Jump to content

Recommended Posts

Posted

for some reason the when my character has sex he body changes to a male body type. Does anyone know the reason for this? it worked before but after I downloaded pampas armor is just started doing this.

Posted
2 hours ago, Imaboss said:

for some reason the when my character has sex he body changes to a male body type. Does anyone know the reason for this? it worked before but after I downloaded pampas armor is just started doing this.

It happens when you use sexchange command but idk about pampas.

Posted
2 hours ago, KKSSL said:

It happens when you use sexchange command but idk about pampas.

I fixed the issue. The issue is that because I created a new character and AAF registered my character as male so it gave me the male body so deleting AAF and saving over my gameplay then reinstalling it fixed the issue.

Posted
21 hours ago, 17skyrim said:

Everything was working and now nothing is working.  Sometimes when I exit I discover Vortex plugins shows master file is not found for animations. 

 

I've played this playthrough for 10hrs and tried fixing adult mods for 20hrs.  I give up.  It's time to return to Skyrim.  

 

I think Bethesda are trying to strip FO4 of adult animations. 

I managed to get AAF Debug mode to work in an early savegame.  I get an error message "Warning (078)...plugin not installed:  ccfsvfo 4002-midcenturymodern.esl"

Posted

Had a quick question! Everything installed well, AAF Violate says initialized when I got into the game, however when I open the MCM and click to 'Enable' nothing happens. I go back into the MCM, and it is off again. I can't seem to enable the mod, even though it is fully initialized. Any idea what the issue could be?

Posted
On 11/14/2021 at 9:49 PM, ilovetea69 said:

is this mod compatible with horizon?

 

I had both mods running together and had no obvious issue appearing.

 

That's of course just one shot in the dark, as my load order is as individual as anyone else's is.
If you can (using your mod-manager), clone your current profile to a new one, install the mod to it and try it out.

Posted
10 hours ago, Themedicus said:

Had a quick question! Everything installed well, AAF Violate says initialized when I got into the game, however when I open the MCM and click to 'Enable' nothing happens. I go back into the MCM, and it is off again. I can't seem to enable the mod, even though it is fully initialized. Any idea what the issue could be?

 

Do you have all of it's requirements installed?

(just checking for the most obvious here :) )

 

Posted
10 hours ago, Themedicus said:

Had a quick question! Everything installed well, AAF Violate says initialized when I got into the game, however when I open the MCM and click to 'Enable' nothing happens. I go back into the MCM, and it is off again. I can't seem to enable the mod, even though it is fully initialized. Any idea what the issue could be?

Have you tried the solution from the FAQ?

Q: My MCM options keep resetting to default values

A: This is usually caused by Private Profile Redirector.  Disable that mod, it causes issues with MCM.

Posted (edited)

Hi, there is such a problem, the camera does not move during animation and I do not see the process of sex, can this be solved?And after sex I can't move

Edited by yarikgriefers
Posted
11 hours ago, izzyknows said:

Have you tried the solution from the FAQ?

Q: My MCM options keep resetting to default values

A: This is usually caused by Private Profile Redirector.  Disable that mod, it causes issues with MCM.

 This was it! Thank you so much <3

Posted
1 hour ago, yarikgriefers said:

Hi, there is such a problem, the camera does not move during animation and I do not see the process of sex, can this be solved?And after sex I can't move

Sounds like the F4SE plug-in that comes with AAF is not loaded.  Make sure you are running the latest versions of Fallout 4, F4SE, AAF, and Violate.

Posted

Possible Feature... Torn Clothes and Armour during Violate.

 

Violates can get pretty heated, and depending on the creature, you clothes and armour, might get torn off and destroyed.

 

Chances...

Big creatures, have a greater chance.

Clawed creatures have a 100% chance of destroying clothing and armour.

Feral Ghouls leave Tattered Rags.

Raiders leave Cum Soaked Tag, 0% Charisma if worn...

Items taken off Corpses are Tagged Blood Soaked.

Soaking Wet Rags, after Gang-Bang.

 

Clothes and Armour, can be turned into various scrap items.

- Destroyed

- Putrid Mess

- Cum Soaked Rags

- Tattered Rags

- Blood Soaked Clothes or Armour

- Soaking Wet tag, gives you diseases if worn

 

MCM options

- Affect Legendary Y/N option

- Destroy Items Option

Posted

Just curious as to if it would be possible to make it so the player could perform the "Bad End" animations on a surrendered enemy? So, for example, the player is defeated by raiders, assaulted and executed, would it be feasible to have the option where a raider surrenders, and the player is given the option to execute the raider, which plays the animation where the raider is hanged (random choice) and then the player can continue on

Posted

I started a new game after a couple of months, I didn't update or change any mods related to this or AAF, but for some reason the "Teleport to safety" option seems to be stuck on. It says it's turned off, and I've only ever played with it off, but after 1 violation (even though I have it set to 3 rounds), it displays a message that says I submit and get dragged off, and then I end up in Vault 111 or Goodneighbor. I've tried toggling it, and reinstalling the mod, but it stays on regardless of what the mod menu says.

 

Not sure if it's helpful, but the one time it didn't happen is when I got beat up by that boxing robot at the Galleria, so I assume his aggression worked differently because he just duels you. In that case the violation worked as intended and I wasn't teleported away.

Posted
3 hours ago, lrk19 said:

I started a new game after a couple of months, I didn't update or change any mods related to this or AAF, but for some reason the "Teleport to safety" option seems to be stuck on. It says it's turned off, and I've only ever played with it off, but after 1 violation (even though I have it set to 3 rounds), it displays a message that says I submit and get dragged off, and then I end up in Vault 111 or Goodneighbor. I've tried toggling it, and reinstalling the mod, but it stays on regardless of what the mod menu says.

 

Not sure if it's helpful, but the one time it didn't happen is when I got beat up by that boxing robot at the Galleria, so I assume his aggression worked differently because he just duels you. In that case the violation worked as intended and I wasn't teleported away.

If the settings are not changing it's usually caused by Private Profile Redirector

Posted
14 hours ago, lrk19 said:

it displays a message that says I submit and get dragged off, and then I end up in Vault 111 or Goodneighbor

 

That's not from Violate, that is from the auto surrender function in Deviously Cursed Wasteland.

Posted
13 hours ago, EgoBallistic said:

 

That's not from Violate, that is from the auto surrender function in Deviously Cursed Wasteland.

Thanks for the heads up, I didn't update that mod either but I looked at it and didn't see that feature. You're a life-saver!

Posted

Is there a timeframe for when implementation of independent companion / follower violation will be introduced into this mod? Would rather not need to surrender myself when I'm trying to get only one of my followers borked by a couple of Gunners (though watching them hopelessly whale away on my poor, invulnerable follower is kinda funny).

Posted (edited)

Which function should I use to cancel or stop the Violate scene in other mod?


Just before the scene started, when I received an event where the player was moving to another place,

I thought the Violate scene would naturally stop, but after moving, I went over to the black loading screen and got stuck.

After forcibly escaping by using the coc santurayext console command, there was no one, but it felt like in the AAF event.

 

I used the expression moving, but it's exactly like a fast trip.

 

Before starting the moving event, I think we should first invalidate or stop the Violate event and proceed. 
And the problem is that I don't know how to stop the event without any problems.

Edited by agaile
typo
Posted
4 hours ago, agaile said:

Which function should I use to cancel or stop the Violate scene in other mod?

 

Are you working on your own mod, or are you asking about some other mod that somehow interferes with Violate?

 

4 hours ago, agaile said:

Just before the scene started, when I received an event where the player was moving to another place,

I thought the Violate scene would naturally stop, but after moving, I went over to the black loading screen and got stuck.

After forcibly escaping by using the coc santurayext console command, there was no one, but it felt like in the AAF event.

 

These descriptions are vague and I don't understand what you mean.  What was the "event where the player was moving to another place" and which mod sent it?

Posted
5 minutes ago, EgoBallistic said:

 

Are you working on your own mod, or are you asking about some other mod that somehow interferes with Violate?

 

 

These descriptions are vague and I don't understand what you mean.  What was the "event where the player was moving to another place" and which mod sent it?

I'm sorry. I'll explain it in more detail. What I'm trying to edit is not my Mod. Mod causes the player to wake up in the settlement after a slight delay when the HP of the player is exhausted.  However, in the knock-down state, the AAF Violate event has already been on standby, and it seems that it will start after moving to the settlement.
I just want to use both Mod together.

Posted
21 hours ago, agaile said:

I'm sorry. I'll explain it in more detail. What I'm trying to edit is not my Mod. Mod causes the player to wake up in the settlement after a slight delay when the HP of the player is exhausted.  However, in the knock-down state, the AAF Violate event has already been on standby, and it seems that it will start after moving to the settlement.
I just want to use both Mod together.

 

Hold down the surrender hotkey for 5 or more seconds and release it.  That will stop the current violation scene, reset all the aggressor NPCs, release the player and companions, etc.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...