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Posted
On 6/27/2022 at 10:32 AM, RangerEdas said:

How would I go about adding these effects to another mod's potions and drinks?

 

Edit: Nevermind, I solved it.

I was going to do the same thing, but I have no idea how pheromone infection works in this mod. Could you share some knowledge of how you managed to do that?

  • 3 weeks later...
  • 1 month later...
  • 1 month later...
Posted

Hi 

 

first of all, thanks this mod, I used to used it, (worked with SSE and AE) but now, I'm not. It has a serious shortcoming, It doesn't chek (it seems) running scene and break other scripted scenario. For example Aroused Creatures, any Defeat mods and DCL scenarios.... and sometimes running sexlab scene too. 

 

Can you deal with it?

 

Have a nice evening 

  • 1 month later...
Posted

I think an option that makes the character woozy (FTB) BEFORE spawning creatures (when not in combat or already in a scene) and then spawning them and beginning the scene would be cool.

  • 6 months later...
  • 1 month later...
Posted (edited)

I've been using this for awhile with no issues. I noticed recently that combat mode no longer works. Creature spawns and just stands around. Nothing happens.

If I disable combat mode everything works but being pushed around by the creature till the system decides what scene to use is lame and immersion breaking.

 

Any suggestions on how to fix the combat problem?  

 

Edit: Once I added Serena to my party monsters quit attacking. I don't know if that is a vanilla thing or a result of using the SDA mod. I checked multiple saves so it has to be her. 

Edited by noir_78
  • 2 weeks later...
Posted
On 1/12/2024 at 6:54 AM, cvonb said:

Does this lag SL scenes? I have 10 frames from this running when I try to start scenes.

I had something similar. I could resolve my problem with curing the active pheromone effects (my PC had like 20 of them, half being strong). After that, i made the durations of the pheromones shorter, so that i never had so many active.

 

I hope this helps

  • 3 weeks later...
Posted
1 hour ago, xyzxyz said:

Is there any way to let the creature rape more than just one follower?

No it was only designed for one follower when it was built. Sadly the the author lost all of his original code when his hard drive crashed a few years ago.

  • 3 months later...
  • 1 month later...
Posted (edited)

I WISH there was some sort of reset/reload function with this mod to keep it moving when it gets "stuck" or whatever. It got "stupid stuck" one time and I had to uninstall/cleansave/reinstall which is a pain. BUT, no other mod handles what this mod does. My character is a badass glass cannon so her getting overwhelmed quickly by surprise fits my lore. Unfortunately I have to keep the debug messages on to ensure I do not get too far into a save with it getting stuck again.

 

With experimenting it appears messing with the Timescale either through console or the Skyrim Utility mod messes with the Pheromones mod. I assume since it relies on a timer for everything changing the speed of that timer confuses stuff & things. 

 

Any advice on either a reset/reload or my timescale issue? I guess I could just leave the timescale alone to be honest.   

Edited by noir_78
I have the dumb.
  • 7 months later...
Posted
On 12/3/2022 at 11:45 AM, NotAPersonJustACat said:

I was going to do the same thing, but I have no idea how pheromone infection works in this mod. Could you share some knowledge of how you managed to do that?

Yes please me too

  • 1 year later...
Posted

Is there a way to edit what spawns and remove non-immersive stuff like armored trolls and female vampires spawning with creatures? Does it draw from a leveled list in another mod? Cause there are no leveled lists in the SL Pheromones esp.

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