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Posted
1 hour ago, Reesewow said:

IMO I think this is a reasonable idea, since you have an extensive MCM menu where people can pick and choose what races they want, including the opportunity to decide if they want "variants" or not.  Lurkers are already functionally in a similar situation, since they are basically heavily restricted giants as far as animations are concerned.  If someone isn't a huge fan of say Draugr animations but would like them to still be a possible outcome, they could choose Ashspawn or Draugr, but not need to pick both (and double their Draugr-style options).

Alright, I'll add +1 to the vote pool lol...

 

1 hour ago, Reesewow said:

There are one example I can think of where this distinction of variants would actually matter for animations - boars with or without riders.  Boars *with* riders actually have more animations than boars alone by a fair margin (thanks to Billyy).  They are technically able to play the other variant's animations if forced through use of something like Sexlab Tools, but obviously either the riekling will be missing in an animation they were intended to be in (with varying levels of importance) or a frozen reikling model will be stuck to the back of a boar doing a "solo boar" animation.  I don't know what type of boar Pheromones spawns right now, altho I assume it is the riderless boar, but I think this is one where the other option would add even more animation variety to the mod's possible outcomes.

I'm trying to think of a good way to deal with the boars with riders situation. I realize that there's some good animations there, but, something special will probably have to be built for them.

 

1 hour ago, Reesewow said:

Since a "magic anomaly" allows you to disguise what type of creature will attack the player (as required by floating/flying creatures misbehaving and not being able to do the chase themselves), my suggestion is to add a "anomalous curse" condition - perhaps as an alternate or level 2 version of "super" pheromones.  Instead of the magic anomaly spawning a specific creature when it successfully attacks, it could spawn *any* of the creature options the player has selected in their MCM menu.  For safety reasons, it would probably be best if the curse only spawned an anomaly in exterior cells (so no dragons in a tiny draugr crypt), but it could be even more difficult to remove than "super" pheromones and with the lower cooldown.  Basically I'm thinking of a full-blow "chaos" mode, where exteriors are not safe and you have no idea what your character will end up abused by every time she fails to escape/kill an anomaly.

Heh, I think making a fully random chaos mode would be possible. I don't think it would be too hard to do, I already have most of the stuff in place for it...

 

1 hour ago, Reesewow said:

No idea if the such a chaos mode would be technically viable with how you've programmed the mod so far, but thought I'd throw it out there as a way to add even *more* variety to individual events, as if we need it. :classic_tongue:  I'm also completely ignoring the humanoid NPC option, but that's mostly because I keep them disabled as my game has plenty of ways of triggering humanoid animations naturally without Pheromones.  This is also from someone who hasn't had a chance to actually test the new anomaly-based events, gonna try that out ASAP.  Thanks for the continued additions, mod just keeps getting better.

One thing I had considered with the NPCs is adding a 'gangbang' possibility, so instead of only one chasing you, you might get 2, 3, or 4. But, I suspect most of those using this Mod are doing it for the creatures... So not sure if there's much demand for adding more NPC stuff.

 

Seems like most people want more Quest-type content now...

Posted
7 hours ago, Tyrant99 said:

I'm trying to think of a good way to deal with the boars with riders situation. I realize that there's some good animations there, but, something special will probably have to be built for them.

Maybe add Riekling and Boar pheromones, let each check if the other is present and if roll a chance for a rider first and then for the singe versions?

Posted
9 hours ago, Tyrant99 said:

I'm trying to think of a good way to deal with the boars with riders situation. I realize that there's some good animations there, but, something special will probably have to be built for them.

I think you could probably just give riders a unique race slot in the MCM menu - I just don't know off the top of my head if there are boar + rider 3P animations (which would look like a 5P gangbang) - if there are they are probably in Billyy's pack.  I believe Sexlab/MNC should be able to select the correct animations with them when they engage. 

 

Edit: Glancing at Billyy and Anub's SLAL .jsons, it looks like Boars and BoarsMounted are unique races, but there is a "BoarsAny" race tag available for animations that the two types can share (animations where the Riekling not existing doesn't look that weird).  So I think just adding a Riekling Rider race option would cover these animations if you wanted to add them as a variant.  As far as I can see boars only have 2P animations, with BoarsMounted *looking* like a 3P animation.

Posted
2 hours ago, CGi said:

Maybe add Riekling and Boar pheromones, let each check if the other is present and if roll a chance for a rider first and then for the singe versions?

Yeah, I'll probably just make a unique set for them.

 

31 minutes ago, Reesewow said:

I think you could probably just give riders a unique race slot in the MCM menu - I just don't know off the top of my head if there are boar + rider 3P animations (which would look like a 5P gangbang) - if there are they are probably in Billyy's pack.  I believe Sexlab/MNC should be able to select the correct animations with them when they engage. 

 

Edit: Glancing at Billyy and Anub's SLAL .jsons, it looks like Boars and BoarsMounted are unique races, but there is a "BoarsAny" race tag available for animations that the two types can share (animations where the Riekling not existing doesn't look that weird).  So I think just adding a Riekling Rider race option would cover these animations if you wanted to add them as a variant.  As far as I can see boars only have 2P animations, with BoarsMounted *looking* like a 3P animation.

Mostly it's just a matter of building something special for them because I can't spawn them in 'mounted'. So would need to spawn in separately, pass in AI so they mount the boars, and then more AI so they chase the Player while mounted, then just make sure they have the right race setup so they can hook into the animations.

 

There's just some extra steps and some AI behavior that would be different from other creatures... So have to make something for them.

 

 

I take it all the flyer animation stuff is working OK?

Posted
21 hours ago, Tyrant99 said:

1.1.1 Out! 

 

Brilliant, thanks for this. I'm pretty busy with work atm so won't be able to try it out until the weekend

Posted

Probably no way to fix it but.  I run EFF and Run DB Run so when I get stuck with phermones they usually go after my companions instead of me.  Anyway just a note to let you know.  Good job on this mod though.  

Posted

The Dremora is top notch! Fighting a troll when suddenly I hear someone yelling "A challenger is near!".

 

Though no one seems to react to him when he is chasing the player, not even the Vigilant will glance at the Dremora trying to nut.

Posted
10 hours ago, Tyrant99 said:

Mostly it's just a matter of building something special for them because I can't spawn them in 'mounted'. So would need to spawn in separately, pass in AI so they mount the boars, and then more AI so they chase the Player while mounted, then just make sure they have the right race setup so they can hook into the animations.

 

There's just some extra steps and some AI behavior that would be different from other creatures... So have to make something for them.

As far as I'm aware this isn't required - "mounted boars" aren't two individual NPCs attached (at least as far as Sexlab is concerned), I believe they are just regular boars with fake Rieklings on their backs like glorified animated objects, and the boar skeleton itself has a riekling skeleton attached for animations.  For instance the "hentai boar" from hentai creatures is a mounted boar - just spawning it in with console with a single ID spawns a boar with a rider that functions just fine in Sexlab animations.  I think you should just be able to spawn in a Dragonborn reikling charger with all of its aggressive AI and factions stripped, same as the other creatures.

10 hours ago, Tyrant99 said:

 

I take it all the flyer animation stuff is working OK?

Only tried dragons, but it worked just fine for me.  Thanks for that, actually got to see a dragon bodyjob animation properly for the first time.

Posted
35 minutes ago, Reesewow said:

As far as I'm aware this isn't required - "mounted boars" aren't two individual NPCs attached (at least as far as Sexlab is concerned), I believe they are just regular boars with fake Rieklings on their backs like glorified animated objects, and the boar skeleton itself has a riekling skeleton attached for animations.  For instance the "hentai boar" from hentai creatures is a mounted boar - just spawning it in with console with a single ID spawns a boar with a rider that functions just fine in Sexlab animations.  I think you should just be able to spawn in a Dragonborn reikling charger with all of its aggressive AI and factions stripped, same as the other creatures.

Ahh, ok cool. That's easier than I thought. ?

Posted

I installed 1.1.1 (thanks for the new version!) and started a new game. On drinking a water bottle from MiniNeeds (Thanks for adding that support!) I got dosed with Chaurus Reaper pheromones. On the way from Whiterun to Riverwood a Charus caught up to me, but instead of a rape it attacked my PC.  I tried surrendering via Defeat, but being level 1 my PC died 4 times before she was able to run away into the Sleeping Giant Inn to get away.

 

I thought the spawned creatures were not supposed to be hostile?

Posted

No, it killed me the first time before I could do anything.  The second and third times I tried to surrender with the Defeat surrender key, but still died. The fourth time I fought back and died. The fifth time I ran and made it to Riverwood but when I paused to see where it was it caught up and and I died.  The sixth time I just made it to the inn.

Posted

After escaping, the next day I took the loop from Riverwood to the Guardian Stones to the road to Helgen and back to Riverwood. A Charus caught up to me just past the road to Helgen and the rape happened as expected. Skyrim being Skyrim, perhaps?

Posted
20 minutes ago, PubliusNV said:

After escaping, the next day I took the loop from Riverwood to the Guardian Stones to the road to Helgen and back to Riverwood. A Charus caught up to me just past the road to Helgen and the rape happened as expected. Skyrim being Skyrim, perhaps?

Someone reported another Mod interfering, immersive creatures I think...

 

So, it's possible if you have other Mods that are modifying creature behavior that they could cause some issues.

 

The creatures that this mod spawns have been cleaned of all their aggressive behavior and factions at the base actor level... So it's not clear how it would aggro on you like that without some external interference...

Posted

I have Creature Framework and the MNF SLAL version installed, but I have the cloaking turned off in CF so as far as I know it should not be generating any creature attacks.

Posted

I have all the ingredients to cook a spider pheromones cure, but it only gives me the option to cook storm atronach pheromones cure in the cooking pot. Eating it does not (of course) clear spider pheromones.

 

Also, when I get ambushed by 2 or more creature, if I kill 1 and then get close to its body, I lose control of my character and the remaining creatures will have their way with me. I don't think dead bodies should be able to trigger the attack lol

 

And one minor thing, when in stealth mode, the first time I ingest pheromones the pheromones quest starts, thus making me know that I just ingested pheromones even though I am not supposed to, or shouldn't at least (what is the point of a stealth mode then?). Maybe the quest should start after a creature attack instead of when taking pheromones for the first time.

Posted

I have a request for the next update and please don't take this wrong. With the large and growing number of creature animations it has become time-consuming to turn off all the ones I don't want when there are only one or two that I do want. Would it be possible to place a button in the Creature category that would simply "disable all?" This would allow me to turn them all off and the go back and click on the one, two or few that I want. It would also be easier on those people who enjoy sex with rabbits and chickens, etc. than asking you to simply load the mod with all the creatures disabled. Thanks in advance.

Posted
10 hours ago, Antaufein said:

And one minor thing, when in stealth mode, the first time I ingest pheromones the pheromones quest starts, thus making me know that I just ingested pheromones even though I am not supposed to, or shouldn't at least (what is the point of a stealth mode then?). Maybe the quest should start after a creature attack instead of when taking pheromones for the first time.

I've been wondering about this myself, I'm sure if it's possible to stop the mission appearing without breaking it.

 

Maybe another way might be that when in stealth mode the mission is skipped and the books added quietly to the pc's inventory (or say left at an Inn randomly chosen)

 

It's a tricky one as having a mission and being in stealth is a bit of contradiction in terms

 

@Tyrant99

 

I did a quick test on Wunnferth and the dialogue is there now :beer:

 

EDIT: Had a few more ideas on the stealth quest problem:

 

1/ Keep it as it is but just have the quest fire after the first attack (the pc would know by then that summat's up)

2/ If you go down the quest route then they'll be no need for the quest to fire at all until the pc visits the quest giver

Posted

wondering about the dremora pheromones.  bought some from Khajit, took it when I finally got conjure dremora lord spell, nothing happened. Not with the summoned dremora, and no spawn. I was in Solsteim, is that why no spawn?

 

As for the suggestion of a radiant or quest dungeon, I would love to see something like that, where someone (mage/daedra/whoever) sends you to a dungeon to retrieve an artifact, and to get through the door to the next/main area you have to drink the pheromones potion that's sitting there on a pedestal by the door (instead of usual dragon claw), and then you have to travel through the area with all the horny creatures to your goal or the next door.

Posted
Spoiler
1 hour ago, marymuir2 said:

wondering about the dremora pheromones.  bought some from Khajit, took it when I finally got conjure dremora lord spell, nothing happened. Not with the summoned dremora, and no spawn. I was in Solsteim, is that why no spawn?

 

As for the suggestion of a radiant or quest dungeon, I would love to see something like that, where someone (mage/daedra/whoever) sends you to a dungeon to retrieve an artifact, and to get through the door to the next/main area you have to drink the pheromones potion that's sitting there on a pedestal by the door (instead of usual dragon claw), and then you have to travel through the area with all the horny creatures to your goal or the next door.

 

According to what Tyrant99 has said the pheromones work in places where you would normally expect to find the spawning creatures. Therefore, if you want Dremora to spawn you would have to go somewhere that you might normally expect to find them (like the shrine of Dagon perhaps). Secondly, you will only be attacked for sex by creatures spawned by the pheromones - I know because I made this mistake earlier. So, to use my example, if you take goat pheromones and take the road from Markarth to Whiterun you will pass a lot of goats but not one of those will attack you. However, since this location is a "normal" location for goats they may spawn along the road and those spawned goats will attack you.

Posted

Bug - maybe

 

I'm really not sure if this is a bug or not.

 

Using stealth I was infected with a bear pheromone. Two bears suddenly appeared behind be (I could hear them chasing) and I panicked a bit, turned round and hit them with the Relentless Force shout and then legged it and shortly it said I had lost my pursuers.

 

I was going back along that road sometime later, no longer having the pheromone and the two bears were still there and did not attack (though made the standard noises) until I aggo'd them. I would have thought that once the pursuit is lost the creatures should despawn but maybe the shout upset something?

Posted

What happened to me sounds similar to what Slorm posted above.  My PC had Chaurus pheromones, and was taken by a Chaurus, then had werewolf pheromones but was able to wait them out.  All of that happened in Riverwood.  Now she's made her way north on the road to Whiterun where the wolves normally spawn, and there is a passive chaurus and two passive werewolves standing there. Will they despawn at some point?

 

Edit: Actually, come to think of it, I think that she had two episodes of Chaurus pheromones, one of which she waited out and the other she got raped.  She currently has Draugr pheromones, and when she foolishly went into the Whiterun Hall of the Dead she encountered a 3 way draugr gang bang, after which the spawned draugr disappeared. So that worked quite well.

Posted
16 hours ago, Psalam said:

With the large and growing number of creature animations it has become time-consuming to turn off all the ones I don't want when there are only one or two that I do want. Would it be possible to place a button in the Creature category that would simply "disable all?"

That would be nice indeed!

 

14 hours ago, Slorm said:

1/ Keep it as it is but just have the quest fire after the first attack (the pc would know by then that summat's up)

That is exactly what I suggested xD

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