EgoBallistic Posted October 15, 2021 Author Posted October 15, 2021 (edited) 4 minutes ago, Booster12 said: Do I go with the most recent version or grab them all and activate in sequence of oldest to newest? Only the latest version - 2.1b. You don't want the other Leito files. Same with the other packs, just grab the latest version. Yup - just install them with Vortex like any other mod. Edited October 15, 2021 by EgoBallistic 1
Booster12 Posted October 15, 2021 Posted October 15, 2021 (edited) 3 hours ago, EgoBallistic said: Only the latest version - 2.1b. You don't want the other Leito files. Same with the other packs, just grab the latest version. Yup - just install them with Vortex like any other mod. Ahhh, much thanks EgoBallistic! That's definitely fixed the problem! Just a couple of smaller "bugs" I need to fix now: 1) When a female NPC engages in sex animation with my character, there's no "audio" from either involved. 2) The female NPC is using animations which require the need for a "phallus", I've got plugs and devices devices installed so I assume the NPC is (or should be?) trying to use such an implement but it is not visible. 3) The male NPC is using the right gestures, voice for both them and the character work, only issue is that they've still got their trunks on so I'm thinking I may have incorrectly enabled a mod or there's a mod/skeleton/somesuch I'm still missing? Able to advise on any of the above? Thanks again! EDIT for 3): Turns out I needed the proper "mesh", got BodyTalk 3 and while that kinda solved the problem I've now got the issue of male dicks floating in the air behind the guy, the textures are also stretched from the body to the dick so it is actually rather hilarious but also not what I'm after, lol. I suspected a skeleton may have been the issue but I'm using the zaz skeleton so I'm not sure what the dealio is. Turns out I probably should stay away from technology, but it's all sorted now, huzzah~! Thanks again for the assist! Edited October 15, 2021 by Booster12 1
Maggotron Posted October 17, 2021 Posted October 17, 2021 Is there a possibility to change mod function so that when someone is low on HP (be it me or my companions), the combat would still continue with the possibility to interrupt the raper? Or it's just how the AAF works? Came here from 3/NV, this mod works really differently compared to others designed for older games.
EgoBallistic Posted October 17, 2021 Author Posted October 17, 2021 2 hours ago, Maggotron said: Is there a possibility to change mod function so that when someone is low on HP (be it me or my companions), the combat would still continue with the possibility to interrupt the raper? Or it's just how the AAF works? I have tried that before. In FO4, combat between NPCs is really slow, the actors barely do any damage to one another and are really inaccurate. So when I was knocked down, I sat there for minutes at a time while my companions and their enemies took potshots at each other from behind cover. It was really not fun. I am planning to implement sort of the reverse, where it is possible for your companions to get defeated independently of the player. When I start working on that I may revisit the idea of the NPCs defending the player. 4
NotKinkyEnough Posted October 17, 2021 Posted October 17, 2021 9 minutes ago, EgoBallistic said: When I start working on that I may revisit the idea of the NPCs defending the player. Could this be done almost like alternatives to the surrender cutscenes - so when the player surrenders we get a quick scene where any defenders might do a "stay away from them!" which shooting madly, or "get the boss to safety!" scene, maybe with player involvment. So the defenders might say "take me instead!" and the player can say "no you save yourselves! (honestly I'm into it just butt out smh)" If it goes well the player and defenders could be teleported away like "phew that was close boss..." and if it goes badly the victors do the usual stuff, make the player choose a companion and watch, all the cruel and kinky stuff it is possible to script up.
Maggotron Posted October 17, 2021 Posted October 17, 2021 1 hour ago, EgoBallistic said: I have tried that before. In FO4, combat between NPCs is really slow, the actors barely do any damage to one another and are really inaccurate. So when I was knocked down, I sat there for minutes at a time while my companions and their enemies took potshots at each other from behind cover. It was really not fun. I am planning to implement sort of the reverse, where it is possible for your companions to get defeated independently of the player. When I start working on that I may revisit the idea of the NPCs defending the player. That's really great news! Hope you achieve something in this area. I kinda felt a little bit dissapointed when i first installed AAF - loading screens, actors moving like a brahmins to their sex location, while in 3/FNV it happened almost instanteneously, i know it's kinda unrealistic and some folks like immersion but sometimes it's really unfun like you said just sit and watch while you wait for them to do something actually.
MysticDaedra Posted October 23, 2021 Posted October 23, 2021 Is there a chance to just... keel over dead after an assault? Not sure this is a Violate thing or not, couldn't see anything in the MCM for this (not talking about the bad end stuff). Just was assaulted, character then dies after exhaustion and I get reloaded to a previous save.
izzyknows Posted October 23, 2021 Posted October 23, 2021 1 hour ago, MysticDaedra said: Is there a chance to just... keel over dead after an assault? Not sure this is a Violate thing or not, couldn't see anything in the MCM for this (not talking about the bad end stuff). Just was assaulted, character then dies after exhaustion and I get reloaded to a previous save. Sexual Harassment has a Fucked to Death. 1
MysticDaedra Posted October 23, 2021 Posted October 23, 2021 45 minutes ago, izzyknows said: Sexual Harassment has a Fucked to Death. That might be it, thanks. Still learning the ins and outs of FO4 sexy mods, mostly been doing Skyrim stuff for many years.
MysticDaedra Posted October 24, 2021 Posted October 24, 2021 I don't know if this is possible or not, but it would be kinda neat if we could select which bad end animations to use for different factions. For example, it's a little weird to see raiders and super mutants using the electrocution bad end, but it wouldn't be too out there (ironic given the context lol) for gunners and synths, perhaps. Just a thought!
Guest Posted October 24, 2021 Posted October 24, 2021 Let me start by saying that this is a great mod. For a long time, i am played without it and i think i am missing out on something. There is but one thing that makes me a little uneasy. I like to play a more realistic play and am using Advanced Needs. At least i did. The problem is, that if you do and you are captured, there is no way that you can get food or drinks. So you will end up dying a slow death. Is there a way around to make it work with Advanced Needs so you do not die? Would it be possible to have your captors feed you? I haven't found a solution yet. But there are several mods involved actually. Violate, CSE II and Raiders Pet. I recently asked on Raiders Pet and there is apparently a patch or tweak (StaticPhobia2) but that did not work for me as i got CTD with it. For right now i am ignoring the needs, which takes away the immersion a little for actually surviving. Thanks for any tips in this regard.
vaultbait Posted October 24, 2021 Posted October 24, 2021 48 minutes ago, wutpickel said: Let me start by saying that this is a great mod. For a long time, i am played without it and i think i am missing out on something. There is but one thing that makes me a little uneasy. I like to play a more realistic play and am using Advanced Needs. At least i did. The problem is, that if you do and you are captured, there is no way that you can get food or drinks. So you will end up dying a slow death. Is there a way around to make it work with Advanced Needs so you do not die? Would it be possible to have your captors feed you? I haven't found a solution yet. But there are several mods involved actually. Violate, CSE II and Raiders Pet. I recently asked on Raiders Pet and there is apparently a patch or tweak (StaticPhobia2) but that did not work for me as i got CTD with it. For right now i am ignoring the needs, which takes away the immersion a little for actually surviving. Thanks for any tips in this regard. Violate doesn't include any captive scenarios, it only has integration to hand you off to mods like CSA or Raider Pet. Once it's done that, Violate's entirely out of the picture, so what you actually want is one of those mods or some new add-on mod to feed and hydrate you. CSA actually already does this, though you need to end up in complete submission before you can beg your captors for food and water. StaticPhobia's Raider Pet Tweaks patch added forced food and drink to the Raider Pet scripts (but also alters the mod in other significant ways). But also, Raider Pet doesn't require you to always remain in the raiders' camp, so you can venture out to forage for supplies as long as you get back or find another raider often enough to reset the timer on your collar. These are the solutions I've relied on for combining captive scenarios with Advanced Needs 2. There was some talk in the Sex Education support thread about a feature or separate mod to satisfy hunger and thirst after giving blowjobs, so that might be an alternative (albleit not terribly realistic) solution as well, should it ever appear. 1
EgoBallistic Posted October 24, 2021 Author Posted October 24, 2021 11 hours ago, MysticDaedra said: I don't know if this is possible or not, but it would be kinda neat if we could select which bad end animations to use for different factions. For example, it's a little weird to see raiders and super mutants using the electrocution bad end, but it wouldn't be too out there (ironic given the context lol) for gunners and synths, perhaps. Just a thought! The devices are already limited by faction: Super Mutants can use the strangling pole, gallows, and impaling pole Raiders can use the electric chair, strangling pole, gallows, and impaling pole Institute and Synths can use the Institute Chair and electric chair Everyone else (gunners, triggermen, etc) can use the electric chair, strangling pole, and gallows 1
Guest Posted October 24, 2021 Posted October 24, 2021 34 minutes ago, vaultbait said: Violate doesn't include any captive scenarios, it only has integration to hand you off to mods like CSA or Raider Pet. Once it's done that, Violate's entirely out of the picture, so what you actually want is one of those mods or some new add-on mod to feed and hydrate you. CSA actually already does this, though you need to end up in complete submission before you can beg your captors for food and water. StaticPhobia's Raider Pet Tweaks patch added forced food and drink to the Raider Pet scripts (but also alters the mod in other significant ways). But also, Raider Pet doesn't require you to always remain in the raiders' camp, so you can venture out to forage for supplies as long as you get back or find another raider often enough to reset the timer on your collar. These are the solutions I've relied on for combining captive scenarios with Advanced Needs 2. There was some talk in the Sex Education support thread about a feature or separate mod to satisfy hunger and thirst after giving blowjobs, so that might be an alternative (albleit not terribly realistic) solution as well, should it ever appear. Ok, i understand. Though at the start of the game i chose to be submissive, this is probably not enough. To be completely submissive seems to be the key. As for venturing outside, there is a limit how far you can go. But again, with handcuffs you are limited as you can not touch anything. I had installed a mod called Eating of the floor which helps if you can not touch anything. The tweak you have been something i would really loved to have. Though, it did not work for some reason. So there went my hope. Anyway, i will try that out and see if i am actually being completely submissive at one point. Thanks for sharing.
Sgt. Marge Posted October 24, 2021 Posted October 24, 2021 1 hour ago, wutpickel said: Would it be possible to have your captors feed you? I haven't found a solution yet. But there are several mods involved actually. That's a great idea and something I was thinking about the other day in Corvega with my mouth taped shut... I might have to try and learn how to script and see if it's something I can figure out how to make. I made a little outline of how it might work. Perhaps I'll start a blog about it...
vaultbait Posted October 24, 2021 Posted October 24, 2021 21 minutes ago, Marg597 said: That's a great idea and something I was thinking about the other day in Corvega with my mouth taped shut... I might have to try and learn how to script and see if it's something I can figure out how to make. I made a little outline of how it might work. Perhaps I'll start a blog about it... Assuming you're talking about altering the Raider Pet scripts, StaticPhobia's Raider Pet Tweaks patch includes the Papyrus script sources so you can see how the forced food/drink are implemented there (I think it just equips a bowl of noodles). The patch is attached to the forum post here: 1
MysticDaedra Posted October 24, 2021 Posted October 24, 2021 3 hours ago, EgoBallistic said: The devices are already limited by faction: Super Mutants can use the strangling pole, gallows, and impaling pole Raiders can use the electric chair, strangling pole, gallows, and impaling pole Institute and Synths can use the Institute Chair and electric chair Everyone else (gunners, triggermen, etc) can use the electric chair, strangling pole, and gallows Ok, nice! I did not know, thus far I've only ever been "ended" by Raiders, been getting lucky with other factions lol. +1
vaultbait Posted October 24, 2021 Posted October 24, 2021 21 minutes ago, MysticDaedra said: Ok, nice! I did not know, thus far I've only ever been "ended" by Raiders, been getting lucky with other factions lol. +1 Also, if you have fatal endings disabled, you won't get to see the impaling pole. 2
HR_Sinop Posted October 26, 2021 Posted October 26, 2021 (edited) On 8/3/2021 at 5:19 PM, EgoBallistic said: I can add an event for sure. But I think a separate event for every NPC would be excessive. How about I send one event, with two array parameters: the surrendering actors, and the aggressors? You would receive the event like this: Event FPV_MCM_Script.OnSurrender(FPV_MCM_Script akSender, Var[] akArgs) Debug.Trace("Received OnSurrender event from AAF Violate") Actor[] Victims = Utility.VarToVarArray(akArgs[0]) as Actor[] Actor[] Aggressors = Utility.VarToVarArray(akArgs[1]) as Actor[] EndEvent Have you had the time to include this event in an update yet? I could not find it in the mod changelog, maybe I have missed it? How should the code on my end look like to interface with this event? (is the snippet still up to date?) Thanks again for your dedication! Edited October 26, 2021 by HR_Sinop
EgoBallistic Posted October 26, 2021 Author Posted October 26, 2021 7 hours ago, HR_Sinop said: Have you had the time to include this event in an update yet? I could not find it in the mod changelog, maybe I have missed it? How should the code on my end look like to interface with this event? (is the snippet still up to date?) It's on my todo list for the next release, I haven't had time to finish that yet. The interface will be as I described before. Your mod will need to handle the event thusly: Event FPV_MCM_Script.OnSurrender(FPV_MCM_Script akSender, Var[] akArgs) Debug.Trace("Received OnSurrender event from AAF Violate") Actor[] Victims = Utility.VarToVarArray(akArgs[0]) as Actor[] Actor[] Aggressors = Utility.VarToVarArray(akArgs[1]) as Actor[] EndEvent 1
SrDanny Posted October 29, 2021 Posted October 29, 2021 Hello, Installing this for the first time, just trying things out to see how they are. I have been meaning to ask, about the Nightstrikers and the Unique NPCs Creatures and Monsters of the commonwealth. When installing the mod I noticed it has a patch for Nightstrikers was avaiable but I could not select it given that I don't have the stand alone version of that mod I couldn't enable it. I did also find this mod called: Nightstriker Penises Is there a way to A) Install AAF violate with the Nightstriker support despite the creature been added through Unique NPCs? B) (I think this one would be answered in the mod's topic page but might as well ask) Could I install this patch for them even if its installed through Unique NPCs? Thanks in anycase
EgoBallistic Posted October 29, 2021 Author Posted October 29, 2021 11 hours ago, SrDanny said: A) Install AAF violate with the Nightstriker support despite the creature been added through Unique NPCs? No, the form IDs for the Nightstrikers in Unique NPCs are different. I would have to make a new patch for it. 11 hours ago, SrDanny said: Could I install this patch for them even if its installed through Unique NPCs? No, the patch depends on the Nightstriker plugin, the installer won't install the patch if the parent mod is missing (and your game would CTD on startup if you forced it)
nanishork Posted October 31, 2021 Posted October 31, 2021 Hey ive looked into this before, but im using the custom anubis player race, and due to the mod not knowing it can use the human skeleton, all im getting is the blowjob interaction when surrendering/overpowered. could you work on a patch like you did for the 2B model? race mod: https://www.nexusmods.com/fallout4/mods/54277?tab=files
SrDanny Posted November 1, 2021 Posted November 1, 2021 On 10/29/2021 at 6:40 AM, EgoBallistic said: No, the form IDs for the Nightstrikers in Unique NPCs are different. I would have to make a new patch for it. No, the patch depends on the Nightstriker plugin, the installer won't install the patch if the parent mod is missing (and your game would CTD on startup if you forced it) I see, well at least I asked. Thanks anyways.
Beerbatty Posted November 3, 2021 Posted November 3, 2021 Hi Folks Is there a way to edit the text the raiders/gunners "speak" (what displays when subtitles are on) when violating and spectating? Or is someone able to point me in the direction of a tutorial? The ones I found didn't seem to cover it.
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