Tyrant99 Posted September 30, 2018 Author Posted September 30, 2018 Ok. I added most of the changes that you guys suggested... Let me test stuff and if it works OK I'll release an update. ? 1
l12436 Posted September 30, 2018 Posted September 30, 2018 very good mod. Is there any possible that support this mod ? once scene start by this mod. The widget of this mod could not open.
Slorm Posted September 30, 2018 Posted September 30, 2018 7 hours ago, PubliusNV said: What happened to me sounds similar to what Slorm posted above. My PC had Chaurus pheromones, and was taken by a Chaurus, then had werewolf pheromones but was able to wait them out. All of that happened in Riverwood. Now she's made her way north on the road to Whiterun where the wolves normally spawn, and there is a passive chaurus and two passive werewolves standing there. Will they despawn at some point? Edit: Actually, come to think of it, I think that she had two episodes of Chaurus pheromones, one of which she waited out and the other she got raped. She currently has Draugr pheromones, and when she foolishly went into the Whiterun Hall of the Dead she encountered a 3 way draugr gang bang, after which the spawned draugr disappeared. So that worked quite well. Hmm its sounding like it happens when you get away and it's not removing the creatures (I'm guessing but it seems to fit). Quickest to deal with them for the moment is to use console and "MarkForDelete" which will get rid of them quickly
Tyrant99 Posted September 30, 2018 Author Posted September 30, 2018 1.1.2 Out! Added a MCM toggle button so all creature animations can be toggled at once. (Less clicking)! Changed intro Quest so it will start after the first creature sex attack instead of on catching first pheromones. (Better for stealth mode). Fixed mechanic when the Player is getting chased by a group, getting close to dead members of the group will not result in the Player getting 'captured'. Creatures should now despawn correctly if the Player successfully escapes by running away. Clean save advised due to MCM change. 1
Slorm Posted September 30, 2018 Posted September 30, 2018 Brilliant, thank you Oh and while I remember the group of Draugr that had fun with me on the way to Swindlers Den (and right through Swindler's as well) wish to thank you for such an enjoyable mod
Tyrant99 Posted September 30, 2018 Author Posted September 30, 2018 12 minutes ago, Slorm said: Brilliant, thank you Oh and while I remember the group of Draugr that had fun with me on the way to Swindlers Den (and right through Swindler's as well) wish to thank you for such an enjoyable mod Glad you like it.
MetZwerg Posted September 30, 2018 Posted September 30, 2018 just an question.... is there any chance, that your mod would erase all the ordinary "cure disease" potions out there ? or at least make them a lot more scarce.... so that if you get a disease, you have no option but to use some pheromones...... sorry if this question was asked before....
Tyrant99 Posted September 30, 2018 Author Posted September 30, 2018 1 hour ago, MetZwerg said: just an question.... is there any chance, that your mod would erase all the ordinary "cure disease" potions out there ? or at least make them a lot more scarce.... so that if you get a disease, you have no option but to use some pheromones...... sorry if this question was asked before.... Are you asking if the mod does this currently or if this is an option that could be added? As of right now, the Mod doesn't do anything like what you're describing.
kboom Posted September 30, 2018 Posted September 30, 2018 Is it possible to have more pheromones at the same time like have troll and horse pheromones?
Slorm Posted September 30, 2018 Posted September 30, 2018 I'm wondering if it's possible to add a slider for the Arousal percentage. If you're using a mod like RND then you go through a lot of water so even at low arousal levels the probability of getting a pheromone is unduly high due to the repeated/multiple re-roll for each drink (2 or 3 just for overnight when you wake up). If you're not using an immersion mod (like RND) then it could be argued that the 40% is then too low (unless you're a heavy potion user) as you rarely trigger the chance. Just some idle thoughts from playing around with the settings
Tyrant99 Posted September 30, 2018 Author Posted September 30, 2018 51 minutes ago, kboom said: Is it possible to have more pheromones at the same time like have troll and horse pheromones? Right now it's just 1 set of pheromones at a time. Adding multiples would be... kinda tricky. 6 minutes ago, Slorm said: I'm wondering if it's possible to add a slider for the Arousal percentage. If you're using a mod like RND then you go through a lot of water so even at low arousal levels the probability of getting a pheromone is unduly high due to the repeated/multiple re-roll for each drink (2 or 3 just for overnight when you wake up). If you're not using an immersion mod (like RND) then it could be argued that the 40% is then too low (unless you're a heavy potion user) as you rarely trigger the chance. Just some idle thoughts from playing around with the settings Yeah, this should be possible to do, I'll add it to the list.
Vuzzar Posted September 30, 2018 Posted September 30, 2018 I forgot to mention that even though creatures attacks don't do any damage, they can still apply poison and thus kill the player
Tyrant99 Posted September 30, 2018 Author Posted September 30, 2018 10 minutes ago, Antaufein said: I forgot to mention that even though creatures attacks don't do any damage, they can still apply poison and thus kill the player That's down at the combat behavior level of the Vanilla races, would have to change all race combat data to stop it - which would probably not be advisable. So yeah, diseases, poison etc. will continue to be a thing. It's a rough world out there and fucking crazy wild creatures has its dangers... But, there's potions of resist poison, resist disease + loot like Necklace of Poison Immunity, Disease Immunity/Resistance etc... So precautions can be taken. 1
Psalam Posted September 30, 2018 Posted September 30, 2018 Spoiler 2 minutes ago, Hugh Reckum said: That's down at the combat behavior level of the Vanilla races, would have to change all race combat data to stop it - which would probably not be advisable. So yeah, diseases, poison etc. will continue to be a thing. It's a rough world out there and fucking crazy wild creatures has its dangers... But, there's potions of resist poison, resist disease + loot like Necklace of Poison Immunity, Disease Immunity/Resistance etc... So precautions can be taken. And don't forget condoms! NEVER forget condoms!!!
MetZwerg Posted September 30, 2018 Posted September 30, 2018 i was asking if it would be possible to add.... and yes, as a RND user, its almost standard to get a Pheromone infection at evening dinner or morning breakfast....
OH1972 Posted September 30, 2018 Posted September 30, 2018 Hm, I just had a situation where Gargoyles spawned in a cave just as I had been discovered by bandits. Apparently, the bandit attack made the gargoyles go aggro, since they started attacking the PC?! Edited to add: Ok, since that was a mess, I left the cave after the game had reloaded, only for the gargoyles (who I hadn't even seen spawning in this instance) to pursue her around half of Eastmarch and attack her yet again. It seems there is something wrong with their aggro state?!
Tyrant99 Posted September 30, 2018 Author Posted September 30, 2018 9 minutes ago, Psalam said: And don't forget condoms! NEVER forget condoms!!! Don't be a dummy, cum on her tummy... Wrap it in foil before you check her oil... Oh man, I'm getting Sex-Ed flashbacks here!
Tyrant99 Posted September 30, 2018 Author Posted September 30, 2018 14 minutes ago, MetZwerg said: i was asking if it would be possible to add.... and yes, as a RND user, its almost standard to get a Pheromone infection at evening dinner or morning breakfast.... It's technically possible, but actually removing them would be kind of a static change. I try to avoid changing Vanilla stuff if at all possible. + There's always shrines, so it may not be super effective to reduce disease cure potions anyway... 13 minutes ago, OH1972 said: Hm, I just had a situation where Gargoyles spawned in a cave just as I had been discovered by bandits. Apparently, the bandit attack made the gargoyles go aggro, since they started attacking the PC?! They usually just do mock attacks, but maybe something went haywire.
OH1972 Posted September 30, 2018 Posted September 30, 2018 1 minute ago, Hugh Reckum said: They usually just do mock attacks, but maybe something went haywire. Nope, they killed her reproducibly, or in some cases caused DAYMOYL to kick in at least.
Tyrant99 Posted September 30, 2018 Author Posted September 30, 2018 31 minutes ago, OH1972 said: Nope, they killed her reproducibly, or in some cases caused DAYMOYL to kick in at least. Don't see anything obvious, actor looks clean in CK. But I'll check it out a bit more... BTW, are you using other mods like immersive creatures etc. that might modify creature behavior?
OH1972 Posted September 30, 2018 Posted September 30, 2018 27 minutes ago, Hugh Reckum said: Don't see anything obvious, actor looks clean in CK. But I'll check it out a bit more... BTW, are you using other mods like immersive creatures etc. that might modify creature behavior? Solved the problem in the short term by simply console-killing the gargoyles for now. Mod list: Spoiler Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp Skyrim Project Optimization - Full Version.esm SkyTEST-RealisticAnimals&Predators.esm Schlongs of Skyrim - Core.esm SexLab.esm ZaZAnimationPack.esm Devious Devices - Assets.esm SexLabAroused.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm BeeingFemale.esm DeviousFramework.esm PubicMeshColorRE.esm SLSO.esp Heretical Resources.esm CreatureFramework.esm ClimatesOfTamriel.esm TaraUltimateFurniturePack.esm daymoyl.esm ScocLB.esm ZazExtensionPack.esm ITortureFramework.esm SexLab - Sexual Fame [SLSF].esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp Cutting Room Floor.esp SkyUI.esp dD - Realistic Ragdoll Force - Realistic.esp STEP Vanilla Optimized Textures - Performance.esp Appropriately Attired Jarls Redux.esp Brawl Bugs CE.esp Guard Dialogue Overhaul.esp Weapons & Armor Fixes_Remade.esp Weapons & Armor_TrueOrcish&DaedricWeapons.esp EnhancedLightsandFX.esp RelightingSkyrim_Legendary.esp ELFX - Exteriors.esp Clothing & Clutter Fixes.esp SPTConsistentOlderPeople.esp Invisibility Eyes Fix.esp Paralyze.esp TradeBarter.esp Weapons & Armor_TrueWeaponsLvlLists.esp RaceMenu.esp RaceMenuPlugin.esp ViewableFactionRanksBothDLC.esp xazPrisonOverhaulPatched.esp SkyFalls + SkyMills + DG + DB.esp Footprints.esp Beards.esp Brows.esp aMidianBorn_ContentAddon.esp imp_helm_legend.esp ADS.esp Auto Unequip Ammo.esp DragonShoutVoice.esp Better Stealth AI for Followers.esp FtM_3 - OBIS + CCOR.esp FtM_3 - OBIS.esp FtM_3.esp FtM_3 - CCOR.esp ExplosiveBoltsVisualized.esp Nausicaa's Tweaker.esp MoreNastyCritters.esp Convenient Horses.esp Lock Overhaul.esp Traps Make Noise.esp WM Trap Fixes.esp WetandCold.esp WetandCold - Ashes.esp FNIS.esp Elemental Staves.esp Improved Combat Sounds v2.2.esp Moss Rocks - Legendary.esp RaceMenuMorphsUUNP.esp When Vampires Attack.esp UnreadBooksGlow.esp SOSRaceMenu.esp XPMSE.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Regular Addon.esp UIExtensions.esp AddItemMenu.esp Extended Slider Colors.esp KS Hairdos - HDT.esp NPC Body Scale Randomizer.esp SexLab Extra Voices.esp zzLSAR.esp ShowRaceMenuAlternative.esp sr_ifpssl.esp SLAnimLoader.esp Apropos.esp SexLab Aroused Creatures.esp SLA Monitor Widget.esp SlaveTats.esp KS Hairdo's.esp SexLabDefeat.esp SLDrunk.esp SexLabTools.esp EstrusChaurus.esp BeeingFemaleBasicAddOn.esp SlaveTatsEventsBridge.esp ImmerSlave-DeviceCut.esp mslDeviousCaptures.esp ContinueGameNoCrash.esp TDF Aroused Sexy Idles.esp TDF Aroused Rape.esp LootandDegradation.esp DfwSupport.esp 12FemaleBrows.esp CANS.esp Devious Devices - Equip.esp dD Enchanted Chests.esp ScoclbQuestSexlab.esp SexistGuards.esp Simple Slavery Defeat.esp BanneredMareImmersiveSexualPlayground.esp hydra_slavegirls.esp Captured Dreams.esp SexLab-Stories.esp Point The Way.esp wolfclub.esp NARC.esp Cloaks.esp Dead Body Collision.esp Run For Your Lives.esp SMIM-Merged-All.esp SFO - Dragonborn.esp sanguinesDebauchery.esp Player_Exhibitionist.esp SimpleSlavery.esp Bring Out Your Dead - Legendary Edition.esp SkyrimImprovedPuddles-DG-HF-DB.esp Dovahkiins_Infamy.esp SexLab-AmorousAdventures.esp TimingIsEverything.esp DeviousFollowers.esp FarmhouseChimneys.esp MilkModNEW.esp MilkMod_MilkPumpsBasic.esp SexLab_Dialogues.esp SexLab-StoriesDevious.esp Skyrim Flora Overhaul.esp Deviously Enslaved.esp FallOfTheDragonborn.esp The Paarthurnax Dilemma.esp EmbersHD.esp Cloaks - Dawnguard.esp PetCollar.esp SexLab_SOS-Stapon.esp FMEA Skyrim.esp SkyrimChainBeasts.esp Devious Deviants.esp leashplugtest.esp SLAdv_GoldWeight.esp SLAdventures.esp EsturkLessChastity.esp MilkModNEW HF.esp MilkModNEW ZaZ.esp ForcedMilkMaid.esp DeviousToys.esp Vivid Landscapes.esp AnubAnimObj.esp SLAL_SHanimAnimObj.esp SexLab Pheromones.esp SL_Kidnapped_Redux.esp ClimatesOfTamriel-Dawnguard-Patch.esp ClimatesOfTamriel-Dragonborn-Patch.esp ClimatesOfTamriel-Nights-Level-1.esp Immersive Citizens - AI Overhaul.esp RealisticWaterTwo.esp RealisticWaterTwo - Legendary.esp AOS.esp Alternate Start - Live Another Life.esp ccas_starts.esp FarmhouseChimneysLAL+CRF.esp ELE_Legendary_Lite.esp ELFXEnhancer.esp STEP Core Patch.esp Bashed Patch, 0.esp TruBy9.esp A lot of these have been in there for eons, some like Pheromones were only added recently.
PubliusNV Posted October 1, 2018 Posted October 1, 2018 I made sure I had no effects active, then did a clean save install of 1.1.2. The creatures that were hanging out on the road are now gone, so that's good. But during a long trek through Bleak Falls Barrow my PC drank quite a number of potions and mead bottles (because of MiniNeeeds). I saw one message about pheromones being active, but on exiting the barrow I took another look at the active magical effects and found that she had both Imperial and Dark Elf pheromones active. I thought that only one could be active at a time? Anyway, while on the way back to Whiterun Severio Pelagia chased her down and took her, but once in Whiterun neither Elrindir nor Anoriath are expressing any interest. Edit: Oh, hold on. I just remembered there's a cool down time between attacks. Maybe they will regain interest after that.
l12436 Posted October 1, 2018 Posted October 1, 2018 There are a issue that game.disablePlayerControls() use in Function DisablePlayerControl() will cause disable UI. I will break some of the MOD widget. hopefully It could changed to Game.GetPlayer().SetDontMove()
Tyrant99 Posted October 1, 2018 Author Posted October 1, 2018 @PubliusNV Not sure how you managed to get 2. FYI, Elrindir and Anoriath are Bosmers. My guess is that Imperials are the 'active' pheromones.
Tyrant99 Posted October 1, 2018 Author Posted October 1, 2018 3 minutes ago, l12436 said: There are a issue that game.disablePlayerControls() use in Function DisablePlayerControl() will cause disable UI. I will break some of the MOD widget. hopefully It could changed to Game.GetPlayer().SetDontMove() No. SetDontMove disables camera switching and rotating and there's no arguments to control it, SetRestrained has the same problem. UI gets temporarily suspended with DisablePlayerControls, but, it should all come back once reenabled. Given the camera problems of the other 2 functions, DisablePlayerControls is the only function that will work right for these types of scenes.
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