About This File
Phaze’s Futanari Mod is a really fun mod that adds lewd and entertaining mechanics to CK3, but I always felt like something was missing. For me, that missing piece was a unique government with unique buildings, and a way to more easily convince your vassals and local populations that Futanari deserve to be worshipped, so that’s why I made this mod.
Like always I tried to make this mod balanced and that it fits into the futanari world that Phaze has created.
Content
- New futanari government type based on the Feudal government
- New holding type
- New unique buildings
- New duchy building (your faith needs to have Witches Accepted or Virtuous)
- An Estate for your new Government
- three new MAA units
- Two new great projects: one to construct your Futanari Sanctuary holding (Constructing the new futanari holding will destroy all your current buildings), and one to convert the local population of your domain to a Futanari‑friendly faith
- New decision to convert your vassals to a Futanari‑friendly faith
- Expand the Futanari realm and make all the lesser forms of government worship Futanari
How to start the mod
- You need to be a clan, feudal or tribal government
- You need to have a faith were they have the doctrine gender female dominated
- Your faith has to have the doctrine futanari are virtuous or futanari are venerated
- You need to be the Top Liege
- You need to have the Futanari trait or Futa bitch trait
Planned Features
- More Duchy buildings
- New Estate buildings (On hold)
- More custom court positions
- More events
- More MAA
Load order
Just put it under Phaze's mods like any other submod
Disclaimer:
This is my first big mod, so there might be some bugs and feedback is always welcome.
Edited by RandomLich
What's New in Version 1.1.3
Released
Version 1.1.3 (Create a new save file for this)
- Replaced the custom estates with the normal estates (I replaced the custom estates with the regular ones, because many decisions use the standard estate flag, which means you can’t use them. The only downside is that some buildings still give you influence even though you don’t use it.)
- Made it so that you don't need to build a futanari holding to build more holdings in your realm
- Fixed slave market giving to much of a negative development rate (Bug found by WombaStromba)
- Fixed Garrisons not refilling (Bug found by Mileonen)
- Fixed it that your futanari holding show a castle instead of a empty field (Zholyn Verdant)
Version 1.1.2
- Fixed a bug where Administrative governments were missing their estates. Disclaimer: This fix only works in new saves. If installed mid‑save while the Futanari estate is already built, it will prevent you from constructing or upgrading any buildings in the estate so don't download this version mid save. (Bug found by Flutter Moth)
Version 1.1.1
- Big balance adjustments to all buildings and Men‑at‑Arms to increase their overall strength
- New duchy building available when you have a Futanari Sanctuary at tier 3
- New Men‑at‑Arms, the Futanari Giantesses, available when you construct the new duchy building (stats are like Elephant cavalry)
Version 1.1.0
- Added a decision so that you can build an estate for your Futanari government (You will need the roads of power DLC to see this decision )
- Added the estate buildings from Phaze's Additional Degeneracy to this new domicile so you will need that mod