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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted (edited)
2 hours ago, CliftonJD said:

pahe should come back out of beta again soon, check back for updates

Cool

 

2 hours ago, CliftonJD said:

also love the sexy armor variant, would you mind sharing it or where you got it

I don't know, I asked about this in the club chat. But I can say that it looks like the art of the person who drew Cardia Armor Art. I can also say that the style is similar to SunJeong's work.

 

These looks similar to art?

 

Edited by Tempest_Art
Posted
22 minutes ago, Nonseen said:

Communication error in it from my part i think. During the testing i used 3 slaves as combat slaves. I put this slaves multiple combat non restrained, combat ready state. so slave can fight and let many times do the fight aginst other bandits. and this combat has not incrased slaves combat traning only way i can incrase combat traning if i punish slave for not fighting.

 

the slave punish exploit is good for quick traning i think its okay not to fix it.

yes, i think by default the combat training for slaves who actually fight as they should only happens once per combat until they get trained enough thru punishment for not fighting. the exception to that rule is when the slave is wearing devious devices that were designed to prevent combat, like an armbinder, petsuit, or yoke. slaves wearing those devices should learn training from not fighting or from fighting and learn from fighting faster than slaves who aren't restricted from combat and also learn faster from punishments than slaves who aren't restricted from combat-i call it bonus for breaking thru their bindings to fight as they're told

48 minutes ago, Nonseen said:

First detection of bug 6 happened during testrun 3A

Log file from this run named: PAHE-804-Run 3A-Papyrus0.log

the log file contain no errors from pahe.

 

here is my record of the events:

 

Run 3A
reloded save after entering fellglow, moving slaves to sell places and tie them up.
after trying reanme first slave after saving
after clicking for start rename nothing happens, mcm menu canot be closed looks like evrything freezen
opening console and qqq to exit its works
logs show no erros.

 

Bug #6 renaming manualy slaves not possible
using mcm menu manualy trying rename slaves not possible and lock you inside the mcm menu.
only way is to force skyrim close, waited 4 minutes to anything happen... in later tests

since we don't know if the camp is fixed yet and your next test appears the camp is worse instead of better, does the renamer work outside the camp

1 hour ago, Nonseen said:

Run 3B
conformed working
-slave teleport to player (but generete errors in log)
-slave reset (but generete errors in log)

first cheked teleport and restart working then made a save.

selling slaves one by one this time, starting from slave 001 to slave 008
all slaves expect slave 1 has tied up before ordering to go inspection

teleporting slave to player then selling.
quick saving evry 2 sold saves

according to the log the cuffs were none objects now so it couldn't add the cuffs or check the cuffs of those slaves. the cuffs are zaz cuffs so if you're not getting errors about the cuffs outside the camp, its still more weirdness from the camp until we fix those arrays:

Spoiler

ERROR: Array index 14 is out of range (0-13)
stack:
    [PAHFellglowSlaveCampQuest (1B0057E9)].pahfellglowslavecampquest.GetFreeSlaver() - "PAHFellglowSlaveCampQuest.psc" Line ?
    [PAHFellglowSlaveCampQuest (1B0057E9)].pahfellglowslavecampquest.StartGuardSellRoomDoorScene() - "PAHFellglowSlaveCampQuest.psc" Line ?
    [PAHFellglowSlaveCampQuest (1B0057E9)].pahfellglowslavecampquest.SetSellStage() - "PAHFellglowSlaveCampQuest.psc" Line ?
    .PAHFSCTIF__03008370.Fragment_0() - "PAHFSCTIF__03008370.psc" Line ?

yep, that's the same array problem so i'll undo my changes to the camp again for next update and recheck the scripts next attempt at it

lol you keep getting errors at the camp totally unrelated to what you're doing, this time its an issue with slave stub playing idles:

i'll look into preventing that better for next update

yes, the error in 3d was the array error again (listed above in 3b)

ok, looking at the log of that now. tdf sees the slave as a none object so it can't set a tdf faction rank of the slave slut. nothing critical, but you'd need to contact somebody at tdf about cleaning it for none objects

ok i wouldn't normally ask you to test those functions, but having failed those tests at the bugged camp, now it needs retested away from the camp

okie, thank you

Posted
8 hours ago, CliftonJD said:

also love the sexy armor variant, would you mind sharing it or where you got it

7 hours ago, skyrimbelongstothenords69 said:

source for that art who/where? that is some good art

I do not know the author of this art, he came across to me in Discord on the NSFW Skyrim channel.

Posted (edited)
3 hours ago, Tempest_Art said:

Cool

 

I don't know, I asked about this in the club chat. But I can say that it looks like the art of the person who drew Cardia Armor Art. I can also say that the style is similar to SunJeong's work.

 

These looks similar to art?

 

ahh, thank you:)

Edited by CliftonJD
Posted
1 hour ago, Izolenta said:

I do not know the author of this art, he came across to me in Discord on the NSFW Skyrim channel.

ok, thank you

Posted
6 hours ago, CliftonJD said:

he originally requested it as a feature here same as you so i told him its not something i'm familiar with and where to make the changes if he wanted to try it. later he came back with his first version for uunp only so i had to go out my way to see if i could adapt it to other body types or add a feature that only works or fixes problems with unp. then he got mad i didn't credit him for the work, instead of reminding me or asking me to post his credit for it, he accused me of stealing it and started badmouthing me about it as if i thought it worked after i'd already admitted that i know nothing about those functions

 

yes, when he didn't want to come to a peaceful solution to it, i removed the piece of code i told him to use so it won't work anymore. if somebody else knows a better way to fix bodymorphs and would like to share it for us to use, then we can put that feature back in again

Ok thats fair enough sorry to hear that thank you

Posted
7 hours ago, CliftonJD said:

 

okay so probably fallowing functions need re test, using save before entering fellglow slave camp territory:

-teleport slave to me

-rename slaves

-tdf prositution, slaves as prositutes working

Posted
11 hours ago, CliftonJD said:

yes, the only outfit in pahe is the old naked outfit. by default, when that outfit was applied to the slave, it would apply to the actorbase and cause the naked bandit bug on any twins of those slave/s seen in the wild. that's why 8.x is about not applying the naked outfit to slaves except under conditions where the slave won't have any twins to bug or when you don't mind the naked bandit bug. "slaverun" mod is about the females of whiterun barred from wearing clothing and forced by law to be collared as slaves, those items are applied to the female npc's using outfit, likely a similar naked outfit as pahe uses but with devious devices added...causes permanent devices on both the slave and the actorbase

 

Yep, I learned that the hard way. I guess the only safe way to do something like this would be to use scripts, right? I think that's how Cursed Loot does it.

Posted (edited)
5 hours ago, skyrimbelongstothenords69 said:

Ok thats fair enough sorry to hear that thank you

 

Sorry to jump in but I'm out of the loop, what is the feature that you and the other guy wanted? I'm not asking about the drama but the actual function of the feature.

 

Edit: nvm I think I've found it https://www.loverslab.com/files/file/14857-cbbe-3bbb-bhunp-and-uunp-compatible-pahe-compat-patch-for-bodygenracemenu-morphs-works-on-sse/

Edited by AWHA2
Posted
4 minutes ago, Nonseen said:

 

in my testruns i used PAHE and pahe addons with HSH. the pahe lakeview addon added me a new rom in undergund level.

let say a room that ideal for slave storage/ make HSH home.

Yeah i also used the add-ons but i also have the mod "lakeview manor as it should be" installed
just to be safe is it ok to keep going or do i need to turn off the lakeview manor mods

Also i encountered a bug, since i didn't know you could rename the slave
my original 5 slave were named bandit, or necromancer
i want to renamed it from MCM and it just freeze my game

Posted

Planed testruns done, i put the spoiler the full report, then the important part separate. As usual log files can found end of the post.

Spoiler

Run 7
goal is check teleport slave, rename salve functions
to to this test i set logging level ini settings at the maximum.
preforming test using a slave that made before fellglow test run.

loaded game: 9 slaves with me inside embersahard mine. Call it later reference save.

 

test steps:
telport slave 1 to me
after telport complite quick save to make a mark in the log
telporting slave 2 to me
after that at least 2 time quick save, possible 3 time
then opening mcm menu geting ready to teleport slave 3, closing mcm menu.
saving game one time
wating at elast 15 sec before do anything
telpeort slave 3
quick save 4 time
noticing one salve try runaway...
quit

 

log analyzis not show any sign of error.
log saved as Run 7

 

Run 7A
loading save save as Run 7
this time tie up all slaves with rope
saveing game after all slaves tied up.
note: slave 9 the khajit tryed escape as i started talk to them about tie up.
funny incident :)
slave 1 telported to player
quick save
slave 2 teleported to player
slave 3 teleported to player
quicsave
quit

 

log saved as Run 7A
log analyzis not show any error

 

Conclusion:
inside embershard mine all teleport function work as intended

 

Run 7B

Load starting save file move outside embershard mine check how telport work
exit embersahrd mine
telport slave 1 to me
teleport slave 2 to me
teleport slave 3 to me
quit

 

log saved as Run 7B

 

Run 7C
load starting file, reset first 3 slave then quit

 

log saved as Run 7C

log error free, failed to reproduce any error message.

 

Conclusion:
Failed to reproduce teleport or restart slave error.inside or outside of embersahard mine during Run 7 series.

 

Run 8
goal is to try produce error with tdf prositutution using own slaves as prositute
using refernce save file: embersahard mine with slaves
this save used series of Run 7.
Slave 8 used as prositute

managed to ad prositution slave 2
tied up slave 2 before looking for work slave2

during the test first slave 8 has work
after sex i quick save
manged has work for slave 8
after that managed work for slave 2

to this point all cases i sed the prositutes "this is a good spot have fun"
this started the sex animation

2 more times started sex animation beatwen slaves

log saved as Run 8
log contains disered erros, but to mutch junk in it.
i reapet the experiment only using slave 8 as prositute and player

 

Run 8A
Changed loging settings inside ini, so no tons of junk in it.
Load reference save file
order salve 8 to work as prositute
quick save
sex with slave and managing slave 8 sex with another one
manage slave 8 has sex other slave
tie up a slave then aggre to sex with them.
first part i go away see what happen.
slave as expected fail to fallow me
i go back and sex with the tied up slave
quit

 

log saved as Run 8A
log contains errors about TDF

 

 

Conclusions:

Futhurer investigation about TDF errors planned, witout PAHE involvment.
i need make reference test data to see TDF on self contains errors or not.

 

Run 9

llaod reference save

wait finish load

try rename any slave

 

bug conformed, nothing happens. canot close mcm menu, console working

qqq in console to quit the game.

 

 

 

Conclusions:

Slave restart and teleport not produced any error inside or outside of embershard minne.

Possible Fellglow slave camp has effect pahe inner workings if i try to this inside or outside?

All Run 7 logs contain data about this.

 

Slaves as prostitutes produced error messages, possible TDF prositution has inner problems. Scudled TDF prositution test witout PAHE to get reference data.

Run 8 logs contain data about this tests.

 

Renaming error tested no error found in the logs, logs not uplodaed or saved.

 

Log Files:

Teleport and Restart logs

PAHE804-Run 7-Papyrus.0.log

PAHE804-Run 7A-Papyrus.0.log

PAHE804-Run 7B-Papyrus.0.log

PAHE804-Run 7C-Papyrus.0.log

TDF logs

PAHE804-Run 8-Papyrus.0.log

PAHE804-Run 8A-Papyrus.0.log

Posted (edited)

Time for an irrelevant post (WRT the above that is). : )

 

It would be nice to be able to say "well done!" or "thank you" to a slave for doing an excellent job at almost anything.

 

I enslaved a bandit , gave her the quick fix for >60 submission (spriggan swarm)  and on the way back I was surprised by by a whole pack of high level creatures (some kind of dragon spawn..name escapes me...they give dragon bone and scales))  and she picked up a sword and shield from their previous meal and covered my back. As my auto potion failed to kick in, she saved my char's life and while she is one mouthy bitch, whose face has been slapped some 20x already, I had no way of thanking her other than releasing her to her digital death, so I avoided that and will chain her up for a while then find a permanent job as a trainer, cook whatever. When I outfitted her with my usual slave gear( stockings, high heel boots and minimalist armour) she almost purred.

 

For initial slave clothing I use the Slave Outfit SE. No idea where I found that one. It does until they deserve better, like her.

Edited by Will55
Posted (edited)
On 11/2/2021 at 12:58 AM, AWHA2 said:

 

Yep, I learned that the hard way. I guess the only safe way to do something like this would be to use scripts, right? I think that's how Cursed Loot does it.

ya, you just need to decide what or when to trigger the items. like cursed loot has dialogs trigger random possibilitiies to add items or the random chance in the loot

On 11/2/2021 at 1:36 AM, CufiL said:

question

i want to use pahe with mod Lakeview manor as it should be
https://www.nexusmods.com/skyrimspecialedition/mods/17007

will it work fine or do i need to use original lakeview manor

should be fine to untick the lakeview manor addon included with pahe. if the manor as it should be modifies the dungeon, there may be some conflicts. no idea the result if you run both

On 11/2/2021 at 10:21 AM, CufiL said:

Yeah i also used the add-ons but i also have the mod "lakeview manor as it should be" installed
just to be safe is it ok to keep going or do i need to turn off the lakeview manor mods

Also i encountered a bug, since i didn't know you could rename the slave
my original 5 slave were named bandit, or necromancer
i want to renamed it from MCM and it just freeze my game

ok i'll have to take out the delay message from the renamer for next update then, starting get a few having problems with it now

On 11/2/2021 at 2:19 PM, Nonseen said:

not produced any error inside or outside of embershard minne.

On 11/2/2021 at 2:19 PM, Nonseen said:

tested no error found in the logs,

ok, thanks anyway

On 11/2/2021 at 2:19 PM, Nonseen said:

Slaves as prostitutes produced error messages, possible TDF prositution has inner problems. Scudled TDF prositution test witout PAHE to get reference data.

Spoiler

ERROR: Cannot set the faction rank with a None faction
stack:
    [ (FF000D7F)].Actor.SetFactionRank() - "<native>"

usually if it an issue with the slave, that would have said error setting faction rank of a none object. a none faction stack however would be problem identifying the faction or the faction property wasn't filled

Edited by CliftonJD
Posted
2 hours ago, CliftonJD said:
On 11/2/2021 at 8:19 PM, Nonseen said:

Slaves as prostitutes produced error messages, possible TDF prositution has inner problems. Scudled TDF prositution test witout PAHE to get reference data.

  Reveal hidden contents

ERROR: Cannot set the faction rank with a None faction
stack:
    [ (FF000D7F)].Actor.SetFactionRank() - "<native>"

usually if it an issue with the slave, that would have said error setting faction rank of a none object. a none faction stack however would be problem identifying the faction or the faction property wasn't filled

 

Some TDF testrun done, i can conform TDF has some error messages if i use fallowers to do TDF jobs.

 

Questions:

#1

You need any more specific testing done for PAHE? what and how i can help at the moment?

 

#2

I plan do a loong testrun/"normal like play" using PAHE and many PAHE addons as possible to do near full test. ( plus DOM and HSH and maybe other slaver mods... i will see)

 

At the moment i select what mods and addons need to installed.

i dont know my home is your home addon what doing with pahe? what is the effect?

 

i dont know DD addon with dwamer shout what do the slaves and how to optain i see in Blody slide files some crazy "machine like armor" thing. looks intresting.

 

i dont know immersive creature addon effect, but probably not my thing.

 

#3

i dont know how to word this...my english not great.

fellglow slave camp important to me becuse allow me using only pahe to sell slaves. i not like yagas becuse feels unatural.

my question is: it is possible create a addon that place somewhere in skyrim a npc that can be tlaked and buy slaves from player? nothing more just that and if this npc buy slave from player simply remove that slave from the game

Posted
2 hours ago, Nonseen said:

dont know my home is your home addon what doing with pahe? what is the effect?

my home is your home mod is a mod that allows setting a home for followers when dismissed, but it also gives the same dialog to slaves told to follow and that effects of using it on a slave can cause bugs including but not limited to name loss of the slave, so the addon for that is made to prevent having that dialog on slaves so its not accidentally used

2 hours ago, Nonseen said:

i dont know DD addon with dwamer shout what do the slaves and how to optain i see in Blody slide files some crazy "machine like armor" thing. looks intresting.

aside from ingrid wearing it in the alternate start scenario, its also craftable at the forge with the dwemer smithing perk. i gave it multiple recipes for either variant of the suit to suit what's easier for you to obtain since its sometimes easier to buy devious devices then it is to find some dwemer components and some people prefer to dig thru dwemer ruins to find the materials than to walk into a devious bondage shop

 

the dwemer slave suits provide the highest of the dd training effects into convenient (to the slaver) body suits for the slave to wear. pet suits restrict the pets to a crawl at first, making combat a bit difficult, but they get bonus training even when they don't fight as well as enhanced training during punishments, and higher training when they learn to fight past their restraints in battle. you may notice enhanced combat, pose, and sex training for combat pets that fight well in battle. the (non- pet variant of) slave suit doesn't force the slave into crawl but still fills their holes so its more about combat sex training. if a player slave were to wear the slave suit, would see enhanced combat skills in place of defense to allow it to be worn with cursed objects like as a protective suit. uncertain if the slaves are able to acquire the same combat effects from the suit as the player when its the player's slave wearing it

3 hours ago, Nonseen said:

dont know immersive creature addon effect, but probably not my thing.

immersive creatures adds more creature variants and creature hybrids to skyrim and the addon for it allows the additional falmer of that mod to be enslavable

3 hours ago, Nonseen said:

i dont know how to word this...my english not great.

fellglow slave camp important to me becuse allow me using only pahe to sell slaves. i not like yagas becuse feels unatural.

my question is: it is possible create a addon that place somewhere in skyrim a npc that can be tlaked and buy slaves from player? nothing more just that and if this npc buy slave from player simply remove that slave from the game

someday i'd like to have another slaver in skyrim to sell them to, but not too sure how i'd do it without getting bugs like the camp has. think i may look into resurrecting the dres slave trade if or when i get time for it

Posted
On 10/29/2021 at 11:25 AM, CliftonJD said:

from the zaz line of restraints look for "zbf cuffs iron black" or "zbf cuffs iron brown" to tie them with using the dialogs provided.

or if you wish to use collars instead, any of the devious devices collars prevent escape as if they were pah leash collars. devious devices blindfolds also prevent escape if you'd like to try those or devious hobble skirts, just not the relaxed variants

Thank you for the reply.

I have all of those in my inventories and when enslaved it is the zbf cuffs iron black that I use initially. Once I have them indoors they receive the rusty iron/iron neck, hands,  feet  restraints and once sexual training is started they receive the slave outfit.

I was just curious about how several slaves manacled on their knees could escape for a cellar with a locked door and slide around on their knees. One managed to reach the road from Lakeview cellar despite the door being locked as well. 

 

No biggie!

Just curiosity on my behalf.

 

As an "extra" I have an occupied  (by a non clone) "vacant"(no name) slave slot that I cannot remove or fill. as release, teleport both fail and yet his position is "0 ms" away.

Anything that I can do about this?

Again it is not biggie but as he is number 127 of 128 an open spot would be nice .

Oh well time to go do some selling. I gain the impression that the Stormcloaks are not exactly pro slavery. As my char is now in Riften with the delectable Annekke (so what if she has a daughter in her 20s?) and I guess that I will find out. As Drifa works now in the inn  fulltime I am sure her husband needs a ......... whatever.

Posted
18 minutes ago, Will55 said:

Thank you for the reply.

I have all of those in my inventories and when enslaved it is the zbf cuffs iron black that I use initially. Once I have them indoors they receive the rusty iron/iron neck, hands,  feet  restraints and once sexual training is started they receive the slave outfit.

I was just curious about how several slaves manacled on their knees could escape for a cellar with a locked door and slide around on their knees. One managed to reach the road from Lakeview cellar despite the door being locked as well. 

 

No biggie!

Just curiosity on my behalf.

 

As an "extra" I have an occupied  (by a non clone) "vacant"(no name) slave slot that I cannot remove or fill. as release, teleport both fail and yet his position is "0 ms" away.

Anything that I can do about this?

Again it is not biggie but as he is number 127 of 128 an open spot would be nice .

Oh well time to go do some selling. I gain the impression that the Stormcloaks are not exactly pro slavery. As my char is now in Riften with the delectable Annekke (so what if she has a daughter in her 20s?) and I guess that I will find out. As Drifa works now in the inn  fulltime I am sure her husband needs a ......... whatever.


Well you may enjoy Annekke's Amorous Adventures quest then depending on your proclivities lol

Oh and @CliftonJD thank you for creating and maintaining this mod. I'll be definitely using it, Home Sweet Home and And You Get A Slave in my next playthrough

Posted

@CliftonJD - or anyone else who knows

 

In SSE, I use this rather excellent female Ulfric replacer. 

 

https://www.nexusmods.com/skyrimspecialedition/mods/50568

 

In a previous game I was disappointed to find that I could not get Tullius to finish the Civil War - his speech to the troops etc - unless Ulfric was 'dead' dead

 

I now wonder if I maybe just sequenced the Ulfric enslavement events incorrectly.  I notice that if I enslave other PCs, they clone OK and then I will get inheritance letters relating to their death, see their bodies in The Halls of the Dead, and in the cases of Faendal and Camilla, they even get nice little tombstones in Riverwood

 

This does tend to imply that NPC enslavement = death of the original NPC

 

But is this always true, or are there any 'special cases', eg like Ulfric?

 

I'm about to start the Civil War again, and I'll possibly side with the Imperials if I can be sure that I can enslave Ulfric at the end

 

TIA for any advice forthcoming

 

And thanks again for such a fun mod ?

 

Posted
31 minutes ago, donkeywho said:

In SSE, I use this rather excellent female Ulfric replacer. 

 

Damn. Now there's an incentive to get involved in the Civil War.

Posted
45 minutes ago, DocClox said:

 

Damn. Now there's an incentive to get involved in the Civil War.

Exactly my thought, I could not care less before, but now… with the possible enslavement instead of killing.

Posted
51 minutes ago, TrollAutokill said:

Exactly my thought, I could not care less before, but now… with the possible enslavement instead of killing.

damn.. I mean i enslave most unique female enemys on my way.. but there are so few that i really might.. ?

Posted (edited)
On 11/6/2021 at 11:05 PM, DocClox said:

 

Damn. Now there's an incentive to get involved in the Civil War.

I have noticed some tasty women serving with the stormcloaks which added to my extreme dislike of Ulfric made my choice much easier.

My char is currently about to cleanse the skooma den  Craglane cave and as I have noticed a an attractive potential slave there I should be able to test if enslaving - death of the former NPC as to complete the quest all humans there must die.

 As the names change as well as the console code upon enslavement I would say that it is very likely to be the same thing as death.

Addendum: it was even when  enslaved, that the cave was shown as "cleared" and the quest completed. So, NPs there

 

addendum: one of the DB quests involves killing a bandit leader and the murdering the sole remaining daughter of a WindHelm family. I always almost baulked at this and this time I have made her  the resident hooker at the Gnisis corner club and when that quest occurs I will enslave her to see if that works as a death equal. If it does not, then I will reload and leave her and console Muiri's ring ,then enslave that nasty b*tch (Muiri).

 

I wonder if uniques do NOT change their console code upon enslavement as it would seem to damage their role within the game. Proteus allows duplication of NPCs and I was tempted to duplicate some NPCs and leave the copy behind and take the original but not certain that this will work with involved quests.

 

There is much irony in the risks with enslavement as shown by the Spanish in the Americas who had another advantage besides armour and weapons as both the Aztecs and the Incas (to a lesser degree I admit) tried to capture the whites alive rather than kill so as to be able to sacrifice them. Enslaving at any level increases the risk of char damage and at low levels and legendary it makes a vastly more interesting  game.

Edited by Will55

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