TrollAutokill Posted November 9, 2021 Posted November 9, 2021 Just now, Tempest_Art said: I got 100 respect and Angry mood on one NPC. Is there some way to fix mood? Hide contents Well you should train anger…
Tempest_Art Posted November 10, 2021 Posted November 10, 2021 16 hours ago, TrollAutokill said: Well you should train anger… Is it no way without this or using cheat spell that reduce Submission?
DonQuiWho Posted November 10, 2021 Posted November 10, 2021 On 11/7/2021 at 4:02 AM, netruss1964 said: Noob work around: Kill Ulfric, stash the body or pick it up with the help of another mod ( Defeat or Sleeping Necro allows picking up bodies. ) After the quest completes dump the body or return to the body and double click enslave key for PAHE and he comes alive to be enslaved. It would be awkward possibly but that should work. Or just console commands, ~ resurrect... Not exactly immersive but, I am guessing something in the replacer has done something to him. Thanks vm for the suggestions Not that I'm doubting that these will work, and now that everyone else has finished drooling over the eyecandy from the Civil War protagonists, and other worthies, replacer mods, apart from the various workarounds suggested, does anyone know the Yes or NO answer to my original question, ie If I enslave Ulfric instead of killing him/her at the Palace of the Kings after the invasion of Windhelm, will the Civil War quest then treat the NPC as 'dead dead' and allow it to progress, without my having to butcher him/her, or not? ie does Enslavement = Death? @CliftonJD is prob the person to reply, but I'm guessing that they need a short break/hiatus right now, so I'm happy to wait their return if no one else knows for certain My mates Burke and Hare also pass on their TIA for any help provided to the budding cheapskate Resurrectionists amongst us 2
Will55 Posted November 11, 2021 Posted November 11, 2021 14 hours ago, donkeywho said: Thanks vm for the suggestions Not that I'm doubting that these will work, and now that everyone else has finished drooling over the eyecandy from the Civil War protagonists, and other worthies, replacer mods, apart from the various workarounds suggested, does anyone know the Yes or NO answer to my original question, ie If I enslave Ulfric instead of killing him/her at the Palace of the Kings after the invasion of Windhelm, will the Civil War quest then treat the NPC as 'dead dead' and allow it to progress, without my having to butcher him/her, or not? ie does Enslavement = Death? @CliftonJD is prob the person to reply, but I'm guessing that they need a short break/hiatus right now, so I'm happy to wait their return if no one else knows for certain My mates Burke and Hare also pass on their TIA for any help provided to the budding cheapskate Resurrectionists amongst us IMVHO you would have to "suck it to see" and just go ahead and do it. IIRC he is unkillable until the civil war climax but then I never tried before then.
Tempest_Art Posted November 11, 2021 Posted November 11, 2021 On 11/6/2021 at 1:34 PM, donkeywho said: @CliftonJD - or anyone else who knows In SSE, I use this rather excellent female Ulfric replacer. https://www.nexusmods.com/skyrimspecialedition/mods/50568 In a previous game I was disappointed to find that I could not get Tullius to finish the Civil War - his speech to the troops etc - unless Ulfric was 'dead' dead I now wonder if I maybe just sequenced the Ulfric enslavement events incorrectly. I notice that if I enslave other PCs, they clone OK and then I will get inheritance letters relating to their death, see their bodies in The Halls of the Dead, and in the cases of Faendal and Camilla, they even get nice little tombstones in Riverwood This does tend to imply that NPC enslavement = death of the original NPC But is this always true, or are there any 'special cases', eg like Ulfric? I'm about to start the Civil War again, and I'll possibly side with the Imperials if I can be sure that I can enslave Ulfric at the end TIA for any advice forthcoming And thanks again for such a fun mod ? Maybe to late answer, but I will answer. Open NPC in xEdit and you can see their Factions. In game you need to use in console command removefac id to remove everything that can prevent enslavement(like jobjarl faction) Spoiler
Nonseen Posted November 11, 2021 Posted November 11, 2021 I done few testing and found few bug/buglike things: Bug like thing 1: after installation pahe mcm menu strange behavour this fixed if i close the mcm menu or click any sub topick: Spoiler after going down: looks like for some reason start duble load the first menu. i dont know this cause bead thigns to happen or not. Bug 2: if one try forge devius dwamer suit face a strange bug in the forge: all possible dwamer devious armor shuit has same name, descreption but different metarial requierment. ( i think it is possible other bug hiding here: i not see the anal and vaginal plugin option to create for one item and this items listed as requiered. this is planed or not i have no idea) here is the images of the 3 item look for requiered items: Spoiler i checked the dd addon esp in sse edit, looks like same recipt name or some sort of reference used to recipts that meant to produce different items. it seam something off. Bug like thing no 3: My slave not forced to crawl but my character forced to crawl, wearing identical dd suit: i dont know this is planned or not.
Will55 Posted November 11, 2021 Posted November 11, 2021 This IS becoming a real problem: I now have SEVEN slave slots filled by NPCs that I made NO attempt to enslave: all males (funny that ). All are situated 1 m from me in digital space and do not respond to any MCM attempt at teleport or correction. Is there anything that I can do? Yes I did do a debug and I wiped that save afterwards as it did not restore my slave data and I sure as hell am not going to go down there and count them all again. It seems to be a function of the use of enslavement and is increasing at ~2slots/day. It is not a game breaker, just a right PIA as I hate killing women and yes I know about the necrophilia mod : ) 1
Farsh-nuke Posted November 11, 2021 Posted November 11, 2021 14 minutes ago, Will55 said: This IS becoming a real problem: I now have SEVEN slave slots filled by NPCs that I made NO attempt to enslave: all males (funny that ). All are situated 1 m from me in digital space and do not respond to any MCM attempt at teleport or correction. Is there anything that I can do? Yes I did do a debug and I wiped that save afterwards as it did not restore my slave data and I sure as hell am not going to go down there and count them all again. It seems to be a function of the use of enslavement and is increasing at ~2slots/day. It is not a game breaker, just a right PIA as I hate killing women and yes I know about the necrophilia mod : ) Considering I am literally (well probably in a few hours but still) about to install this mod that is somewhat concerning
TrollAutokill Posted November 12, 2021 Posted November 12, 2021 11 hours ago, Will55 said: This IS becoming a real problem: I now have SEVEN slave slots filled by NPCs that I made NO attempt to enslave: all males (funny that ). All are situated 1 m from me in digital space and do not respond to any MCM attempt at teleport or correction. Is there anything that I can do? Yes I did do a debug and I wiped that save afterwards as it did not restore my slave data and I sure as hell am not going to go down there and count them all again. It seems to be a function of the use of enslavement and is increasing at ~2slots/day. It is not a game breaker, just a right PIA as I hate killing women and yes I know about the necrophilia mod : ) What happens if you do the same gameplay with a clean save? Do you have a log file to cover the period when those 7 npcs got enslaved against your will?
Pfiffy Posted November 12, 2021 Posted November 12, 2021 Hm... It seems like the combat training for tied Slaves is no longer working. I have around 20 Slaves tied up: Their Submission is growing, but the combat level is frozen. Did you disable that feature?
Will55 Posted November 12, 2021 Posted November 12, 2021 (edited) 4 hours ago, TrollAutokill said: What happens if you do the same gameplay with a clean save? Do you have a log file to cover the period when those 7 npcs got enslaved against your will? Thank you for the reply. Otherwise the mod works extremely well and even with this problem there is no way that I would not use it Okay ..a dumb question: what do you mean by a clean save? I ask as I just removed 1051 leftover scripts via Resave today but have yet to play with that save. I looked and found no log files but then I looked blindly. Is there a specific one? Initially there was just one ghost slot for about 2 weeks. Then three for about a week, then, two days ago it was five While yesterday it was seven. It seems to be accelerating. However I have enslaved well over 200 (probably about 245 if you count those I released) and sold well over 100 and it only began after I first hit the 128 max which made me weed out and sell some. I may have been unaware that I had maxx'd and attempted to enslave someone but I doubt it as a cause as I simply kill all males as I have no need of them and SEVEN is absolutely impossible and as I do not use mark so I did not mark one by accident. IMVHO it is probably my fault as maybe the mod was not meant for such concerted mass production as I have done as now I tend to dodge any place with a potential haul until I have the space as every time I kill a woman in game it worries me more than it should. I guess that Skyrim will be supersaturated with slaves soon as Riften, Markath, Solitude, Dawnstar are all choking on the extra npcs who just seem to "hang around" after sale. Maybe a timed "exit" for sold non specialist slaves might be useful to cleanse the load? Edited November 12, 2021 by Will55
TrollAutokill Posted November 12, 2021 Posted November 12, 2021 (edited) 3 hours ago, Will55 said: Thank you for the reply. Otherwise the mod works extremely well and even with this problem there is no way that I would not use it Okay ..a dumb question: what do you mean by a clean save? I ask as I just removed 1051 leftover scripts via Resave today but have yet to play with that save. I looked and found no log files but then I looked blindly. Is there a specific one? Initially there was just one ghost slot for about 2 weeks. Then three for about a week, then, two days ago it was five While yesterday it was seven. It seems to be accelerating. However I have enslaved well over 200 (probably about 245 if you count those I released) and sold well over 100 and it only began after I first hit the 128 max which made me weed out and sell some. I may have been unaware that I had maxx'd and attempted to enslave someone but I doubt it as a cause as I simply kill all males as I have no need of them and SEVEN is absolutely impossible and as I do not use mark so I did not mark one by accident. IMVHO it is probably my fault as maybe the mod was not meant for such concerted mass production as I have done as now I tend to dodge any place with a potential haul until I have the space as every time I kill a woman in game it worries me more than it should. I guess that Skyrim will be supersaturated with slaves soon as Riften, Markath, Solitude, Dawnstar are all choking on the extra npcs who just seem to "hang around" after sale. Maybe a timed "exit" for sold non specialist slaves might be useful to cleanse the load? You can find a clean save (a fresh start save) from the Diary of Mine download page. But as you said, there is a high chance the problem comes from the fact that you hit the 128 barrier, so no need for this clean save for the moment. You should find those logs in your windows folder: Documents\My Games\Skyrim Special Edition\Logs\Script Post a log here and make sure it is during this log one of the ghost appeared. Last log is called Papyrus.0.log Edited November 12, 2021 by TrollAutokill
Will55 Posted November 12, 2021 Posted November 12, 2021 (edited) 3 hours ago, TrollAutokill said: You can find a clean save (a fresh start save) from the Diary of Mine download page. But as you said, there is a high chance the problem comes from the fact that you hit the 128 barrier, so no need for this clean save for the moment. You should find those logs in your windows folder: Documents\My Games\Skyrim Special Edition\Logs\Script Post a log here and make sure it is during this log one of the ghost appeared. Last log is called Papyrus.0.log Thank You! No new log since august and that was an Alias log whatever that is. I installed the log creating mechanism twice but it does not seem to work My apologies I can handle the reduced number of slots but if it goes past 64 I will give up collecting as I probably have two of every NPC model anyway by now. Anyway so many buyers brought their slaves into the inn that one of my followers could not appear due to "actor overload"(according to my console) I think that dumping so many slave NPCs onto Skyrim is choking the game mechanism. They (and we) are better off (if they are) dead (apologies John Cusack) IMHO there should be an auto delete built in after sale. Edited November 12, 2021 by Will55
norman3455 Posted November 12, 2021 Posted November 12, 2021 Sorry if I'm being dumb but can anyone please explain how exactly i'm supposed to enslave an npc? Whenever I use the hotkey to mark someone for enslavement they go down to one knee in one hit and are immediately enslavable. Is this how it is supposed to work or am I missing something? Thanks
Nonseen Posted November 12, 2021 Posted November 12, 2021 49 minutes ago, norman3455 said: Sorry if I'm being dumb but can anyone please explain how exactly i'm supposed to enslave an npc? Whenever I use the hotkey to mark someone for enslavement they go down to one knee in one hit and are immediately enslavable. Is this how it is supposed to work or am I missing something? Thanks methood 1: damage npc below 50% npc hp, then start talk chose enslave option. wait until npc re cloned and talk agin, tell npc he/she slave now! methood 2: go a sleeping npc and start talk chose enslave methood 3: use fear spell on target npc then try talk chose enslave, then all play out as first case. methood 4: use paralyze effect on npc poision or spell then move close start talk using e key then evrything play out as first case. if need more guide and help: my blog discription contain a beta stageguide for pahe+DOM this answer most of question.
norman3455 Posted November 12, 2021 Posted November 12, 2021 4 minutes ago, Nonseen said: methood 1: damage npc below 50% npc hp, then start talk chose enslave option. wait until npc re cloned and talk agin, tell npc he/she slave now! methood 2: go a sleeping npc and start talk chose enslave methood 3: use fear spell on target npc then try talk chose enslave, then all play out as first case. methood 4: use paralyze effect on npc poision or spell then move close start talk using e key then evrything play out as first case. if need more guide and help: my blog discription contain a beta stageguide for pahe+DOM this answer most of question. For method 1 am I supposed to press the hotkey for enslavement before I start attacking them? The MCM setting says health threshold is 50% yet when i press the hotkey to mark npc for enslavement they go down to one knee in one hit even from max hp. After this the talk function doesn't work and the other options are cancel enslavement and enslave faction. Choosing enslave faction enslaves them. Is this how it is supposed to work?
Nonseen Posted November 12, 2021 Posted November 12, 2021 1 hour ago, norman3455 said: For method 1 am I supposed to press the hotkey for enslavement before I start attacking them? maybe misunderstanding here. in method 1 i expect you not changed any mcm settings. you not need open pahe mcm to this work. just go to target npc hit them hard until target lose more than 50% of his/her hitpoints. then try talk them, this pop up a menu where you can chose to talk, cancel action or enslave. i forget mention method 5: this need interaction with pahe mcm menu, you can set up mark key for enslavment. if ou use this key any time one npc sad npc has red aura around and marked for enslavment. if marked npc loses all heath not going to die, instead get re cloned and then you can talk them tell the npc he has now slave. if non of this method work, i suggest see your mods interfere things, or you using correct version of skyrim. This version of pahe for skyrim SE. not skyrim legendary edtion and not for new AE. ( if one not cerefull steam update skyrim SE to AE!)
Will55 Posted November 13, 2021 Posted November 13, 2021 (edited) I have again run into the unable to create a 3rd hooker problem. How can I find out the faction code for the three travelling hookers and those on it? Edited November 13, 2021 by Will55
Farsh-nuke Posted November 13, 2021 Posted November 13, 2021 Thinking about the issue Will55 described I can think of two things The first is a straight up toggleable mcm timer to autodelete slaves with another toggle for uniques and then a way to manually select favourites to protect. i.e You might like the idea that General Tullius has Ulfric Stormcloak as a personal slave and want to ensure that's protected from the automatic purge. The other option is to perhaps have lore friendly ways to sell slaves knowing they will be deleted from the game. That way when you've sold all the slaves you want for decoration and atmosphere or whatever you can be sure of a reliable way to sell slaves without tanking the game. Like it could be a meat farm, a supershady brothel, a mine with terrible safety or even just an exporter to wider tamriel.
Will55 Posted November 14, 2021 Posted November 14, 2021 6 hours ago, Farsh-nuke said: Thinking about the issue Will55 described I can think of two things The first is a straight up toggleable mcm timer to autodelete slaves with another toggle for uniques and then a way to manually select favourites to protect. i.e You might like the idea that General Tullius has Ulfric Stormcloak as a personal slave and want to ensure that's protected from the automatic purge. The other option is to perhaps have lore friendly ways to sell slaves knowing they will be deleted from the game. That way when you've sold all the slaves you want for decoration and atmosphere or whatever you can be sure of a reliable way to sell slaves without tanking the game. Like it could be a meat farm, a supershady brothel, a mine with terrible safety or even just an exporter to wider tamriel. I really like the "exporter to wider Tamriel" idea as I am sick of running into ex-slaves having a go at me when I approach them and although it is akin to digital death it is not the same morally. Once they are submissive I treat them all decently and they just do not get it that the only alternative was their death as they or their group attacked me first. Certainly some of the mouthy ones cop it occasionally. But then what do they expect? They are slaves and decent treatment is a bonus not a right. To test who was the 3rd hidden movable hooker, I loaded an old save where I killed a couple of ex hookers and I found it quite unpleasant and the fact that it was pointless(did not help) even made it worse. For most of mankind's history slaves were not seen as human, just like working class servants were for the aristocracy who did not even notice them. Okay back to "help hooker" in trying to sort out the missing placeholder. 1
Farsh-nuke Posted November 14, 2021 Posted November 14, 2021 34 minutes ago, Will55 said: I really like the "exporter to wider Tamriel" idea as I am sick of running into ex-slaves having a go at me when I approach them and although it is akin to digital death it is not the same morally. Once they are submissive I treat them all decently and they just do not get it that the only alternative was their death as they or their group attacked me first. Certainly some of the mouthy ones cop it occasionally. But then what do they expect? They are slaves and decent treatment is a bonus not a right. To test who was the 3rd hidden movable hooker, I loaded an old save where I killed a couple of ex hookers and I found it quite unpleasant and the fact that it was pointless(did not help) even made it worse. For most of mankind's history slaves were not seen as human, just like working class servants were for the aristocracy who did not even notice them. Okay back to "help hooker" in trying to sort out the missing placeholder. That point you make is why as goodytwo shoes and precious as I am I'm fine with mods like this and just business. It provides a non-lethal way to stop people who try to murder you in game
pinky6225 Posted November 14, 2021 Posted November 14, 2021 (edited) EDIT: NM worked it out, added clothingbody to the keyword (weird one had clothing feet) and seems to work now What keywords are the strip/put on clothes dialogue lines looking for as i'm using Highheels Dress outfits SE CBBE Bodyslide - https://www.nexusmods.com/skyrimspecialedition/mods/22187?tab=description And these don't seem to work/be counted for that so think they must be missing whatever it is looking for (was hoping to add in with SEdit) Is what i can see at the moment Edited November 14, 2021 by pinky6225
Tempest_Art Posted November 14, 2021 Posted November 14, 2021 (edited) Maybe got the same problem using Devious Devices - Contraptions that have Will55. If I lock the npc in DD furniture that I can no longer access to NPC. Spoiler By the way, it would be cool if the NPCs couldn't escape from Zaz furniture(or did it if they were left alone for more than a week). This is logical, they have nothing to help them do it. But NPC can get out of the locked cage(or something else) in 1-2 day. Edited November 14, 2021 by Tempest_Art
Will55 Posted November 15, 2021 Posted November 15, 2021 (edited) On 11/14/2021 at 6:04 PM, Farsh-nuke said: That point you make is why as goodytwo shoes and precious as I am I'm fine with mods like this and just business. It provides a non-lethal way to stop people who try to murder you in game Exactly...I have always been totally antislavery in RL(yes, I am not kidding as I worked in Africa)) and in every RPG I have ever played.. But now my eyes have now been opened. Koestler wrote The Gladiators and the ballet Spartacus was based upon it but he failed (long dead but an idol of mine when i was a teen) to understand and explain that POWs were almost always killed then unless enslaved ( and this continued for well over a 1600 years all over the world IIRC only by the Napoleonic wars did common POWs have a chance...read any Arthurian history and the "kerns' were always massacred). Only enslavement kept them alive and even in WW2 they became forced workers in agriculture (UK , USSR, Japan and Germany)) or industry (Germany, USSR , Japan)) For such POWs, any life once captured was a bonus. If you read about Augustus's campaign in Spain in the ?period 25-15 BC (IIRC) After the third Iberian rebellion they exterminated all the tribes involved, men women and children and this time, unlike before, enslaved none and Spain became the most peaceful province in the Roman empire Why the children, Augustus was asked: "because they grow up to be adults who remember". That point has often been used by many totalitarian states and it IS effective. The Nazis used such tactics and it worked! Do not let Hollywood tell you otherwise. The Maquis were a joke until it was obvious that Germany was losing the war. Where I draw the line is in enslaving innocents or anyone who has not made an attack on my or follower's life and I have several thalmor and one stormcloak slave because of that. WRT the Skyrim civil war where IIRC no common prisoners were taken I will try and keep a few alive just like I will try with Nilsine Shattershield, Margret(success), and Beitild Silverblood. Beitild of Dawnstar will have to be enslaved to keep her alive as will Nilsine I guess. or I can just ignore the ring. I am yet to talk to Thongar and hope that Beitild being in the inn (and working hard as that long hair really makes her) will keep her safe. If it does not I will pack the inn with followers. Sorry about the digression. Edited November 16, 2021 by Will55 1
Will55 Posted November 16, 2021 Posted November 16, 2021 On 11/15/2021 at 12:54 AM, Tempest_Art said: Maybe got the same problem using Devious Devices - Contraptions that have Will55. If I lock the npc in DD furniture that I can no longer access to NPC. Reveal hidden contents By the way, it would be cool if the NPCs couldn't escape from Zaz furniture(or did it if they were left alone for more than a week). This is logical, they have nothing to help them do it. But NPC can get out of the locked cage(or something else) in 1-2 day. In an ideal RPG world I would agree with you. But I have seen 100 submission, iron locked and tied down slaves levitating up stairs, through locked doors and sliding homewards on their knees and I am not sure that even that would stop them. Anyone would think that there was magic in Skyrim. : ) 2
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