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Posted
1 hour ago, Verasmile2 said:

Really? Then I'll wait for someone who knows how to add races, and also how to identify which race Curie became with the 2B replacer

Here is a file that adds support for the 2B race from Model 2 Type B Follower to AAF.  It is just a RaceData XML file telling AAF that the 2B race uses the Human skeleton.  This will allow them to play animations.  The archive has the file in the Data\AAF folder so you can install it with a mod manager.

 

This will allow you to play AAF animations with characters of that race.  However, Violate still won't recognize them as violate-able.  I need to make a change to Violate to accommodate that.  I'll do that in the next couple of days, I have some other changes I need to finalize first.

Model 2 Type B AAF Support.7z

Posted
1 hour ago, EgoBallistic said:

Here is a file that adds support for the 2B race from Model 2 Type B Follower to AAF.  It is just a RaceData XML file telling AAF that the 2B race uses the Human skeleton.  This will allow them to play animations.  The archive has the file in the Data\AAF folder so you can install it with a mod manager.

 

This will allow you to play AAF animations with characters of that race.  However, Violate still won't recognize them as violate-able.  I need to make a change to Violate to accommodate that.  I'll do that in the next couple of days, I have some other changes I need to finalize first.

Model 2 Type B AAF Support.7z 697 B · 0 downloads

You can't even imagine how much grateful I am right now! Thank you so much!

But MO2 doesn't want to recognize this file, as it keeps saying this

Should I add it manually? Into which folder?

image.png.7b78064053199526cf33ef52af112efa.png

Posted
2 hours ago, Verasmile2 said:

You can't even imagine how much grateful I am right now! Thank you so much!

But MO2 doesn't want to recognize this file, as it keeps saying this

Should I add it manually? Into which folder?

image.png.7b78064053199526cf33ef52af112efa.png

MO2 is an old platform, so yea, just add it manually.

 

:thumbsup:

Posted
2 hours ago, Verasmile2 said:

You can't even imagine how much grateful I am right now! Thank you so much!

But MO2 doesn't want to recognize this file, as it keeps saying this

Should I add it manually? Into which folder?

Don't install it manually.  You should be able to right-click the Data folder in MO2 and tell MO2 "Use as data folder".

Posted
18 hours ago, EgoBallistic said:

Don't install it manually.  You should be able to right-click the Data folder in MO2 and tell MO2 "Use as data folder".

I tried it, but kept saying that there wasn't a game data

I tried with every option available and none of them got "accepted"

So as said, by adding it manually where should I place the .xml?

Posted
2 hours ago, Verasmile2 said:

I'd rather keep MO2 as I've already installed all my mods with it, but thanks

If you want to install it manually, the XML goes into the AAF folder which itself is in the Data folder.

Posted

New version 1.21 uploaded

  • Added support for Model 2 Type B race companion replacer.
  • Added tag filtering for DD gags.  If a victim is gagged, animations tagged with "Blowjob" will not play.  If a victim is not gagged, animations tagged with "Gagged" will not play.
  • Added crime stats tracking.  Sex assault by the player counts as Assault, and killing a surrendered enemy who was not a robber counts as a Murder.  This is mostly for compatibility with the upcoming Crime and Punishment mod, but you can see the stats in your Pip-Boy under Data->Stats->Crime.

As always, there is no need for a clean save.  Just update the mod and load your game, and Violate will detect the updated files.

Posted
On 1/12/2020 at 1:47 PM, EgoBallistic said:

New version 1.21 uploaded

  • Added support for Model 2 Type B race companion replacer.
  • Added tag filtering for DD gags.  If a victim is gagged, animations tagged with "Blowjob" will not play.  If a victim is not gagged, animations tagged with "Gagged" will not play.
  • Added crime stats tracking.  Sex assault by the player counts as Assault, and killing a surrendered enemy who was not a robber counts as a Murder.  This is mostly for compatibility with the upcoming Crime and Punishment mod, but you can see the stats in your Pip-Boy under Data->Stats->Crime.

As always, there is no need for a clean save.  Just update the mod and load your game, and Violate will detect the updated files.

Thanks! But I have a weird issue with Curie, when she gets fucked she goes back with the 2B's outfit.. And also after, her "nude version" is the 2B's outfit version

Posted
2 hours ago, Verasmile2 said:

Thanks! But I have a weird issue with Curie, when she gets fucked she goes back with the 2B's outfit.. And also after, her "nude version" is the 2B's outfit version

Sounds like the 2B outfit is part of the character's body mesh then.  Nothing I can do about that.

Posted
On 1/12/2020 at 7:47 AM, EgoBallistic said:

New version 1.21 uploaded

  • Added support for Model 2 Type B race companion replacer.
  • Added tag filtering for DD gags.  If a victim is gagged, animations tagged with "Blowjob" will not play.  If a victim is not gagged, animations tagged with "Gagged" will not play.
  • Added crime stats tracking.  Sex assault by the player counts as Assault, and killing a surrendered enemy who was not a robber counts as a Murder.  This is mostly for compatibility with the upcoming Crime and Punishment mod, but you can see the stats in your Pip-Boy under Data->Stats->Crime.

As always, there is no need for a clean save.  Just update the mod and load your game, and Violate will detect the updated files.

Awesome! Thanks for that! I've updated CAP's download page to reflect this (not yet available for the public to see - unpublished mod for now).

 

This brings CAP to 50% external mods supported being LL mods. :)

 

image.png

Posted
9 hours ago, Flashy (JoeR) said:

Awesome! Thanks for that! I've updated CAP's download page to reflect this (not yet available for the public to see - unpublished mod for now).

 

This brings CAP to 50% external mods supported being LL mods. :)

 

I'm literally drooling right now.

Posted
14 hours ago, EgoBallistic said:

Sounds like the 2B outfit is part of the character's body mesh then.  Nothing I can do about that.

I see, but when I equip her the "dress" she had when recovered she's naked (except for the right arm)

Posted

I'm not entirely sure where the best place to ask this is, but this is the mod that demonstrates my current issue most often, so I'm gonna ask here:

Anyone know why guys are all soft even when they are doing Nora? I have the latest extended skeleton so I kinda thought that would be the thing I needed but I still see only softies. Anyone know how to solve this? Or is there a Viagra mod?

Posted
30 minutes ago, Shiori栞 said:

I'm not entirely sure where the best place to ask this is, but this is the mod that demonstrates my current issue most often, so I'm gonna ask here:

Anyone know why guys are all soft even when they are doing Nora? I have the latest extended skeleton so I kinda thought that would be the thing I needed but I still see only softies. Anyone know how to solve this? Or is there a Viagra mod?

As far as i know is an issue with skelleton, some animations got made with one kind of skeleton and others with another option, so, i guess u will be having the skeleton that wasnt used for the anims u have installed, it happens to me with some of the anims and with others not

Posted
1 hour ago, Shiori栞 said:

I'm not entirely sure where the best place to ask this is, but this is the mod that demonstrates my current issue most often, so I'm gonna ask here:

Anyone know why guys are all soft even when they are doing Nora? I have the latest extended skeleton so I kinda thought that would be the thing I needed but I still see only softies. Anyone know how to solve this? Or is there a Viagra mod?

When you make your MALE body in BodySlide, make sure the erection slider is all the way to the LEFT.

 

:thumbsup:

 

 

Posted

I just ran into an issue where Violate seemed to get stuck somehow.   I got the "I need to retreat" after the first round of animations but I could not using a stimpack hotkey or even open the pip boy.   If I go back to the enemy, the animations and "I need to retreat" play again but no matter what it seems to have broken something.  Even reloading a previous save doesnt help, only a full exit of the game gets the pipboy etc unstuck.

Posted

Anyone else having a problem with getting animations to work? When an npc surrendered to me, choosing the "rape" does not play any animations. Only thing that happens is the surrendered npc tries to get up but then just kneels back down and repeats. When my character surrenders, a bit of dialogue plays and then they just stand there down nothing. Could it be a problem with a patch???

 

I did reload the game and opened up the admin window with AAF and found it was probably looking for (pillory) animations based on Devious Devices, which I do not have installed and is currently disabled in AFF Violate's MCM menu. I get the feeling it's on my end but any help is appreciated.

Posted
9 hours ago, WearableNine said:

Anyone else having a problem with getting animations to work? When an npc surrendered to me, choosing the "rape" does not play any animations. Only thing that happens is the surrendered npc tries to get up but then just kneels back down and repeats. When my character surrenders, a bit of dialogue plays and then they just stand there down nothing. Could it be a problem with a patch???

 

I did reload the game and opened up the admin window with AAF and found it was probably looking for (pillory) animations based on Devious Devices, which I do not have installed and is currently disabled in AFF Violate's MCM menu. I get the feeling it's on my end but any help is appreciated.

Do you have any latent 4-Play stuff installed by chance?

 

:exclamation:

Posted
2 hours ago, VonHelton said:

Do you have any latent 4-Play stuff installed by chance?

 

:exclamation:

Nope, all AAF. I was digging around and some people said it could be load order, an old patch from the early AAF days, or one of the mods I installed is outdated. So far I've tried fixing all of them but it still won't work. Only mod that still works for me is AAF Sex Em UP. But in that mod you have to surrender manually as oppose to automatically like AAF Violate or RSE Combat, Surrender, and Abduction. Both of which I end up with the same problem, pc automatically surrenders, dialogue plays, then they just stand there.

 

Might try starting a new game just to see if the problem still persists.

Posted
1 hour ago, WearableNine said:

Nope, all AAF. I was digging around and some people said it could be load order, an old patch from the early AAF days, or one of the mods I installed is outdated. So far I've tried fixing all of them but it still won't work. Only mod that still works for me is AAF Sex Em UP. But in that mod you have to surrender manually as oppose to automatically like AAF Violate or RSE Combat, Surrender, and Abduction. Both of which I end up with the same problem, pc automatically surrenders, dialogue plays, then they just stand there.

 

Might try starting a new game just to see if the problem still persists.

Kind of sounds like a tag issue.  If it's looking for an animation and finds none with the proper tag it plays nothing.  Violate has an MCM setting to ignore tags (forget exactly what it's called).  Might be worth a try to check that box if it's unchecked, or if it is checked to uncheck it.  Shouldn't take long to test and might be worth a try.

Posted

I'm having an issue with my character stuck with her hands in the air. I can walk around and pull a weapon out, but as soon as I stand still without a weapon she puts her hands in the air again. This happened after it was hanging up and not ending a scene after the set 120 seconds, so I used the home/end keys combination, which made the actors quit having sex, but then they all just stood in-place with no further actions. So, I used the update feature located in AAF Violate's MCM to force a reset. This scene involved multiple actors, eight in total. My character, Piper, Cait, Curie (synth version) and four Triggermen. This took place in Goodneighbor, inside the warehouse that sits closest to the town's entrance.

Posted
1 hour ago, Church the Cat said:

I'm having an issue with my character stuck with her hands in the air. I can walk around and pull a weapon out, but as soon as I stand still without a weapon she puts her hands in the air again. This happened after it was hanging up and not ending a scene after the set 120 seconds, so I used the home/end keys combination, which made the actors quit having sex, but then they all just stood in-place with no further actions. So, I used the update feature located in AAF Violate's MCM to force a reset. This scene involved multiple actors, eight in total. My character, Piper, Cait, Curie (synth version) and four Triggermen. This took place in Goodneighbor, inside the warehouse that sits closest to the town's entrance.

That's not how you do a reset.  What you did was to stop and restart all the mod's quests in the middle of the violation.  To cleanly abort a violation, hold down the surrender hotkey for 5 seconds and release.  That will cleanly end all the quests and reset the animation archetypes.

 

To reset your hands, open the console and issue the "caf" command.  Or just get violated again.

 

The animation not ending after the set duration is because of one of the animation patches.  One or more of the patched animations has a bug that causes it not to end when it should.  I don't know which one it is and I don't use the patches myself so I have never experienced this bug.

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