woodie99 Posted April 11, 2021 Posted April 11, 2021 stupid question i were using a older version of the mod , and things have changed , how do i start the quest line namely delivery refused to start it off disregard solved it starting a new game soon
Elsidia Posted April 11, 2021 Posted April 11, 2021 UPD: Sorry i don't expect that LL video made as built in and not as downloadable content. I don't know how to fix it. Hello my friends! I record 4 videos about DCL 9.0 bugged rendered devices. In that process i found that many is depend on CPU speed. As you have more slow down CPU or many mods what's slows down your CPU as less bugs with rendered devices you got. maybe i need install 250 mods to play DCL without bugs?))) Video capture: fraps application Video postprocessing: VirtualDub 1.6.5 Video compression: Divx10 demo version. Now: My CPU: Intel core i5 9600KF (Coffee Lake) GPU: RTX 3070 TUF gaming 8 gb. I play with almost minimal requirements for DCL 9.0 loot order: dcl90_loot_order.txt 1) video1.mp4: Size: 123 mb, length: 0:02:06 In that video i show how affects bugged rendered devices - in video i can't show sseedit because but into screenshot as help: Spoiler Also there is proof from zadequipscript Event OnEquipped(Actor akActor): Spoiler Event OnEquipped(Actor akActor) libs.Log("OnEquipped("+akActor.GetLeveledActorBase().GetName()+": "+deviceInventory.GetName()+")") if akActor == libs.PlayerRef libs.log("Checking for active unequip operation for " + zad_DeviousDevice) int counter = 10 ; half second intervals, so 5 secs max while (StorageUtil.GetIntValue(akActor, "zad_RemovalOperation" + zad_DeviousDevice) == 1) && counter > 0 libs.log("Device Swap detected. Waiting for removal operation to complete.") ; this looks to be a device swap, let's wait a bit counter -= 1 Utility.Wait(0.5) EndWhile libs.log("No active unequip operation running for " + zad_DeviousDevice + ". Proceeding") EndIf UPD: i think there can add green text to remove bugged devices when try to equip the same rendered device as in inventory: If !akActor.IsEquipped(deviceRendered) && akActor.GetItemCount(deviceRendered) > 0 akActor.RemoveItem(deviceRendered, akActor.GetItemCount(deviceRendered),true) EndIf if akActor.GetItemCount(deviceRendered) > 0 there is check if you have the same rendered device into inventory then don't equip this item. But if this rendered device is bugged and not worn, then it's can't equip this device. libs.Log("OnEquipped aborted - item is already worn.") ; no need to process if the item is already worn return EndIf 2) video2.mp4: Size: 193 mb, Length: 0:03:41 In that video i show how works DCL option Tie me up. 3) video3.mp4: Size: 167 mb: Length: 0:02:48 In that video i show how this function works with empty inventory and show that after this function appears bugged rendered device into inventory. 4) video4.mp4: Size: 158 mb, Lenght: 0:02:51 There i recompile dcur_library.psc script functionBool Function progressivebondage(actor a, int theme, int itemstoadd = 1) i added there delay(0.5) - for my CPU is optimal, probably with slowest CPU delay can be short or for fastest CPU more. here script fragment what i added: Spoiler ; DCL9 if Utility.IsInMenuMode() Utility.WaitMenuMode(0.5) else Utility.Wait(0.5) endIf i += 1 Dear friend! If you read to this place and watch videos will be nice if you test it in your game and report about results. I don't believe is i only have so less mods and and so fast CPU tha tis bugged out DCL. At least probably tie me up will be bugged at last. Good luck to you all!)) video1.mp4 video2.mp4 video3.mp4 video4.mp4 1
YojimboRatchet Posted April 11, 2021 Posted April 11, 2021 i have a few questions. 1. what is the current status of 9.0, meaning, what are the current known bugs and behaviours, incompatibilities, and so on. and there an update on the way for anything as well ? 2. what items are no longer in 9.0 that were in 8.5 (not color variations, just items if there are any) ? 3. are there any temp fixes for anything i need to know about ? 4. any mods that used to work with 8.5 that would no longer work with 9.0 at all ? is there a list somewhere, or has anyone bothered to list them ? 5. 3BBB support ? 6. if i am going to finally bite the bullet and do the full update from 8.5, what do you need to know ahead of time ? (other than DD5.1 obviously lol) thanks
zarantha Posted April 11, 2021 Posted April 11, 2021 1 hour ago, YojimboRatchet said: i have a few questions. 1. what is the current status of 9.0, meaning, what are the current known bugs and behaviours, incompatibilities, and so on. and there an update on the way for anything as well ? 2. what items are no longer in 9.0 that were in 8.5 (not color variations, just items if there are any) ? 3. are there any temp fixes for anything i need to know about ? 4. any mods that used to work with 8.5 that would no longer work with 9.0 at all ? is there a list somewhere, or has anyone bothered to list them ? 5. 3BBB support ? 6. if i am going to finally bite the bullet and do the full update from 8.5, what do you need to know ahead of time ? (other than DD5.1 obviously lol) thanks Patches are on the same troubleshooting post I gave you for DD. Known issues are there too. There's an issue with the 'tie me up' debug option, but I don't expect that will affect normal play. I'm not sure this is an actual bug or if it's due to script lag. See Elsidia's post just above for an issue where bugged devices are still seen sometimes. Personally, I don't have that issue at all and haven't seen other reports of it. The gist of it is that there's bugged rendered devices spontaneously replicating that prevent equipping new devices until all bugged devices are removed. No devices were removed or added. Keep using the same 3BBB bodyslides. No temp fixes. No lists, other than what's in the troubleshooting post. I'm not going to test every DD mod out there, so only what is reported is listed. The only devious mod that interferes with DCL is devious lore - looks like traps don't fire. I'm still looking into this, but expect the fix would need to be on the lore side. And I see that the LE lore has had a few update since I downloaded it, so i need to start testing over... I'm using my own conversions to get the latest fixes. New game is a requirement for both DD 5.1 and DCL 5.1. Quests are now part of a quest arc called bound in skyrim. If you don't rescue Chloe or use the delivery refused/princess start, it doesn't start and can't be started. Chloe can be abandoned after her quest, you don't need to keep her for the whole arc. Quest arc currently ends with the cursed collar. If you have anything that mods riverwood, you might have a conflict with the new inn there. Also, the inn is full of NPCs and devices, I haven't seen access issues here like in LE, but anything is possible. If it's too laggy, I'd suggest building the non HDT chains temporarily to at least get rid of the SMP memory hog here. Edit: Ok, the new Devious Lore doesn't seem to be blocking DCL, I did just get a trap with it installed. I did however have to mess with my arousal and base chance settings before it triggered (minimal arousal to 5, base cursed loot chance to 20%). So either the issue is fixed now (if it did exist), or it was an issue with DCL trap settings, or it was just bad luck that traps didn't trigger (RNGs...).
YojimboRatchet Posted April 11, 2021 Posted April 11, 2021 4 hours ago, zarantha said: Edit: Ok, the new Devious Lore doesn't seem to be blocking DCL, I did just get a trap with it installed. I did however have to mess with my arousal and base chance settings before it triggered (minimal arousal to 5, base cursed loot chance to 20%). So either the issue is fixed now (if it did exist), or it was an issue with DCL trap settings, or it was just bad luck that traps didn't trigger (RNGs...). wasn't just the traps not firing with Lore. it was the restraints found in the chests and containers which conflicted with DCL's settings, and the self-bondage which triggered always even when you had it turned off in DCL. Lore doesn't have a turn off feature. Lore was, as i said before, creating major conflicts in game play and breaking DCL and games severely. so it wasn't just "traps no firing". i did report this twice in detail before tho. and thanks for the info, i'll look into it
zarantha Posted April 12, 2021 Posted April 12, 2021 2 hours ago, YojimboRatchet said: wasn't just the traps not firing with Lore. it was the restraints found in the chests and containers which conflicted with DCL's settings, and the self-bondage which triggered always even when you had it turned off in DCL. Lore doesn't have a turn off feature. Lore was, as i said before, creating major conflicts in game play and breaking DCL and games severely. so it wasn't just "traps no firing". i did report this twice in detail before tho. and thanks for the info, i'll look into it So I've had it in my load order while doing the DCL quests and the only thing I notices was traps not firing, which was due to arousal settings. I didn't have self bondage trigger at all and I normally play with it turned off in DCL. I've had no issue playing the DCL quest arc in 9.0 with Lore enabled. I would not expect the special Lore containers to respect DCL's device settings on what spawns, since Lore is not dependent on DCL and DCL can't control what loot another mod gives. I opened several and they just went into inventory without equipping. Possibly arousal was also a factor there.
Elsidia Posted April 12, 2021 Posted April 12, 2021 9 hours ago, zarantha said: while doing the DCL quests and the only thing I notices was traps not firing This isn't devious lore fault. Most of main DCL quest run with Active quest true. What disabled rape, traps trigger, selfbondage and many other DCL features by DCL itself.
Robmonster13 Posted April 12, 2021 Posted April 12, 2021 Not sure if I'm having a DD or DCL related issue. I've noticed some of the bound girls walking around my Skyrim with missing forearms which usually goes with them wearing an armbinder, and when they stop walking the arms snap back into the binder. So far everything normal. Last night I found a bound girl doing this but no armbinder was on her. It took a couple of reloads from a saved game but eventually I was able to free her and have the devices magically appear on me. Now my character has her arms behind her back with no forearms but no armbinder is shown. I know missing/invisible DD items is normally caused by the device not being built in BodySlide. Checked my inventory and the item listed was a RED leather elbowbinder. Problem ... the only BodySlide I have is for a BLACK leather elbowbinder, which shows properly in the game. Why there is no BodySlide for RED or WHITE ... I don't know. Am I somehow missing BodySlide projects for the red and the white leather elbowbinders or is DCL calling up a version of the elbowbinder that doesn't exist?
Elsidia Posted April 12, 2021 Posted April 12, 2021 22 minutes ago, Robmonster13 said: DCL calling up a version of the elbowbinder that doesn't exist? Probably this is latest SE DD 5.1 issue. Missing bodyslide file. Put this file to you bodyslide Slidersets folder, open bodyslide and build those from post. https://www.loverslab.com/topic/99700-devious-devices-se-51-2021-03-24/?do=findComment&comment=3342359
SJX52020 Posted April 12, 2021 Posted April 12, 2021 So whats the prison for in the new inn at Riverwood? if you get arrested can you end up there?
Robmonster13 Posted April 12, 2021 Posted April 12, 2021 2 hours ago, Elsidia said: Probably this is latest SE DD 5.1 issue. Missing bodyslide file. Put this file to you bodyslide Slidersets folder, open bodyslide and build those from post. https://www.loverslab.com/topic/99700-devious-devices-se-51-2021-03-24/?do=findComment&comment=3342359 Downloaded and put it in the Slidersets folder. Did a BodySlide build and got this error: DDX - CBBE SE - LeatherElbowbinder:Unable to load input nif: D:\Steam\steamapps\common\Skyrim Special Edition\Data\CalienteTools\BodySlide\ ShapeData\DDX_CBBE_SERedone\ DDX - CBBE SE - LeatherElbowbinder.nif. Which is the exact item that is invisible on my character.
Elsidia Posted April 13, 2021 Posted April 13, 2021 56 minutes ago, Robmonster13 said: DDX - CBBE SE - LeatherElbowbinder:Unable to load input nif: D:\Steam\steamapps\common\Skyrim Special Edition\Data\CalienteTools\BodySlide\ ShapeData\DDX_CBBE_SERedone\ DDX - CBBE SE - LeatherElbowbinder.nif. I not found on me Leather Armbinder shape files (i use my own bodyslides modified files) , but others i put into shapedata folder and archive. Put into shapedata files and try again ShapeData.7z
Elsidia Posted April 13, 2021 Posted April 13, 2021 2 hours ago, SJX52020 said: the new inn at Riverwood? New inn is used not for prison but for DCL quest line and also you can visit outside of quests and play mini games in.
Robmonster13 Posted April 13, 2021 Posted April 13, 2021 27 minutes ago, Elsidia said: I not found on me Leather Armbinder shape files (i use my own bodyslides modified files) , but others i put into shapedata folder and archive. Put into shapedata files and try again ShapeData.7z 2.76 MB · 1 download All sets processed successfully!
zarantha Posted April 13, 2021 Posted April 13, 2021 On 4/12/2021 at 7:57 AM, Elsidia said: This isn't devious lore fault. Most of main DCL quest run with Active quest true. What disabled rape, traps trigger, selfbondage and many other DCL features by DCL itself. Yep, I know that and there were no active quests. It was due to arousal. With sexlab aroused modular, my arousal doesn't skyrocket every 5 minutes. If arousal is too low, DCL also won't trigger things.
Elsidia Posted April 13, 2021 Posted April 13, 2021 34 minutes ago, zarantha said: With sexlab aroused modular, my arousal doesn't skyrocket every 5 minutes. If you want DCL traps you can lower arousal value to minimum) With traps for me is, when i search for it, nothing happens, but when i test something or i'm on other duty it's 100% trigger at most no need situation) The same for rape: while i tp to different cities to test some things without any save, in every city someone try to rape me) Now i plan try to fix my papurys log by enabling disabled DCL furniture's. Also i found even on new save when i enter in Whip and Chain inn some of furniture's where are locked into NPC is missing. Seems disabled. When i enable this reference from DCL mod by console, furniture shows up. probably skse memory still is too low for that inn and game automatically disables some of it. Or some kind of bug because so many objects in one place.
SJX52020 Posted April 13, 2021 Posted April 13, 2021 23 hours ago, Elsidia said: New inn is used not for prison but for DCL quest line and also you can visit outside of quests and play mini games in. Thanks, but I realise that. I was asking about the purpose of the prison inside the new inn since I couldn't seem to see any obvious ways to get in
Herowynne Posted April 13, 2021 Posted April 13, 2021 6 minutes ago, SJX52020 said: Thanks, but I realise that. I was asking about the purpose of the prison inside the new inn since I couldn't seem to see any obvious ways to get in It is not really a "prison" inside the inn. The cell containing bondage furniture is for consensual bondage play. You have to speak to the appropriate inn employee NPC to initiate the bondage furniture play inside the cell. Then your player character will be locked in bondage furniture and you can struggle to try and escape the furniture.
SJX52020 Posted April 14, 2021 Posted April 14, 2021 1 hour ago, Herowynne said: It is not really a "prison" inside the inn. The cell containing bondage furniture is for consensual bondage play. You have to speak to the appropriate inn employee NPC to initiate the bondage furniture play inside the cell. Then your player character will be locked in bondage furniture and you can struggle to try and escape the furniture. Thanks, I had a look at that too. I'm referring to the locked prison room that requires a key at the far end of the room, it's beyond the door with the pillories and betting NPC, it's like a whole other room
Herowynne Posted April 14, 2021 Posted April 14, 2021 2 hours ago, SJX52020 said: I'm referring to the locked prison room that requires a key at the far end of the room, it's beyond the door with the pillories and betting NPC, it's like a whole other room That is a bondage escape room, and is used for a bondage escape game. You can talk to the inn employee NPC near the door to that room and ask to play that game.
shadychild Posted April 15, 2021 Posted April 15, 2021 I have tried to go to Dragonar prison for women but everytime i commit a crime and the guard say he will send me to prison but pc never sends away to prison instead i get "Dragonar Prison completed" and i lose money and i can continue with my life. Does anybody know what the problem is?
Ar4chnid Posted April 15, 2021 Posted April 15, 2021 Might be the wrong place to ask, but does anyone know what the quest "Lie Down with Dogs" is? I occasionally get the message that I've completed it, without really doing anything or getting it in my quest log.
Elsidia Posted April 15, 2021 Posted April 15, 2021 2 hours ago, Ar4chnid said: Lie Down with Dogs not from this mod. maybe this? only thing what found in google: https://en.uesp.net/wiki/Skyrim:Let_Sleeping_Wolves_Lie
Herowynne Posted April 15, 2021 Posted April 15, 2021 3 hours ago, Ar4chnid said: Might be the wrong place to ask, but does anyone know what the quest "Lie Down with Dogs" is? I occasionally get the message that I've completed it, without really doing anything or getting it in my quest log. I believe that is part of Devious Cidhna. 1
zarantha Posted April 16, 2021 Posted April 16, 2021 14 hours ago, shadychild said: I have tried to go to Dragonar prison for women but everytime i commit a crime and the guard say he will send me to prison but pc never sends away to prison instead i get "Dragonar Prison completed" and i lose money and i can continue with my life. Does anybody know what the problem is? maybe a papyrus log next time it happens?
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