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SexLab SE mods that do not fit into any of other categories

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  1. Devious Devices Helpers SE

    Devious Devices Helpers SE
     
    I DID NOT create this mod, nor do I claim any ownership of it or it's resources, or dependencies.
    I merely converted this mod to Skyrim Special Edition for my personal use,
    and decided to ask @TurboNerdfor permission to upload my conversion of his hard work.
    If you like his mod, go to the original Oldrim Page and let him know!
     
    Description copied from the original oldrim download page by TurboNerd: 
     
     
     
     
    About This File
    Followers help you out of and in to devious devices.
     
    Upgrading from versions prior to 1.04: A clean save is required.
     
    Motivation and Concept:
    While playing with Deviously Cursed Loot and other Devious Devices mods, I found that my character being tied up and helpless was amusing for about five minutes.  I also found that NPC's could be tragically stupid when it came to restraints.  For example, when my character was doing the key fumble thing to remove "Paw Bondage Mittens" the follower would stand there, with his free hands at his side saying "Let's not waste time.", "Let's get going." and, dumbest of all, "We've stopped, what is it?".  So I decided to start on a mod.

    First; followers would get smarter about removing debilitating restraints.  While the normal thing would be for the player to ask to have her hands freed and then free herself from any blindfold and gag, what happens when the wrist restraint is not removable because it either requires a special key, is time locked or a quest item?  I wanted the follower to be able to assist with blindfolds and gags too.

    Second; a follower would, in a reasonably safe location, offer to help the player character have some fun by tying her up for a while.  When they are done having fun (after no more that five minutes real time), the follower would untie her, put the toys away and go off to hack and slay.  Related to this would be reluctance to remove restraints in "safe" areas.

    I have decided to release this mod because the removal of "Can you help me?" from DDi 4.0 has left a vacuum for dungeon divers.

    What this mod does:
    Device unlocking:
    Any items tagged "Heavy Bondage", bondage mittens, blindfolds, gags, restrictive corsets, and chastity bras can be removed by either a blacksmith or a follower subject to certain conditions.

    Neither the blacksmith or the follower will attempt to remove items tagged as quest items or block generic so as not to break other mods.

    A blacksmith will always charge a fee.  A blacksmith will use a key if the player has one, but will fall back to hammer, cold chisel and anvil otherwise.  Any device which is cut off is destroyed and your character can't play with it any more.

    A follower will not charge a fee, but if the device requires a key then the player or follower should have that key.  If the correct type and number of keys is not available, and the device can possibly be cut, the follower will attempt to cut the device.  This uses the same base chances of success as DDi, but uses it's own success chance modifier in it's own MCM (after all it's the follower, not the player doing the cutting).  Again, any device which is cut off is destroyed and your character can't play with it any more.  Whether the follower will cut a device is controlled by a MCM setting.
     
    If the follower decides it's "play time" (see below) the follower will be reluctant to remove a device when asked.  This reluctance can be overcome by being insistent.  The places where this can happen are selectable in the MCM menu.  Available locations are inhabited areas, dwellings, stores, player homes and cleared dungeons.  (The follower will always cooperate in a dungeon or the wilds.)  How often the follower is reluctant and for how long are controlled by MCM settings.  The defaults are that the follower will become reluctant to remove devices once every one to two game days and will persist in his or her reluctance for 1/2 to 2 game hours.  These times can be adjusted in the MCM.
     
    Play time:
    The play time system runs in a cycle:
    Adventuring and work time:  The follower does not want to tie up the player and will willingly remove devices.  Lasts one to two in-game days by default, but is adjustable in the MCM.
    Ready for Play time:  The follower wants to tie up the player but has not done so yet.  Usually this is because the player is in a location where being tied is not allowed.  When the player enters an eligible location the follower will force greet the player and ask to tie her up.  Ends with the beginning of play time.
    Play time:  Starts when the follower ties up the player or the player, after asking to remove a device, is persuaded to continue wearing it by the follower.  The follower will borrow the player's devious keys.  By default play time lasts 1/2 to 2 in-game hours, but can be adjusted in the MCM.  If the player asks for a device to be removed the follower will attempt to persuade the player to continue wearing a device during play time.
    Willing to untie:  Begins with the ending of play time.  The follower will force-greet the player, announce that play time is over and offer to remove all the devices added by the follower at the beginning of play time.  If the player consents then all keys are returned and all devices locked on by the follower are removed.  Once the player is free it's adventuring and work time again.  The player may, through dialogue extend the play time.
     
    In order not to delay the game any more than the player wants, all bondage is fully consensual by the player.  When the follower asks to tie up the player, the player may allow it, hesitate, refuse, or ask the follower to wait two minutes.  If the player hesitates the follower will make a feeble attempt to persuade the player.  The player may end play time early by asking to be untied.
     
    The follower will only approach the player for "play time" when in eligible locations such as Player homes.  When in the wilds or a dungeon the follower will not ask to tie up the player and will always cooperate in the removal of devices.
     
    The eligible locations currently include Player homes, Stores, Inns, Dwellings, and Inhabited areas.  Dungeons, Forts and other locations tagged "LocTypeClearable" may be eligible after they have been cleared.  The categories Player homes, Stores, Inns, Dwellings, Inhabited outdoor areas and Cleared Locations can each be enabled or disabled in the MCM options.
     
    As a blatant exception to the consensual bondage philosophy there is an MCM option (all the way at the bottom) called "Bondage lover" which defaults off.
    When off (default), any and all bondage is fully consensual as described above.
    When on, indicates that the player loves bondage and will not refuse to be tied up or ask to be untied early.  The dialogue options like "Can you help me out?" and "I'm not in the mood." are not present when the follower wants to tie up the player or during "play time".  Also, if the player walks away from the tie-up dialogue the follower will tie her up anyway.
    The disruption to game progression that this causes has two adjustable mitigations:  The follower will only ask in eligible locations and the "play time" can be kept short.  This is adjusted in the MCM.
     
    The player may start play time early by saying "I think it's time to relax for a while." or "I feel like being tied up." which will lead to the follower tying up the player.
     
    Requirements: links provided below
    The most current version of Devious Devices SE
    And their requirements.
     
    Devious Devices SE All-In-One installer
     
     
    Known issues:
    Some custom devices from other mods may not work and generate errors.
    There are some items from other mods which the follower should be able to remove, but won't.  This is due to the item being tagged with block generic.
    The lock jam state, time lock state and cool-downs are not respected.  This is actually symmetric since none of these apply to the player removing devices from a NPC.
    Slaves acquired with Paradise Halls Enhanced will not function properly as "followers" with this mod.
     
    Acknowledgement:
    The code which ties up the player is taken, with minor changes, from Deviously Cursed Loot by Kimy.
    The users for their ideas and bug reports.
     
    Permissions:
    This is a Lovers' Lab exclusive.  Do not upload it anywhere else.
    You may not use any part of this in a for-profit project.  Tips are fine provided they are voluntary.
    This is an open source project.  You may use my code in your own project but if you do then your project must be open source too and you must allow others to use it in a similar manner.
    If you publish a "fork" of this project with similar functionality, please make sure that no one is confused about which is which.
    What's New in Version 1.04.8
    Released May 5
    Fix: No explanation was given for failure when attempting to remove high security armbinder without enough keys.
    Fix: The "no items locked without key" option wasn't checked for "always gag" rule.
     
     
     
    Thanks:
     
    @TurboNerd  for allowing me to share this conversion with all of you!
     
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
     
     
     
     

    56229 downloads

    Updated

  2. SexLab Privacy SE

    SexLab Privacy SE
     
    I did NOT create this mod. That honor belongs to the Talented Vinfamy
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
     
     
    If you enjoy this mod, click on the link and give Vinfamy some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
     
     
     
     
    About This File
    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    Imagine Carlotta blowing Brenuin in the middle of Whiterun market right in front of her daughter - with half of her body clipping through the vegetable stall - Not really realistic, right? 
     
    This SexLab addon solves that problem and immersifies your sexual Skyrim experience by making sure that the player and NPCs will intelligently find a private spot hidden from view to do the deed, rather than doing it right there and then. It also has the added bonus of vastly reducing furniture clipping issues. It works for both PC-NPC, NPC-NPC interactions and group sex.
     
    At this point, it works for all vanilla cities and towns: Whiterun, Solitude, Markarth, Windhelm, Falkreath, Winterhold, Morthal, Dawnstar, Riverwood, Shor's Stone, Karthwasten, Dragon Bridge, Ivarstead and Rorikstead. I might add DLC and other locations in later updates. Outdoors, NPCs will hide behind walls, houses and trees. Indoors, they will always use beds.
     
    Normal Version vs Immersive Version?
    In both version, by default, the PC/ NPCs will try to run to the hidden spot. However, for faster gameplay, the Normal Version still uses teleportation if they get stuck or take too long to get there.
    The Immersive version eliminates virtually all teleportation for maximum realism - you will now be able to stalk all NPC-NPC interactions all the way.  However, PC/NPCs will sometimes take a pretty long time to get there. For the Immersive version to work, you need to leave "Disable Starting Teleport" in SexLab MCM ticked.
     
    I highly recommend the Normal Version at this moment, it works almost perfectly. The Immersive version is still a WIP. It works well for PC-NPC stuff but very buggy for NPC-NPC.
     
    Requirements:
    SexLab Framework
    Any mod to trigger sex, see recommended below
     
    Installation:
    Install manually or with mod managers like any other mod. Make sure Privacy overwrites SexLab Framework in MO and is below SL in the load order.
    For NPC-NPC function to work, you have to go to SexLab MCM menu and change 'NPC use Beds' to 'Always'
     
    Compatibility:
    Works with all SexLab mods that can use beds (i.e. most of them, as bed use is a SexLab default script)
     
    Recommended:
    Sexlab Pleasure SE
    Sex Finder SE - make sure you're still able to witness all NPC-NPC action, although you can easily just catch two NPCs running away suspiciously and follow them like a paparazzi  .
    Random Sex Mod SE
    Sexlife SE - a more immersive version of Random Sex Mod
    SexLab Eager NPCs SE
    SexLab MatchMaker SE
    Scent of Sex SE
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
     

    82118 downloads

    Updated

  3. Sexlab Sex Slaves SSE - German Translation Patch

    A German translation of the modification "Sexlab Sex Slaves SSE (Beta)"

    Dies ist nur ein Deutsch-Patch für die Modifkation von fishburger67.

    Übersetzt wurden von mir sämtliche relevanten Strings aus der Hauptdatei-ESP, einigen Skriptdateien-PEX und der Interfacedatei-TXT.

    Solltet ihr Fehler in der Übersetzung finden oder Verbesserungsvorschläge haben, immer her damit. Ich werde diese dann von Zeit zu Zeit korrigieren und eine neue Version hochladen.

    1832 downloads

    Updated

  4. No Overpenetration SE

    NO OVERPENETRATION SE 1.0 (2019.09.08)
    Ever put a giant penis on your character and had your immersion ruined when it pokes out the other side of your lover?  This mod aims to fix that.
     
    Whenever a SexLab scene starts, this mod will shorten the schlongs of the human actors involved to roughly a natural length.  Larger schlongs will be shortened more drastically, but girth won't be changed.  There are some additional criteria that must be met before a schlong is shortened:
    The animation must be be tagged Anal, Vaginal, or BlowJob. Only actors in positions that the animation will use as males will be shortened. The actor in the first (passive) position will not be shortened, unless the animation is also tagged 69.  
    There is also a Mod Configuration Menu with a few options:
    Enable/Disable the mod.  It will need to be enabled before it does anything. Shrink Scale, which can be used to fine tune how aggressively large schlongs are shortened. Shrink Testicles, an optional setting that can make oversized testicles less intrusive.  
    Requirements
    SexLab
    RaceMenu
    A SOS-compatible skeleton, like XPMSSE

    492540 downloads

    Updated

  5. SexLab Beastess - SSE Port

    I ported this mod about a month ago. But I decided that tonight I'm going to release most of my ported mods so heres this one.
     
    SexLab Beastess for skyrim special edition.
     
    Every option in the MCM menu is working EXCEPT one.
     
    DO NOT TICK: HDT Vamp box
     
    Every other option is working fully and optimised for SSE
     
    REQUIREMENTS:
    - Sexlab Framework SSE
    - FNIS SSE
    - FNIS Creature pack SSE
    - Sexlab Aroused SSE
    - Fuz Ro D-oh Silent voice SSE
     
    HOW TO INSTALL:
    1. Install ALL requirements! IN ORDER!!
    2. It is VERY important NOT to tick the following box during the installation! It is not converted.
    - DO NOT TICK: HDT Vamp box
    3. Be SURE to RUN FNIS!!!
    4. Enjoy
     
     
    For those of you getting "failed to install" or "unable to install" do the following. (Requires WinRaR)
    1. Unzip the mod
    2. Go into the unzipped folder and highlight all files
    3. Right click and choose "Add to Archive"
    4. Name the file whatever
    5. Check the box under "Archive Format" that says "ZIP"
    6. Press okay.
    7. Install with NMM
     
    If That Doesn't Work.
    - Check to make sure that you have enough memory on your hard drive. NMM requires a large amount to install a mod. More than the mod itself is.
     
    For Anyone Having The Issue of No Interaction For One of The Quests/Beasts:
    Problem: The Plugin has not loaded properly or been overwritten.
     
    Fix: Place SexLab Beastess.esp at the bottom of your load order, and any optional plugins below it.
     
     
    ORIGINAL MOD (OLDRIM):
     

    95405 downloads

    Updated

  6. SexLab Special Edition - Deutsche Übersetzungen für ein paar Mods

    Hi,
     
    hier ein paar Übersetzungen für einige der bekannten SexLab Mods für die Skyrim Special Edition.
     
    SexLab Defeat 20-12-18 German.zip
     
    SexLab Aroused SS ELoose-29 German.zip
     
    More Nasty Critters_v11_4CSE_Test GERMANesp.zip
     
    More Werewolves-1-2-0 Standalone Version - German.zip
     
    Viel Spaß, bitte bewerten. 

    1242 downloads

    Submitted

  7. Mass Match Maker SE

    Description
     
    This is SE version of Mass Match Maker.
     
    Not a simple port, I got few experience from the time I first made this so I rebuilt it .
    Internal processing become somewhat chaotic.
    From that kind of thing, it is probably around to implement NthSome of arbitrary race, including creatures, which actually affects.
     
    Usage
     
    Cast the spell similar to the MatchMaker.
    Those cast in the NPC, there are three types of things, single target of MatchMaker same, area effects such as Pacify Spell, mass effects such as the Harmony Spell.
     
    MCM
    Upper five rates:
    These determines number of actors to join sex in a thread.
    These can be set individually from 0 to 100 and are calculated from those values.
    Also, if the number of actors registered at a time is less than the planned number, Thread is generated with the maximum possible number.
     
    Lower five rates (female rate):
    These are the probability of choosing a female actor for the Nth actor.
    If no female is registered, choose a man. And vice versa.
    If set to -1, select the actor from the entire registered NPCs.
     
    Bestiality Rate:
    It is the probability of choosing Actor to do bestiality.
    If not possible, choose a combination that is not bestiality.
    This is affected by NthSome Rate.
     
    Manual Select Mode:
    If this enabled, select manually the Actor with gang bang the target.
    UI Extentions required for use.
    The combination of Actors must be Valid.
    For example, Nothing happens in combinations that do not have animation, such as Human - Human - Wolf - Wolf - Wolf.
     
    Gender Definition:
    Change whether the definition of gender is by game or by SexLab.
     

     
    Tag Settings
    Human/Animal Tag:
    Play animations that has selected tags.
    Choose animation with all of selected tags. If it does not exist, the tag seems to be ignored.
     
    Suppress Tag
    Do Not Play animations that has selected tags.
     
    Direct Input
    Enter the tag directly. Separate multiple tags with commas. Do not mistake the spelling.
     
    Select from List
    Select from the list of tags. When you first use it and add animation, click the "Reload Tags List" below.
     

     
    Credits
    Ashal for SexLabFramework

    157936 downloads

    Updated

  8. Gender Bender SE

    GENDER BENDER SE (2018.09.23)
    Gender Bender is an integration between SexLab and Schlongs of Skyrim.  It is a lightweight framework that automatically changes the SexLab gender of NPCs to match their schlong addon.  It can also change a character's schlong/gender, and then revert those changes. ONLY FEMALE CHARACTERS AND NPCS ARE CURRENTLY SUPPORTED!
     
    FEATURES
    Tracks gender and schlong status (including size) for the player and NPCs. These can be edited in the MCM. NPC SexLab gender is set according to equipped schlong: Schlongifier and Pubic Hair schlong addons are considered female; any other schlong addon is male. If you have SexLab Aroused, actors can gain arousal when a change happens. Chance for a surprise schlong on sleeping - chances for gaining or losing a schlong can be set separately. For Modders - A developer's guide is included as a separate download.  

    REQUIREMENTS
    SexLab Framework 1.63+ Schlongs of Skyrim SE At least 1 female schlong addon  
    ADDITIONAL INFO
    Skyrim version

    233026 downloads

    Submitted

  9. SexLab Attraction SE

    This is the SE conversion of SexLab Attraction with permission to modify, publish and further improve the mods of the original author.
     
    The first published version (1.0) is an unmodified conversion of the original, further modified/improved versions will most likely follow closely in time.
     
     
    SexLab Attraction is a framework plugin very similar to the Sexlab Aroused.
    Support / Bugs / Ideas - Thread: https://www.loverslab.com/topic/94778-sexlab-attraction-se/
     
     
    Features
     
    It assigns attractiveness value to the PC and NPCs between 0 and 100 with a normal distribution meaning for most NPCs it oscillates around 50, about 3 out of a 100 have base attractiveness >80, and about 3 out of a 1000 >90. It also assigns weight and height preference values to the NPCs. Women like buffier men (mean weight preference 75, height 1.05), while men like smaller women (mean weight preference 25, height 0.95). Those preference means for genders can be changed via MCM.
     
    It provides a function to get attraction value which:
    - assigns attractiveness and weight preference if they were not assigned before
    - dynamically calculate "real attraction" of the NPC towards PC based on many factors:
    Your attractiveness Your speech NPCs gender preference NPCs gender NPCs weight preference in relation to PCs weight NPCs height preference in relation to PCs height  
    It comes with MCM with:
    - ability to choose whether SexLab sexual orientation should be used or the sexual orientations should be randomized using probabilities set in MCM
    - ability to choose whether attraction can influence relationships with NPCs
    - ability to set attractiveness of PC
    - ability to set attractiveness, weight and height preference of NPCs
     
     
    How it works
     
    Pressing the 'n' key will result in a message about PCs attractiveness. Pressing it with an NPC in the crosshair will instead list NPCs attractiveness and attraction to the PC. The key can be changed in MCM
     
    Initial attraction and attractiveness levels influence relationship with NPCs. NPCs are friendlier to those they are attracted to (chance for a +1 to relationship with a max of 1). NPCs of the same sex as PC can be jealous if the PC is attractive (chance for a -1 to relationship with a min of -1). NPCs that find you especially repulsive don't like you. This feature can be turned off in MCM. NOTE: This feature needs some other plugin (like Sexlab Approach) to assign attraction stats to NPCs. Otherwise it only works on NPCs you manually select with 'n' key.
     
     
     
    Requirements
     
    SexLab Attraction is required for plugins like SexLab Approach (soon also to be published for SSE).
    The plugin requires SexLab and SexLab Aroused (alternatively SexLab Aroused Redux).
     
     
    Credits
     
    The original author and creator is ylenard: https://www.loverslab.com/profile/124931-ylenard/
    Non-SE and original plugin: https://www.loverslab.com/files/file/1013-sexlab-attraction/
     
     
     
    What's New in Version 28-2-2018
     
    Released February 28, 2018
    (Latest) 28-2-2018 - Full SSE conversion of the original Oldrim plugin, released as an unmodified version (before any modifications or improvements)  
    Released November 24, 2014
    20-10-2014 - Included the fix for sexuality bug, Includes option for PC preferences and racial preferences 12-9-2014 - I made sure relationships change only by +1, 0 or -1 (-2 was a possibility earlier by oversight). Also changed the way the N key works. 29-8-2014 - Fixed (hopefully:P ) fluctuating stats bug, made sure relationships are only changed once, changed the way wealth is calculated (on equip for player, stored in a faction for npcs) to lower the script load 28-8-2014 - Fixed display bugs in MCM, generally changed a few things in MCM, added a reset button which causes the mod to assign new stats to NPCs, fixed the journal reset bug, changed the way wealth is calculated to make it lighter. 27-8-2014 - Some big changes: Attraction takes wealth and power into account, It calculates lust - how much desire does one actor have for another (takes into account Arousal meaning SexLab Aroused is a requirement now), it works between any two actors now. It also has a function that calculates disparity between social standing of two actors (only takes wealth and power into account right now, but will be expanded upon). When you press the key you will only see how attractive your PC considers the targeted NPC, how PC desires to have sex with NPC and the disparity of their social standing (number > 1 means the NPC has higher position) 18-7-2014 - A few bugfixes, slightly changed the way attraction is calculated, instead of checking 'playable' flag now the mod is checking 'allow PC dialog' flag which should solve vampire / custom race compatibility problem. Also added Height preference 3-5-2014 v2 - repacked for use with NMM 3-5-2014 - Several changes: Added an option to change the function key in MCM Added options to change the amount of Straight / Gay / Bisexual people in MCM. Mod randomizes sexual orientations, but uses SexLab system (in order to work with other mods, such as Aroused for instance) A few minor changes to the way attraction is calculated added a relationship decrease if an NPC finds you repulsive (which is not too easy to achieve ) restricted inheritance to relationships >= 2. NEEDS TESTING 27-4-2014 - Added an option in MCM allowing users to disable the influence of attraction on relationships 26-4-2014 - First version - No changes from version 26-3-2014, so if you have it installed it's bit by bit the same.  

    70979 downloads

    Updated


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