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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Posted
1 hour ago, zarantha said:

though instead of just staying frozen.

Technically after it says to send me in prison i was play undress animation and put shackles then freeze for long time (about 10 -30 sec) and tp to prison. Sometimes I tp before got shackles it's depend on scripts lags. I'll add my log output of prison somewhere check in end where shackles is logged into papyrus.

Maybe because you have many mods it's takes a more long time for sending to prison? And what are written in logs after this prison error in logs?

UpD: PS: at least i remove Whip and Chains errors in papyrus log. I reenable all devices and all npc after reenable goes back to devices. And you was right - this is critical mass for devices in one cell, when i reenable all devices when i return back in inn i got no one device in: but after time it's load all devices. Takes up to 1 minute to load this. Probably i exit from inn this reload time and then those devices stay disabled and start generation papyrus errors.

Papyrus.0.log

Posted
On 4/17/2021 at 4:58 PM, zarantha said:

 

I believe it's intended. Enter Helgen and find her. When you find her, you should have an option to abandon her to her fate. This should kill the entire new arc that starts with chloe.

Zarantha, you are correct.  It is not enough to ignore Chloe, one must engage her and deny her two or three times, then the quest arc ends and all is restored.  Who'd have thunk it?  Only an evil genius like Kimy would be so insidious.  ?

 

Posted
58 minutes ago, Elsidia said:

Technically after it says to send me in prison i was play undress animation and put shackles then freeze for long time (about 10 -30 sec) and tp to prison. Sometimes I tp before got shackles it's depend on scripts lags. I'll add my log output of prison somewhere check in end where shackles is logged into papyrus.

Maybe because you have many mods it's takes a more long time for sending to prison? And are written in logs after this prison error in logs?

UpD: PS: at least i remove Whip and Chains errors in papyrus log. I reenable all devices and all npc after reenable goes back to devices. And you was right - this is critical mass for devices in one cell, when i reenable all devices when i return back in inn i got no one device in: but after time it's load all devices. Takes up to 1 minute to load this. Probably i exit from inn this reload time and then those devices stay disabled and start generation papyrus errors.

Papyrus.0.log 84.87 kB · 0 downloads

 

good to know the inn's loading for you now, even if it takes a while.

 

For mine, i wouldn't mind if it was taking a while, that's almost standard in a script heavy mod order like mine. I do however, expect to be able to open menu or console while waiting, and I couldn't. I can't even switch back to the game if I shift focus. I waited a few minutes, but in my experience, once the game freezes, it's pretty much done.

 

No shackles get logged, the last thing I see logged is that script error. I waited about 10min before killing skyrim in task manager, that was 10 minutes after the last message. Got a new profile set up, I'm going to try that one now. might be that save is just borked. I was having trouble stealing frost just before trying the jail sequence.

 

Papyrus.0.log

Posted
6 hours ago, zarantha said:

 

There's a carriage added by DCL in dawnstar. You talk to the driver and he asks where you want to go, no hopping in back at all. He's right at the entrance to dawnstar, where you'd end up when fast traveling.

 

I think you're talking to another carriage added by another mod. The one I used was actually stuck in a house wall, but the  driver wasn't. Placement may be hidden depending on what city mod you use.

 

  Reveal hidden contents

image.png.b2a1f4407a5925abd714d42f01122db4.png

 

Nope, its the DCL carriage, like you said right at the entrance to dawnstar. Maybe he didn't tell me to hop in the back... I don't remember exactly. He said he would take me for free but then nothing happens.

Also I dont have another carriage/city mod.

Posted
1 hour ago, unmog said:

Nope, its the DCL carriage, like you said right at the entrance to dawnstar. Maybe he didn't tell me to hop in the back... I don't remember exactly. He said he would take me for free but then nothing happens.

Also I dont have another carriage/city mod.

 

Yeah, no charge for him. Hmm, I didn't have an issue. What quest were you on? I didn't try asking him to take me anywhere except where I was supposed to go.

Posted
1 hour ago, Aycelist said:

oh geez didn't realize how outdated my DD was, thanks for that chief!

 

Please remember you can't upgrade between major versions on the same save. New game required for DD 5.1.

Posted
On 4/5/2021 at 9:03 PM, yeahhowaboutnooo said:

was trying to trigger the DCL prison, which proofed a bit difficult, so i peeked into the code:

 

Three code pieces of interest:

 



266 Function CalcOutcome(Actor who)||
[...]
 13 |   If BountyViolent > 1500.0
 14 |   |   CalcOutcomeViolent(who)|
 15 |   |   isViolentCrime = True
 16 |   Else|   |
 17 |   |   if BountyPetty < 25.0
 18 |   |   |   isVeryMinorOffense = True
 19 |   |   EndIf
 20 |   |   CalcOutcomePetty(who)|
 21 |   EndIf

 



64  Function CalcOutcomeViolent(Actor who)|
  1 |   ; 9.0: let's reduce the overall visits to the prison a bit. No automatic prison for violent crime, but a higher chance to get a severe outcome (processed in that function)
  2 |   CalcOutcomePetty(who)|
  3 |   return

 



83  Function CalcOutcomePetty(Actor who)|
[...]
 24 |   if isViolentCrime
 25 |   |   prisonweight = 150.0
 26 |   |   wosweight = 75.0
 27 |   |   bosweight = 50.0
 28 |   |   fineweight = 0.0
 29 |   |   wcweight = 100.0
 30 |   |   ddweight = 75.0
 31 |   |   letgoweight = 0.0
 32 |   |   slavweight = 0.0
 33 |   |   rapeweight = 75.0
 34 |   endif

 

you'd probably want to swap lines 14&15 of CalcOutcome()

Otherwise the isViolentCrime variable inside of CalcOutcomePetty() is always False

 

 

edit: also of note: the "wait, i know you" vanilla guard dialogue (happens when bounty <= 1000 afaik) doesn't trigger the DCL prison.
So i guess the only way to trigger the DCL prison dialogues is by being in a fight with guards and then sheathing your weapons?

edit2: another bug: do not skip the last guard dialogue line or you run the risk of the guards attacking you afterwards.

 

@zarantha Just wanting to make sure this is fixed in the next version of DCL:
swap lines 14&15 in CalcOutcome, so that the isViolentCrime variable is set correctly in CalcOutcomePetty :) 

Posted

Hey, I am having a problem with Dagonar Prison in the SSE Version. Whenever I go there, it loads up for a second and then crashes. everything else with this mod seems to be working fine.

Thanks in advance

Posted
2 hours ago, diassin said:

Whenever I go there, it loads up for a second and then crashes. everything else with this mod seems to be working fine.

Instal HDT SMP mod or build noHDT chains

Posted

@zarantha  @Elsidia could it be my load order that is causing the problem? is there something in bodyslide i have to do? i always run bodyslide when i'm installing a new mod.

 

 

Edit: I forgot to tell you that i also have a problem with "Dollmaker's Latex Dress" . In my inventory it says that my pc wearing the dress but actually pc not wearing it. i can't drop it or remove it. i tried "player.removeallitems" command and it did't work.

load.order.txt

Posted
7 hours ago, yeahhowaboutnooo said:

 

@zarantha Just wanting to make sure this is fixed in the next version of DCL:
swap lines 14&15 in CalcOutcome, so that the isViolentCrime variable is set correctly in CalcOutcomePetty :) 

 

I'm not supposed to be fixing scripts for releases. We can do bug  fix for SE only.

 

Please report on the LE thread and tag kimy.

Posted
6 hours ago, diassin said:

Hey, I am having a problem with Dagonar Prison in the SSE Version. Whenever I go there, it loads up for a second and then crashes. everything else with this mod seems to be working fine.

Thanks in advance

 

We're working through this now. Since you've got an actual CTD, then please get a netscriptframework crash log, if elsidia's suggestion doesn't work

 

https://www.nexusmods.com/skyrimspecialedition/mods/21294

Posted
24 minutes ago, shadychild said:

@zarantha  @Elsidia could it be my load order that is causing the problem? is there something in bodyslide i have to do? i always run bodyslide when i'm installing a new mod.

 

 

Edit: I forgot to tell you that i also have a problem with "Dollmaker's Latex Dress" . In my inventory it says that my pc wearing the dress but actually pc not wearing it. i can't drop it or remove it. i tried "player.removeallitems" command and it did't work.

load.order.txt 6.79 kB · 0 downloads

 

Could be bodyslide, for the invisible dress, but unlikely if that's the only item. Still try building that outfit only - should be one of the hobbledresses in DDX.  Use  preview to see which one matches - color isn't important, leather or ebonite is.

 

If that doesn't work, still all items in some  container outside your inventory. then do an inv on the console and see what's left. you're looking for items with the mod index code of DCL.

 

I don't see anything obvious in your mod order. You might have to bite the bullet  and try a new game with just DCL and it's requirements, then add the other mods back in slowly and test if it works or not.

Posted
20 minutes ago, zarantha said:

 

Could be bodyslide, for the invisible dress, but unlikely if that's the only item. Still try building that outfit only - should be one of the hobbledresses in DDX.  Use  preview to see which one matches - color isn't important, leather or ebonite is.

 

If that doesn't work, still all items in some  container outside your inventory. then do an inv on the console and see what's left. you're looking for items with the mod index code of DCL.

 

I don't see anything obvious in your mod order. You might have to bite the bullet  and try a new game with just DCL and it's requirements, then add the other mods back in slowly and test if it works or not.

 i tried replica what you did. I killed a guard in Solitude and Whiterun then hide the weapon. i got the "i submit" and "go to prison" dialogue but they never put shackles on pc and i did't tp to dragonar prison. i show you screenshot what happens.

20210419160032_1.jpg

Posted
17 minutes ago, shadychild said:

 i tried replica what you did. I killed a guard in Solitude and Whiterun then hide the weapon. i got the "i submit" and "go to prison" dialogue but they never put shackles on pc and i did't tp to dragonar prison. i show you screenshot what happens.

 

 

Yeah, I understood. But where you got the quest completed, I froze and Elsidia gets chained up and sent to prison correctly.

That's why I said you may need to remove all your mods except the requirements. There's a conflict in there, and you use mods I don't. I don't know if pahe affects guard dialogs or prisons, for example. I just switched to JK's with this new profile, but I don't think it's that or we'd have more complaints by now.

Posted

@zarantha, @shadychild, im working on this scripts now

 

First both you can open console and test prison quest by type startquest dcur_prisonquest.

If game not freeze then something bother in guards dialogue.

After press enter on that and exit from console player must play undress animation scene put in shackles and after time teleport to prison.

Not use in play normaly because it's sent to prison by ignoring any crime value and can broke a DCL. Only as test if prison works.

 

For shadychild if still after that test end with quest completed you need check keyword in console

player.wornhaskeyword zad_questitem. if result is 1 you have on some quest item and some of DCL or other mod quest is running and it's block dagonwar prison. It's stop because you are under other quest.  Also you can check if run other DCL quests from DCL MCM debug menu - active quest running true. If there is false then it's good.

Also probably you can't put Dollmaker dress on because it's quest item and some other quest blocks it.

For zarantha: property pqs exist in that script only papurys think that is wrong (see scrennshot) Also in guardarrestdialog script this property is defined and call prisonquest in this script:

Spoiler

Clipboard.jpg.28da40d55d42bcce631aa6779bb003d5.jpg

 

text from dcur_prisonarrest quest:

Spoiler

Function Outcome(Actor who)
    Faction CurrentCrimeFaction = Who.GetCrimeFaction()
    ; ok, we can cheat a little here and save us some work by reading the global value...
    Int V = dcur_dialogswitch.GetValueInt()
    If V == 1
        if (dcur_prison_usevanilla.GetValueInt() != 1) && (libs.SexLab.GetGender(Libs.PlayerRef) == 1)    ; girls only, but we use Sexlab's gender so players can send their transwomen there, too.            
            If dcumenu.installed_PO && (Utility.RandomFloat(0.0, 99.9) < dcumenu.prison_UsePOChance)
                ; According to PO's documentation it should process the bounty correctly and use the guard's crime faction, so I guess nothing else has to be done?                
                Who.SendModEvent("xpoArrestPC")
            Else
                ; DCL prison - we do NOT clean the bounty here, or the prison quest won't be able to auto-calc the sentence.        
                StorageUtil.SetFormValue(libs.playerRef, "dcur_prison_ArrestingActor", who)
                pqs.Start()
            EndIf
        Else
            ; not a female, so we're sending them to regular jail
            CurrentCrimeFaction.SendPlayerToJail()
        EndIf
    ElseIf v == 2

 

At this moment i work on other variables from prison quest script to figure out what can be gone wrong.

Posted

@shadychild at this moment i complete check script part what can end prison quest.

You must not under any important  DCL quest. I guess you not completed Dollmaker's quest rubber arrears as you can't put on Dollmaker's dress. Or this quest is bugged and left active after all.

Also you can't wear slave collar, slut collar, shame of belt or Jack the belter chastity belt.

 

That's all now wait your tests results.

 

Posted
31 minutes ago, Elsidia said:

@zarantha, @shadychild, im working on this scripts now

 

First both you can open console and test prison quest by type startquest dcur_prisonquest.

If game not freeze then something bother in guards dialogue.

After press enter on that and exit from console player must play undress animation scene put in shackles and after time teleport to prison.

Not use in play normaly because it's sent to prison by ignoring any crime value and can broke a DCL. Only as test if prison works.

 

For shadychild if still after that test end with quest completed you need check keyword in console

player.wornhaskeyword zad_questitem. if result is 1 you have on some quest item and some of DCL or other mod quest is running and it's block dagonwar prison. It's stop because you are under other quest.  Also you can check if run other DCL quests from DCL MCM debug menu - active quest running true. If there is false then it's good.

Also probably you can't put Dollmaker dress on because it's quest item and some other quest blocks it.

For zarantha: property pqs exist in that script only papurys think that is wrong (see scrennshot) Also in guardarrestdialog script this property is defined and call prisonquest in this script:

  Reveal hidden contents

Clipboard.jpg.28da40d55d42bcce631aa6779bb003d5.jpg

 

text from dcur_prisonarrest quest:

  Reveal hidden contents

Function Outcome(Actor who)
    Faction CurrentCrimeFaction = Who.GetCrimeFaction()
    ; ok, we can cheat a little here and save us some work by reading the global value...
    Int V = dcur_dialogswitch.GetValueInt()
    If V == 1
        if (dcur_prison_usevanilla.GetValueInt() != 1) && (libs.SexLab.GetGender(Libs.PlayerRef) == 1)    ; girls only, but we use Sexlab's gender so players can send their transwomen there, too.            
            If dcumenu.installed_PO && (Utility.RandomFloat(0.0, 99.9) < dcumenu.prison_UsePOChance)
                ; According to PO's documentation it should process the bounty correctly and use the guard's crime faction, so I guess nothing else has to be done?                
                Who.SendModEvent("xpoArrestPC")
            Else
                ; DCL prison - we do NOT clean the bounty here, or the prison quest won't be able to auto-calc the sentence.        
                StorageUtil.SetFormValue(libs.playerRef, "dcur_prison_ArrestingActor", who)
                pqs.Start()
            EndIf
        Else
            ; not a female, so we're sending them to regular jail
            CurrentCrimeFaction.SendPlayerToJail()
        EndIf
    ElseIf v == 2

 

At this moment i work on other variables from prison quest script to figure out what can be gone wrong.

OK i found something interesting. i tried consol command on latest save and same problem happen. I then load a savefile one month ago old. then typed same consol command. This time it worked i was tp to prison and the quest started. could it be the "dollmaker's dress" in my inventory who is making this problem? i tried build DDX Hobbledress in bodyslide but it seems to do nothing. 

Posted
1 hour ago, zarantha said:

 

Yeah, I understood. But where you got the quest completed, I froze and Elsidia gets chained up and sent to prison correctly.

That's why I said you may need to remove all your mods except the requirements. There's a conflict in there, and you use mods I don't. I don't know if pahe affects guard dialogs or prisons, for example. I just switched to JK's with this new profile, but I don't think it's that or we'd have more complaints by now.

 

 

42 minutes ago, Elsidia said:

@zarantha, @shadychild, im working on this scripts now

 

First both you can open console and test prison quest by type startquest dcur_prisonquest.

If game not freeze then something bother in guards dialogue.

After press enter on that and exit from console player must play undress animation scene put in shackles and after time teleport to prison.

Not use in play normaly because it's sent to prison by ignoring any crime value and can broke a DCL. Only as test if prison works.

 

For shadychild if still after that test end with quest completed you need check keyword in console

player.wornhaskeyword zad_questitem. if result is 1 you have on some quest item and some of DCL or other mod quest is running and it's block dagonwar prison. It's stop because you are under other quest.  Also you can check if run other DCL quests from DCL MCM debug menu - active quest running true. If there is false then it's good.

Also probably you can't put Dollmaker dress on because it's quest item and some other quest blocks it.

For zarantha: property pqs exist in that script only papurys think that is wrong (see scrennshot) Also in guardarrestdialog script this property is defined and call prisonquest in this script:

  Reveal hidden contents

Clipboard.jpg.28da40d55d42bcce631aa6779bb003d5.jpg

 

text from dcur_prisonarrest quest:

  Reveal hidden contents

Function Outcome(Actor who)
    Faction CurrentCrimeFaction = Who.GetCrimeFaction()
    ; ok, we can cheat a little here and save us some work by reading the global value...
    Int V = dcur_dialogswitch.GetValueInt()
    If V == 1
        if (dcur_prison_usevanilla.GetValueInt() != 1) && (libs.SexLab.GetGender(Libs.PlayerRef) == 1)    ; girls only, but we use Sexlab's gender so players can send their transwomen there, too.            
            If dcumenu.installed_PO && (Utility.RandomFloat(0.0, 99.9) < dcumenu.prison_UsePOChance)
                ; According to PO's documentation it should process the bounty correctly and use the guard's crime faction, so I guess nothing else has to be done?                
                Who.SendModEvent("xpoArrestPC")
            Else
                ; DCL prison - we do NOT clean the bounty here, or the prison quest won't be able to auto-calc the sentence.        
                StorageUtil.SetFormValue(libs.playerRef, "dcur_prison_ArrestingActor", who)
                pqs.Start()
            EndIf
        Else
            ; not a female, so we're sending them to regular jail
            CurrentCrimeFaction.SendPlayerToJail()
        EndIf
    ElseIf v == 2

 

At this moment i work on other variables from prison quest script to figure out what can be gone wrong.

i tested the command and the result reads 0.00

20210419175311_1.jpg

Posted
2 minutes ago, shadychild said:

 

 

i tested the command and the result reads 0.00

 

I Looked in DCL MCM Debug meny and it says "Active quest running: TRUE".

Posted

Anyone else getting blackface on the newer NPCs like the Orcs in Markarth? The male in the tavern is fine but the females orcs added all have blackface as well as a couple in the new inn at Riverwood. I looked on xEdit but nothing else is referencing those NPCs so I'm not sure what's up, maybe I need to put it further down my load order. It's no huge deal as I dont' really do the quests just curious if anyone else had this

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