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Posted
Just now, LinksSword said:

lmao that would be hilarious to be fighting a bandit they take a potion bam wolf shows up.

I could make an animal wolf companion that rapes your enemies... :classic_laugh:

Posted
Spoiler
13 minutes ago, Tyrant99 said:

I could make an animal wolf companion that rapes your enemies... :classic_laugh:

 

Hell, you just made Meepo useful!

Posted
9 minutes ago, Psalam said:
  Reveal hidden contents

 

Hell, you just made Meepo useful!

lol, joking aside, I think it would be fully possible to give followers, 'screw your enemies to death' abilities...

 

I wonder what the demand for something like this would be?

Posted
Spoiler
18 minutes ago, Tyrant99 said:

lol, joking aside, I think it would be fully possible to give followers, 'screw your enemies to death' abilities...

 

I wonder what the demand for something like this would be?

 

I think it would be awesome!

 

However, I came to report something, nothing bad for a change. I am playing with Slave Girls by Hydragorgon. The Neophytes of Dibella added by this mod will behave just like the priestesses at the Temple in Markarth. I haven't tested the Sacred Band yet, but I intend to. So, anyone using Pheromones who is afraid that there might not be enough priestesses to give enough sex and Dibella cum now knows that they can add to their inventory.

Posted
17 minutes ago, Psalam said:

I think it would be awesome!

 

However, I came to report something, nothing bad for a change. I am playing with Slave Girls by Hydragorgon. The Neophytes of Dibella added by this mod will behave just like the priestesses at the Temple in Markarth. I haven't tested the Sacred Band yet, but I intend to. So, anyone using Pheromones who is afraid that there might not be enough priestesses to give enough sex and Dibella cum now knows that they can add to their inventory.

Yeah, it's setup by faction. So any Mod that adds NPCs to the Dibella Priestess Faction will work, I suspected that Hydrogorgon's would, but I didn't specifically test it. So thx for the confirmation!

 

7 minutes ago, Slorm said:

Bug Report

 

Still getting sperm on face after consuming anything this was after drinking from a lake

K I'll check on it...

Posted
10 minutes ago, Tyrant99 said:

K I'll check on it...

Just done a few more tests, even eating food (bread) makes it happen.

 

Workaround for now is to set the cum timer in SL to 10 seconds

 

EDIT: Might be an idea to have a toggle for that effect in the stealth section as it rather gives the game away otherwise

Posted
Spoiler
1 hour ago, Tyrant99 said:

Yeah, it's setup by faction. So any Mod that adds NPCs to the Dibella Priestess Faction will work, I suspected that Hydrogorgon's would, but I didn't specifically test it. So thx for the confirmation!

 

K I'll check on it...

 

For the record the Sacred Band of Dibella does NOT perform this service. So, while Slave Girls increases the number of available priestesses, you still need to go to Markarth in order to get your Dibella cum.

And not that you would doubt Slorm but I can confirm the cum issue and her workaround is a great idea (I wish I'd thought of it).

Posted

I think you should make hostile mobs non hostile for when the sex animation happens i had a wolf that was hostile and killed the wolf that spawned and the animation got cancelled out, But it could lead to being killed by a hostile during a sex animation in the future.

Posted

I've done some more testing by backtracking through versions.

 

The earliest I have is v1.06 and that works perfectly, the sperm only appears if the pc has a pheromone.

 

The problem starts with v1.07 that's when the sperm effect for anything eaten/drank appears and carries on in the later versions

 

EDIT: May be an idea to add a verbose debug toggle, to output to the papyrus log for diagnostics

Posted
17 minutes ago, Slorm said:

I've done some more testing by backtracking through versions.

 

The earliest I have is v1.06 and that works perfectly, the sperm only appears if the pc has a pheromone.

 

The problem starts with v1.07 that's when the sperm effect for anything eaten/drank appears and carries on in the later versions

 

EDIT: May be an idea to add a verbose debug toggle, to output to the papyrus log for diagnostics

Sorry, I wasn't really modding today. Was tinkering with assembly in the wonderful land of hexadecimals...

 

I took a quickie look, I'm pretty sure if you swap out this script it will fix it. Let me know.

SPPlayerAliasBaseScript.pex

Posted
17 minutes ago, Tyrant99 said:

Sorry, I wasn't really modding today. Was tinkering with assembly in the wonderful land of hexadecimals...

 

I took a quickie look, I'm pretty sure if you swap out this script it will fix it. Let me know.

SPPlayerAliasBaseScript.pex

Top Banana: it works perfectly :beer:

Posted

found a glitch - whenever pheromones are in effect and a creature/person is spawned, after sex my enchanted weapons are drained  of their charge.  I have a bow and a sword that I enchanted and use as my primary weapons.  They always turn up empty after the pheromones sex scene, but not the third enchanted weapon not on quick menu. Also not any enchanted loot.

 

Using 1.08 BTW, haven't updated yet because I don't want to do the clean save thing again so soon.

Posted
3 minutes ago, marymuir2 said:

found a glitch - whenever pheromones are in effect and a creature/person is spawned, after sex my enchanted weapons are drained  of their charge.  I have a bow and a sword that I enchanted and use as my primary weapons.  They always turn up empty after the pheromones sex scene, but not the third enchanted weapon not on quick menu. Also not any enchanted loot.

 

Using 1.08 BTW, haven't updated yet because I don't want to do the clean save thing again so soon.

This Mod doesn't touch weapons or weapon enchantments in any way. I'm not sure how this could even be possible...

Posted
6 minutes ago, Tyrant99 said:

This Mod doesn't touch weapons or weapon enchantments in any way. I'm not sure how this could even be possible...

AFAIK only shock/lightening damage will drain weapons so doesn't sound like SP

Posted
3 hours ago, Tyrant99 said:

This Mod doesn't touch weapons or weapon enchantments in any way. I'm not sure how this could even be possible...

Doesn't happen every time, mostly when there are two creatures spawned.  And they spawn while I'm in combat, so maybe something about combat is crossing wires with slp?  I get stuck waiting for the black out to end to resume combat, and I take some damage, but I can't wield my weapons till the sex scene is entirely over.

Posted
2 hours ago, LinksSword said:

So does arousal feature also cause creatures to spawn if your at a certain arousal or is it just a chance to take pheromones?

It only affects chance to get pheromones AFAIK - I believe creatures are pretty much a guaranteed spawn if you have their pheromones active and are in a location with keywords they can spawn with and out of combat - assuming the cooldown has passed since your last scene of course.  It lets you have gameplay where if you keep your arousal under control you can have a low chance of triggering pheromones, but at very high arousal they can be almost guaranteed (similar to how Cursed Loot makes it more dangerous to loot things if you are super aroused depending on settings).

Posted
7 hours ago, LinksSword said:

So does arousal feature also cause creatures to spawn if your at a certain arousal or is it just a chance to take pheromones?

It just affects the chance of getting a pheromone as Reesewow said. Bear in mind that there is no pheromone chance while under the arousal threshold set in the MCM, once the threshold is met then 40% of the arousal is added to the pheromone chance (Tyrant99 has given some detailed examples of how this works)

Posted

Bug Report

 

Noticed this with wolf pheromone but probably applies to all creatures.

 

Wolves teleport in and attack for a couple of bites (pc takes no damage before sex scene) but she did get a disease, so disease chance needs to be switched off

Posted

sorry for my english

 

Thank you for this mod, the creature gangbang function is great for me.

 

But I encountered a bug (I think is bug?) about the creatures (such as skeever) attacks me will make me take the disease.

Also it has a chance they will attacks me after sex and make me take the damage.

 

or can you add a switch option to close the attack?

Posted

Would it be possible to remove the ITM edits to all of the base game's potions?  This causes a lot of compatibility problems, for example the ones mentioned earlier in the threads, conflicts with Lightweighter, etc.  It doesn't seem like the edits to things like Potion of Minor Healing are needed.  Tes5edit also shows a bunch of other odd little changes, like tweaks to a few people's merchant chests and some navmesh changes.  I know that CK is horrible about adding edits to random things...

Posted
7 hours ago, Slorm said:

Bug Report

 

Noticed this with wolf pheromone but probably applies to all creatures.

 

Wolves ported in and attacked (pc takes no damage before sex scene) but she did get a disease, so disease needs to be switched off

Not really a bug per se.

 

If they're going to attack, then it will inherit the attack data from the Creature.

 

Vanilla Skyrim is setup so all of the disease effects are passed through by the CreatureRaces, for instance SkeeverRace. Using a different unique race wouldn't work because SexLab and MNC also use SkeeverRace to determine what animation to play.

 

Options would be:

  • Change Vanilla races so no Skeevers give Ataxia ever.
  • Revert back to no mock creature attacks like what I had originally.
  • Add cure disease effects to pheromone cures.

Argument for the last option would be... If you're fucking Skeevers, you shouldn't be surprised to pick up some diseases.

 

Posted
7 hours ago, ttos205sky said:

But I encountered a bug (I think is bug?) about the creatures (such as skeever) attacks me will make me take the disease.

Also it has a chance they will attacks me after sex and make me take the damage.

I already mentioned that damage will happen occasionally even though the damage flag is turned off, this is because Skyrim will glitch sometimes.

 

Toggling attack is not really feasible because it is inherited from whatever AI packs are attached.

 

But again, if you're getting fucked by wild animals, taking occasional damage might not be unthinkable. Right?

 

5 hours ago, throwaway219 said:

Would it be possible to remove the ITM edits to all of the base game's potions?

I already did this for the next release, not sure why CK changed them.

Posted
4 minutes ago, Tyrant99 said:

Not really a bug per se.

 

If they're going to attack, then it will inherit the attack data from the Creature.

 

Vanilla Skyrim is setup so all of the disease effects are passed through by the CreatureRaces, for instance SkeeverRace. Using a different unique race wouldn't work because SexLab and MNC also use SkeeverRace to determine what animation to play.

 

Options would be:

  • Change Vanilla races so no Skeevers give Ataxia ever.
  • Revert back to no mock creature attacks like what I had originally.
  • Add cure disease effects to pheromone cures.

Argument for the last option would be... If you're fucking Skeevers, you shouldn't be surprised to pick up some diseases.

 

Hmm, yes that does make sense thinking about it.

 

I haven't tried this yet but with the mock attack if you attack back does it turn into a real conflict? The reason for asking is that in the wilderness it may be a genuine attack rather than a mock attack.

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