DashMeUp Posted October 12, 2021 Posted October 12, 2021 Is there a way to make the potential slaves/slaves react more to being whipped? So far they just stand there and I have the occasional sound from them 1
netruss1964 Posted October 12, 2021 Posted October 12, 2021 (edited) 1 hour ago, DashMeUp said: Is there a way to make the potential slaves/slaves react more to being whipped? So far they just stand there and I have the occasional sound from them If you do it enough they will squat and cower. That is all I am aware of at this time. Animations and ques or calls would be needed...over my head. Edited October 12, 2021 by netruss1964 1
TrollAutokill Posted October 12, 2021 Posted October 12, 2021 2 hours ago, netruss1964 said: If you do it enough they will squat and cower. That is all I am aware of at this time. Animations and ques or calls would be needed...over my head. We are open to suggestions though. How should they react more? They might also cry if you are using DoM on top of Pahe.
netruss1964 Posted October 13, 2021 Posted October 13, 2021 9 hours ago, TrollAutokill said: We are open to suggestions though. How should they react more? They might also cry if you are using DoM on top of Pahe. I am used to video games falling short of reality. I will worry when these things become too real. Having said that, I just assume or role play that the limited reaction is defiance ( it may actually be that way by design, I never looked at the package to know if this is intentional ) and more whipping is required. I suppose one of the modesty cover animations could be used by them when whipped to simulate reaction should you really need such. It is a fantasy game, I prefer my video games to be less than real to keep moral questions I may have about certain behaviors in a real world setting to a minimum.
TrollAutokill Posted October 13, 2021 Posted October 13, 2021 (edited) 5 hours ago, netruss1964 said: I am used to video games falling short of reality. I will worry when these things become too real. Having said that, I just assume or role play that the limited reaction is defiance ( it may actually be that way by design, I never looked at the package to know if this is intentional ) and more whipping is required. I suppose one of the modesty cover animations could be used by them when whipped to simulate reaction should you really need such. It is a fantasy game, I prefer my video games to be less than real to keep moral questions I may have about certain behaviors in a real world setting to a minimum. After all, bannerlord is just an advanced version of chess, albeit a bit bloodier. Skyrim is mostly a murder simulator where you can avoid jail if you are rich enough. Hopefully our brains will always be able to tell the difference between games and reality. Because that's what making it fun ! Edited October 13, 2021 by TrollAutokill 1
Will55 Posted October 13, 2021 Posted October 13, 2021 (edited) I think that I am gaining a reputation here for moronic posts but.... I have a lot of slaves all bitching in the Lakeview manor cellar. I don't have the energy to rape them as my pimp job is already killing me with "overwork"(I kid you not..."Mind if we take break lover?">>>oo). How do I rid myself of them? I intend to keep a few of the more desirable ones although for what I have as yet no idea but I have enough to start a pretty good war: forsworn vs vampires vs hags/witches vs bandits etc. I am not far into the game as my pimp job has been running me. I found the hut near Ivarstead and I know where fellglow is, but what exactly do i do? Is there a quest to open sales etc. As before , even sarcastic replies appreciated. I am new to slavery as I deliberately targeted slavers in all Beth games before. Edited October 15, 2021 by Will55
Will55 Posted October 13, 2021 Posted October 13, 2021 1 hour ago, TrollAutokill said: After all, bannerlord is just an advanced version of chess, albeit a bit bloodier. Skyrim is mostly a murder simulator where you can avoid jail if you are rich enough. Hopefully our brains will always be able to tell the difference between games and reality. Because that's what making it fun ! I remember ROFL when some idiot called Lara croft a mass murderer. Mind you I only played the last 3 games (Crystal dynamics) but if killing someone who wants to kill you and is openly trying to do so, is called murder then the person who says so has a major reality problem. 1
Gukahn Posted October 13, 2021 Posted October 13, 2021 3 hours ago, Will55 said: I remember ROFL when some idiot called Lara croft a mass murderer. Mind you I only played the last 3 games (Crystal dynamics) but if killing someone who wants to kill you and is openly trying to do so, is called murder then the person who says so has a major reality problem. Tbh. This Person has a reality problem if he/she calls a fictional character a murderer to begin with.. It's like.. as if i would ever catch somebody and train them to obedient Slaves just because i do that in skyrim ? Everybody who plays Fifa should be a professional Soccer Coach if that where true ? 1
TrollAutokill Posted October 13, 2021 Posted October 13, 2021 (edited) 4 hours ago, Will55 said: I think that I am gaining a reputation here for moronic posts but.... I have a lot of slaves all bitching in the Lakeview manor cellar. I don't have the energy to rape them as my pimp job is already killing me with "overwork"(I kid you not..."Mind if we take break lover?">>>oo). How do I rid myself of them? I intend to keep a few of the more desirable ones although for what I have as yet no idea but I have enough to start a pretty good war: forsworn vs vampires vs hags/witches vs bandits etc. I am not far into the game as my pimp job has been running me. I found the hut near Ivarstead and I know where fellglow is, but what exactly do i do? Is there a quest to open sales etc. As before , even sarcastic re-lies appreciated. I am new to slavery as I deliberately targeted slavers in all Beth games before. On top of PAHE you can use HSH or TDF prostituion to do the job for you. DoM will also help you with that once the thug system is finalized. Edited October 13, 2021 by TrollAutokill 1
TrollAutokill Posted October 13, 2021 Posted October 13, 2021 1 hour ago, Gukahn said: Tbh. This Person has a reality problem if he/she calls a fictional character a murderer to begin with.. It's like.. as if i would ever catch somebody and train them to obedient Slaves just because i do that in skyrim ? Everybody who plays Fifa should be a professional Soccer Coach if that where true ? Why am so bad at plumbing after all those hours playing Mario bros is still puzzling me ? 2
Martok73 Posted October 13, 2021 Posted October 13, 2021 What is the difference between the lakeview manor expansion fixed file and the lakeview manor refurnished file? Both were uploaded on Sept. 11 this year from what the download button shows. Just wondering what the difference is and which one to use. Thanks.
DashMeUp Posted October 13, 2021 Posted October 13, 2021 23 hours ago, TrollAutokill said: We are open to suggestions though. How should they react more? They might also cry if you are using DoM on top of Pahe. I didnt have it before and downloaded it, it's exactly what I was looking for. The emotions are perfect, love the crying 1
Snake212 Posted October 14, 2021 Posted October 14, 2021 Does anyone know how to make poses work I trained a couple of my slaves in poses....mainly chaining them in the basement an forgetting about them for a few hours. There like a 80 in poses but can't do a single pose they learned.
TrollAutokill Posted October 14, 2021 Posted October 14, 2021 4 hours ago, Snake212 said: Does anyone know how to make poses work I trained a couple of my slaves in poses....mainly chaining them in the basement an forgetting about them for a few hours. There like a 80 in poses but can't do a single pose they learned. You need HSH for more poses.
AWHA2 Posted October 15, 2021 Posted October 15, 2021 I got tired of manually placing restraints on new captives, but then I had an idea: what if the player could equip a random assortment of DD devices on a captive via dialogue? The way it works in my mind is this: Talk to captive and select the dialogue option to equip DD devices on the captive X amount of gold is removed from the player A semi-random set of DD devices is equipped on the player using a LL In addition to easily adding devices to slaves, this would also provide a "gold sink" for general gameplay purposes. Thoughts?
Will55 Posted October 15, 2021 Posted October 15, 2021 On 10/14/2021 at 3:58 AM, Martok73 said: What is the difference between the lakeview manor expansion fixed file and the lakeview manor refurnished file? Both were uploaded on Sept. 11 this year from what the download button shows. Just wondering what the difference is and which one to use. Thanks. Same here!
Will55 Posted October 15, 2021 Posted October 15, 2021 On 10/14/2021 at 3:56 AM, TrollAutokill said: On top of PAHE you can use HSH or TDF prostitution to do the job for you. DoM will also help you with that once the thug system is finalized. Thank You! I have both installed already and have been warned off DoM. I guess that I have just to get off my backside and become a real slaver instead of an worn out pimp. Poor ol' Dovahkiin the bard has yet to do the barrow let alone see a dragon but knows every inn and well knows far too many of their occupants.
CliftonJD Posted October 15, 2021 Author Posted October 15, 2021 On 10/12/2021 at 1:01 AM, zvankli said: @CliftonJD Log added like you mentioned can you take a look pls? Papyrus.0.log 3.31 MB · 1 download problem is as i thought: check that you do not have another paradise halls mod installed aside from hsh or aygas if you do not have another paradise halls(pah) mod installed, check that you have paradise_halls_SLExtension.bsa if you have that above bsa file installed, check that you do not have lose scripts installed from another paradise halls(pah) version or from a very much older pahe On 10/11/2021 at 8:09 PM, Snake212 said: Is it just me or do the poses not seem to work? Everything else it hunky dory. But she won't swan or dance. Now tdf works so you can make her dance for cash but just the poses don't seem to work. Maybe I'm doing something wrong? If so help please. that's different mod, we don't have poses On 10/13/2021 at 11:58 AM, Martok73 said: What is the difference between the lakeview manor expansion fixed file and the lakeview manor refurnished file? Both were uploaded on Sept. 11 this year from what the download button shows. Just wondering what the difference is and which one to use. Thanks. iirc, they were shared by 2 different ppl. i haven't had time to play test the 2 new cell changes for comparison
CliftonJD Posted October 15, 2021 Author Posted October 15, 2021 On 7/14/2021 at 1:18 AM, Pfiffy said: So it would be possible to raise the sex training with plugs? finally added this in as combat sex training while plugged. dwarven pet suits still provide the highest training with dwarven suits = to the next highest and all/any other plugs should provide sex training for combat slaves during combat and different training variables if they fought versus did not fight....still haven't worked in the extra enchantment training levels for enchanted plugs like i planned so for now expect those might get higher training in the future: On 10/2/2021 at 5:53 PM, fred200 said: pahslave.PlayIdlesOnTick() - "PAHSlave.psc" Line 470 On 10/8/2021 at 1:10 PM, Nonseen said: logs contain tons of error messages new bug fix for none object errors reading tied faction when playing idles: update 8.0.2: fixes a bug calculating combat training fixes an outfit bug if the disable outfit toggle is used during transfer to hsh or aygas 2
Martok73 Posted October 15, 2021 Posted October 15, 2021 5 hours ago, CliftonJD said: problem is as i thought: check that you do not have another paradise halls mod installed aside from hsh or aygas if you do not have another paradise halls(pah) mod installed, check that you have paradise_halls_SLExtension.bsa if you have that above bsa file installed, check that you do not have lose scripts installed from another paradise halls(pah) version or from a very much older pahe that's different mod, we don't have poses iirc, they were shared by 2 different ppl. i haven't had time to play test the 2 new cell changes for comparison ahh, that almost makes me scared to try either file tbh, lol... The file currently packaged with 8.01 beta works/ish, few spots with navmesh issues (namely the entrance) but works good enough for now and plenty of room to add your own BDSM furniture that comes with the HSH mod too. I may try both files later on if I have time to backup my current save and test them, but for now I'll deal with the one I've got. I guess whoever gets around to testing both files and comparing them first make a post documenting any/all differences, issues, whatnot to let everyone know. ?
Jackbwlch Posted October 16, 2021 Posted October 16, 2021 On 10/14/2021 at 2:20 AM, Snake212 said: Does anyone know how to make poses work I trained a couple of my slaves in poses....mainly chaining them in the basement an forgetting about them for a few hours. There like a 80 in poses but can't do a single pose they learned. Have you installed FNIS spells?
Nonseen Posted October 16, 2021 Posted October 16, 2021 (edited) PAHE 8.0.2 Testreport 1 Deep Test Preparation report! WARNING THIS CONTAIN TOOONS OF TEXT ( Experimental Test run report log format pls say its good for looking bugs or not!) conclusions end of the post. PAHE 8.0.2 witout adons in use using this time non cleaned skyrim masters! this may or may not effect test results! ------------------------- Testing with tools: ------------------------ ********************* SSE Edit say: (SSEEdit v4.0.3h (Hotfix 1) ) - FAIL ********************* 'paradise_halls.esm' Removing: ArmorTorturerHood "Torturer's Hood" [ARMO:000EE5C0] 'paradise_halls_SLExtension.esp' Spoiler Removing: PahBootupSpell "Bootup" [SPEL:04008E05] Removing: PAHPackGuardWarnList044 [FLST:04003BB7] Removing: PAHPackGuardWarnList043 [FLST:04003BB6] Removing: PAHPackGuardWarnList042 [FLST:04003BB5] Removing: PAHPackGuardWarnList041 [FLST:04003BB4] Removing: PAHPackGuardWarnList040 [FLST:04003BB3] Removing: PAHPackGuardWarnList039 [FLST:04003BB2] Removing: PAHPackGuardWarnList038 [FLST:04003BB1] Removing: PAHPackGuardWarnList037 [FLST:04003BB0] Removing: PAHPackGuardWarnList036 [FLST:04003BAF] Removing: PAHPackGuardWarnList035 [FLST:04003BAE] Removing: PAHPackGuardWarnList034 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Removing: PAHPackGuardWarnList045 [FLST:04003BB8] [Removing "Identical to Master" records done] Processed Records: 2887, Removed Records: 141, Elapsed Time: 00:00 all otther addon okay. ********************* Cathedral Asset Optimazier tool check: - PASSED ********************* All optimalization setting set necessary, BSA extraction checked. Evryting okay. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - - - - After this the installed files that used this testing i deleted! Futhurer testing using original files! - - - - !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! -------------------------------------------- Play Testing plan: -------------------------------------------- Using this time a minimal test everiment to see how mod beaheve with only requiered mods installed. Goal is to set up a base line for basic activitys. ********************* Mods in use: ********************* SKSE 2.0.19 USSEP MFG fix JContainers SSE Adress libary EZ2C dialoge menu Sky ui+fix SSE Racemenu SSE XP32 skeleton - ESP DISABLED! FNISH with spell and creature addon Alternate start SL beta 9 ZAZ 8.0 rev 2 cbbe version (NO CBBE INSTALLED!) PAHE 8.0.2 - no addons version ********************* Load order: ********************* WARNING: Game MASTERS not cleaned with xedit! Spoiler (0) Skyrim.esm (1) Update.esm (2) Dawnguard.esm (3) HearthFires.esm (4) Dragonborn.esm (5) Unofficial Skyrim Special Edition Patch.esp (6) SexLab.esm (7) ZaZAnimationPack.esm (8) paradise_halls.esm (9) SkyUI_SE.esp (10) RaceMenu.esp (11) FNIS.esp (12) FNISspells.esp (13) paradise_halls_SLExtension.esp (14) Alternate Start - Live Another Life.esp ********************* MCM Settings: ********************* if not stated here setting let in default state SL - animation: start teleport enabled, never ask for bead use player PAHE - Disable aotuatic Outfit checked ********************* Testrun 0: ********************* using alternate start start new game SET UP MCM menu! -> see mcm setup section! spawn riverwood sleeping giant in save go embershard mine save and quit analyze log save as Pre-Run0-papyus0.log ********************* Testrun 1: ********************* Load game capture all 9 slaves in and outside of the mine save and quit analyze log save as Pre-Run1-papyus0.log Special rules: no slave allowed removed from PAHE ( no killing, no escape) no inventory tuch allowed need test fallowing: sex with slave 1 sexc with the leader of the mine ( this usualy twin the one that outside of the mine) tie up evry slave beat at least one slave with wepon beat at least one slave with destruction - fire allow one slave to try runaway inside mine, the last captured slave ----------------------- RESULTS: ----------------------- ********************* Test run 0: -PASSED, LOG CONTAINS ERRORS ********************* Spoiler new cahracter created: altemer female mara statue talk done, sleeping giant inn patreon selected wating to message cunami stop cunami stoped, ordering SL installation PAHE boot process kick in, waiting to finish install PAHE says ready SL says ready MCM menu setup complite moving to bead to spawn sleeping giant inn exiting sleeping giant inn, moving toward emebershard mine 3 wolf killed, near mine saved 2 times quit Log saved Log show some errors, dont know this okay or not. ********************* Test run 1: -FAILED 2 errors occured ********************* Spoiler Game started Load emebrshard guard bandit captured renaming to: 1 SKY UI Warning to no exit in working conformed! --BIG LIKE Duble save before entering, to mark in log entry to mine after entering the mine quick save sex with 1 using ok slave menu, i going to fuck you, oral !!!!ERROR!!! Slave 1 not get naked during start of sex animation player cahracter lothing get removed by the way. capturing next 2 bandit complite tie up slave 1 saving renaming saving sleaping quicksave capture next 2 bandit done ting up saving renaming saving capture next slave tie up save rename save capture the leader in the forge, started tied up save save next 2 captured save slave 8 get beated with wepon slave 8 get tied up save rename save sex with slave 7 the leader, now be good toy option used (vaginal) bot the slave and the player get naked this time! side note slave 7 restrained! side not: used ok slave menu i oging to fuck you in this case to! Moving back slave 1 to try sex agin this time with restrained slave 1 on way to slave 1 beating evry bandit a bit sex with slave 1 using ok slave menu, anal no error both actor get naked slave 9 attemtpyng to escape, on porsuit quick save using flames on slave 9 slave 9 surrender burning bit more just ot be sure sex with slave 9 this time using punishment menu no wepon drawn !!!!ERROR!!!! slave not tied up and fail to fallow strip now command clothing not removed i mean going " you need punished menu" "strip now command" slave give option consensual sex chosing middle both actor get naked evrything seems working slave 9 pick clothing back and try runaway agin removing restrains from slave 8 sex with slave 8 using okay slave menu note slave 8 female same as slave 1! chosing "your count going hurt for a weak after this" animation working save stoping save 9 escape attpemt with flames sex with slave 9 chosing ok slave menu, oral evrthing okay moving to slave 1 test oral agin removing slave 1 restrains evrything looks okay bug reproduction failed slave 2 and 4 is a twin i not yet observed any bug with cloting outside stated ones save and quit Log saved ------------------------- Log analyized: ------------------------- Log mostly empty, expect this: this happeend after load: Spoiler [10/16/2021 - 07:38:37AM] Reverting game... [10/16/2021 - 07:39:00AM] Loading game... [10/16/2021 - 07:39:04AM] VM is thawing... [10/16/2021 - 07:39:04AM] error: Native static function GetNodeTransformScaleMode does not match existing signature on linked type NiOverride. Function will not be bound. [10/16/2021 - 07:39:05AM] ERROR: Cannot cast from None to pahslave[] stack: [PAH (0801FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line ? [PAH (0801FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ? [PAH (0801FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ? [PAH (0801FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line ? [PAH (0801FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line ? [alias Player on quest PAH (0801FAEF)].pahplayerscript.OnPlayerLoadGame() - "PAHPlayerScript.psc" Line ? [10/16/2021 - 07:39:05AM] ERROR: Cannot cast from None to String[] stack: [PAH (0801FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line ? [PAH (0801FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ? [PAH (0801FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ? [PAH (0801FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line ? [PAH (0801FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line ? [alias Player on quest PAH (0801FAEF)].pahplayerscript.OnPlayerLoadGame() - "PAHPlayerScript.psc" Line ? Then this happened: Spoiler [10/16/2021 - 08:10:41AM] ERROR: Cannot call EquipInventory() on a None object, aborting function call stack: [PAHPersonalityEvenToned (0802C44D)].PAHPunishmentRapeScript.reEquip() - "PAHPunishmentRapeScript.psc" Line ? [PAHPersonalityEvenToned (0802C44D)].PAHPunishmentRapeScript.PostFornicate() - "PAHPunishmentRapeScript.psc" Line ? Quote Conclusions: PAHE 8.0.2 no addons version looks promising based on sort quick minimal test. No naked bandit observed during this quick test. papyrus log unusualy clean only some cases slaves clothing not get removed planning to move real testing phase where SOS, CBBE, animation, TDF prositution and other mods installed not just the required mods to run bare PAHE. ------------------------- Pictures taken during testing: ------------------------- First sex test with slave 1, no clothing removed this time: Spoiler Slave 1 normal state: Spoiler sex with slave 9 after slave 9 tryed escape, clothign removal this time working: Spoiler IMPORTANT NOTE: SOS that cause usualy lot of clothing bugs not installed on this test run! LOGS: Pre-Run0-Papyrus.0.logPre-Run1-Papyrus.0.log Edited October 16, 2021 by Nonseen Forget upload logs 1
CliftonJD Posted October 16, 2021 Author Posted October 16, 2021 (edited) 14 hours ago, Nonseen said: BIG LIKE cool, good to hear it 14 hours ago, Nonseen said: 10/16/2021 - 07:39:04AM] error: Native static function GetNodeTransformScaleMode does not match existing signature on linked type NiOverride. Function will not be bound. that's not pahe, but a mod attempting to use niOverride that needs to be updated to the current niOverride script 14 hours ago, Nonseen said: Log mostly empty, expect this: this happeend after load: Hide contents [10/16/2021 - 07:38:37AM] Reverting game... [10/16/2021 - 07:39:00AM] Loading game... [10/16/2021 - 07:39:04AM] VM is thawing... [10/16/2021 - 07:39:05AM] ERROR: Cannot cast from None to pahslave[] stack: [PAH (0801FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line ? [PAH (0801FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ? [PAH (0801FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ? [PAH (0801FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line ? [PAH (0801FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line ? [alias Player on quest PAH (0801FAEF)].pahplayerscript.OnPlayerLoadGame() - "PAHPlayerScript.psc" Line ? [10/16/2021 - 07:39:05AM] ERROR: Cannot cast from None to String[] stack: [PAH (0801FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line ? [PAH (0801FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ? [PAH (0801FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ? [PAH (0801FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line ? [PAH (0801FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line ? [alias Player on quest PAH (0801FAEF)].pahplayerscript.OnPlayerLoadGame() - "PAHPlayerScript.psc" Line ? that part is a bug getting the array length of none for not having any slaves yet....old bug, not sure how to fix it tho 14 hours ago, Nonseen said: Then this happened: Hide contents [10/16/2021 - 08:10:41AM] ERROR: Cannot call EquipInventory() on a None object, aborting function call stack: [PAHPersonalityEvenToned (0802C44D)].PAHPunishmentRapeScript.reEquip() - "PAHPunishmentRapeScript.psc" Line ? [PAHPersonalityEvenToned (0802C44D)].PAHPunishmentRapeScript.PostFornicate() - "PAHPunishmentRapeScript.psc" Line ? that's usually the bug we see when sex is over and the slave forgets to get dressed afterwords, looking back at it now i might have an idea to fix that for next update 14 hours ago, Nonseen said: papyrus log unusualy clean oh, clean is good? 14 hours ago, Nonseen said: First sex test with slave 1, no clothing removed this time: Hide contents Slave 1 normal state: looks like she kept her boots and underwear as if you have an option set to "use nude suit" 14 hours ago, Nonseen said: Slave 1 normal state: Hide contents ya, that's hide armor, not the same as the underwear shown above 14 hours ago, Nonseen said: sex with slave 9 after slave 9 tryed escape, clothign removal this time working: Hide contents only difference is the boots removed...that's still sl choosing to leave boots on during oral sex and strip all during regular sex Edited October 16, 2021 by CliftonJD
Nonseen Posted October 17, 2021 Posted October 17, 2021 7 hours ago, CliftonJD said: that's not pahe, but a mod attempting to use niOverride that needs to be updated to the current niOverride script i dont find way get rid of this error. the cause of this message racemenu SE mod racemenu.esp i forget mention i disabled racemenuplugin.esp, but this oen not effect how this error behave. 7 hours ago, CliftonJD said: looks like she kept her boots and underwear as if you have an option set to "use nude suit" i dont know maybe SL Framework not supposed to used witout any mods that makes character not wear underwear? i not changed any mcm settings other that stated in MCM settings section. Today i plan re run this test run with multiple mod installed and some addons in use. so we have now a base line and can compare what the effect of addons and other mods. i thinking maybe 3th testrun best if i do the same with normal mod setup but this time i allowed tuch slave inventory force evry one strip etc. thinking 4th testrun is simple: go wild and start hunt twins. see what happens to them. if you request i do another run with HSH installed testing how effect twins etc.
Nonseen Posted October 17, 2021 Posted October 17, 2021 Sorry for duble posting! i not wish edit original one. This is my "Normal" modedd test report firsrt part. WARNINGS: This one contains TONS of text, screanshot of nude characters and some strange error messages so brace yourself! ------------------TEST REPORT 1A start --------------- Testreport about PAHE 8.0.2 FULL Version this time i use PAHE 8.0.2 with all addons installed i dont knwo any difference beatwen the main files of full version and minimal so... i re run my cheker tools evrything. ------------------------- Testing with tools: ------------------------ ********************* SSE Edit say: (SSEEdit v4.0.3h (Hotfix 1) ) - FAIL ********************* 'paradise_halls.esm' Removing: ArmorTorturerHood "Torturer's Hood" [ARMO:000EE5C0] 'paradise_halls_SLExtension.esp' Spoiler Removing: PahBootupSpell "Bootup" [SPEL:04008E05] Removing: PAHPackGuardWarnList044 [FLST:04003BB7] Removing: PAHPackGuardWarnList043 [FLST:04003BB6] Removing: PAHPackGuardWarnList042 [FLST:04003BB5] Removing: PAHPackGuardWarnList041 [FLST:04003BB4] Removing: PAHPackGuardWarnList040 [FLST:04003BB3] Removing: PAHPackGuardWarnList039 [FLST:04003BB2] Removing: PAHPackGuardWarnList038 [FLST:04003BB1] Removing: PAHPackGuardWarnList037 [FLST:04003BB0] Removing: PAHPackGuardWarnList036 [FLST:04003BAF] Removing: PAHPackGuardWarnList035 [FLST:04003BAE] Removing: PAHPackGuardWarnList034 [FLST:04003BAD] Removing: PAHPackGuardWarnList033 [FLST:04003BAC] Removing: PAHPackCombatOverrideList050 [FLST:04003BAB] Removing: PAHPackCombatOverrideList049 [FLST:04003BAA] Removing: PAHPackCombatOverrideList048 [FLST:04003BA9] Removing: PAHPackCombatOverrideList047 [FLST:04003BA8] Removing: PAHPackCombatOverrideList045 [FLST:04003BA6] Removing: PAHPackCombatOverrideList044 [FLST:04003BA5] Removing: PAHPackCombatOverrideList043 [FLST:04003BA4] Removing: PAHPackCombatOverrideList042 [FLST:04003BA3] Removing: PAHPackCombatOverrideList041 [FLST:04003BA2] Removing: PAHPackCombatOverrideList040 [FLST:04003BA1] Removing: PAHPackCombatOverrideList039 [FLST:04003BA0] Removing: PAHPackCombatOverrideList046 [FLST:04003BA7] Removing: PAHPackCombatOverrideList038 [FLST:04003B9F] Removing: PAHPackCombatOverrideList037 [FLST:04003B9E] Removing: PAHPackCombatOverrideList036 [FLST:04003B9D] Removing: PAHPackCombatOverrideList035 [FLST:04003B9C] Removing: PAHPackCombatOverrideList034 [FLST:04003B9B] Removing: PAHPackCombatOverrideList033 [FLST:04003B9A] Removing: PAHPackSpectatorOverrideList026 [FLST:04003585] Removing: PAHPackSpectatorOverrideList025 [FLST:04003584] Removing: PAHPackSpectatorOverrideList024 [FLST:04003583] Removing: PAHPackSpectatorOverrideList023 [FLST:04003582] Removing: PAHPackSpectatorOverrideList022 [FLST:04003581] Removing: PAHPackSpectatorOverrideList021 [FLST:04003580] Removing: PAHPackSpectatorOverrideList020 [FLST:0400357F] Removing: PAHPackObserveDeadList026 [FLST:0400357E] Removing: PAHPackObserveDeadList025 [FLST:0400357D] Removing: PAHPackObserveDeadList024 [FLST:0400357C] Removing: PAHPackObserveDeadList023 [FLST:0400357B] Removing: PAHPackObserveDeadList022 [FLST:0400357A] Removing: PAHPackObserveDeadList021 [FLST:04003579] Removing: PAHPackObserveDeadList020 [FLST:04003578] Removing: PAHPackGuardWarnList026 [FLST:04003577] Removing: PAHPackGuardWarnList025 [FLST:04003576] Removing: PAHPackGuardWarnList024 [FLST:04003575] Removing: PAHPackGuardWarnList023 [FLST:04003574] Removing: PAHPackGuardWarnList022 [FLST:04003573] Removing: PAHPackGuardWarnList021 [FLST:04003572] Removing: PAHPackGuardWarnList020 [FLST:04003571] Removing: PAHPackCombatOverrideList026 [FLST:04003570] Removing: PAHPackCombatOverrideList025 [FLST:0400356F] Removing: PAHPackCombatOverrideList024 [FLST:0400356E] Removing: PAHPackCombatOverrideList023 [FLST:0400356D] Removing: PAHPackCombatOverrideList022 [FLST:0400356C] Removing: PAHPackCombatOverrideList021 [FLST:0400356B] Removing: PAHPackCombatOverrideList020 [FLST:0400356A] Removing: PAHPackSpectatorOverrideList019 [FLST:04003569] Removing: PAHPackSpectatorOverrideList018 [FLST:04003568] Removing: PAHPackSpectatorOverrideList017 [FLST:04003567] Removing: PAHPackObserveDeadList019 [FLST:04003565] Removing: PAHPackSpectatorOverrideList016 [FLST:04003566] Removing: PAHPackObserveDeadList018 [FLST:04003564] Removing: PAHPackObserveDeadList017 [FLST:04003563] Removing: PAHPackObserveDeadList016 [FLST:04003562] Removing: PAHPackGuardWarnList019 [FLST:04003561] Removing: PAHPackGuardWarnList018 [FLST:04003560] Removing: PAHPackGuardWarnList017 [FLST:0400355F] Removing: PAHPackGuardWarnList016 [FLST:0400355E] Removing: PAHPackCombatOverrideList019 [FLST:0400355D] Removing: PAHPackCombatOverrideList018 [FLST:0400355C] Removing: PAHPackCombatOverrideList017 [FLST:0400355B] Removing: PAHPackCombatOverrideList016 [FLST:0400355A] Removing: PAHPackSpectatorOverrideList032 [FLST:04003559] Removing: PAHPackSpectatorOverrideList031 [FLST:04003558] Removing: PAHPackSpectatorOverrideList030 [FLST:04003557] Removing: PAHPackSpectatorOverrideList028 [FLST:04003555] Removing: PAHPackObserveDeadList032 [FLST:04003554] Removing: PAHPackObserveDeadList031 [FLST:04003553] Removing: PAHPackObserveDeadList030 [FLST:04003552] Removing: PAHPackObserveDeadList029 [FLST:04003551] Removing: PAHPackObserveDeadList028 [FLST:04003550] Removing: PAHPackGuardWarnList032 [FLST:0400354F] Removing: PAHPackGuardWarnList031 [FLST:0400354E] Removing: PAHPackGuardWarnList030 [FLST:0400354D] Removing: PAHPackGuardWarnList029 [FLST:0400354C] Removing: PAHPackGuardWarnList028 [FLST:0400354B] Removing: PAHPackCombatOverrideList032 [FLST:0400354A] Removing: PAHPackSpectatorOverrideList029 [FLST:04003556] Removing: PAHPackCombatOverrideList031 [FLST:04003549] Removing: PAHPackCombatOverrideList030 [FLST:04003548] Removing: PAHPackCombatOverrideList029 [FLST:04003547] Removing: PAHPackCombatOverrideList028 [FLST:04003546] Removing: PAHPackSpectatorOverrideList027 [FLST:04003545] Removing: PAHPackObserveDeadList027 [FLST:04003544] Removing: PAHPackGuardWarnList027 [FLST:04003543] Removing: PAHPackCombatOverrideList027 [FLST:04003542] Removing: PAHPackSpectatorOverrideList050 [FLST:04003BE1] Removing: PAHPackSpectatorOverrideList049 [FLST:04003BE0] Removing: PAHPackSpectatorOverrideList048 [FLST:04003BDF] Removing: PAHPackSpectatorOverrideList047 [FLST:04003BDE] Removing: PAHPackSpectatorOverrideList046 [FLST:04003BDD] Removing: PAHPackSpectatorOverrideList045 [FLST:04003BDC] Removing: PAHPackSpectatorOverrideList044 [FLST:04003BDB] Removing: PAHPackSpectatorOverrideList043 [FLST:04003BDA] Removing: PAHPackSpectatorOverrideList042 [FLST:04003BD9] Removing: PAHPackSpectatorOverrideList041 [FLST:04003BD8] Removing: PAHPackSpectatorOverrideList040 [FLST:04003BD7] Removing: PAHPackSpectatorOverrideList039 [FLST:04003BD6] Removing: PAHPackSpectatorOverrideList038 [FLST:04003BD5] Removing: PAHPackSpectatorOverrideList037 [FLST:04003BD4] Removing: PAHPackSpectatorOverrideList036 [FLST:04003BD3] Removing: PAHPackSpectatorOverrideList035 [FLST:04003BD2] Removing: PAHPackSpectatorOverrideList034 [FLST:04003BD1] Removing: PAHPackSpectatorOverrideList033 [FLST:04003BD0] Removing: PAHPackObserveDeadList050 [FLST:04003BCF] Removing: PAHPackObserveDeadList049 [FLST:04003BCE] Removing: PAHPackObserveDeadList048 [FLST:04003BCD] Removing: PAHPackObserveDeadList047 [FLST:04003BCC] Removing: PAHPackObserveDeadList046 [FLST:04003BCB] Removing: PAHPackObserveDeadList045 [FLST:04003BCA] Removing: PAHPackObserveDeadList044 [FLST:04003BC9] Removing: PAHPackObserveDeadList043 [FLST:04003BC8] Removing: PAHPackObserveDeadList042 [FLST:04003BC7] Removing: PAHPackObserveDeadList041 [FLST:04003BC6] Removing: PAHPackObserveDeadList040 [FLST:04003BC5] Removing: PAHPackObserveDeadList039 [FLST:04003BC4] Removing: PAHPackObserveDeadList038 [FLST:04003BC3] Removing: PAHPackObserveDeadList037 [FLST:04003BC2] Removing: PAHPackObserveDeadList036 [FLST:04003BC1] Removing: PAHPackObserveDeadList035 [FLST:04003BC0] Removing: PAHPackObserveDeadList034 [FLST:04003BBF] Removing: PAHPackObserveDeadList033 [FLST:04003BBE] Removing: PAHPackGuardWarnList050 [FLST:04003BBD] Removing: PAHPackGuardWarnList049 [FLST:04003BBC] Removing: PAHPackGuardWarnList048 [FLST:04003BBB] Removing: PAHPackGuardWarnList047 [FLST:04003BBA] Removing: PAHPackGuardWarnList046 [FLST:04003BB9] Removing: PAHPackGuardWarnList045 [FLST:04003BB8] [Removing "Identical to Master" records done] Processed Records: 2887, Removed Records: 141, Elapsed Time: 00:00 paradise_halls_fellglow_slave_camp.esp Spoiler Undeleting: [REFR:000D3EE4] (places TreePineForestUprooted01 [STAT:00013B33] in GRUP Cell Temporary Children of PAHFellglowSlaveCampExterior02 [CELL:00009159] (in Tamriel "Skyrim" [WRLD:0000003C] at 13,3)) Undeleting: [REFR:00042FB5] (places RockCliff03 [STAT:00025DA8] in GRUP Cell Temporary Children of PAHFellglowSlaveCampExterior02 [CELL:00009159] (in Tamriel "Skyrim" [WRLD:0000003C] at 13,3)) Undeleting: [REFR:0010D615] (places SkyrimCloudDistant03 [STAT:00017521] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C])) [Undeleting and Disabling References done] Processed Records: 2649, Undeleted Records: 3, Elapsed Time: 00:00 Lakeview manor contains thing but this one known as reported problematic but its not so ignored. all otther addon seams okay. ********************* Chatedral Asesst Optimalazition - PASS ********************* Evrything okay! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - - - - After this the installed files that used this testing i deleted! Futhurer testing using original files! - - - - !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ------------------------- Play Testing: ------------------------- Goal is re play first the same route same way as done in first test run. so from the base line we can see the differences. ********************* Mods in use: ********************* Spoiler SKSE 2.0.19 USSEP MFG fix JContainers SSE Adress libary EZ2C dialoge menu DisplayEnemyLevel Fuz Roh Doh Sky ui+fix SSE Racemenu SSE - RACEMENUPLUGIN.ESP disabled XP32 skeleton - ESP DISABLED! SOS compatility patch in use! FNISH with spell and creature addon Alternate start CBBE - vanilla shape, no optional racemnu plugins Femine Argonian Textures - CBBE Femine Khajiit Textures - CBBE High Poli Vanilla hair SOS CBPC-CBP SL beta 9 ZAZ 8.0 rev 2 cbbe version (NO CBBE INSTALLED!) Zap AlternatePillories SE 1.2 SL Anim loader SL animations dogma mods SL animations anub h SL animations funny bizness anims (MYSLALPACK v12.0) SL Arusedredux SSE SL TDF Aggresive Prositution V2_2_5 SSE SL TDF Independent Prostitutes Legendary SE PAHE 8.0.2 - ALL ADDONS Disabled addons this testrun: {!!!this addons not tested by SSEEdit!!!} PAHE Drawen devius suit PAHE immersive creature SSE patch My Home your home patches ********************* Load order: ********************* Spoiler [0] Skyrim.esm [1] Update.esm [2] Dawnguard.esm [3] HearthFires.esm [4] Dragonborn.esm [5] Unofficial Skyrim Special Edition Patch.esp [6] SexLab.esm [7] ZaZAnimationPack.esm [8] paradise_halls.esm [FE:0] paradise_halls_farengars_study.esl [9] SexLabAroused.esm [10] Schlongs of Skyrim - Core.esm [11] SkyUI_SE.esp [12] RaceMenu.esp [13] FNIS.esp [14] FNISspells.esp [15] paradise_halls_SLExtension.esp [16] pahe_lakeview_manor_cell.esp [17] paradise_halls_fellglow_slave_camp.esp [18] SexLab TDF Aggressive Prostitution.esp [FE:1] pahe-tdf-patch.esp [19] TDF_AP_IndHookersPlug_In.esp [20] CBBE.esp [21] Schlongs of Skyrim.esp [22] SOS - Smurf Average Addon.esp [23] AnubAnimObj.esp [24] DogmaAnimSLAL.esp [25] SLALAnimObj.esp [26] SLAnimLoader.esp [27] SOSRaceMenu.esp [28] Alternate Start - Live Another Life.esp [29] Pahe_AltStartLAL.esp ********************* MCM Settings: ********************* Spoiler if not stated here setting let in default state SL - animation: start teleport enabled, never ask for bead use player PAHE - Disable automatic Outfit checked, enable auto rename slaves SOS - Disable poitions and spells SL Arused - Disire spell disabled SL anim loader - all animation loaded TDF Prositution - Prositution incrase disposition disabled ********************* Testrun 0: ********************* using alternate start start new game SET UP MCM menu! -> see mcm setup section! spawn riverwood sleeping giant in save go embershard mine save and quit analyze log save as Normal-Run0-papyus0.log ********************* Testrun 1: ********************* Load game capture all 9 slaves in and outside of the mine save and quit analyze log save as Normal-Run1-papyus0.log Special rules: no slave allowed removed from PAHE ( no killing, no escape) no inventory tuch allowed need test fallowing: sex with slave 1 sexc with the leader of the mine ( this usualy twin the one that outside of the mine) tie up evry slave beat at least one slave with wepon beat at least one slave with destruction - fire allow one slave to try runaway inside mine, the last captured slave ----------------------- RESULTS: ----------------------- ********************* Testrun 0: - PASSED, LOG CONTAIN MORE ERRORS!!! ********************* new game, altemer female created waiting to message cunami end starting SL framework install from person view PAHE boot process kick in, evrything looks okay SL framework report install done setting up mcm settings now mcm setup done, waiting to SL anim loader finish SL anim loder done, mara statue interaction done, moving to sleep spawn sleeping giant inn ok save moving toward emebrshard mine, 3 wolf killed embershard mine discovered saving quit Log analyzis shown new errors compered the baseline one! LOG Name: Normal-Run0-papyrus0.log Suggest check the logs i put here some sample! Sample 1: [10/17/2021 - 07:27:00AM] warning: Property Alias_sold_slave020 on script QF_PAHFellglowSlaveCampQuest_030057E9 attached to PAHFellglowSlaveCampQuest (110057E9) cannot be initialized because the script no longer contains that property Sample 2: Spoiler [10/17/2021 - 07:29:55AM] ERROR: Cannot cast from None to String[] stack: [PAH (0801FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line ? [PAH (0801FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ? [PAH (0801FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ? [PAH (0801FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line ? [PAH (0801FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line ? [PAH (0801FAEF)].pahcore.OnBootstrap() - "PAHCore.psc" Line ? [PAHBootStrap0_7_3 (0800CF32)].pahbootstrapscript.SendBootstrapEvents() - "PAHBootstrapScript.psc" Line ? [PAHBootStrap0_7_3 (0800CF32)].pahbootstrapscript.Boot() - "PAHBootstrapScript.psc" Line ? [PAHBootStrap0_7_3 (0800CF32)].pahbootstrapscript.OnUpdate() - "PAHBootstrapScript.psc" Line ? ********************* Testrun 1: -Minior errors found ********************* Based on Testrun 0 results, and provius experiences i dicided change the original test plan. I split original run 1 into 2 or more segments. Testrun 1 A goal is to capture outside guard bandit and interior first 2 bandit do the bandit reaniming, tie up slave 2 and 3 the otuside bandit let try escape inside restrined bandits get beating from wepon and magic, slave 1 get sex punishemnt for trying escape The run data: game start, load game bandit captured, surender accepted duble save entering embersahard mine after auto save normal save ok slave menu->fuck you->oral sex animation start as inteded after sex tramua over slave 1 initiate escape attempt save i let them run moving to capture next 2 slave capture complite save restraining slave 2 and 3 notice: slave 2 and 3 looks like vearing some sort of amulet or necklace screanshot taken, this bandits usualy not use any amulet cathing salve 1, punishing with sex for trying escape undresing animation play as intended after sex slave not get trauma and not get back dress save beating up slave 2 and 3 with spell and wepon restraining slave 1 as slave one get restrained put back clothing save renaming saving aginst slave 1: ok slave menu-going to fuck you->anal slave clothing mostly removed, usual bug happened with player cahracter: boots and head cover not removed slave 1 play the trauma animaton as expected slave get back clothing after trauma and moved back restrained state saving quit log saved as Normal-Run1A-papyrus.0.log Log analyzis show 4 new error compered the last log i checked Spoiler [10/17/2021 - 08:00:19AM] ERROR: Cannot call EquipInventory() on a None object, aborting function call stack: [PAHPersonalityNord (080261BB)].PAHPunishmentRapeScript.reEquip() - "PAHPunishmentRapeScript.psc" Line ? [PAHPersonalityNord (080261BB)].PAHPunishmentRapeScript.PostFornicate() - "PAHPunishmentRapeScript.psc" Line ? plus contain 4 error in start that pahe related [10/17/2021 - 07:49:10AM] warning: Property Alias_sold_slave020 on script QF_PAHFellglowSlaveCampQuest_030057E9 attached to PAHFellglowSlaveCampQuest (110057E9) cannot be initialized because the script no longer contains that property [10/17/2021 - 07:49:36AM] warning: Property Alias_sold_slave020 on script QF_PAHFellglowSlaveCampQuest_030057E9 attached to PAHFellglowSlaveCampQuest (110057E9) cannot be initialized because the script no longer contains that property bound. [10/17/2021 - 07:49:42AM] ERROR: Cannot cast from None to pahslave[] stack: [PAH (0801FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line ? [PAH (0801FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ? [PAH (0801FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ? [PAH (0801FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line ? [PAH (0801FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line ? [alias Player on quest PAH (0801FAEF)].pahplayerscript.OnPlayerLoadGame() - "PAHPlayerScript.psc" Line ? [10/17/2021 - 07:49:42AM] ERROR: Cannot cast from None to String[] stack: [PAH (0801FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line ? [PAH (0801FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ? [PAH (0801FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ? [PAH (0801FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line ? [PAH (0801FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line ? [alias Player on quest PAH (0801FAEF)].pahplayerscript.OnPlayerLoadGame() - "PAHPlayerScript.psc" Line ? and finaly one bug about last sex scane i think: [10/17/2021 - 08:06:48AM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ? [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ? Minior errors: Slave 1 after escape attempt-sex punishment forget put back clothes, not played trauma state log contains strange error messages Screan shot collection ( this one that evry one waiting! ) Slave 1 original state before anything "bead" happen to them. observe the clothing state! Spoiler Slave 2 and 3 probably wearing some sort of necklace, this is unusual: Spoiler Slave 1 after catched trying escape, then ordered strip. observe he is not removed boots! Spoiler Slave 1 during punishment for trying escape, pls observe the player character this cases removed most clothing as slave 1 removed the boots. And of corse this is why no sex good idea in un even terrain. Spoiler Slave 1 after sex, no trauma state and forget put back some armor.... or other things Spoiler Slave 1 after restrained, observe clothing put back! Spoiler Testing cloth removal via ok slave menu-> "i going to fuck you"->"ram your ass". sometimes system put player cahracter wrong role in the scane or no fitting scane. Pls observe player cahracter only lost chest armor place, same true for slave 1 Spoiler -------------END OF TESTRUN 1A------------
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