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Posted

Could there perhaps be a way to harvest pheromones from creatures to create specific potions for it? I see there are potions for each creature's pheromones in the mods but short of spawning them in, I don't see the way to get them.

Posted
2 hours ago, NikitaRGX said:

Could there perhaps be a way to harvest pheromones from creatures to create specific potions for it? I see there are potions for each creature's pheromones in the mods but short of spawning them in, I don't see the way to get them.

You can buy them from the Khajit Caravans

Posted
1 hour ago, ercramer69 said:

You can buy them from the Khajit Caravans

Of course. Khajit always has what I want, as long as I have coin....

  • 1 month later...
Posted

i rather enjoy this mod's idea, but i have a massive issue with it. i cannot, for the life of me, figure out how to increase the spawn chances. i spent nearly 4 hours playing, with multiple pheromones on my argonian, most of which was spent roaming around out in the fields, yet....only got attacked...maybe twice. each pheromone is set to last for 2hrs as well. i REALLY dislike that the menus have no descriptions to them so i have no clue what changing certain values even does. as far as i could tell, there is either no way to actually change the attack frequency (which is a HUGE disappointment) or its oddly mixed up in the strange value distributes that i have yet to somehow big brain my way into figuring it out. i really need some help with this as there is really nothing else like it out there. please tell me there is a real way to fix these horrible spawn rates so that i get SOME level of interaction more than once every few real hours.

Posted (edited)

Is the navmesh record necessary? or can I get rid of it?

 

Resaving in CK deleted it automatically.

 

I tested it without the navmesh, didn't seem to spawn anything but I ran on a road all the way to east boundary from windhelm, so maybe not technically in the wilderness.

 

Update: It does work without the navmesh.

Edited by ssskn
Posted

i have no idea what im doing wrong i have all the requirements i have my chances set to 100% and im not even getting any notification that pheromones are being ingested

  • 2 weeks later...
Posted
On 10/11/2021 at 4:18 PM, blackoperations said:

Anyone using this on SE?  Works good with Sexlab beta 8, but with beta 9, it bogs down to a crawl (2 fps) until the animation starts.  

I'm using this in SE and haven't noticed a fps drop when it is active.  The only issue I have is after capture happens the creature runs back and forth pushing the character several times before the animation starts.

  • 4 weeks later...
  • 3 months later...
Posted

THANKS SO MUCH, IS SO FUN!!!

Although im having some issue with Draug group animations... if more than 3 they never play (i have them enabled), creatures simply stay there staring at my character.

Any clue?

Posted
2 minutes ago, Agnot said:

THANKS SO MUCH, IS SO FUN!!!

Although im having some issue with Draug group animations... if more than 3 they never play (i have them enabled), creatures simply stay there staring at my character.

Any clue?

do you have the multiple npc animations loaded?  There are special animations for 3p, 4p, 5p (include your PC in the count) and they are best if used with SL Animation Loader.  Billy's has many, also funny bizness animations.  3 draugr would need a 4p animation to run, and for more than that you need 5p.  I haven't seen any higher than 5p myself in the animation packs I am familiar with.

Posted
21 minutes ago, marymuir2 said:

do you have the multiple npc animations loaded?  There are special animations for 3p, 4p, 5p (include your PC in the count) and they are best if used with SL Animation Loader.  Billy's has many, also funny bizness animations.  3 draugr would need a 4p animation to run, and for more than that you need 5p.  I haven't seen any higher than 5p myself in the animation packs I am familiar with.

yep, i tried everything but stilll... beyond threesomes nothing works (and i think i can be sure is not a device limitation...).

Perhaps something else is preventing the event from happens... ill keep messing around,,,

Thanks anyway! 

  • 1 month later...
  • 2 weeks later...
Posted

Does anyone know how I would go about adding custom creatures to this mod? It would be great if this mod had a built-in function to register custom characters without having to edit scripts and make new forms

  • 4 weeks later...
Posted (edited)

My character ingested standard werewolf pheromones while in a city, with a time setting for attacks of 2.0. After that I've been walking around in the wild until there was only 20 min left of the spell effect, but I never got attacked by any werewolves. Did I miss the window? Also, what's 2.0 in this case? Minutes or Hours? Real time or game time?

Edited by RoninDog
  • 1 month later...
Posted

Pheromones is spawning 4 skeevers and the animation stalls. No sex scene happens and I have to get out the scene by killing the skeevers and doing an epc command. I figured out this is happening because I don't have a 4 skeever animation installed. Billy's has animations for up to 3, and those work ok for me. I can get around the problem by ticking off the MCM option that allows multiple creatures, but I'm wondering if anyone knows of an SLAL pack that has a 4 skeever animation?  Or is there a patch someplace that prevents Pheromones from spawning more creatures than the animations can handle?  Thanks.

Posted
5 hours ago, PubliusNV said:

Pheromones is spawning 4 skeevers and the animation stalls. No sex scene happens and I have to get out the scene by killing the skeevers and doing an epc command. I figured out this is happening because I don't have a 4 skeever animation installed. Billy's has animations for up to 3, and those work ok for me. I can get around the problem by ticking off the MCM option that allows multiple creatures, but I'm wondering if anyone knows of an SLAL pack that has a 4 skeever animation?  Or is there a patch someplace that prevents Pheromones from spawning more creatures than the animations can handle?  Thanks.

Hello,

Have you enabled  creature animation in Sexlab ?

Habe you installed any animations ?

More nasty critters and Sexlab aroused ?

Posted
9 hours ago, Shep67 said:

Have you enabled  creature animation in Sexlab ?

Habe you installed any animations ?

More nasty critters and Sexlab aroused ?

All that is installed and working. As I said, 3 skeever animations work fine, 4 skeever don't because I don't have a 4 skeever animation in amy of my SLAL packs.

  • 2 weeks later...
Posted

HI 

First ive got to say incredible mod but for some reason any of the animal animations arent working i got frost atronach pheromones from a potion the dude teleported to me from another side of the world and proceded to sjust starnd there while doing nothing so i think anymations didnt trigger and none of the other animal animations work as well all teleport in and just stand there doing nothing

 

Posted

@Aladinus: Have you installed and activated animations for the creatures that do nothing? In case of SLAL you have to activate/register the animations in the MCM of SLAL.

Also: Have you used FNIS again after installing animations?

  • 2 months later...
Posted

This is so much fun.  Really adds to the creature adventures and augments aroused creatures very nicely.  Thanks.  Running fine on a new AE build. (minus last weeks update)

  • 1 month later...
Posted

So creatures will spawn randomly and attack your player charater and then rape him/her based on pheromone level, and there's basically nothing you can do to prevent it from happening? Just got gangraped by angry draugr outside, during the day, which was ridiculous. They spawned, whacked my toon with a sword, could not fight them off, end of story.

Posted
2 hours ago, hamletsdead said:

So creatures will spawn randomly and attack your player charater and then rape him/her based on pheromone level, and there's basically nothing you can do to prevent it from happening?

Depending on settings, there is a possibility to kill the attackers at range, but it's usually not easy and sometimes simply impossible unless a character is extremely powerful.  The events are not very fair, nor do I think they were really intended to be.  If you install the mod, expect your character to get raped -- a lot.  If that's not what you want, you should be able to turn off all the options without risking uninstalling an active mod, and then wait out the current pheromones in a safe place.

  • 1 month later...
Posted
On 3/28/2022 at 5:14 PM, Celedhring said:

Any way to curb the pheromone creatures from pushing my PC around into bad or awkward spots while trying to initiate sex? 

I have some tricks to reduce that behaviour. Firts you need to enable debug notification (not sure what it calls but similar to that), then you'll be able to know the attack is about to happen. when you see the creature chasing you. Wait for it to get close, then press "~" to open console, in seconds sexlab messages will be spamming your console log, when it's done, animation will kick right in, and the creature will stop pushing PC and jump right into sex. I hope it helps :)

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