vaultbait Posted August 1, 2022 Posted August 1, 2022 Just now, Evilhomer said: I dont know if this is already a feature?, if so i've never noticed it....but is it possible to move enemies that have had their turn back to the outskirts of the scene?. Once a few enemies have had their turn it just becomes a mess of bodies, especially if you get downed in a smaller area. Yes, I don't know if there's a simple way to express that through scripting (seems like one of those "easy to explain but hard to turn into an algorithm" problems), but I can attest to many scenarios where a dozen attackers have their way with me and then I resort to moveto console commands to try and guess which of them is meaning to walk over and let me know about a bad end or raider pet/csa abduction, often ultimately just reloading an earlier save because I'm stuck waiting for someone.
izzyknows Posted August 1, 2022 Posted August 1, 2022 1 hour ago, vaultbait said: Yes, I don't know if there's a simple way to express that through scripting (seems like one of those "easy to explain but hard to turn into an algorithm" problems), but I can attest to many scenarios where a dozen attackers have their way with me and then I resort to moveto console commands to try and guess which of them is meaning to walk over and let me know about a bad end or raider pet/csa abduction, often ultimately just reloading an earlier save because I'm stuck waiting for someone. Another way is to target the current aggressor and kill them after the scene. I do that IF I know an alternate ending will trigger. I also use zoom out extended, so that also helps.
lee3310 Posted August 2, 2022 Posted August 2, 2022 (edited) @EgoBallistic Not sure if already asked but i wonder if you might consider a small integration of vanilla Pacifying system into your mod? something like "Perfect Pacify Knockout" but for "AAF Violate". E.G: if an enemy surrenders: set pacification chance to 100%. If a pacified enemy is following you, Violate will consider it as a companion thus selected when choosing the companion option in dialogue. Also, why didn't you make use of some already voiced vanilla dialogues (can't remember it correctly) Like "Damn it" when enemy surrender and "anything but don't shoot" when opening actor container... "Yes sirrr..." Edited August 2, 2022 by lee3310
kaindayo Posted August 3, 2022 Posted August 3, 2022 my character is invisible during animations. can i gt some help please? 1
EgoBallistic Posted August 3, 2022 Author Posted August 3, 2022 10 hours ago, kaindayo said: my character is invisible during animations. can i gt some help please? Does that only happen with Violate or does it happen with animations triggered by other mods and/or by the AAF wizard?
sames99113 Posted August 4, 2022 Posted August 4, 2022 Suddenly my hot key for self surrender didn't work at all, debug saying 'control key_down' , so, i changed the surrender key to another key, but, still didn't work. can i get some advise for solve this problem?
EgoBallistic Posted August 5, 2022 Author Posted August 5, 2022 10 hours ago, sames99113 said: Suddenly my hot key for self surrender didn't work at all, debug saying 'control key_down' , so, i changed the surrender key to another key, but, still didn't work. can i get some advise for solve this problem? Post your script log and I'll take a look.
delta5o1 Posted August 5, 2022 Posted August 5, 2022 Is there a way to disable player from surrendering and just make this mod work for npc vs npc and player on npc?
lkjfjjjjjiik Posted August 5, 2022 Posted August 5, 2022 (edited) On 8/3/2022 at 10:07 AM, EgoBallistic said: Does that only happen with Violate or does it happen with animations triggered by other mods and/or by the AAF wizard? same issue happening here (mine is after fresh reinstall), just tested animations and it looks like AAF won't show my player model in any animations. gonna try to reinstall AAF and will update if that fixes it (update: finished reinstallation and nothing has changed :/) Edited August 5, 2022 by lkjfjjjjjiik
VonHelton Posted August 7, 2022 Posted August 7, 2022 On 8/5/2022 at 3:36 PM, lkjfjjjjjiik said: same issue happening here (mine is after fresh reinstall), just tested animations and it looks like AAF won't show my player model in any animations. gonna try to reinstall AAF and will update if that fixes it (update: finished reinstallation and nothing has changed :/) Guess I'll wait till Ego puts out a fix......!!!
MrCruelJohn Posted August 7, 2022 Posted August 7, 2022 On 8/3/2022 at 9:07 AM, EgoBallistic said: Does that only happen with Violate or does it happen with animations triggered by other mods and/or by the AAF wizard? My playthrough works fine. However, i also use Assimilation - and if my PC's hair changes before any sex scene, my PC's body may/may not be visible during any sex scene. It is the vanilla bug with body creation and especially with Ponytails mod, the game needs to be reloaded to bring in the body regen. It is a bit annoying, but I love the Assimilation mod, but it does have a quirk beyond itself. John 1
vaultbait Posted August 7, 2022 Posted August 7, 2022 3 hours ago, VonHelton said: Guess I'll wait till Ego puts out a fix......!!! I wouldn't hold my breath for a "fix" to Violate, when so far nobody's demonstrated this is a bug in Violate. I'm also using the latest version, and my body doesn't vanish during scenes. 2
EgoBallistic Posted August 7, 2022 Author Posted August 7, 2022 3 hours ago, MrCruelJohn said: However, i also use Assimilation - and if my PC's hair changes before any sex scene, my PC's body may/may not be visible during any sex scene. That is interesting, I haven't tried Assimilation myself. Another possible source of invisible bodies is using CBBE with 3BBB. According to this post, mixing 3BBB and non-3BBB clothing will cause this. I also haven't tried this, but maybe it will help someone.
Spaceguest991 Posted August 8, 2022 Posted August 8, 2022 A idea/suggestion I had for this mod without knowing how hard or easy it would be to do since I'm not a coder or anything, Would that maybe DD can have sets items that can be applied, so like it will put on a like a hobble dress and latex hood of matching color. Since mods like Roggs item manager just let you pick what things can be applied and my idea is having predefined sets that can be put on.
WandererZero Posted August 8, 2022 Posted August 8, 2022 1 hour ago, Spaceguest991 said: A idea/suggestion I had for this mod without knowing how hard or easy it would be to do since I'm not a coder or anything, Would that maybe DD can have sets items that can be applied, so like it will put on a like a hobble dress and latex hood of matching color. Since mods like Roggs item manager just let you pick what things can be applied and my idea is having predefined sets that can be put on. That's kind of outside of the scope of Violate really. What you describe would probably be better as its own mod. Cheers! ? 1
EgoBallistic Posted August 9, 2022 Author Posted August 9, 2022 2 hours ago, WandererZero said: That's kind of outside of the scope of Violate really. What you describe would probably be better as its own mod. Yeah I agree. If someone wants to make a mod like Rogg's DD Items Manager that creates sets, I would be happy to call it from Violate's scripts. But I am not really interested in making that myself. Note that Violate already color-coordinates the DD items. It picks one of the DD colors at random for each actor and passes that color in to each call to the DD library. However, not every DD item can be colored, so results may vary.
hahahellyeah01 Posted August 9, 2022 Posted August 9, 2022 Hi Ego, big fan. Just started using this mod again recently and I can't seem get the enemies that surrender to REMAIN surrendered (they immediately rejoin the fight over and over) before I can have any dialogue with them. Has anyone else experienced this? Thanks.
EgoBallistic Posted August 9, 2022 Author Posted August 9, 2022 2 hours ago, hahahellyeah01 said: Hi Ego, big fan. Just started using this mod again recently and I can't seem get the enemies that surrender to REMAIN surrendered (they immediately rejoin the fight over and over) before I can have any dialogue with them. Has anyone else experienced this? Thanks. You can only have three enemies surrendered. If a fourth one surrenders, the first one rejoins the fight. Also, if combat stops and then starts again, any surrendered enemies will rejoin the fight. 1
VonHelton Posted August 9, 2022 Posted August 9, 2022 On 8/7/2022 at 9:33 AM, vaultbait said: I wouldn't hold my breath for a "fix" to Violate, when so far nobody's demonstrated this is a bug in Violate. I'm also using the latest version, and my body doesn't vanish during scenes. I assure you the invisible bodies are a real thing. I also get static invisible bodies from time to time as well. 1
EgoBallistic Posted August 9, 2022 Author Posted August 9, 2022 1 hour ago, VonHelton said: I assure you the invisible bodies are a real thing. I also get static invisible bodies from time to time as well. I'm sure they are real, but they are not caused by anything Violate is doing. There are a couple of known causes listed on the previous page. 1
Oldwolf58 Posted August 9, 2022 Posted August 9, 2022 On 8/1/2022 at 7:09 PM, izzyknows said: Another way is to target the current aggressor and kill them after the scene. I do that IF I know an alternate ending will trigger. I also use zoom out extended, so that also helps. On 8/1/2022 at 5:45 PM, Evilhomer said: I dont know if this is already a feature?, if so i've never noticed it....but is it possible to move enemies that have had their turn back to the outskirts of the scene?. Once a few enemies have had their turn it just becomes a mess of bodies, especially if you get downed in a smaller area. On 8/1/2022 at 5:49 PM, vaultbait said: Yes, I don't know if there's a simple way to express that through scripting (seems like one of those "easy to explain but hard to turn into an algorithm" problems), but I can attest to many scenarios where a dozen attackers have their way with me and then I resort to moveto console commands to try and guess which of them is meaning to walk over and let me know about a bad end or raider pet/csa abduction, often ultimately just reloading an earlier save because I'm stuck waiting for someone. The way I unclutter a scene is to have a "modpos x 200" and a "modpos y 200" in my command history, during a scene if someone is too close I simply hit console and target them with one of those commands. works like a charm
Spaceguest991 Posted August 9, 2022 Posted August 9, 2022 21 hours ago, WandererZero said: That's kind of outside of the scope of Violate really. What you describe would probably be better as its own mod. Cheers! ? Mmhm, Where would be a good place to post this idea? I'm not a modder so I don't think I'd would be able to make it.
WandererZero Posted August 9, 2022 Posted August 9, 2022 51 minutes ago, Spaceguest991 said: Mmhm, Where would be a good place to post this idea? I'm not a modder so I don't think I'd would be able to make it. There's a whole category for Requests. Cheers, and good luck. 1
Spaceguest991 Posted August 10, 2022 Posted August 10, 2022 6 hours ago, WandererZero said: There's a whole category for Requests. Cheers, and good luck. Thanks for pointing me to the right place, I'll post my idea once I put some thought into how to name the name the title of the post.
Slorm Posted August 10, 2022 Posted August 10, 2022 Update suggestion I don't know if this is even possible in the game engine. One annoying thing that happens is that incoming grenades and missiles can one shot kill the pc outright. Would it be possible to limit the incoming damage to say pc HP 5 (or surrender HP amount - 1) to give Violate a chance to kick in rather than an outright kill.
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