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Lustful Void Download Page

 

 

 

 

 

 

Description: 

 

A Stellaris lewd mod! I plan on fully updating and integrating old mods (with permission from the authors), with ideas and mechanics from other mods such as SG (Sexual Gameplay) and SSX (Stellaris Sexy Xenos and more) as well as completely new ideas. A lot of progress has been made so far, and LV has grown to a point where it has many of its own unique things made by me and others that contributed to it so far.

 

Although a little less so these days, this is still very much a WIP. However, I'm trying to get it done as fast as possible while still maintaining quality. This mod is made with ALL dlc's in mind, but should still work just fine if you don't have a specific one or any. Also unless stated otherwise, it should work with the latest Stellaris version (look at the upload date and any paradox major update release dates!).

 

 

 

Current Features:

      

  •        Many lewd leader/species traits, such as Huge Breasts, Dominant/Submissive, Natural Anal Lube!
  •        Some traits have synergy bonuses with each other and more will be added with time.
  •        Origins, Civics and Sexual Technologies., which have various special mechanics, policies and decisions.
  •        Lots of anomalies and events, many of which have been updated and integrated from MASSA, but also new ones unique to LV.
  •        Hybrids system with inspiration from other mods like Sexual Gameplay and MASSA.
  •        Mono-gender and Futanari mechanics with the ability to convert entire planets to one or the other with the right tech.
  •        Lots of sexual jobs from Milk Cows and Whores to Gem Incubators and Sexologists. All which are affected by LV traits in some way!
  •        Lewd Megacorp branch office buildings and civics which can change by combining them with certain base game civics.
  •        All non-leader traits affect LV jobs, usually in the form of a bonus or negative to production (bigger breasts give more milk ofc).
  •        Breeding tradition (first of many!)
  •        Lewd (and optional) rooms.
  •        Lots of optional loading screens as a way to say sorry for taking so long (all credit goes to the actual artists!)
  •        Many things I can't remember! lol

 

  •        Lewd Advisor (voiced by LalaLexxi).
  •        Dominant Advisor (voiced by PhoenixTuft).

 

  •        MASSA is now for the most part integrated. (Thanks Darkspleen!)
  •        Sexual Gameplay integrated for the most part.
  •        Sexopolis fully integrated. (Thanks Buttson117!)
  •        Kinky Void fully integrated. (Thanks Beelzibob!)
  •        LVEx integration in progress!

 

      (if something hasn't been added from a mod listed as integrated, I probably decided not to add it for some reason)

 

      (need to make a proper wiki, if you want to help let me know!)

 

You can also find an options menu in the edicts tab where you can turn off any event pop-ups if they start to get annoying. Also please report any bugs you might find! (preferably on the discord server)

 

Loading screens have been moved to their own download page to unclutter the main mod a bit. You can find them here!

 

 

 

Installation:

 

 

 

Important: Extract all contents to (...\Documents\Paradox Interactive\Stellaris\mod), if you don't have a "mod" folder create one there.

 

 

File List:

 

Lustful Void 0.7.5 (3.10+)   -   REQUIRED!

LV Base Game Overwrites 0.7.6 (3.11+)   -   Optional: It includes any content that directly overwrites base game files and systems.

          LV Balance Patch 0.7.6 (3.11+)   -   Optional: Contains balance changes for LV, mostly nerfs. Still a WIP!

          LV Gender Patch   -   Optional: Patches base game portraits to use gender traits.

          LV Lewd Rooms   -   Optional

 

Any loading screens   -   Optional

Any advisors   -   Optional

 

Use irony versions if you use Irony Mod Manager. All they do is have a descriptor.mod to play nice with irony.

Most zip archives have readme files in them which explain what they do!

 

 

Load order:

 

Mods you want LV to overwrite
-
Lustful Void (main mod)
LV Base Game Overwrites (if you use it)
LV Balance Patch (if you use it)
-
Mods you want to overwrite LV
-
UI mods

 

 

Another note...delete all the old mod folders and .mod files! then extract the new .zip file's contents to the mod folder. You will have duplicate and broken mods if you don't do this!

 

If you experience any weird problems, I've heard it helps some people to extract the .zip file's contents to a separate folder first, then move them to the mod folder after.


 

 

Compatibility:

 

Any portrait mods that change base game files or have separate sets of portraits for genders will need a patch. Basically, pops won't change gender without it, only leaders will. Here's a quick way to know if you need Portrait Patches.

 

  1. You use the mod it patches. (Note you actually need the original mod!)
  2. Do you need all of them? No, look at the first step.
  3. Do you need them at all? No, they are optional. LV works just fine without them.
  4. How do you install them? Just like any other non-steam mod, extract in (...\Documents\Paradox Interactive\Stellaris\mod).

 

I recommend using this UI mod - UI Overhaul Dynamic...or gene modding will be a nightmare. Seriously though get a UI mod!

 

 

FAQ!:

 

Q: Why does x feel empty or unfinished?

A: Sometimes it's just a placeholder and sometimes my time is taken up by something else. But just because I'm not working on it at the time doesn't mean I won't move back to it in the future, so just be patient.

 

Q: Is "Lustful Void" a community project with a team of people working on it?

A: Nope, it's mostly just me (Lithia). People do provide ideas and contributions now and then though, and many parts of LV are from old mods I updated and maintain. The credits section can tell you who contributed what.

 

Q: Are there any translations for this mod?

A: Yes! But new ones have to be made with every update and relies on people here on Lovers Lab or Discord to share their hard work.

 

Q: Where can I share any translations?

A: Here!

 

 

 New Changelog:

 

Spoiler

LV v0.7.6.0 (for game version 3.11+)

 

(-- Notes --)

 

This update focuses mainly on updating old code and a general balance pass to align better
with base game systems. This process takes a while and will be completed over multiple
updates.

 

Irony versions have been removed as they are no longer needed.

 

The next dlc will give me an excuse to finally make those cybernetics traits I've wanted
to make. If you have any ideas for cybernetics, feel free to share!

 

 

(-- New stuff! --)

 

-    Updated for game version 3.11!

 

 

(-- Fixes/changes --)

 

Consider this more as a log than a feature list this time, it's a bit messy.

 

# Armies #

 

-    Pleasure Suits:

    -    Added proper ai weight to help it decide if there are better options available.
    
    
# Buildings #

 

-    Comfort Zone:

    -    Build time increased from 180 to 360.
    -    Potential conditions updated.
    -    Build cost reduced from 500 minerals to 400. Upkeep reduced from 4 energy to 2.
    -    Comfort worker jobs provided reduced from 3 to 2.
    -    Removed ai_weight and ai_resource_production categories (no longer needed).
    
-    Comfort Megaplex:

    -    Build time increased from 360 to 480.
    -    Potential and allow conditions updated.
    -    Build cost reduced from 750 minerals to 600. Upkeep reduced from 6 energy to 5.
    -    Exotic gases cost and upkeep unchanged.
    -    Comfort worker jobs provided reduced from 6 to 4.
    -    Comfort worker jobs per pop unchanged.
    -    Removed ai_weight and ai_resource_production categories (no longer needed).
    
-    Nurture Zone:

    -    Nurture drone jobs provided reduced from 4 to 2.
    -    Other than that, same changes as Comfort Zone.
    
-    Nurture Megaplex:

    -    Nurture drone jobs provided reduced from 8 to 4.
    -    Other than that, same changes as Comfort Megaplex.
    
-    Corporate Dairy:

    -    Milk cow/drone jobs provided reduced from 2 to 1.
    -    Build cost reduced from 750 minerals to 500. Upkeep reduced from 4 energy to 2.
    -    Food produced for branch office owner increased from 10 to 15.
    -    Minerals produced for branch office owner increased from 6 to 15 (lithoids).
    -    Removed consumer goods production.
    
-    Pornography Studio:

    -    Whore jobs provided reduced from 2 to 1.
    -    Pleasure drone jobs provided reduced from 2 to 1.
    -    Sexbot drone jobs provided reduced from 2 to 1.
    -    Additional normal whore/pleasure drone jobs removed if owner has Mind Over Matter AP.
    -    Build cost reduced from 750 minerals to 500. Upkeep reduced from 4 energy to 2.
    -    Ai weight updated.
    
-    Escort Services:

    -    Additional normal pleasure drone jobs removed if owner has Mind Over Matter AP.
    -    Psi pleasure drone jobs provided increased from 1 to 2 (hivemind).
    -    Build cost reduced from 1000 minerals to 800.
    -    Ai weight updated, allowing ai to build this now.
    
-    Spaceship Decorators:

    -    Additional normal whore/pleasure drone jobs removed if owner has Mind Over Matter or The
        Flesh Is Weak AP.
    -    Psi whore/pleasure drone jobs provided increased from 1 to 2.
    -    Sexbot jobs provided increased from 1 to 2.
    -    Build cost reduced from 750 minerals to 500. Upkeep reduced from 4 energy to 2.
    -    Ai weight reduced from 10 to 1.
    
-    Orgy Center:

    -    Ai weight reduced from 5 to 2.
    -    Other than that, same changes as Spaceship Decorators.
    
-    Erotic Research Institute:

    -    Ai weight updated.
    -    Other than that, same changes as Spaceship Decorators.
    
-    Recruitment Center:

    -    Additional normal pleasure drone jobs removed if owner has Mind Over Matter AP.
    -    Pleasure drone/psi pleasure drone/sexbot drone jobs provided increased from 2 to 3.
    -    Escort jobs provided increased from 1 to 2.
    -    Build cost increased from 1000 minerals to 2000. Upkeep reduced from 8 energy to 4.
    
-    Elite Corporate Dairy:

    -    Build time reduced from 270 to 180.
    -    Milk cow/drone jobs provided reduced from 3 to 2.
    -    Pleasure drone jobs provided reduced from 2 to 1.
    -    Sexbot jobs provided reduced from 2 to 1.
    -    Additional normal pleasure drone jobs removed if owner has Mind Over Matter AP.
    -    Build cost reduced from 560 minerals to 250. Upkeep reduced from 4 energy to 2.
    -    Food produced for branch office owner increased from 12 to 20.
    -    Minerals produced for branch office owner increased from 6 to 20 (lithoids).
    -    Removed consumer goods production.
    
-    Elite Pornography Studio:

    -    Build time reduced from 270 to 180.
    -    Pleasure drone jobs provided reduced from 4 to 3.
    -    Psi whore/pleasure drone jobs provided increased from 2 to 3 (1 to 2 for regular
        empires) if owner has Mind Over Matter AP.
    -    Sexbot jobs provided reduced from 4 to 3 (1 to 2 for regular empires).
    -    Additional normal whore/pleasure drone jobs removed if owner has Mind Over Matter or The
        Flesh Is Weak AP.
    -    Build cost reduced from 500 minerals to 250. Upkeep reduced from 4 energy to 2.
    -    Ai weight updated.
    
-    Elite Escort Services:

    -    Build time reduced from 480 to 240.
    -    Pleasure drone jobs provided reduced from 4 to 3.
    -    Psi whore/pleasure drone jobs provided increased from 2 to 3 if owner has Mind Over
        Matter AP.
    -    Sexbot drone jobs provided reduced from 4 to 3.
    -    Escort jobs provided increased from 2 to 3.
    -    Build cost reduced from 800 minerals to 400.
    -    Ai weight updated, allowing ai to build this now.
    
-    Elite Spaceship Decorators:

    -    Build time reduced from 270 to 180.
    -    Pleasure drone jobs provided reduced from 4 to 3.
    -    Psi whore/pleasure drone jobs provided increased from 2 to 3 (1 to 2 for regular
        empires) if owner has Mind Over Matter AP.
    -    Sexbot jobs provided reduced from 4 to 3 (1 to 2 for regular empires).
    -    Additional normal whore/pleasure drone jobs removed if owner has Mind Over Matter or The
        Flesh Is Weak AP.
    -    Build cost reduced from 500 minerals to 250. Upkeep reduced from 4 energy to 2.
    -    Ai weight reduced from 10 to 1.
    
-    Elite Orgy Center:

    -    Build time reduced from 360 to 240.
    -    Ai weight reduced from 5 to 2.
    -    Other than that, same changes as Elite Spaceship Decorators.
    
-    Elite Erotic Research Institute:

    -    Build time reduced from 360 to 240.
    -    Ai weight updated.
    -    Other than that, same changes as Elite Spaceship Decorators.
    
-    Elite Recruitment Center:

    -    Build time reduced from 360 to 300.
    -    Additional normal pleasure drone jobs removed if owner has Mind Over Matter AP.
    -    Pleasure drone/psi pleasure drone/sexbot drone jobs provided increased from 2 to 3.
    -    Escort jobs provided increased from 2 to 3.
    -    Build cost increased from 800 minerals to 1000. Upkeep reduced from 8 energy to 4.
    
-    Private Farm:

    -    Now provides 5 trade value.
    -    Milk cow/drone jobs provided reduced from 3 to 1.
    -    Build cost reduced from 750 minerals to 500. Upkeep reduced from 4 energy to 2.
    -    Food produced for branch office owner increased from 10 to 15.
    -    Minerals produced for branch office owner increased from 6 to 15 (lithoids).
    -    Removed consumer goods production.
    -    Ai weight updated, allowing ai to build this now.
    
-    Blackmail Dungeon:

    -    Now provides 5 trade value.
    -    Whore jobs provided reduced from 3 to 1.
    -    Pleasure drone jobs provided reduced from 3 to 1.
    -    Sexbot drone jobs provided reduced from 3 to 1.
    -    Additional normal whore/pleasure drone jobs removed if owner has Mind Over Matter AP.
    -    Build cost reduced from 750 minerals to 500. Upkeep reduced from 4 energy to 2.
    -    Consumer goods production reduced from 8 to 6.
    -    Ai weight updated.
    
-    Rape Services:

    -    Build time increased from 360 to 480.
    -    Build cap set to 1 (per planet).
    -    Amenities production reduced from 12 to 10.
    -    Energy production reduced from 50 to 10.
    -    Additional normal pleasure drone jobs removed if owner has Mind Over Matter AP.
    -    Psi pleasure drone jobs provided increased from 1 to 2 (hivemind).
    -    Escort jobs increased from 1 to 2.
    -    Build cost reduced from 1000 minerals to 800.
    -    Ai weight updated, allowing ai to build this now.
    
-    Dildo Factory:

    -    Alloy production reduced from 4 to 3.
    -    Additional normal whore/pleasure drone jobs removed if owner has Mind Over Matter or The
        Flesh Is Weak AP.
    -    Psi whore/pleasure drone jobs provided increased from 1 to 2.
    -    Sexbot jobs provided increased from 1 to 2.
    -    Build cost reduced from 750 minerals to 500. Upkeep reduced from 4 energy to 2.
    -    Ai weight reduced from 10 to 1.
    
-    Orgy Swindler Association:

    -    Unity production reduced from 8 to 6.
    -    Over all, same changes as Dildo Factory.
    
-    Abductee Experiment Facility:

    -    Research production reduced from 8 to 6.
    -    Over all, same changes as Dildo Factory.
    
-    Sentient Acquisitions:

    -    Diplomatic weight bonus reduced from 10% to 5%.
    -    Additional normal pleasure drone jobs removed if owner has Mind Over Matter AP.
    -    Pleasure drone/psi pleasure drone/sexbot drone jobs provided increased from 2 to 3.
    -    Escort jobs provided increased from 1 to 2.
    -    Build cost increased from 1000 minerals to 2000. Upkeep reduced from 8 energy to 4.
    
-    Elite Private Farm:

    -    Now provides 6 trade value.
    -    Build time reduced from 270 to 180.
    -    Milk cow/drone jobs provided reduced from 3 to 2.
    -    Pleasure drone jobs provided reduced from 2 to 1.
    -    Sexbot jobs provided reduced from 2 to 1.
    -    Additional normal pleasure drone jobs removed if owner has Mind Over Matter AP.
    -    Build cost reduced from 560 minerals to 250. Upkeep reduced from 4 energy to 2.
    -    Food produced for branch office owner increased from 12 to 20.
    -    Minerals produced for branch office owner increased from 6 to 20 (lithoids).
    -    Removed consumer goods production.
    
-    Elite Blackmail Dungeon:

    -    Now provides 6 trade value.
    -    Build time reduced from 270 to 180.
    -    Pleasure drone jobs provided reduced from 4 to 3.
    -    Psi whore/pleasure drone jobs provided increased from 2 to 3 (1 to 2 for regular
        empires) if owner has Mind Over Matter AP.
    -    Sexbot jobs provided reduced from 4 to 3 (1 to 2 for regular empires).
    -    Additional normal whore/pleasure drone jobs removed if owner has Mind Over Matter or The
        Flesh Is Weak AP.
    -    Build cost reduced from 500 minerals to 250. Upkeep reduced from 4 energy to 2.
    -    Ai weight updated.
    
-    Elite Rape Services:

    -    Amenities production reduced from 12 to 10.
    -    Energy production reduced from 16 to 12.
    -    Build time reduced from 480 to 240.
    -    Pleasure drone jobs provided reduced from 4 to 3.
    -    Psi whore/pleasure drone jobs provided increased from 2 to 3 if owner has Mind Over
        Matter AP.
    -    Sexbot drone jobs provided reduced from 4 to 3.
    -    Escort jobs provided increased from 2 to 3.
    -    Build cost reduced from 800 minerals to 400.
    -    Ai weight updated, allowing ai to build this now.
    
-    Elite Dildo Factory:

    -    Build time reduced from 270 to 180.
    -    Alloys production reduced from 5 to 4.
    -    Pleasure drone jobs provided reduced from 4 to 3.
    -    Psi whore/pleasure drone jobs provided increased from 2 to 3 (1 to 2 for regular
        empires) if owner has Mind Over Matter AP.
    -    Sexbot jobs provided reduced from 4 to 3 (1 to 2 for regular empires).
    -    Additional normal whore/pleasure drone jobs removed if owner has Mind Over Matter or The
        Flesh Is Weak AP.
    -    Build cost reduced from 500 minerals to 250. Upkeep reduced from 4 energy to 2.
    -    Ai weight reduced from 10 to 1.
    
-    Elite Orgy Swindler Association:

    -    Build time reduced from 360 to 240.
    -    Ai weight reduced from 5 to 2.
    -    Other than that, same changes as Elite Dildo Factory.
    
-    Elite Abductee Experiment Facility:

    -    Build time reduced from 360 to 240.
    -    Ai weight updated.
    -    Research production reduced from 10 to 8.
    -    Other than that, same changes as Elite Dildo Factory.
    
-    Elite Sentient Acquisitions:

    -    Build time reduced from 360 to 300.
    -    Diplomatic weight bonus reduced from 15% to 10%.
    -    Additional normal pleasure drone jobs removed if owner has Mind Over Matter AP.
    -    Pleasure drone/psi pleasure drone/sexbot drone jobs provided reduced from 8 to 3.
    -    No longer gives psi/sexbot jobs for regular empires (escorts are better).
    -    Escort jobs provided increased from 2 to 3.
    -    Build cost increased from 800 minerals to 1000. Upkeep reduced from 8 energy to 4.
    
-    Slime Vats:

    -    Build time increased from 360 to 600.
    -    Can not be ruined.
    -    Requires an upgraded capitol.
    -    Can be build on resort worlds if you want, probably not recommended.
    -    Build cost increased from 300 minerals to 600. Upkeep increased from 2 energy to 5.
    
-    Slime Labs:

    -    Build time increased from 360 to 480.
    -    Requires an upgraded capitol.
    -    Can be build on resort worlds if you want, probably not recommended.
    -    Build cost increased from 500 minerals to 600. Upkeep increased from 4 energy to 5.
    
-    Xeno Preservation Center:

    -    Build time increased from 360 to 480.
    -    Build cost increased from 200 minerals to 600. Upkeep increased from 1 energy to 5.
    -    Removed entertainer jobs.
    -    Removed society research production, replaced by 2 xeno zoo keeper jobs.
    -    Added 6 livestock zoo animal jobs.
    
-    Brainwashing Centre:

    -    Build time reduced from 600 to 480.
    -    Can not be ruined.
    
-    Sexology Labs (and upgraded):

    -    Removed blocks that prevented construction on resort/slave/crucible planets.
    -    Updated basic code.
    
-    Sapient Dairy Ranch:

    -    Build time increased from 180 to 360.
    -    Upkeep reduced from 4 energy to 2.
    -    Updated triggers to help ai handle them better.
    -    Milk cow/drone jobs provided reduced from 2 to 1.
    
-    Sapient Dairy Estates:

    -    Build time increased from 360 to 480.
    -    Requires an upgraded capitol.
    -    Same trigger changes as Sapient Dairy Ranch.
    -    Building cost and upkeep aligned with base game Food Processing Center.
    -    Adds 2 base food production to milk cow/drone jobs.
    -    Milk cow/drone jobs provided reduced from 4 to 2.
    -    Milk cow/drone jobs per pop reduced from 0.04 to 0.02.
    -    Planet building multiplier bonus reduced from 10% to 5%.
    
-    Specialized Creamery:

    -    Build cost reduced from 1200 minerals to 800. Upkeep reduced from 12 to 8.
    -    Exotic gases cost increased from 80 to 100. Upkeep increased from 1 to 3.
    -    Updated triggers to help ai handle them better.
    

# Jobs #

 

-    Milk Cow:

    -    Base food production reduced from 8 to 6.
    -    Base minerals production (lithoids) increased from 4 to 6.
    -    Same changes made to Milk Drone.
    
# Policies #

 

-    Dairy Specialization:

    -    Maximize Production food bonus reduced from 4 to 3.
    -    Maximize Production minerals bonus (lithoids) increased from 2 to 3.
    

# Traditions #

 

-    Milking:

    -    Orgasmic Lactation:
    
        -    Food bonus reduced from 4 to 3 (with fauna).
        -    Food bonus reduced from 2 to 1 (without fauna).
        -    Minerals bonus (lithoids) increased from 2 to 3 (with fauna).
   
# Ascension Perks #

 

-    Breeding Superiority:

    -    Added fail condition for when you don't have at least 1 bio pop in your empire.
    
-    Tentacle Breeding Pit Integration:

    -    Updated ai weight.
    
-    Updated some localizations.


# Civics #

 

-    Sex Contractors:

    -    Build time and cost reduction bonus increased from 25% to 50%.
    -    Updated localizations to clarify that it upgrades sexual corporate buildings.

    
# Other #

 

-    Replaced now invalid tech requirements.
-    Fixed some reported localization errors.

 


(-- Balance Patch --)

 

-    Adjusted to changes in base mod and updated to game version 3.11!

 

 

(-- Base Game Overwrites --)

 

-    Updated to game version 3.11!

 

 

Old Changelog:

 

Spoiler

  

LV v0.7.5.2 (for game version 3.10+)

 

(-- Fixes/changes --)

 

-    Fixed bdsm synergy event pop-up crash. I couldn't actually reproduce the crash myself,
      but I simplified the triggers and fixed the duplicate pop-up.
-    Reworked and simplified ALL job weights.
-    Removed cow clinic. Cow transformations happens by designating a milking world now.
-    Milking world designation and removal cost changed and made instant.
-    Cow transformation now happens to all pops on the planet to reduce the amount of
      subspecies created by using it. Keep in mind any identical subspecies will merge
      automatically.
-    Fixed some errors related to the milking tradition pointed out by Arcess.
    
(-- Balance Patch --)

 

-    Added job weight rework.

 

(-- Notes --)

 

Transformations can make a lot of subspecies, so use them at your own risk! I have a few
ideas on how to fix the problem, but it will take some work so something for future updates.

 

Probably not compatible with saves where you had cow clinics built. I suggest you remove
them from your planets first, then updating.

 

 

LV v0.7.5.1 (for game version 3.10+)

 

(-- Fixes/changes --)

 

-    Fixed milking tradition. Simple copy paste errors, sorry about that.
-    Removed infertile from last stage of femboy trait, so you don't get stuck stepbro!
-    Added Androgynous to gender patch.

 

(-- Notes --)

 

Should be compatible with saves using LV 0.7.5

 

 

LV v0.7.5 (for game version 3.10+)

 

(-- New stuff! --)

 

Updated to latest game version.

 

-    Improvements to tentacle deposits (idea by Fluffy Bunny on discord):

 

    -    New Tentacular Awakening tech which unlocks a decision to create 2 tentacle pops
        on a planet which has at least some form of tentacle blocker on it (once per planet).
    -    New Tentacle Breeding Pit Integration ascension perk. It unlocks another decision that
        works a lot like Mastery of Nature by adding a modifier to the planet, which adds 2
        district slots but reduces breeders from tentacle deposits by 2.
        
-    Breeding Planet Designation (idea by Lurker and others on discord):

 

    -    Planetary decision to designate a breeding world, which increased pop growth and
        assembly speed by 100% but impacts all other jobs very negatively (-75% output).
    -    Added as a secondary effect of the Breeding Superiority ascension perk.

 

# LVEx Integration #

 

-    Milking tradition:

 

    -    Focuses on milk cows (who knew!).
    -    Cow Clinic building that provides some new jobs and genemods pops on the planet
        overtime to be better at dairy jobs.
    -    All male pops will need feminization before getting cow training. These
        transformations were mutually exclusive, but I think it's fine to have femboys
        also get cow training so I changed it.
    -   2 new jobs provided by the Cow Clinic: Cow Trainer and Cow Nurse (counts as smex
        jobs as they are not cows themselves).
    -    Planetary decision to designate a milking world, which buffs milk cows (+100% output) but
        impacts all other jobs very negatively (-75% output).
        
-    Feminization:

 

    -    New tech to unlock 2 policies, which allows you to transform your pops.
    -    With the policies, you can control the degree (femboy, full female, futa, mixed) and
        range (slaves, livestock, all) that pops get transformed into.
    -    The range policy has an option to stop the process (default option).
    -    Each completed transformation gives some unity and society.
    -    If you don't want this feature at all, either ignore the tech or use it as a cycle tech.
        No pops will change without choosing a range option, so it's safe to ignore completely.
    
Integration is still ongoing!

 

 

(-- Fixes/changes --)

 

# Traits #

 

Leader:

 

    -   Adorable:
    
        -   New!
        -   Leaders who's species has the Cute trait can have a chance to get or unlock this
            trait.
        -   Gives synergy effects to Scary pops.
        -   Makes great pets!

 

    -   Sadistic:
    
        -   Renamed to "Tormentor" to fit new trait structure. Also noticed there's a base
            game sadistic trait now after making the change so there's that too lol
        
    -    Monstrous:
    
        -   New!
        -   Leaders who's species has the Scary trait can have a chance to get or unlock this
            trait.
        -   Gives synergy effects to Cute pops.
        -    Hungry.
        
    -    Pleasure Suit Addict:
    
        -    Flipped leader exp gain. Now instead of going from -5% to -15%, it starts at -10%
            going down each level and gets completely removed at level 3, but still gives big
            upkeep reduction.
            
    -   Tentacle Symbiote:
    
        -    Can now be acquired by cybernetic leaders.
        -    A bit op, will fix it when I complete the tentacle festival mechanics.
        
    (- 3.10 -)
    
    -   Merged many traits, remade localizations and restructured files. If you are a modder
        that references these traits or overwrite them, you will have to update your mod!
        
    -   Added missing and appropriate base game opposites to all traits. Things like Highly
        Submissive is now opposite to commanding presence and so on.
        
    -    Merged traits are a little more powerful now since they get a fleet or army bonus
        and councillor bonus. Will do a balance pass next update probably.
        
    -    Corrected and updated all trait checks throughout the mod.
        
    -   That's about the 5th time this year I've had to completely rewrite these traits,
        like make your mind up already paradox xD
        
Species:

 

    -   Submissive:
    
        -   Removed assembly score modifier.
        
    -   Masochistic:
    
        -   Assembly score modifier changed to only check for sex world designation.

 

    -   Adorable:
    
        -   Renamed to "Cute" to fit new trait structure.
        -   Removed leader experience malice and habitability bonus.
        -   Increased sex job output from 10% to 15%.
        -   Has synergy effects with Scary pops and Monstrous leaders (new traits).
        -   Cute and Scary pops have hunter/prey mentality towards each other, but without
            the actual hunting part. Just primal fear or desire, a little like the Beastars
            anime.
            
    -   Dominant:
    
        -   Assembly score modifier changed to only check for fortress designation.
        
    -   Sadistic:
    
        -   Assembly score modifier changed to only check for sex world designation.
        
    -   Scary:
    
        -    New!
        -   Gives big army buffs, but makes it uncomfortable to live along side them.
        -    Has synergy effects with Cute pops and Adorable leaders (new traits).
        
    -    Excess Estrogen/Testosterone:
    
        -   Removed most opposites except with each other.
        -   I have not reworked these traits yet, they will get it when they come up on
            the list.
            
    -    Androgynous:
    
        -    New!
        -    Gives +15% unity from jobs.
        -    LV equivalent of base game indeterminate sex option. Mostly added for portrait
            mods to hook into for now, but might expand on it if it's something people
            want.


# Origins #

 

    -    All origins:
    
        -    Updated localizations to use fancy new concepts system.

 

    -    Megastructure and planet origin:
    
        -    Sexopolis, pleasure ringworlds and tentacle worlds have a special deposit called
            a "Liquids Processor", which gives some starting resource production and can be
            easily missed. To help with micro management at the start, it now provides enough
            resources to have nothing in the negative.
            

# Other #

 

    -    Dom/Sub synergy pop up event:
    
        -   Simplified conditions check.
        -   Reworked event code. Can now show 7 random bdsm pics, 14 if grape events are
            enabled (was 4).
        -   I had plans to check for gender too, but the whole process was taking way longer
            than expected, so will do it in the future at some point.
        -   Removed the bonus planet modifier. Synergy happens between the traits themselves,
            these just show you it's active (can be turned off in options as always).
                    
    -    Sadomasochistic Evolution:
        
        -   Now gives 12 extra pops instead of 8.
        -    Ruler and slave pop output bonus increased from 10% to 25%.
        
    -    Tentacle Worlds:
    
        -    Added some squishy ambient sounds (borrowed from TD).
        -    Removed spiritualist requirement for the Tentacle World Creation tech to show
            up.
        
    -    Gender fix:
    
        -    LV will now automatically correct and align gender traits with base game species
            gender characteristics.
        -    A hidden check will happen on game start and every 5 years after that to avoid
            lag as it will check all pops in the galaxy.
        -    Just for reference: All Female - female, Futanari - female, All Male - male,
            Androgynous - indeterminable, No trait - any.
        


(-- Balance Patch --)

 

Updated to latest game version.

 

(-- Base Game Overwrites --)

 

Updated to latest game version.

 

(-- Notes --)

 

3.10 seems to have messed up a lot of base game systems. Even I have problems playing mp
with this update and dlc. So while I made sure lv is as stable as I can get it, the game
itself is currently having lots of problems!

 

I will wait for the game to stabilize a bit before doing anything new with the balance
patch and base game overwrites. They are updated and working, just nothing new for now.

 

 

v0.7.4 (for game version 3.9+)

 

New stuff!:

 

Fully updated for for game version 3.9+! Note that for now, pleasure habitat districts
function as before. I will make something special for them when I get to that part of the
district rework.

 

# Other #

 

-   Added a new "Maintenance" submenu to the options menu. You can use this to reduce the
    galaxy's total population if you're experiencing severe lag.

 

Fixes/changes:

 

# Tentacle Worlds #

 

Planet class changes:

 

    -   Climate is now set to wet.
    -   Can orbit a little closer to it's sun (cosmetic effect).
    -   Job production bonus increased from 10% to 15%.
    -   No longer starts with all building slots unlocked.
    -   Attracts unemployed pops (like base game hive worlds).
    -   Has a rare chance to spawn in random systems.
    -   Requires the Tentacle Symbiosis tech to colonize.
    -   Attracts monsters maybe.
    
For now, it's still set as an "ideal" planet, as in it will always have 100% habitability,
like gaia worlds. I plan on making tentacled versions of each climate eventually, with a
gaia world variant you can terraform to with a tradition or ap (probably).

 

Districts:

 

    -   Tentacle Infested City District:
    
        -   Based on and balanced to match base game city/hive districts.
        -   Provides Comfort Worker/Drone jobs.
        
    -   Milking Pools District:
    
        -   Based on and balanced to match base game farming (uncapped) districts.
        -   Provides Milk Cow/Drone jobs.
        
    -   Friction Tunnel Network District:
    
        -   New tentacle world only district!
        -   Provides new Stimulator jobs, which are specialist that produce energy.
        -   Basically don't starve wormholes without the teeth and more tentacles lol.
        -   Replaces Red Light districts on tentacle worlds, they are now sexopolis
            and pleasure ring/habitat only.
            
    -   Corrupted Gem Incubation District:
    
        -   Based on and balanced to match base game industrial districts.
        -   Provides Gem Incubator/Drone jobs.
        -   Gem Incubator jobs produce a very small amount of zro.
        
    -   Writhing Sexology Research District:
    
        -   Based on Sexology districts, balanced to fit other tentacle districts.
        -   Provides Sexologist/Drone jobs.
        
    -   Tentacle Breeding District:
    
        -   Based on and balanced to match base game industrial districts (stats wise).
        -   While the ai can handle them economically now, they still can't build them.
            To help with overall pop lag.
        
-   Remade origin planet creation. It should now give proper districts and buildings on
    game start.
-   I will make symbiotic/corrupted versions of jobs with the actual tentacle rework in
    the future.
-   Being balanced to base game districts, tentacle worlds overall are much less op now.
    They still provide lv jobs though and you can make or find them easier.
-   Indirectly makes sexopoleis much more valuable.

 

# Jobs #

 

-   Milk Cow/drone:
    
    -   Removed food processing bonus (was removed from farmers as well).
    -   Removed mineral purification bonus for lithoids (same reason as above).
    -   Added amenities production when using Agrarian Idyll civic.
    -   Increased mineral production for drone versions (for lithoids).
    -   Reworked job weight slightly.

 

-   Removed upkeep on many jobs due to it being removed from most base game jobs.

 

# Traits #

 

-   Masochistic:

 

    -   Updated old trait.
    -   Removed army health bonus.
    -   Added sadistic pop synergy - +5% unity production and +5% amenities upkeep if
        sadistic pops are on the same planet.
    -    Also has synergy with sadistic rulers - +15% habitability, +5% amenities upkeep
        and an additional +5% sex jobs output.
        
-   Pain Slut:

 

    -   New leader trait!
    -   Gives lots of exp gain and gives more options for future trait selection, at the
        cost of the leader's health (-20 leader lifespan).
    -   Personally I don't really like traits that reduce leader lifespan in my own
        games, but it fits this trait and is made up for by the exp gain. It also
        synergises with sadistic pops!
        
-   Sadistic:

 

    -   Updated old trait.
    -   Added masochistic pop synergy - Cancels out sex jobs production negative.
    -   And ofc synergy with the new Pain Slut leader trait, giving 5% growth and
        happiness.
        
-   Submissive/Dominant:

 

    -   Fixed synergy bonuses only checking for the first level of leader traits.

 

# Other #

 

-   Doubled Comfort Worker amenities output (non gestalt only).
-   Fixed army sequential naming in the smexy namelist.
-   Changed some origin requirements slightly. Also removed the custom tooltip and added
    an explanation to the description since the base game requirements tooltip is broken.
-   Added complex drones to the whore check category (for pleasure drones).
-   Fixed some localization errors.

 

Balance Patch:

 

# Jobs #

 

-   Milk Cow/drone:

 

    -   Reduced base production by 50%. This means they are now weaker than base game
        farmers, but get all stacking bonuses from traits and such, so they are still
        much better in the end.

 

Notes:

 

I was planning on finalizing this update over the past weekend but had some rl things
happen. This meant that I was unable to add everything I wanted to this time and that
the update was a few days late sowwy!

 

 

v0.7.3 (for game version 3.8+)

 

New stuff!:

 

# Councillor Positions #

 

Added missing councillor position for civics. No more empty slots!

 

-   Civic: Divine Coupling
    Councillor: Exalted Concubine
    
-   Civic: Sex Crazed Breeders
    Councillor: Most Breedable Baby Oven
    
-   Civic: Milk Ranchers
    Councillor: Biggest Mommy Milkers
    
-    Civic: Institutionalized Sex Slavery
    Councillor: Sex Slave Training Master/Mistress
    
-    Civic: Pleasure Suit Industry
    Councillor: Pleasure Suit Optimizer
    
-    Civic: Sexualised Culture
    Councillor: Galactic Thot
    
-    Civic: Franchised Prostitution
    Councillor: Throbhub Recruiter
    
-    Civic: Sex Contractors
    Councillor: Sexual Conduct Enforcer
    
-    Civic: Orgasmic Diplomats (BGO)
    Councillor: Illustrious Seducer/Seductress
    
-    Civic: Open Door Policy (BGO)
    Councillor: Free Sex Propagandist
    
# LV Event Window #

 

I finally made that silly event window I said I'd make years ago! It can still be
improved, but I think it looks good enough for now.

 

Here are some features it has:

 

-    Bigger image size!
-    Bigger text box for longer stories. Will make paragraphs look better if used
    right.
-    Pink and black theme!

 

It's easy to use in sub mods, you just need to add two lines to existing diplomacy
type events and have lv active somewhere in the load order. "room" images need to
be normal base game sizes, the window will automatically upscale them.

 

Does not support portraits (I did not align them) since it's only meant to show
bigger images. If you want to use portraits too, use one of the base game diplomacy
windows!

 

Here's an example event:

 

country_event = {
    id = lv_test.1
    title = "Test Title"
    desc = lv_test.1.desc
    diplomatic = yes
    custom_gui = "lv_h_window"
    custom_gui_option = "lv_h_option"
    show_sound = event_swarm_started
    
    picture_event_data = {
        room = evt_lv_tentacle_symbiote_1_room
    }
    
    is_triggered_only = yes
    
    option = {
        name = "Option 1"
    }
    option = {
        name = "Option 2"
    }
    option = {
        name = "Option 3"
    }
}

 

I was planning on making a vertical version too, but sadly the actual sprite that
displays the image can only be scaled, not resized (which is why it's called
lv_h_window).

 

If you have any suggestions on how to improve it let me know!

 

# Name List #

 

Made a basic smexy name list. It's mostly for personal use, but someone else might
like it as well. Many of the leader names were taken or inspired by the tentacle
dreams ck2 mod, since I really like them ?

 

Fixes/changes:

 

# Leader Traits #

 

-    Remade most traits to work with the paragons code structure.
-    New trait icons to display better in game.
-   Multiple tiers added to allow leveling them up.
-   Made pleasure suits more worth it.

 

I still feel a proper rework is needed, but at least now they should be useful
again. Some might get a little op as you level them up, but their effects will
probably change when I do the rework/expansion anyway. And if I really want them
to be op in the end, I'll add nerfed versions to the balance patch.

 

# Species Traits #

 

-   Remade, fixed and cleaned all old trait icons. They should fit in much better
    with base game aesthetics now.
-   I tried not to draw anything new or change them too much since it's very likely
    that they will need new art or even get outright removed with the trait rework.
-    I know they are old and some are not that great, but I've learned a lot since I
    made them years ago so I'll improve them eventually lol.
-   Due to how time consuming this was, other things like the actual trait rework
    has been moved to future updates.

 

# Edicts #

 

-   Sex-Crazed Expansionists:

    -   Now lasts until cancelled.
    -   Cost scales with empire size.
    -   Good for early game expansion, but will drain your influence fast and could
        cause some economic and social problems if left on too long!
        
    -   New modifiers:
    
        Empire Energy Output: +100%
        Corvette Cost: -50%
        Corvette Build Time: -50%
        Starbase Influence Cost: -90%
        Colony Development Speed: +500%
        Pop Growth: +25%
        Pop Amenities Usage: +100%
        Pops Consumer Goods Upkeep: +100%
        Government Ethic Attraction: -200%
        
    -   Will need some more testing and tweaking.
    -   Sex Crazed trait now states it unlocks the edict in it's description.

 

# Other #

 

-   Updated old anomaly code and made them gender neutral where possible.
-   Rewrote some anomaly text, like removing the death part from Nuclear Sex.
-   Reduced the spawn chance of the Lost Sexbot significantly.
-   Updated all civics code and added proper ai weights.
-   Fixed Sex World designation localization. Remember this also buffs gem
    incubators since it's a sex job!
-   Fixed Sexopolis research designation not buffing sexologists.
-   Reworked and buffed planet designations to be a little closer to their base
    game equivalents since they were made much stronger.
-   Large space entities like dwagons or drones no longer trigger the
    Sadistic/Rapist Celebration event on death (lol).
-   Fixed concubine bonus check. I thought I already fixed it, but probably
    forgot.

 

Balance Patch:

 

(contains balance changes for LV, mostly nerfs. Still a WIP!)

 

Nothing new this time!

 

Base Game Overwrites:

 

(includes any content that directly overwrites base game files and systems)

 

# Espionage Assets #

 

Some new lewd assets to acquire with espionage. They are slightly better than
normal assets, but are mostly there for extra flavour.

 

List of new assets:

 

-   Blackmailed Princess
-   Provocative Secretary
-   Corrupted Streamer
-   Obsessed Zoophile
-   Disgraced Pilot
-   Underworld Trafficker
-   Loose Lipped Whore
-   Eccentric Technician

 

More will probably be made eventually.

 

# BGO Fixes/changes #

 

-   Changed name from "overwrites patch" to "base game overwrites" to make it
    a bit more clear on what it does.
-   Updated all civics code and added proper ai weights.
-   Fixed breeding offensive, maybe.
-   Ravage stance now kills 0 pops and can abduct ALL pops, effectively
    uncolonizing the planet. It was limited to stop when only 2 were left
    specifically to stop that from happening, so let me know if it was better
    before!

 

Notes:

 

-    I am aware of the golden rod relic icon having a black square. I will fix
    it when I get some time to figure out why it's ignoring the alpha channel.
    Other than that it works fine.
-   Some synergy modifiers are not applying to planets, only showing the pop
    ups or never getting removed. Synergies will be reworked with traits
    anyway, so it will be fixed then.
-   I was considering porting the tentacle dreams ck2 mod to ck3, but the
    author doesn't seem to log into LL any more and so haven't responded.
    I'll probably make a mod for ck3 regardless, but while I decide what to
    make, I'll focus on fixing tentacle worlds and things like that in the
    next lv update since I'm still in the squishy tentacle mood!
-   LVEx integration is still in progress, it was just put on pause this
    update to prioritize fixing leader traits and councillors.

 

v0.7.2 (for game version 3.8+)

 

New stuff!:

 

Fully updated for for game version 3.8+!

 

# LVEx integration #

 

Integration is ongoing, but it's a large mod so it will take a bit more time to finish! For now, the
Golden Rod and all its features have been added.

 

# The Golden Rod #

 

    -   An archaeology event chain leading to acquiring the Golden Rod artefact!
    -   The Golden Rod can transform leaders, giving them Equine Penises with effects for each type.
    -   You can get a high level scientist, which will eventually be turned into a paragon (when I get
        to it, so not yet!).
    -    The artefact also unlocks a planetary decision when activated, which will transform the entire
        population on that planet.
    -   Deciding to rebuild the temple instead will allow your pops to undergo the ceremony while working
        as Temple Initiates, giving them the Equine Penis trait every 5 years.
    -   The jobs produce a lot of society research and automatically converts pops over time.
    -   Slight content warning! This event chain is mainly focused on futanari and won't show up if you
        disable that in the lv options menu. The Equine Penis traits are not locked to futanari though!
        
Those that used LVEx might notice I renamed "horsecock" to "equine penis". While I get why it was called
that, not everyone in the galaxy would know what a horse is, especially if earth doesn't exist there in
the first place. So that's why!

 

Also, the "Equine Futa" species you get only has 5 portraits, so I'll have to expand it with the next
update. I'll talk to some portrait modders about adopting their existing horsies, or I'll just take the
time and make them myself :)

 

# Cheat Mode #

 

I've made a kind of cheat mode which can be activated in the LV options menu. It's mainly for testing
purposes, but some might like to use it for rp so here's a small list of what it does:

 

    -   Makes ALL lv traits cost 0 and removes most restrictions from gene modding. Only affects lv
        traits. You have to actually use gene modding though!
    -   Once traits cost 0 points, they also don't cost trait picks.
    -   Only affects player empires.
    -   Can be disabled again at any time.
        
I'll probably expand on the capabilities of this feature with time.

 

# Aggressive Breeding Expansion #

 

Salocin shared a submod made by his friend with me and asked if I'd integrate it into the main mod, so
I did!

 

    -   Expands the Invasive Breeders origin by adding a policy to control the intensity of pop
        replacement and adding many flavour events to go a long with it.
    -   Yes you can now replace other species entirely with yours now (I know many people wanted to
        do that lol).
        
Thanks again for sharing!

 

Fixes/changes:

 

# Paragon updates #

 

Traits:

 

    -   Highly Submissive:
    
        -   Old ruler trait removed.
        -   Updated governor, admiral and general versions.
        -   All their synergies work, like opinions when becoming a ruler, or interactions with pops.
        
    -   Highly Dominant:
    
        -   Old ruler trait removed.
        -   Updated governor, admiral and general versions.
        -   All their synergies work, like opinions when becoming a ruler, or interactions with pops.
        -   Fixed opposites.
        
    -   Seductive:
    
        -   Old ruler trait reworked into generic version. As in all leader classes can get it.
        -   Modifiers will need a rework. Moved to planned traits rework.
        
    -   Family Oriented:
    
        -   Old ruler trait reworked into generic version. As in all leader classes can get it.
        -   Modifiers will need a rework. Moved to planned traits rework.
        
    -   Sensible:
    
        -   Old ruler trait reworked into generic version. As in all leader classes can get it.
        -   Modifiers will need a rework. Moved to planned traits rework.
        -   Might be removed completely with trait rework.
            
    -    Lustful Body:
    
        -   Old ruler trait removed.
        -   Updated governor, admiral and general versions.
        
    -   Synth Sexbot Assistant:
    
        -   Old ruler trait removed.
        -   Updated governor and scientist versions.
        -   For now, if your ruler is not a governor or scientist, the event won't give you the option
            to keep the smexbot for yourself. You can still give it to the scientist that discovered
            her.
        -    Can get more on other leaders when you've researched Synth Sexbots.
        -   Smexbot to be made a paragon leader eventually.
        
    -    Tentacle Symbiote:
    
        -   Old ruler trait removed.
        -   Updated governor, scientist, admiral and general versions.
        
    -   Pleasure Suit Addict/Pleasure Suit Withdrawal:
    
        -   Old ruler trait removed.
        -   Updated governor, scientist, admiral and general versions.
    
    -    Shocking Fetish:
    
        -   Old ruler trait reworked into generic version. As in all leader classes can get it.
        
    -   Family Planner/Tinkerer/Rancher:
    
        -   Updated governor version.
        
    -   Sadistic:
    
        -   Updated scientist, admiral and general versions.
        
    -   Sexologist/Zoophile:
    
        -   Updated scientist version.
        
    -    Rapist:
    
        -   Updated admiral and general versions.
        
    -   Masochistic:
    
        -   Updated general version.
        
The next update will focus on the traits rework among other things. Until then, many leader traits
are fixed to work, but are not up to new standards. Also, due to how starting leader traits influence
what traits you can get later, no lv leader trait can be picked in empire creation until I rework
them.
    
# Other #

 

-   New trait icons: Adorable (being sick made me focus on other things so new trait gfx on hold for
    now!)
-   Fixed new government screen crash caused by the lv options edict.
-   Sex Crazed description now says "Resources from non Sex Jobs -50%" to clear up some confusion.
-   Fixed some event localizations.

 

Balance Patch:

 

Updated for game version 3.8+.

 

-   Transformation Candy and Biological Mimicry only gives 1 trait pick per pop type. The ai seems
    to abuse the extra picks a bit.

 

Overwrites Patch:

 

Updated for game version 3.8+.

 

Notes:

 

The next update will mainly focus on the traits rework, creating some lewd paragons and continuation
of integrating and updating LVEx!

 

 

v0.7.1 (for game version 3.7+)

 

New stuff!:

 

-   Fully updated for game version 3.7!
-   All observation events are now integrated into the new mechanics, but they are a little hard to test
    so please report any bugs!

 

-   Gem Incubation planetary buildings:

 

    -   Has 3 levels, Gem Incubation Foundries -> Gem Incubation Mega-Forges -> Gem Incubation
        Nano-Plants.
    -   Requires Gem Incubation Insight for lvl 1, Holographic Casts for lvl 2 and Nano-Separators for
        lvl 3 (like base game foundries)
    -   Build as many as you want! Unless you're using the balance patch, which limits it to 1 per
        planet.

 

-   Other stuffs:

 

    -   Orbital Care Package Drops orbital ring building (LV equivalent of Orbital Maintenance Drops):
    
        -   Gives +1 base amenities to Nurture Drone jobs.
        -   Nurture Drone upkeep -10%.
        
    -   Nurture Protocols civic (LV equivalent of Maintenance Protocols):
    
        -   Gives +1 base unity to Nurture Drone jobs.
    
    -   Nurturing Tradition (LV equivalent of Versatility tradition):
    
        -   Adopt:
            
            -   Nurture Drone upkeep -10%
            -   Robutt trait points +2
            
        -   Pamper Subroutines:
        
            -   Trust cap +25 (all empires)
            -   Envoys +2
            
        -   Chat AI:
        
            -   Market fee -5%
            -   Diplomatic weight +5%
            
        -   Sleep Mode:
        
            -   Robutt pops upkeep -10%
            
        -   Triboelectric Casings:
        
            -   Energy produced from jobs +5%
            -   Job upkeep -5%
            
        -   Interlocking Units:
        
            -   Assembly speed +5%
            -   Resettlement cost -25%
            
        -   Finish:
        
            -   Robutt trait picks +1
            -   Ascension perk point +1 (like all other traditions)

 

    -   The Giga-Brothel orbital ring building (LV equivalent of The Giga-Mall).
    
        -   Adds +10% trade value modifier to planet.
        -   Gives +1 base amenities to Comfort Worker jobs.
        -   Whore upkeep -10%.
        -   Costs double to build and maintain (compared to The Giga-Mall).
        
-   Kinky void:
            
    -   Civics:
    
        -   Open Door Policy:
        
            -   Gives immigration bonuses.
            -   Migration Treaties cost no influence upkeep.
            -   Added to the OWP since it needs to overwrite things to function.
            
        -   Sexualised Culture:
        
            -   Gives 1 additional (base) unity to all lv sex jobs.
            
    -   Origins:
    
        -   Sexbot Revolution:
        
            -   Requires Rogue Servitor.
            -   Starting robutts have the Sex Bots trait.
            -   All non gestalt pops have +10% happiness.
            -   Diplomatic Influence Cost -35%.
    
    -   Jobs:
    
        -   Psionic Whore/Pleasure Drone:
        
            -   Replaces 50% of normal whore/pleasure drone jobs when you pick the Mind over Matter AP.
            -   Improved versions of whores/pleasure drones, by about 20% overall.
            -   Can only be worked by psionic pops.
            -   Things that buff normal versions will buff them too.

    -   Techs:
    
        -   Hedonic Enhancers:
        
            -   Gives 10% leadership exp bonus.
            -   Unlocks the Hedonic Enhancer Deregulation edict which increases pop performance at the
                price of increased amenities and consumer goods upkeep.
                
        -   Quantum Porn Broadcasts:
        
            -   Gives 10 Trade Protection and 5% trade value (empire wide).
            
        -   Quantum Entangled Sex Toys:
        
            -   Requires Quantum Porn Broadcasts.
            -   Gives the same bonuses Quantum Porn Broadcasts (they stack).
            
        -   Interchangeable Cybernetics:
        
            -   Requires Machine Template System (base game tech).
            -   Gives robutts 2 trait points and 1 trait pick.
            
        -   Self-Contained Life Support Miniaturization:
        
            -   Requires Sex Slavery.
            -   Colonies start with 1 extra pop.
            -   Gives 5 Trade Protection.
            -   Reduces resettlement cost by 20%.
            
    Kinky void is now fully updated and integrated. Thanks again to Beelzibob for all the work they
    put into their mod and allowing me to integrate it!

 

Fixes/changes:

 

-   Origins:

 

    -   Parallel Evolution, Sadomasochistic Evolution and Symbiotic Evolution origins now requires the
        Utopia dlc.
    -   Sexbot Revolution origin now requires the Synthetic Dawn Story Pack dlc.
    -   The Advent of the Sexopolis origin now requires the Ancient Relics Story Pack OR Federations
        dlc's.
    -   Shattered Pleasure Ring now requires the Federations dlc.
    -   All origin's random weight changed from 10 to 5 (should allow other non lv origins to show up
        more on ai).
        
    But why! They probably didn't work correctly or not at all without them anyway, or just did nothing
    bad. I've decided it's better to have those restrictions rather than not, to avoid any weird bugs.
    

-   Jobs:

 

    -   Nurture Drone:
    
        -   Reduced base amenities production from 8 to 4.
        -   Switched to new Orbital Care Package Drops orbital ring building, Nurture Protocols civic and
            Nurturing tradition.
        -   Removed all non advanced "hidden" trait synergies and reduced the bonus of remaining ones.
        -   Affected by alpha hub ringworld bonus like normal maintenance drones (+1 base amenities per
            job).
            
    -   Comfort Worker:
    
        -   Reduced base amenities production from 8 to 2.
        -   Removed all non advanced "hidden" trait synergies and reduced the bonus of remaining ones.
        -   Switched to new The Giga-Brothel orbital ring building.
        -   Added support for Franchise Headquarters (overlord holding).
        -   Originally designed to be a clerk/maintenance drone hybrid, but that has become redundant
            since then, so it's mostly a slightly better clerk job now.
        -   Affected by mercantile tradition like normal clerks (+1 base trade value per job).
        
    -   Pleasure Drone:
    
        -   Removed all "hidden" trait synergies.
        -   Reduced food/minerals/energy upkeep from 4 to 2 each.
        -   Replaced by Sexbots for robutt empires.
        
    -   Whore:
    
        -   Reduced base unity production from 1 to 0.5.
        -   Removed Merchant Guilds civic bonus.
        -   Reduced base trade value production from 10 to 8.
        
    -   Sexbot (gestalt version):
    
        -   Reduced energy upkeep from 6 to 4.
        -   Removed prostitution policy effect.
        -   Removed trade value and amenities production, replaced by unity production.
        -   Replaces ALL Pleasure Drone jobs if you are a robutt empire.
        -   Can only be worked by robutts (with lv traits) and cyborg pops.
        
    -   Sexbot:
    
        -   Removed Merchant Guilds civic bonus.
        -   Increased energy upkeep from 2 to 4 and removed consumer goods upkeep.
        -   Increased base trade value production from 5 to 12.
        -   Removed amenities production.
        -   Removed pleasure seeker bonus. They are robutts after all, but compensated with an additional
            2 base trade value (already part of the 12 above).
        -   Removed some hidden bonuses for balance reasons.
        -   Removed sexbot buildings.
        -   Removed Sexbot Industry and Sexbot Cities techs.
        -   Replaces 50% of normal whore jobs when you pick the The Flesh is Weak AP.
        -   Can only be worked by robutts (with lv traits) and cyborg pops.
        
-   Planet Designation:

 

    -   Dairy World:
    
        -   Stability bonus reduced from 10 to 5.
        -   Milk Cow production mult increased from 20% to 25%.
        
    -   Sex World:
    
        -   New! Buffs all lv sex jobs (sexologists are sex jobs too).
        
-   Techs:

 

    -   Biological Mimicry:
    
        -   Now gives 2 trait picks to robutts.
        -   Non machine empires get a copy of this tech which only gives the extra trait points and picks
            to robutts. It does not unlock anything like the machine empire version does.
        -   Has a new icon.
            
    -   Candy techs:
    
        -   All Transformation Candy techs give an additional 1 biological trait picks (each).

 

-   Other stuffs:

 

    -   Fixed clean up check for large concubine bonus (planet modifiers from temples).
    -   Ai empires can no longer get any breeders as they can't handle all that smex. While this was done
        to help them not ruin their economy, it should also help with lag!
    -   Lactation Drugs tech no longer tagged as "rare" (should show up more often).
    -   Fixed a duplicate check in hivemind assimilation which prevented lv civics from working properly.
    -   Xenophobes can no longer pick the Tentacle Symbiosis origin.
    -   Spiritualist empires can no longer build sexbot buildings or even get the tech for it.
    
Balance Patch:

 

This will be a separate sub mod for those that prefer a more balanced game. I will slowly add to this as I
work on lv! This will mean that while some things get more balanced, others might not be yet which causes
inconsistency in the mod over all, so use at your own risk.

 

-   Buildings:

    -   Gem Incubation Foundries:
    
        -   Limited to 1 per planet.

 

-   Jobs:

 

    -   Nurture Drone:
    
        -   Reduced base amenities production from 4 to 2.
        -   Removed all "hidden" trait synergies.
        -   Removed them buffing complex drones.
        -   Only gets upkeep reduction from Orbital Care Package Drops, not the additional +1 base
            amenities per job.
            
    -   Comfort Worker:
    
        -   Reduced base amenities production from 2 to 1.
        -   Removed all "hidden" trait synergies.
        -   Removed them buffing specialists and rulers.
        -   Gets no bonus from The Giga-Brothel.
        
    -   Pleasure Drone:
    
        -   Reduced base unity production from 8 to 6.
        
    -   Whore:
    
        -   Reduced base trade value production from 8 to 6.
        -   Removed base unity production (you can still get it from the policy).
        
Overwrites Patch:

 

Overwriting things have always been one of the biggest limiters for LV when it comes to creating new
content. It's very easy to do it ofc, but it makes any other mod, like big overhauls, incompatible without
an additional patch and no one has time to make such patches for other people's mods. While I still won't
be making patches for other mods, this patch will be where I put any overwrites I make to the base game
(and dlc) files to expand the functionality of LV beyond what I limited myself to previously.

 

LV will still be fully functional without this and even if another mod overwrites files in this patch, it
should still be fine! You'll just not get things like sabotage operations being able to target LV orbital
ring buildings, as an example.

 

-   Orbital Care Package Drops and The Giga-Brothel orbital ring buildings fully recognized by game
    functions (ikr who would have guessed!)
-   Moved Orgasmic Diplomats, Nymphic Hosts, Propagating Throng and Brood Swarm civics to OWP due to them
    needing to overwrite things to function.

 

Notes:

 

-   A prostitution tradition based on the mercantile tradition will be made soon, I just had to focus on
    other things first.
-   Next mod to be integrated will be Starchild's LV Expansion.

 

v0.7.0 (for game version 3.6+)

 

New stuff!:

 

-   Fully updated for game version 3.6+.
-   Due to the many fixes I had to make this update, "new" content is a little light. I plan on resuming
    the traits rework next and have learned some very valuable things from testing and getting reports
    concerning the sub/dom traits, so the others I rework/make should be even better! (maybe lol)

 

-   Kinky void:

 

    -   Sexbot buildings, jobs and techs. For now I just updated and integrated what was in kv. I plan
        on expanding/changing them and add some districts to things like sexopolis/pleasure ringworlds.
    -   Kv integration is ongoing and should be done with the next 1 or 2 updates.

 

Fixes/changes:

 

-   Archaeological Sites:

    -   Limited to only spawn once per game (like most other arc sites).
    -   Added missing Contact Reports. They will now properly register that you found alien remnants.
    -   Updated some old code.
    
-   Traditions:

 

    -   Breeding:
    
        -   Fixed localizations broken by 3.6 update.
        -   Finishing bonus now gives 1 bio trait pick (yay they made it possible after all these years! lol).
    
-   Ascension Perks:

 

    -   Breeding Superiority:
    
        -   Pop Growth Speed bonus reduced from 75% to 50%.
        -   Empire Size From Pops bonuses bonus reduced from -50% to -25%.
        
-   Species Traits:

 

    -   Updated triggers to changes made by 3.6, which will allow gene modding again.
    -   Negative traits will now also require advanced gene modding to remove, like base game traits.
    
    -   Bio (any):
    
        -   Submissive/Dominant:
        
            -   Reduced strata modifiers significantly due to them overloading jobs, causing pops to do
                weird things like only wanting ruler jobs and refusing to take anything else. I will keep
                testing them, but if the problem persists I will have to replace or remove the modifiers
                completely.
                
    -   Combo traits can no longer be added through gene modding, you have to get them from events as
        intended. You can still merge others of the same species however.
                
-   Jobs:

 

    -   Breeders:
    
        -   Food/minerals/energy upkeep increased from 5 to 6.
        -   Added an additional 3 consumer goods upkeep.
        -   Removed hidden food/minerals bonus from milky/cummy traits.
        
    -   Breeder Drones:
    
        -   Food/minerals/energy upkeep increased from 5 to 12.
        -   Removed hidden food/minerals bonus from milky/cummy traits.
        
    -   Pleasure Drone:
    
        -   Changed to simple drones as intended.
        
-   Blockers:

 

    -   Tentacles:
    
        -   Max districts reduction reduced from -2 to -1.
        -   Clear time reduced from 360 days to 270.
        -   Now has a "cleared" version called Symbiotic Tentacled Lifeforms, which requires the Tentacle
            Symbiosis tech to clear. Tentacle Removal tech has been removed.
        -   Clearing now costs 1000 food instead of energy.
        -   Tentacle seeding decision will create the tamed version.
        -   New Purge Tentacled Lifeforms tech and decision which will allow you to remove tentacles if you
            don't want them (you monster! D:)
        -   Compatibility check added for Gigastructural Engineering birch worlds. If any of their other
            structures are having problems with the game deleting special blockers on them to make room
            tentacles, let me know!
            
-   Base Game Portraits Gender Patch:

 

    -   Fully updated. You should still try to match gender options to the traits you pick, but in general
        it won't matter too much and everything should automatically correct itself.
    -   Some minor things can happen if you don't match them, like as an example, if you choose human
        portraits and leave the gender option at default,  then choose the all female trait and design your
        ruler to be male, when you start the game he will be the only male in your empire. Until he dies or
        gets replaced ofc lol.
    -   This is a patch for all BASE game species portraits. If you use a portrait/species mod, then that mod
        will need a patch as well, which it might not have. Many LL mods have it built in by default though.
                
-   Other stuffs:

 

    -   Removed broken modifiers from Sex Crazed Expansionists edict.
    -   Fixed duplicate modifiers on Sex Crazed Breeders civic.
    -   Increased job factors that makes pops more likely to keep a job once they have it and added it
        to the jobs missing them. This should help prevent pops taking a job just to leave it again
        over and over.
    -   Divine Coupling building bonuses fixed. They should give you a planet modifier based on the
        highest level temple building on that planet, regardless if you have multiple temples.
    -    Gem Incubation Insight should now display it's effects. Note that there are no Gem Incubation
        buildings at this time, only districts which can be found on lv planets/structures. Planetary
        buildings will be made eventually!
    -   The Body Fluid Repurposing tech should no longer show up if you don't have at least one Sexopolis
        or Pleasure Ringworld in your empire, since you can only use it on them anyway.
    -   Updated old mono gender/brood parasite planet modifiers to include machine empires, as pointed out
        by OPPenguin.
    -   You will now get 200 extra consumer goods when you choose the Shattered Pleasure Ring origin. This
        should help avoid the shortage situation and give you time to sort out your economy.
    -   Fixed some broken tech localizations.
    -   Added missing contact reports to anomalies.

 

Notes:

 

v0.6.9 (for game version 3.5+)

 

New stuff!:

 

-   Fully updated for game version 3.5+.

 

-   New (male) Dominant Advisor voiced by PhoenixTuft! If you have any suggestions for things like voice lines or
    even new advisors, you can share it on the lv discord server.

 

-   Kinky Void integration:

 

    Due to time constraints and me underestimating the actual size of it, I was only able to fit in about 50% with
    this update. Don't worry though! The rest will be added after this one.
    
    I was kind of just going to add a link to the mod itself after I added everything, so I didn't keep track of
    everything I integrated, sowwy about that. Here's a quick list of the things I can remember though:
    
    -   Pleasure suites. That includes everything related to them.
    -   Some army related techs that unlock slooty armies and a building.
    -   Sexologists buildings and techs that boost them a little.
    -   Some small things I probably forgot about like techs and traits.
    
    You might notice some differences here and there, like art assets and such, but nothing too far from what it
    was originally. Although I'll say a final thanks when I'm done with the integration, I'll say it now as well!
    Thanks to Beelzibob for creating Kinky Void and allowing me to integrate it!
    
    Link!

 

Fixes/changes:

 

-   Traits:

 

    -   Biological/Any:
    
        -   Psychological:
        
            -   Submissive (species):
            
                -   Hivemind pops can no longer get this trait.
                -   Modifiers have been reworked. They make great slaves and good workers, but bad anything else.
                -   Synergy bonuses with Dominant pops and Highly Dominant rulers/governors.
                -   Slave value increased (when trading them on the market).
                
            -   Highly Submissive (ruler):
            
                -   Randomly given if a leader's species has the Submissive trait.
                -   Removed -10 leader age (life expectancy) negative.
                -   Modifiers have been reworked. They are good when "ruling" Dominant pops.
                -   Icon changed.
                -   Opinions reworked. Highly Submissive and Highly Dominant rulers like each other. Highly
                    Submissive rulers don't really like each other and everyone else gets a small opinion boost
                    towards them.
                -   Opposite of Highly Dominant.
                
            -   Highly Submissive (governor):
            
                -   Randomly given if a leader's species has the Submissive trait.
                -   Removed most old negatives.
                -   Modifiers have been reworked. They are good when "governing" Dominant pops.
                -   Icon changed.
                -   Opposite of Highly Dominant.
                
            -   Highly Submissive (admiral):
            
                -   Randomly given if a leader's species has the Submissive trait.
                -   Removed most old negatives.
                -   Modifiers have been reworked. Disengages from combat very easily. Good for getting a fleet out
                    of danger fast.
                -   Icon changed.
                -   Opposite of Highly Dominant.
                
            -   Highly Submissive (general):
            
                -   Randomly given if a leader's species has the Submissive trait.
                -   Removed most old negatives.
                -   Modifiers have been reworked. Disengages from combat very easily. Not a very good leader, but
                    does smexy favours for troops (will make events in the future).
                -   Icon changed.
                -   Opposite of Highly Dominant.
                
            -   Dominant (species):
            
                -   Cost changed from -3 to -1.
                -   Hivemind pops can no longer get this trait.
                -   Modifiers have been reworked. They make great rulers and good specialists, but bad anything
                    else.
                -   Synergy bonuses with Submissive pops and Highly Submissive rulers/governors.
                -   Slave value decreased (when trading them on the market).
                
            -   Highly Dominant (ruler):
            
                -   New trait!
                -   Randomly given if a leader's species has the Dominant trait.
                -   They are good when ruling Submissive (or slave) pops.
                -   Highly Dominant and Highly Submissive rulers like each other. Highly Dominant rulers don't
                    really like each other and everyone else gets a small negative opinion towards them.
                -   Opposite of Highly Submissive.
                
            -   Highly Dominant (governor):
            
                -   New trait!
                -   Randomly given if a leader's species has the Dominant trait.
                -   They are good when ruling Submissive (or slave) pops.
                -   Opposite of Highly Submissive.
                
            -   Highly Dominant (admiral):
            
                -   New trait!
                -   Randomly given if a leader's species has the Dominant trait.
                -   They will take longer to disengage which can be bad, but get defensive bonuses to help them
                    survive it a little better.
                -   Opposite of Highly Submissive.
                
            -   Highly Dominant (general):
            
                -   New trait!
                -   Randomly given if a leader's species has the Dominant trait.
                -   They will take longer to disengage which can be bad, but get defensive bonuses to help them
                    survive it a little better. Also damages enemy morale, which can make them run before your
                    own troops do.
                -   Opposite of Highly Submissive.


    -   Habitability:
    
        -   All 4 traits were updated and nerfed to better reflect their base game counterparts.
        -   They now only give a bonus to the planet or structure they're named after like Tentacle World
            Preference gives habitability to tentacle worlds only.
        -   While most of the current smexy planets and structures in lv are set to be "perfect worlds", as in
            you have 100 habitability on them regardless, the traits gave you bonuses to all other planets as
            well, which was a bit unbalanced.
            
    -   Other changes:
    
        -   All positive biological lv traits will eventually require that you have the Genetic Resequencing
            base game tech to remove.
        -   Leader traits will mostly be a mix of good and bad and will have orange icons only from now on
            (mostly).
        
-   Other things:

 

    -   Fixed sexbot hair malfunction.
    -   Added outliner icons for lv megastructures.
    -   Replaced some invalid modifiers not used by the game any more.
    -   Fixed buildings broken by 3.5 update.
    -   Hiveminds now have fixed breeding decisions, giving breeder drones instead of just breeders.
    -   Interstellar Exchange event disabled for gestalt empires.
    -   Fixed Nymphic Hosts/Propagating Throng/Brood Swarm breeding offensive war goal.
    -   Generalized Sexology Studies moved from society to physics research. This was done to fit in better
        with new techs.
    -   Cleaned up the lewd advisor archive a bit, added missing localizations and removed the duplicate
        event pics copied over from the main mod (no idea how I missed that for so long lol).

 

Notes:

While updating the base game portraits gender patch, I once again saw just how redundant it has become since
gender selection was added to the game. So instead of making a kind of buggy patch, I decided to rework that
whole system when I get to those traits in the ongoing traits rework. If you're wondering how long it might
take to get to those traits, I am for the most part reworking traits from top to bottom.

 

v0.6.8 (for game version 3.4+)

 

New stuff!:

 

-   Fully updated for game version 3.4 and Overlord, which includes a rework of all jobs and traits. With the
    new changes, jobs and traits should cause less lag.
-   New events that trigger when using the Breeding Frenzy planetary decision. When activated, random pops on
    the planet will get the Sex Crazed trait, which can be a good or bad thing so use it carefully!
    
-   New Tentacle Festival added to the Tentacle Symbiosis Origin! You can access it though a planetary decision
    which then opens up an event menu. By offering one of your pops to the tentacles as breeders (you lose the
    pop), you can get one of the following "blessings" in exchange:
    
    -   Blessing of Offspring:
    
        -   A Tentacle Lifeform (from the new species bellow) gets created on your world. They have many powerful
            traits especially early game.
            
    -   Blessing of Bloom:
    
        -   Randomly makes your pops more feminine (physically) to suite the tentacles better. It can also upgrade
            traits like make breasts grow so and so on.
        -   This is less effective with all male pops, but won't remove any male characteristics. I will expand
            on this in the future to include some form of male options!
        -   Does not affect robot or any created Tentacle Lifeform pops.
        
    -   Blessing of Corruption:
    
        -   Similar to Bloom, this affects mental traits and will make your pops increasingly submissive and do
            things like increase exhibitionism and lewdness.
        -   Can end up making pops sex crazed eventually so be careful when using this!
        -   Does not affect robot or any created Tentacle Lifeform pops.
        
    -   Blessing of Cleansing:
    
        -   "Heals" bad traits, mostly base game ones for now like fleeting or non adaptive.
        
    -   Blessing of Attachment:
    
        -   This one triggers another event which gives random pool leaders a new and pretty powerful Tentacle
            Symbiote trait.
        -   It works similar to the brainslug base game event, but not as complex (yet).
        -   The cost for this one is a little different. Your current ruler will be taken instead (you lose them)
            as "payment" so make sure you don't want to keep them!
        -    The traits are very worth it though, but they don't spread automatically like the brainslugs. You have
            to make an offering to get new ones.
    
    It costs 1000 food to use and modifies a few pops every time (but sometimes only one). It can also take a pop
    already altered, so keep that in mind! It's a bit like gambling I guess, keep trying to get a great template and
    risk losing it. Or invest the template by applying it to more pops with gene modding before continuing. It's up
    to you! lol
    
    TL;DR! Use at your own risk. It is still very basic and will probably be changed in the future.

 

-   Massa:

 

    -   Buildings:

 

        -   New spiritualist tech and building called Temple of Love. It works similar to the Specialized
            Creamery, but buffs concubines. You don't need Divine Coupling to get it, but it's very strong if
            you do have it.
        -   New Xeno Preservation Center which can be built when you have researched Alien Life Studies.
        
    -   Sexbot Species:
    
        -   I revamped the sexbot species from massa, giving them a few more hairstyles and some colour
            variation.
        -   It's basic compared to other species mods, but they will serve as "default" sexbots just fine.
        -   I also added robutt moan sounds when they get moved. Move sounds were more used when the tile
            system was a thing, so I'm not sure where it still plays. It's there either way so you might hear
            a random moan now and then lol
        -   There is a new event that gives you the chance to get them. Why would you want them? They have the
            sexbot combo trait, which is pretty strong early on!
        -   Other than that you can get them if you choose the Sexopolis or Shattered Pleasure Ring origins as
            non-spiritualists. You can also choose them as your starting species if you want, but they won't
            have the sexbot trait unless you give it to them.
            
    -   Tentacle Species:
    
        -   Same as the sexbots, they are meant to serve as a "default" species for events and things.
        -   The Tentacled Natives colony event now spawns some tentacle primitives as well.
        
    I will definitely improve and expand on both new species in the future!
        
    -   Techs:
    
        -   Cyber Milker tech which gives a boost to Milk Cow production.
        -   Nudity Worship tech which gives some ethic attraction and unity bonuses. For pacifist and
            spiritualist empires only.
        -   Repopulation Effort tech that gives a pop growth speed bonus.
        -   Xeno Pornography tech that gives a boost to trade value from jobs, as well as xenophile
            attraction and xenophobe uh repulsion I guess lol
        -   Aphrodisiacs Perfumes tech that gives some pop growth and reduces empire size from pops.
        
        These techs are mostly to add some more flavour and usually just provide some small yet permanent
        bonuses to thing.
        
    -    Events:
    
        Two new prostitution events called Xeno Clients and Money Can Buy Happiness that expand on interactions
        with other empires, specifically selling them some smexy butt for monies.
    
    At this point, I can say mostly everything from MASSA has been updated and integrated. There are a few small
    things I didn't include, but usually, there was a reason for it. Those reasons being, the thing used a now
    defunct system, or there already was a similar thing in lv. For the most part, though, it's integrated as I
    said, and I'd like to say thanks to Darkspleen and MK40 for all the hard work they did all those years ago!

 

Fixes/changes:

 

-   Jobs:

 

    -   Milk Cow/Drone:
    
        -   Base food production increased from 4 to 8. Other productions adjusted accordingly.
        -   Buffed the Dairy Specialization policies.
        -   Removed crime reduction from the Free Use policy option. Gestalts also can't use this option
            any more.
        -   Now requires 1 housing (instead of -1) like normal jobs, but anything that provides them also gives
            enough housing. So, it's basically the same as before where they don't really need housing, but I
            changed it like this because of how housing space and jobs affects the planet growth curve.
        -   When something gives jobs per pop like the Sapient Dairy Estates, it will give an additional +10%
            planet housing bonus per building.
            
    -   Comfort Worker/Drone:
    
        -   To make them more useful in large numbers, they now also give jobs of higher rank a production
            boost. You might see a ? icon next to these modifiers. This just means there is no icon made for
            it, even though they are used in base game as well. The bonuses still work either way.
        -   Base amenities production increased from 5 to 8.
        
    -   Whore:
    
        -   Added 1 base unity production.
        -   Consumer goods upkeep increased from 1 to 2.
        
    -   Pleasure Drone:
    
        -   Base unity produced increased from 3 to 8. Upkeep reworked.

 

    -   Concubine:
        
        -   Produces an additional 6 Trade Value to make up for them replacing other sex jobs.
        -   Base unity produced increased from 2 to 4.
        -   Now gives all worker jobs a production boost, not just priests.
        
    -   Escort:
    
        -   Base unity produced increased from 3 to 8.
        -   Added 2 base amenities production.
        -   Consumer goods upkeep increased from 1 to 2.

 

-   Buildings:

 

    -   Brothel:
        
        -   Provides 4 Concubine jobs instead of 2 if you have the Divine Coupling civic.

 

    -   Bordello (brothel upgrade):
    
        -   Provides 8 Concubine jobs instead of 3 and jobs per pop adjusted accordingly.
        
    -   Fixed dairy branch offices to provide drone jobs for all gestalts.

 

-   Districts:

 

    -   Pleasure Habitat:
    
        -   Red Light Zone:
        
            -   Provides 4 Concubine jobs instead of 3 if you have the Divine Coupling civic.
            
    -   Sexopolis:
    
        -   Red Light District:
        
            -   Provides 10 Concubine jobs instead of 6 if you have the Divine Coupling civic.
            
-   Traditions:

 

    -   Commercial Enterprise (base game):
    
        -   Now gives Concubine jobs instead of Escort jobs for things that provide sex jobs, if you have the
            Divine Coupling civic.
            
-   Civics:

 

    -   Divine Coupling:
    
        -   Base game temple buildings no longer give any Concubine jobs. Instead, they add a planet modifier
            that provides the Concubine jobs, which increases as you upgrade your temples on that planet.
        -   Bonuses start at 1 job per 10 pops and cap out at 4 per 10 pops. The modifiers are dependent on
            the highest level temple building on the planet, not the amount, so it should free up some building
            slots.
        -   The main reason for this change is so I can remove the base game temple overwrite in LV, which
            will improve comparability with other mods a lot.
            
-   Origins:

 

    -   Shattered Pleasure Ring:
    
        -   Added some Cum-clogged Sewage (ikr yum lol) to starting deposits. This should help with the lack
            of exotic gases early game.
            
    -   Tentacle Symbiosis:
    
        -   Added some Living Cum to starting deposits. This should help with the lack of volatile motes early
            game. You also get an extra 2000 food on game start to help you get your economy set up.
            
-   Other:

 

    -   Reverted changes to negative leader traits. They all 'cost" 1 again, which means you can no longer
        get them with other traits. This was not a bug, but most people saw it as one, so no need to keep the
        changes.
    -   Slightly buffed the Breeding Superiority AP. It now gives 75% growth speed instead of 50%.
    -   Perfect Hybrid trait now also gives the Public Exhibitionism planetary decision.
    -   Origins and civics that give techs at game start no longer shows a message about it (most of the time).
    -   Reworked the pop stealing event again since it was broken in 3.4.
    -   Replaced spawner drones with breeder drones for all synergy bonuses and fixed a bug where the modifiers
        don't switch to the correct ones when taking a planet.
    -   Replaced some technology icons.
    -   Fixed some localizations.

 

Notes:

 

This should be a good start for new tentacle content. I still have many things planned like proper districts and
things, but that will come in a future update! Next up though, I want to do a general traits expansion, which
will likely include proper traits for tentacles and more "upgrade" options for things like breast sizes.

I will also be adding at least one new subject type next time, probably linked to the Sadomasochistic Evolution
origin since it already exists and needs a rework. I can then add more to other synergies, even a tentacle
version maybe!

 

 

Discord:

 

Discord_logo.png.2dfb694417ca7913b41b531a8b144c61.png

 

You can join the discord server here (clicky the icon). If you want help, you're more likely to get it there.

 

 

Tip Jars!

 

patreon_tips.png.53da9437f7239525b930213d478caf6d.pngKo-fi_tips.png.3ffaf7ac27064bf0af8d8483a5f3fd20.png

 

Any support helps keep me motivated! ❤️

 

Permissions:

 

  • Please ask me before using anything within this mod. This does not include artwork from the listed artists and any directly copied ideas from other mods.
  • Also don't upload this anywhere else please!

 

 

 

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

 

 

Edited by Lithia<3


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