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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted
44 minutes ago, CliftonJD said:

pahe is set to a delayed start to prevent interference with other mods, check the mcm after couple minutes. if you still see nothing after 5 minutes, post a screen shot of the mcm along with your papyrus log

 

After about 15 min and a cup of tea still stuck at this screen.FYI restarted and still the same

 

ScreenShot3.png.91f40b4a55b3cbdbafe1c1622f707a5a.png

Posted
38 minutes ago, CliftonJD said:

dunno what happened to get that result, but anything happening after that spam is mostly untrustworthy...expect More bugs

i think i can trace back. i made tons of saves based on time stamps i can go back the point this happened and re play.

 

i made lot of separate saves as usual so no problem go back specifick time points :)

this happeend as i inside embershard mine as i do renaming manualy the slaves.

 

i reloaded the game and reproduced the bug simply renaming the slaves.

if you need i do more testing to find exact orgin of this bug. here is the log:

Testrun7-Papyrus.0.log

 

here is what hapenned before the bug show up and what i done:

before the bug tiggered i renamed all slaves in phae to number of the slot slave occupy. slot 1 slave get name: 1

please take in mind one of my slaves working in HSH exterior slave camp! the first slave i get in the start ( using alternate start pahe slaver start!).

 

so after all slave get slot number in his name i do the secund renaming run all 9 present slave need checked using a torch in hand see their faces and find twins.

twin slaves need to be re named.

 

as doing so i need check the slaves faces then find the first one of the twins open mcm menu change slave name.

 

i renamed the 3 twin slaves first and saved a game to see in logs bug tiggered or not. then i moved on renamed all twins.

at the end of renaming procedure in the last slave case i not waited the changes finish in mcm menu i just modifi the name and closed mcm menu.

i think this one tiggered the bug but not 100% sure.

 

if you need i give you the save file and exact mod lists, load order who owerite what so your self can reproduce. i used 31 mods in this playtrought.

 

 

long story sort:

if you need i investigate more how to tigger this bug.

bug tiggered during slaves renaming manualy using mcm menu.

Posted (edited)
11 hours ago, CliftonJD said:

you're either missing paradise_halls_SLExtension.bsa or you have another paradise halls(pah) mod overwriting its files(aside from uilib)...the vital functions of pahcore and pahslave and pahactor. best i can think of with the evidence presented is a faulty install, this is why i asked to see your load order in both sides of mo. if you don't have any other paradise halls mods installed aside from hsh or aygas, then you did something wrong during install to lose that very important bsa file

most likely if mo says only file overwrite is uilib...you missed paradise_halls_SLExtension.bsa during install

thank you so much!The problem was resolved, it seems, because I used the BSA unpacking feature of MO.But I use this feature a lot and I didn't have this problem in the previous version? Can you upload loose files after the next update?Loose files are kinder to localized translations...

Edited by Luka7777
Posted
10 hours ago, buddyman4925 said:

Is there a way to check how submissve a slave is,

you can either you the spell to check their stats ot the mcm, each slave has its own listing in the mcm

10 hours ago, buddyman4925 said:

are some just naturally submissve at the start? 

only if you use the alternate start scenario as a slaver

10 hours ago, buddyman4925 said:

are the items placed around the Lakeview cellar supposed to be stationary, as in you can't pick them up? 

barrels and furniture are stationary, but knickknacks should be able to pick up

10 hours ago, zvankli said:

 

After about 15 min and a cup of tea still stuck at this screen.FYI restarted and still the same

 

ScreenShot3.png.91f40b4a55b3cbdbafe1c1622f707a5a.png

normally that status displays stopped or running or restarting, check that you have paradise_halls_SLExtension.bsa(from the install or reinstall)

if you have it, then post your papyrus log for further help

2 hours ago, getasoj168 said:

This might be stupid but what are the numerical requirements for slave to "practice sensual arts" they have 100 submission but still refuse

that's a hsh requirement...but i'm only guessing that it requires high sex training as well

1 hour ago, Luka7777 said:

thank you so much!The problem was resolved, it seems, because I used the BSA unpacking feature of MO.But I use this feature a lot and I didn't have this problem in the previous version?

if you had that problem in this version and not the previous, then its the order in which you unpacked. if you unpacked the sl extension esp before the main paradise halls esm, the older esm files will overwrite the newer esp files and make the esp unable to function

1 hour ago, Luka7777 said:

Can you upload loose files after the next update?

i started sse with loose files and converted to bsa to clean things up a bit as it had been requested for long time in Le, but i was unable to in Le

1 hour ago, Luka7777 said:

Loose files are kinder to localized translations...

i can be persuaded to either go back to loose files or make them both available.....how is it that the loose files are kinder to translations?

 

if its a matter of keeping the translation files separate from the bsa same as the animation files, that's much easier to do than keeping both copies and much better than keeping loose files. problem i found with keeping loose files if somebody chooses to disable the sl extension, the scripts aren't compatible with the paradise halls esm on its own and things go screwy the same as when you ran the older scripts with the newer esp---that was what made me move to bsa format, when i found some users were trying to run pahe without the sl extension and nexus no longer carries either version

Posted
22 hours ago, Nonseen said:

This build contain only:
SKSE 2.0.19
USSEP
SOS
FNIS
Skyui
Racemenu
XPMSE -- fully disabled esm
CBBE + CBPC-CBP collosion mod
SL 1.29 -- BETA 9 ( NOT BETA 8 like last time!) i hope this way SL not interfere

ZAZ 8 CBBE Rev 2
PAHE -8.0.1
HSH -1.12
Alternate start
Atlas mapmakers

11 hours ago, Nonseen said:

reloaded the game and reproduced the bug simply renaming the slaves.

"something" you changed there is incompatbile with the arrays, based on the log it seems to have busted skyui...which is the interface we use for renaming

Posted (edited)
1 hour ago, CliftonJD said:

if you had that problem in this version and not the previous, then its the order in which you unpacked. if you unpacked the sl extension esp before the main paradise halls esm, the older esm files will overwrite the newer esp files and make the esp unable to function

I think there is a problem with the MO decompression function, which leads to the wrong overwrite, because all the decompression behavior is automatic

1 hour ago, CliftonJD said:

how is it that the loose files are kinder to translations?

This is very complicated. I don't know if I can explain it clearly in English?, because in skyrim with localized Chinese text, the game actually replaces all English in the text with Chinese, but the language will still be recognized as English by the game. For example, the "Chinese" in the suffix of "parallel_halls_slextension_chinese" generated during the translation of MCM should be changed to "English" The translated text can be displayed correctly in the game.

 

But it was just my negligence. Then I immediately realized that the game would give priority to Loading loose files, and so would the files in the “interface”,So I just need to copy the translated file again and change the Chinese in its file name to English...Thanks again for your answer! My English is not good, So I don’t know if I have expressed it clearly, but I think BSA is no problem?

Edited by Luka7777
Posted
59 minutes ago, CliftonJD said:
12 hours ago, Nonseen said:

reloaded the game and reproduced the bug simply renaming the slaves.

"something" you changed there is incompatbile with the arrays, based on the log it seems to have busted skyui...which is the interface we use for renaming

 

i run another test to isolate the bug cause, i succsesfuly done this here is the report:

*************************TEST REPORT PART 4 START***************************
Goal:
isolate the cause of sky ui array crash bug

 

testrun 7:
load game before bug happened
manipulating pahe naming system after oen manipulation dorping quick save to see in log what happened

tested methods:
change name to 2-2
change to 2 - 2A
change to 2222222222222222222222222222222222222222222222222222222
all tiems waited to change happen in mcm menu

 

changing 123456 and instant ttabing out from the menu and closing esc menu all together caused the bug
i not waited the name change happen or not

 

observations:

in my case the renaming process take some time, 3-5 secund this allowed me to exit from mcm menu before change has ben done.

 

log contains the usual spam. so if user change ame of the slave then after presing enter as finishing naming and press tab some times to get out mcm menu

the bug get tiggered. maybe need warn users not to tab out instant as renaiming slaves?

 

Testrun8-Papyrus.0.log
*************************TEST REPORT PART 4 END***************************

 

i checked this bug in pahe 7.9 and replicated with sucsess. So this bug exist for some time :)

 

i happy i found another bug :)

i know this not make happy you :(

 

Posted
8 hours ago, CliftonJD said:

normally that status displays stopped or running or restarting, check that you have paradise_halls_SLExtension.bsa(from the install or reinstall)

if you have it, then post your papyrus log for further help

 

to be honest i tried to enable logging but couldnt. dont know whats going on i will re install whole game.i was using 2.0.19 but there is 2.0.20 now does that matter.

Posted
9 hours ago, CliftonJD said:

you can either you the spell to check their stats ot the mcm, each slave has its own listing in the mcm

only if you use the alternate start scenario as a slaver

barrels and furniture are stationary, but knickknacks should be able to pick up

normally that status displays stopped or running or restarting, check that you have paradise_halls_SLExtension.bsa(from the install or reinstall)

if you have it, then post your papyrus log for further help

that's a hsh requirement...but i'm only guessing that it requires high sex training as well

if you had that problem in this version and not the previous, then its the order in which you unpacked. if you unpacked the sl extension esp before the main paradise halls esm, the older esm files will overwrite the newer esp files and make the esp unable to function

i started sse with loose files and converted to bsa to clean things up a bit as it had been requested for long time in Le, but i was unable to in Le

i can be persuaded to either go back to loose files or make them both available.....how is it that the loose files are kinder to translations?

 

if its a matter of keeping the translation files separate from the bsa same as the animation files, that's much easier to do than keeping both copies and much better than keeping loose files. problem i found with keeping loose files if somebody chooses to disable the sl extension, the scripts aren't compatible with the paradise halls esm on its own and things go screwy the same as when you ran the older scripts with the newer esp---that was what made me move to bsa format, when i found some users were trying to run pahe without the sl extension and nexus no longer carries either version

does that include the lakeview cellar on the loose objects? Cause it seems all of them are a part of the furniture. 

Posted
8 hours ago, Luka7777 said:

I think there is a problem with the MO decompression function, which leads to the wrong overwrite, because all the decompression behavior is automatic

This is very complicated. I don't know if I can explain it clearly in English?, because in skyrim with localized Chinese text, the game actually replaces all English in the text with Chinese, but the language will still be recognized as English by the game. For example, the "Chinese" in the suffix of "parallel_halls_slextension_chinese" generated during the translation of MCM should be changed to "English" The translated text can be displayed correctly in the game.

 

But it was just my negligence. Then I immediately realized that the game would give priority to Loading loose files, and so would the files in the “interface”,So I just need to copy the translated file again and change the Chinese in its file name to English...Thanks again for your answer! My English is not good, So I don’t know if I have expressed it clearly, but I think BSA is no problem?

the folder for that is Data\Interface\Translations

if you have a translated copy of paradise_halls_SLExtension_chinese , i can store that in the download to share with others and you won't need to translate it again until a change is made for something new

i will also keep that folder separate of the bsa for future upgrades

Posted
1 hour ago, zvankli said:

i was using 2.0.19 but there is 2.0.20 now does that matter.

for pahe the skse version should not matter so long as the other mods used are compatible with the newer skse--if your other mods break from the update, then pahe could have problems from that, but if they ok with it, pahe ok with it

44 minutes ago, buddyman4925 said:

does that include the lakeview cellar on the loose objects? Cause it seems all of them are a part of the furniture. 

you're welcome to try 1 of the other lakeview cellar addons from the download page

Posted
9 hours ago, Nonseen said:

log contains the usual spam. so if user change ame of the slave then after presing enter as finishing naming and press tab some times to get out mcm menu

the bug get tiggered. maybe need warn users not to tab out instant as renaiming slaves?

ahh ok, for this i will look into adding a delay message to the renamer then

Posted

Last question. What actions are needed to increase stats on a slave? Sex and combat seem easy. But What about respect, pose, anger, and fear training? Also is posing bugged? I had a slave pose and she floated across the floor posing.

Posted
27 minutes ago, buddyman4925 said:

Last question. What actions are needed to increase stats on a slave? Sex and combat seem easy. But What about respect, pose, anger, and fear training? Also is posing bugged? I had a slave pose and she floated across the floor posing.

From my fiddling:

Respect gets trained when you tell them to call you like a slave should. Everytime they mess up you punish them for it. (i usually go straight to whiping and bondage. Don't want to fuck them everytime. Nobody have that much stamina ?)

Anger is something i never really learned how, but with Diary of mine i get plenty of hints, it tells you when a slave gets angry so everytime he or she gets angry i restrain them. Seems to work just fine.

and fear.. Punish them enough, not just whiping, when i do it i most of the time restrain them or put them on a cross, whipping them and use destro magic like frost bite on them. ? looks like it works

 

For the poses, did you run FNIS after install?

Posted (edited)
11 hours ago, CliftonJD said:

the folder for that is Data\Interface\Translations

if you have a translated copy of paradise_halls_SLExtension_chinese , i can store that in the download to share with others and you won't need to translate it again until a change is made for something new

i will also keep that folder separate of the bsa for future upgrades

Provide MCM translation is not a problem, I can also provide the translation of esp, but like I said, the situation is more complex.

So I think if you want to point to or upload a Chinese translation on the pahe page, I can provide a complete compressed package of the translation or provide a cloud storage link after each update. 

Edited by Luka7777
Posted
1 hour ago, Gukahn said:

From my fiddling:

Respect gets trained when you tell them to call you like a slave should. Everytime they mess up you punish them for it. (i usually go straight to whiping and bondage. Don't want to fuck them everytime. Nobody have that much stamina ?)

Anger is something i never really learned how, but with Diary of mine i get plenty of hints, it tells you when a slave gets angry so everytime he or she gets angry i restrain them. Seems to work just fine.

and fear.. Punish them enough, not just whiping, when i do it i most of the time restrain them or put them on a cross, whipping them and use destro magic like frost bite on them. ? looks like it works

 

For the poses, did you run FNIS after install?

yeah I did. And are your slaves supposed to just disappear when you reload or change locations? I had a test bandit slave and they just disappeared. Their Submission wasn't high enough to stop them from running away but still.

Posted
21 minutes ago, buddyman4925 said:

yeah I did. And are your slaves supposed to just disappear when you reload or change locations? I had a test bandit slave and they just disappeared. Their Submission wasn't high enough to stop them from running away but still.

can't say. I don't enslave none uniques, i aim for the named npc´s in the game plus some modded ones and always train them on the road. When it finally comes to leaving them in a home or a camp, they are highly trained, sometimes even in love so they don't run away. Others i fear could run, i put in bondage furniture from display model, so they can't run even if their AI want them to ?

Posted
1 hour ago, buddyman4925 said:

I thought I read somewhere on this page that you could have a submissive slave train your other slaves to get in line. Is this true, or am I once again confused on mods?

 

you talking Home Sweat Home (HSH) mod for PAHE. Pahe allone not own this function.

 

 

This is a link for this mod SSE version.

Very great mod!

Posted
20 hours ago, Luka7777 said:

Provide MCM translation is not a problem, I can also provide the translation of esp, but like I said, the situation is more complex.

So I think if you want to point to or upload a Chinese translation on the pahe page, I can provide a complete compressed package of the translation or provide a cloud storage link after each update. 

oh, very nice. think a translation after next update would be nice for the chinese users

Posted

Is it just me or do the poses not seem to work? Everything else it hunky dory. But she won't swan or dance.  Now tdf works so you can make her dance for cash but just the poses don't seem to work. Maybe I'm doing something wrong? If so help please.

Posted
On 10/10/2021 at 5:58 PM, CliftonJD said:

for pahe the skse version should not matter so long as the other mods used are compatible with the newer skse--if your other mods break from the update, then pahe could have problems from that, but if they ok with it, pahe ok with it

you're welcome to try 1 of the other lakeview cellar addons from the download page

 

 

@CliftonJD 

 

Log added like you mentioned can you take a look pls?

 

Papyrus.0.log

Posted
On 10/9/2021 at 6:12 PM, zvankli said:

 

After about 15 min and a cup of tea still stuck at this screen.FYI restarted and still the same

 

ScreenShot3.png.91f40b4a55b3cbdbafe1c1622f707a5a.png

 

I had that once, still not entirely sure why but re-installing diary of mine fixed it so if your using that mod as well give that a try

Posted
54 minutes ago, pinky6225 said:

 

I had that once, still not entirely sure why but re-installing diary of mine fixed it so if your using that mod as well give that a try

 

i never install diary of mine thx tho

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