Legowaffles Posted September 20, 2021 Share Posted September 20, 2021 I noticed Babo Human and Babo Creature use the same ESP name. Can I safely deactivate, and then use only one and still get all the animations, or will I need to do something else to get both ESP's to load? Link to comment
Canceller Posted September 21, 2021 Share Posted September 21, 2021 (edited) 8 hours ago, Legowaffles said: I noticed Babo Human and Babo Creature use the same ESP name. Can I safely deactivate, and then use only one and still get all the animations, or will I need to do something else to get both ESP's to load? Yes, you only need one. The esp is for loading the animobjects that are used in some of the animations. Edited September 21, 2021 by Canceller Details Link to comment
Legowaffles Posted September 23, 2021 Share Posted September 23, 2021 On 9/21/2021 at 1:25 AM, Canceller said: Yes, you only need one. The esp is for loading the animobjects that are used in some of the animations. Alright, thank you. Link to comment
Phyhaze Posted September 27, 2021 Share Posted September 27, 2021 On 6/26/2021 at 11:56 AM, N.Gamma said: What texture mod am I missing here? Also having same issue, trying to figure out what I'm missing Link to comment
Mister X Posted September 30, 2021 Share Posted September 30, 2021 Heyho, One question: would it be possible to add HDT-SMP collision data to the AnimObject meshes for Skyrim (SE) animations? I've skimmed the AnimObjects folder myself, but I'm not sure what meshes are used for penetration and even if I would do it for me, that would be gone with the next update of that pack. It wouldn't even need floppiness or sth alike, just simple collision so the dildos and what else is used would actually spread the openings they're going into. So could you maybe include that? There's already a well-written guide about how to do this, where it explains how to link the mesh to the xml file, so users don't need to alter any files on their end. I think that would add another nice touch to your great animations Link to comment
Pstd5 Posted October 7, 2021 Share Posted October 7, 2021 (edited) On 9/28/2021 at 12:01 AM, Phyhaze said: Also having same issue, trying to figure out what I'm missing I don't know if this is the best or "correct" way to fix this problem, but this is how I did it. I changed the nif-files using NIFSkope.exe in the folder where your files are installed ( I use MO2 ) but equal ( or similar ) to: drive_letter\SteamLibrary\steamapps\common\Skyrim Special Edition\data\meshes\animobjects\AnimationsByBakafactory some of the texture-paths in the five files is pointing to "wrong" path "SLAL baka Babo C 2021.05.10 SE\Meshes\AnimObjects\AnimationsByBakafactory\HorseRidingGirl TorturePoseM01.nif" to "HorseRidingGirl TorturePoseM05.nif" textures for "metal parts" on "9 BS TriShape" , "14 BS TriShape" , "19 BS TriShape" (24 BSShaderTextureSet,26 BSShaderTextureSet,21 BSShaderTextureSet) is pointing to: texture-0 textures\AnimObjects\AnimationsByLeito\MetalBlackRust01.dds texture-1 textures\AnimObjects\AnimationsByLeito\MetalBlackRust01_n.dds but the textures included in this animpack is located in path: textures\AnimationsByLeito as an alternate solution, the texture path could be pointed to texture-0 textures\ZaZ\001Metal\MetalBlackRust01.dds since the ZaZ-path already is used for "environment" and "environment mask" ( texture 4 and 5 in nifscope) texture-0 textures\ZaZ\001Metal\MetalBlackRust01.dds texture-1 textures\ZaZ\001Metal\MetalBlackRust01_n.dds texture-4 textures\ZaZ\DefaultCube.dds texture-5 textures\ZaZ\001Metal\MetalBlackRust01_em.dds - SLAL baka Babo C 2021.05.10 SE HorseRidingGirl texture fix.rar only changed texture-0 textures\AnimObjects\AnimationsByLeito\MetalBlackRust01.dds texture-1 textures\AnimObjects\AnimationsByLeito\MetalBlackRust01_n.dds to texture-0 textures\AnimationsByLeito\MetalBlackRust01.dds texture-1 textures\AnimationsByLeito\MetalBlackRust01_n.dds in all 5 files since I use MO2, I then saved the edited files ( with paths) in a new archive that I installed as a new mod called "SLAL baka Babo C 2021.05.10 SE HorseRidingGirl texture fix.rar" that overwrites only the "nif-files with wrong texture-path" in the babo-animpack. I hope you understand what I did, i'm just trying to help. If anybody has a better sollution please let me ( and others) know. Edited October 7, 2021 by Pstd5 Link to comment
Phyhaze Posted October 18, 2021 Share Posted October 18, 2021 On 10/7/2021 at 5:52 PM, Pstd5 said: I don't know if this is the best or "correct" way to fix this problem, but this is how I did it. I changed the nif-files using NIFSkope.exe in the folder where your files are installed ( I use MO2 ) but equal ( or similar ) to: drive_letter\SteamLibrary\steamapps\common\Skyrim Special Edition\data\meshes\animobjects\AnimationsByBakafactory some of the texture-paths in the five files is pointing to "wrong" path "SLAL baka Babo C 2021.05.10 SE\Meshes\AnimObjects\AnimationsByBakafactory\HorseRidingGirl TorturePoseM01.nif" to "HorseRidingGirl TorturePoseM05.nif" textures for "metal parts" on "9 BS TriShape" , "14 BS TriShape" , "19 BS TriShape" (24 BSShaderTextureSet,26 BSShaderTextureSet,21 BSShaderTextureSet) is pointing to: texture-0 textures\AnimObjects\AnimationsByLeito\MetalBlackRust01.dds texture-1 textures\AnimObjects\AnimationsByLeito\MetalBlackRust01_n.dds but the textures included in this animpack is located in path: textures\AnimationsByLeito as an alternate solution, the texture path could be pointed to texture-0 textures\ZaZ\001Metal\MetalBlackRust01.dds since the ZaZ-path already is used for "environment" and "environment mask" ( texture 4 and 5 in nifscope) texture-0 textures\ZaZ\001Metal\MetalBlackRust01.dds texture-1 textures\ZaZ\001Metal\MetalBlackRust01_n.dds texture-4 textures\ZaZ\DefaultCube.dds texture-5 textures\ZaZ\001Metal\MetalBlackRust01_em.dds - SLAL baka Babo C 2021.05.10 SE HorseRidingGirl texture fix.rar only changed texture-0 textures\AnimObjects\AnimationsByLeito\MetalBlackRust01.dds texture-1 textures\AnimObjects\AnimationsByLeito\MetalBlackRust01_n.dds to texture-0 textures\AnimationsByLeito\MetalBlackRust01.dds texture-1 textures\AnimationsByLeito\MetalBlackRust01_n.dds in all 5 files since I use MO2, I then saved the edited files ( with paths) in a new archive that I installed as a new mod called "SLAL baka Babo C 2021.05.10 SE HorseRidingGirl texture fix.rar" that overwrites only the "nif-files with wrong texture-path" in the babo-animpack. I hope you understand what I did, i'm just trying to help. If anybody has a better sollution please let me ( and others) know. Is it possible for you to publish a LE version of the texture fix? because I was confused trying to follow the steps that you replied with Link to comment
Whizkid Posted October 19, 2021 Share Posted October 19, 2021 (edited) 3 hours ago, Phyhaze said: Is it possible for you to publish a LE version of the texture fix? because I was confused trying to follow the steps that you replied with just install SLAL Animations by Leito v1.6 and it will fix the problem u dont need to change the nif files pathname.... or u can create the correct pathname structure and copy the files there its easier than editing the nif files.... Edited October 19, 2021 by Whizkid 2 Link to comment
akspyder Posted November 8, 2021 Share Posted November 8, 2021 The last file date see under the downloads is July 31, which one are we supposed to download for the version released today? 4 Link to comment
Inanna17 Posted November 9, 2021 Share Posted November 9, 2021 7 hours ago, akspyder said: The last file date see under the downloads is July 31, which one are we supposed to download for the version released today? There isn't even a version on his patreon site that is newer than the july file. Might just be updating his page to let us know he is doing....., something. Link to comment
kinakoman Posted November 10, 2021 Share Posted November 10, 2021 Patron has a new 4.9 animation update! Link to comment
staspidaras2 Posted November 13, 2021 Share Posted November 13, 2021 So nothing new in monday update for public release was added? 1 Link to comment
Donkarasu Posted November 20, 2021 Share Posted November 20, 2021 How do I get the centurion claw that holds my character and piston hammer arm to appear? Link to comment
staspidaras2 Posted November 23, 2021 Share Posted November 23, 2021 On 11/20/2021 at 1:36 PM, Donkarasu said: How do I get the centurion claw that holds my character and piston hammer arm to appear? As i remember - it was added in https://www.loverslab.com/topic/78746-more-nasty-critters-slal-edition/ try to install it and it's requerements. Also recommend https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/ 1 Link to comment
BroughtLow Posted November 30, 2021 Share Posted November 30, 2021 (edited) Does anybody else get a T posing Riekling with the Boar Mating animation? Every other animation works fine. Edit: It's a mounted boar dded by Hentai Creatures, could that make a difference? Edited November 30, 2021 by BroughtLow Link to comment
Dasvizord Posted December 5, 2021 Share Posted December 5, 2021 i cant get the tentacles of the seeker animations to apear? Link to comment
Canceller Posted December 5, 2021 Share Posted December 5, 2021 6 hours ago, Dasvizord said: i cant get the tentacles of the seeker animations to apear? You need Animated Beast Cocks (ABC) for that. Same with its leech. Link to comment
Dr.Simic Posted December 11, 2021 Share Posted December 11, 2021 Amazing animations!! which vagina animation do you use in your body setup? It responds really well Link to comment
Byldozer Posted December 14, 2021 Share Posted December 14, 2021 (edited) Awesome mod! But after reinstalling Windows, the "vagina" animation stopped working. It works with people, but not with creatures! I can't find the reason! Help...! Skyrim LE Edited December 14, 2021 by Byldozer Link to comment
DeluxeHobo Posted January 14, 2022 Share Posted January 14, 2022 Hi everyone, just wondering what the best mod/tool is to easily trigger these animations, preferably with NPCs. I've had conflicts trying to get Sexlab Tools to work so I'm wondering what you all use Link to comment
WCSC Posted January 14, 2022 Share Posted January 14, 2022 11 hours ago, DeluxeHobo said: Hi everyone, just wondering what the best mod/tool is to easily trigger these animations, preferably with NPCs. I've had conflicts trying to get Sexlab Tools to work so I'm wondering what you all use defeat Link to comment
Naps-On-Dirt Posted January 14, 2022 Share Posted January 14, 2022 11 hours ago, DeluxeHobo said: Hi everyone, just wondering what the best mod/tool is to easily trigger these animations, preferably with NPCs. I've had conflicts trying to get Sexlab Tools to work so I'm wondering what you all use Sexlab Matchmaker and Mass Matchmaker, and for getting NPCs to get it on without your direction you can use Arousal Based Mass Matchmaker. Link to comment
Jessica_Degurechaff Posted January 16, 2022 Share Posted January 16, 2022 Question for those already using the mod: Do i let it overwrite ZAZ or should ZAZ overwrite Baka? If i let Baka overwrite zaz i get this warning: Spoiler No issues are found if i let ZAZ overwrite Baka, but dont that defeats the whole purpose of the mod? Since BakaSLAL is ZAZ but better one would imagine its supposed to overwrite it Link to comment
donttouchmethere Posted January 16, 2022 Share Posted January 16, 2022 (edited) 20 minutes ago, Jessica_Degurechaff said: No issues are found if i let ZAZ overwrite Baka, but dont that defeats the whole purpose of the mod? Since BakaSLAL is ZAZ but better one would imagine its supposed to overwrite it ZAP is a Framework for devious furniture and devices, wich also add animations. In addition it adds textures for furniture, varius idles, sounds, whipping and more. You can't compare that to a SLAL pack, because SLAL packs add animation to be registered to SL and nothing else. To prevent conflicts between mods that relay on ZAP Framework it isn't a good idea to overwrite it with a SLAL pack. Exceptions would be mods that work as replacer for specific parts of ZAP, for example textures and meshes. SLAL packs with animated objects can include similar objects as the Framework so they can be used as standalone and don't have mod requirements for their animated objects in scenes. If the Framework, from wich the furniture is pulled, is present in LO don't overwrite it. ZAP also comes with own SL animations, but those didn't age well, so instad of registering them ingame just relay on your installed SLAL packs. With SL Tools it's easy to choose the fitting animation during sexy times. Edited January 16, 2022 by donttouchmethere 2 Link to comment
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