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Nether's Frea
By Netherworks
Nether's Frea
Complete Follower Overhaul
A complete overhaul to Frea including new voiced dialogue, quest and location awareness, dynamic lines from player actions, npc interaction, combat enhancements, new abilities, non-combat bonuses, customized skin, sculpted face and more! A Frea overhaul like you've never seen before.
(Does not include armor assets. Armor is from Book of UUNP by Gamefever) Requirements: SKSE64 (or SKSE for LE) SkyUI Dawnguard, Dragonborn and Hearthfires to be active XP32 Maximum Skeleton Special Extended (or equivalent for LE) UNP or CBBE-based body (vanilla body is not supported)
Update (1.0.1) You can choose High Poly Heads option for SSE or LE. Requires High Poly Head (https://vectorplexus.com/files/file/283-high-poly-head/). You need at least the loose files installed. Improved CBBE maps. There is now an option in the (optional) Installer that supports Vanilla Frea or Frea's re-imagining from Bijin Warmaidens. If you use one of these options it will use your installed body and install no textures or meshes from Nether's Frea appearance. These options do not require UNP or CBBE textures or XP32 Skeleton, specifically. The tradeoff is that it will require a patch .esp which is included (flagged ESL for SSE).
Installation: Universal FOMOD installer for LE or SSE. You must select your version of Skyrim in the installer. You can choose body style (smooth or toned normal maps), hair color (blonde, red or silver). You must also select your follower manager of choice. Supports NFF, AFT and Vanilla (EFF). If in doubt, pick Vanilla. Once you acquire Frea as a follower, use the MCM if you want to filter out Lewd or Flirty comments. May not be family suitable! Not a hard R-Rating but certainly not rated G.
Acquiring: Frea is found as per normal on Solsthiem through the Dragonborn questline. There are no direct changes to how this works. It should take around 30-40 minutes of game play to freely use her as a follower if you go directly to the Temple of Miraak. If you have already completed the Dragonborn questline, new features will be unlocked for Frea. The MCM is locked and mostly greyed out until you have returned with her to the Skaal village and freed her people from the wind stone.
Appearance: Frea uses either the UNP or CBBE body depending on what you have installed as your standard in-game female body type. Fair Skin Complexion and Sporty Sexy Maps were used along with Frecklemania for body and head textures, with tweaks. Installer allows choice of an atheletic body (or smooth body maps for milk drinkers). Face, eyebrow (Maeven2's Eyebrows) and eye textures (customized from nevenbridge81's Natural Eyes). Hair is from KS Hairdos, with tweaked texture maps. Blonde, Red and Silver colors are offered in the installer. Hair is breast bone weighted. All textures have mipmaps generated with quality compression.
Personality and Interaction: All custom lines generated using xVASynth tool for Skyrim, tweaked for sound quality and brightness. Most are hand-tweaked and very natural sounding. Relationship system that introduces new lines as she gets to know you better. Starts at Friendly and progresses to Interested and Enamored. At Enamored, can marry Frea. Each "level" is based on a point system. Just spending time gets you around 100 points a day. There are bonus points that can be awarded during combat (once per hour). Takes around 500 points, total, to get to enamored. Must be a follower to generate relationship. Marriage and vanilla hearthfire locations are supported. There are currently no adopted children lines and creation club homes (SSE) are not supported. Location aware: Comment lines trigger when entering a city/town exteriors, dungeon interiors, inn interiors and landmark interiors (guild locations, temples and similar). NPC aware: Mostly for annoying people so far. She will sometimes interact with Guards, Heimskyr, Olfina, Nazeem and Rolff. Quest aware: Comments that involve points along the main vanilla, companions, dark brotherhood and dawnguard questlines, thus far. There are also general fill-in comments and lines for other parts of the game. Player condition aware: Can comment when the player is sick, has lycanthropy or is a vampire (and stage of vampirism) and similar. Player action aware: Can comment when the player loots loose items in the world, loots bodies, loots treasure chests, collides with her and so on. Many general idles lines that can be said nearly anywhere. This includes commenting in dungeons, about the weather, about the player or a location, and similar. Expanded general lines such as seeing wonderous sight, feeling danger, healing her, casting spells on her, hellos, goodbyes and so on. Additional lines for common follower interaction, such as recruit, dismiss, trade, wait and follow. Frea's dragonborn-based lines are now only spoken once when conversing with the player, to reduce dialogue clutter. Gameplay - Combat: Frea has slightly improved Heath, Stamina and Magicka. Corrections to Skills for heavy armor and using weapon in each hand. (similar to Unofficial Patch) with customized Combat Style with dual weapon ability. Elemental Strike Ability (perk) adds a chance to cause frost, fire or shock damage when attacking with a one handed weapon (works in each hand). Adds bonus damage to attacks that can be resisted. Elemental damage does a base 4 points and scales by 2 points at level 15 and then by another 2 every 10 levels, with a max of 10 extra points (14 total). Frost Armor Ability (voiced) replaces armor spells and adds a scaling protection from physical damage by hardening Frea's skin like ice. Base of 32 protection that doubles at level 15, triples at level 30, x4 at level 45 and x5 at level 60. Works with or without worn armor. This ability is vocalized ("All-maker protect me"). Storm Call Ability When outside, can strike foes with lightning bolts called from the sky. Does base 25 damge and scales up with level, like elemental strike. Voiced ability and lasts 45 seconds with 60 second cooldown. Frea will always attempt to lightning strike her current combat target and can switch targets if the AI wishes to. This ability is vocalized ("you face the storm", etc). Armor Efficiency (Perk) 25% Armor bonus if wearing Light or Heavy Armor. Can mix and match. Requires chest, hands and feet to be worn. Torches are disabled for Frea if she (and the player) are in combat. This is to promote her using 2 actual weapons in combat. They are returned once combat ends. Only works on vanilla torches.
Gameplay - General Skaal Resourcefulness (non-combat ability) Frea can assist when the player is tanning or smelting, sometimes producing extra crafted materials due to efficiency and technique (15% chance). Must be a follower. Frea will attempt to walk to the crafting area and assist or advise (just an extra visual touch). Simple Outfit System. You can change her default outfit into anything you want. Just talk to her about her outfit. Drop the items you want her to wear in the Custom Outfit side and she will change into that outfit. You can restore her Skaal armor at any time. Be sure to remove any wearable items before creating a new outfit. Creating an "empty" outfit tells the system you've changed your mind and does not apply a change. Unlimited Storage System. Now she can pack mule her stuff and it's a safe place to put wearable items that you don't want the outfit system to accidentally affect. Home System. You can set her to live practically anywhere. Supports Day (6am to 2pm), Evening (2pm to 10pm) and Night (10pm to 6am) locations. When first used, all 3 time/locations are set to where Frea is currently standing. From there you can set different day, evening and night locations. You can also set her to sleep at day, evening or night. Removing locations will clear all locations and times so that you can start over. Any entry that shows "Tamriel" means that the location is not defined in game, so this is a catch-all word. All gameplay dialogues end with "*" to distinguish them from vanilla and other modded dialogues.
Integration: NFF: If using Nether's Follower Framework, an exception is added concerning extra inventory and outfits, hiding those features to Frea by default. Outfit dialogue is not hidden if a NFF outfit slot is in use for her. Works fine with RDO and will automatically generate an NPC "exception" in RDO to allow Frea to function separately. In other words, works outside of it and is not affected by it.
Translations: French Translation by jihan02 is here: https://www.nexusmods.com/skyrimspecialedition/mods/49139/
MCM Control: Comprehensive MCM menu under "Nether's Frea". See status of relationship and what percent has completed. Set the ability to speak extra idles and/or location lines. Set frequency of idles and/or location lines. Note that these sliders are dynamic and you will need to lower the minimum values beforing lowering the maximum values (and the reverse). Only updates in game after the last idle time has passed. Can change percentage chance of idle/location lines spoken. Enable or Disable Humor, Flirty or Lewd lines. All lines are more or less "lore friendly". Flirty is suggestive but "cute", Lewd can cross the line a bit but is not outrightly vulgar. There are not very many Humor lines but they are there some are bad pun level. Can modify the chance of spell abilities. Setting any percents to 0% will disable that ability. Can hide or show Outfit, Storage and Home dialogues. Hiding does not affect the functionality. Can cause all vanilla dialogues to be "completed", hiding them from view. Notice: I feel this version of Frea is 100% game-ready but there is a lot more to do in terms of adding more interaction and quest awareness and perhaps new quests in the future to go along with it. With no intent to scare off any LE players, while there is no mod page specifically for Legendary Edition, the installer for this mod does include an LE version and will attempt to auto-detect your version of Skyrim upon install. I do not play LE on a regular basis and this version is provided in the spirit of community, with no guarantees expressed or implied. That being said, it should work fine but I believe in being transparent regarding this. No ESL is provided for the main esp. The mod is too large for this to be done safely, particularly in regards to any changes that might occur in the future. There is also a new CELL present, which makes this prohibitive. If your load order is too full this time around, you can simply choose to use Frea in a different profile/deployment in Vortex/MO2 or in a future game.
Technical Bits: Frea still follows the game rules for vanilla Frea, in terms of acquiring her. Spoilers: You can only acquire Frea once you have initially discovered and gone through the temple of Miraak, then have visited the Skaal village, learned the word of power and freed at least the Skaal (this takes about 10 min in the temple, a couple to get to the village, then get the word of power, another 10-15 minutes). This is completing stage 70 of DLC2MQ03. This will unlock the MCM controls and allow relationship to build. At the point where you accompany Neloth, she will not use location lines in the dungeon as she will be constantly in a scene. There will be a point in the Dragonborn questline that you face Miraak and she will stay at the village. You will not have relationship built at this time, if it isn't maxxed already, because she needs to be a current follower. It is a fairly short time (30-45 minutes) to fully complete the main quest at this point. Location lines "next idle" values are stored separately per type (Inn, City, Dangerous area, Landmark). Generized idles are conditionalized so you can get additional comments when outside in wilderness, in an inn, in dungeons and so on. No idles will occur if the player is sneaking, at far distance, or in furniture (including crafting, siting, sleeping). Idles are designed to attempt to not be spoken while other followers are speaking, where possible. This does not always detect fast enough, so there will be times (especially with chatty followers) that this is unavoidable. Most idles are randomized slightly as to when they start. Skaal Resourcefulness Where the player can make stacks of items, the percent chance is multiplied and every 100% represented will guarantee a bonus material. For example: If the player can make 10 leather strips at once, 1 is a guaranteed bonus and there is a 50% chance of an additional 1 (15% chance x 10 items at once). This is done to keep the system light and to prevent scripting stack errors from processing too many calls. If you don't like the weather affected by Storm Call, you can turn that off in the MCM. Sometimes weather will not update until the player completely changes to a different location. Vanilla and hearthfire homes and marriage is supported. There are no extra children/homelife lines, nor is she particularly concerned about your adopted children. Creation Club extra homes are not really supported as it's niche and beyond the core support of this mod.
Future Goals:
The aim of the "Nether's" series of follower mods is to flesh out existing game characters and to make them into what they could have been. It takes time to really produce what I feel are believable lines that Frea would say and I have to be in the proper headspace to do it. I don't want lines to sound insincere, repetitive or annoying, just to squirt out hundreds of additional lines. Thought it put into every sound byte in this package. There aren't a huge amount of flirty or lewd lines thus far. Trying to balance towards innuendo rather than being outright perverse. Marriage lines are very slim right now. I have plans to add interactions with other NPCs and followers as voice models improve for xVASynth. This must be balanced out property and not be game breaking or too complex. Certainly what is already on the table will be expanded. Possibly add interesting radiant or Skaal-related quests to Frea. Not looking to really overhaul too much outside of the follower but we will see. Troubleshooting:
Support for Pandorable's Frea (and possibly similar overhauls):
If you are willing to deal with a loose file and can operate nifskope, you switch the head out of Pandorable's Frea's head. drop pandorable's head into "Data\Meshes\actors\character\FaceGenData\FaceGeom\dragonborn.esm" (or you can create a folder with this path structure, zip it up and make a patch mod for Vortex or MO2, etc). open the head in nifskope. go to the header tab, expand Strings. Change PAN_FreaHair to nwsFRHair. Change PAN_FreaHairline to nwsFRHairline. Change PAN_FreaHairline2 to nwsFRScalp. Save the file. You also want to make sure you have Pandorable's Frea textures installed. This will still be using my body textures but you can copy Pandorable's from "Textures\Pandorable\Frea" to "textures\actors\character\NWS_Frea". Anything that has the word "hand" and "body". This is a process but it's what I would do if I really wanted that specific head for Frea. If you are clever, you can path all of this into a zip file and install it as an override/priority after installing Nether's Frea. Black/Blue or Face that doesn't look anything like the Promo shots: An NPC overhaul is deployed in lower load order than Nether's Frea. Make sure Nether's Frea is lower so that it "wins". Head is missing or different hair is showing: You may have installed some kind of "wigs" mod that overhauls the armor to put hair in it and makes default NPCs bald to try to create some kind of wig or barber shop system. Make sure Nether's Frea is lower in load order than this kind of mod. LE version: An LE version is included in the installer. The esp was generated by running it through the creation kit and saving out. LE version shouldn't have any issues as quests are not directly manipulated. Basically this is just a header change and I do not play LE except to provide light testing. There is zero chance I would re-create the entire mod in Creation Kit for LE, so this is the best I can offer in the spirit of community. Testing: Big thanks to CKord for help with testing this and other followers. Thanks to several "prefer to be nameless" friends on Discord for testing support.
Resources/Tools Used:
SKVA Synth (xVA Synth) by DanRuta https://www.nexusmods.com/skyrimspecialedition/mods/44184
(from Skyrim LE version): Maevan2's Eye Brows created by Maevan2, uploaded by Shiva182 https://www.nexusmods.com/skyrim/mods/98309
Natural Eyes by nevenbridge81 https://www.nexusmods.com/skyrim/mods/3589
Improved Eye Reflections and Cube Map (only cubemap) by fadingsignal https://www.nexusmods.com/skyrim/mods/67447
Fair Skin Complexion by HHaleyy https://www.nexusmods.com/skyrim/mods/51602
KS Hairdos by Kallies https://www.nexusmods.com/skyrim/mods/68311
Frecklemania 2 by tetrodoxin https://www.nexusmods.com/skyrim/mods/86208 PureSkinTexture by Anini n Regenbot03
https://www.nexusmods.com/skyrim/mods/73853/?2701 downloads
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CVR Follower Voices
By Netherworks
CVR Follower Voices
Vanilla Voice Framework for Voices by Kikiapplus
NOTE: Versions for LE and SSE are available as downloads. Features: - Three new voice types (plus 2 variants each), for a total of 9 voices that can be used in new or existing follower mods: - cvrFemaleRose - cvrFemaleRoseLight - cvrFemaleRoseDeep - cvrFemaleSalty - cvrFemaleSaltyLight - cvrFemaleSaltyDeep - cvrFemaleSweet - cvrFemaleSweetLight - cvrFemaleSweetDeep - Possible other voices by Kikiapplus, in the future. - Built as an esp with the master flag on, so that you can plug it into mods easily. - Existing framework that supports the vanilla follower system out of the box. - Supports Amazing Follower Tweaks, Enhanced Follower Framework and Nether's Follower Framework via installation options (FOMOD). Other multi-follower frameworks, you need to handle followers like you would a custom voiced vanilla follower. - Supports Marriage, with all lines voiced (except "I do"). Hooks into the vanilla marriage system while being as unintrusive as possible. - Includes over a hundred lines for each follower, some lines edited/spliced. - Voice line sounds are normalized logically, to be as audible as vanilla follower voices. - Does not include any lines that assume any follower has specific knowledge of locations as I wanted this to be generic with the option of modders expanding on it using Kikiapplus' resources to do so. - Includes some lines for in-game events (dungeon/cave discovery, dangerous enemy, beautiful sight). - Nearly all idle lines are on a 1-hour cooldown between saying a choice of different lines, just like standard follower comments - Idle lines are logical and location-appropriate. - Some of the snarkiness of the Salty voice is reduced (not removed, just subdued). - Delivered as a FOMOD installer for ease of installation. Impact:
- Does NOT modify the vanilla follower quest (DialogueFollower) nor modify/use its scripts. - Does NOT put followers with these voices into any quest aliases. - Makes use of it's own Dialogue Quest, purely for dialogue purposes and for running a master script that sends recruit/dismiss/wait, etc, to the dialogue follower quest script. Nothing runs in the background. - Does make use of RelationshipMarriage, RelationshipMarriageWedding and RelationshipMarriageFIN but only adds new lines. Does NOT add any new topics. - Does make use of FollowerCommentary01, FollowerCommentary02 and FollowerCommentary03 just to add some lines specific to these voices. - Otherwise should have no conflicts with anything. One dirty edit on RelationshipMarriageWedding to put the custom followers slightly above the "I do" phase, so they can nod during that scene. - Solid attempt to be as compatible with everything else as humanly possible. Caveats:
- Does not natively include Hearthfires support at this time. Will not affect child adoption, they will just not interact or make child comments. Possibly coming at a later point. - I will not rework the mod to accomodate the variety of different multi-follower mods. As stated above, handle the voices as you would for a follower with a custom voice set up for the vanilla system. In AFT, I think you may need to use Tweak Make Follower. - This is an "Early Version" release for feedback purposes but it is not a "beta", it is entirely usable, just not a full range of voices yet. Please do comment if you find issues or bugs or something just doesn't work right. I'm only going to "fix" things as far as making these voices do what a vanilla follower voice would do (when it is possible to do it and the required lines exist), not replicate features of mod X, Y or Z. Usage:
NEW MOD
- You can use this Framework as a voice for a new follower mod by adding as a master and just selecting one of the new voices. You set it up just like you would if you were using a vanilla voice (FemaleYoungEager, FemaleSultry, etc). - You can use Kikiapplus' Resources on your own to add additional class/location/etc specific lines to make your own custom follower unique. EXISTING MOD
- You can use this Framework to change the voice of an existing follower, best used on a follower mod rather than an in-game follower. - You should be able to swap out any vanilla voice (FemaleYoungEager, FemaleSultry, etc) for a voice in this mod. - The follower should not be using custom or re-repurposed dialogue of any kind, we are talking truly generic followers here. - Swapped out voices will not use "Shared" vanilla dialogue lines that some mods use for convenient dialogues. - Do not do this on custom followers with unique voices (Vilja, Recorder, Arissa, Mrissi, and so on). Easy method to switching out a voice (requires xEdit, you can opt to do with Creation Kit instead but this is quicker). - Open xEdit. Select your follower and nwsCVRFollower.esp ONLY. - Once all is loaded, right-click on the follower "esp" and choose "Add Masters". - Select "nwsCVRFollower.esp". - Collapse the follower esp (if expanded) and re-expand. - Expand "Non-Player Character (Actor)" and scroll down to "VTCK - Voice". - Select the vanilla voice displayed and hit F2 (say "yes" to the warning box). - Scroll down to one of the voices offered in this framework, will start with "cvrFemale". - If you do not see the new voices, go ahead and close xEdit, allowing it to save the follower esp and then re-open xEdit with ONLY the follower selected (the master will be added automatically). - After changing the voice, exit xEdit, allowing it to save (and backup) your follower mod. * If you attempt this on a follower you are already married to, in-game, first make sure she lives in a vanilla house (not in a built house from Hearthfires) ORIGINAL VOICE RESOURCE HERE16537 downloads
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New Dibella Statues v1
By PsBoss
New Dibella Statues Replacer
V1.0-------> LoversLab Version: Replaces the Statues of Dibella(Vanilla): Golden Statue and Haelga's Statue of Dibella.
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V1.5------->Complete Version: Big Stone Statue & Flower, Golden Statue and Haelga's Statue of Dibella.
NexusMods PATREON
3D Model & Textures: PsBoss
More Mods? Support Me on PATREON!!
3114 downloads
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The Amazing World of Bikini Armor (TBD Edition + SMP)
Description:
"This is part of my mod project move."
The conversion is 100% complete yet.
I will state this only once. Some minor clipping may happen. I cannot fix everyone's presets. You have been warned.
Requirements:
HDT-SMP
XPMSSE
Touched by Dibella
Touched by Dibella SMP
Bodyslide and Outfit Studio
TAWOBA Remastered
Installation:
1. Download and install XPMSSE. (If you have this, ignore.)
2. Download and install HDT-SMP. (If you have this, ignore.)
3. Download Touched by Dibella. (If you have this, ignore.)
4. Download Touched by Dibella SMP. Be sure to overwrite HDT-SMP and Touched by Dibella. (If you have this, ignore.)
5. Download TAWOBA via the requirements drop down menu above. Install it.
6. Download this mod and build in bodyslide.
7. Go in-game and acquire.
8. Profit.
WHAT NOT TO DO!
I am not liable for if you do this. Currently TAWOBA is being converted to SMP.
The download for TAWOBA you will be linked to will have a FOMOD Option for Leveled List Injection.
If you use this, you may result in FPS loss.
Credits:
TMD for TBD
Blender for Blender
Caliente for Outfit Studio/Bodyslide
Everyone (A few names involved) who was involved with TAWOBA's creation and any mods used in TAWOBA.
VillainN for their contribution to the conversion of this project.
Want to see more?
Open the spoiler to be linked if this is your content.
8231 downloads
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Follower Health Widget
By BluByt3
Follower Health and Arousal Widgets
Adds a small widget that displays follower health and optionally arousal. With options to enable/disable fading out, as well as customizable X and Y positions. You can also press a key that cycles through your followers, if you have more than 1.
Technical Stuff
Due to the nature of this mod, it runs quite often and could be considered fairly script-intensive. I've done as much as I can to minimize the script load, however if you're already running a script-intensive play through you may get stack dumps. The script normally runs every 5s by default, however during combat it runs every 0.1 seconds. Rates are customizable to your preference. If you're worried about script lag, consider using the health-only version - it's a lot faster.
Requirements
Requires the following mods:
iWant Status Bars iWant Widgets LibFire SLA for Arousal version.
You are free to use whatever scripts you like from my mod, so long as credit is provided. The arousal version of this mod is to remain exclusive to LL, and the general version is to remain exclusive to Nexus and LL.
931 downloads
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Anubs Animations for SE
By Pfiffy
These are the actual animations from Anub' animation dump converted for Skyrim SE with permisson of AnubiSs2167
Like all my other uploads here 'innofficially' for those who can't, who are too scared or too lazy.
Thanks and Flowers go to AnubiSs2167
https://www.loverslab.com/files/file/2376-anubs-animation-dump-reborn-updated-822018/
Please support Him via PATREON, if you like him to continue my work.
https://www.patreon.com/anubiss2167
Note: I have not touched the ESP's to keep this an 'inofficial' version. If you want the correct header, don't complain, do it yourself.
1192779 downloads
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Magic Skill Cards V1.0
By PsBoss
Immersive Experience! No Markers. Become a Real - Magic Skill Cards Hunter!
Each CardS gives a certain skill...
LoversLab Version: 4 Skill Cards
Patreon Version: 8 Skill Cards ---->>> PATREON !!!
Map Nr*1 - Location: Whiterun, Bridge.
Map Nr*2 - Location? ----when will you find the card Nr*1---------> Map Nr*2 (for card Nr*2) is also there...
More Mods? Support Me on PATREON!!
1675 downloads
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Devourment Male Equip Belly Vanilla Clothing and Armor Conversion
By SpaceLemon
A clothing conversion for the male body included in Devourment Refactor. Specifically: Devourment SE - Male AllSliders-EquipBelly
I got tired of waiting for someone else to make this, so I learned how to use Outfit Studio and made it myself. There are bound to be a few errors, but I figured an imperfect option was better than none.
This is meant for the Devourment SE - Male AllSliders-EquipBelly slider set, the one without the Vore Prey Belly slider. Trivu's outfit conversions does have the vore prey belly included, if you prefer that. I don't.
Supports all other sliders on the Male AllSliders body, including the SSBBW sliders and coldsteelj's giant belly. See images for examples.
Almost all vanilla clothing and armor included.
DLC clothing and armor included.
One optional file (details below)
!!! Important: This does NOT have the Vore Prey Belly slider. This conversion is meant to be used with an equippable belly, like the Macross or SkepticMesh bellies. Trivu has already done a conversion with the Vore Prey Belly slider, found here: https://drive.google.com/file/d/1FsUo7fJx_4wHEJnHn_ujazFHPiD0If-h/view
Optional File: Female Wench Outfit for Males
Exactly what it says on the tin. I, for one, was always disappointed when found the tavern clothes in game and tried to put them on a male character, only for it to be a recolor of the merchant clothes. Since I had Outfit Studio out, I thought I might as well and make a conversion. This will replace the male model in game on any male characters, but the only male character in vanilla who wears it (to my knowledge) is the orc in Solsthiem, so.
See images for more details.
Requirements
Devourment Refactor (and its requirements)
Bodyslide
Installation
Install the files like you would other Bodyslide mods, then open and build them in Bodyslide. They all start with DV-Male, so I recommend searching with that. Then build or batch build the outfits.
I recommend you look at Macross' BS Primer on the Devourment page if you want more info on building bodies in Bodyslide.
Issues:
I still consider this a WIP. I haven't gone in and fixed the clipping on all of the outfits yet. It takes a lot of time at my experience level. There will be clipping. Even on the outfits I have fixed, almost all of the SSBBW sliders and large bellies will have clipping at the bottom of the belly where the body shows through. I don't necessarily have the skills to fix this. If you use more than one of the larger sliders there will most definitely be clipping. Some of the outfits are very... pointy. I did not increase the number of polygons on the outfits yet, and I'm not sure when I will. If anyone can point me to higher-polygon meshes of vanilla outfits, that would be appreciated. The bone weights almost definitely have some issues. I've been trying to fix what I come across in my game, but it's slow going. If you come across some weird warping when moving, please let me know. Screenshots or short gifs would also be helpful.
Additional Info
If you see any bugs or have any questions, please let me know. I won't always be able to fix it, but I can try.
If anyone else with more experience in Outfit Studio wants to make this mod, go ahead. If you just want to fix a few files, I'd also be more than happy to include them here and give you a credit.
I am considering doing more male outfits. If you have any particular requests, go ahead and ask. If I like it, I might try to convert it in the future. I haven't been playing modded skyrim for very long and I still don't know what's all out there.
I probably won't be doing any female outfit conversions.
Ideally I'll try to update this at least once a month until most of the issues are worked out. It's kind of tedious, and I can only focus on it for so long before my eyes loose focus. Bug reports will help it go faster. Try to include the specific outfit you see problems on.
956 downloads
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Wartimes - a daughter's tale (Alternate start scenario) SE
By nomkaz
Wartimes - a daughter's tale (Alternate start scenario) SE
I did NOT create this mod, I merely converted Pchs' mod for Skyrim Special Edition, and shared it according to the open permissions they gave me. I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions (if given on upload page) by the Original Author or contact them directly. This mod should be considered a placeholder for when/if the original author decides to take control of it.
If you enjoy this mod, go to the Author’s mod page and give Pchs some love!
The following is copied and edited for SE links from the Original Download Page:
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Wartimes - a daughter's tale (Alternate Start Scenario)
20191212
Alternate start scenario with multiple endings. A sandbox base for various roleplays.
Introduction & Foreword
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The war has come. Your family is struggling to survive. How will your young, girly life develop? Will you become a servant of your "father", or will you rather find your own luck outcasted? Decide yourself.
Some parts of the mod/story will lead your hand while some other parts are actually empty and assume certain level of roleplay involvement.
Requirements & Credits
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Skyrim SE
SexLab SE by Ashal
ZazAnimationPack SEby Zaz, Xaz and Tara
Alternate Start - Live Another Life SE by Arhmoor
Amputator Framework SE by Haeretic, converted by Amen88
Sanguine Debaucher Enhanced: SD+ SE by DeepBlueFrog and jbezorg, converted by Yours Truly
Simple Slavery Plus SE by Lozeak and jfraser
I made this mod primarily for my own amusement. Requirements are not a discussion point. I am too lazy to remove those that are actually redundant. Constructive feedback is welcome. I will look at it from time to time and perhaps update the mod. No promises.
Enjoy!
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
44117 downloads
Updated
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PSQ 3.2.8a Hybrid SSE
This is a conversion of the LE file PSQ PlayerSuccubusQuest for Sexlab 3.2.8a with modification to allow a succubus / vampire hybrid and to use Animated Wings Ultimate and its required files for actual flight. I recommend this to activate skin and colour in the mod, recommended on the other post as well, Succubus Follower, Spells, Player Armor and PSQ Transform Addon 1.3
I thought I woudl share it here, as I have been playing using it for over six months without a hitch, and the origianlone for SSE is way out of date.
Kudos to the original author.
This is just a conversion, with a few tweaks.
29 Jun 2021: I added a file for linking the Animated Wings to the Static Wings selection.
11163 downloads
Updated
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Jack of Blades Mod resource
Work on a jack of blades mask mod I never finished, Open permissions, just please message me if you finish it.
Original 3d model by The_Murphy(Me), Touched up on and textures made by Darkluke1111
112 downloads
Submitted
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DARK MAGICAN GIRL and more!!!!
By lordarked
About This File
this dmg can be found on whiterun palace with his twin ,on this mod you will find cards and armor stuff from yugi oh duel disk also 2 bikes and a third follower summon by card,on wizard palace desk. i made it also check the original version too, this made it with autorization of creator of mod.
on folder both version se/le : https://www.mediafire.com/folder/9ge3nhtzqwxkd/dmg
if you wanna sponsor me :https://www.patreon.com/XAYS
visit my tweeter for skyrim stuff: https://twitter.com/xays19https://app.mediafire.com/9ge3nhtzqwxkd
804 downloads
Updated
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Sex Girl Khristy Mack for COtR
By daxoss
U can follow me on my Patreon if you like what I do
No obligation, it's just if you feel generous You will get exclusive presets based hot celebrities like Hitomi tanaka, Lucie Wilde, Sophie Dee and more... + bodyslide and sculpt files. Here the blog of my Hot girls counter: https://www.patreon.com/daxosscontent
Sex Girl Khristy Mack for COtR
requirement:
COtR - HQ Characters creation addon for RM
RaceCompatibility for Skyrim Special Edition
RaceMenu
The Eyes Of Beauty SSE
COtR x The Eyes of Beauty - Updated Patch
KS Hairdos - HDT SMP (Physics) not really required but i save the presets with one of them. Rutah Tattoo Pack for RaceMenu - SE (for the tatoo) If you want the hair like the pics, I recommand this mod: HDT-SMP Hair Wigs
Install with your mod manager or put the uncompressed files into data/skse/plugins/chargen/presets.
In game, open Racemenu, choose "Norddz" race and load the preset (the name of the preset end with "COR")
edit: You can choose an another race like imperialdz or bretondz if you want, it also works!
Recommanded:
Facelight Plus SE
Expressive Facial Animation -Female Edition-
Conditional Expressions - Subtle Face Animations
Mfg Fix
YOU WANT HER AS FOLLOWER OR APPLY THE PRESET ON ANY UNIQUE NPC? JUST
DOWNLOAD THE MOD "PROJECT PROTEUS" BY PHENDERIX HERE:
https://www.nexusmods.com/skyrimspecialedition/mods/46620
Credits:
m4mk203
expired6978
Xp32/Groovtama
HydrogensaysHDT
ousnius
DenisWinter
TMPhoenix
LogRaam
docteure
PixelsSquared1190 downloads
- racememu
- customrace
- (and 3 more)
Updated
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True Form Curse
“By night one way, by day another.” The Curse changes your body through the day cycle.
WARNING: ‘skee preset-load’ is often unable to restore the head correctly and meshes and textures are wrong and they get really awful at times. If sex and race are not changed, the problem gets minimized. One workaround is to run showracemenu once or twice to reapply sex, race, and preset by hand. Maybe another is to save, exit and reload. USE AT YOUR OWN... TEDIOUSNESS.
"Once upon a time, there was a lovely princess. But she had an enchantment upon her of a fearful sort, which could only be broken by love's first kiss. She was locked away in a castle, guarded by a terrible fire-breathing dragon. [...] She waited in the dragon's keep, in the highest room of the tallest tower, for her true love and true love's first kiss."
"By night one way, by day another. This shall be the norm, until you find true love's first kiss, and then take love's true form."
The player character has one true physical form and one or more cursed ones. At dusk there is a chance they turn into one of the Cursed Forms, and at dawn there is a chance they recover the True Form. Every one of these forms has sex, race, and other parameters, and all these settings are changed every time the character turns.
A female nord could turn into a female orc (or ogre, ha!) and back i.e. Personally I prefer the True Form to be male and the cursed ones to be weaker females of different races, i.e.
The change is merely cosmetic and relies on other mods to make sexes and races differ in gameplay. I can recommend these:
Subtle but Classless: it removes the flat skill bonuses. Good for switching races. Racial Body Morphs SE: it gives different body sizes to each race. It seems it affects speed and damage. Shorter Women Simplified: it gives smaller body size to females. It seems it affects speed and damage. Gyno - Immersive Female Combat Rework: it gives buffs and debuffs to females.
Turnings are delayed until:
The character is out of combat. With OStim: The character is not in animation. With SexLab: The character is not in animation.
Turnings can exclude some forms:
By locking manually a sex, the character will not turn into the opposite sex.
Turnings follow these actions in order:
A notification is shown: “I feel the Curse is perverting my body...” “I feel the Curse is restoring my body...” A few seconds are given as a delay. Some items are unequipped: The four main slots: head, body, hands, and feet. The standard keywords: ArmorLight, ArmorHeavy, ArmorBoots, ArmorCuirass, ArmorGauntlets, ArmorHelmet, ClothingHead, ClothingBody, ClothingHands, ClothingFeet. The special keywords: OnlyMale (if needed), OnlyFemale (if needed). The sex is changed. The race is changed, preserving the vampire subrace: For custom races you need to set the race names up: You can find them in the console in game. You can find them with SSEEdit looking at 'EDID - Editor Id'. You may find them in a .ini file of the custom race mod. The scale is changed. With RaceMenu: A RaceMenu preset is loaded. With SexLab Aroused: Exposure is increased. A user defined command is run in the console.
Technical Details:
Sex is changed with the console command 'sexchange'. Race is changed with the papyrus function SetRace() or else with the console command 'setrace'. Scale is changed with the console command 'setscale'. RaceMenu presets are applied with the RaceMenu console command 'skee preset-load'.
Mandatory Dependencies, Requirements:
SKSE. ConsoleUtilSSE. SkyUI.
Optional Dependencies:
RaceMenu. OStim. SexLab. SexLab Aroused.
Compatibility:
The script runs at the given times and then remains idle. No vanilla records were harmed in the making of this mod. Mods designed for only male or only female players are probably incompatible. Mods that assume the PC sex does not change and can be configured exclusively for male or for female players at a time are probably incompatible. Quests that assume the PC sex does not change are probably incompatible. The mods listed below lack the proposed integrations. True Form Curse must be loaded before Serana Dialogue Add-On (SDA) if OStim is not installed. The same applies to Fertility Mode Fixes and Tweaks. And probably other mods that depend on OStim. Reason unknown.
Updates:
I'm using Semantic Versioning, so given a version number MAJOR.MINOR.PATCH, an increment in the:
MAJOR version means incompatible changes (new game is mandatory), MINOR version means backwards compatible added functionality (hopefully, I am not an expert at papyrus... yet), PATCH version means backwards compatible bug fixes (hopefully again).
Thanks, Credits:
Mr Octopus from OStim Discord. Ashen from r/skyrimmods. Aix from r/skyrimmods. Nem from OStim Discord. PhantomX from LoversLab. thekitchensinc from LoversLab. WiseOldKhajiit from LoversLab. Makers of Skyrim, CreationKit, SSEEdit, MO2... Makers of SKSE, ConsoleUtilSSE, SkyUI, RaceMenu... Makers of OSA, OSex, OStim, SexLab, SexLab Aroused...
License, Permissions:
You may add, modify, and remove anything, patch it, reupload it, port it to another edition, etc. But give deserved authorship and credit, keep it open source, and do not make commercial use.
Nice ideas to have for possible future versions:
Immersive ways to get cursed: By chance when hit by witches or hagravens i.e. "Completing the Wabbajack quest, or doing something else related to Sheogorath" (Thanks Wiley\_Os from LoversLab for the idea). Immersive ways to get cured: After orgasms under both forms with the same lover (SL, SLSO, FG, OStim) i.e. The form at the time would become permanent until the Curse recurs. With SOS and proper schlongs: Previous schlongs are restored, or specific schlongs are set. Female schlongs may materialize. With SexLab Arousal: Increase exposure when schlongs materialize. Add bounty when seen in a given form (Thanks PhantomX for the idea). Add and remove factions to each form (Thanks PhantomX for the idea). Add skill debuffs to each form. Have each form act like a different persona: Different total bounties (Thanks PhantomX for the idea). Different factions. Different level (Thanks LinksSword for the idea). Different skills. Different arousal level (Thanks Next\_To\_Nothing from LoversLab for the idea). Play animation, effect and sound (Thanks AthenaESIV from LoversLab for the idea). Use equipment as body features, like wings, tails, horns, and wigs (Thanks AthenaESIV from LoversLab for the idea).
These mods could have better integration, but in the meantime currently implemented options may serve as manual workarounds:
With Pregnancy mods: Do not leave a female form if pregnant (Use Sex Lock). With Egg Factory: Turn into a female (if there is such a form) when a cursed egg is looted (Use TFCTurnIntoFemaleForm). Do not leave a female form while pregnant (Use Sex Lock). With OStim and SexLab: Turn into a female (if there is such a form) just before being a victim of a male (Use TFCTurnIntoFemaleForm). With Devious Devices: Turn into a female (if there is such a form) when devices are equipped (Use TFCTurnIntoFemaleForm). Do not leave a female form when there are devices equipped (Use Sex Lock). With Simple Slavery: Turn into a female (if there is such a form) at the auction house cell (Use TFCTurnIntoFemaleForm). With Estrus mods: Turn into a female (if there is such a form) just before the animations (Use TFCTurnIntoFemaleForm).
I would like to implement these ideas but help is needed:
Unequip items that do not have meshes for the sex of the next form.
I will probably not implement these ideas, I could not hook into them easily. I will leave them to the community and gladly give support. I encourage brave modders to take a look at the scripts of these mods and send ModEvents to mine (or propose some good solution):
With Customizable Camera: A user defined preset is applied. With Active Overlays: Reset the spells, so newly applied overlays get affected immediately.
Supported ModEvents:
"TFCEnableCurse", received to enable the curse. "TFCDisableCurse", received to disable the curse. "TFCChanceTurnIntoTrueForm", received to take the chance to turn into the True Form, only from a Cursed Form. "TFCChanceTurnIntoCursedForm", received to take the chance to turn into a Cursed Form, only from the True Form. "TFCTurnIntoTrueForm", received to turn into the True Form, only from a Cursed Form. "TFCTurnIntoCursedForm", received to turn into a Cursed Form, only from the True Form. "TFCTurnIntoMaleForm", received to turn into a male Form, only from a female Form, and Cursed Forms take precedence over the True Form. To be used with TFCLockSexMale. "TFCTurnIntoFemaleForm", received to turn into a female Form, oly from a male Form, and Cursed Forms take precedence over the True Form. To be used with TFCLockSexFemale. "TFCTurnIntoForm", received with a FormId to turn into the given Form the way the Curse works: wait for the conditions, show notification, unequip items, then turn. Sex Lock does not apply. "TFCForceTurnIntoForm", received with a FormId to turn into the given Form the way the powers work: unequip items, then turn. Sex Lock does not apply. "TFCLockSexMale", received to lock the sex to Male. "TFCLockSexFemale", received to lock the sex to Female. "TFCLockSexNone", received to lock the sex to None. "TFCPlayerTurned", sent with the FormId every time the player turns.
Changelog:
3.2.0: Add option to run a console command per form. 3.1.0: Improve OStim detection, thanks to Mr Octopus. SDA load order conflict remains. Load the RaceMenu preset twice, visual glitch usually gets better. Increase different arousal exposure per form. Migrate and remove old general option. Add Events TFCLockSexMale, TFCLockSexFemale and TFCLockSexNone. Add Events TFCTurnIntoMaleForm, TFCTurnIntoFemaleForm. Improve slightly unequipping. 3.0.0: Add buttons to the MCM to turn on demand. Add powers to switch to Cursed Forms. Add power to switch to the latest Cursed Form. Add support for ModEvents. If Race is properly detected, change it in papyrus instead of in console. Do not unequip items if sex or race are not changed. Do not turn until OStim stops animating. Do not turn until SexLab stops animating. Increase SexLab Arousal exposure when turning into a Cursed Form. Refactor the MCM: add pages for Settings and Debug. Add option to avoid turning into the opposite sex. Large refactor. 2.0.1: Fix Active Effect Window, I forgot to set the descriptions. 2.0.0: Add support for custom races. Fix typos on Khajiit: could not turn into a Khajiit. Fix SkyUI MCM versioning: this could have been 0.1.0 otherwise. It is unclear whether it is really backwards incompatible. 1.0.0: First version.
1252 downloads
Updated
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RLA Skimpy Cuirass Gold for BB&B Body
By PsBoss
1. Loverslab Version:
* RLA GOLD Skimpy
*This Armor can be Crafted at a Blacksmith Forge!
* No Upgrading options
2. Patreon Version:
* RLA Gold & Silver
* This Armor can be Crafted at a Blacksmith Forge!
* Upgrading/improving armor --> Workbench Table!
! Requires: * RLA Gold loverslab * BB&B Body
This Armor can be Crafted at a Blacksmith Forge!
1318 downloads
Submitted
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Devola RaceMenu Preset
By Cafekko57
Este es un preset para RaceMenu de Devola
de Nier: Replicant//NieR:Atutomata
You Need:
Racemenu
Addres Library
Expressive FaceGen Morth
Expressive Facial Animation
Eyes Of Aber
MFG Fix
High Poly Head
SG HairPack 350
Fair Skin (Opcional)
Female Makeup (Opcional)
211 downloads
Updated
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Popola Racemenu Preset
By Cafekko57
Este es un preset para RaceMenu
de Popola de Nier: Replicant//NieR:Automata
You need:
Racemenu
Eyes of Aber
High Poly head
SG Hair Pack 350 by Pirate King
Address Library
Expressive Facial Animation
Expresive FaceGen Morphs
MFG Fix
Fair Skin (Opcional)
Female Makeup Suite (Opcional)
130 downloads
Updated
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Race Delimited Vampire Lord
This is something I cobbled together almost a year ago to get rid of being locked into one race the first time vampire lord form is assumed.
It is pure script and therefore is suitable to both Skyrim LE, Skyrim SE, and very likel;y Skyrim VR.
If you change race after haveing been a vampire lord one or more times, it now returns you to your new race, not the old.
169 downloads
Updated
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CHARMED celebrities for COtR
By daxoss
https://www.patreon.com/daxosscontent (if you want the scuplt files and the body preset + more...)
CHARMED celebrities for COtR
description:
Face presets of 3 cuties witches based on the CHARMED serie:
Alyssa Milano, Holly Marie Combs and Shannen Doherty.
requirement:
COtR - HQ Characters creation addon for RM
RaceCompatibility for Skyrim Special Edition
RaceMenu
The Eyes Of Beauty SSE
COtR x The Eyes of Beauty - Updated Patch
KS Hairdos - HDT SMP (Physics)
Install with your mod manager or put the uncompressed files into data/skse/plugins/chargen/presets.
In game, open Racemenu, choose "Norddz" race and load the preset (all the names of the presets end with "COR"
Recommanded:
Facelight Plus SE
Expressive Facial Animation -Female Edition-
Conditional Expressions - Subtle Face Animations
Mfg Fix
Credits:
m4mk203
expired6978
Xp32/Groovtama
HydrogensaysHDT
ousnius
DenisWinter
TMPhoenix
1914 downloads
- racememu
- customrace
- (and 4 more)
Updated
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[SSE] Barefoot Mod
Please be aware that this mod is still a WIP, I am aware that it has some issues but hopefully I can resolve them in the next update. Thanks for your understanding!
This is my first post so I apologize if it's not that good. I made this mod just for fun after not being able to find such a mod anywhere ( wonder why o-o )
I will try to improve on this mod in the future, but I will need feedback and helpful advice. Please let me know if you run into any issues or if you have a better solution to any of my implemented changes, it would be much appreciated , Thanks!
Description:
This mod changes all of the vanilla skyrim footwear meshes into the default naked bare feet mesh (via a plugin, none of your existing meshes will be overwritten), turning all footwear "invisible" when worn by both the player and NPCs/followers. The armor defense and enchantment buffs of the footwear will still be applied, and the footstep sounds will still be the same as if you were wearing them like normal, the only difference will be the appearance, and it's all done through the plugin so no extra mesh assets required or messed with. Only the vanilla skyrim footwear is changed, for custom clothing you will have to make your own patch. Yes I know the mod name isn't grammared correctly. Patch instructions below.
Mod Info:
Plugin Variants: Use only one plugin!
All of the plugins are an .esp that were made and esl flagged in xEdit. They all contain the custom bare feet armor which can only be obtained with console commands (idk of an easy way to automatically give them to the player without scripting it.)
BareFeet Cheat Armor.esp
If you only want specific NPCs/Followers to be barefoot use this one.
BareFeet Female Replacer.esp
This plugin modifies all vanilla skyrim footwear, changing the female meshes to bare feet while leaving the male meshes normal. You can still wear the boots and shoes and they will still give armor and enchant buffs, but it will just look like you're not wearing them. Unfortunately there are some invisible leg/floating feet glitches I was unable to fix. You will need to test out different footwear and clothings in-game.
BareFeet Male Replacer.esp
Same as above but instead only male meshes are changed to bare feet while female meshes are left like normal.
BareFeet All Of The Above.esp
Both female and male footwear are modified.
Known Issues:
598 downloads
Updated
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Mrissi v1.6 Beast Tails SSE SMP Patch
By Jmzz
This is a patch I created for v1.6 of "M'rissi's Tails of Troubles for SE. It adds SMP to M'rissi's tail and fixes a color mismatch. Install using Mod Organizer 2 and ensure that it is loaded after M'rissi and overwrites the M'rissi esp file.
The patch requires,
"M'rissi's Tails of Troubles for SE" v1.6 (See note below if you want to use it with M'rissi v1.7) and A working SMP installation.
It will work just fine even if you don't have "Beast Race Tails SSE SMP" installed though this mod will only add SMP to M'rissi's tail and "Beast Race Tails SSE SMP" adds SMP for all the Khajiit and Argonian tails. Unfortunately I don't know where I got this mod so I can't link to it. If this is your mod please msg me with a link to your mod and I will credit you and link to it. Also, please don't msg me if this fails and you don't have a working a SMP installation.
I haven't tested it without SMP but it will almost certainly work just fine at fixing the color mismatch (though you won't get SMP). If you do this and it works let me know and I will update this description.
Note: If you want to apply this to a different version of M'rissi then you will need to replace the esp in this patch with the one from your version of Mrissi and use SSDEdit to make the following changes to the M'rissi esp,
Navigate to Armor Addon->MRTMrissiRNakedTail->Female World Model Change "Actors\Character\Character Assets\FemaleTailKhajiit.nif" to "Actors\Character\Character Assets\Mrissis femaletailkhajiit.nif".
If you don't then unpredictable things will happen. Best cast you just rolled M'rissi back to v1.6 worse case M'rissi won't work correctly.
This patch was really very simple and all the credit belongs to,
KreaQ for M'rissi for the creation of M'rissi and An unknown author who created "Beast Race Tails SSE SMP" that adds smp to Khajiit and Argonian tails.
I used assets from both mods to create this patch.
527 downloads
Submitted
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Devourment Spell Tomes
By SpaceLemon
Adds spell tomes for Devourment Refactor spells.
All spell tomes are sold by Mia at the College of Winterhold.
INSTALLATION
Install like any other mod. Just make sure it loads after Devourment Refactor.
ADDED SPELL TOMES
Analsorbance Augmentation (Other) Augmentation (Self) Bellyport Craniovore Diminuation (Total) Diminuation (Other) Diminuation (Self) Enhanced Secretion Fatal Surrender Force Feeding Heimlich's Alimentary Reversal Hungry Bones Raise Dead Rapid Digestion (Other) Rapid Digestion (Self)
NOTES
Let me know if there are any bugs or if you have any suggestion. I'm new to modding, so I can't promise I can fix it, but I'll try.
I only made spell tomes for spells, and not for powers or abilities. I have not changed any of the spells' functionality.
Up-to-date for Devourment version 6-14-21.
4004 downloads
- vore
- devourment
- (and 1 more)
Updated
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The Stranger - Outfit and Cosplay
By xavier0self
The Stranger from Bungie's Destiny universe is vacationing in Skyrim and needs a tour guide.
You choose what's on the itinerary.
FOMOD installer
BHUNP and CBBE options available, with or without outfit physics.
A pre-built outfit is included for either body type you choose, so Bodyslide files are optional and extra (but recommended for outfit customization).
Semi-modular armor set, meaning you can use this as your character's armor without The Stranger's head and can choose to use some pieces and not all.
Mix and match to a limited degree. As well, there are "cosplay" pieces included so The Stranger can be dressed up with almost any other outfit!
The boots and cosplay gloves require Bodyslide building to your body preset to ensure ankle/wrist seams fit properly.
But if you aren't using the boots or cosplay gloves with other outfits don't worry about Bodyslide.
Just note that there are a few Bodyslide zap-sliders for a combination of looks, and to address any clipping issues.
Access outfit with AddItemMenu - https://www.nexusmods.com/skyrimspecialedition/mods/17563
--------------------------------------
Currently The Stranger's body type is pretty much CBBE Slim (straight outta Bungie's labs),
but I've included all the racemenu morphs for which ever body type you choose.
That means you will be able to alter the outfit with racemenu sliders without building your own Bodyslide files, but it will not be your character's body shape..
It will be The Stranger's vanilla body shape by default.
eg. You can make The Stranger's butt bigger in racemenu, but it will not match your character's butt when you take off the outfit. (most likely)
The Bodyslide files are for if you want to manually fit the outfit in Outfit Studio to your character's specific body shape.
You will have to alter the the d2_stranger_BODY and maybe a bit of the d2_stranger_CLOAK to fit it to your reference body.
Easy peasey.
--------------------------------------
Would very much like to make a special shout out to Chakra SSE and their mod:
Fallen Minions - A Fallen Armor Pack
https://www.nexusmods.com/skyrimspecialedition/mods/49092
Their mod gave me the inspiration to dive into this project with gleeful enthusiasm, and woeful unpreparedness for the frustrations ahead of me lol
Perhaps most importantly, their mod page linked me to the discord channel for the Destiny 2 asset rips:
https://discord.gg/TUG7rs3WxX
Thanks to the kind folks ripping Destiny 2 assets for us.
Adventfather has a TONNE of D2 armors AND weapons that they've ported so check out all they're amazing work too:
(I feature the Lament and the Whispering Slab from '"Guardian Armor and Weapons Pack SSE Edition'" in a few screenshots)
https://www.nexusmods.com/skyrimspecialedition/mods/38889
And Bungie for being good sports and creating awesome games!
Thanks!
--------------------------------------
Screenshot locations included:
Fort Knox -
wicked cool mod! tons of work obviously went into it and Aether Suite, check it out if you're into a new futuristic worldspace!
-and-
The Rippling Ilse - https://www.nexusmods.com/skyrimspecialedition/mods/46080
perfect for a vacation with The Stranger!
Planetary Alignment - https://www.nexusmods.com/skyrimspecialedition/mods/9417/
my favorite night sky by far. extremely bright stars with some ENB's (like mine) and needs to be tuned down in ENB weather files. But worth it.
Silent Horizons ENB for Cathedral Weathers - https://www.nexusmods.com/skyrimspecialedition/mods/21543?tab=files
pairs very well with Cathedral Weathers, and Cathedral Weathers makes real time changing of imagespace modifiers very easy with a nice MCM, thumbs up
I purposely cranked up the brightness settings for most of these screenshots, game can be made much darker (or lighter)
Cathedral Weathers - https://www.nexusmods.com/skyrimspecialedition/mods/24791
Sexy Bikini's! - https://www.nexusmods.com/skyrim/mods/11764
treat The Stranger to some nice beach wear
Immersive CBP Config - https://www.nexusmods.com/skyrimspecialedition/mods/16380
check this mod out for realistic CBP physics config files
871 downloads
Updated
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Riding Styles 2 SE (6-13-21)
This is the SE port for the Riding Styles 2 mod. I do not primarily play on SE, and the SE version has not been as bug tested as for the LE version, but the functionality seems to work.
For LE version or additional help, see:
Version 5.0 is a major update to the mod, fixing a lot of issues and adding some new capability.
This mod is now a framework/esm designed with two things in mind: Better stability and the ability to be used in other mods. To help facilitate this, I'm now including the source code for the mod in the downloads.
INFO FOR V5.0 UPDATE (Read This to Understand how the mod now works! Seriously!)
This mod now supports Four (4!) different methods for mounting up and riding. These are described below:
Method 1: Menu
Method 2: Summoned Creatures
Method 3: Spells
Method 4: Followers Using Mounts
Riding Outfit
End V5.0 Update
IMPORTANT UPDATE:
As of Version 2.0, Creature Framework is a hard dependency of the mod. This also means that the animals will have dicks now.
What is this mod:
This mount adds and enables alternative riding styles to be called. More succinctly, it's a bestiality/bondage based mod revolving around riding several different types of animals found throughout Skyrim.
Using The Mod, or How does it work:
If you are having trouble getting the mod to work, before posting do the following:
Installation Instructions:
Requirements (New Requirements as of V2.0):
For all of these, I would recommend using the latest versions of them.
Skyrim Script Extender (SKSE)
Fore New Idles in Skyrim (FNIS)
Mod Configuration Menu (MCM)
NiOverride
Creature Framework
How do I make a mod to plug in to this?
Known Issues with current version:
I have had a report of this causing issue with FNIS PCEA2 (Disabling the animations from the mod) and that certain other mods that add events while riding cause the character to, at least temporarily, break out of animation. Animations are bad/misaligned/etc. Yes, I know. Go convince one of the excellent animators on LL to make new ones and I'll happily replace everything.
As always, I love to see your screenshots of using the mod!
Permissions:
You are free to use this mod as a part of another mod as long as you are not redistributing it. If you let me know where you are using it, I am happy to update the mod page and let others know where this mod is being used.
Thanks and Credit:
Special thanks to Haeretic who helped me out with a lot of the initial thoughts on the new framework
EternalBlack for making the mountings for the horse/wolf harnesses
Gone for several of the meshes/textures in this mod
Zaz for originally giving me this idea with the Oblivion Mod
Bethesda for Skyrim and making me waste far too much trying to make their freaking horse system work like I want
Unnamed People - There are probably some people from whom I have used their work, either getting permission at some point and then forgetting from who or possibly not getting permission. If you recognize a nif/texture etc in the mod and you know where it comes from, and they aren't listed here, please let me know. I want the original authors to get the credit they deserve.
32363 downloads
Submitted
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SlaveRun Zaz 8 and DD 4.0 4.1 Version Fix!
By Basic_stuff
Dont even ask me where i found this because its not mine, some german guy miles down in a forum whipped this up and it works. I use MO and i installed it like you would an archive and it worked, i assume it works the same for vortex.
For a manual install just drag the contents into your /data/scripts folder and slaverun will no longer be retarded.
3399 downloads
Submitted