Slorm Posted February 16, 2019 Posted February 16, 2019 @Hugh Reckum Bug Report - Major Not sure if you're working on this anymore Hugh. If you are I've noticed a bug when using the combat mode. in that the modevent:dhlp_suspend is correctly applied but it looks like if the pc defeats all her attackers before there's any sex scene then the dhlp_resume isn't firing I'm assuming because the routine is cut short due to the attackers being dead. It could also be that the scripts aren't finishing correctly sometime if it's not this. I noticed it earlier today twice after successfully fending off attacks and Deviously Helpless was still in suspend mode afterwards. Current workaround is to reset DH from the Maintenance section but it will also affect other mods that use this modevent as well. The other possible workaround (probably safer as well) is not to use the combat mode so that the routine always completes correctly. EDIT: Bug confirmed Tested with goat (fortgreymoorexterior01 - wilderness). Set combat mode to 1.0% chance took pheromone and killed goat when it ported in. DH was till in suspense mode afterwards Did the same but set to 100% chance and let scene complete, DH was unsuspended. From this I am guessing that the dhlp_resume command is only happening during the blackout after the scene, when the alias's are cleared which means there are only two options at present. 1/ Reset DH manually after successfully fending off a SP attack, however other mods also use this flag so will not come out of suspend mode until the pc is subject to a successful attack later on. 2/ Do not use combat mode so the scenes will complete. I haven't tested what happens if the pc escapes pursuit though. The same issue will arise if the pc fights at a distance (with a bow) and wins though, so I think this way the player needs to always let the attack occur and complete. EDIT2: Further thoughts: A quick fix might be to move the dhlp_suspend call to when a sex scene actually starts rather than when the creature alias's are filled (I'm guessing that's where its issued) as that way the routine should always complete. This will also avoid some longer periods where it is applied if the pc is being pursued but not caught (the "you escape your pursuers" routine seems to reapply the dhlp_resume from the very brief test I did).
Tyrant99 Posted February 17, 2019 Author Posted February 17, 2019 @Slorm Thx for another good report. Once I get to a stopping point on my current Unity project, I'll circle back and do a round of fixing some of this stuff up.
Cock Sucker Posted February 18, 2019 Posted February 18, 2019 been testing the mod for a few days now with no issues until earlier, all I get on my screen now is "extra strong pheromones wont wear off" which is getting spammed and causing lag / slow down to 1% -.- is there a way to reset the mod or remove the issue without having to uninstall?
Tyrant99 Posted February 18, 2019 Author Posted February 18, 2019 @KM100z Probably the super pheromones cleanser will work, can console it in.
Slorm Posted February 18, 2019 Posted February 18, 2019 Sounds like something has bugged out so it may be best to uninstall, clean your save and reinstall. Another other option to try is go to console and player.additem xx01523d (check your load order for the correct numbers for the xx) which will give you the super strength pheromone cure which should clear the problem as it removes all pheromones Meh - I've been ninja'd
Caelryn Posted February 23, 2019 Posted February 23, 2019 While having a pheromone active and being transported to the auction (Simple Slavery Plus), a creature spawns right in front of the cage trying to attack / rape my character. Without any pheromone active the Simple Slavery Plus mod works just fine. Is there any way to fix this?
Krazyone Posted February 26, 2019 Posted February 26, 2019 Feature Requests and Ideas... 1. Request... Pheromone MCM limiter... a slider to say how many pheromones you can have maximum at one time. My character had Draugr, Huge black monsters, giant grasshoppers and all manner of nasties after her. Curing all of them, was an impossible task. Ideas... 2. Faction pheromones MCM option... pheromones from same faction, all smell the same. - Get dwarven machines oil on you, then you're going to be targeted by all the robots. - Get Dog pheromone, and all the canine creatures will target you. - Undead, you smell like death. The undead have a big smile on their faces, targeting you. 3. Immersive MCM, option for working out you have a Pheromone problem. - No displays, messages or anything to tell you that you have been covered in pheromones. - People tell you that you stink, which is already in the game. - Optional body visuals. .... Dwarven = Oily body .... Undead = Dirty body .... Animals = Dirt, if you have bathing in Skryim installed .... Frost creatures = Frosty body shaders, permanent aroused nipples. If aroused nips mod is installed. Maybe its addon as well, Aroused Nips tweaked.
Slorm Posted March 4, 2019 Posted March 4, 2019 @Hugh Reckum Bug Report Out of curiosity I thought I'd try out the NPC pheromones, only ever having used the creatures. Problem is that they don't seem to spawn, the screen debug message says "Starting Spawn Function" but nothing is appearing. Tried it in Wilderness (usual spot - not supposed to work there looking at OP), Town (Falkreath) and Inhabitable (Windhelm inside and outside). I did try taking a log but SP doesn't write to it by the looks of it.. Also tried cleaning and reinstalling and a new game. Tested by setting probability to 100% and drinking lots of water, so that around 8 NPC races where showing in effects I'm not sure if this is connected but I noticed in the console that unlike creatures there are no alchemical pheromones only the cures. Creatures are working fine though.
Tyrant99 Posted March 5, 2019 Author Posted March 5, 2019 @Slorm NPCs don't spawn, it grabs a nearby alias if valid. I.E. Woodelf Pheromones won't work if there's no Wood Elves around. Try Nord Pheromones in the Bannered Mare and you should get some results. Also, you need to be in inhabitable areas, cities and interiors mostly.
panthercom Posted March 5, 2019 Posted March 5, 2019 This is a pretty usable and fun mod, my only serious complaint is that it has a habit of interrupting sex animations that are already playing with ones it has triggered. It even interrupts itself (animations that were triggered by Pheromones) Attacks seem to be heavily weighted towards 3 way animations, which gets kind of monotonous due to the limited number available. It is doing a good job of picking one of my followers and including her in the fun. Thanks for your efforts.
Krazyone Posted March 13, 2019 Posted March 13, 2019 Idea... Scent Marked plants, and items. When collecting plants and stuff, there is a chance, that an animal has scent marked it. Collecting plants will get you covered in their scent, the scent is weak and localised to the local animals / monsters. Dwemer parts can be covered in Dwemer Oil, and give a rather make love to you than fight you scenario. Eg... - Snowberries = Arctic Wolves ( duration 30 mins ) - Arctic plants = Horkers - Glowing Mushrooms = Draugr - Dwemer Scrap = Dwemer machinery oil attracting Dwemer machines - Horker Meat = Horker Scent or Arctic Bears It would need some MCM options, like your other stuff does. Just some ideas... 5
Slorm Posted March 17, 2019 Posted March 17, 2019 Bug Report A couple more bugs I've come across: 1/ In non combat mode there is a problem with the multiple creature spawns (skeevers and bears I've seen so far) in that they just continuously attack the pc and the animation never starts. However a single creature does work correctly. It looks like the conditions for combat and non combat have a problem with multiple creatures, workaround is to use the toggle to only allow single creatures for non combat mode in the MCM. 2/ In non combat mode scenes will start while the pc is in water. I've not tested in combat mode and the water was shallow (pc wasn't swimming) but it looks like there needs to be a water check
Velis Posted March 18, 2019 Posted March 18, 2019 Speaking of water checks, I seem to recall when I was playing with this a spawn jumped me while I was waterwalking between islands up north. The scene ended up treating it as flat land and it played out fine. It was mildly surprising, though.
whiclx Posted April 9, 2019 Posted April 9, 2019 I imagine there's no solution to this since it's an unsupported install, but I thought I'd see if this rings any bells. I'm running this on Skyrim VR with SexLab Light SE and the mod works a treat most of the time, but sadly there's one pretty major issue. After Sexlab animations triggered by this mod's pursuing monsters begin, I lose control of the character and it isn't returned after the animation ends - I'm unable to move or do anything aside from look around and open the main menu. Additionally, the creature hangs around and begins to attack me, although it doesn't seem to do any health damage. Rude. I'm probably just out of luck running via Sexlab Light and VR, but if anyone's encountered/resolved any similar issue I'd love to hear how you did it. Big ups for putting together such a fun idea in the first place, btw.
whiclx Posted April 13, 2019 Posted April 13, 2019 On 4/9/2019 at 7:27 PM, whiclx said: I imagine there's no solution to this since it's an unsupported install, but I thought I'd see if this rings any bells. I'm running this on Skyrim VR with SexLab Light SE and the mod works a treat most of the time, but sadly there's one pretty major issue. After Sexlab animations triggered by this mod's pursuing monsters begin, I lose control of the character and it isn't returned after the animation ends - I'm unable to move or do anything aside from look around and open the main menu. Additionally, the creature hangs around and begins to attack me, although it doesn't seem to do any health damage. Rude. I'm probably just out of luck running via Sexlab Light and VR, but if anyone's encountered/resolved any similar issue I'd love to hear how you did it. Big ups for putting together such a fun idea in the first place, btw. If anyone's running into the same issue in VR and is also running SexLab Defeat, I find that hitting Defeat's "Clean Up" in the MCM will resolve the Pheromones problem
Stryker1177 Posted April 13, 2019 Posted April 13, 2019 On 3/13/2019 at 8:18 AM, Krazyone said: Idea... Scent Marked plants, and items. When collecting plants and stuff, there is a chance, that an animal has scent marked it. Collecting plants will get you covered in their scent, the scent is weak and localised to the local animals / monsters. Dwemer parts can be covered in Dwemer Oil, and give a rather make love to you than fight you scenario. Eg... - Snowberries = Arctic Wolves ( duration 30 mins ) - Arctic plants = Horkers - Glowing Mushrooms = Draugr - Dwemer Scrap = Dwemer machinery oil attracting Dwemer machines - Horker Meat = Horker Scent or Arctic Bears It would need some MCM options, like your other stuff does. Just some ideas... You never know what that pack of wolves might have peed on. 1
Grummkol Posted April 13, 2019 Posted April 13, 2019 21 minutes ago, Stryker1177 said: You never know what that pack of wolves might have peed on. Stay away from yellow snow! 1
Lo0te Posted May 14, 2019 Posted May 14, 2019 On 4/13/2019 at 2:22 AM, whiclx said: If anyone's running into the same issue in VR and is also running SexLab Defeat, I find that hitting Defeat's "Clean Up" in the MCM will resolve the Pheromones problem I notice you're running SexLab Defeat, I wasnt aware that it had been ported to SE yet. Or are you just running the LE version?
Cock Sucker Posted June 17, 2019 Posted June 17, 2019 am I missing anything? I've set it to creature / canines only on this specific save, yet when an attack happens random npc's are spawned in ko'd, a male npc will "do" me, even though anything npc isn't checked and my char is set to no males allowed.
Kat8086 Posted June 30, 2019 Posted June 30, 2019 Hello I've run into a problem, I've installed all of the required mods and their required mods for this mod, as well as ran FNIS and selected allow creature animation in the MCM. However the animals just stand on top of me using their idle animation while my character has vanilla sex with an invisible man. Any idea what's causing this?
KuteKatty Posted July 17, 2019 Posted July 17, 2019 add a way to make every enemy try to rape you if you have thier pheromone on you, like if you have horse pheromones, all horses in the surroundigs will try to rape you, if none is around, normal creature spawn will occour and add a option to disable that "you suddendly feel very dizzy"
tuxagent7 Posted July 23, 2019 Posted July 23, 2019 Great working mod, Little issue, i am having a problem with the UI of SLSO not appearing when using Pheromones. The mod works in the background but i cant see the widget even when i try to make them appear Is there someone that made it works and if yes with what settings did you use ? Thanks ! Edit : Ok i got it working by installing slso first and then sexlab pheromones. So made a new game and everything seem in order.
elzee Posted September 8, 2019 Posted September 8, 2019 Thank you for the mod. Can you add some description to the options in MCM? I don't even know the time is in hour or minute or second.
donttouchmethere Posted September 11, 2019 Posted September 11, 2019 @Hugh Reckum , great mod, makes good use of all those rarely triggered SLAL creature animations =D In case of an Update: > could add a function to register SS+ as a no go zone for Pheromone driven creatures? lucky event: SLphormones does its thing in SS+ and no harm is done (happy ending is rare) not so lucky event: SLp creatures break the SS+ scene => needs reload (regular issue) often on my actual setup: CTD if SLp spawns creatures in SS+, especially if a savegame gets loaded in SS+ (100%) emergency solution: delete SLp creature as soon as possible after spawn => via console or jaxconz positioner
Antithegon Posted September 12, 2019 Posted September 12, 2019 On 9/12/2018 at 12:56 AM, Krazyone said: Picked up a healing potion in a dungeon, got a message saying I'd been dosed with Giant Spider Pheromone. Soo much Giant Spider sex... only cured it when I took another potion, that removed the pheromone effect. ? My character has spider eggs growing inside of her, again... Great mod, lot of fun... ? IDEA... Possibility of getting dosed with creature pheromone, when checking inventories of dead animals. Check a Troll... ' Examining the remains of the animal, something burst. Releasing a potent pheromone... ' This could give you targeted pheromones, with various animals having more or less chance to cover you in pheromone. I don't know how easy or hard this would be to implement, but its just an idea. If you don't like it, then just ignore this post... It seems to me that PC should get stacking pheromones from NPC/creature acts/ejaculations. The PC will reek of sex.
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