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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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1 hour ago, DashMeUp said:

Is there a way to make the potential slaves/slaves react more to being whipped? So far they just stand there and I have the occasional sound from them 

If you do it enough they will squat and cower. That is all I am aware of at this time. Animations and ques or calls would be needed...over my head.

Edited by netruss1964
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9 hours ago, TrollAutokill said:

We are open to suggestions though. How should they react more? They might also cry if you are using DoM on top of Pahe.

 

I am used to video games falling short of reality. I will worry when these things become too real. Having said that, I just assume or role play that the limited reaction is defiance ( it may actually be that way by design, I never looked at the package to know if this is intentional ) and more whipping is required. I suppose one of the modesty cover animations could be used by them when whipped to simulate reaction should you really need such. It is a fantasy game, I prefer my video games to be less than real to keep moral questions I may have about certain behaviors in a real world setting to a minimum.

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5 hours ago, netruss1964 said:

 

I am used to video games falling short of reality. I will worry when these things become too real. Having said that, I just assume or role play that the limited reaction is defiance ( it may actually be that way by design, I never looked at the package to know if this is intentional ) and more whipping is required. I suppose one of the modesty cover animations could be used by them when whipped to simulate reaction should you really need such. It is a fantasy game, I prefer my video games to be less than real to keep moral questions I may have about certain behaviors in a real world setting to a minimum.

After all, bannerlord is just an advanced version of chess, albeit a bit bloodier. Skyrim is mostly a murder simulator where you can avoid jail if you are rich enough.

 

Hopefully our brains will always be able to tell the difference between games and reality. Because that's what making it fun !

Edited by TrollAutokill
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I think that I am gaining a reputation here for moronic posts but....

 

I have a lot of slaves all bitching in the Lakeview manor cellar. I don't have the energy to rape them as my pimp job is already killing me with "overwork"(I kid you not..."Mind if we take break lover?">>>oo).

 

How do I rid myself of them? I intend to keep a few of the more desirable ones although for what I have as yet no idea but I have enough to start  a pretty good war: forsworn vs vampires vs hags/witches vs bandits etc. 

 

I am not far into the game as my pimp job has been running me. I found the hut near Ivarstead and I know where fellglow is, but what exactly do i do? Is there a quest to open sales etc.  As before , even sarcastic replies appreciated. I am new to slavery as I deliberately targeted slavers in all Beth games before.

Edited by Will55
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1 hour ago, TrollAutokill said:

After all, bannerlord is just an advanced version of chess, albeit a bit bloodier. Skyrim is mostly a murder simulator where you can avoid jail if you are rich enough.

 

Hopefully our brains will always be able to tell the difference between games and reality. Because that's what making it fun !

I remember ROFL when some idiot called Lara croft a mass murderer. Mind you I only played the last 3 games (Crystal dynamics) but if killing someone who wants to kill you and is openly trying to do so, is called murder then the person who says so has a major reality problem.

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3 hours ago, Will55 said:

I remember ROFL when some idiot called Lara croft a mass murderer. Mind you I only played the last 3 games (Crystal dynamics) but if killing someone who wants to kill you and is openly trying to do so, is called murder then the person who says so has a major reality problem.

Tbh. This Person has a reality problem if he/she calls a fictional character a murderer to begin with.. It's like.. as if i would ever catch somebody and train them to obedient Slaves  just because i do that in skyrim ? Everybody who plays Fifa should be a professional Soccer Coach if that where true ?

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4 hours ago, Will55 said:

I think that I am gaining a reputation here for moronic posts but....

 

I have a lot of slaves all bitching in the Lakeview manor cellar. I don't have the energy to rape them as my pimp job is already killing me with "overwork"(I kid you not..."Mind if we take break lover?">>>oo).

 

How do I rid myself of them? I intend to keep a few of the more desirable ones although for what I have as yet no idea but I have enough to start  a pretty good war: forsworn vs vampires vs hags/witches vs bandits etc. 

 

I am not far into the game as my pimp job has been running me. I found the hut near Ivarstead and I know where fellglow is, but what exactly do i do? Is there a quest to open sales etc.  As before , even sarcastic re-lies appreciated. I am new to slavery as I deliberately targeted slavers in all Beth games before.

On top of PAHE you can use HSH or TDF prostituion to do the job for you. DoM will also help you with that once the thug system is finalized.

 

 

Edited by TrollAutokill
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1 hour ago, Gukahn said:

Tbh. This Person has a reality problem if he/she calls a fictional character a murderer to begin with.. It's like.. as if i would ever catch somebody and train them to obedient Slaves  just because i do that in skyrim ? Everybody who plays Fifa should be a professional Soccer Coach if that where true ?

Why am so bad at plumbing after all those hours playing Mario bros is still puzzling me ?

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23 hours ago, TrollAutokill said:

We are open to suggestions though. How should they react more? They might also cry if you are using DoM on top of Pahe.

I didnt have it before and downloaded it, it's exactly what I was looking for.  The emotions are perfect, love the crying

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I got tired of manually placing restraints on new captives, but then I had an idea: what if the player could equip a random assortment of DD devices on a captive via dialogue? The way it works in my mind is this:

 

Talk to captive and select the dialogue option to equip DD devices on the captive

X amount of gold is removed from the player

A semi-random set of DD devices is equipped on the player using a LL

 

In addition to easily adding devices to slaves, this would also provide a "gold sink" for general gameplay purposes. Thoughts?

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On 10/14/2021 at 3:58 AM, Martok73 said:

What is the difference between the lakeview manor expansion fixed file and the lakeview manor refurnished file? Both were uploaded on Sept. 11 this year from what the download button shows. Just wondering what the difference is and which one to use. Thanks.

Same here!

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On 10/14/2021 at 3:56 AM, TrollAutokill said:

On top of PAHE you can use HSH or TDF prostitution to do the job for you. DoM will also help you with that once the thug system is finalized.

 

 

Thank You! I have both installed already and have been warned off DoM. I guess that I have just to get off my backside and become a real slaver instead of an worn out pimp. Poor ol' Dovahkiin the bard has yet to do the barrow let alone see a dragon but knows every inn and well knows far too many of their occupants.

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On 10/12/2021 at 1:01 AM, zvankli said:

 

 

@CliftonJD 

 

Log added like you mentioned can you take a look pls?

 

Papyrus.0.log 3.31 MB · 1 download

problem is as i thought:

  • check that you do not have another paradise halls mod installed aside from hsh or aygas
  • if you do not have another paradise halls(pah) mod installed, check that you have paradise_halls_SLExtension.bsa
  • if you have that above bsa file installed, check that you do not have lose scripts installed from another paradise halls(pah) version or from a very much older pahe
On 10/11/2021 at 8:09 PM, Snake212 said:

Is it just me or do the poses not seem to work? Everything else it hunky dory. But she won't swan or dance.  Now tdf works so you can make her dance for cash but just the poses don't seem to work. Maybe I'm doing something wrong? If so help please.

that's different mod, we don't have poses

On 10/13/2021 at 11:58 AM, Martok73 said:

What is the difference between the lakeview manor expansion fixed file and the lakeview manor refurnished file? Both were uploaded on Sept. 11 this year from what the download button shows. Just wondering what the difference is and which one to use. Thanks.

iirc, they were shared by 2 different ppl. i haven't had time to play test the 2 new cell changes for comparison

 

 

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On 7/14/2021 at 1:18 AM, Pfiffy said:

So it would be possible to raise the sex training with plugs?

finally added this in as combat sex training while plugged. dwarven pet suits still provide the highest training with dwarven suits = to the next highest and all/any other plugs should provide sex training for combat slaves during combat and different training variables if they fought versus did not fight....still haven't worked in the extra enchantment training levels for enchanted plugs like i planned so for now expect those might get higher training in the future:

On 10/2/2021 at 5:53 PM, fred200 said:

pahslave.PlayIdlesOnTick() - "PAHSlave.psc" Line 470

On 10/8/2021 at 1:10 PM, Nonseen said:

logs contain tons of error messages

new bug fix for none object errors reading tied faction when playing idles:

update 8.0.2:

  • fixes a bug calculating combat training
  • fixes an outfit bug if the disable outfit toggle is used during transfer to hsh or aygas
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5 hours ago, CliftonJD said:

problem is as i thought:

  • check that you do not have another paradise halls mod installed aside from hsh or aygas
  • if you do not have another paradise halls(pah) mod installed, check that you have paradise_halls_SLExtension.bsa
  • if you have that above bsa file installed, check that you do not have lose scripts installed from another paradise halls(pah) version or from a very much older pahe

that's different mod, we don't have poses

iirc, they were shared by 2 different ppl. i haven't had time to play test the 2 new cell changes for comparison

 

 

 

ahh, that almost makes me scared to try either file tbh, lol... The file currently packaged with 8.01 beta works/ish, few spots with navmesh issues (namely the entrance) but works good enough for now and plenty of room to add your own BDSM furniture that comes with the HSH mod too. I may try both files later on if I have time to backup my current save and test them, but for now I'll deal with the one I've got. I guess whoever gets around to testing both files and comparing them first make a post documenting any/all differences, issues, whatnot to let everyone know. ?

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On 10/14/2021 at 2:20 AM, Snake212 said:

Does anyone know how to make poses work I trained a couple of my slaves in poses....mainly chaining them in the basement an forgetting about them for a few hours. There like a 80 in poses but can't do a single pose they learned.

Have you installed FNIS spells?

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PAHE 8.0.2 Testreport 1


Deep Test Preparation report!

 

WARNING THIS CONTAIN TOOONS OF TEXT ( Experimental Test run report log  format  pls say its good for looking bugs or not!)

conclusions end of the post.

 

PAHE 8.0.2 witout adons in use

using this time non cleaned skyrim masters! this may or may not effect test results!

-------------------------
Testing with tools:  
------------------------
*********************
SSE Edit say: (SSEEdit v4.0.3h (Hotfix 1) )  - FAIL
*********************
'paradise_halls.esm'
Removing: ArmorTorturerHood "Torturer's Hood" [ARMO:000EE5C0]


'paradise_halls_SLExtension.esp'

Spoiler

Removing: PahBootupSpell "Bootup" [SPEL:04008E05]
Removing: PAHPackGuardWarnList044 [FLST:04003BB7]
Removing: PAHPackGuardWarnList043 [FLST:04003BB6]
Removing: PAHPackGuardWarnList042 [FLST:04003BB5]
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[Removing "Identical to Master" records done]  Processed Records: 2887, Removed Records: 141, Elapsed Time: 00:00

all otther addon okay.

 

*********************
Cathedral Asset Optimazier tool check:  - PASSED
*********************

All optimalization setting set necessary, BSA extraction checked.

Evryting okay.

 

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 - - - - After this the installed files that used this testing i deleted! Futhurer testing using original files! - - - -
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

--------------------------------------------
Play Testing plan:
--------------------------------------------
Using this time a minimal test everiment to see how mod beaheve with only requiered mods installed.
Goal is to set up a base line for basic activitys.

 

*********************
Mods in use:
*********************

SKSE 2.0.19
USSEP
MFG fix
JContainers SSE
Adress libary
EZ2C dialoge menu

 

Sky ui+fix SSE
Racemenu SSE

 

XP32 skeleton - ESP DISABLED!
FNISH with spell and creature addon
Alternate start

 

SL beta 9
ZAZ 8.0 rev 2 cbbe version (NO CBBE INSTALLED!)

 

PAHE 8.0.2 - no addons version

 

*********************
Load order:
*********************

WARNING: Game MASTERS not cleaned with xedit!

Spoiler

    (0)    Skyrim.esm
    (1)    Update.esm
    (2)    Dawnguard.esm
    (3)    HearthFires.esm
    (4)    Dragonborn.esm
    (5)    Unofficial Skyrim Special Edition Patch.esp
    (6)    SexLab.esm
    (7)    ZaZAnimationPack.esm
    (8)    paradise_halls.esm
    (9)    SkyUI_SE.esp
    (10)    RaceMenu.esp
    (11)    FNIS.esp
    (12)    FNISspells.esp
    (13)    paradise_halls_SLExtension.esp
    (14)    Alternate Start - Live Another Life.esp

*********************
MCM Settings:
*********************
if not stated here setting let in default state

SL - animation: start teleport enabled, never ask for bead use player
PAHE - Disable aotuatic Outfit checked

 

*********************
Testrun 0:
*********************
using alternate start start new game
SET UP MCM menu! -> see mcm setup section!
spawn riverwood sleeping giant in
save
go embershard mine
save and quit
analyze log save as Pre-Run0-papyus0.log

 

*********************
Testrun 1:
*********************
Load game
capture all 9 slaves in and outside of the mine
save and quit
analyze log save as Pre-Run1-papyus0.log

Special rules:
no slave allowed removed from PAHE ( no killing, no escape)
no inventory tuch allowed

need test fallowing:
sex with slave 1
sexc with the leader of the mine ( this usualy twin the one that outside of the mine)
tie up evry slave
beat at least one slave with wepon
beat at least one slave with destruction - fire
allow one slave to try runaway inside mine, the last captured slave


-----------------------
RESULTS:
-----------------------
*********************
Test run 0: -PASSED, LOG CONTAINS ERRORS
*********************

Spoiler

new cahracter created: altemer female
mara statue talk done, sleeping giant inn patreon selected
wating to message cunami stop
cunami stoped, ordering SL installation
PAHE boot process kick in, waiting to finish install
PAHE says ready
SL says ready
MCM menu setup complite
moving to bead to spawn sleeping giant inn
exiting sleeping giant inn, moving toward emebershard mine
3 wolf killed, near mine saved 2 times
quit
Log saved

Log show some errors, dont know this okay or not.


*********************
Test run 1: -FAILED 2 errors occured
*********************

Spoiler

Game started
Load
emebrshard guard bandit captured
renaming to: 1
SKY UI Warning to no exit in working conformed! --BIG LIKE :)
Duble save before entering, to mark in log entry to mine
after entering the mine quick save
sex with 1 using ok slave menu, i going to fuck you, oral

!!!!ERROR!!!
Slave 1 not get naked during start of sex animation
player cahracter lothing get removed by the way.

capturing next 2 bandit complite
tie up slave 1
saving
renaming
saving
sleaping
quicksave
capture next 2 bandit done
ting up
saving
renaming
saving
capture next slave
tie up
save
rename
save
capture the leader in the forge, started
tied up
save
save
next 2 captured
save
slave 8 get beated with wepon
slave 8 get tied up
save
rename
save
sex with slave 7 the leader, now be good toy option used (vaginal)
bot the slave and the player get naked this time!
side note slave 7 restrained!
side not: used ok slave menu i oging to fuck you in this case to!

Moving back slave 1 to try sex agin this time with restrained slave 1

on way to slave 1 beating evry bandit a bit
sex with slave 1 using ok slave menu, anal
no error both actor get naked

slave 9 attemtpyng to escape, on porsuit
quick save
using flames on slave 9
slave 9 surrender
burning bit more just ot be sure :)
sex with slave 9 this time using punishment menu no wepon drawn

!!!!ERROR!!!!
slave not tied up and fail to fallow strip now command clothing not removed
i mean going " you need punished menu" "strip now command"

slave give option consensual sex
chosing middle
both actor get naked
evrything seems working

slave 9 pick clothing back and try runaway agin
removing restrains from slave 8
sex with slave 8 using okay slave menu
note slave 8 female same as slave 1!
chosing "your count going hurt for a weak after this"
animation working
save
stoping save 9 escape attpemt with flames
sex with slave 9 chosing ok slave menu, oral
evrthing okay

moving to slave 1 test oral agin
removing slave 1 restrains
evrything looks okay
bug reproduction failed

slave 2 and 4 is a twin i not yet observed any bug with cloting outside stated ones
save and quit
Log saved

-------------------------

Log analyized:

-------------------------

Log mostly empty, expect this:
this happeend after load:

Spoiler

[10/16/2021 - 07:38:37AM] Reverting game...
[10/16/2021 - 07:39:00AM] Loading game...
[10/16/2021 - 07:39:04AM] VM is thawing...
[10/16/2021 - 07:39:04AM] error: Native static function GetNodeTransformScaleMode does not match existing signature on linked type NiOverride. Function will not be bound.
[10/16/2021 - 07:39:05AM] ERROR: Cannot cast from None to pahslave[]
stack:
    [PAH (0801FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line ?
    [PAH (0801FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ?
    [PAH (0801FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ?
    [PAH (0801FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line ?
    [PAH (0801FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line ?
    [alias Player on quest PAH (0801FAEF)].pahplayerscript.OnPlayerLoadGame() - "PAHPlayerScript.psc" Line ?
[10/16/2021 - 07:39:05AM] ERROR: Cannot cast from None to String[]
stack:
    [PAH (0801FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line ?
    [PAH (0801FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ?
    [PAH (0801FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ?
    [PAH (0801FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line ?
    [PAH (0801FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line ?
    [alias Player on quest PAH (0801FAEF)].pahplayerscript.OnPlayerLoadGame() - "PAHPlayerScript.psc" Line ?

Then this happened:

 

Spoiler

[10/16/2021 - 08:10:41AM] ERROR: Cannot call EquipInventory() on a None object, aborting function call
stack:
    [PAHPersonalityEvenToned (0802C44D)].PAHPunishmentRapeScript.reEquip() - "PAHPunishmentRapeScript.psc" Line ?
    [PAHPersonalityEvenToned (0802C44D)].PAHPunishmentRapeScript.PostFornicate() - "PAHPunishmentRapeScript.psc" Line ? 

 

Quote

Conclusions:

 

PAHE 8.0.2 no addons version looks promising based on sort quick minimal test.

No naked bandit observed during this quick test.

papyrus log unusualy clean

only some cases slaves clothing not get removed

 

planning to move real testing phase where SOS, CBBE, animation, TDF prositution and other mods installed not just the required mods to run bare PAHE.

 

-------------------------

Pictures taken during testing:

-------------------------

 

First sex test with slave 1, no clothing removed this time:

Spoiler

ScreenShot0.png.c2cd8b1f6f2a43222f5305ebf233b146.png

Slave 1 normal state:

Spoiler

ScreenShot2.png.17d423826f429fa80dedd2f85c310bc1.png

 

sex with slave 9 after slave 9 tryed escape, clothign removal this time working:

Spoiler

ScreenShot1.png.8f93ee5ba7351cde6ebc5a8ecd972113.png

 

IMPORTANT NOTE:

SOS that cause usualy lot of clothing bugs not installed on this test run!

 

LOGS:

Pre-Run0-Papyrus.0.logPre-Run1-Papyrus.0.log

 

Edited by Nonseen
Forget upload logs
Link to comment
14 hours ago, Nonseen said:

BIG LIKE

cool, good to hear it :)

 

14 hours ago, Nonseen said:

10/16/2021 - 07:39:04AM] error: Native static function GetNodeTransformScaleMode does not match existing signature on linked type NiOverride. Function will not be bound.

that's not pahe, but a mod attempting to use niOverride that needs to be updated to the current niOverride script

 

14 hours ago, Nonseen said:

Log mostly empty, expect this:
this happeend after load:

  Hide contents

[10/16/2021 - 07:38:37AM] Reverting game...
[10/16/2021 - 07:39:00AM] Loading game...
[10/16/2021 - 07:39:04AM] VM is thawing...

[10/16/2021 - 07:39:05AM] ERROR: Cannot cast from None to pahslave[]
stack:
    [PAH (0801FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line ?
    [PAH (0801FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ?
    [PAH (0801FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ?
    [PAH (0801FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line ?
    [PAH (0801FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line ?
    [alias Player on quest PAH (0801FAEF)].pahplayerscript.OnPlayerLoadGame() - "PAHPlayerScript.psc" Line ?
[10/16/2021 - 07:39:05AM] ERROR: Cannot cast from None to String[]
stack:
    [PAH (0801FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line ?
    [PAH (0801FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ?
    [PAH (0801FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ?
    [PAH (0801FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line ?
    [PAH (0801FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line ?
    [alias Player on quest PAH (0801FAEF)].pahplayerscript.OnPlayerLoadGame() - "PAHPlayerScript.psc" Line ?

that part is a bug getting the array length of none for not having any slaves yet....old bug, not sure how to fix it tho

 

14 hours ago, Nonseen said:

Then this happened:

 

  Hide contents

[10/16/2021 - 08:10:41AM] ERROR: Cannot call EquipInventory() on a None object, aborting function call
stack:
    [PAHPersonalityEvenToned (0802C44D)].PAHPunishmentRapeScript.reEquip() - "PAHPunishmentRapeScript.psc" Line ?
    [PAHPersonalityEvenToned (0802C44D)].PAHPunishmentRapeScript.PostFornicate() - "PAHPunishmentRapeScript.psc" Line ? 

that's usually the bug we see when sex is over and the slave forgets to get dressed afterwords, looking back at it now i might have an idea to fix that for next update

 

14 hours ago, Nonseen said:

papyrus log unusualy clean

oh, clean is good?

14 hours ago, Nonseen said:

First sex test with slave 1, no clothing removed this time:

  Hide contents

ScreenShot0.png.c2cd8b1f6f2a43222f5305ebf233b146.png

Slave 1 normal state:

looks like she kept her boots and underwear as if you have an option set to "use nude suit"

 

14 hours ago, Nonseen said:

Slave 1 normal state:

  Hide contents

ScreenShot2.png.17d423826f429fa80dedd2f85c310bc1.png

 

ya, that's hide armor, not the same as the underwear shown above

 

14 hours ago, Nonseen said:

sex with slave 9 after slave 9 tryed escape, clothign removal this time working:

  Hide contents

ScreenShot1.png.8f93ee5ba7351cde6ebc5a8ecd972113.png

 

only difference is the boots removed...that's still sl choosing to leave boots on during oral sex and strip all during regular sex

Edited by CliftonJD
Link to comment
7 hours ago, CliftonJD said:

that's not pahe, but a mod attempting to use niOverride that needs to be updated to the current niOverride script

i dont find way get rid of this error. the cause of this message racemenu SE mod racemenu.esp

 

i forget mention i disabled racemenuplugin.esp, but this oen not effect how this error behave.

 

7 hours ago, CliftonJD said:

looks like she kept her boots and underwear as if you have an option set to "use nude suit"

i dont know maybe SL Framework not supposed to used witout any mods that makes character not wear underwear?

i not changed any mcm settings other that stated in MCM settings section.

 

Today i plan re run this test run with multiple mod installed and some addons in use.

so we have now a base line and can compare what the effect of addons and other mods. 

 

i thinking maybe 3th testrun best if i do the same with normal mod setup but this time i allowed tuch slave inventory force evry one strip etc.

 

thinking 4th testrun is simple:

go wild and start hunt twins. :) see what happens to them.

 

if you request i do another run with HSH installed testing how effect twins etc.

 

 

Link to comment

 

Sorry for duble posting! i not wish edit original one.

 

This is my "Normal" modedd test report firsrt part.

WARNINGS:

This one contains TONS of text, screanshot of nude characters and some strange error messages so brace yourself!

 

------------------TEST REPORT 1A start ---------------

Testreport about PAHE 8.0.2 FULL Version

this time i use PAHE 8.0.2 with all addons installed

i dont knwo any difference beatwen the main files of full version and minimal so...
i re run my cheker tools evrything.

 

-------------------------
Testing with tools:  
------------------------

 

*********************
SSE Edit say: (SSEEdit v4.0.3h (Hotfix 1) )  - FAIL
*********************
'paradise_halls.esm'
Removing: ArmorTorturerHood "Torturer's Hood" [ARMO:000EE5C0]


'paradise_halls_SLExtension.esp'

Spoiler

Removing: PahBootupSpell "Bootup" [SPEL:04008E05]
Removing: PAHPackGuardWarnList044 [FLST:04003BB7]
Removing: PAHPackGuardWarnList043 [FLST:04003BB6]
Removing: PAHPackGuardWarnList042 [FLST:04003BB5]
Removing: PAHPackGuardWarnList041 [FLST:04003BB4]
Removing: PAHPackGuardWarnList040 [FLST:04003BB3]
Removing: PAHPackGuardWarnList039 [FLST:04003BB2]
Removing: PAHPackGuardWarnList038 [FLST:04003BB1]
Removing: PAHPackGuardWarnList037 [FLST:04003BB0]
Removing: PAHPackGuardWarnList036 [FLST:04003BAF]
Removing: PAHPackGuardWarnList035 [FLST:04003BAE]
Removing: PAHPackGuardWarnList034 [FLST:04003BAD]
Removing: PAHPackGuardWarnList033 [FLST:04003BAC]
Removing: PAHPackCombatOverrideList050 [FLST:04003BAB]
Removing: PAHPackCombatOverrideList049 [FLST:04003BAA]
Removing: PAHPackCombatOverrideList048 [FLST:04003BA9]
Removing: PAHPackCombatOverrideList047 [FLST:04003BA8]
Removing: PAHPackCombatOverrideList045 [FLST:04003BA6]
Removing: PAHPackCombatOverrideList044 [FLST:04003BA5]
Removing: PAHPackCombatOverrideList043 [FLST:04003BA4]
Removing: PAHPackCombatOverrideList042 [FLST:04003BA3]
Removing: PAHPackCombatOverrideList041 [FLST:04003BA2]
Removing: PAHPackCombatOverrideList040 [FLST:04003BA1]
Removing: PAHPackCombatOverrideList039 [FLST:04003BA0]
Removing: PAHPackCombatOverrideList046 [FLST:04003BA7]
Removing: PAHPackCombatOverrideList038 [FLST:04003B9F]
Removing: PAHPackCombatOverrideList037 [FLST:04003B9E]
Removing: PAHPackCombatOverrideList036 [FLST:04003B9D]
Removing: PAHPackCombatOverrideList035 [FLST:04003B9C]
Removing: PAHPackCombatOverrideList034 [FLST:04003B9B]
Removing: PAHPackCombatOverrideList033 [FLST:04003B9A]
Removing: PAHPackSpectatorOverrideList026 [FLST:04003585]
Removing: PAHPackSpectatorOverrideList025 [FLST:04003584]
Removing: PAHPackSpectatorOverrideList024 [FLST:04003583]
Removing: PAHPackSpectatorOverrideList023 [FLST:04003582]
Removing: PAHPackSpectatorOverrideList022 [FLST:04003581]
Removing: PAHPackSpectatorOverrideList021 [FLST:04003580]
Removing: PAHPackSpectatorOverrideList020 [FLST:0400357F]
Removing: PAHPackObserveDeadList026 [FLST:0400357E]
Removing: PAHPackObserveDeadList025 [FLST:0400357D]
Removing: PAHPackObserveDeadList024 [FLST:0400357C]
Removing: PAHPackObserveDeadList023 [FLST:0400357B]
Removing: PAHPackObserveDeadList022 [FLST:0400357A]
Removing: PAHPackObserveDeadList021 [FLST:04003579]
Removing: PAHPackObserveDeadList020 [FLST:04003578]
Removing: PAHPackGuardWarnList026 [FLST:04003577]
Removing: PAHPackGuardWarnList025 [FLST:04003576]
Removing: PAHPackGuardWarnList024 [FLST:04003575]
Removing: PAHPackGuardWarnList023 [FLST:04003574]
Removing: PAHPackGuardWarnList022 [FLST:04003573]
Removing: PAHPackGuardWarnList021 [FLST:04003572]
Removing: PAHPackGuardWarnList020 [FLST:04003571]
Removing: PAHPackCombatOverrideList026 [FLST:04003570]
Removing: PAHPackCombatOverrideList025 [FLST:0400356F]
Removing: PAHPackCombatOverrideList024 [FLST:0400356E]
Removing: PAHPackCombatOverrideList023 [FLST:0400356D]
Removing: PAHPackCombatOverrideList022 [FLST:0400356C]
Removing: PAHPackCombatOverrideList021 [FLST:0400356B]
Removing: PAHPackCombatOverrideList020 [FLST:0400356A]
Removing: PAHPackSpectatorOverrideList019 [FLST:04003569]
Removing: PAHPackSpectatorOverrideList018 [FLST:04003568]
Removing: PAHPackSpectatorOverrideList017 [FLST:04003567]
Removing: PAHPackObserveDeadList019 [FLST:04003565]
Removing: PAHPackSpectatorOverrideList016 [FLST:04003566]
Removing: PAHPackObserveDeadList018 [FLST:04003564]
Removing: PAHPackObserveDeadList017 [FLST:04003563]
Removing: PAHPackObserveDeadList016 [FLST:04003562]
Removing: PAHPackGuardWarnList019 [FLST:04003561]
Removing: PAHPackGuardWarnList018 [FLST:04003560]
Removing: PAHPackGuardWarnList017 [FLST:0400355F]
Removing: PAHPackGuardWarnList016 [FLST:0400355E]
Removing: PAHPackCombatOverrideList019 [FLST:0400355D]
Removing: PAHPackCombatOverrideList018 [FLST:0400355C]
Removing: PAHPackCombatOverrideList017 [FLST:0400355B]
Removing: PAHPackCombatOverrideList016 [FLST:0400355A]
Removing: PAHPackSpectatorOverrideList032 [FLST:04003559]
Removing: PAHPackSpectatorOverrideList031 [FLST:04003558]
Removing: PAHPackSpectatorOverrideList030 [FLST:04003557]
Removing: PAHPackSpectatorOverrideList028 [FLST:04003555]
Removing: PAHPackObserveDeadList032 [FLST:04003554]
Removing: PAHPackObserveDeadList031 [FLST:04003553]
Removing: PAHPackObserveDeadList030 [FLST:04003552]
Removing: PAHPackObserveDeadList029 [FLST:04003551]
Removing: PAHPackObserveDeadList028 [FLST:04003550]
Removing: PAHPackGuardWarnList032 [FLST:0400354F]
Removing: PAHPackGuardWarnList031 [FLST:0400354E]
Removing: PAHPackGuardWarnList030 [FLST:0400354D]
Removing: PAHPackGuardWarnList029 [FLST:0400354C]
Removing: PAHPackGuardWarnList028 [FLST:0400354B]
Removing: PAHPackCombatOverrideList032 [FLST:0400354A]
Removing: PAHPackSpectatorOverrideList029 [FLST:04003556]
Removing: PAHPackCombatOverrideList031 [FLST:04003549]
Removing: PAHPackCombatOverrideList030 [FLST:04003548]
Removing: PAHPackCombatOverrideList029 [FLST:04003547]
Removing: PAHPackCombatOverrideList028 [FLST:04003546]
Removing: PAHPackSpectatorOverrideList027 [FLST:04003545]
Removing: PAHPackObserveDeadList027 [FLST:04003544]
Removing: PAHPackGuardWarnList027 [FLST:04003543]
Removing: PAHPackCombatOverrideList027 [FLST:04003542]
Removing: PAHPackSpectatorOverrideList050 [FLST:04003BE1]
Removing: PAHPackSpectatorOverrideList049 [FLST:04003BE0]
Removing: PAHPackSpectatorOverrideList048 [FLST:04003BDF]
Removing: PAHPackSpectatorOverrideList047 [FLST:04003BDE]
Removing: PAHPackSpectatorOverrideList046 [FLST:04003BDD]
Removing: PAHPackSpectatorOverrideList045 [FLST:04003BDC]
Removing: PAHPackSpectatorOverrideList044 [FLST:04003BDB]
Removing: PAHPackSpectatorOverrideList043 [FLST:04003BDA]
Removing: PAHPackSpectatorOverrideList042 [FLST:04003BD9]
Removing: PAHPackSpectatorOverrideList041 [FLST:04003BD8]
Removing: PAHPackSpectatorOverrideList040 [FLST:04003BD7]
Removing: PAHPackSpectatorOverrideList039 [FLST:04003BD6]
Removing: PAHPackSpectatorOverrideList038 [FLST:04003BD5]
Removing: PAHPackSpectatorOverrideList037 [FLST:04003BD4]
Removing: PAHPackSpectatorOverrideList036 [FLST:04003BD3]
Removing: PAHPackSpectatorOverrideList035 [FLST:04003BD2]
Removing: PAHPackSpectatorOverrideList034 [FLST:04003BD1]
Removing: PAHPackSpectatorOverrideList033 [FLST:04003BD0]
Removing: PAHPackObserveDeadList050 [FLST:04003BCF]
Removing: PAHPackObserveDeadList049 [FLST:04003BCE]
Removing: PAHPackObserveDeadList048 [FLST:04003BCD]
Removing: PAHPackObserveDeadList047 [FLST:04003BCC]
Removing: PAHPackObserveDeadList046 [FLST:04003BCB]
Removing: PAHPackObserveDeadList045 [FLST:04003BCA]
Removing: PAHPackObserveDeadList044 [FLST:04003BC9]
Removing: PAHPackObserveDeadList043 [FLST:04003BC8]
Removing: PAHPackObserveDeadList042 [FLST:04003BC7]
Removing: PAHPackObserveDeadList041 [FLST:04003BC6]
Removing: PAHPackObserveDeadList040 [FLST:04003BC5]
Removing: PAHPackObserveDeadList039 [FLST:04003BC4]
Removing: PAHPackObserveDeadList038 [FLST:04003BC3]
Removing: PAHPackObserveDeadList037 [FLST:04003BC2]
Removing: PAHPackObserveDeadList036 [FLST:04003BC1]
Removing: PAHPackObserveDeadList035 [FLST:04003BC0]
Removing: PAHPackObserveDeadList034 [FLST:04003BBF]
Removing: PAHPackObserveDeadList033 [FLST:04003BBE]
Removing: PAHPackGuardWarnList050 [FLST:04003BBD]
Removing: PAHPackGuardWarnList049 [FLST:04003BBC]
Removing: PAHPackGuardWarnList048 [FLST:04003BBB]
Removing: PAHPackGuardWarnList047 [FLST:04003BBA]
Removing: PAHPackGuardWarnList046 [FLST:04003BB9]
Removing: PAHPackGuardWarnList045 [FLST:04003BB8]

[Removing "Identical to Master" records done]  Processed Records: 2887, Removed Records: 141, Elapsed Time: 00:00

 

paradise_halls_fellglow_slave_camp.esp

Spoiler

Undeleting: [REFR:000D3EE4] (places TreePineForestUprooted01 [STAT:00013B33] in GRUP Cell Temporary Children of PAHFellglowSlaveCampExterior02 [CELL:00009159] (in Tamriel "Skyrim" [WRLD:0000003C] at 13,3))
Undeleting: [REFR:00042FB5] (places RockCliff03 [STAT:00025DA8] in GRUP Cell Temporary Children of PAHFellglowSlaveCampExterior02 [CELL:00009159] (in Tamriel "Skyrim" [WRLD:0000003C] at 13,3))
Undeleting: [REFR:0010D615] (places SkyrimCloudDistant03 [STAT:00017521] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]))

[Undeleting and Disabling References done]  Processed Records: 2649, Undeleted Records: 3, Elapsed Time: 00:00

 

Lakeview manor contains thing but this one known as reported problematic but its not so ignored.

all otther addon seams okay.

 

*********************
Chatedral Asesst Optimalazition  - PASS
*********************
Evrything okay! :)

 

 

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 - - - - After this the installed files that used this testing i deleted! Futhurer testing using original files! - - - -
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

-------------------------
Play Testing:
-------------------------
Goal is re play first the same route same way as done in first test run.
so from the base line we can see the differences.


*********************
Mods in use:
*********************

Spoiler

SKSE 2.0.19
USSEP
MFG fix
JContainers SSE
Adress libary
EZ2C dialoge menu
DisplayEnemyLevel
Fuz Roh Doh

 

Sky ui+fix SSE
Racemenu SSE - RACEMENUPLUGIN.ESP disabled
XP32 skeleton - ESP DISABLED! SOS compatility patch in use!
FNISH with spell and creature addon
Alternate start

 

CBBE - vanilla shape, no optional racemnu plugins
Femine Argonian Textures - CBBE
Femine Khajiit Textures - CBBE
High Poli Vanilla hair
SOS
CBPC-CBP

 

SL beta 9
ZAZ 8.0 rev 2 cbbe version (NO CBBE INSTALLED!)
Zap AlternatePillories SE 1.2

 

SL Anim loader
SL animations dogma mods
SL animations anub h
SL animations funny bizness anims (MYSLALPACK v12.0)

 

SL Arusedredux SSE

SL TDF Aggresive Prositution V2_2_5 SSE
SL TDF Independent Prostitutes Legendary SE

 

PAHE 8.0.2 - ALL ADDONS
Disabled addons this testrun:
{!!!this addons not tested by SSEEdit!!!}
PAHE Drawen devius suit
PAHE immersive creature SSE patch
My Home your home patches

 

*********************
Load order:
*********************

Spoiler

    [0]    Skyrim.esm
    [1]    Update.esm
    [2]    Dawnguard.esm
    [3]    HearthFires.esm
    [4]    Dragonborn.esm
    [5]    Unofficial Skyrim Special Edition Patch.esp
    [6]    SexLab.esm
    [7]    ZaZAnimationPack.esm
    [8]    paradise_halls.esm
    [FE:0]    paradise_halls_farengars_study.esl
    [9]    SexLabAroused.esm
    [10]    Schlongs of Skyrim - Core.esm
    [11]    SkyUI_SE.esp
    [12]    RaceMenu.esp
    [13]    FNIS.esp
    [14]    FNISspells.esp
    [15]    paradise_halls_SLExtension.esp
    [16]    pahe_lakeview_manor_cell.esp
    [17]    paradise_halls_fellglow_slave_camp.esp
    [18]    SexLab TDF Aggressive Prostitution.esp
    [FE:1]    pahe-tdf-patch.esp
    [19]    TDF_AP_IndHookersPlug_In.esp
    [20]    CBBE.esp
    [21]    Schlongs of Skyrim.esp
    [22]    SOS - Smurf Average Addon.esp
    [23]    AnubAnimObj.esp
    [24]    DogmaAnimSLAL.esp
    [25]    SLALAnimObj.esp
    [26]    SLAnimLoader.esp
    [27]    SOSRaceMenu.esp
    [28]    Alternate Start - Live Another Life.esp
    [29]    Pahe_AltStartLAL.esp

*********************
MCM Settings:
*********************

Spoiler

if not stated here setting let in default state

SL - animation: start teleport enabled, never ask for bead use player
PAHE - Disable automatic Outfit checked, enable auto rename slaves
SOS - Disable poitions and spells
SL Arused - Disire spell disabled
SL anim loader - all animation loaded
TDF Prositution - Prositution incrase disposition disabled

*********************
Testrun 0:
*********************
using alternate start start new game
SET UP MCM menu! -> see mcm setup section!
spawn riverwood sleeping giant in
save
go embershard mine
save and quit
analyze log save as Normal-Run0-papyus0.log

 

*********************
Testrun 1:
*********************
Load game
capture all 9 slaves in and outside of the mine
save and quit
analyze log save as Normal-Run1-papyus0.log

 

Special rules:
no slave allowed removed from PAHE ( no killing, no escape)
no inventory tuch allowed

 

need test fallowing:
sex with slave 1
sexc with the leader of the mine ( this usualy twin the one that outside of the mine)
tie up evry slave
beat at least one slave with wepon
beat at least one slave with destruction - fire
allow one slave to try runaway inside mine, the last captured slave

 

-----------------------
RESULTS:
-----------------------
*********************
Testrun 0: - PASSED, LOG CONTAIN MORE ERRORS!!!
*********************
new game, altemer female created
waiting to message cunami end
starting SL framework install from person view
PAHE boot process kick in, evrything looks okay
SL framework report install done
setting up mcm settings now
mcm setup done, waiting to SL anim loader finish
SL anim loder done, mara statue interaction done, moving to sleep
spawn sleeping giant inn ok
save
moving toward emebrshard mine, 3 wolf killed
embershard mine discovered 
saving
quit

 

Log analyzis shown new errors compered the baseline one!

 

LOG Name: Normal-Run0-papyrus0.log
Suggest check the logs i put here some sample!
Sample 1:
[10/17/2021 - 07:27:00AM] warning: Property Alias_sold_slave020 on script QF_PAHFellglowSlaveCampQuest_030057E9 attached to PAHFellglowSlaveCampQuest (110057E9) cannot be initialized because the script no longer contains that property 

 

Sample 2:

Spoiler

[10/17/2021 - 07:29:55AM] ERROR: Cannot cast from None to String[]
stack:
    [PAH (0801FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line ?
    [PAH (0801FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ?
    [PAH (0801FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ?
    [PAH (0801FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line ?
    [PAH (0801FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line ?
    [PAH (0801FAEF)].pahcore.OnBootstrap() - "PAHCore.psc" Line ?
    [PAHBootStrap0_7_3 (0800CF32)].pahbootstrapscript.SendBootstrapEvents() - "PAHBootstrapScript.psc" Line ?
    [PAHBootStrap0_7_3 (0800CF32)].pahbootstrapscript.Boot() - "PAHBootstrapScript.psc" Line ?
    [PAHBootStrap0_7_3 (0800CF32)].pahbootstrapscript.OnUpdate() - "PAHBootstrapScript.psc" Line ?

 

*********************
Testrun 1: -Minior errors found
*********************
Based on Testrun 0 results, and provius experiences i dicided
change the original test plan. 
I split original run 1 into 2 or more segments.
Testrun 1 A goal is to capture outside guard bandit and interior first 2 bandit
do the bandit reaniming, tie up slave 2 and 3 the otuside bandit let try escape inside
restrined bandits get beating from wepon and magic, slave 1 get sex punishemnt for trying escape

 

The run data:
game start, load game
bandit captured, surender accepted
duble save
entering embersahard mine
after auto save normal save
ok slave menu->fuck you->oral sex
animation start as inteded
after sex tramua over slave 1 initiate escape attempt
save
i let them run moving to capture next 2 slave
capture complite
save
restraining slave 2 and 3
notice: slave 2 and 3 looks like vearing some sort of amulet or necklace
screanshot taken, this bandits usualy not use any amulet
cathing salve 1, punishing with sex for trying escape
undresing animation play as intended
after sex slave not get trauma and not get back dress 
save
beating up slave 2 and 3 with spell and wepon
restraining slave 1
as slave one get restrained put back clothing
save
renaming
saving
aginst slave 1: ok slave menu-going to fuck you->anal
slave clothing mostly removed, usual bug happened with player cahracter: boots and head cover not removed
slave 1 play the trauma animaton as expected
slave get back clothing after trauma and moved back restrained state
saving
quit

 

log saved as Normal-Run1A-papyrus.0.log

 

Log analyzis show 4 new error compered the last log i checked

Spoiler

[10/17/2021 - 08:00:19AM] ERROR: Cannot call EquipInventory() on a None object, aborting function call
stack:
    [PAHPersonalityNord (080261BB)].PAHPunishmentRapeScript.reEquip() - "PAHPunishmentRapeScript.psc" Line ?
    [PAHPersonalityNord (080261BB)].PAHPunishmentRapeScript.PostFornicate() - "PAHPunishmentRapeScript.psc" Line ? 

plus contain 4 error in start that pahe related

 

[10/17/2021 - 07:49:10AM] warning: Property Alias_sold_slave020 on script QF_PAHFellglowSlaveCampQuest_030057E9 attached to PAHFellglowSlaveCampQuest (110057E9) cannot be initialized because the script no longer contains that property 

 

[10/17/2021 - 07:49:36AM] warning: Property Alias_sold_slave020 on script QF_PAHFellglowSlaveCampQuest_030057E9 attached to PAHFellglowSlaveCampQuest (110057E9) cannot be initialized because the script no longer contains that property 

bound.

 

[10/17/2021 - 07:49:42AM] ERROR: Cannot cast from None to pahslave[]
stack:
    [PAH (0801FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line ?
    [PAH (0801FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ?
    [PAH (0801FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ?
    [PAH (0801FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line ?
    [PAH (0801FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line ?
    [alias Player on quest PAH (0801FAEF)].pahplayerscript.OnPlayerLoadGame() - "PAHPlayerScript.psc" Line ?

 

[10/17/2021 - 07:49:42AM] ERROR: Cannot cast from None to String[]
stack:
    [PAH (0801FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line ?
    [PAH (0801FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ?
    [PAH (0801FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ?
    [PAH (0801FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line ?
    [PAH (0801FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line ?
    [alias Player on quest PAH (0801FAEF)].pahplayerscript.OnPlayerLoadGame() - "PAHPlayerScript.psc" Line ? 

and finaly one bug about last sex scane i think:

 

[10/17/2021 - 08:06:48AM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ?
    [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ? 

 

Minior errors:


Slave 1 after escape attempt-sex punishment forget put back clothes, not played trauma state
log contains strange error messages

 

Screan shot collection ( this one that evry one waiting!  :) )
Slave 1 original state before anything "bead" happen to them. observe the clothing state!

Spoiler


ScreenShot3.png.fac76167c0b39ab338bb900f01ded794.png


 

Slave 2 and 3 probably wearing some sort of necklace, this is unusual:

Spoiler

ScreenShot4.png.c4c8b87d3feaec846e39585e1d5314af.png

 

Slave 1 after catched trying escape, then ordered strip. observe he is not removed boots!

Spoiler

ScreenShot5.png.43017d9d3108342030ce499b25ac1d3c.png

 

Slave 1 during punishment for trying escape, pls observe the player character this cases removed most clothing as slave 1 removed the boots. And of corse this is why no sex good idea in un even terrain.

Spoiler

ScreenShot6.png.1e6709e0ed487c8429072bf6e8fbc064.pngScreenShot7.png.8acf5a70d7d19b61fb9a29afe473f704.png

 

Slave 1 after sex, no trauma state and forget put back some armor.... or other things

Spoiler

ScreenShot8.png.b81668c4da2b94e3e62dca99dd286f7b.png

 

Slave 1 after restrained, observe clothing put back!

Spoiler

ScreenShot9.png.52cad5a041f54a886d55e7e5a119cdcd.png

 

Testing cloth removal via ok slave menu-> "i going to fuck you"->"ram your ass". sometimes system put player cahracter wrong role in the scane or no fitting scane.

Pls observe player cahracter only lost chest armor place, same true for slave 1

 

Spoiler

ScreenShot10.png.0fef6ff6bd9a7a207d2b7fcb7580f848.png

 

ScreenShot11.png.d1dbbc741a35d9587a6c3c5de959b01d.png

 

 

 

-------------END OF TESTRUN 1A------------

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