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Posted
4 hours ago, kharita said:

[01/04/2020 - 05:58:12PM] AFV report: OnSceneInit Event: animation doesn't start, result [4]

[01/04/2020 - 05:58:12PM] AAF SEU Debug: SceneInit event: error [4]

AAF returned an error code of `4` in the OnSceneInit event, which means that there are no animations available that run on that combination of actors and tags. 

 

Do you have AAF Themes installed?  By default, Violate uses animations tagged as "Aggressive", but if you don't have Themes your animations won't have tags.  You can turn off "Use Tags" in Violate's MCM under Animation Options to disable this, but I recommend installing Themes instead.  Otherwise you'll get consensual animations in violation scenes.

Posted
7 hours ago, Spectre5342 said:

I'm having issues with races like Feral Ghouls Mirelurks Deathclaws etc. It just says "I can not surrender to these enemies" despite having race support for everything on. This is a return to Fallout 4 modding after a hiatus so something is undoubtedly missing or outdated but I believe I have everything I need 

You have to have Aggressor Races set to 'Everything' in the Violate MCM for those creatures.  Also, you have to set Aggressor Gender to 'Male' or 'Both' since creatures are all male by default.

 

If your MCM is configured as above, you can use the console to verify that the settings are in effect.  Open the console and issue the command show afv_global_race.  It should say Value = 2.0000 if you have races set to 'Everything'.  1 means 'Expanded' and 0 means 'Default'.

Posted
1 hour ago, amesbt said:

I'm using MO2 and I downloaded and installed your newest version yet the V1.20.7z version gives me a AFF_Violate.esp missing error. I changed the load order around, deleted the mod and reloaded a few times with the same result. Anyone else having this issue? This mod has always been one of the most easiest and reliable mods for updating so this is a bit perplexing. 

~ Thanks!

Is your Fallout 4 game up to date?  The latest version of AAF Violate was built with the updated Creation Kit, so it requires Fallout 4 runtime 1.10.162 or newer.  Older versions of the game can't load the plugin.

Posted
2 hours ago, EgoBallistic said:

Do you have AAF Themes installed?  By default, Violate uses animations tagged as "Aggressive", but if you don't have Themes your animations won't have tags.  You can turn off "Use Tags" in Violate's MCM under Animation Options to disable this, but I recommend installing Themes instead.  Otherwise you'll get consensual animations in violation scenes.

Thanks, yes I have themes already - I reinstalled it and moved it up the load order and now it seems to work for most interactions.

 

BTW thanks so much for the quick responses! You're a star.

Posted

Ok, I just recently installed the latest version. I accidentally shot & killed the raider that was surrendering. Moments later, on of my over-eager companions did the same. Quite annoying, to say the least. Any way to prevent that??

 

:flushed:

 

 

Posted
10 hours ago, Hanaxar said:

Is this a typo? Because you know it's AAF_Violate.esp. Or did you rename the old plugin or something?

 

I'm using MO2 and Violate 1.20 was installed flawlessly. esp file is just in there. I think you should right click on the mod name in the left pane and select open in explorer and check the esp if it's there and the name is correct.

Ah yes it was a typo error on my part...still the issue remains. Glad it worked for you...

Posted
9 hours ago, EgoBallistic said:

Is your Fallout 4 game up to date?  The latest version of AAF Violate was built with the updated Creation Kit, so it requires Fallout 4 runtime 1.10.162 or newer.  Older versions of the game can't load the plugin.

Yes that would be problem. I didn't update to the new FO4, and AAF yet...

Posted
On 1/5/2020 at 1:32 AM, kharita said:

yes I have themes already - I reinstalled it and moved it up the load order and now it seems to work for most interactions.

I was still having issues when being attacked by a group of raiders, but have figured it out - the "AAF One Patch to Bang them All" was the culprit mod. Removing this makes it work fine, and also sorts out some other issues I was having with AAF not being able to scroll through errors etc.

 

I read in another thread other people have had issues with that mod since Fallout 4 itself updated a while back.

Posted

So today i decided to spice up my fallout 4 experience and i downloaded this mod. Everything works smoothly apart from one litle detail. Nor npcs nor my character gets naked when initiating animation. I've been looking for solution whole day but i am hopeless and i have no idea how to fix it. Please help

Posted
6 hours ago, ImpressedFapper said:

So today i decided to spice up my fallout 4 experience and i downloaded this mod. Everything works smoothly apart from one litle detail. Nor npcs nor my character gets naked when initiating animation. I've been looking for solution whole day but i am hopeless and i have no idea how to fix it. Please help

Male Bodies:

 

EVB

BodyTalk

 

Female Bodies:

 

CBBE

Fusion Girl

 

:thumbsup:

Posted
4 hours ago, VonHelton said:

Male Bodies:

 

EVB

BodyTalk

 

Female Bodies:

 

CBBE

Fusion Girl

 

:thumbsup:

do i have to have both mods? Because I already have EVB for men and CBBE for women and it still doesnt work,

Posted
3 hours ago, ImpressedFapper said:

do i have to have both mods? Because I already have EVB for men and CBBE for women and it still doesnt work,

It seems to me that during the installation of AAF you did not select the nudity. I think there were three options: total, partial and non-naked. Try reinstalling it and verify that.

Posted
3 hours ago, JBpy said:

It seems to me that during the installation of AAF you did not select the nudity. I think there were three options: total, partial and non-naked. Try reinstalling it and verify that.

Worked like a charm. Thank you very much!!!

Posted

I'm having a bit of an issue with this mod, where if my player surrenders and has a follower (Piper in this instance), they both get undressed and an animation starts but it's only for my player. The other guy and Piper is transferred on top of another but no animations play. When the animation finishes on my character, nothing more happens, she just stands there with her hands up seemingly waiting for Piper's animation to finish, but that's the problem because the animation never began on Piper and then we're stuck there.

 

What can the issue be and how can I fix it? It works fine when it's only my character. I have "Everyone's Best Friend" mod installed, which makes Dogmeat not take up a follower spot, so could that be a conflict?

Posted
13 hours ago, goldeneye008 said:

When the animation finishes on my character, nothing more happens, she just stands there with her hands up seemingly waiting for Piper's animation to finish, but that's the problem because the animation never began on Piper and then we're stuck there.

You have a broken animation pack.  If the actors are stuck on top of one another usually it means the .hkx animation files themselves are missing. 

 

Violate relies on animation events from AAF to progress the scene, and if AAF gets stuck because of a broken animation, everything grinds to a halt.  It's probably just random luck that the broken animation happens more on your companion than on you.  There's really no difference between the way Violate handles animations on companions vs on the player.  Everyone's Best Friend certainly doesn't cause any issues, I use it myself.

 

Note that you can always force the violation scene to end by holding down the surrender hotkey for 5 seconds and releasing it.  Though I am not sure what will happen to the actors who are stuck in a broken animation.

Posted
2 hours ago, EgoBallistic said:

You have a broken animation pack.  If the actors are stuck on top of one another usually it means the .hkx animation files themselves are missing. 

 

Violate relies on animation events from AAF to progress the scene, and if AAF gets stuck because of a broken animation, everything grinds to a halt.  It's probably just random luck that the broken animation happens more on your companion than on you.  There's really no difference between the way Violate handles animations on companions vs on the player.  Everyone's Best Friend certainly doesn't cause any issues, I use it myself.

 

Note that you can always force the violation scene to end by holding down the surrender hotkey for 5 seconds and releasing it.  Though I am not sure what will happen to the actors who are stuck in a broken animation.

So the only solution is to uninstall & reinstall the animation packs?

 

:flushed:

 

 

Posted
39 minutes ago, VonHelton said:

So the only solution is to uninstall & reinstall the animation packs?

 

:flushed:

 

 

or manually overwrite just the .hkx files...
You can also manually run through the animations and see which one flakes out.

Posted
5 minutes ago, izzyknows said:

or manually overwrite just the .hkx files...
You can also manually run through the animations and see which one flakes out.

Probably easier to just reinstall than to break open all the BA2 files.......

 

:thumbsup:

 

 

Posted

I have an issue "with" Curie. I've already did her quest, and also installed a mod which gives her 2B's appeareance.

Anyway, when I surrender to enemies, she doesn't get raped like me or the other companions.

It's a bug, or Curie isn't added to the "rape list"?

Posted

I have had the hardest time trying to set up Loverslab mods with game.  How do you prevent consensual animations from ever happening?  I can't seem to turn them off.  Nearly 95% seem to be consensual.   I've gone through the settings over and over.  NPC vs PC are about 95% consensual and the creature vs PC seems to be 100% consensual.   I finally replaced the voice files for the consensual with the aggressive files so at least my character isn't going "yes... yes... yes"  when she is being raped.  But she still smiles and has her arms and/or legs wrapped loving around her assailant. 

 

I may have missed something since there are so many settings.

Posted
7 hours ago, Verasmile2 said:

I have an issue "with" Curie. I've already did her quest, and also installed a mod which gives her 2B's appeareance.

Anyway, when I surrender to enemies, she doesn't get raped like me or the other companions.

It's a bug, or Curie isn't added to the "rape list"?

Neither.  That mod changes Curie to a custom race which is not recognized by this mod.

Posted
8 hours ago, EgoBallistic said:

Neither.  That mod changes Curie to a custom race which is not recognized by this mod.

So, as long as Curie is 2B, she won't be recognized and only ignored?

That's an hard choice to me then... I love 2B but it's quite bad seeing her all alone and totally ignored 

There's any way to "add her race" or to change it back, while keeping 2B's look?

Posted
10 hours ago, EgoBallistic said:

Neither.  That mod changes Curie to a custom race which is not recognized by this mod.

Well......I'm pleased to report that the latest version of Violate works. Unfortunately, all I get when it does is dick sucking. That's the only animations that fire. No actual sex animations fire.

 

Ideas? Comments?

 

:flushed:

 

 

Posted
2 hours ago, Verasmile2 said:

So, as long as Curie is 2B, she won't be recognized and only ignored?

That's an hard choice to me then... I love 2B but it's quite bad seeing her all alone and totally ignored 

There's any way to "add her race" or to change it back, while keeping 2B's look?

There is a way to add other races to AAF, but I don't know the particulars on it.

 

:thumbsup:

 

 

Posted
52 minutes ago, VonHelton said:

There is a way to add other races to AAF, but I don't know the particulars on it.

 

:thumbsup:

 

 

Really? Then I'll wait for someone who knows how to add races, and also how to identify which race Curie became with the 2B replacer

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