023 Posted January 30, 2023 Can my female character get pregnant with a spider? so as to create an army of little spider children?
palracz Posted March 21, 2023 Posted March 21, 2023 Hi first of all, thanks this mod, I used to used it, (worked with SSE and AE) but now, I'm not. It has a serious shortcoming, It doesn't chek (it seems) running scene and break other scripted scenario. For example Aroused Creatures, any Defeat mods and DCL scenarios.... and sometimes running sexlab scene too. Can you deal with it? Have a nice evening
blahity Posted May 6, 2023 Posted May 6, 2023 I think an option that makes the character woozy (FTB) BEFORE spawning creatures (when not in combat or already in a scene) and then spawning them and beginning the scene would be cool.
dremora12 Posted November 28, 2023 Posted November 28, 2023 Is it possible to disable pheromones for PC? I play on a male PC and would like the animals to use my female companions.
noir_78 Posted December 30, 2023 Posted December 30, 2023 (edited) I've been using this for awhile with no issues. I noticed recently that combat mode no longer works. Creature spawns and just stands around. Nothing happens. If I disable combat mode everything works but being pushed around by the creature till the system decides what scene to use is lame and immersion breaking. Any suggestions on how to fix the combat problem? Edit: Once I added Serena to my party monsters quit attacking. I don't know if that is a vanilla thing or a result of using the SDA mod. I checked multiple saves so it has to be her. Edited December 30, 2023 by noir_78
cvonb Posted January 12, 2024 Posted January 12, 2024 Does this lag SL scenes? I have 10 frames from this running when I try to start scenes.
monty359 Posted January 14, 2024 Posted January 14, 2024 On 1/12/2024 at 6:54 AM, cvonb said: Does this lag SL scenes? I have 10 frames from this running when I try to start scenes. I had something similar. I could resolve my problem with curing the active pheromone effects (my PC had like 20 of them, half being strong). After that, i made the durations of the pheromones shorter, so that i never had so many active. I hope this helps
xyzxyz Posted January 30, 2024 Posted January 30, 2024 Is there any way to let the creature rape more than just one follower?
Stryker1177 Posted January 30, 2024 Posted January 30, 2024 1 hour ago, xyzxyz said: Is there any way to let the creature rape more than just one follower? No it was only designed for one follower when it was built. Sadly the the author lost all of his original code when his hard drive crashed a few years ago.
noir_78 Posted July 7, 2024 Posted July 7, 2024 (edited) I WISH there was some sort of reset/reload function with this mod to keep it moving when it gets "stuck" or whatever. It got "stupid stuck" one time and I had to uninstall/cleansave/reinstall which is a pain. BUT, no other mod handles what this mod does. My character is a badass glass cannon so her getting overwhelmed quickly by surprise fits my lore. Unfortunately I have to keep the debug messages on to ensure I do not get too far into a save with it getting stuck again. With experimenting it appears messing with the Timescale either through console or the Skyrim Utility mod messes with the Pheromones mod. I assume since it relies on a timer for everything changing the speed of that timer confuses stuff & things. Any advice on either a reset/reload or my timescale issue? I guess I could just leave the timescale alone to be honest. Edited July 7, 2024 by noir_78 I have the dumb.
mrtorq Posted February 28, 2025 Posted February 28, 2025 On 12/3/2022 at 11:45 AM, NotAPersonJustACat said: I was going to do the same thing, but I have no idea how pheromone infection works in this mod. Could you share some knowledge of how you managed to do that? Yes please me too
Omnishade Posted April 19 Posted April 19 Is there a way to edit what spawns and remove non-immersive stuff like armored trolls and female vampires spawning with creatures? Does it draw from a leveled list in another mod? Cause there are no leveled lists in the SL Pheromones esp.
Stryker1177 Posted April 23 Posted April 23 SL Pheromones was abandoned a few years ago when the Mods author PC eat itself and he lost all of his source code.
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