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BakaFactory's SLAL Animation LE / SSE


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Posted

I recently had a problem with the update in which only 3 animations from the babo human pack were shown, however I realized that the error was due to the fact that on the sexlab platform I had the Restrict aggressive animations box checked, I don't remember When did I mark that but it was a silly mistake on my part if I did it, sorry for the inconvenience Mr. Factory and thank you so much for the mod, all your animations are amazing!

  • 1 month later...
Posted
On 9/17/2023 at 8:18 PM, firedanzigdog67 said:

Unfortunately, this animation pack crashes my game to desktop.  At first, I had version 7 of ZAZ/ZAP installed, and was getting a ton of FNIS warnings:

 

>>Warning: Animation file missing: ZazAPOA012.hkx<<

 

Then I updated to this:

 

 

The warnings went away when I run FNIS for BakaFactory's SLAL, but it still just insta-crashes me whenever I try to load a game.  Un-checking Baka's SLAL instantly makes things work again.  I don't get it.

The encryption key doesn't work so I can't get the LE version to download. You wouldn't have an update on it would you? Looking for ZAZ Animation Pack...

  • 4 weeks later...
Posted
5 hours ago, verticalizard said:

how do you run the animations once you've gotten them. it doesn't make sense to me.

SexLab Tools or Matchmaker will allow you to start animations on demand.  Mods like Defeat or Aroused/Aroused Creatures will set conditions for animations to start on their own.  Search for these mods, read about them and install the one that fits your needs.

Posted
16 hours ago, Kastagir said:

SexLab Tools or Matchmaker will allow you to start animations on demand.  Mods like Defeat or Aroused/Aroused Creatures will set conditions for animations to start on their own.  Search for these mods, read about them and install the one that fits your needs.

thanks 

  • 1 month later...
  • 2 weeks later...
Posted

@factoryclose (or anyone else who might know) On your patreon you mention that you have taken a break from doing SLAL animations, "because there are other authors out there still doing a good job". I'm just wondering who these authors are, because they are not many as far as I know.

 

I know about Billyy(who has stopped doing aggressive content) and Anub(who has a very long time between updates). Anyone else worthy of mentioning who is still active?

Posted
9 hours ago, RoninDog said:

@factoryclose (or anyone else who might know) On your patreon you mention that you have taken a break from doing SLAL animations, "because there are other authors out there still doing a good job". I'm just wondering who these authors are, because they are not many as far as I know.

 

I know about Billyy(who has stopped doing aggressive content) and Anub(who has a very long time between updates). Anyone else worthy of mentioning who is still active?

Not sure what you mean.  Billyy updates every month.  Anub updates 3 out of every 4 months on subscriberstar.  It's his free pack that is only updated every few months which you can find on his free Discord.  It's updated there far more often than it is here.  This site has a 250MB limit on file uploads and packs from these authors exceeded that limit long ago so you must get them elsewhere.  FlufyFox updates here a couple times a year (depending on the amount of drama) and NCK30 updates when he feels like it but he doesn't do any "aggressive" animations - though he doesn't ask for money for his work.  Gunslicer did some defeat-themed animations but they seem to be focused on non-adult animations lately.  That's about it for active animators for SL.

Posted
5 hours ago, Kastagir said:

Not sure what you mean.  Billyy updates every month.  Anub updates 3 out of every 4 months on subscriberstar.  It's his free pack that is only updated every few months which you can find on his free Discord.  It's updated there far more often than it is here.  This site has a 250MB limit on file uploads and packs from these authors exceeded that limit long ago so you must get them elsewhere.  FlufyFox updates here a couple times a year (depending on the amount of drama) and NCK30 updates when he feels like it but he doesn't do any "aggressive" animations - though he doesn't ask for money for his work.  Gunslicer did some defeat-themed animations but they seem to be focused on non-adult animations lately.  That's about it for active animators for SL.

 

I didn't mean it like no one is working on animations or that we can demand more, even if it might have sounded like it. I was merely wondering if there were any authors I had missed or new authors popping up lately, since it sounded on Bakafactory that there are many working on it, I haven't tested Flyfy's animations yet, so there is one I had missed, thanks.

Posted
9 hours ago, Kastagir said:

 and NCK30 updates when he feels like it.

 

Quality takes time. But thanks for mentioning me. Seems like a lot does not know about my pack.

Posted
16 hours ago, NCK30 said:

 

Quality takes time. But thanks for mentioning me. Seems like a lot does not know about my pack.

I dont know you make enough noise LOL. You get a lot of traffic on your thread. Billy and Anub have been around a lot longer so its natural they get more traffic. Some of the other newer animators get hardly any traffic. Billy and Anub packages are so large they take up most of the space. Once you install them you are at the limit. It takes a lot of time to prune their stuff down to what you want so most will just let it go. 

Posted
5 hours ago, BigOnes69 said:

I dont know you make enough noise LOL. 

 

I will grant You that. Less as of late though. My modding of Skyrim SE is taking all my spare time.

 

I will soon have a superior 4K/8K build ready. I have been at it for 3 weeks and I think I mostly need the Sexlab stuff to finish.

 

 

But it is the people who only hang around Discord and Nexus who have never heard of me.

 

I am no Social Media freak. I do love to watch Youtube on my 55 inch. In fact Youtube has helped me immensely finding the mods I needed.

 

I am excited to see, if my game will implode when I start a new character for real. 271 mods and 202 plugins.

Posted
On 10/4/2024 at 2:28 PM, RoninDog said:

I know about Billyy(who has stopped doing aggressive content) and Anub(who has a very long time between updates). Anyone else worthy of mentioning who is still active?

Sadly this is true, only Anub and Factory make aggressive animations these days....I hope Psyche & Funny make a comeback one day....

  • 2 weeks later...
Posted (edited)

 this should no longer be necessary with Pandora 2.3.5!

original post:

Spoiler

 

hi so I noticed that some ZaZ animations like the basic yoke offset weren't working when using Pandora 2.3.0 (latest) instead of Nemesis to generate animations. I figured out a workaround (and reported the bug to Pandora dev) - you need to add a space after .hkx, before the tabs, for all the lines that have an inline comment in FNIS_ZaZAnimationPack_List.txt if they don't have it. For ZaZ the file path should be something like: \Meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt

Copy pasting what I said on Pandora discord:

  Hide contents

on further testing I can get the animations to work if I change one thing in the relevant FNIS .txt before generating with pandora - lines that have this: (tab tab tab tab ') before an inline comment don't work in game, while lines that have (space tab tab tab tab ') before the inline comment do work in game.


It appears to affect lines with fewer or more tabs as well, so just add it to all of them. Or just delete the inline comments and everything else after each line so that they all end in .hkx only before going to a new line.

OR just use this premade pack that includes said workaround for Bakafactory's SLAL Pack 6.50 (which includes the same FNIS file as ZaZ 8+ with a few more anims). Install as a mod in your mod manager or manually merge. Whichever way you fix it you need to run Pandora again after.

Overwrite in your install order as follows:
ZaZ 8+ gets overwritten by Baka gets overwritten by BakafactoryZaZPandoraFix.

I have no idea about LE -- does Pandora even work on LE?? -- but if it is affected this will probably work there as well.

BakafactoryZaZPandoraFix.7z

 

Edited by craphole
pandora updated
Posted (edited)
6 hours ago, craphole said:

I have no idea about LE -- does Pandora even work on LE?? -- but if it is affected this will probably work there as well

 

Why would it need to?  FNIS has worked since day one on LE.  And LE has been sabotaged zero times by Bethesda and their Creation Club updates.

Edited by Kastagir
Posted

The creature animations do not work for me at all the human anims are fine tho and yes i have more nasty criters and fnis creatures installed

Posted
2 hours ago, Rahimq said:

The creature animations do not work for me at all the human anims are fine tho and yes i have more nasty criters and fnis creatures installed

Are you using Nemesis to register animations instead of FNIS by chance?  If so then you're missing a requirement. 

 

On 8/14/2018 at 6:08 AM, factoryclose said:

Requirements

 

SexLab Framework

SLAL

FNIS

Posted (edited)
13 hours ago, Kastagir said:

Are you using Nemesis to register animations instead of FNIS by chance?  If so then you're missing a requirement. 

 

No im using the proper version of FNIS with creature pack installed and all other mods required for this to work there are no conflicting files or anything also im using Vortex as i said human animations are fine but once my character gets knocked down by the enemy creature it just walks away i tried reregistering all animations in sexlab with json's and everything still nothing it doesnt even break the game or anything they just walk away 

Edited by Rahimq
Posted
3 hours ago, Sekyr said:

human animations are fine but once my character gets knocked down by the enemy creature it just walks away

 

This is just an animation pack.  It doesn't create conditions for the animations to play - you need another kind of mod for that.  There are mods that do this in situations like the one you're describing (e.g. Defeat) and others that allow you to start animations at will (SL Tools, Matchmaker) or under other conditions (Aroused Creatures).  I suggest you identify which mod you are going to use for that and ask in that mod's support thread for help in setting it up.

Posted
4 hours ago, Kastagir said:

 

This is just an animation pack.  It doesn't create conditions for the animations to play - you need another kind of mod for that.  There are mods that do this in situations like the one you're describing (e.g. Defeat) and others that allow you to start animations at will (SL Tools, Matchmaker) or under other conditions (Aroused Creatures).  I suggest you identify which mod you are going to use for that and ask in that mod's support thread for help in setting it up.

Im only using this mod and baka defeat with some other mods to make it work also i did try installing other animation packs like Billy's and Zaz i do have nastycritters too nothing is working from creatures 

Posted (edited)
1 hour ago, Sekyr said:

Im only using this mod and baka defeat with some other mods to make it work also i did try installing other animation packs like Billy's and Zaz i do have nastycritters too nothing is working from creatures 

I don't use "baka defeat" and I don't know what "some other mods to make it work" means.  Try it with Matchmaker or SL Tools.  If it works with those then you know it's the mod(s) you're using to initiate animations or their configuration.  It is not a problem with this animation pack.  Creature animations work just fine if you:

  • use FNIS to register animations and generate behaviors
  • enable creature animations in SexLab (I'm not referring to the "Creature Pack" - it is a setting in SL)
  • have a working and properly configured mod that initiates them
Edited by Kastagir
Posted
15 minutes ago, Kastagir said:

I don't use "baka defeat" and I don't know what "some other mods to make it work" means.  Try it with Matchmaker or SL Tools.  If it works with those then you know it's the mod(s) you're using to initiate animations or their configuration.  It is not a problem with this animation pack.  Creature animations work just fine if you:

  • use FNIS to register animations and generate behaviors
  • enable creature animations in SexLab (I'm not referring to the "Creature Pack" - it is a setting in SL)
  • have a working and properly configured mod that initiates them

Im using these mods right here 

 

 it's the only thing im using and yes i did update fnis 100 times already with creatures installed and did enable creatures in sexlab menu in game 

Posted
On 10/28/2024 at 5:48 PM, Sekyr said:

The creature animations do not work for me at all

define "do not work", there are many levels of not working with different causes, so what is the exact behavior your seeing and what mod/s are you trying to start the animations with?

 

massmachmaker will NOT work so make sure your testing with the normal "matchmaker"

Posted
7 hours ago, MadMansGun said:

define "do not work", there are many levels of not working with different causes, so what is the exact behavior your seeing and what mod/s are you trying to start the animations with?

 

massmachmaker will NOT work so make sure your testing with the normal "matchmaker"

Everything is explained in my posts below that message

Posted
6 hours ago, Sekyr said:

Everything is explained in my posts below that message

Like I said:  try Matchmaker or SL Tools and report whether they work.  If they do then it's a problem with your defeat mod's configuration on conditions.  I'm not sure what more you can expect in terms of help without doing some testing on your own.

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