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BakaFactory's SLAL Animation LE / SSE


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Posted (edited)

 

8 hours ago, Legowaffles said:

I noticed Babo Human and Babo Creature use the same ESP name. Can I safely deactivate, and then use only one and still get all the animations, or will I need to do something else to get both ESP's to load?

Yes, you only need one. The esp is for loading the animobjects that are used in some of the animations.

Edited by Canceller
Details
Posted
On 6/26/2021 at 11:56 AM, N.Gamma said:

What texture mod am I missing here?

 

asdt.JPG.745b71f4e53fd2d6f684330c83864662.JPG

Also having same issue, trying to figure out what I'm missing

Posted

Heyho,

 

One question: would it be possible to add HDT-SMP collision data to the AnimObject meshes for Skyrim (SE) animations? I've skimmed the AnimObjects folder myself, but I'm not sure what meshes are used for penetration and even if I would do it for me, that would be gone with the next update of that pack.

It wouldn't even need floppiness or sth alike, just simple collision so the dildos and what else is used would actually spread the openings they're going into.

 

So could you maybe include that? There's already a well-written guide about how to do this, where it explains how to link the mesh to the xml file, so users don't need to alter any files on their end. I think that would add another nice touch to your great animations :D 

Posted (edited)
On 9/28/2021 at 12:01 AM, Phyhaze said:

Also having same issue, trying to figure out what I'm missing

 

I don't know if this is the best or "correct" way to fix this problem, but this is how I did it.

I changed the nif-files using NIFSkope.exe

in the folder where your files are installed ( I use MO2 ) but equal ( or similar )  to:
drive_letter\SteamLibrary\steamapps\common\Skyrim Special Edition\data\meshes\animobjects\AnimationsByBakafactory

some of the texture-paths in the five files is pointing to "wrong" path

"SLAL baka Babo C 2021.05.10 SE\Meshes\AnimObjects\AnimationsByBakafactory\HorseRidingGirl TorturePoseM01.nif"
to "HorseRidingGirl TorturePoseM05.nif"

textures for "metal parts" on "9 BS TriShape" , "14 BS TriShape" , "19 BS TriShape" (24 BSShaderTextureSet,26 BSShaderTextureSet,21 BSShaderTextureSet)

is pointing to:

texture-0    textures\AnimObjects\AnimationsByLeito\MetalBlackRust01.dds
texture-1    textures\AnimObjects\AnimationsByLeito\MetalBlackRust01_n.dds

but the textures included in this animpack is located in path:

textures\AnimationsByLeito

 

as an alternate solution, the texture path could be pointed to
texture-0    textures\ZaZ\001Metal\MetalBlackRust01.dds
since the ZaZ-path already is used for "environment" and "environment mask" ( texture 4 and 5 in nifscope)

texture-0    textures\ZaZ\001Metal\MetalBlackRust01.dds
texture-1    textures\ZaZ\001Metal\MetalBlackRust01_n.dds
texture-4    textures\ZaZ\DefaultCube.dds
texture-5    textures\ZaZ\001Metal\MetalBlackRust01_em.dds

-
SLAL baka Babo C 2021.05.10 SE HorseRidingGirl texture fix.rar
only changed
texture-0    textures\AnimObjects\AnimationsByLeito\MetalBlackRust01.dds
texture-1    textures\AnimObjects\AnimationsByLeito\MetalBlackRust01_n.dds
to
texture-0    textures\AnimationsByLeito\MetalBlackRust01.dds
texture-1    textures\AnimationsByLeito\MetalBlackRust01_n.dds
in all 5 files

 

since I use MO2, I then saved the edited files ( with paths) in a new archive that I installed as a new mod called "SLAL baka Babo C 2021.05.10 SE HorseRidingGirl texture fix.rar" that overwrites only the "nif-files with wrong texture-path" in the babo-animpack.

 

I hope you understand what I did, i'm just trying to help.

If anybody has a better sollution please let me ( and others) know.

 

 

 

Edited by Pstd5
  • 2 weeks later...
Posted
On 10/7/2021 at 5:52 PM, Pstd5 said:

 

I don't know if this is the best or "correct" way to fix this problem, but this is how I did it.

I changed the nif-files using NIFSkope.exe

in the folder where your files are installed ( I use MO2 ) but equal ( or similar )  to:
drive_letter\SteamLibrary\steamapps\common\Skyrim Special Edition\data\meshes\animobjects\AnimationsByBakafactory

some of the texture-paths in the five files is pointing to "wrong" path

"SLAL baka Babo C 2021.05.10 SE\Meshes\AnimObjects\AnimationsByBakafactory\HorseRidingGirl TorturePoseM01.nif"
to "HorseRidingGirl TorturePoseM05.nif"

textures for "metal parts" on "9 BS TriShape" , "14 BS TriShape" , "19 BS TriShape" (24 BSShaderTextureSet,26 BSShaderTextureSet,21 BSShaderTextureSet)

is pointing to:

texture-0    textures\AnimObjects\AnimationsByLeito\MetalBlackRust01.dds
texture-1    textures\AnimObjects\AnimationsByLeito\MetalBlackRust01_n.dds

but the textures included in this animpack is located in path:

textures\AnimationsByLeito

 

as an alternate solution, the texture path could be pointed to
texture-0    textures\ZaZ\001Metal\MetalBlackRust01.dds
since the ZaZ-path already is used for "environment" and "environment mask" ( texture 4 and 5 in nifscope)

texture-0    textures\ZaZ\001Metal\MetalBlackRust01.dds
texture-1    textures\ZaZ\001Metal\MetalBlackRust01_n.dds
texture-4    textures\ZaZ\DefaultCube.dds
texture-5    textures\ZaZ\001Metal\MetalBlackRust01_em.dds

-
SLAL baka Babo C 2021.05.10 SE HorseRidingGirl texture fix.rar
only changed
texture-0    textures\AnimObjects\AnimationsByLeito\MetalBlackRust01.dds
texture-1    textures\AnimObjects\AnimationsByLeito\MetalBlackRust01_n.dds
to
texture-0    textures\AnimationsByLeito\MetalBlackRust01.dds
texture-1    textures\AnimationsByLeito\MetalBlackRust01_n.dds
in all 5 files

 

since I use MO2, I then saved the edited files ( with paths) in a new archive that I installed as a new mod called "SLAL baka Babo C 2021.05.10 SE HorseRidingGirl texture fix.rar" that overwrites only the "nif-files with wrong texture-path" in the babo-animpack.

 

I hope you understand what I did, i'm just trying to help.

If anybody has a better sollution please let me ( and others) know.

 

 

 

Is it possible for you to publish a LE version of the texture fix? because I was confused trying to follow the steps that you replied with

Posted (edited)
3 hours ago, Phyhaze said:

Is it possible for you to publish a LE version of the texture fix? because I was confused trying to follow the steps that you replied with

just install SLAL Animations by Leito v1.6 and it will fix the problem u dont need to change the nif files pathname.... or u can create the correct pathname structure and copy the files there its easier than editing the nif files....

Edited by Whizkid
  • 3 weeks later...
Posted
7 hours ago, akspyder said:

The last file date see under the downloads is July 31, which one are we supposed to download for the version released today?

There isn't even a version on his patreon site that is newer than the july file. Might just be updating his page to let us know he is doing....., something.

Posted (edited)

Does anybody else get a T posing Riekling with the Boar Mating animation? Every other animation works fine.

 

Edit: It's a mounted boar dded by Hentai Creatures, could that make a difference?

Edited by BroughtLow
Posted
6 hours ago, Dasvizord said:

i cant get the tentacles of the seeker animations to apear?

You need Animated Beast Cocks (ABC) for that. Same with its leech.

Posted (edited)

Awesome mod! But after reinstalling Windows, the "vagina" animation stopped working. It works with people, but not with creatures! I can't find the reason! Help...! Skyrim LE

Edited by Byldozer
  • 1 month later...
Posted
11 hours ago, DeluxeHobo said:

Hi everyone, just wondering what the best mod/tool is to easily trigger these animations, preferably with NPCs. I've had conflicts trying to get Sexlab Tools to work so I'm wondering what you all use :)

defeat

Posted
11 hours ago, DeluxeHobo said:

Hi everyone, just wondering what the best mod/tool is to easily trigger these animations, preferably with NPCs. I've had conflicts trying to get Sexlab Tools to work so I'm wondering what you all use :)

Sexlab Matchmaker and Mass Matchmaker, and for getting NPCs to get it on without your direction you can use Arousal Based Mass Matchmaker.

Posted

Question for those already using the mod: Do i let it overwrite ZAZ or should ZAZ overwrite Baka?

If i let Baka overwrite zaz i get this warning:
 

Spoiler

image.png.cf6d588508685071c95d7ad1f28e8423.pngimage.png.866ce432ec5b76de74f18a08077b2b74.png


No issues are found if i let ZAZ overwrite Baka, but dont that defeats the whole purpose of the mod? Since BakaSLAL is ZAZ but better one would imagine its supposed to overwrite it

Posted (edited)
20 minutes ago, Jessica_Degurechaff said:

No issues are found if i let ZAZ overwrite Baka, but dont that defeats the whole purpose of the mod? Since BakaSLAL is ZAZ but better one would imagine its supposed to overwrite it

ZAP is a Framework for devious furniture and devices, wich also add animations. In addition it adds textures for furniture, varius idles, sounds, whipping and more.

You can't compare that to a SLAL pack, because SLAL packs add animation to be registered to SL and nothing else.

 

To prevent conflicts between mods that relay on ZAP Framework it isn't a good idea to overwrite it with a SLAL pack. Exceptions would be mods that work as replacer for specific parts of ZAP, for example textures and meshes.

 

SLAL packs with animated objects can include similar objects as the Framework so they can be used as standalone and don't have mod requirements for their animated objects in scenes. If the Framework, from wich the furniture is pulled, is present in LO don't overwrite it.

 

ZAP also comes with own SL animations, but those didn't age well, so instad of registering them ingame just relay on your installed SLAL packs.

With SL Tools it's easy to choose the fitting animation during sexy times.

 

Edited by donttouchmethere
Posted (edited)

So when I run fnis i get an error saying I'm missing files from zaz animation pack, but I have that installed. Is there another zaz animation pack i need or do i have the wrong one?

 

Edit: turns out I needed zaz animation pack v8. However fnis is still telling me I'm missing some files. Here my fnis log. Maybe someone can point me in the right direction.


 

Spoiler

Skeleton(hkx) female: XPMS2HDT (126 bones)   male: XPMS2HDT (126 bones)
Patch: "SKELETON Arm Fix"  

Reading Babo bigguy V1.0 ... 
Reading Babo Creature V1.0 ... 
Reading Babo Human V1.0 ... 
Reading DD V4.0.0 ... 
Reading DD2 V4.0.0 ... 
Reading DD3 V4.1.0 ... 
Reading DDC V1.2 ... 
Reading DDSL V4.0.0 ... 
Reading Defeat V5 ... 
Reading Deviously Cursed Loot V9.0 ... 
Reading FNISBase V7.6 ... 
Reading FNISCreatureVersion V7.6 ... 
Reading FNISSpells V5.0.1 ... 
Reading MoreNastyCritters V1.0 ... 
Reading SexLab V1.62 ... 
Reading SexLabAroused V?.? ... 
Reading SexLabCreature V1.61 ... 
Reading XPMSE V7.2 ... 
Reading ZaZAnimationPack>>Warning: Animation file missing: ZazAPOA024.hkx<<
>>Warning: Animation file missing: ZazAPOA025.hkx<<
>>Warning: Animation file missing: zazHandsUpBehindInCuffs.hkx<<
>>Warning: Animation file missing: zazKennelBondage01.hkx<<
>>Warning: Animation file missing: zazKennelBondage02.hkx<<
>>Warning: Animation file missing: zazKennelBondage03.hkx<<
>>Warning: Animation file missing: zazKennelBondage04.hkx<<
>>Warning: Animation file missing: zazHorizontalPoleBondageOutdoor.hkx<<
>>Warning: Animation file missing: zazBuried.hkx<<
>>Warning: Animation file missing: zazJailStockAnimation.hkx<<
 V8.00 ... 

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 4 sets: 41 total groups: 195 added file slots: 1509 alternate files: 1233

Create Creature Behaviors ...
Reading MoreNastyCritters V1.0 ...
Reading Babo Creature V1.0 ...
Reading SexLabCreature V1.62 ...

 6027 animations for 19 mods successfully included (character).

 1392 animations for 3 mods and 41 creatures successfully included..
 10 Warning(s).

 

Edit 2: turns out it was zaz animation pack+ v8

Edited by Mikewind
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