vaultbait Posted September 1, 2022 Posted September 1, 2022 7 minutes ago, EgoBallistic said: Yeah I have noticed that too in testing. I am not sure what to do about that, if anything. Going into bleedout is better than dying outright, I guess? Sure, it's not major, just figured I'd point it out in case you weren't aware yet. The fucked to death feature is still working outside Violate surrenders, so it's not rendered entirely useless, just not effective in that particular situation.
EgoBallistic Posted September 1, 2022 Author Posted September 1, 2022 (edited) 12 minutes ago, vaultbait said: Sure, it's not major, just figured I'd point it out in case you weren't aware yet. The fucked to death feature is still working outside Violate surrenders, so it's not rendered entirely useless, just not effective in that particular situation. Oh I misunderstood — you don’t mind if it kills you? If so, I can make that happen. Thinking about it, you are right, if essential can die is on then FTD should kill you if you go into bleed out. Edited September 1, 2022 by EgoBallistic
vaultbait Posted September 1, 2022 Posted September 1, 2022 6 minutes ago, EgoBallistic said: Oh I misunderstood — you don’t mind if it kills you? If so, I can make that happen. Thinking about it, you are right, if essential can die is on then FTD should kill you if you go into bleed out. Yep, exactly. Basically still being able to die from too much sex in a combat surrender scenario even if you don't want to get one-shot killed before you can surrender. I wasn't sure if that was easy to fix, but if it is that would be awesome!
Cursed Atelier Posted September 1, 2022 Posted September 1, 2022 I really like the mod, haven't had any issues with it so far! I was wondering if there is a way to add that raiders or gunners could add/place furnitures from Zaz when you are defeated, or if there is a mod that places some interactable ones to the existing camps?
VonHelton Posted September 1, 2022 Posted September 1, 2022 On 8/30/2022 at 6:10 PM, vaultbait said: That's quite a bold assertion for your first ever post to this forum. How, pray tell, did you arrive at this particular revelation?
VonHelton Posted September 1, 2022 Posted September 1, 2022 9 hours ago, EgoBallistic said: Oh I misunderstood — you don’t mind if it kills you? If so, I can make that happen. Thinking about it, you are right, if essential can die is on then FTD should kill you if you go into bleed out. I play a male character......And I'm the receiver now? ALWAYS? I tried to adjust it in MCM but there isn't an option? Also, I may have installed some "neutral" patch of some kind? Refresh my memory on this! It was funny the first few times, but now it's not..........
kharita Posted September 1, 2022 Posted September 1, 2022 Hello, love this mod and the ongoing updates. However I've noticed my settings often get reset when I update, eg I just updated from v1.59 to v1.60 beta 3. Would it be possible to have old settings carried through to new versions when that property hasn't changed? Or read settings from a file, instead of configuring in game? Would be great to be able to back up and restore settings more easily.
EgoBallistic Posted September 1, 2022 Author Posted September 1, 2022 34 minutes ago, kharita said: Would it be possible to have old settings carried through to new versions when that property hasn't changed? Or read settings from a file, instead of configuring in game? Would be great to be able to back up and restore settings more easily. The settings are read from a file, but that file gets replaced each time you update the mod. This was necessary as some mod managers wouldn't allow the file to be created if it wasn't already installed, so MCM settings wouldn't work at all. It may be possible to save your settings (they are in Data\MCM\Settings\AAF_Violate.ini) as an override if your mod manager supports that. 1
WandererZero Posted September 1, 2022 Posted September 1, 2022 (edited) 44 minutes ago, kharita said: Would it be possible to have old settings carried through to new versions when that property hasn't changed? Or read settings from a file, instead of configuring in game? Would be great to be able to back up and restore settings more easily. What you're looking for is MCM Settings Manager. Not only does this simplify starting new games, it makes re-applying your saved settings for mods ezpz lemon squeezy when you update them. Edited September 1, 2022 by WandererZero 4
spicydoritos Posted September 1, 2022 Posted September 1, 2022 7 minutes ago, WandererZero said: What you're looking for is MCM Settings Manager. Not only does this simplify starting new games, it makes re-applying your saved settings for mods ezpz lemon squeezy when you update them. I also heartily endorse the above mod. It has saved me literally *hours* of dicking around with settings on new game starts. 2
lee3310 Posted September 1, 2022 Posted September 1, 2022 (edited) 8 hours ago, VonHelton said: I play a male character......And I'm the receiver now? ALWAYS? I tried to adjust it in MCM but there isn't an option? Also, I may have installed some "neutral" patch of some kind? Refresh my memory on this! It was funny the first few times, but now it's not.......... If the player is the victim then yes, you will always be the receiver/passive. (unless your aggressor is a female). But when the player is the aggressor, you will always be the giver/active. It's scripted that way. Edited September 1, 2022 by lee3310
VonHelton Posted September 2, 2022 Posted September 2, 2022 12 hours ago, lee3310 said: If the player is the victim then yes, you will always be the receiver/passive. (unless your aggressor is a female). But when the player is the aggressor, you will always be the giver/active. It's scripted that way. No, I installed some patch that allowed for the male & female positions to be neutral. But I can't remember the name of the patch. I will try deleting the AAF mods it may have installed into to fix my delema.
VonHelton Posted September 2, 2022 Posted September 2, 2022 13 hours ago, lee3310 said: If the player is the victim then yes, you will always be the receiver/passive. (unless your aggressor is a female). But when the player is the aggressor, you will always be the giver/active. It's scripted that way. I worded my post wrong. I meant that my male character was always assuming the female role in sex. Uninstalling & reinstalling Violate & SEU fixed the problem. That's what I get for being curious! LOL.
kharita Posted September 2, 2022 Posted September 2, 2022 On 9/2/2022 at 1:47 AM, WandererZero said: What you're looking for is MCM Settings Manager. Not only does this simplify starting new games, it makes re-applying your saved settings for mods ezpz lemon squeezy when you update them. Wow how have I not heard of this before? Thanks!
ebbluminous Posted September 2, 2022 Posted September 2, 2022 1 hour ago, kharita said: Wow how have I not heard of this before? Thanks! It is quite a new mod, but needs to be advertised more
HornySocialist Posted September 3, 2022 Posted September 3, 2022 When I try to install this with Mod Organizer 2, I get an error saying that the contents of the archive are not valid. When I ignore that error, MO2 tells me that the esp file is missing.
vaultbait Posted September 3, 2022 Posted September 3, 2022 32 minutes ago, HornySocialist said: When I try to install this with Mod Organizer 2, I get an error saying that the contents of the archive are not valid. When I ignore that error, MO2 tells me that the esp file is missing. What's the name of the file you tried to install? Have you tried to redownload it in case your first copy was corrupted somehow? Also check your antivirus/malware scanner notifications to make sure it didn't get defanged or something. I had no problem installing the current version with Vortex, and it's usually pickier than MO2 about such things...
HornySocialist Posted September 3, 2022 Posted September 3, 2022 4 hours ago, vaultbait said: What's the name of the file you tried to install? Have you tried to redownload it in case your first copy was corrupted somehow? Also check your antivirus/malware scanner notifications to make sure it didn't get defanged or something. I had no problem installing the current version with Vortex, and it's usually pickier than MO2 about such things... The name of the file was AAF_Violate_V1.60 Beta 3 FOMOD.7zip. I set it up to install via Mod Organizer 2(I went to the menu and chose add mod from archive). I did redownload, yes. And there is nothing in my Antivirus notifications from today.
vaultbait Posted September 3, 2022 Posted September 3, 2022 1 hour ago, HornySocialist said: The name of the file was AAF_Violate_V1.60 Beta 3 FOMOD.7zip. Are you sure it's "7zip" and not just "7z" (I have the latter). If you have the 7-Zip utility installed, you should be able to open that archive yourself and inspect its contents. It should have a "base" directory with an AAF_Violate.esp plugin file inside. Were you able to install earlier versions of Violate in MO2? I'm not an MO2 user, but maybe there's something you have to do to engage its FOMOD installer routines?
HornySocialist Posted September 4, 2022 Posted September 4, 2022 5 hours ago, vaultbait said: Are you sure it's "7zip" and not just "7z" (I have the latter). If you have the 7-Zip utility installed, you should be able to open that archive yourself and inspect its contents. It should have a "base" directory with an AAF_Violate.esp plugin file inside. Were you able to install earlier versions of Violate in MO2? I'm not an MO2 user, but maybe there's something you have to do to engage its FOMOD installer routines? It is .7z, not 7zip. I have never installed this mod before. I have installed other AAF mods from LoversLab using MO2 before, though.
EgoBallistic Posted September 4, 2022 Author Posted September 4, 2022 16 hours ago, HornySocialist said: When I try to install this with Mod Organizer 2, I get an error saying that the contents of the archive are not valid. When I ignore that error, MO2 tells me that the esp file is missing. AAF Violate is packaged as a FOMOD. That error message means you are trying to do a manual installation through MO2. You cannot do that; you need to install it as a FOMOD, during installation you will see a window pop up with the different options you can enable or disable when installing Violate (DLC support, FCOM support, more feral animations, etc.) You probably need to start over: Deactivate and delete the mod from MO2. Both from the left side and the downloads section, if it is still there. Open the folder where the Violate 7z archive file is. In MO2, on the right side, select the Downloads tab. Drag the 7z archive into the MO2 Downloads section. (Do not unzip) Right click it and select query info to get the metadata. Then double click it to install. In the popup window, select the options you want to install. (Do not select manual at the bottom of this window) Amazes me that after so many years MO2 is still so janky and unintuitive to use.
RockBottom1220 Posted September 4, 2022 Posted September 4, 2022 Is it possible for ONLY the companions to be violates? I set "Player can be" to false, and companions to true, but they never get violated. I've tried experimenting with the setting, and found that if "Player can be" is false, but you still have a surrender chance, you (and your companions) will surrender, and ALL get violated. Is there another setting, or what *should* my settings be so that I the player am never violated, but can see my companions being violated.
WandererZero Posted September 4, 2022 Posted September 4, 2022 3 hours ago, EgoBallistic said: Amazes me that after so many years MO2 is still so janky and unintuitive to use. Eh. The MO2 vs Vortex/NMM debate is akin to the debate over vi/vim vs pico/nano , and which is best as a text editor. MO2 is user friendly, it's just picky about who it's friends are. I suppose, having used MO2 now for so long now though...I'm biased. 3
vaultbait Posted September 4, 2022 Posted September 4, 2022 12 minutes ago, WandererZero said: Eh. The MO2 vs Vortex/NMM debate is akin to the debate over vi/vim vs pico/nano , and which is best as a text editor. Emacs. It's definitely GNU Emacs, no question. ? (I couldn't find a greybeard emoji, sorry.) 3
EgoBallistic Posted September 4, 2022 Author Posted September 4, 2022 3 hours ago, RockBottom1220 said: Is it possible for ONLY the companions to be violates? Yes, it is possible. You do that by setting "Player can be violated" to OFF and "Followers can be violated" to ON. 3 hours ago, RockBottom1220 said: I've tried experimenting with the setting, and found that if "Player can be" is false, but you still have a surrender chance, you (and your companions) will surrender, and ALL get violated. I have never seen that. The surrender chance and the "Player can be" settings are totally independent of one another and are checked at different times. 4 hours ago, RockBottom1220 said: Is there another setting, or what *should* my settings be so that I the player am never violated, but can see my companions being violated. Just the two settings above, and like I said make sure your follower gender settings are correct, and of course your followers have to be a supported race. 1
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