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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Posted
19 minutes ago, SJX52020 said:

Anyone else getting blackface on the newer NPCs like the Orcs in Markarth? The male in the tavern is fine but the females orcs added all have blackface as well as a couple in the new inn at Riverwood. I looked on xEdit but nothing else is referencing those NPCs so I'm not sure what's up, maybe I need to put it further down my load order. It's no huge deal as I dont' really do the quests just curious if anyone else had this

 

use this
https://www.nexusmods.com/skyrimspecialedition/mods/42441

Posted
1 hour ago, shadychild said:

I Looked in DCL MCM Debug meny and it says "Active quest running: TRUE".

Then you are under some DCL quest and this blocked Dagonvar prison.

What quest you complete between good save and damaged save?

What version of DCL?

If 8.5 then probably you are bugged Leon's quest. If DCL 9.0 then this is fixed.

Waiting for answer to resolve what we need do more. i guess then you still have active rubber arrears quest because you can't put on Dollmaker's dress what is it from this quest.

But if it DCL 8.5, then 90% guilty is Leon's quest and i know how to fix it on your save.

Open quest menu and what DCL quest there is active?

 

Posted
On 4/18/2021 at 10:13 PM, Elsidia said:

That's depend on your body type. DCL inflation works right only on LE version of mod body type. I use CBBE SE special body. And there inflation works correct only belly. Butt visually not changes. Breasts in inflation nipples points up, but not enlarge. If you set size 2.0 it's deformed on direction of sky. because i left standard 0.7, when you practically not see difference of deforming. belly inflates good even on size 2.0 and it's really big.

But if you use 3BBB not sure, but i think you have no chance of normal inflation while you rework DCL inflation scripts and change morph names and inflated variables.

 

Thanks for the help!

Posted
11 hours ago, Elsidia said:

First both you can open console and test prison quest by type startquest dcur_prisonquest.

 

Got it to trigger once on the broke save, but it took forever. I wasn't able to get it to trigger again even after waiting 30 min. But it didn't freeze up at least.

Like I said, I think that save is borked. Either that, or I've got so much inventory i'm breaking it (carry weight mod). Worked just fine on the new game. I might try dumping items somewhere to see if it's inventory related, i think i remember kimy mentioned something like that about inventory in the beta, when i was having trouble leaving the prison.

 

We had internet maintenance last night and will again tonight. I probably won't be able to check back again tonight. :/

 

Posted

What's with this mod. No cursed loot anymore. Maxed out all the variables to get 100 percent chance, fine-tuned the load order with loot, did a clean save, removed and reinstalled mods. Nothing. Went to an old save and cursed loot was working again with no conflict with other mods. Decided to start a new game even though I was well into the game already. For a while all my mods were working ok including DCL, with no changes to the mods, and perfectly clean save and no conflicts. Then suddenly without any changes at all, no more cursed loot, despite opening large chests and looting bandits in dungeons at max 100 percent chance. Sure, the mod is fully featured, but I'd prefer stability right now to more features. 

Posted
2 hours ago, KalBreen said:

Then suddenly without any changes at all, no more cursed loot, despite opening large chests

Happen Active quest running - true. You are under some important DCL quest.

And what version of DCL?

Posted
11 minutes ago, Elsidia said:

Happen Active quest running - true. You are under some important DCL quest.

And what version of DCL?

I've also used all the debug options DCL 9.0 SE, DD 5.1. Seriously fed up, especially after abandoning a game I was half way through just to try to get this mod to work

Posted
6 minutes ago, KalBreen said:

I was half way through just to try to get this mod to work

You don't need to try to get this mod work. Just install and play. There still is some bugs, but no traps trigger not one of it. If you have in debug section - Active quest running true, then you are under DCL quest and traps are blocked by mod. Like Chloe quest as example.

Also if you have arousal=0 then traps not hit, you maybe are under Sexlab bug, or just arousal at this moment is low to trigger a traps. Remove from settings arousal as trap triggering option.

Posted
17 minutes ago, Elsidia said:

You don't need to try to get this mod work. Just install and play. There still is some bugs, but no traps trigger not one of it. If you have in debug section - Active quest running true, then you are under DCL quest and traps are blocked by mod. Like Chloe quest as example.

Also if you have arousal=0 then traps not hit, you maybe are under Sexlab bug, or just arousal at this moment is low to trigger a traps. Remove from settings arousal as trap triggering option.

Ok. So it seems to be that one does the Chloe quest and forgoes the cursed loot traps, or gets the cursed loot traps but forgoes the Chloe quest? So it's not possible to have cursed loot traps during the Chloe quest? If so, that's a really big point that needs to be made clear in the mod notes, especially since the Chloe quest is a really long quest and is part of an even longer quest arc 'Bound in Skyrim'. Apologies if I sounded frustrated but abandoning a game almost half way through left me feeling deflated...

Posted
3 minutes ago, KalBreen said:

Ok. So it seems to be that one does the Chloe quest and forgoes the cursed loot traps, or gets the cursed loot traps but forgoes the Chloe quest? So it's not possible to have cursed loot traps during the Chloe quest? If so, that's a really big point that needs to be made clear in the mod notes, especially since the Chloe quest is a really long quest and is part of an even longer quest arc 'Bound in Skyrim'. Apologies if I sounded frustrated but abandoning a game almost half way through left me feeling deflated...

Thank you also for your informative and quick reply. I really appreciate all that everyone's done!

Posted
20 minutes ago, KalBreen said:

So it seems to be that one does the Chloe quest

Ok return to history. On DCL 8.5 Chloe quest wasn't block a traps and this made a many problems for players. Chloe quest start blocking traps when you meet a Nazeem. (no more spoilers).

As DCL 9.0 Chloe quest are first in DCL quest line and important now it's blocks traps at first sight of Chloe and accept a quest. Also after end this quest start second quest in line and be prepared that you long time will be without traps. Also in this quest line is gaps where actual DCL quest is active but you can do other things and also traps works. Just check in MCM DCL debug part variable Active quest running - true. If there is false, then you can hit traps normally. Long time is very subjective terms. As i'm DCL lover and complete all DCL quest in 8.5 version new quest line i complete in 24 hours RL. Also only last 2 big quests is optional and those quest for me take about 2 - 3 days. In this part you can choose not to start next part and also in one quest from quest start to one point is traps activated. After several condition when you are in this quest traps stop work. Also if you complete any of this big quest you can decide not to start next, but some free play, then return to ... (no spoilers) and accept next quest.

Also both of those two quests i know from previous version and i'm just a cheat by using game mechanics to force game complete those quest a bit faster.

 

Something like that.

Posted

i encountered an orc lady named Forge-Wife Ashaka standing where Marget used to be , in Markarth with mismatching skintones, she appears to be from Cursed Loot, i do have face discoloration fix applied via the load order but the issue persists, and i saw no conflicting mods in SSE-Edit under the NPC section/category x.x  h-halp


Forge-Wife Ashaka (Mismatched Skintones)

Spoiler

image.thumb.png.017b39ed56d568f27bd142ee3ab271d6.png


*edit:* i resorted to.. .equipitem dwarven armor set for the orcish lady forr now.. seeing how she is a 'Forge-wife' Is this NPC tied to a quest-line?
 

Spoiler

image.thumb.png.c852a22c256d9d785d2f79c609187052.png

 

Posted
On 4/19/2021 at 7:13 PM, Elsidia said:

Then you are under some DCL quest and this blocked Dagonvar prison.

What quest you complete between good save and damaged save?

What version of DCL?

If 8.5 then probably you are bugged Leon's quest. If DCL 9.0 then this is fixed.

Waiting for answer to resolve what we need do more. i guess then you still have active rubber arrears quest because you can't put on Dollmaker's dress what is it from this quest.

But if it DCL 8.5, then 90% guilty is Leon's quest and i know how to fix it on your save.

Open quest menu and what DCL quest there is active?

 

Sorry for keeping you waiting. I have DCL 9.0 and you can see on my screenshot what quests is active. 20210422174429_1.jpg.d8ea718784ab15a0a962c9268be61303.jpg

20210422174506_1.jpg

Posted
3 hours ago, shadychild said:

can see on my screenshot what quests is active

The bound queen is active. In one stage it's blocks traps and dungeon.

Leon is active. This blocks Dagonwar prison mostly. But i don't know how you are active in Leon's quest and don't have items on and run DCL 9.0

Need know what's stages of those quest is.

 

 

Posted
3 hours ago, shadychild said:

what quests is active

Ok i just check a Leon's quest and you accidentally activated it by speak with Leon it's block all DCL 9.0 activities at start of quest. You can't hit DCL traps, rape, dagonwar prison while you complete this quest. Or (and) complete next quest too what you got or not got  on end of Leon's, if you choose it.  This next quest not block a Dagonwar prison but can be a little complicated play prison and this quest in one time. Also i think you can't do progression in Bound Queen while Leon's is active but about it not sure. Any way in one moment or Bound queen or Leon - nothing more.

Posted

I've been consistently having an issue where when my PC gets locked up in the Dagonar prison pillory, both the static mesh and the 'replacer' during the animation vanish despite the game still treating my character as though they're locked inside. Anytime I hit 'E', it brings up the dialogue you'd normally get for being locked up in a pillory. The prison quest scripts don't progress, and for all intents and purposes I'm basically stuck and unable to progress anything. Well, figuratively stuck that is. I can walk around just fine.

 

Only way I can cheese it is by attacking the guard or triggering something else that gets me sent to a cell early before I get shoved in a pillory. Though, sooner or later the foreman brings it up again and so it's been becoming a bit of a chore. Anyone else have similar problems to this?

Edit: The problem isn't as dramatic as I thought ultimately. Even though the pillories are gone and I'm 'locked,' I found out that by just waiting the same duration you normally would that eventually the quest completes and I get to move on at least.

Posted

excuse me, im having trouble with the princess slave start. i cant find the keys or something for the armbinders. i only found 4 corpse, 1 in the beginning, 1 in the bridge, 1 in the slope near cart and last 1 at the rocks no keys all of them only armors, sometimes there is a lockpick in one of the bodies but it will vanish in my inventory idk if its a bug or what.

 

Posted
42 minutes ago, toring567 said:

i only found 4 corpse

It's five one very far from start near a mountain (just turn on quest markers):

 

Spoiler

ScreenShot35.jpg.895c125e88daee7b9e9bd8fc80286abf.jpg

 

Posted
On 4/21/2021 at 1:17 PM, boinboinhime said:

Is this NPC tied to a quest-line?

 

Yes, she's in the DCL quest 'learning the ropes'. If the textures are still mismatched even with discoloration fix, then you need to export the facegen manually from the CK. She wasn't mismatched for me, so it's something in your load order. It wouldn't have to be a conflict, it's more likely to be something like the skin mod you use.

Posted
15 hours ago, Shaeris said:

I've been consistently having an issue where when my PC gets locked up in the Dagonar prison pillory, both the static mesh and the 'replacer' during the animation vanish despite the game still treating my character as though they're locked inside. Anytime I hit 'E', it brings up the dialogue you'd normally get for being locked up in a pillory. The prison quest scripts don't progress, and for all intents and purposes I'm basically stuck and unable to progress anything. Well, figuratively stuck that is. I can walk around just fine.

 

Only way I can cheese it is by attacking the guard or triggering something else that gets me sent to a cell early before I get shoved in a pillory. Though, sooner or later the foreman brings it up again and so it's been becoming a bit of a chore. Anyone else have similar problems to this?

Edit: The problem isn't as dramatic as I thought ultimately. Even though the pillories are gone and I'm 'locked,' I found out that by just waiting the same duration you normally would that eventually the quest completes and I get to move on at least.

 

I don't think you're meant to use the contraptions escape features for the prison punishments. That's probably a bug, or how it's handled after that would be a bug. You should be sitting through it or waiting it out until you're released and the next stage starts.

 

@Kimy is this a bug?

Posted

Is there a way to get a previous version of DCL SE? I am trying to install the Dungeons and Deviousness wabbajack mod list and it requires DCL SE 8.4 Rev 4. It's the only file I'm missing to get Wabbajack to install the mod list, so if I can get a copy of it that would be awesome.

Posted
On 4/19/2021 at 11:10 AM, Elsidia said:

First both you can open console and test prison quest by type startquest dcur_prisonquest.

 

arrest works on the broken save if I empty out my inventory, so it's probably choking on the part were my items are stored. So I guess good by to the carry weight mod.

Posted
1 hour ago, zarantha said:

if I empty out my inventory

Ok seems that is because DCL try to remember your item list to put it in container, but i always my inventory keep maximum load to 400, what is my max weight or in test version it's about 175 kg.

 

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