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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted
6 hours ago, CliftonJD said:

found some bugs here, see if you can duplicate it and send us a log of it:

i don't doubt he's found an issue, but the log will tell me what's going on and if its the arrays messing with us or something else

 

i done one test run using a save file from DOM main page. 

this test done fallowing:

Spoiler

Load save


Install SL Framework

Make sure PAHE installed, same MCM setting set up as last test


SAVE

SAVE


capture a slave


tie up

save


Reboot PAHE


save


kill slave

Reboot PAHE

quit 

 

log saved as Run3-PAHE ONLY

 

I done today some new testing today to confirm more bug exist or not.

 

Run 0 a mess becuse i forget regen fniss. this log contain canot divade zero bug.

Run 1 sama as run 1 this time fnis fixed, contain canot divade bug

Run 3 can be ignored, minior test to replicate the mcm bug.

Run 4 new MCM bug/bugs found/tiggered

 

All tuday logs named Pahe Restart Test - Run X

 

Full tuday report in details:

Spoiler

PAHE 8.0.2 Restart bug test report

This test requested by Cliffton

using extrame minimal mods this time
only pahe requiered mods in use.

 

in sort:

run 0 and 1 done similar way.
this runs goal to reproduce zero divade bug in pahe restart.

run 3 goal to repricate a mcm bug

run 4 doal to replicate mcm bug, succses


run 0 --BUG Detected
i forget update fnis so some fnis error in the log
SL framework disliked this mistake.

 

start game
coc riverwood
wait mods load up finish
install SL framework
after install done install pahe
set up mcm menu for pahe ( disable default outfit enabled, auto rename enabled)
[only clicked mcm menu, pahe, enable and enable]

SAVE

restart pahe

save
capture bandit outside embersahard mine
tie up bandit
kill bandit
restart PAHE

save

capture new bandit near the guardian stone bandit camp
tie up bandit
save
restart pahe
quit

 

 

Run 1: --BUG Detected
fnis fixed!

 

start game
coc riverwood
waiting for mods load

 

save

 

sl framework install
waited to finish sl install
pahe install start 
wait install complite

 

save
save
save

 

setup mcm menu same way as run 1

restart pahe

 

save
save
save

 

capture bandit near embersahard mine
tie up slave

 

save

 

restart pahe

 

save
save
save

 

kill slave
restart pahe

wait until finish then quit

 

 

run 3  -- seams usual errors
coc riverwood
install pahe using mcm menu 
this time before start restart click the side menuthen start the install

 

after ahe done installing quited to main menu

 

coc riverwood agin
install pahe agin
wait untill finish quit

 

run 4 --NEW bug/bugs detected
coc rvierwood
install SL framework

 

install pahe
this time evry time i used pahe mcm menu i clicked first the left side options
then changed settings.

 

tuched mcm settings( only pahe main start window):
auto rename toggle
racial auto rename toggle
dislabe naked outfit toggle
use aggresive animation toggle

 

quit

 

i found a mcm / pahe bug i dont know witch

look falowing 2 image, top center is the difference

Spoiler

ScreenShot0.png.dbad3e373be2cb11ad300a37dbc87cff.png

 

ScreenShot1.png.abeddc85201f4ca4659c2a4fb721d725.png

 

opening a mcm menu, load a default tab. but not load the tab name.

if i click the tab name the center writing cange the string that assignaed to the tab

 

run 3 i only tuched this parts and no other change done inside mcm menu. this not tiggered bugs inside PAHE.

 

Logs:

Run 3 -PAHE ONLY-Papyrus.0.log

This log created to conform or deny possiblity of the divade zero bug exist in pahe or not.

 

fallowing logs created today test:

RestartTest-Run 0-Papyrus.0.log

RestartTest-Run 1-Papyrus.0.log

RestartTest-Run 3- Papyrus.0.log

RestartTest-Run 4-Papyrus.0.log

 

i dont knwo this helps or not locate the bugs.

 

Side note:

i wish to add, last test run with DOM 2.0.3 contain no errors about pahe install or restart if i have 0 slave, killing a slave not tiggered error or errors in that testrun.

i think i need do more test with DOM 2.0.3 to see the fixes that put place effect other subsystems like realising slave or selling slave.

Posted
5 hours ago, TrollAutokill said:

Yes, I am sure. This log file is after starting another life as Riverwood inn patreon, saved. Then load, head out, capture Sigrid with paralyze spell (poor Sigrid, she was the first prey I saw) waited a bit (with a bit of whipping to keep her busy) restart pah from mcm menu. Of course this is done with PAHE alone (no DoM)

 

Two errors of interest are:

1) While accessing MCM for the first time after game start

 

[10/29/2021 - 11:09:07AM] ERROR: Cannot access an element of a None array
stack:
    [PAHConfig (20009157)].pah_mcm.OnPageReset() - "pah_mcm.psc" Line 132

ok, that's referring to this "    if page == pageNames[0]"

which refers to the options page in line 121 "    pageNames[0] = "pahe lives on 8.0.3 beta Options"

mcm pages count up from 0 so that would be why some mods put a logo page there

5 hours ago, TrollAutokill said:

2) After capturing Sigrid, waiting a bit and restarting PAH from MCM

 

[10/29/2021 - 11:55:26AM] ERROR: Cannot divide by zero
stack:
    [PAHBootStrap0_7_3 (0E00CF32)].pahbootstrapscript.RestartQuests() - "pahbootstrapscript.psc" Line 285

ahh i see there, now

    int steps = arrayLength / 4
    steps = PAH.getMin(steps, 6) as Int
    int percent = 100/steps

so if steps = (slave arraylength of 1) /4, you'd get .25 as int gets rounded down to the nearest whole number of 0 so int percent would = 100/0

so we change it to if arrayLength >= 4, int steps = arrayLength / 4, elseif arrayLength <= 3, steps = 1

6 hours ago, TrollAutokill said:

I implemented the changes in the post above and those errors disappear.

not quite understanding what changes you mention to fix the mcm bug, are you saying i could change it to

    if page == pageNames[0]

        menuinit()

        UpdateOptionsPage()

 

 

Posted
1 hour ago, Nonseen said:

 

i done one test run using a save file from DOM main page. 

this test done fallowing:

  Reveal hidden contents

Load save


Install SL Framework

Make sure PAHE installed, same MCM setting set up as last test


SAVE

SAVE


capture a slave


tie up

save


Reboot PAHE


save


kill slave

Reboot PAHE

quit 

 

log saved as Run3-PAHE ONLY

 

I done today some new testing today to confirm more bug exist or not.

 

Run 0 a mess becuse i forget regen fniss. this log contain canot divade zero bug.

Run 1 sama as run 1 this time fnis fixed, contain canot divade bug

Run 3 can be ignored, minior test to replicate the mcm bug.

Run 4 new MCM bug/bugs found/tiggered

 

All tuday logs named Pahe Restart Test - Run X

 

Full tuday report in details:

  Reveal hidden contents

PAHE 8.0.2 Restart bug test report

This test requested by Cliffton

using extrame minimal mods this time
only pahe requiered mods in use.

 

in sort:

run 0 and 1 done similar way.
this runs goal to reproduce zero divade bug in pahe restart.

run 3 goal to repricate a mcm bug

run 4 doal to replicate mcm bug, succses


run 0 --BUG Detected
i forget update fnis so some fnis error in the log
SL framework disliked this mistake.

 

start game
coc riverwood
wait mods load up finish
install SL framework
after install done install pahe
set up mcm menu for pahe ( disable default outfit enabled, auto rename enabled)
[only clicked mcm menu, pahe, enable and enable]

SAVE

restart pahe

save
capture bandit outside embersahard mine
tie up bandit
kill bandit
restart PAHE

save

capture new bandit near the guardian stone bandit camp
tie up bandit
save
restart pahe
quit

 

 

Run 1: --BUG Detected
fnis fixed!

 

start game
coc riverwood
waiting for mods load

 

save

 

sl framework install
waited to finish sl install
pahe install start 
wait install complite

 

save
save
save

 

setup mcm menu same way as run 1

restart pahe

 

save
save
save

 

capture bandit near embersahard mine
tie up slave

 

save

 

restart pahe

 

save
save
save

 

kill slave
restart pahe

wait until finish then quit

 

 

run 3  -- seams usual errors
coc riverwood
install pahe using mcm menu 
this time before start restart click the side menuthen start the install

 

after ahe done installing quited to main menu

 

coc riverwood agin
install pahe agin
wait untill finish quit

 

run 4 --NEW bug/bugs detected
coc rvierwood
install SL framework

 

install pahe
this time evry time i used pahe mcm menu i clicked first the left side options
then changed settings.

 

tuched mcm settings( only pahe main start window):
auto rename toggle
racial auto rename toggle
dislabe naked outfit toggle
use aggresive animation toggle

 

quit

 

i found a mcm / pahe bug i dont know witch

look falowing 2 image, top center is the difference

  Reveal hidden contents

ScreenShot0.png.dbad3e373be2cb11ad300a37dbc87cff.png

 

ScreenShot1.png.abeddc85201f4ca4659c2a4fb721d725.png

 

opening a mcm menu, load a default tab. but not load the tab name.

if i click the tab name the center writing cange the string that assignaed to the tab

 

run 3 i only tuched this parts and no other change done inside mcm menu. this not tiggered bugs inside PAHE.

 

Logs:

Run 3 -PAHE ONLY-Papyrus.0.log 29.6 kB · 0 downloads

This log created to conform or deny possiblity of the divade zero bug exist in pahe or not.

 

fallowing logs created today test:

RestartTest-Run 0-Papyrus.0.log 38.65 kB · 0 downloads

RestartTest-Run 1-Papyrus.0.log 21.6 kB · 0 downloads

RestartTest-Run 3- Papyrus.0.log 5.39 kB · 0 downloads

RestartTest-Run 4-Papyrus.0.log 4.37 kB · 0 downloads

 

i dont knwo this helps or not locate the bugs.

 

Side note:

i wish to add, last test run with DOM 2.0.3 contain no errors about pahe install or restart if i have 0 slave, killing a slave not tiggered error or errors in that testrun.

i think i need do more test with DOM 2.0.3 to see the fixes that put place effect other subsystems like realising slave or selling slave.

ok thanks

Posted
1 hour ago, CliftonJD said:

ok, that's referring to this "    if page == pageNames[0]"

which refers to the options page in line 121 "    pageNames[0] = "pahe lives on 8.0.3 beta Options"

mcm pages count up from 0 so that would be why some mods put a logo page there

ahh i see there, now

    int steps = arrayLength / 4
    steps = PAH.getMin(steps, 6) as Int
    int percent = 100/steps

so if steps = (slave arraylength of 1) /4, you'd get .25 as int gets rounded down to the nearest whole number of 0 so int percent would = 100/0

so we change it to if arrayLength >= 4, int steps = arrayLength / 4, elseif arrayLength <= 3, steps = 1

not quite understanding what changes you mention to fix the mcm bug, are you saying i could change it to

    if page == pageNames[0]

        menuinit()

        UpdateOptionsPage()

 

 

It seems the mcm error happens because pageNames was not initialised, so pageNames[0] can not be accessed. So more something like,

 

if pageNames.length == 0

  menuinit()

Posted
18 minutes ago, TrollAutokill said:

It seems the mcm error happens because pageNames was not initialised, so pageNames[0] can not be accessed. So more something like,

 

if pageNames.length == 0

  menuinit()

hmm, seems menuinit isn't accepted by the script "menuinit is not a function or does not exist"

 

Posted (edited)
33 minutes ago, CliftonJD said:

hmm, seems menuinit isn't accepted by the script "menuinit is not a function or does not exist"

 

It means I have a crappy memory. Here are the correct lines to be put at the beginning of OnPageReset() in pah_mcm.psc,

 

event OnPageReset(string page)

    if PageNames.length == 0
        OnConfigOpen()
        OnPageReset(page)
    endif

 

The rest is unchanged.

Edited by TrollAutokill
Posted
19 minutes ago, TrollAutokill said:

It means I have a crappy memory. Here are the correct lines to be put at the beginning of OnPageReset() in pah_mcm.psc,

 

event OnPageReset(string page)

    if PageNames.length == 0
        OnConfigOpen()
        OnPageReset(page)
    endif

 

The rest is unchanged.

ok, thanks. i'll put that in for next update

Posted (edited)
8 hours ago, TrollAutokill said:

It means I have a crappy memory. Here are the correct lines to be put at the beginning of OnPageReset() in pah_mcm.psc,


 

Spoiler

event OnPageReset(string page)

    if PageNames.length == 0
        OnConfigOpen()
        OnPageReset(page)
    endif

 

The rest is unchanged.

8.0.3 should cover the function errors you found for aygas until it get caught up and 8.0.4 should cover the bootstrap and mcm fixes

On 10/23/2021 at 11:58 AM, Nonseen said:

Normal-Run1B-Papyrus.0.log

Spoiler

ERROR: Cannot call EquipInventory() on a None object, aborting function call
stack:
    [PAHPersonalityNord (080261BB)].PAHPunishmentRapeScript.reEquip() - "PAHPunishmentRapeScript.psc" Line ?
    [PAHPersonalityNord (080261BB)].PAHPunishmentRapeScript.PostFornicate() - "PAHPunishmentRapeScript.psc" Line ?
[10/17/2021 - 01:18:33PM] ERROR: Cannot call EquipInventory() on a None object, aborting function call
stack:
    [PAHPersonalityEvenToned (0802C44D)].PAHPunishmentRapeScript.reEquip() - "PAHPunishmentRapeScript.psc" Line ?
    [PAHPersonalityEvenToned (0802C44D)].PAHPunishmentRapeScript.PostFornicate() - "PAHPunishmentRapeScript.psc" Line ?
[

8.0.3 should help with that log spam and might help with the slaves staying naked after sex--need confirmation on that

On 10/24/2021 at 8:26 AM, Nonseen said:
On 10/24/2021 at 8:26 AM, Nonseen said:

8.0.4 has some camp changes that might help with those errors, need confirmation, but hoping

 

 

update 8.0.3:

  • more bug fixes during training calculations
  • bug fixes for none object errors equipping after sex (mostly regarding male slaves)
  • better backwards compatibility with aygas
  • keyword fixes for a bit less restrictive slave suits(not the pet suits) so they still can't escape, but they can fight
  • new dialog to strip and redress added for fixing devious devices on slaves
  • more dialog fixes to quest npc's

update 8.0.4:

  • more dialogue fixes to quest npc's adds more cicero quest npc's
  • bootstrap fixes for low slave counts during reboot
  • mcm fix for loading events out of sequence
  • added slave suit effects of protection to devious dwarven suits of both types adding combat strengths and wizard bonuses for better dwarven devious slave soldiers
  • possible fixes to slave camp arrays
Edited by CliftonJD
Posted
4 hours ago, CliftonJD said:

8.0.3 should cover the function errors you found for aygas until it get caught up and 8.0.4 should cover the bootstrap and mcm fixes

  Reveal hidden contents

ERROR: Cannot call EquipInventory() on a None object, aborting function call
stack:
    [PAHPersonalityNord (080261BB)].PAHPunishmentRapeScript.reEquip() - "PAHPunishmentRapeScript.psc" Line ?
    [PAHPersonalityNord (080261BB)].PAHPunishmentRapeScript.PostFornicate() - "PAHPunishmentRapeScript.psc" Line ?
[10/17/2021 - 01:18:33PM] ERROR: Cannot call EquipInventory() on a None object, aborting function call
stack:
    [PAHPersonalityEvenToned (0802C44D)].PAHPunishmentRapeScript.reEquip() - "PAHPunishmentRapeScript.psc" Line ?
    [PAHPersonalityEvenToned (0802C44D)].PAHPunishmentRapeScript.PostFornicate() - "PAHPunishmentRapeScript.psc" Line ?
[

8.0.3 should help with that log spam and might help with the slaves staying naked after sex--need confirmation on that

8.0.4 has some camp changes that might help with those errors, need confirmation, but hoping

 

 

update 8.0.3:

  • more bug fixes during training calculations
  • bug fixes for none object errors equipping after sex (mostly regarding male slaves)
  • better backwards compatibility with aygas
  • keyword fixes for a bit less restrictive slave suits(not the pet suits) so they still can't escape, but they can fight
  • new dialog to strip and redress added for fixing devious devices on slaves
  • more dialog fixes to quest npc's

update 8.0.4:

  • more dialogue fixes to quest npc's adds more cicero quest npc's
  • bootstrap fixes for low slave counts during reboot
  • mcm fix for loading events out of sequence
  • added slave suit effects of protection to devious dwarven suits of both types adding combat strengths and wizard bonuses for better dwarven devious slave soldiers
  • possible fixes to slave camp arrays

 

Very quick and early report of my testing, sort version:

---------------------
Results and findings:
---------------------

File tests - Passed, known/expected error messages recived
Play test - Some fixes FAILED, some working

 

Run 0:
PAHE setup generated error messages
PAHE restart in Run 0B generated lot of error messages with 0 slave owened

 

Run 1:
owening one slave and restarting pahe not tigger the error cunamy.
Loading save game tigger errors if not owening any slaves
after killing slave and restarting pahe tigger lot of errors

 

Run 1B and 1C:
conformed killing slaves generate errors
owening slave as loading game not generate errors on load, but if i have no slaves errors generated
 

The full very early report that contains details of tests and load order/mods in use:

Spoiler


---------------------
Tool Tests:
---------------------
Goal is to make sure all file installed is okay and no any bug or problem that can be detected from external tools.

*********************
SSEDIT (using XEdit 4.0.3h, downloaded from offical discord):
*********************
paradise_halls.esm - passed; no errors
farengarstudis.esp - passed; 
paradise_hall_SLExtension.esp - FAIL - 141 Identical to master found! ; no error
paradise_halls_fellglow_slave_camp.esp - FAIL - 3 Identical to master found! 2 deleted references found ; no errors
Safe to ignoee known fals positive report!

Result:
Passed (mostly)
WARNING: Deleted the tested pahe files using original downloaded version for other tests!

---------------------
Test play
---------------------
Current test goals:
1-Conform PAHE reboot bug is fixed
2-Confrom Fellglow slave camp bugs fixed
3-Confrom killing slaves not tigger bug spam
4-Males item equip after sex are okay
5-Generaly check evrithing work as intended
6-Make base line test data for future DOM testing

 

*********************
Mods in use:
*********************
Using my "Normal" Test bead mods:

 

SKSE 2.0.19
USSEP
MFG fix
JContainers SSE
Adress libary
EZ2C dialoge menu
DisplayEnemyLevel
Fuz Roh Doh

 

Sky ui+fix SSE
Racemenu SSE - RACEMENUPLUGIN.ESP disabled
XP32 skeleton - ESP DISABLED! SOS compatility patch in use!
FNISH with spell and creature addon
Alternate start

 

CBBE - vanilla shape, no optional racemnu plugins
Femine Argonian Textures - CBBE
Femine Khajiit Textures - CBBE
High Poli Vanilla hair
SOS - SOS Skeleton not installed
CBPC-CBP

 

Sex Lab Framework beta 9
Zaz cbbe rev 2.0
SL Animation Loader plus some animation mod

 

PAHE 8.0.4
Disabled all addons that has missing master(s)

 

*********************
Testrun plan ( this part usualy fails to happen as planned XD )
*********************

Run 0 - start new game, set up mcm menus, install what needed.
Run 1 - spawn riverwood, patreon of inn, move emebrshard mine capture 1 bandit run pahe rebot test
Run 2 - go inside the embershard mine and do general testing ( slave traning, slave try escape, slave in combat )
Run 3 - go fellglow slave camp sell some slaves, check fixes working or not, restart pahe to make sure evrything okay
Run 4 - time to run sex tests ( and make pictures to share with others ), make use TDF prositution plugin so slave - slave sex happen
Run 5 - break test: capture all bandits: near guardian stone camp, bleack fall barow exterior and interior entry, withrun watch. Realise some slaves, kill slaves restart pahe
Run 6 - tool tests "farenger items" whip,leash collar, healing hand,flame,soultrap, leather cuffs, iron cuffs on slaves

 

*********************
The actual testruns:
*********************

Run 0
Goal: start new game, set up mcm menus, install what needed.

 

MCM Settings changes from the default:
PAHE
-auto rename toggle enabled, disable automatic outfit enabled
ZAZ:
-SL tap: Registered SL animations

SL Framework:
sex diary: set sexuality bisexual
aniamtion settings: disable start teleport disabled, never ask bead usage

SL Animation lodaer:
-register all animation

save and quit

 

Log saved as PAHE804-Run 0-Papyrus.0.log

 

Quick analyzis found error in log, this type of pahe start up error not observed in DOM 2.0.4 version:
10/30/2021 - 07:42:06AM] ====================PAHExtension: Checking for soft dependencies.====================
[10/30/2021 - 07:42:06AM] Dawnguard successfully loaded
[10/30/2021 - 07:42:06AM] Dragonborn successfully loaded
[10/30/2021 - 07:42:06AM] zbf NoSprint effect registered as leash collar effect
[10/30/2021 - 07:42:06AM] zbf SlowMove effect registered as leash collar effect
[10/30/2021 - 07:42:06AM] user has SexLabAroused loaded
[10/30/2021 - 07:42:06AM] ====================PAHExtension: End of soft dependencies.==========================
[10/30/2021 - 07:42:06AM] ERROR: Cannot cast from None to pahslave[]
stack:
    [PAH (0A01FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line 2873
    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line 1091
    [PAH (0A01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line 1072
    [PAH (0A01FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line 749
    [PAH (0A01FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line 680
    [PAH (0A01FAEF)].pahcore.OnBootstrap() - "PAHCore.psc" Line 694
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.SendBootstrapEvents() - "PAHBootstrapScript.psc" Line 566
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.Boot() - "PAHBootstrapScript.psc" Line 261
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.OnUpdate() - "PAHBootstrapScript.psc" Line 220
[10/30/2021 - 07:42:06AM] ERROR: Cannot cast from None to String[]
stack:
    [PAH (0A01FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line 2351
    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line 1092
    [PAH (0A01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line 1072
    [PAH (0A01FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line 749
    [PAH (0A01FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line 680
    [PAH (0A01FAEF)].pahcore.OnBootstrap() - "PAHCore.psc" Line 694
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.SendBootstrapEvents() - "PAHBootstrapScript.psc" Line 566
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.Boot() - "PAHBootstrapScript.psc" Line 261
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.OnUpdate() - "PAHBootstrapScript.psc" Line 220 

 

Run 0B:
Restarting test process. changed logging settings to more easy log reading.

As SL framework started to install PAHE install script kicked in and SL framework done same time installation as PAHE.
both finished near same time.
i go inside and changed some setting in pahe. then left the alternate start cell to riverwood, sleeping giant inn.
after cell change i initiated pahe restart see what happens.
droped a save and tryed break mcm menu disabling and enbling option witout selecting the first tab.

 

Results is:
tons of error message in pahe restart with 0 slave.
mcm manipulation not lead any error message by the way so looks like this fix working as intended.

 

Run 1 
spawn riverwood, patreon of inn, move emebrshard mine capture 1 bandit run pahe rebot test

Test done in play no error or anomaly detected!

log anylizis show multiple errors.
erros on game load
errors on pahe restart after killing slave

 

Run 1B
Goal check killing slave has tigger errors or not.

load game
kill captured save
quit

log analyzis show erors hapening but i canot say this is from killing or loading game

 

Run 1C
loag game
after load and script runed down
save
kill slave
wait at least 30 sec
quit

this run conform killing slaves tigger errors
loading pahe if i have slave no error on loading game

 

All log file:

PAHE804-Run 0B-Papyrus.0.log

PAHE804-Run 0-Papyrus.0.log

PAHE804-Run 0C-Papyrus.0.log

 

PAHE804-Run 1-Papyrus.0.log

PAHE804-Run 1B-Papyrus.0.log

PAHE804-Run 1C-Papyrus.0.log

 

Error messages from some logs:

 

after killing one slave

Spoiler

[10/30/2021 - 08:32:57AM] ERROR: Cannot cast from None to pahslave[]
stack:
    [PAH (0A01FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.RemoveSlave() - "PAHCore.psc" Line ?
    [alias Slave001 on quest PAH (0A01FAEF)].PAHActorAlias.OnDeath() - "PAHActorAlias.psc" Line ?
[10/30/2021 - 08:32:57AM] ERROR: Cannot cast from None to String[]
stack:
    [PAH (0A01FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.RemoveSlave() - "PAHCore.psc" Line ?
    [alias Slave001 on quest PAH (0A01FAEF)].PAHActorAlias.OnDeath() - "PAHActorAlias.psc" Line ?
[10/30/2021 - 08:32:57AM] ERROR: Cannot cast from None to pahslave[]
stack:
    [PAH (0A01FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.UpdateSlaveCount() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.RemoveSlave() - "PAHCore.psc" Line ?
    [alias Slave001 on quest PAH (0A01FAEF)].PAHActorAlias.OnDeath() - "PAHActorAlias.psc" Line ?
[10/30/2021 - 08:32:57AM] ERROR: Cannot cast from None to String[]
stack:
    [PAH (0A01FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.UpdateSlaveCount() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.RemoveSlave() - "PAHCore.psc" Line ?
    [alias Slave001 on quest PAH (0A01FAEF)].PAHActorAlias.OnDeath() - "PAHActorAlias.psc" Line ?

 

first sturt up errors:

Spoiler

[10/30/2021 - 07:42:06AM] ERROR: Cannot cast from None to pahslave[]
stack:
    [PAH (0A01FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line 2873
    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line 1091
    [PAH (0A01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line 1072
    [PAH (0A01FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line 749
    [PAH (0A01FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line 680
    [PAH (0A01FAEF)].pahcore.OnBootstrap() - "PAHCore.psc" Line 694
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.SendBootstrapEvents() - "PAHBootstrapScript.psc" Line 566
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.Boot() - "PAHBootstrapScript.psc" Line 261
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.OnUpdate() - "PAHBootstrapScript.psc" Line 220
[10/30/2021 - 07:42:06AM] ERROR: Cannot cast from None to String[]
stack:
    [PAH (0A01FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line 2351
    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line 1092
    [PAH (0A01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line 1072
    [PAH (0A01FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line 749
    [PAH (0A01FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line 680
    [PAH (0A01FAEF)].pahcore.OnBootstrap() - "PAHCore.psc" Line 694
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.SendBootstrapEvents() - "PAHBootstrapScript.psc" Line 566
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.Boot() - "PAHBootstrapScript.psc" Line 261
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.OnUpdate() - "PAHBootstrapScript.psc" Line 220 

 

load game errors if i not own a slave:

Spoiler

[10/30/2021 - 08:21:30AM] ERROR: Cannot cast from None to pahslave[]
stack:
    [PAH (0A01FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line ?
    [alias Player on quest PAH (0A01FAEF)].pahplayerscript.OnPlayerLoadGame() - "PAHPlayerScript.psc" Line ?
[10/30/2021 - 08:21:30AM] ERROR: Cannot cast from None to String[]
stack:
    [PAH (0A01FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line ?
    [alias Player on quest PAH (0A01FAEF)].pahplayerscript.OnPlayerLoadGame() - "PAHPlayerScript.psc" Line ? 

 

 

Error if i restart PAHE and NOT OWN a slave:

Spoiler

[10/30/2021 - 08:06:37AM] ERROR: Cannot cast from None to pahslave[]
stack:
    [PAH (0A01FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ?
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.RestartQuests() - "PAHBootstrapScript.psc" Line ?
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.Boot() - "PAHBootstrapScript.psc" Line ?
    [PAHConfig (19009157)].pah_mcm.OnOptionSelect() - "PAH_MCM.psc" Line ?
    [PAHConfig (19009157)].pah_mcm.SelectOption() - "SKI_ConfigBase.psc" Line ?
    [SKI_ConfigManagerInstance (0B000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line ?
[10/30/2021 - 08:06:37AM] ERROR: Cannot cast from None to String[]
stack:
    [PAH (0A01FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ?
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.RestartQuests() - "PAHBootstrapScript.psc" Line ?
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.Boot() - "PAHBootstrapScript.psc" Line ?
    [PAHConfig (19009157)].pah_mcm.OnOptionSelect() - "PAH_MCM.psc" Line ?
    [PAHConfig (19009157)].pah_mcm.SelectOption() - "SKI_ConfigBase.psc" Line ?
    [SKI_ConfigManagerInstance (0B000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line ?
[10/30/2021 - 08:06:38AM] ERROR: Cannot cast from None to String[]
stack:
    [PAH (0A01FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line ?
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.RestartQuests() - "PAHBootstrapScript.psc" Line ?
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.Boot() - "PAHBootstrapScript.psc" Line ?
    [PAHConfig (19009157)].pah_mcm.OnOptionSelect() - "PAH_MCM.psc" Line ?
    [PAHConfig (19009157)].pah_mcm.SelectOption() - "SKI_ConfigBase.psc" Line ?
    [SKI_ConfigManagerInstance (0B000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line ?
[10/30/2021 - 08:06:38AM] ERROR: Cannot cast from None to pahslave[]
stack:
    [PAH (0A01FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ?
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.RestartQuests() - "PAHBootstrapScript.psc" Line ?
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.Boot() - "PAHBootstrapScript.psc" Line ?
    [PAHConfig (19009157)].pah_mcm.OnOptionSelect() - "PAH_MCM.psc" Line ?
    [PAHConfig (19009157)].pah_mcm.SelectOption() - "SKI_ConfigBase.psc" Line ?
    [SKI_ConfigManagerInstance (0B000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line ?
[10/30/2021 - 08:06:38AM] ERROR: Cannot cast from None to String[]
stack:
    [PAH (0A01FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ?
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.RestartQuests() - "PAHBootstrapScript.psc" Line ?
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.Boot() - "PAHBootstrapScript.psc" Line ?
    [PAHConfig (19009157)].pah_mcm.OnOptionSelect() - "PAH_MCM.psc" Line ?
    [PAHConfig (19009157)].pah_mcm.SelectOption() - "SKI_ConfigBase.psc" Line ?
    [SKI_ConfigManagerInstance (0B000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line ?
[10/30/2021 - 08:06:45AM] ERROR: Cannot cast from None to pahslave[]
stack:
    [PAH (0A01FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.UpdateSlaveCount() - "PAHCore.psc" Line ?
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.RestartQuests() - "PAHBootstrapScript.psc" Line ?
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.Boot() - "PAHBootstrapScript.psc" Line ?
    [PAHConfig (19009157)].pah_mcm.OnOptionSelect() - "PAH_MCM.psc" Line ?
    [PAHConfig (19009157)].pah_mcm.SelectOption() - "SKI_ConfigBase.psc" Line ?
    [SKI_ConfigManagerInstance (0B000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line ?
[10/30/2021 - 08:06:45AM] ERROR: Cannot cast from None to String[]
stack:
    [PAH (0A01FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.UpdateSlaveCount() - "PAHCore.psc" Line ?
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.RestartQuests() - "PAHBootstrapScript.psc" Line ?
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.Boot() - "PAHBootstrapScript.psc" Line ?
    [PAHConfig (19009157)].pah_mcm.OnOptionSelect() - "PAH_MCM.psc" Line ?
    [PAHConfig (19009157)].pah_mcm.SelectOption() - "SKI_ConfigBase.psc" Line ?
    [SKI_ConfigManagerInstance (0B000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line ?
[10/30/2021 - 08:06:47AM] ERROR: Cannot cast from None to pahslave[]
stack:
    [PAH (0A01FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.OnBootstrap() - "PAHCore.psc" Line ?
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.SendBootstrapEvents() - "PAHBootstrapScript.psc" Line ?
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.Boot() - "PAHBootstrapScript.psc" Line ?
    [PAHConfig (19009157)].pah_mcm.OnOptionSelect() - "PAH_MCM.psc" Line ?
    [PAHConfig (19009157)].pah_mcm.SelectOption() - "SKI_ConfigBase.psc" Line ?
    [SKI_ConfigManagerInstance (0B000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line ?
[10/30/2021 - 08:06:47AM] ERROR: Cannot cast from None to String[]
stack:
    [PAH (0A01FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line ?
    [PAH (0A01FAEF)].pahcore.OnBootstrap() - "PAHCore.psc" Line ?
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.SendBootstrapEvents() - "PAHBootstrapScript.psc" Line ?
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.Boot() - "PAHBootstrapScript.psc" Line ?
    [PAHConfig (19009157)].pah_mcm.OnOptionSelect() - "PAH_MCM.psc" Line ?
    [PAHConfig (19009157)].pah_mcm.SelectOption() - "SKI_ConfigBase.psc" Line ?
    [SKI_ConfigManagerInstance (0B000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line ? 

 

i plan continue testing and search for non fixed errors or goingto conform things that fixed and working. :)

Posted (edited)

I fiished my first big testing in PAHE 8.0.4 version with many addons enabled.

 

this is a very sort report of my findings, ithink not okay put here the insane long report. Full report with tons of details can be found in my blog.

 

here is the sort report about found issues that not yet reported by me:


bug #1:
slave 1 tied up after capture then after moving inside embershard mine
i ordered strip now, then put back clothes
this time slave put back a rope
i removed the rope from slave inventory and slave hands reamin tied up
i ordered them remove clothes slave hands remain tied up
managed "unbug" the slave tie up agin and then using dialoge menu to remove restrain
after that strip now-put clothes back not made slave get bugged agin

after this bug i stoped run 2 and checked the logs:
this one found:
[10/30/2021 - 01:03:28PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ?
    [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[10/30/2021 - 01:03:34PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ?
    [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[10/30/2021 - 01:06:16PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ?
    [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ? 

 

bug #2 / possible bug
naked slave if get restrained using punishment menu put clothes on first then the restrain

 

bug #3 /possible bug
one of my slave fall into the water during the capture process.
then slave started run around like headless chiken.
after i forced talk to normal after capture dialoge played out.
so its possible that slave tried go back original point where falled to water

 

bug #4
Combat traning seems not working 
i ordered 2 of my captured slave fight for me.
combat slave 1 (CS 1) even one of them forced to fight aginst a enemy.
i tied up CS 2 for reference. before CS2 part some fights.
both CS 1 and 2 ended up being own only 1 combat traning point.
after the combat where CS1 forced tofight aginst a bandit i have option punish CS1
for not fighting this give big traning boost and CS1 get 30 combat traning after 2 punishment.

From my point of view looks like combat traning not happen during combat or work very different way as erlier version.
i plan to do more testing about this latter runs

 

Bug #5 non naked slave sex:
nistated sex with a male as a female dragonborn, slave not get naked but animation played.
possible animation bug? no error in logs.

 

Bug #6 renaming manualy slaves not possible
using mcm menu manualy trying rename slaves not possible and lock you inside the mcm menu.
only way is to force skyrim close, waited 4 minutes to anything happen... in later tests

 

Bug #7 fellglow slave camp not working
it is possible more than one bug hiding here. selling slaves possible but generate tons of error messages.
selling diferent slaves effect the message i got, mroe error if i sell slave 1 instead slave 9

 

Bug #8
tdf prositute slaves during sex/after sex i not sure generate error messeages
reason unknown at the moment maybe TDF side of error not pahe?
probably need more testing from my side to see TDF bugged or not.

 

bug #9
Slaves reclothing
After fast travel all slaves that ordered get naked after fast traver vearing clothing
this is normal clothing
some sort of auto re eqip thing working behind the sceans i think


bug #10
some male slaves fail to put back clothing this may sidefect of SOS installed
if a slave with this bug get restrained slave vear a under wear clothing from sos ( my english skill lucking i not know name of this item)
known bug seen many times.

 

 

Here is the list i found working, or mostly working


Can capture slaves using damage hp below 50%

can capture sleeping peapole

 

can kill slaves - but this generate error if only one slave owened!
can let slaves escape

 

conformed working mcm menu functions
-slave teleport to player (but generete errors in log)
-slave reset (but generete errors in log)

 

on slaves:
-pain punishment and effect on slaves
--flames work on slave
--wepons work on slave


-fear can be trained
-anger can be trained
-combat can be trained but somewhat buggy
-sex can be trained
-submission can be trained
-pose traning can be done
-respect can be trained

-restraning slave possible and looks like working, but has a minior bug here
--tied up slaves get pose traning

-in ok slave menu:
--slave can ordered fight for the player, and fight for the player
--"i going to fuck you" submenu seems work well
--"from now on you need talk as slave do" submenu work
--realsing slave is working

 

PAHE tools, and spell effects on slaves
iron collar
whip
iron cuffs seems working
leather cuffs seams working, not yet fully tested

healing hands no punishment tigger effect
soultrap has punishment effect

 

The LOGS:

PAHE804-Run 2B-Papyrus.0.log

PAHE804-Run 2C-Papyrus.0.log

PAHE804-Run 2-Papyrus.0.log

PAHE804-Run 3A-Papyrus.0.log

PAHE804-Run 3B-Papyrus.0.log

PAHE804-Run 3C-Papyrus.0.log

PAHE804-Run 3D-Papyrus.0.log

PAHE804-Run 3-Papyrus.0.log

PAHE804-Run 5A-Papyrus.0.log

PAHE804-Run 5-Papyrus.0.log

 

Edited by Nonseen
forget upload the log files...
Posted

Feature request: can we get a feature that adds random Devious Devices to slaves? Similar to how Cursed Loot adds devices to player and followers, but for PAHE slaves.

 

It could be triggered by something simple, like telling a slave "let's get some devices for you".

Posted
7 hours ago, AWHA2 said:

Feature request: can we get a feature that adds random Devious Devices to slaves? Similar to how Cursed Loot adds devices to player and followers, but for PAHE slaves.

 

It could be triggered by something simple, like telling a slave "let's get some devices for you".

And make it require DD ?

Please don't ...  Just give them the devices the old fashioned way. They are already recognized by Pahe.

Posted
30 minutes ago, Gukahn said:

And make it require DD ?

Please don't ...  Just give them the devices the old fashioned way. They are already recognized by Pahe.

I never said that. No idea where you got that assumption from.

 

There are ways to add soft dependencies. If you don't like it no one will force you to use it.

Posted (edited)

I thought I had fixed this by uninstalling RDO but, I am still having the problem where I cant talk to slaves of certain voice types, and I do not have RDO installed or (to my knowledge) any mods that would effect dialogue. I am now running PAHE 8.0.4 but this error has also was present in 7.5.8 and 7.4.9 on my old saves.

 

Gonna quote relevant parts of my initial bug report here to avoid typing them again
 

Quote

 


When i enslave some people with voice other than femaleventoned they do not respond, as in i cannot speak with them at all. when i press E on them nothing happens.

 

This is particularly noticeable with khajit as 100% of them have different voice than eventoned although it happens with nords as well and probably some others, i havent tested every race or anything

 

Solutions i tried:

 

I tried using the mod Proteus to change the voice type to FemaleEvenToned - the voice type is showing as having changed in the PAHE MCM menu so i know the voice change is registering but i still cannot interact with them.

 

I tried resetting the slave in MCM menu

 

I tried recloning the slave in MCM menu

 

reset and reclone dont seem to do anything at all to fix the problem, although i can tell they are recloning or resetting because of the text prompts etc

 

 


I have started a new game to ensure there are no scripts or data left over from RDO so I know it is not that.

More importantly I have narrowed down the problem I think. It mostly effects generic leveled list NPCs - I have used it on named NPCs and it has worked fine. I have noticed that the problems always come from NPCs who are generic bandits and when i click on them with More Informative Console, they do not have a Display Name before enslaving - as in under the "Name" field there is nothing whatsoever when I click on them in console upper left corner (using More Informative Console) - However when i actually put my cursor over them while not in console, their name is always "bandit" (undercase). These NPCs are all bandits from Requiem btw. But anyways, I tried to rename the troublesome slaves through MCM thinking I could talk to them, but when I click "Rename" the MCM screen hangs infinitely and i have to load a save through console or quit the game to get it to stop.

So to reiterate this problem is effecting

 

  • non-FemaleEvenToned voice types
  • with no Display Name

This is probably a weird edge case that effects only me but it has been bugging me how persistent it is. What should I do?

edit: ok so it seems the rename menu is broken on a FemaleNord generic bandit (with no display name) and a named non-generic FemaleYoungEager (who did have a display name) - i can talk to both and interact with both but when i click rename i am stuck there and cannot click any other buttons, nothing happens and i have to load a save or quit to get out. wasn't having this problem in 7.4.x and 7.5.x

Edited by dustbeetwelve
Posted

 

 

6 hours ago, dustbeetwelve said:

they do not have a Display Name before enslaving - as in under the "Name" field there is nothing whatsoever when I click on them in console upper left corner (using More Informative Console) - However when i actually put my cursor over them while not in console

good that you narrowed it down to those npc's, if they have no name in console we can't fix them. in vanilla skyrim those npc's are reserved for base npc's, not designed to be spawned in world. usually if you have no name npc's in game, it means you have 1 mod thats set to alter leveled lists and spawn the base npc as a newer npc, but another mod resets those values to default scrapping the name with no effect on the npc being spawned so it ends up a no name npc...usually, ( can't say for certain that's every case)

6 hours ago, dustbeetwelve said:

So to reiterate this problem is effecting

 

  • non-FemaleEvenToned voice types
  • with no Display Name
  • in the past a voice type issue of nord would be a problem with the original framework incompleted. young and eager was my own addition to the framework, you couldn't mess up unless you're mixing current pahe with really old pahe
  • we spoke above of the npc had no display name, but this seems as if the problem is ignored or non-existent for even-toned voices
  • to have it so exclusive to only those 2 types is what gets even more confusing, 1 problem or the other i could see, but to be specific to both...
7 hours ago, dustbeetwelve said:

ok so it seems the rename menu is broken on a FemaleNord generic bandit (with no display name) and a named non-generic FemaleYoungEager (who did have a display name) - i can talk to both and interact with both but when i click rename i am stuck there and cannot click any other buttons, nothing happens and i have to load a save or quit to get out.

your problem gets more interesting as we go on, in that its good to see now that nord and young eager voices are now functional in the generic sense yet still broken to the renamer

7 hours ago, dustbeetwelve said:

wasn't having this problem in 7.4.x and 7.5.x

renamer hasn't been changed at all since those versions so that wouldn't be effecting the issue, but leveled lists could be effected if you were previously using the leveled actorbase toggle

 

my best suggestion is to first find what's altering your leveled lists in a conflicting manner to spawn a nameless npc first, then if you still have problems with the renamer, we can check the logs

Posted
On 10/30/2021 at 12:03 AM, skyrimbelongstothenords69 said:

Hi will body morphs ever be fixed?

racemenu morphs will take more cooperation from the author of its fixes, if he or she wants drama from it we have no part in it here

On 10/30/2021 at 10:06 PM, AWHA2 said:

Feature request: can we get a feature that adds random Devious Devices to slaves? Similar to how Cursed Loot adds devices to player and followers, but for PAHE slaves.

 

It could be triggered by something simple, like telling a slave "let's get some devices for you".

here its more about what the devices mean to the slaves than how to obtain them, but i might still add a merchant for them sometime in the future

Posted
On 10/30/2021 at 1:50 AM, Nonseen said:

conformed killing slaves generate errors

its that you're killing the only slave, the system still can't recount when it has none to count, same bug as loading a save that has no slaves

On 10/30/2021 at 10:36 AM, Nonseen said:

[10/30/2021 - 01:03:28PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ?
    [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[10/30/2021 - 01:03:34PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ?
    [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[10/30/2021 - 01:06:16PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ?
    [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ? 

 

yes its a known zaz bug that crops up once in while on slaves that the slave is sometimes detected as a none object by zaz scripts and yes the ropes you used were zaz so that makes sense they were bugged with that error. the none objects errors after sex i was able to clear up cuz they're pah scripts, not sl or zaz so i can write the script to ignore slaves detected as none.

if zaz were still around, i'd say it needs reported there to have them fix it. not sure who runs it now, i think tara runs the main framework, but i think pfiffy runs the sse conversions so a fix might be somewhat a joint effort between them

On 10/30/2021 at 10:36 AM, Nonseen said:

bug #2 / possible bug
naked slave if get restrained using punishment menu put clothes on first then the restrain

that's another side-effect of not assigning an outfit until we found a new way of keeping the slaves naked, they will equip their original outfit when given restraints or other wearables

On 10/30/2021 at 10:36 AM, Nonseen said:

From my point of view looks like combat traning not happen during combat or work very different way as erlier version.
i plan to do more testing about this latter runs

combat training of slaves that never actually fought, most typically found in restrained slaves, was always a bug/exploit. i used the bug enough that i wasn't going to look into fixing it and others were enjoying it as well, but yes it was inadvertently fixed in 8.0.2 when i fixed the training calculations:

Quote

update 8.0.2:

  • fixes a bug reading slaves tied faction as none when calling idles
  • fixes a bug calculating combat training
  • added feature, devious plugs or dwarven suits now provide sex training during combat for combat slaves
  • fixes an outfit bug if the disable outfit toggle is used during transfer to hsh or aygas

those calculations were designed as part of the devious combat training, but they were written wrong to the script so the training didn't always happen with the devious devices as intended but instead gave free combat training either for no reason or for being tied with zaz cuffs

On 10/30/2021 at 10:36 AM, Nonseen said:

Bug #5 non naked slave sex:
nistated sex with a male as a female dragonborn, slave not get naked but animation played.
possible animation bug? no error in logs.

that i think might be linked to the errors that we were getting in the logs about equipping to a none object, but this update cleared the errors about the none objects. while we don't know why the slaves are so often detected as none objects or how to fix it if it can be fixed, we can at least tell the script to ignore the none object.

i find it odd that the strip and get dressed dialogues can work as intended, but yet the sex script can't work as efficiently even when using the same strip and redress functions as the independent dialogues....not sure what's going on with that yet

On 10/30/2021 at 10:36 AM, Nonseen said:

Bug #6 renaming manualy slaves not possible
using mcm menu manualy trying rename slaves not possible and lock you inside the mcm menu.
only way is to force skyrim close, waited 4 minutes to anything happen... in later tests

which log is that in, with 2 of you suddenly getting problems with the renamer i might need to take the delay message back out if we can't find something useful in the logs

On 10/30/2021 at 10:36 AM, Nonseen said:

Bug #7 fellglow slave camp not working
it is possible more than one bug hiding here. selling slaves possible but generate tons of error messages.
selling diferent slaves effect the message i got, mroe error if i sell slave 1 instead slave 9

which log is that in, might need to return the camp how it was, possible the "fix" only made things worse

On 10/30/2021 at 10:36 AM, Nonseen said:

Bug #8
tdf prositute slaves during sex/after sex i not sure generate error messeages
reason unknown at the moment maybe TDF side of error not pahe?
probably need more testing from my side to see TDF bugged or not.

  • was it after leaving the slave camp or did you save/quit after the camp and still find the bug on slut slaves
  • was it the same slave that earlier had issues when tied
On 10/30/2021 at 10:36 AM, Nonseen said:

bug #9
Slaves reclothing
After fast travel all slaves that ordered get naked after fast traver vearing clothing
this is normal clothing
some sort of auto re eqip thing working behind the sceans i think

another unfortunate side-effect of retaining the original outfit on the slave until we find a new way to force them to stay naked when told, they will randomly choose to re-equip their outfit during load screens. thinking in a future update i might use the naked faction to strip slaves who have re-equipped their clothing or armor outfit/s, but i'll need to determine when in the script to force strip them without running cloak scripts to look for worn items so i'm not adding script lag. ideally i would like to run the check for worn items after the load screen completes to avoid infinite load screen bugs, but i don't know yet how to detect when that's happened

On 10/30/2021 at 10:36 AM, Nonseen said:

this is normal clothing

clothing versus armor can often mean the npc had a sleeping outfit using normal clothes

On 10/30/2021 at 10:36 AM, Nonseen said:

conformed working mcm menu functions
-slave teleport to player (but generete errors in log)
-slave reset (but generete errors in log)

  • which log is it
  • it the same slave that earlier gave a zaz error when tied
  • or is it the slave that had errors in tdf

 

Posted
2 hours ago, CliftonJD said:

here its more about what the devices mean to the slaves than how to obtain them, but i might still add a merchant for them sometime in the future

 

Thanks for considering. I got tired of manually equipping devices on them and tried to make my own patch by editing the default outfit for PAHE slaves, but that led to other problems.

Posted

russian translation here:

no objections, i encourage any translations, just a touch annoyed the site won't allow me to download it or reply to it...not really your fault there either, more a note to any admins watching

also love the sexy armor variant, would you mind sharing it or where you got it

pahe should come back out of beta again soon, check back for updates

Posted
14 minutes ago, AWHA2 said:

tried to make my own patch by editing the default outfit for PAHE slaves, but that led to other problems.

yes, the only outfit in pahe is the old naked outfit. by default, when that outfit was applied to the slave, it would apply to the actorbase and cause the naked bandit bug on any twins of those slave/s seen in the wild. that's why 8.x is about not applying the naked outfit to slaves except under conditions where the slave won't have any twins to bug or when you don't mind the naked bandit bug. "slaverun" mod is about the females of whiterun barred from wearing clothing and forced by law to be collared as slaves, those items are applied to the female npc's using outfit, likely a similar naked outfit as pahe uses but with devious devices added...causes permanent devices on both the slave and the actorbase

Posted
2 hours ago, CliftonJD said:

racemenu morphs will take more cooperation from the author of its fixes, if he or she wants drama from it we have no part in it here

here its more about what the devices mean to the slaves than how to obtain them, but i might still add a merchant for them sometime in the future

thanks I tried there fix it doesnt even work or is even setup to install like a proper mod, its instructions are unclear and its really hard to find on LL I only come across it as I was searching for a fix but im pretty sure it either never worked or is outdated, it would be great if it were fixed as there are alot of bodymorph mods these days such as OBody highly recommended, I don't know about all the drama that is a real shame, im just a gamer who wants this feature.

Posted
25 minutes ago, CliftonJD said:

russian translation here:

no objections, i encourage any translations, just a touch annoyed the site won't allow me to download it or reply to it...not really your fault there either, more a note to any admins watching

also love the sexy armor variant, would you mind sharing it or where you got it

pahe should come back out of beta again soon, check back for updates

source for that art who/where? that is some good art

Posted
41 minutes ago, CliftonJD said:
On 10/30/2021 at 5:36 PM, Nonseen said:

From my point of view looks like combat traning not happen during combat or work very different way as erlier version.
i plan to do more testing about this latter runs

combat training of slaves that never actually fought, most typically found in restrained slaves, was always a bug/exploit. i used the bug enough that i wasn't going to look into fixing it and others were enjoying it as well, but yes it was inadvertently fixed in 8.0.2 when i fixed the training calculations:

Quote

update 8.0.2:

  • fixes a bug reading slaves tied faction as none when calling idles
  • fixes a bug calculating combat training
  • added feature, devious plugs or dwarven suits now provide sex training during combat for combat slaves
  • fixes an outfit bug if the disable outfit toggle is used during transfer to hsh or aygas

those calculations were designed as part of the devious combat training, but they were written wrong to the script so the training didn't always happen with the devious devices as intended but instead gave free combat training either for no reason or for being tied with zaz cuffs

 

Communication error in it from my part i think. During the testing i used 3 slaves as combat slaves. I put this slaves multiple combat non restrained, combat ready state. so slave can fight and let many times do the fight aginst other bandits. and this combat has not incrased slaves combat traning only way i can incrase combat traning if i punish slave for not fighting.

 

the slave punish exploit is good for quick traning i think its okay not to fix it. :)

 

46 minutes ago, CliftonJD said:
On 10/30/2021 at 5:36 PM, Nonseen said:

Bug #6 renaming manualy slaves not possible
using mcm menu manualy trying rename slaves not possible and lock you inside the mcm menu.
only way is to force skyrim close, waited 4 minutes to anything happen... in later tests

which log is that in, with 2 of you suddenly getting problems with the renamer i might need to take the delay message back out if we can't find something useful in the logs

 

First detection of bug 6 happened during testrun 3A

Log file from this run named: PAHE-804-Run 3A-Papyrus0.log

the log file contain no errors from pahe.

 

here is my record of the events:

 

Run 3A
reloded save after entering fellglow, moving slaves to sell places and tie them up.
after trying reanme first slave after saving
after clicking for start rename nothing happens, mcm menu canot be closed looks like evrything freezen
opening console and qqq to exit its works
logs show no erros.

 

Bug #6 renaming manualy slaves not possible
using mcm menu manualy trying rename slaves not possible and lock you inside the mcm menu.
only way is to force skyrim close, waited 4 minutes to anything happen... in later tests
 

 

51 minutes ago, CliftonJD said:
On 10/30/2021 at 5:36 PM, Nonseen said:

Bug #7 fellglow slave camp not working
it is possible more than one bug hiding here. selling slaves possible but generate tons of error messages.
selling diferent slaves effect the message i got, mroe error if i sell slave 1 instead slave 9

which log is that in, might need to return the camp how it was, possible the "fix" only made things worse

 

About bug fallowing run logs contain errors:

Run 3

Run 3B

Run 3C

Run 3D 

 

here is my records about fellglow bugs, and how i done the testing may help you:

Spoiler

Run 3
go fellglow slave camp sell some slaves, check fixes working or not, restart pahe to make sure evrything okay

conformed:
can enslave sleepin peapole

slaves can used as prositute thanx to TDF aggresive prositution

looks like fellglow slave camp work as intended at least from playing view.

cheking logs found lot of error messages, i dont remember how but i tiggered lot of errors.

 

Run 3A
reloded save after entering fellglow, moving slaves to sell places and tie them up.
after trying reanme first slave after saving
after clicking for start rename nothing happens, mcm menu canot be closed looks like evrything freezen
opening console and qqq to exit its works
logs show no erros.

Bug #6 renaming manualy slaves not possible
using mcm menu manualy trying rename slaves not possible and lock you inside the mcm menu.
only way is to force skyrim close, waited 4 minutes to anything happen... in later tests

 

Run 3B
conformed working
-slave teleport to player (but generete errors in log)
-slave reset (but generete errors in log)

first cheked teleport and restart working then made a save.

selling slaves one by one this time, starting from slave 001 to slave 008
all slaves expect slave 1 has tied up before ordering to go inspection

teleporting slave to player then selling.
quick saving evry 2 sold saves

 

Run 3C
load game
sell slave 1
quit

 

Run 3D
laod game
check witch one is slave 9
sell slave 9
quit

 

RUN 3D and 3C different errors in it.

 

Bug #7 fellglow slave camp not working
it is possible more than one bug hiding here. selling slaves possible but generate tons of error messages.

 

54 minutes ago, CliftonJD said:
On 10/30/2021 at 5:36 PM, Nonseen said:

Bug #8
tdf prositute slaves during sex/after sex i not sure generate error messeages
reason unknown at the moment maybe TDF side of error not pahe?
probably need more testing from my side to see TDF bugged or not.

  • was it after leaving the slave camp or did you save/quit after the camp and still find the bug on slut slaves
  • was it the same slave that earlier had issues when tied

 

During Run 5 i found the error. 

here is my full recording about the events:

Spoiler

Run 5 - 
Break test: capture all bandits: near guardian stone camp, bleack fall barow exterior and interior entry, withrun watch.
Realise some slaves, kill slaves restart pahe

 

condition changed, using existing 9 slaves letting some escape realise others, kill few others then restart game

 

during test i ordered one slave to work as sex worker. this revelaed a error message from tdf.
realzing slave, leting them escape not generate error messages!

 

Bug #8
tdf prositute slaves during sex/after sex i not sure generate error messeages
reason unknown at the moment maybe TDF side of error not pahe?
probably need more testing from my side to see TDF bugged or not.

Run 5A
killed 2 slaves
restarted pahe
no error messages.

 

Before this test i done Run 3 series of thest. i used a save that made after entering fellglow slave camp but doing nothing here.

just entered and saved the game. if i remember corectly i exited the camp and run the test exterior of fellglow slave camp.

if you wish i reload a save that before entering fellglow slave camp. and re test tdf prositutes.

 

1 hour ago, CliftonJD said:

conformed working mcm menu functions
-slave teleport to player (but generete errors in log)
-slave reset (but generete errors in log)

Error detected during: Run 3B

used teleport all slave from slot 1 to 8 if i remember correctly i 100% sure slave 1,2,3,4 teleported to me, and slave 1 used as test to see reset slave working or not.

 

1 hour ago, CliftonJD said:
  • which log is it
  • it the same slave that earlier gave a zaz error when tied
  • or is it the slave that had errors in tdf

 

Zaz bug detected during Run2

 

Here is my recording about the events:

Spoiler


bug #1 found:

 

slave 1 tied up after capture then after moving inside embershard mine
i ordered strip now, then put back clothes
this time slave put back a rope
i removed the rope from slave inventory and slave hands reamin tied up
i ordered them remove clothes slave hands remain tied up
managed "unbug" the slave tie up agin and then using dialoge menu to remove restrain
after that strip now-put clothes back not made slave get bugged agin

 

after this bug i stoped run 2 and checked the logs:
this one found:
[10/30/2021 - 01:03:28PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ?
    [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[10/30/2021 - 01:03:34PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ?
    [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[10/30/2021 - 01:06:16PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ?
    [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ? 


this slave if i remember has no error in TDF. if you request i run separate testrun to check how work with TDF.

 

Leasson learned:

Next time i put a bug then all the recording about the bug and reference the log file to make more easy for you. Sorry for the problems.

Posted
2 minutes ago, skyrimbelongstothenords69 said:

thanks I tried there fix it doesnt even work or is even setup to install like a proper mod, its instructions are unclear and its really hard to find on LL I only come across it as I was searching for a fix but im pretty sure it either never worked or is outdated, it would be great if it were fixed as there are alot of bodymorph mods these days such as OBody highly recommended, I don't know about all the drama that is a real shame, im just a gamer who wants this feature.

he originally requested it as a feature here same as you so i told him its not something i'm familiar with and where to make the changes if he wanted to try it. later he came back with his first version for uunp only so i had to go out my way to see if i could adapt it to other body types or add a feature that only works or fixes problems with unp. then he got mad i didn't credit him for the work, instead of reminding me or asking me to post his credit for it, he accused me of stealing it and started badmouthing me about it as if i thought it worked after i'd already admitted that i know nothing about those functions

 

yes, when he didn't want to come to a peaceful solution to it, i removed the piece of code i told him to use so it won't work anymore. if somebody else knows a better way to fix bodymorphs and would like to share it for us to use, then we can put that feature back in again

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