Elsidia Posted April 1, 2021 Posted April 1, 2021 4 hours ago, Intronacious said: The naked + high heels combo is too sexy to not allow i Why say no?) For very pepper feelings) Spoiler
WhatRules Posted April 1, 2021 Posted April 1, 2021 2 hours ago, Elsidia said: Why say no?) For very pepper feelings) Reveal hidden contents DDs and normal high heels are different. Ofc it allows DDs because they can't be removed easily. Also what is pepper feelings? Google translate fail?
Elsidia Posted April 1, 2021 Posted April 1, 2021 6 minutes ago, Intronacious said: DDs and normal high heels are different. Ofc it allows DDs because they can't be removed easily. Also what is pepper feelings? Google translate fail? Whore collar allows wear a rubber outfit, that means you can wear DCL made outfits and high heels too from DCL (i publish full screen picture to see better): Spoiler pepper feelings... sorry i haven't English friendly because i try translate a figuratively meaning. It can be peppered feelings, hot feelings, sharp feelings and google translate offers peppered sensations. That's goes from feeling if you eat at one time very strong pepper and very big pepper. That can means got hot feelings. Never mind i can't explain if above explanation not help.
WhatRules Posted April 1, 2021 Posted April 1, 2021 50 minutes ago, Elsidia said: Whore collar allows wear a rubber outfit, that means you can wear DCL made outfits and high heels too from DCL (i publish full screen picture to see better): Reveal hidden contents pepper feelings... sorry i haven't English friendly because i try translate a figuratively meaning. It can be peppered feelings, hot feelings, sharp feelings and google translate offers peppered sensations. That's goes from feeling if you eat at one time very strong pepper and very big pepper. That can means got hot feelings. Never mind i can't explain if above explanation not help. To understand what I mean, try wearing these shoes while having that collar: https://www.nexusmods.com/skyrim/mods/107104 or any normal shoes from vanilla. They are treated the same way. I also don't like the plastic and rubber stuff from DCL. It conflicts with the style of the game too much. But I know what's possible in DCL. What I'm looking for is how to change the rules of collars with modding.
Elsidia Posted April 1, 2021 Posted April 1, 2021 3 minutes ago, Intronacious said: But I know what's possible in DCL. What I'm looking for is how to change the rules of collars with modding. You can try add this keyword to those boots. But i can't guarantie if something not goes wrong like as those boots shows up into Dollmaker selling place. Spoiler dcur_kw_dollmaker_rubber [KYWD:XX0666C6] - it's marks those items as rubber. 1
WhatRules Posted April 1, 2021 Posted April 1, 2021 20 minutes ago, Elsidia said: You can try add this keyword to those boots. But i can't guarantie if something not goes wrong like as those boots shows up into Dollmaker selling place. Hide contents dcur_kw_dollmaker_rubber [KYWD:XX0666C6] - it's marks those items as rubber. It will try it. Thanks.
Recroid Posted April 1, 2021 Posted April 1, 2021 I wanted to ask if there is a fix for the frame drops that happen in the Whip and Chain. I have a very beastly computer so I should have no trouble running this mod. So I dont see why it would be on my side. Is there a fix or is it a bug?
zarantha Posted April 1, 2021 Posted April 1, 2021 8 minutes ago, Recroid said: I wanted to ask if there is a fix for the frame drops that happen in the Whip and Chain. I have a very beastly computer so I should have no trouble running this mod. So I dont see why it would be on my side. Is there a fix or is it a bug? It's not entirely SE related, you should see the comments on LE side for 32 bit skyrim. It's the number of NPCs in a small location, + HDT SMP. You can control HDT SMP somewhat by building the non HDT versions of the chains. For SMP bodies, either set it up so SMP only applies to your character (this is not the place for that tutorial), or use something like 3BBB or BHUNP where you can do a CBPC only body or CBPC + SMP combo and switch to CBPC physics only when you need to.
Recroid Posted April 1, 2021 Posted April 1, 2021 2 minutes ago, zarantha said: It's not entirely SE related, you should see the comments on LE side for 32 bit skyrim. It's the number of NPCs in a small location, + HDT SMP. You can control HDT SMP somewhat by building the non HDT versions of the chains. For SMP bodies, either set it up so SMP only applies to your character (this is not the place for that tutorial), or use something like 3BBB or BHUNP where you can do a CBPC only body or CBPC + SMP combo and switch to CBPC physics only when you need to. ok. do you know where I can fins a tutorial for making the physics for the character only?
Herowynne Posted April 1, 2021 Posted April 1, 2021 6 hours ago, Recroid said: ok. do you know where I can fins a tutorial for making the physics for the character only? There is a huge 250+ page thread about using HDT-SMP with Skyrim SE. In that thread, I posted my solution that I use in my own game for UNPB body + CBPC for body physics + HDT-SMP for apparel and hair physics.
EmePalindrome Posted April 2, 2021 Posted April 2, 2021 On 3/30/2021 at 12:38 PM, zarantha said: DCL is not changing anything in that part of the cave. Look at your mods to see what's modifying Ralof and Hadvar - one of them is probably causing your CTDs. Going from the other way, you've got dead imperials added by this mod. They should not be causing CTDs now unless you've also got something modding them causing problems. Recently, for me, it was a schlong mod that was spawning a specific schlong on them when I stripped them. So definitely see what you've got modding the NPCs. If you install net script framework, that could be tell you what is causing your CTDs. It could be something added into their inventory too - like if you've got another DD mod distributing devices to all NPCs. DCL and DD don't do that before you ask. I'd fix the CTD instead of spawning the note. Something related to all NPCs isn't going to clear up once you leave Helgen. So I think it was the cursed loot plugin for the slave princess alternate start beginning. I started a new game without it and everything went fine.
PegadaSans Posted April 3, 2021 Posted April 3, 2021 I thought i'd leave some feedback on 5.1. I played the main quest chain up until the start of bound queen. I don't know what content comes after, but i believe i've played most of the quests before anyway? The new quest chain is a healthy addition to the mod. The LAL quest is short and nice. Chloe quest is also good. The fetch quest for the ingredients doesn't mention which mountain flower you need, there are 3 different ones so that needs to be fixed. The part that i didn't like were the dollmakers quests. I think you should change costumes here so the player doesn't get bored of looking at the same pink outfit. Overall dollmaker's quests are monotonous and feel like chores. Walking around with slow boots gets boring quickly. So sprinkling in some variationn and trim down the amount of walking required. Like i don't know, do a puzzle, throw in a random event or just change costumes at the very least. I used the teleport console command a lot during dollmaker quests. The burger quest and the mail quest are some of the worst parts. I really like the new club in Riverwood. Gambling games with predicaments is always fun i think. Rewarding the player with sexy gear + skyrim gear is such a good call here. Because gold would be worthless here, since you play the mod for the sexytime. So overall just good game design i think. I think perhaps you could move the bondage shopkeepers out of the club. Because otherwise so much of the content is centralised in one space. So i feel like keeping all the games and entertainment there is good. Then give the rope/rubber/etc shopkeepers their own respective shop somewhere in skyrim. It would make travelling across skyrim worth it and discovering different bondage shops would add more "immersion" to the bondage experience. Now for the not so good part, which is the bondage furniture. When bondage stops you from completely moving you really need to step up the player engagement, because it gets boring very very fast. At least with hobble skirts and slowdown boots you can still move. There's just not a whole lot to do or see when you are trapped within one. There's like 1~ struggle animation per furniture. If you try to free yourself but exhaust all your options then the game is basicly softlocked. Because for some reason you keep taking tick damage while in one. Preventing you from forwarding time. So yeah bondage furniture isn't really playable. I'm looking forward to more.
dieer Posted April 3, 2021 Posted April 3, 2021 Hmm, i run into a problem when i try to use Easy Wheelmenu - SSE Conversion together with DCL, for some reason it fails the validation check, Spoiler Probably this one: ; check if the player herself is problematic If !SexLab.ActorLib.CanAnimate(libs.playerref) return false Endif With mod: Spoiler Without mod: Spoiler As soon as i remove the Easy Wheelmenu, everything works as it should, And DD and Sexlab works fine with the mod. Is this a bug or is there something i am missing?
Elsidia Posted April 3, 2021 Posted April 3, 2021 2 hours ago, PegadaSans said: So yeah bondage furniture It's release you with time and mostly when you do all 3 attempts of escapes previous is out of cool down because it's non stop escape before time outs. 2 hours ago, PegadaSans said: played the main quest chain up until the start of bound queen Spoiler This is previous quest. Nothing more to say to prevent spoiler
shar181 Posted April 3, 2021 Posted April 3, 2021 This has probably already been reported, but I had an issue with the pillories in Whiterun. I locked myself in one of them just to try it out. After an hour or so, I got a message that the patrolling guard was going to use me, and lewding proceeded as normal. After the animations ended, the pillory disappeared and I was able to run around freely, and when I opened my inventory I got a text box asking if I wanted to try to escape the pillory.
zarantha Posted April 4, 2021 Posted April 4, 2021 On 4/3/2021 at 7:17 AM, dieer said: Hmm, i run into a problem when i try to use Easy Wheelmenu - SSE Conversion together with DCL, for some reason it fails the validation check, Reveal hidden contents Probably this one: ; check if the player herself is problematic If !SexLab.ActorLib.CanAnimate(libs.playerref) return false Endif With mod: Reveal hidden contents Without mod: Reveal hidden contents As soon as i remove the Easy Wheelmenu, everything works as it should, And DD and Sexlab works fine with the mod. Is this a bug or is there something i am missing? I don't recall an issue last time I had that mod installed. I removed it because i wasn't using it, it was just a requirement for something else I got rid of. Tried it again just now, and DCL seems ok - I am still vulnerable to rape. Make sure DCL has finished initializing, it may not have when you checked. Or install it again after DCL is initialized and configured.
zarantha Posted April 4, 2021 Posted April 4, 2021 22 hours ago, shar181 said: This has probably already been reported, but I had an issue with the pillories in Whiterun. I locked myself in one of them just to try it out. After an hour or so, I got a message that the patrolling guard was going to use me, and lewding proceeded as normal. After the animations ended, the pillory disappeared and I was able to run around freely, and when I opened my inventory I got a text box asking if I wanted to try to escape the pillory. Not reported that I'm aware of. Do you have a papyrus log of it? If you have a log or can replicate and get a log, report it on the LE thread. This won't be an SE only bug.
shar181 Posted April 5, 2021 Posted April 5, 2021 2 hours ago, zarantha said: Not reported that I'm aware of. Do you have a papyrus log of it? If you have a log or can replicate and get a log, report it on the LE thread. This won't be an SE only bug. I'm afraid I don't have a papyrus log (and I'm not sure how to make one), but it can definitely be replicated. I tested it again this morning and the same thing happened. I'll make a report over on the LE thread and just be as specific as possible with the steps to replicate, and update it with a log later if I figure out how to make one!
Elsidia Posted April 5, 2021 Posted April 5, 2021 6 hours ago, shar181 said: I figure out how to make one! https://www.creationkit.com/index.php?title=User:DavidJCobb/Papyrus_logging I recommend make new txt file SkyrimCustom.ini and there put into lines from tutorial 1
yeahhowaboutnooo Posted April 5, 2021 Posted April 5, 2021 was trying to trigger the DCL prison, which proofed a bit difficult, so i peeked into the code: Three code pieces of interest: 266 Function CalcOutcome(Actor who)|| [...] 13 | If BountyViolent > 1500.0 14 | | CalcOutcomeViolent(who)| 15 | | isViolentCrime = True 16 | Else| | 17 | | if BountyPetty < 25.0 18 | | | isVeryMinorOffense = True 19 | | EndIf 20 | | CalcOutcomePetty(who)| 21 | EndIf 64 Function CalcOutcomeViolent(Actor who)| 1 | ; 9.0: let's reduce the overall visits to the prison a bit. No automatic prison for violent crime, but a higher chance to get a severe outcome (processed in that function) 2 | CalcOutcomePetty(who)| 3 | return 83 Function CalcOutcomePetty(Actor who)| [...] 24 | if isViolentCrime 25 | | prisonweight = 150.0 26 | | wosweight = 75.0 27 | | bosweight = 50.0 28 | | fineweight = 0.0 29 | | wcweight = 100.0 30 | | ddweight = 75.0 31 | | letgoweight = 0.0 32 | | slavweight = 0.0 33 | | rapeweight = 75.0 34 | endif you'd probably want to swap lines 14&15 of CalcOutcome() Otherwise the isViolentCrime variable inside of CalcOutcomePetty() is always False edit: also of note: the "wait, i know you" vanilla guard dialogue (happens when bounty <= 1000 afaik) doesn't trigger the DCL prison. So i guess the only way to trigger the DCL prison dialogues is by being in a fight with guards and then sheathing your weapons? edit2: another bug: do not skip the last guard dialogue line or you run the risk of the guards attacking you afterwards.
Madness_Uprising Posted April 6, 2021 Posted April 6, 2021 Is there any way to forcibly remove the obsidian piercings from the Leon Quest? They don't remove in the mod debug option and I can't remove them manually through the inventory. I can't figure out how you're supposed to remove them. I turned down the companion option at the end of the quest, and everything else from it is already gone. Are they intended to be permanent?
Elsidia Posted April 6, 2021 Posted April 6, 2021 5 hours ago, Madness_Uprising said: Are they intended to be permanent? It's a bug. You have two choices: use console or use sseedit to fix it. 1) Open a sssedit and add keywords to piercings from this post: https://www.loverslab.com/topic/100032-deviously-cursed-loot-se-90-2021-03-09/?do=findComment&comment=3325820 Then load a save before Leon's quest ended and do remove process again. Now piercings will be removed. 2) If you don't have save before quest end then you need remove those piercings manually by using console: Spoiler open console and type: help "Leon's master key" wrote down id, it looks like XX02F25A, where XX is your mod load order in hex: my is 10. type player.additem XX02F25A 1 exit to console and unlock both piercing by unlock menu. return to console and type player.removeitem XX02F25A 1 to remove a Leon's master key from your inventory. You will be left into inventory both piercings - you can drop those or too find id and remove by console as key before. ID from my game dcur_leon_npiercings "Obsidian Nipple Piercings" [ARMO:10076C30] dcur_leon_vpiercings "Obsidian Vaginal Piercings" [ARMO:10076C32]
unmog Posted April 6, 2021 Posted April 6, 2021 Hmm, is it possible that when Sasha is being dominant, that when she ties you up or catches you stealing her key etc that she uses her own named restraints on you? You know, the inescapable ones? I feel thats a lost opportunity. Currently as far as I know, even if you give her the key back for them she doesn't seem to understand how to unlock them, so there would also need to be something added to have her remove them too if you make her happy again. You can use the key to unlock them from yourself, but it doesnt respect the DD option about not consuming it so you only get to use it once if you dont cheat yourself some more. Havent found a way to get out of the armbinder tho, and Sasha doesnt know how to remove it like I said ?
Elsidia Posted April 6, 2021 Posted April 6, 2021 17 minutes ago, unmog said: when she ties you up or catches you stealing her key etc that she uses her own named restraints on you? She uses some inescapable restraints on you like chastity belt and vibrators. To trigger it you must walk with her without restraints on and every 30 seconds in RL is chance that see ask you to speak with her. It's is as debug message on left on screen. When you speak with her then she will make some random action what can put on some items or take off some items what she put on.
unmog Posted April 6, 2021 Posted April 6, 2021 6 minutes ago, Elsidia said: She uses some inescapable restraints on you like chastity belt and vibrators. To trigger it you must walk with her without restraints on and every 30 seconds in RL is chance that see ask you to speak with her. It's is as debug message on left on screen. When you speak with her then she will make some random action what can put on some items or take off some items what she put on. Yea I know about the belt, you can also just ask her to belt you as well. I'm talking about the huge list of Sasha's restraints you get from her toybox. You'd think if she's being dominant and she catches you being bad she might decide to use them on you instead, ya know?
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