Canceller Posted September 21, 2021 Posted September 21, 2021 (edited) 8 hours ago, Legowaffles said: I noticed Babo Human and Babo Creature use the same ESP name. Can I safely deactivate, and then use only one and still get all the animations, or will I need to do something else to get both ESP's to load? Yes, you only need one. The esp is for loading the animobjects that are used in some of the animations. Edited September 21, 2021 by Canceller Details
Legowaffles Posted September 23, 2021 Posted September 23, 2021 On 9/21/2021 at 1:25 AM, Canceller said: Yes, you only need one. The esp is for loading the animobjects that are used in some of the animations. Alright, thank you.
Phyhaze Posted September 27, 2021 Posted September 27, 2021 On 6/26/2021 at 11:56 AM, N.Gamma said: What texture mod am I missing here? Also having same issue, trying to figure out what I'm missing
Mister X Posted September 30, 2021 Posted September 30, 2021 Heyho, One question: would it be possible to add HDT-SMP collision data to the AnimObject meshes for Skyrim (SE) animations? I've skimmed the AnimObjects folder myself, but I'm not sure what meshes are used for penetration and even if I would do it for me, that would be gone with the next update of that pack. It wouldn't even need floppiness or sth alike, just simple collision so the dildos and what else is used would actually spread the openings they're going into. So could you maybe include that? There's already a well-written guide about how to do this, where it explains how to link the mesh to the xml file, so users don't need to alter any files on their end. I think that would add another nice touch to your great animations
Pstd5 Posted October 7, 2021 Posted October 7, 2021 (edited) On 9/28/2021 at 12:01 AM, Phyhaze said: Also having same issue, trying to figure out what I'm missing I don't know if this is the best or "correct" way to fix this problem, but this is how I did it. I changed the nif-files using NIFSkope.exe in the folder where your files are installed ( I use MO2 ) but equal ( or similar ) to: drive_letter\SteamLibrary\steamapps\common\Skyrim Special Edition\data\meshes\animobjects\AnimationsByBakafactory some of the texture-paths in the five files is pointing to "wrong" path "SLAL baka Babo C 2021.05.10 SE\Meshes\AnimObjects\AnimationsByBakafactory\HorseRidingGirl TorturePoseM01.nif" to "HorseRidingGirl TorturePoseM05.nif" textures for "metal parts" on "9 BS TriShape" , "14 BS TriShape" , "19 BS TriShape" (24 BSShaderTextureSet,26 BSShaderTextureSet,21 BSShaderTextureSet) is pointing to: texture-0 textures\AnimObjects\AnimationsByLeito\MetalBlackRust01.dds texture-1 textures\AnimObjects\AnimationsByLeito\MetalBlackRust01_n.dds but the textures included in this animpack is located in path: textures\AnimationsByLeito as an alternate solution, the texture path could be pointed to texture-0 textures\ZaZ\001Metal\MetalBlackRust01.dds since the ZaZ-path already is used for "environment" and "environment mask" ( texture 4 and 5 in nifscope) texture-0 textures\ZaZ\001Metal\MetalBlackRust01.dds texture-1 textures\ZaZ\001Metal\MetalBlackRust01_n.dds texture-4 textures\ZaZ\DefaultCube.dds texture-5 textures\ZaZ\001Metal\MetalBlackRust01_em.dds - SLAL baka Babo C 2021.05.10 SE HorseRidingGirl texture fix.rar only changed texture-0 textures\AnimObjects\AnimationsByLeito\MetalBlackRust01.dds texture-1 textures\AnimObjects\AnimationsByLeito\MetalBlackRust01_n.dds to texture-0 textures\AnimationsByLeito\MetalBlackRust01.dds texture-1 textures\AnimationsByLeito\MetalBlackRust01_n.dds in all 5 files since I use MO2, I then saved the edited files ( with paths) in a new archive that I installed as a new mod called "SLAL baka Babo C 2021.05.10 SE HorseRidingGirl texture fix.rar" that overwrites only the "nif-files with wrong texture-path" in the babo-animpack. I hope you understand what I did, i'm just trying to help. If anybody has a better sollution please let me ( and others) know. Edited October 7, 2021 by Pstd5
Phyhaze Posted October 18, 2021 Posted October 18, 2021 On 10/7/2021 at 5:52 PM, Pstd5 said: I don't know if this is the best or "correct" way to fix this problem, but this is how I did it. I changed the nif-files using NIFSkope.exe in the folder where your files are installed ( I use MO2 ) but equal ( or similar ) to: drive_letter\SteamLibrary\steamapps\common\Skyrim Special Edition\data\meshes\animobjects\AnimationsByBakafactory some of the texture-paths in the five files is pointing to "wrong" path "SLAL baka Babo C 2021.05.10 SE\Meshes\AnimObjects\AnimationsByBakafactory\HorseRidingGirl TorturePoseM01.nif" to "HorseRidingGirl TorturePoseM05.nif" textures for "metal parts" on "9 BS TriShape" , "14 BS TriShape" , "19 BS TriShape" (24 BSShaderTextureSet,26 BSShaderTextureSet,21 BSShaderTextureSet) is pointing to: texture-0 textures\AnimObjects\AnimationsByLeito\MetalBlackRust01.dds texture-1 textures\AnimObjects\AnimationsByLeito\MetalBlackRust01_n.dds but the textures included in this animpack is located in path: textures\AnimationsByLeito as an alternate solution, the texture path could be pointed to texture-0 textures\ZaZ\001Metal\MetalBlackRust01.dds since the ZaZ-path already is used for "environment" and "environment mask" ( texture 4 and 5 in nifscope) texture-0 textures\ZaZ\001Metal\MetalBlackRust01.dds texture-1 textures\ZaZ\001Metal\MetalBlackRust01_n.dds texture-4 textures\ZaZ\DefaultCube.dds texture-5 textures\ZaZ\001Metal\MetalBlackRust01_em.dds - SLAL baka Babo C 2021.05.10 SE HorseRidingGirl texture fix.rar only changed texture-0 textures\AnimObjects\AnimationsByLeito\MetalBlackRust01.dds texture-1 textures\AnimObjects\AnimationsByLeito\MetalBlackRust01_n.dds to texture-0 textures\AnimationsByLeito\MetalBlackRust01.dds texture-1 textures\AnimationsByLeito\MetalBlackRust01_n.dds in all 5 files since I use MO2, I then saved the edited files ( with paths) in a new archive that I installed as a new mod called "SLAL baka Babo C 2021.05.10 SE HorseRidingGirl texture fix.rar" that overwrites only the "nif-files with wrong texture-path" in the babo-animpack. I hope you understand what I did, i'm just trying to help. If anybody has a better sollution please let me ( and others) know. Is it possible for you to publish a LE version of the texture fix? because I was confused trying to follow the steps that you replied with
Whizkid Posted October 19, 2021 Posted October 19, 2021 (edited) 3 hours ago, Phyhaze said: Is it possible for you to publish a LE version of the texture fix? because I was confused trying to follow the steps that you replied with just install SLAL Animations by Leito v1.6 and it will fix the problem u dont need to change the nif files pathname.... or u can create the correct pathname structure and copy the files there its easier than editing the nif files.... Edited October 19, 2021 by Whizkid 2
akspyder Posted November 8, 2021 Posted November 8, 2021 The last file date see under the downloads is July 31, which one are we supposed to download for the version released today? 4
Inanna17 Posted November 9, 2021 Posted November 9, 2021 7 hours ago, akspyder said: The last file date see under the downloads is July 31, which one are we supposed to download for the version released today? There isn't even a version on his patreon site that is newer than the july file. Might just be updating his page to let us know he is doing....., something.
staspidaras2 Posted November 13, 2021 Posted November 13, 2021 So nothing new in monday update for public release was added? 1
Donkarasu Posted November 20, 2021 Posted November 20, 2021 How do I get the centurion claw that holds my character and piston hammer arm to appear?
staspidaras2 Posted November 23, 2021 Posted November 23, 2021 On 11/20/2021 at 1:36 PM, Donkarasu said: How do I get the centurion claw that holds my character and piston hammer arm to appear? As i remember - it was added in https://www.loverslab.com/topic/78746-more-nasty-critters-slal-edition/ try to install it and it's requerements. Also recommend https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/ 1
BroughtLow Posted November 30, 2021 Posted November 30, 2021 (edited) Does anybody else get a T posing Riekling with the Boar Mating animation? Every other animation works fine. Edit: It's a mounted boar dded by Hentai Creatures, could that make a difference? Edited November 30, 2021 by BroughtLow
Dasvizord Posted December 5, 2021 Posted December 5, 2021 i cant get the tentacles of the seeker animations to apear?
Canceller Posted December 5, 2021 Posted December 5, 2021 6 hours ago, Dasvizord said: i cant get the tentacles of the seeker animations to apear? You need Animated Beast Cocks (ABC) for that. Same with its leech.
Dr.Simic Posted December 11, 2021 Posted December 11, 2021 Amazing animations!! which vagina animation do you use in your body setup? It responds really well
Byldozer Posted December 14, 2021 Posted December 14, 2021 (edited) Awesome mod! But after reinstalling Windows, the "vagina" animation stopped working. It works with people, but not with creatures! I can't find the reason! Help...! Skyrim LE Edited December 14, 2021 by Byldozer
WCSC Posted January 14, 2022 Posted January 14, 2022 11 hours ago, DeluxeHobo said: Hi everyone, just wondering what the best mod/tool is to easily trigger these animations, preferably with NPCs. I've had conflicts trying to get Sexlab Tools to work so I'm wondering what you all use defeat
Naps-On-Dirt Posted January 14, 2022 Posted January 14, 2022 11 hours ago, DeluxeHobo said: Hi everyone, just wondering what the best mod/tool is to easily trigger these animations, preferably with NPCs. I've had conflicts trying to get Sexlab Tools to work so I'm wondering what you all use Sexlab Matchmaker and Mass Matchmaker, and for getting NPCs to get it on without your direction you can use Arousal Based Mass Matchmaker.
Jessica_Degurechaff Posted January 16, 2022 Posted January 16, 2022 Question for those already using the mod: Do i let it overwrite ZAZ or should ZAZ overwrite Baka? If i let Baka overwrite zaz i get this warning: Spoiler No issues are found if i let ZAZ overwrite Baka, but dont that defeats the whole purpose of the mod? Since BakaSLAL is ZAZ but better one would imagine its supposed to overwrite it
donttouchmethere Posted January 16, 2022 Posted January 16, 2022 (edited) 20 minutes ago, Jessica_Degurechaff said: No issues are found if i let ZAZ overwrite Baka, but dont that defeats the whole purpose of the mod? Since BakaSLAL is ZAZ but better one would imagine its supposed to overwrite it ZAP is a Framework for devious furniture and devices, wich also add animations. In addition it adds textures for furniture, varius idles, sounds, whipping and more. You can't compare that to a SLAL pack, because SLAL packs add animation to be registered to SL and nothing else. To prevent conflicts between mods that relay on ZAP Framework it isn't a good idea to overwrite it with a SLAL pack. Exceptions would be mods that work as replacer for specific parts of ZAP, for example textures and meshes. SLAL packs with animated objects can include similar objects as the Framework so they can be used as standalone and don't have mod requirements for their animated objects in scenes. If the Framework, from wich the furniture is pulled, is present in LO don't overwrite it. ZAP also comes with own SL animations, but those didn't age well, so instad of registering them ingame just relay on your installed SLAL packs. With SL Tools it's easy to choose the fitting animation during sexy times. Edited January 16, 2022 by donttouchmethere 2
Mikewind Posted January 18, 2022 Posted January 18, 2022 (edited) So when I run fnis i get an error saying I'm missing files from zaz animation pack, but I have that installed. Is there another zaz animation pack i need or do i have the wrong one? Edit: turns out I needed zaz animation pack v8. However fnis is still telling me I'm missing some files. Here my fnis log. Maybe someone can point me in the right direction. Spoiler Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "SKELETON Arm Fix" Reading Babo bigguy V1.0 ... Reading Babo Creature V1.0 ... Reading Babo Human V1.0 ... Reading DD V4.0.0 ... Reading DD2 V4.0.0 ... Reading DD3 V4.1.0 ... Reading DDC V1.2 ... Reading DDSL V4.0.0 ... Reading Defeat V5 ... Reading Deviously Cursed Loot V9.0 ... Reading FNISBase V7.6 ... Reading FNISCreatureVersion V7.6 ... Reading FNISSpells V5.0.1 ... Reading MoreNastyCritters V1.0 ... Reading SexLab V1.62 ... Reading SexLabAroused V?.? ... Reading SexLabCreature V1.61 ... Reading XPMSE V7.2 ... Reading ZaZAnimationPack>>Warning: Animation file missing: ZazAPOA024.hkx<< >>Warning: Animation file missing: ZazAPOA025.hkx<< >>Warning: Animation file missing: zazHandsUpBehindInCuffs.hkx<< >>Warning: Animation file missing: zazKennelBondage01.hkx<< >>Warning: Animation file missing: zazKennelBondage02.hkx<< >>Warning: Animation file missing: zazKennelBondage03.hkx<< >>Warning: Animation file missing: zazKennelBondage04.hkx<< >>Warning: Animation file missing: zazHorizontalPoleBondageOutdoor.hkx<< >>Warning: Animation file missing: zazBuried.hkx<< >>Warning: Animation file missing: zazJailStockAnimation.hkx<< V8.00 ... All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 4 sets: 41 total groups: 195 added file slots: 1509 alternate files: 1233 Create Creature Behaviors ... Reading MoreNastyCritters V1.0 ... Reading Babo Creature V1.0 ... Reading SexLabCreature V1.62 ... 6027 animations for 19 mods successfully included (character). 1392 animations for 3 mods and 41 creatures successfully included.. 10 Warning(s). Edit 2: turns out it was zaz animation pack+ v8 Edited January 19, 2022 by Mikewind Update
Canceller Posted January 19, 2022 Posted January 19, 2022 @Mikewind That's weird. I don't have any Zaz animation packs (it's not a requirement) but I didn't encounter this problem.
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