kboom Posted October 12, 2018 Posted October 12, 2018 20 minutes ago, Hugh Reckum said: Like someone blackmails the Player into having sex with Monsters or something? Yeah, npc or corrupted guard blackmail player to do certain things including animal sex, dungeon training, retrieve an artifact etc a pool of mission at which NPC can random choose. Or NPC/corrupted guard will report to the guard/ Jars, and player will get highest bounty, it can be hook to your bondage furniture world mod. If player accepting blackmail, periodically NPC approach player and demand to do a mission in the mission pool. 1
Tyrant99 Posted October 12, 2018 Author Posted October 12, 2018 19 minutes ago, AthenaESIV said: That sounds really cool, lol. Dungeons and quests like that really add a lot to the SL ESV experience, would be amazing though if it were repeatable encounters so it gets more mileage and replay value in playthroughs. Yeah, it's kind of a trade-off. Repeatable quests can be cool, but, it's hard to make one that is fun enough to have a lot of replay value without getting too repetetive. Non-repeatable quests can be a lot more elaborate and interesting, but, it take a lot of work to make them and they're usually a play once type of thing. Which can feel like not a great payoff for sinking so much work into it... 23 minutes ago, AthenaESIV said: Reminds me of an idea to have Sexlab Separate Orgasm get an addon to make it into a fighting system... Orgasm denial, consequences for orgasming first, a 3 "strikes" (orgasms) first and you're out win / loss mechanic, maybe monster specific attacks if the player orgasms first or loses all together (absorbtion, vore, broodmother, etc scenarios). This sounds pretty interesting. I'm not sure if it would be better to leverage SSO or just tap into SexLab's thread contoller directly (which is what SSO does anyway). Probably could get more specific mechanics by doing the latter, and I don't think it would be too crazy to code... 25 minutes ago, AthenaESIV said: I do have an idea for a creature related mod for a popular fetish that is sorely lacking in ESV mods that I think would be a huge hit if you're interested in hearing about it! >8) lol, shoot it over if you want, I can't make promises because who knows what it might take to implement, but am always interested in ideas. I probably have 2-3 dozen mod ideas for stuff that I haven't seen on LL... Maybe I'll get to some of them. ? 23 minutes ago, AthenaESIV said: Blackmail with radiant style multi storylines would be really great. And play the humiliation angle of the heroine nearly (or openly) being seen in public doing unspeakable things... "You failed once and a small group in Riverwood witnessed your depravity, fail again and it will be in the Whiterun marketplace with a huge crowd of onlookers!" lol, yeah, this could be good...
Tyrant99 Posted October 12, 2018 Author Posted October 12, 2018 2 hours ago, theban1350 said: thank you for all your work and effort. Thanks for trying out the Mod 23 minutes ago, kboom said: Yeah, npc or corrupted guard blackmail player to do certain things including animal sex, dungeon training, retrieve an artifact etc a pool of mission at which NPC can random choose. Or NPC/corrupted guard will report to the guard/ Jars, and player will get highest bounty, it can be hook to your bondage furniture world mod. If player accepting blackmail, periodically NPC approach player and demand to do a mission in the mission pool. Ok, I see where you're going with this. I'd thought of a more global type Mod that could tap into Vanilla Quests. Not quite like SexLab solutions which modifies Quests, this would leave the Vanilla Quests untouched, but basically, it would check to see what Quests were completed / still available / and check relative level of Player for what quests are feasible, and then have a 'Master' type NPC who would demand that the Player go complete X Quest within X Time limit and bring back all the loot, or there would be hell to pay with various punishments / public humiliation etc. It would effectively promote regular Skyrim Quest and Main story progression, but with a twist that would take away some of the Player choice in which Quest they want to complete and how and when they want to complete it because they're not asked, they're told what to do, and there's various punishments if they fail... 1
kboom Posted October 12, 2018 Posted October 12, 2018 25 minutes ago, Hugh Reckum said: Thanks for trying out the Mod Ok, I see where you're going with this. I'd thought of a more global type Mod that could tap into Vanilla Quests. Not quite like SexLab solutions which modifies Quests, this would leave the Vanilla Quests untouched, but basically, it would check to see what Quests were completed / still available / and check relative level of Player for what quests are feasible, and then have a 'Master' type NPC who would demand that the Player go complete X Quest within X Time limit and bring back all the loot, or there would be hell to pay with various punishments / public humiliation etc. It would effectively promote regular Skyrim Quest and Main story progression, but with a twist that would take away some of the Player choice in which Quest they want to complete and how and when they want to complete it because they're not asked, they're told what to do, and there's various punishments if they fail... That would be even better ?
SteveLingius Posted October 12, 2018 Posted October 12, 2018 Dwarven Sphere slider bar can't have 0.0 will not go below 2.0 just another thing for an update, unless it's only happening for me.
Tyrant99 Posted October 12, 2018 Author Posted October 12, 2018 Heh, guess I missed one... In the meantime, the OnHit script will also check the isallowed bool, so if you want to have no chance for Dwarven Sphere, you can just uncheck the is allowed under the creature options. - That will make it so you won't get them from potions or from being hit.
user9120975435 Posted October 12, 2018 Posted October 12, 2018 11 hours ago, Hugh Reckum said: lol... 1.1.8 Fixed an issue where Beth's magic effect timers were bugging out and getting stuck in a loop when pheromones effect timers ran out while strong pheromones were applied and the magic effects were getting reapplied. Fixed script to account for any combination of remaining living actors to start the appropriate sex scene. Examples: If Player is getting chased by 4 creatures and kills creatures 1 & 3, then a 3 actor (including Player) scene will start with creatures 2 & 4. If Player is getting chased by 4 creatures and kills #2, then a 4 actor scene will start with creatures 1, 3, & 4 If Player is getting chased by 3 creatures and 1 & 3 are killed, then a 2 actor scene will start with creature 2. Etc. - Any possible combination of remaining living creatures should be correctly accounted for and an appropriate scene will start with however many living creatures remain if the Player is caught by the survivors. Creatures will have high Arousal before they start chasing the Player. - Thx to SOS I noticed that this also resulted in Creatures having full blown erections as they were chasing the Player. Made it so all creatures spawned by this Mod will do no damage to Player with mock attacks. The flag was already set to do no damage but special effects like poison or the Netch's lightning damage would still get through. Also, Beth would sometimes bug out with that flag set and do damage anyway. With this change, it doesn't matter if Beth bugs out or if special effects get applied, I circumvented it with scripts so the Player should not be effected! Fixed a couple other small items. Most excellent, thanks! Can I be a spoiled brat and also wish for an option in MCM to prepare the mod for uninstall that would close and remove all effects what with updates that require clean saves? For example, I try to remove pheromones with console for clean save (I'm still on 1.1.6), but for every pheromone applied it says it's not active and thus can't be removed and when I use my MGF console it says for the pheromone spells that their spell ID is 80000000 - every single pheromone spell has this ID....
Tyrant99 Posted October 12, 2018 Author Posted October 12, 2018 I think a single strong pheromones cleanser would clear all the effects for you, so maybe try consoling that in.
user9120975435 Posted October 12, 2018 Posted October 12, 2018 My thoughts on blackmail mods: they are a great idea, BUT the consequences for the player doing things they are blackmailed into HAVE TO be real and "touchable" instead of just some scripted comments by NPCs while the game stays the same. RDO has made some strides into changing how NPCs relate to you and maybe tap into that mod to actually give blackmail effects, but even that one is not gone far enough imho. What I would like to see: for example, traders who are turned off by your actions refusing to trade with you, guards running you out of the city (like in Skooma Whore), public flogging with pillory before being thrown out, guards seizing possessions and what you have on you, maybe taking your houses from you as they don't want such a debauched pervert in their nice littley community, applied shaming objects like the whore plug in devious followers and so on. This all could work in SLUTS as well if the player failed too many deliveries or simply refused to cooperate with the company then spreading ugly rumors about the player as payback that would then have these consequences. Basically, something tangible that would make you actually think twice about going through with it, but knowing you have no choice, if youre like being blackmailed with something you hold dear, like loot, quest items or you got applied with some gear that is draining your life slowly each day OR the blackmailers framed you with something and are now on the run from the law and the only way to get guards off your back is to cooperate with these shady people... If there are no real consequences for playthrough, just some random comments that have no effect, then for me personally it eventually becomes boring because I can pretend it did something for only so long...
user9120975435 Posted October 12, 2018 Posted October 12, 2018 7 minutes ago, Hugh Reckum said: I think a single strong pheromones cleanser would clear all the effects for you, so maybe try consoling that in. Crap, didn't think of that and I've already did a clean save (with physically deleting files). xD
Dovahbear91 Posted October 12, 2018 Posted October 12, 2018 17 hours ago, Hugh Reckum said: I'm not super familiar with SLSO UI... I can mod actor arousal easily enough, here's a script updated with a function that should handle it if you want to test it: SLPheromonesControlScript.pex Under what conditions does the UI show up and not show up? If you can tell me that, it might narrow things down. Does SLSO support 2+ actors? YW, Have fun ? Yeah it does, up to 5 actors I believe. Ill try your script and see if i can narrow down when the ui doesnt appear. A user over on the SLSO forum claims this mod hides the UI, and that causes the problem but im not sure how creadable that is (I guess youd know best there)
marymuir2 Posted October 12, 2018 Posted October 12, 2018 ooh, I really like the idea of some dungeon quests. I had suggested drinking pheromones as the way to unlock the door, but blackmail scenario could work as well. If you played oblivion, there was a blackmail mod where the hero had to substitute for the innocent victim in having goblin sex in a cage, while the victim watched and masturbated, and afterwards the goblin said he was going to tell all the other goblins that the female hero was a good sex slave and to capture her, not kill her. That mod was never finished (same modder who did the sex slave kidnapping mod for skyrim that also didn't get finished). What if the DB is blackmailed into taking pheromones before entering a falmer dungeon/draugr dungeon etc to retrieve some quest artifact, there are people secretly watching her during the creature sex, and the falmer/draugr also decide that they want her for their sex slave and they start trying to capture her every time she enters one of their dungeons? And the DB keeps getting blackmailed into retrieving artifacts from these dungeons (wearing pheromones or other sex equipment, as per the blackmailer's specifications) by these people watching her, for their own amusement? You could even link this to Sanguine, I always wondered why he gave up his staff so easily without requiring the DB to acquire sexual experience to become his champion.
marymuir2 Posted October 13, 2018 Posted October 13, 2018 3 hours ago, marymuir2 said: ooh, I really like the idea of some dungeon quests. I had suggested drinking pheromones as the way to unlock the door, but blackmail scenario could work as well. If you played oblivion, there was a blackmail mod where the hero had to substitute for the innocent victim in having goblin sex in a cage, while the victim watched and masturbated, and afterwards the goblin said he was going to tell all the other goblins that the female hero was a good sex slave and to capture her, not kill her. That mod was never finished (same modder who did the sex slave kidnapping mod for skyrim that also didn't get finished). What if the DB is blackmailed into taking pheromones before entering a falmer dungeon/draugr dungeon etc to retrieve some quest artifact, there are people secretly watching her during the creature sex, and the falmer/draugr also decide that they want her for their sex slave and they start trying to capture her every time she enters one of their dungeons? And the DB keeps getting blackmailed into retrieving artifacts from these dungeons (wearing pheromones or other sex equipment, as per the blackmailer's specifications) by these people watching her, for their own amusement? You could even link this to Sanguine, I always wondered why he gave up his staff so easily without requiring the DB to acquire sexual experience to become his champion. or it could be more like Angrim's Apprentice, where the only way you can get the uber powerful spell or staff (or the pheromones book) is to retrieve an artifact for mage x, who gives you a potion and says you need to drink this when you enter the dungeon to avoid disease/poison, only it's also powerful pheromones. You don't know you've been tricked until too late, and when you black out after creature sex, you wake up in DD gear and can't remove it or use regular armor, so when you get back to mage x you have to ask him to unlock it. That's when he blackmails you into being the entertainment at his party or going after another artifact for him, or offers you a chance at a more powerful spell, and he keeps locking stuff on you (ones that allow for sex) so you have to keep coming back to him. Kinda like the original devious devices quest with Urag and Zed, but instead of preventing sex they are giving you pheromones and sending you into a dungeon. This allows you to use vanilla dungeons/vanilla quests as part of your scenario. If you want more humiliation, mage x requires you to be the sex slave at his party before he will unlock you, or he has a memory cube and records you having creature sex (that comes from the sex slave kidnapping mod, I think it may be Dark Intentions?).
Slorm Posted October 13, 2018 Posted October 13, 2018 From the quest point of view in the old Devious Deviant quest there is a bypass to get the Forbidden Tome. It was a great little quest the first few times but after the 10th time it became extremely repetitive, so the bypass was a useful addition. OTOH if it's based on a radiant quest system then it will work well and there would be no need for a bypass, though it would be preferable to avoid high level dungeons (Dragon Priests) and Solstheim as they are too difficult for a low level pc. This is a sex mod, so personally I would not want to see it tied to DD as suggested earlier.
Tyrant99 Posted October 13, 2018 Author Posted October 13, 2018 I do have some other Mods that use BDSM DD & Furniture stuff... But, my take on this Mod is, the core purpose was to feature various hard to come by animations such as the creature group sex animations in a way that they could be triggered through normal gameplay with some additional mechanics that added some fun to it... - That was the goal at least. So yes, I don't really intend to add DD content to this. One of the main problems with adding DD here would be, the animations aren't really designed for DD, and having the animations show-cased is a major factor of this Mod - so it's not a great fit. (Maybe ankle shackles could be fun with 4 Draugr's in pursuit though). Anyway, I do appreciate the ideas, there's some interesting ones, and glad you guys are having fun with the Mod.
Schrymp Posted October 13, 2018 Posted October 13, 2018 I was wondering if there is an alternative way to earn the cum from the priestesses? Some of us have characters that aren't all that into having sex with the ladies. If not, the easiest way would presumably be to allow the PC to just donate to the temple instead, but maybe we could help perform some out-of-house services? I mean, before the Sybil is recovered the priestesses are all busy Communing in the basement (except for the one who's stuck guarding the foyer), and afterwards there's bound to be a backlog that's built up while they were otherwise preoccupied. Maybe the Jarl's dogs need "calming" or Calcelmo wants to run some experiments and needs someone to, uh, interact with various Dwemer constructs while he... takes... notes? Yeah, notes. Or someone needs to make the rounds with the guards in the tower next door (pleasurable, but time consuming, and they're so very busy). In any case, it's pretty easy to additem yourself some priestess cum (if you travel to Markarth first it's barely even cheating), so it's not like it's a deal breaker. And if an alternative way _was_ added in one of the 47 updates that came out this week and I missed it, I apologise for making silly suggestions.
theban1350 Posted October 13, 2018 Posted October 13, 2018 love your mods. but i have a question. when i bought and drank skeever phermones from the carivan, the phermones did not show up in magic effects as they normally do. how do the phermones you buy from carivans work and how do the strong phermones work. I had several phermones active and one one kept playing and magic showed i had strong phermones. and does this still work with billy animations now that a new version came out that organizes the animations differently.
Tyrant99 Posted October 13, 2018 Author Posted October 13, 2018 17 minutes ago, theban1350 said: love your mods. but i have a question. when i bought and drank skeever phermones from the carivan, the phermones did not show up in magic effects as they normally do. how do the phermones you buy from carivans work and how do the strong phermones work. I had several phermones active and one one kept playing and magic showed i had strong phermones. and does this still work with billy animations now that a new version came out that organizes the animations differently. Yeah, I still had a block for multiple pheromones on the khajiit drinks, but this will be removed next update. The strong pheromones will need to be removed or wear off to get the effects to stop refreshing. Everything should work fine with Billyy's new animations. I was actually just doing a clean save and was about to test out myself. I will need to add support for the new F+F+Gargoyle anim, probably this will end up being a Female Vampire + Gargoyle combo... 3 hours ago, Schrymp said: I was wondering if there is an alternative way to earn the cum from the priestesses? Some of us have characters that aren't all that into having sex with the ladies. If not, the easiest way would presumably be to allow the PC to just donate to the temple instead, but maybe we could help perform some out-of-house services? I mean, before the Sybil is recovered the priestesses are all busy Communing in the basement (except for the one who's stuck guarding the foyer), and afterwards there's bound to be a backlog that's built up while they were otherwise preoccupied. Maybe the Jarl's dogs need "calming" or Calcelmo wants to run some experiments and needs someone to, uh, interact with various Dwemer constructs while he... takes... notes? Yeah, notes. Or someone needs to make the rounds with the guards in the tower next door (pleasurable, but time consuming, and they're so very busy). I'll think about some more ways to clear strong pheromones.
Tyrant99 Posted October 13, 2018 Author Posted October 13, 2018 Some new stuff... 1.1.9: Added support for Billyy's new SLAL release including special handling for the F + F + Gargoyle animation - with a female Vampire + Gargoyle combo. You will want to DL and install Billyy's v1.53 pack before updating to 1.1.9 of this Mod. Fixed facegen data for Female Vampire spawn and Dremora so their heads should match their bodies. Getting multi pheromones from drinking multiple Khajiit Vendor pheromone potions will no longer be blocked. Fixed Dwarven Sphere slider in MCM.
Slorm Posted October 14, 2018 Posted October 14, 2018 Buggity Bug Bug Odd one but I've doubled checked it. I had a Boar pheromone applied but I got a wolf porting in (in console it's showing as a canine tag for the animation)
gtcard Posted October 14, 2018 Posted October 14, 2018 is there a way to reduce the pheromone duration, or randomize the kind of encounters the pheromones will attract so that the encounters become more varied and unpredictable? can the pheromones be reset once one type of creature is attracted and a scene is played with that creature type?
Tyrant99 Posted October 14, 2018 Author Posted October 14, 2018 35 minutes ago, Slorm said: Odd one but I've doubled checked it. I had a Boar pheromone applied but I got a wolf porting in (in console it's showing as a canine tag for the animation) I don't see anything funny in the script. Do you have boar and only boar pheromones or do you also have wolf? Keep in mind you can have up to 55 pheromones simultaneously now, and which one spawns in could be randomized depending on where you are. Wolves and Boars will pretty much spawn in the same locations, so if you have both active, which one you get could be random. Ran a test and with only Boars selected, I'd get only Boars consistently:
ptasockinit Posted October 14, 2018 Posted October 14, 2018 Sorry to bug you but I've been running into a problem. Just saw you have been busy updating stuff. I'm running 115 and it just stops after about 3 or 4 attacks so I have to do a clean save and reload it. Done that about 5 times now I'll try the new version and see if there is any difference. Might be a day or so to get back to you on that.
Tyrant99 Posted October 14, 2018 Author Posted October 14, 2018 There's been quite a few fixes since 1.1.5, so updating to a newer version would be the obvious possible solution...
Slorm Posted October 14, 2018 Posted October 14, 2018 8 hours ago, Hugh Reckum said: I don't see anything funny in the script. Do you have boar and only boar pheromones or do you also have wolf? Keep in mind you can have up to 55 pheromones simultaneously now, and which one spawns in could be randomized depending on where you are. Wolves and Boars will pretty much spawn in the same locations, so if you have both active, which one you get could be random. Ran a test and with only Boars selected, I'd get only Boars consistently: Reveal hidden contents It looks like it's a problem with the install. I uninstalled it cleaned and reinstalled and then I got a boar. I had quite a few pheromones running earlier while I was going through Fellglow Keep and what was odd was that the Boar one was showing in the effects menu even though stealth was on (that's how I noticed it). So I guess something glitched along the way and maybe some timers got mixed up or something. I've attached a log with the wolf spawn, though it's academic now Papyrus.0.log
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