Robmonster13 Posted March 30, 2021 Posted March 30, 2021 2 hours ago, zarantha said: Forearms/calves tutorial. It's buried in the 4.3 part of the troubleshooting post. I'll do both in the little tutorial below. The texture file hashes might not show depending on your setup, but it's not something that you need to worry about for this. For removing the textures: Reveal hidden contents 1. Locate dcur_Armbinder_RopeBlackAA (xx110ee3 where xx is the DCL mod index in xedit. mine is 08 for this example, you'll see it in the item IDs on the left. 2. For adding calves/forearms, right click on "First Person Flags (sorted)" where it's got all the slots listed on one line, and select "Edit" 3. A box with a list of slots will pop up, click calves and forearms, then click ok. 4. Now scroll down to "MO3S - Alternate Textures (sorted)" 5. Right click on the line just above Hands and click "Remove" to delete all 3 subsections at once. 4. Repeat for Nails 5. Done. Close out xedit, say yes when prompted to backup the esp. AWESOME! Thanks to both you and Elsidia for the tutorials! Got rid of the black hands in the rope armbinder and calves show up in the hobble rope leg binding. Only issue is the gap from the top of the wrist binding ropes to the start of the forearms. I've noticed these gaps on several items ... like the breast yoke always creates a neck gap on my character. Are these a body weight issue?
zarantha Posted March 30, 2021 Posted March 30, 2021 2 hours ago, Elsidia said: While are on DD 5.1, DCL 9.0, RTX 3070 it's happens a rapidly: Dawnstar, Dagonvar prison, Makkart rope quest, sometimes Whip and Chains inn. My main problem is lights. I can hardly look at an enchanting station or other areas with lots of candles even after removing enb lights.
zarantha Posted March 30, 2021 Posted March 30, 2021 8 minutes ago, Robmonster13 said: AWESOME! Thanks to both you and Elsidia for the tutorials! Got rid of the black hands in the rope armbinder and calves show up in the hobble rope leg binding. Only issue is the gap from the top of the wrist binding ropes to the start of the forearms. I've noticed these gaps on several items ... like the breast yoke always creates a neck gap on my character. Are these a body weight issue? If the forearms are checked, it's probably because they're because those are the LE hands. I've only got a vague idea how to position them for things like this, so figure a seam is better. There's one on the feet for some shoes too. The breast yoke someone tried to fix (that's why it's 'wonky') but it's hard to shape the breasts to make it fit the yoke, especially when CBBE SE has smaller breast by default than the original CBBE. Not sure what body was used there, so that may account for the seam.
WhatRules Posted March 30, 2021 Posted March 30, 2021 36 minutes ago, zarantha said: If the forearms are checked, it's probably because they're because those are the LE hands. I've only got a vague idea how to position them for things like this, so figure a seam is better. There's one on the feet for some shoes too. The breast yoke someone tried to fix (that's why it's 'wonky') but it's hard to shape the breasts to make it fit the yoke, especially when CBBE SE has smaller breast by default than the original CBBE. Not sure what body was used there, so that may account for the seam. What's the point of the breast yoke when there are no animations for it? If it's removed during animations and put back again that's just unrealistic because it's unlikely that every NPC has a key and can put it back with the player character's consent. It also has a timer, so you can't get it removed by asking for help with it. I don't know what Kimy expects us to do but it's probably better to just sleep until you can unlock it, or just reload when you had your "fun" and don't want to waste more time on it. I made my own BHUNP version in Outfit studio that looked good(only works for wight 100 though). The trick is to compensate for the physics that will make the breasts sink a bit when you load the game. It might take a few tries to get it right, but it can be done.
WhatRules Posted March 30, 2021 Posted March 30, 2021 I wanted to delete The Whip and Chain Inn and all the changes made to Riverwood, because it's just in the way in my game. So I opened xEdit and looked for a cell with changes to Riverwood, but didn't find it. How can I restore Riverwood to its unmodded state? I didn't want to use the CK because that won't bring back what Kimy so ruthlessly deleted. The inn needs to be navmeshed or NPCs will walk into it and get stuck at some point, which was the case with an enforcer from SL Survival. Or it could be turned away from The Sleeping Giant inn a bit so there is a larger gap for NPCs to walk through. With JKs Skyrim, which is a very popular mod, there is a gap just large enough for me to walk through between the inn and the added fence(which isn't the issue here).
zarantha Posted March 30, 2021 Posted March 30, 2021 40 minutes ago, Intronacious said: I wanted to delete The Whip and Chain Inn and all the changes made to Riverwood, because it's just in the way in my game. So I opened xEdit and looked for a cell with changes to Riverwood, but didn't find it. How can I restore Riverwood to its unmodded state without it? I didn't want to use the CK because that won't bring back what Kimy so ruthlessly deleted. She didn't even add navmesh to the inn, but as long as it works in her game she don't have to account for other mods I guess. That has always been her philosophy. The problem with just deleting it is that it is used in the new quest chain. Moving it would be better - and if you have a suggestion, kimy mentioned to post them with a screenshot of where you'd like it. She's open to attempting to resolve conflicts on this, but needs to know exactly where to drop it. If you do move it, the CK would probably be a better choice, but i don't know how to do that. If you don't care about wrecking the quest, this is what I found. Spoiler Worldspace -> Tamriel -> Block 0,-1 -> Sub-Block 0, -2 Riverwood04 and Riverwood05 have some references in these sections Worldspace -> Tamriel -> Cell Placed object door with a teleport location of 'dcur_twac_exit' 04 has a farmhouse, 05 has the bouncer that I recognize. twac looks like shorthand for the inn name. Cell -> Block 3 -> Sub-Block4 -> dcurthewhipandchaininn I think this is the interior 1
WhatRules Posted March 30, 2021 Posted March 30, 2021 26 minutes ago, zarantha said: The problem with just deleting it is that it is used in the new quest chain. Moving it would be better - and if you have a suggestion, kimy mentioned to post them with a screenshot of where you'd like it. She's open to attempting to resolve conflicts on this, but needs to know exactly where to drop it. If you do move it, the CK would probably be a better choice, but i don't know how to do that. If you don't care about wrecking the quest, this is what I found. Reveal hidden contents Worldspace -> Tamriel -> Block 0,-1 -> Sub-Block 0, -2 Riverwood04 and Riverwood05 have some references in these sections Worldspace -> Tamriel -> Cell Placed object door with a teleport location of 'dcur_twac_exit' 04 has a farmhouse, 05 has the bouncer that I recognize. twac looks like shorthand for the inn name. Cell -> Block 3 -> Sub-Block4 -> dcurthewhipandchaininn I think this is the interior How open is she? Would she accept it in a different city? I made a suggestion to put it in Solitude or Riften because it's an exclusive inn that doesn't really belong in a primitive woodcutter's village like Riverwood. But of course she ignored me on that. I could probably move the building a little in the CK so it won't be in the way so much if she really insists on keeping it there. I edited my previous post with some information on that, but then you posted before I was done.
zarantha Posted March 30, 2021 Posted March 30, 2021 35 minutes ago, Intronacious said: With JKs Skyrim, No problems accessing the inn with ETaC SE. The house behind it though... Not sure how well it fares with ETaC LE, missjennabee did change stuff between the two. Spoiler How's next to the lumber mill for you? As long as it isn't too close to Ralof's path, I don't care if faendal can chop wood or not. Otherwise, a nice cozy cave across the stream or in the rocks behind Riverwood might be best. Spoiler
zarantha Posted March 30, 2021 Posted March 30, 2021 14 minutes ago, Intronacious said: How open is she? Would she accept it in a different city? I made a suggestion to put it in Solitude or Riften because it's an exclusive inn that doesn't really belong in a primitive woodcutter's village like Riverwood. But of course she ignored me on that. I could probably move the building a little in the CK so it won't be in the way so much if she really insists on keeping it there. I edited my previous post with some information on that, but then you posted before I was done. Not to moving to a city i think, because no matter what, you're going to have more conflicts in the city. I think it was more finding a better place in riverwood. Or maybe it would be ok, I don't know for sure. We should just need to work out what is best between the most popular overhauls. That would be Jk's, ETaC, and Dawn of Skyrim I think for the most popular. This is the quote I was thinking of:
Elsidia Posted March 30, 2021 Posted March 30, 2021 3 hours ago, zarantha said: My main problem is lights I suspect that is new DD 5.0 NPC equipping system what conflicts DCL dcur_clocktickScript. it's start after i upgrade game to DD 5.0. Also it's start afte ri upgrade my video card. If it's problem it will be nonsense) Too sad anyway. Also some freezes i watch on old video card and DD 4.3 in Dawnstar because hard to say clear. As my tests show game starts freezing on DCL dcur_clocktickScript what happens i think depend on scripts 30 seconds interval in RL. Tick happen and game starts freezing. Also if save in Dawnstar after exit to windows and reload a save after 30 sec on dcur_tick game CTD. At 98% cases. Sometimes after reload you can survive a tick. Also if you after reload enter into Dawnstar any building and wait for tick it's happen and you can freely exit from building and survive next tick outside. But on next tick or next next tick can happen freeze. Also freezes stop when you leave a Dawnstar area or enter in building. Onold card and on new too sometimes happens infinite load screen when you exit from Dollmakers house, maybe something is wrong with this house on Skyrim SE? Something like need rebuild facegen for "home"?)) In next freeze i try your smp vodoo. if it helps, then guilty is HDT SMP.
WhatRules Posted March 30, 2021 Posted March 30, 2021 4 hours ago, zarantha said: No problems accessing the inn with ETaC SE. The house behind it though... Not sure how well it fares with ETaC LE, missjennabee did change stuff between the two. Reveal hidden contents How's next to the lumber mill for you? As long as it isn't too close to Ralof's path, I don't care if faendal can chop wood or not. Otherwise, a nice cozy cave across the stream or in the rocks behind Riverwood might be best. Reveal hidden contents I don't use ETaC but the way I understand it, it adds a lot of new buildings so using it is asking for conflicts. Unless you're really attached to it I'd consider trying JKs instead. It's more about immersion and aesthetics than actual expansions, even if it adds a few small buldings and structures in some places. That location by the sawmill doesn't work well with JKs because it expands the sawmill industry a bit and the inn would be located in the middle of it. You'd also have to move or delete the pile of logs to have room for it, and it conflicts with Immersive Settlements which I used in LE. How about this location? Spoiler I moved the inn there just to show how it looks. That place is basically empty in JKs(which means it's also empty in vanilla). Does it conflict with EtaC? But right now I solved it like this for my own game just to clear the path for NPCs: (I didn't want the snowy ground in front of the inn but I have a mod that overwrites this location, so I kept it simple for now) Spoiler If the conflicting buildings in EtaC aren't important(there are a lot of empty buildings in city overhauls) I can make a patch for it by simply deleting them. It wouldn't take more than a few minutes. I'd make an edited version of the original because more esps can be a problem, but since I'm using SE it won't work for LE unless you can backport an esp.
EmePalindrome Posted March 30, 2021 Posted March 30, 2021 Ok I desperately need help. I crash every time I enter the Helgen cave from the back entrance. I get in walk a few feet then crash. So I can't get chloe's key or save ralof or hadvar. I was able to make it far enough in to get hadvar before I installed this mod but I don't know what to do now. Update: Cheated in chloe's key but still crash after we squeeze through the hole. It crashes at the same point in crashed before I had this mod so it must be something else. Still if anyone can help me that would be great! Ok Update 2: got chloe as a follower but can't complete her quest because of the crash. Is there a way to spawn in the delivery she needs so I can avoid the cave system?
Elsidia Posted March 30, 2021 Posted March 30, 2021 3 hours ago, EmePalindrome said: still crash after we squeeze through You have installed latest mfgfix?
zarantha Posted March 30, 2021 Posted March 30, 2021 8 hours ago, Intronacious said: I don't use ETaC but the way I understand it, it adds a lot of new buildings so using it is asking for conflicts. Unless you're really attached to it I'd consider trying JKs instead. It's more about immersion and aesthetics than actual expansions, even if it adds a few small buldings and structures in some places. That location by the sawmill doesn't work well with JKs because it expands the sawmill industry a bit and the inn would be located in the middle of it. You'd also have to move or delete the pile of logs to have room for it, and it conflicts with Immersive Settlements which I used in LE. How about this location? Reveal hidden contents I moved the inn there just to show how it looks. That place is basically empty in JKs(which means it's also empty in vanilla). Does it conflict with EtaC? But right now I solved it like this for my own game just to clear the path for NPCs: (I didn't want the snowy ground in front of the inn but I have a mod that overwrites this location, so I kept it simple for now) Reveal hidden contents If the conflicting buildings in EtaC aren't important(there are a lot of empty buildings in city overhauls) I can make a patch for it by simply deleting them. It wouldn't take more than a few minutes. I'd make an edited version of the original because more esps can be a problem, but since I'm using SE it won't work for LE unless you can backport an esp. Yeah, it does add a lot of new buildings, but they aren't empty. There's new NPCs and their shops/jobs to go with them. Pretty good dialogue too. JK's I thought was the same - new buildings and NPCs. I may check later. I just dumped Dawn of Skyrim so it might be pushing it to get rid of another city overhaul right now. Yeah, that area seams open for ETaC too. Could probably put it several spots there. Your current solution wouldn't work for me, because I do have a building there. But this place looks good. Spoiler
zarantha Posted March 30, 2021 Posted March 30, 2021 5 hours ago, EmePalindrome said: Ok I desperately need help. I crash every time I enter the Helgen cave from the back entrance. I get in walk a few feet then crash. So I can't get chloe's key or save ralof or hadvar. I was able to make it far enough in to get hadvar before I installed this mod but I don't know what to do now. Update: Cheated in chloe's key but still crash after we squeeze through the hole. It crashes at the same point in crashed before I had this mod so it must be something else. Still if anyone can help me that would be great! Ok Update 2: got chloe as a follower but can't complete her quest because of the crash. Is there a way to spawn in the delivery she needs so I can avoid the cave system? DCL is not changing anything in that part of the cave. Look at your mods to see what's modifying Ralof and Hadvar - one of them is probably causing your CTDs. Going from the other way, you've got dead imperials added by this mod. They should not be causing CTDs now unless you've also got something modding them causing problems. Recently, for me, it was a schlong mod that was spawning a specific schlong on them when I stripped them. So definitely see what you've got modding the NPCs. If you install net script framework, that could be tell you what is causing your CTDs. It could be something added into their inventory too - like if you've got another DD mod distributing devices to all NPCs. DCL and DD don't do that before you ask. I'd fix the CTD instead of spawning the note. Something related to all NPCs isn't going to clear up once you leave Helgen.
PegadaSans Posted March 30, 2021 Posted March 30, 2021 Im playing through the questline. How do i get the strict rope harness off?
Herowynne Posted March 30, 2021 Posted March 30, 2021 1 hour ago, PegadaSans said: Im playing through the questline. How do i get the strict rope harness off? I did it by just repeating the Struggle over and over again. I have my DD difficulty set to the easiest setting, and it took about half an hour maybe? Maybe 20 or 30 tries?
zarantha Posted March 30, 2021 Posted March 30, 2021 4 hours ago, PegadaSans said: Im playing through the questline. How do i get the strict rope harness off? 3 hours ago, Herowynne said: I did it by just repeating the Struggle over and over again. I have my DD difficulty set to the easiest setting, and it took about half an hour maybe? Maybe 20 or 30 tries? RNG I think. I was med low difficulty and it only took something like 10 tries (less? maybe) on struggle.
WhatRules Posted March 31, 2021 Posted March 31, 2021 9 hours ago, zarantha said: Yeah, it does add a lot of new buildings, but they aren't empty. There's new NPCs and their shops/jobs to go with them. Pretty good dialogue too. JK's I thought was the same - new buildings and NPCs. I may check later. I just dumped Dawn of Skyrim so it might be pushing it to get rid of another city overhaul right now. Yeah, that area seams open for ETaC too. Could probably put it several spots there. Your current solution wouldn't work for me, because I do have a building there. But this place looks good. Reveal hidden contents What building? I don't see a buildig in your screenshot. But as you see in my screenshot the inn would take up most of that space, so I think it would be complicated to put it in one of your suggested locations. Your squares are only half as big as the building. The location to the right would block the bridge in JKs and it wouldn't look good because you'd see the back of the building from town. The top location would block the docks, so that leaves us with the left location, which isn't as empty in JKs as in EtaC. You'd need a patch to have enough space there. Tbh I think the new location for the inn should be a DCL patch, because it works as it now for JK users. For me the issue was with SL Survival.
noctred Posted March 31, 2021 Posted March 31, 2021 Is this a problem with me or a problem with this particular outfit? This is the outfit given by Nazeem in Whiterun during the Chloe quest. I've yet to see any other shoes which make me float like this, including other DD shoes.
Elsidia Posted March 31, 2021 Posted March 31, 2021 5 hours ago, noctred said: Is this a problem with me With your high heel configuration. You have installed some mods, what use high heels and this mod forces to fly. Also try to install Racemenu high heels fixes what fixes some high heel problems. https://www.nexusmods.com/skyrimspecialedition/mods/18045
noctred Posted March 31, 2021 Posted March 31, 2021 7 hours ago, Elsidia said: With your high heel configuration. You have installed some mods, what use high heels and this mod forces to fly. Also try to install Racemenu high heels fixes what fixes some high heel problems. https://www.nexusmods.com/skyrimspecialedition/mods/18045 I already have that mod and as I mentioned, I haven't seen this issue with any other shoes in my game - I have quite a lot of high heel shoes. Not sure what would be causing offsets on these particular shoes to freak out like this.
Elsidia Posted March 31, 2021 Posted March 31, 2021 42 minutes ago, noctred said: I haven't seen this issue with any other shoes in my game I have no any high heels as from DCL and DD and with those heels a don't have any floating problems. Also no one high heels framework. That means error in on your side.
noctred Posted March 31, 2021 Posted March 31, 2021 18 minutes ago, Elsidia said: I have no any high heels as from DCL and DD and with those heels a don't have any floating problems. Also no one high heels framework. That means error in on your side. Alrighty. I don't have this issue with other DCL or DD heels either (tested all I could find with additemmenu) - only these. Thanks for confirming though.
WhatRules Posted April 1, 2021 Posted April 1, 2021 Is there a way to allow wearing shoes/high heels when equipped with a slave collar or similar? Does it look for the clothing keyword or is it more complicated? The naked + high heels combo is too sexy to not allow it. There should be an option to only punish you for wearing body clothing, as in the pet collar mod.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now