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Posted
10 hours ago, EgoBallistic said:

 

A couple of pages back in this thread I posted the one I use - it's SavageCabbage's ones converted to be gender-neutral.

Found it and installed it. Worked fine for 2 hours or so and then it crashed and crashes when I load into the save. with it disabled I can load in. any info on what might be causing this?

Posted
47 minutes ago, vasilis22 said:

Found it and installed it. Worked fine for 2 hours or so and then it crashed and crashes when I load into the save. with it disabled I can load in. any info on what might be causing this?


It is just animation XML, it can’t directly cause a crash.  The only thing I can think of is AAF is using too much memory while loading all your animations and causing the game to crash.  But it would be odd if you had been right on the cusp of running out of memory and my XML pushed it over the edge.


I recommend you install Buffout 4, which makes more memory available for AAF.  If the game still crashes after that, post your crash log.

Posted
11 hours ago, EgoBallistic said:


It is just animation XML, it can’t directly cause a crash.  The only thing I can think of is AAF is using too much memory while loading all your animations and causing the game to crash.  But it would be odd if you had been right on the cusp of running out of memory and my XML pushed it over the edge.


I recommend you install Buffout 4, which makes more memory available for AAF.  If the game still crashes after that, post your crash log.

That seems to have been the problem, I installed Buffout 4  and I was able to load in and haven't experienced a crash since. Thanks you so much I have no words you are really great!!!

5 hours ago, Dlinny_Lag said:

You can use Buffout 4 to generate crash log. There are too many cases what might be a reason of crash in your particular scenario.

The problem was fixed with Buffout 4. Thanks for your interest!

Posted

Is there a way to make the mod choose animations without the aggressive tag? Playing as a male protagonist and there are like 5 animations that work with female enemies and all of those have the females arms bound even though she is the one doing the raping. I just want to be able to see all of the other animations i have that are not used by this mod

Posted
18 minutes ago, Jayristan said:

Is there a way to make the mod choose animations without the aggressive tag? Playing as a male protagonist and there are like 5 animations that work with female enemies and all of those have the females arms bound even though she is the one doing the raping. I just want to be able to see all of the other animations i have that are not used by this mod

 

Setting the Perversion threshold to zero in the MCM will allow Neutral tagged animations to be played along with Rough and Aggressive.  So basically everything except animations tagged as Loving.

Posted (edited)

If I also activate the robots as aggressors, then it happens from time to time that my actress carries around these electrical charges. As far as I've seen, these remain permanent.
How can I get rid of these visual phenomena?

 

image.png.0c52ee1c298b8833fda3b228a8264c79.png

 

PS: after a couple of fierce skirmishes, Ada got rid of it, but i don't know yet how i can fix it for the actress

Edited by deathmorph
Posted

purely theoretically - would it be possible that the theft of the equipment from the actress after AAF optionally designed differently? For example, that the equipment is stored in a container in a certain area and can be retrieved from there? also like with a guard similar to csa? then the problem with the combat stalkers would be solved and a theft according after AAF would be possible

Posted
7 hours ago, Mark Antony said:

For some reason whenever a unique npc surrenders their health keeps resetting and im stuck in combat

 

Do you have the option that enables unique enemies to surrender turned on in the MCM?.

Posted
20 hours ago, Mark Antony said:

I do

 

Fair enough, your best bet will be to make it happen again in game, then exit out and post a papyrus log so egoballistic can see whats happening behind the scenes.

Posted

New Version 1.59 Uploaded

  • Added SA Perversion surrender chance - this is the chance the player will surrender if SA Willpower falls below the MCM threshold
  • Added checks to prevent the Player from surrendering due to SA Perversion when in a Vertibird and other inappropriate situations
  • Added check to prevent equipping a Real Handcuffs slave collar if a DD collar is already equipped (mainly to prevent removing the Raider Pet DD collar)

It is safe to update the mod in an existing save.

Posted
20 minutes ago, EgoBallistic said:

New Version 1.59 Uploaded

  • Added SA Perversion surrender chance - this is the chance the player will surrender if SA Willpower falls below the MCM threshold
  • Added checks to prevent the Player from surrendering due to SA Perversion when in a Vertibird and other inappropriate situations
  • Added check to prevent equipping a Real Handcuffs slave collar if a DD collar is already equipped (mainly to prevent removing the Raider Pet DD collar)

It is safe to update the mod in an existing save.

Many thanks indeed!!

Posted

I'm happy to see this mod is still alive and being updated after all these years. If possible, I would like an option that only starts the surrender and violations after both the player and companions are downed in combat. Similar to Skyrim's Sexlab Defeat mod.

Posted

hello y'all!

sorry if this has already been answered in the past, but i just got back into fallout 4 i'm having some difficulties.

now whenever my character enters animations during violate they are 100% invisible. my companions are not, and I've already updated everything I can, but for the life of me I can't figure out the solution.

also, my companions enter violate in their default clothing? I don't really care about that issue but it might give some insight into potential fixes. 

if needed I can share my mods and load order too!

Posted
2 hours ago, lkjfjjjjjiik said:

hello y'all!

sorry if this has already been answered in the past, but i just got back into fallout 4 i'm having some difficulties.

now whenever my character enters animations during violate they are 100% invisible. my companions are not, and I've already updated everything I can, but for the life of me I can't figure out the solution.

also, my companions enter violate in their default clothing? I don't really care about that issue but it might give some insight into potential fixes. 

if needed I can share my mods and load order too!

Oddly enough, I have been experiencing that recently after a full reinstall. Still trying to figure it out.

Posted

is it possible to "always" stay alive after surrender ? my pc always die after surrendering and serving mutants for example.
i already turn off fatal bad end to never

Posted
15 minutes ago, alelil said:

is it possible to "always" stay alive after surrender ? my pc always die after surrendering and serving mutants for example.
i already turn off fatal bad end to never

 

Turn off "Fucked to Death" in Sex Attributes MCM

Posted

The previous version of AAFV didn't play nice with RSEII:CSA's Abductions -- it would run the "I know someone who'd pay a fortune for you" dialogue, and a few seconds after being around my supposed captors, they'd turn hostile.  Do you know what might have caused this?

Posted

There was a kidnapping. During the liberation there was another kidnapping. I found that my equipment was not transferred. It's also logical. From a playful point of view, however, it would be desirable if you could optionally get your equipment back. And if only it were in the way of going back to the first place of abduction.


However, I have the suspicion that this matter should not be clarified in Violate, but in CSA. And since CSA is no longer moderated, my request will probably come to nothing ...

Posted
32 minutes ago, deathmorph said:

However, I have the suspicion that this matter should not be clarified in Violate, but in CSA. And since CSA is no longer moderated, my request will probably come to nothing ...

 

Yes, the "boss chest" with your belongings is managed by CSA.

Posted

I dont know if this is already a feature?,  if so i've never noticed it....but is it possible to move enemies that have had their turn back to the outskirts of the scene?.  Once a few enemies have had their turn it just becomes a mess of bodies, especially if you get downed in a smaller area.

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