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Maelstrom - Norse Dungeon Quest Mod SE
A strange island has risen from the depths of the sea, an expedition to uncover its mystery is already on its way. You are just a little too late to the party, and following the expedition's footsteps you uncover a tale of treachery, madness and forgotten secrets before you self are drawn into the Maelstrom...
Maelstrom is a dungeon quest mod inspired by Norse mythology and spans a large dungeon complex and other locations filled with puzzles, enemies, secret areas and more!
How to start the quest:
Talk to the innkeeper of the Winking Skeever in Solitude, and ask if he knows about some work for you. Alternatively you can find a new location along the coastline which also leads to starting the quest.
What awaits you:
A multipart dungeon questline with three possible outcomes Lots of old-school RPG style puzzles New enemy variants, equipment, lore and flavour texts and a lot more A fully voice acted NPC and potential follower (voiced by Simone Mountain) A secondary vanilla voice follower with some custom dialogue New dialogue created by editing vanilla voice assets
Requirements:
Latest version of Skyrim Special Edition
Video Reviews:
Playthrough by Zero Period Productions (contains spoilers, but useful for hints):
Changelog for v1.03:
Added a third way to complete the quest Rán can now ride her own horse as a follower (you can disable it via dialogue option) Fix for a rare CTD when fighting drowned enemies Minor clarifications, fixes and enemy tweaks Hopefully a fix for a CTD when fighting Drowned Dead in Skyrim VR (can't test it, so you have to try for yourself
Installation:
Use your favourite mod manager that can handle a FOMOD installer, simple as that. Manual installation is also possible by dropping the .esp and .bsa files from the archive into Skyrim's Data folder.
Uninstallation:
Uninstalling a mod midgame is never really a good idea, but if you have no other choice:
Dismiss any followers you might get from this mod and go to a location which is definitely not part of this mod (e.g. Riverwood) Wait for 24 ingame hours Save game and uninstall the mod with your mod manager or delete the files you've installed manually from the Data folder.
Compatibility:
Both followers have their own follower system and they will follow you regardless of any other followers you might have. They won't conflict with any mods regarding followers, but they also will be ignored by them and their respective special features. It's not recommended to use any force recruit / manage features from other mods on them as this certainly will mess up things.
The vanilla voice follower will switch to Skyrim's vanilla follower AFTER the questline is completed, then she can be managed by any mod you like.
Install Options:
A few of the NPCs are nude by default. If you don't like this, the FOMOD installer gives you the option to give the respective NPCs a basic set of underwear.
Translations:
Russian Translation by Frank404
Conflict Potential:
This mod makes no changes to any vanilla records except adding two new locations to the worldmap by editing the cells 00000D74, 00003DBE and 0000B478. Only new objects are placed, existing objects are left untouched.
Credits
- Voice Acting -
Simone Mountain as Rán
All other NPC voice were created by editing vanilla voice assets
- Mods, Assets & Resources -
Feminine Argonian Textures by MONSTERaider
Modder's Resource Pack by Oaristys and Tony67
zzjay's wardrobe by zzjay
KS Hairdos Renewal by Kalilies Stealthic Khaos and Shocky
Lind's Human Eyes by Lind001 - LindsWorkshop
Maevan2's Eye Brows by Maevan2
Caliente's Beautiful Bodies Edition -CBBE- by Ousnius and Caliente
DIMONIZED UNP Female Body by dimon99
Demoniac High Quality Glossy Female Body Texture by Regenbot03 / Demoniac FMS uses assets from Mature skin texture and body for UNP(B) 7BASE CBBE Vanilla by Maevan2
Leyenda Skin by HeroedeLeyenda
Freckle Mania 2 by tetrodoxin
The Amazing World of Bikini Armor by NiseTanaka
Ice Titans - Mihail Monsters and Animals (mihail immersive add-ons- giant- witcher) by MihailMods
Duelist - A New Sword and Yggdrasil Viking Sword by Billyro
Amulets of Skyrim and Vanilla Followers AI by uni_SL
Evil Laughing Woman Sound - Woman Laugh Sound Effect | Ver.2 by Distorted Room
A Siren's Lure Song by Reaper Cat
Music: Ásgarðr by Adrian von Ziegler
- Tools -
GIMP, NifSkope, Audacity
Lazy Voice Finder by BowmoreLover
Unfuzer CPP Edition by greentea101
RaceMenu by Expired
BodySlide and Outfit Studio by Ousnius and Caliente
TES5Edit by ElminsterAU
NifMerge by Turulo
MultiXWM by Vikichan
SSE NIF Optimizer by Ousnius
Skyrim & Creation Kit by Bethesda
Special Thanks
Simone Mountain, for bringing life to my creation
Porterhause, my trusty chronicler
Have fun!
625162 downloads
Updated
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Relationship Dialogue System (04/10/2021)
By Guffel
RDS is an extensive dialogue mod that allows for nearly any kind of interaction and has NPCs dynamically react to the player reputation.
Relationship Dialogue System
Summary:
RDS adds the following features to the game:
The generic dialogue minigame: A dialogue for all NPC that allows for small-talk, flirting, bullying and more. [done] Contextual approaches from NPC to invite the player to drink, shame them as a whore, try a pick-up line or blackmail the payer who has cheated on their spouse and more. [done] A reputation system that tracks the players sexual partners and how often they are seen naked or have sex in public. NPCs will then change their behavior based on the players purity or whore-status. [done] Form a relationship and even move in together with your partner. Have one sweetheart in every hold, but make sure they never hear from each other. Get love-letters when your partner is traveling. [done]
Description: (for more details please check the LE description)
I. Generic Dialouge: The generic dialogue “minigame” can either be started by talking to any NPC using the line “Hello, are you free to chat?” or by NPCs approaching. Then you can choose out of a total of 21 options to manipulate the conversation. The first 16 options can be used to move the dialogue into a specific direction. This should be very intuitive, and the NPC will react in a realistic fashion. When you are friendly or funny you will form a friendship. If you’re flirty you’ll go more into the direction of sex. If you’re mean the NPC will get angry or offended. The main purpose of this dialogue is to give you the ability to roleplay your character as you imagine it. For that, you can set your characters overarching behavior in the MCM. Secondary it serves to trigger sex animations, brawling, friends-with-benefits and relationships.
The course of the dialogue is achieved by changing the NPCs arousal and affection points. The latter is a value between -100 and 100 used by RDS to measure how much the NPC likes you and they will be more friendly or angry, accordingly. With each dialogue option used these values are adjusted.
Additionally the NPC will change these values depending on their personalities and traits. After the dialogue ends the NPCs vanilla relationship rank is adjusted according to its new affection value.
At the beginning of the dialogue you’ll receive a notification about whether the NPC is attracted to you based on their sexuality. After that, every other turn a notification will display how the NPC feels. You can use this to move the dialogue into the direction you want.
II. Reputation: The reputation system consist of a value of 100 points and is counted for each hold separately. The reputation is reduced for the following cases:
A NPC can see the player naked (doesn’t count for sex partners) A NPC can see the player having sex (doesn’t count for the sex partners) A NPC has no LOS, but is within 3 meters of the player having sex (means it can hear the player) The number of different sex-partners (multiple times with one partner don’t stack) One reduced the reputation doesn’t recover again. But the reputation loss is saved per NPC and therefor the only way to regain reputation is to kill of the witnesses. Additionally, sex witnesses can spot the player cheat on their spouse if the players partner lives in the same hold.
Based on the reputation and the players cheating-status other events and contextual approaches are triggered.
III. Contextual Approches: Next to the generic dialogue RDS features a multitude of contextual approaches. That means NPC approaches with specific intention which are triggered randomly but based on your reputation. The idea is to have the NPC react to your overall behavior and add new feeling of consequence to the world. Some approaches are simple flavor dialogue, while others are longer social interaction or hook-ups.
IV. Relationships: In RDS is it possible to form a relationship with any unmarried NPC once your affection rises above 60. This will turn the NPC into your partner and give them a special set of dialogue. You can have one partner in each hold and even have them parallel to your vanilla spouse. The vanilla spouses are not affected by RDS dialogues and events. You are also able to invite your partner to live with you in any of your owned vanilla homes. Your partner will then move to their new home and move around the surroundings. Depending on their personality they will litter around and demand you to clean up. Your partner also might invite friends over. Sometimes your partner leaves to go on their own adventures and might send you love-letters to remind you of them. But be careful if you decide to cheat on them. Some will forgive you; some will break up.
Installation:
Just use Vortex or Mod Organizer
Known Issues:
I've encountered a display bug during dialogues. It can happen that you can't scroll further down through the options, but still have the little arrow at the scroll bar, indicating that there're more options available. To fix this just use the arrow down or S key to have the list display all options.
Compatability:
RDS is compatable with Relationship Dialogue Overhaul. They sond similiar, but do very diffrent things.
RDS should be compatable with Special Edition, since it only contains dialogue and scripts. But untested so far.
Permission:
Please do not alter or re-upload this mod without my expressed permission.
24996 downloads
Submitted
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SOS VectorPlexus Dawnguard Snow Elf Patch
By Herowynne
- Overview -
This is a patch for Schlongs of Skyrim 1.1.4 SE to add schlongs to Dawnguard Snow Elf NPCs - Gelebor, Vyrthur, and the spectral prelates who man the wayshrines.
This mod consists of an ESL-flagged ESP file and 4 texture files for Snow Elf skin textures.
Please keep in mind that I am not a skin texture artist. The 4 Snow Elf skin texture files are simply copies of the regular body, hands, head, and genitals textures but desaturated and brightness increased by 50. The Snow Elf NPCs will look different from their vanilla appearance when using these skin textures. In particular, they will not have the pink coloration. You can swap in different textures if you want.
- New Game -
This patch works automatically when you begin a new game. On a new game, Snow Elf NPCs will automatically have schlongs when you meet them.
- Existing Game in which you have not encountered any Snow Elves -
If you install this patch on an existing game, you need to go into the Schlongs of Skyrim MCM General Settings page and choose Restart SOS. Snow Elf NPCs will automatically have schlongs when you meet them.
- Existing Game in which you have already encountered Snow Elves -
If you install this patch on an existing game, you need to go into the Schlongs of Skyrim MCM General Settings page and choose Restart SOS. Snow Elf NPCs will not be given schlongs automatically. You will need to go into the Schlongs of Skyrim MCM Player / NPC Settings page and manually give a schlong to each Snow Elf NPC.
2084 downloads
Updated
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The Mysterious Breeding Rooms SE Voiced
By chenchao7534
The Mysterious Breeding Rooms SE Voiced
I did NOT create this mod, I merely repack aravis7 mod and Nomkaz's conversation for Skyrim Special Edition with voices generated with xVASynth using DoubleCheeseburger's Guide.
Hope my sharing can help SSE more enjoyable.
Requires
Estrus For Skyrim SE, Fuz Roh D'oh SE14739 downloads
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SexLab MatchMaker
By OsmelMC
----- Description & Usage --------------------------------------------
MatchMaker was originally intended as a simple proof of concept mod for the SexLab Framework. It will give the player two spells, a Target and a Self version called "Irresistibly Attractive". When used it will apply a magic effect for up to 5 characters, including the player. Once reached the max characters amount or 10 seconds after cast the spell on your last NPC or player actor, all the characters share the Irresistibly Attractive buff will begin having sex each other, if the actor is alone in having the buff, they will being to masturbate.
As this was originally intended as a proof of concept mod, if you are a Mod Author looking to use SexLab for your own mods, the provided source script files are heavily commented in attempt to make the steps to start the sex animations clear while showing a working example.
You can use this mod to test the SexLab Framework.
----- Requirements ----------------------------------------------------
SexLab Framework - v1.59b or newer
----- Know Issues -----------------------------------------------------
You can't start a new sex scene until the previous one be started and running already.
----- Permissions ------------------------------------------------------
Originally made by Ashal you must ask Ashal permission before distributing this on any site other than LoversLab.com
If you wish to translate the framework into another language, seek permission before doing so. If you need it, I will provide you with as much support as I can to assist you with the translation process
------------------------------------------------------------------------------
167644 downloads
Updated
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Taratha Commander Outfit SMP 3BA
By KiraxSkyrim
This is the Epona outfit from the game V - Vi - Violent beach volley ball 2: eletric boobgaloo.
Click here for a video showcasing the outfit and physics.
The 'lower' part of this outfit has physics, but it can clip with the cloak because collision between HDT-Cloth is very tricky and hard to nail down.
So if that is a big issue for you, I also made a 'lower short' version which cuts the HDT cloth so it will no longer clip.
Get the outfit in game with Additemmenu.
More stuff on patreon. Check it out.
4092 downloads
Updated
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Maelstrom RU
By Frank404
Русский перевод мода Maelstrom
Вам не обходим оригинальный мод!
604 downloads
Updated
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The LactTat
By Galactase
Hello all! This is my first mod that I somehow pieced together out of paper clips and rubber bands!
The LactTat is a mod that adds two variants of Lactacid to the game.
Cursed Lactacid will apply a tattoo to the player and give them a curse that feeds them a milky drug of your choice every hour (changeable in MCM) from MME (Lactacid, Strong Milk, Breast Enlarge Potion) with an optional patch to include potions from Being A Cow (Level Up, Mutagen). You can even turn on Shuffle Mode to give you a random drug every time!
You can control how frequently the player is drugged and how many doses they get at a time. You can also turn the tattoo off in case you need that womb tat space for something of your own, but you have to turn it off before you curse the player.
Purified Lactacid will get rid of the curse and the tattoo with it.
To get either form, they can be crafted in a Cooking Pot.
To make Cursed Lactacid:
To make Purified Lactacid:
If you don't feel like crafting the Cursed Lactacid, you can set a chance in the MCM to be drugged with it upon drinking or eating something.
...That's it! Please enjoy! There are saddeningly few ways to force milky drugs onto the player.
"Please help. My character is cursed but they aren't getting drugged at all!"
Try restarting the quest! Put "stop LactTatQuest" and "start LactTatQuest" into the console and see if that fixes it!
Requirements
For the base version, you just need these.
SexLab Framework
Milk Mod Economy
SlaveTats
LewdMarks
SkyUI
For the Being a Cow patch, you need all of the above plus Being a Cow and its requirements.
I don't know if it works on LE. If you try it on LE, please let me know what happens!
4827 downloads
Updated
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SSEB - Fixed ESP for DynDOLOD 3
By Aylis
Introduction
When you run DynDOLOD 3 it also checks for errors within the installed mods. So far i found two mods in my guide containing errors which i was able to fix.
Mods
Away - Come Away
A great quest and armor mod.
Shrine to Kyne
Just a small shrine for you to discover.
How to use
Simply install the fix like any other mod.
4913 downloads
Submitted
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Armana - Daughter Of Dibella (High Poly Follower - Default - CBBE - CBBE-3BA - BHUNP)
By LamaKreis
by T-lam and LamaKreis
As in ancient Greece, the gods also join the mortals in Skyrim for their pleasure. They never know who they are dealing with, as the Nine naturally walk the earth in altered form and do not want to be recognised. Dibella, too, seeks the proximity of a mortal from time to time in order to live what she exists for. A hunter fishing at Lake Ilata did not know what happened to him when the goddess seduced him. When he woke up the next morning, there was only the sweet breath of a memory left in him and the certainty of having experienced something indescribably beautiful. But to Dibella's astonishment, this visit was not without consequences, for a being grew inside her, delicate as a first leaf in spring and beautiful as glittering morning dew.
She gave the girl the name Armana and in her boundless love gave her all the freedom the girl desired. This was a fatal mistake, for Armana was half human and in need of education. As she blossomed into a young woman, even Dibella noticed her daughter's recklessness and craving for pleasure, but found herself unable to do anything about it. Armana, who preferred to stay in Skyrim among mortals, played all kinds of tricks on people and seduced them whenever she felt like it. Her beauty opened doors and hearts for her, and if the latter was damaged in the process, she just laughed and moved on.
Lord Sanguine, who had been watching the demigoddess' doings for a long time, delighted in the young woman's deeds and decided that now was the time to win Armana over and show her what opportunities awaited her at his side. But to his annoyance, the young woman evaded his wooings, even taunting him. In his anger, he decided to take revenge, but Dibella found out about it and stood protectively in front of her daughter. Gritting his teeth, Sanguine withdrew and pondered how he could still get one over on Armana. Then an idea came to him and his laughter rumbled like thunder over Skyrim.
"You will serve, my dove, whether you like it or not. You will be cursed to bind yourself to mortals, to fight for them and obey them. But your masters will shun you, for your weapon will seldom bring death to their enemies, but carnal pleasure. What could your mother say against it, when you give love to mortals!"
When the bow was completed, Sanguine laughed once more in amusement and began to forge a sword for Armana as well. This weapon, imbued with deadly magic, was to be a gift of redemption. No one should ever say Lord Sanguine was not merciful.
One night, Armana asleep in the bed of one of her love victims, he placed a bow and a sword among her belongings. He blew on the arrows in the quiver one last time and then retreated into the darkness, grinning.
The next morning, Armana was amazed at the weapons lying on her clothes. She had no interest in war and wiped the bow aside. But the small touch was enough to trigger a magical spell that caught her completely off guard. This weapon, this bow was now bound to her and every attempt to get rid of it failed. Even Dibella seemed powerless against this spell (or so she said) and in desperation, Armana moved to Riften, the city of thieves and fences.
But her last hope of selling her weapons to the thieves' guild, if necessary to foist them, was not fulfilled. She was cursed and in her grief she settled down with a bottle of Meet in the Ragged Flagon....
T-lam has put many hours of work into the mod, given Armana his own AI and of course integrated his bow. Take Armana into battle and let yourself be surprised. Please do not forget the requirements.
The player is not involved in the effects of the bow by default. However, if you wish, a version including the player is available as an option.
You can find the original bow mod from T-lam here:
Name: Armana
Race: Nord
Weight: 100
Body: The Nordic Bombshell - TNB Original 1.6 (Body Patch TNB Natural Body 1.6 available)
Texture: Demoniac CBBE v1.12SE with 3BA Support
Combat: Sword and Archery
Location: Ragged Flagon, Riften
essential and marriageable
We wish you a lot of fun and all the best, T-lam and LK
Please do not upload this mod to other sites without my permission!
6577 downloads
Updated
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Sex Lab Anim Starter
By Someone92
Sex Lab Anim Starter
Recreated SexLabZzz from scratch to get back into Skyrim modding.
Description:
After you have installed the mod you receive two new spells and one shout:
AnimStarter Select Actor
AnimStarter Select Victim and
AnimStarter Shout
AnimStarter Select Actor:
- Adds and removes target actor from the actor list.
- Targets the player if no actor is targeted.
AnimStarter Select Victim:
- If target actor is on the actor list, tags and untags target actor as the victim.
- Targets the player if no actor is targeted.
AnimStarter Shout:
- Level 1: Starts a SexLab animation with the selected actors; clears the actor list and victim afterwards
- Level 2: Clears the actor list and victim so you can start anew
- Level 3: Shows notification about current actors in the actor list and if anyone was tagged as the victim
Important:
The mod purposefully does NOT sort the actor list before starting the animation. Newly added actors are put in the beginning of the actor list. Most animations expect female actor(s) to be in the first position(s), and male actor(s) in the last position(s).
So, for most purposes you want to add the male actor(s) first, then the female actor(s).
I have not added a MCM because I read some people have so many mods installed they hitting the 128 MCM menus limit.
To remove the abilities type into the console:
player.removespell XX002DB5 player.removespell XX002DB7 player.removeshout XX002DBD To add the abilities type into the console:
player.addspell XX002DB5 player.addspell XX002DB7 player.addshout XX002DBD Where XX is the position of this mod in your load order. Type "help SLAnimStarter" in the console in case you don't know.
Motivation:
I originally created SexLabZzz because I was annoyed that no other MatchMaker-like mod allowed me to conveniently start consensual and aggressive animations between specific actors. Because the actor list is not sorted this mod also allows you to easily check what each position is doing during an animation.
I mostly use this mod to start consensual and aggressive animations in a non-hostile environment like a city to test how other mods behave. However this mod also works very well if you want to have a very light-weight mod to start a SexLab animation between specific actors for a video or screenshots.
Notes:
I haven't been able to test it yet. but as its predecessor the mod should have no issues handling animals and creatures as well.
I don't have LE installed anymore, so I do not know if it works in LE as well.
23083 downloads
Updated
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patch Dripping when aroused - Less intrusive Sound
Just a small patch for Dripping when aroused that changes the low arousal sound to be less intrusive by lowering the volume by 12db and adding a two second space between the audible breaths,
I found that the default low arousal sound was far more noticeable and bothersome than the high arousal one (which actually sounded kinda soothing), so I made this quick patch.
Should probably work in Oldrim too if the audio file format & dripping when aroused folder structure is the same. But I haven't tested it.
3459 downloads
Updated
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slavetats wireless2 - SlaveTats
Some SlaveTats made by me quite some time ago. I've decided to upload them here so that I won't loose them or maybe someone else will find use for them.
The "penis inserts" SlaveTats are all based on a specific tat I found in another pack, but I don't remember which one it is. I really loved the concept of that one back then and decided to make more of them. If someone knows which one it is, please post so in the comments so that I can give credit! ?
Not tested with LE.
1940 downloads
Submitted
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CBBE Seamless textures for Wet Function Redux
By Papitas
Got rid of seams in Wet Function's women textures as best as I could.
Neck and hands specular seams are WAY less noticeable.
Incompatible with Skyrim LE due to BC7 compression, but I suppose you can downgrade them to whatever format it uses.
Update
@alex77r4 converted them to LE and graciously shared them with us.
They should totally work, but please tell us in the comments if they mysteriously don't.
5552 downloads
- wetfunction redux
- textures
- (and 1 more)
Updated
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Spartan - HIMBO Bodyslide preset
By Papitas
An athletic body type going from skinny to Greek God.
Best used for warrior types.
Overview
I used Greek statues and Eugen Sandow's look (who trained to look like a Greek God himself) as a base.
This preset was made for a physically strong warrior type and it's the male counterpart to Amazons.
I'm releasing this in preparation before launching Max Sick Gains.
That mod lets you assign different Bodyslide presets to warriors, mages, etc. I personally use this preset for non-elven warriors.
Features
Massive back, delts, forearms and calves (the tell sign of any strong man). Somewhat slim but muscular thighs. Biceps are rather small compared to modern standars, as well. Wide but flat, armor-like pecs. Square torso; no wasp waist to be seen. Uses HIMBO 4 sliders.1632 downloads
Updated
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Submitted
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Updated
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Akama Sekiro Outfit.rar
By jacku10
Akama Sekiro Outfit.rar removed from nexus
enb2021_9_23_01_43_29.bmp
479 downloads
Updated
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Invisible Boots Replacer
By MetalDude
Note: this is my first (and maybe last) mod ever made, don't expect anything great. Also no screenshots for now ¯\_(ツ)_/¯
WHAT THIS DOES:
I think it's pretty self explanatory, but I'll say it anyway. Basically this makes all the boots and shoes in Skyrim invisible.
WHY?
I created this mod because after playing for a while Skyrim with the Yiffy Age of Skyrim mod by Bad Dog, I got sick of watching every character wearing boots or shoes when i wasn't using the digi version of the mod. I thought: "Now that they all have beast feets, why using boots?" and so i created this.
COMPATIBLE WITH:
Skyrim Special Edition: Yes; Skyrim Legendary Edition: I made this mod for Skyrim SE so I guess no. But hey, it's always worth giving a try.
KNOWN BUGS:
You can equip more than 1 pair of boots. Maybe this could be a new feature instead of a bug? (if you know how to fix that, please tell me)
Note: I recommend using this mod with some revealing armors.
P.S.: I made this mod in 1 hour, so if it sucks it's because of that and because of my modding skills.
554 downloads
Updated
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Amazons - CBBE Bodyslide Preset
By Papitas
An athletic body type going from skinny to muscular.
Designed to be used with Sandow Plus Plus and its companion mod, Sandow Plus Plus - Ripped Bodies.
Overview
This is my most recent take on the "girl gets muscular over time" quip, and it's my personal favorite.
The main idea here is to start with a skinny, almost emaciated woman and make her muscular and sexy as she trains and progress through the game.
I think this time I really pushed the envelope as far as I could with the idea of "make a woman as muscular as possible while not looking like a man".
Weight 100 is based on my RL girlfriend (that's why this is my favorite ❤️).
This preset is meant to be used for non-elven warrior types in my upcoming mod Max Sick Gains and it's the female counterpart to Spartan.
Notes
This was designed to be used with Sandow Plus Plus v3.1+ (I'm making Sexlab integrations so I'll upload it here when it makes sense), since the head can get too huge or too small and that version of the mod has head scaling based on body weight just to avoid that issue.
Sandow Plus Plus - Ripped Bodies (I won't upload it here because it's soon to be deprecated) is also a must if you want to pull everything together.
Did you notice my character was ripped at W100 but not at W0? That's why.
At any rate, I hope you like this as much as I do.
7792 downloads
- sexy women
- muscular
- (and 3 more)
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SexLab Moans for Extra Voices ft. oOKimberLyOo
By Papersword
A female voice slot for SexLab Extra Voices. Curated from oOKimberLyOo's Personal Raw Dialogues For SexLab or Whatever Your Imagination Wants 1.0.0.
Contains a number of breathy moans and light giggles from a younger voice. Eager, for people who enjoy hearing people enjoy sex.
Set up to take over VoiceSlot 01 (Female) simply because that's the slot I'm personally replacing in my game. MO2 users should see it override the slot.
Two other files are available for Slot 02 and Slot 03. All three *can* function in other voice slots through manual installation (drag and drop Hot, Medium, Mild folders into the slot), but will not play all of the sounds.
Bonus file: Pulled a few of my personal choice of Oral FX from KimberLy's work. These will replace the Oral Sound FX from SexLab itself.
No need for SL Extra Voices.
62695 downloads
Updated
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OComfort - OStim Lovers Comfort
By Guest
[Abandonded and unsupported, might still work idk]
Perms are MIT, do whatever you want.
Adds the ability to gain the "Lovers Comfort" buff from having sex with your spouse (Or, optionally after any scene.)
Requirements
Skyrim: Special Edition (1.5.39+) Ostim SE (and all its' requirements.) NL_MCM Install Instructions
Install Ostim SE and all of its' requirements. Install OComfort and place lower than Ostim in your plugin load order. Install NL_MCM and place it at the bottom of your load order, it should always win all conflicts. Future Plans
If you sleep in a bed nearby to your spouse / in your house? a scene will start automatically. Contributing
Feel free to fork and make a PR if you feel you have something to add or improve.
Issues and Suggestions
If you notice any bugs, or have any feature suggestions, create an Issue and outline the problem and I'll take a look.
Unless it's to ask for a LE port. I'm not gonna do that, Sorry. If you want an LE port, fork this and make your own.
1885 downloads
Updated
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ODefeat - Defeat Reborn
ODefeat
The much anticipated next generation defeat mod has arrived.
This is not a port of SL Defeat. Rather, it's a new and modern take on it built from the ground up with new features.
Features:
- Assault NPCs, or get assaulted yourself when losing a battle
- A new dynamic minigame, OStruggle, with a new mechanic
- Special animations
- Full OStim integration. Controls optionally lock up when your character is being assaulted.
- Full follower and multi-scene support
- Special first person animations if using the OStim first person improved cam setup
- Can break out of OStim scenes where you are being assaulted
- Advanced system for dropping the player in a safe spot after a victim scene ends
- Heavy design emphasis on reliablity, and smoothness
- Modular post-defeat-scene system similar to Death Alternative
- Built in tutorial
OStruggle - a new mid-combat minigame
Seamless and modular post-defeat event system
Scene initiation
Pressing the G key by default on an npc will cause you to throw them to the ground and initiate a OStruggle minigame. If you win, the NPC will enter Knockout. The will recover from this when you leave the area or about 15 minutes passes. In the meantime, pressing G on them again will start a OStim scene with them
You can also have scenes initiated on you by other NPCs. When you run out of health in combat, a nearby enemy may grab you and start an OStruggle game on you. If you lose, your character and your followers will all be assaulted, and then either killed or dropped somewhere nearby.
OStruggle - a new minigame
Instead of using health thresholds, bashes, and random numbers to determine when an ODefeat sex scene should start, a new mechanic called OStruggle is added. When you press G on an NPC in combat, or you run out of health and are assaulted, the OStruggle minigame begins. You and the NPC are tossed to the ground in a special animation, and a bar appears on screen. You must alternate between mashing two buttons to either make the bar fill up (player attacker) or drain the bar (player victim). The NPC you are battling against will fight back as well, trying to push the bar in the opposite direction. How hard they fight back is determined by a special algorithm. The following factors change the difficulty of the npc:
- Their level relative to yours
- Their health
- Whether or not you caught them by suprise
- more, including bonuses for catching a sleeping npc or an npc in bleedout
Playing ODefeat as an attacker is a bit like pokemon. You will likely be able to win against random low level bandits without even harming them first, but boss enemies will need their health reduced before you start an OStruggle attack against them for you to have a fighting chance. Alternatively you can use stealth and catch them by suprise. When you defeat an NPC in a struggle, they enter Knockout. More on that below.
When your player is attacked upon running out of health, it is much the same, except you are tring to reduce the bar to 0 to escape. If you escape, you regain some health and have another chance to fight.
Keep in mind winning struggles while below level 5 is extremely difficult
More OStruggle mechanics
ODefeat integrates with OCrime. With OCrime installed, doing an OStruggle attack on an NPC is a serious crime in most holds. Additionally, the resulting OStim scene is considered illegal and will draw the attention of guards that will give you an extra large fine and try to attack you outright. Without OCrime installed, OStruggle attacks will just make the NPC attack you back when they recover.
When you are attacking an NPC, their clothes are stripped off as the bar gets filled. Additionally, during both player attacker and player victim games, you will deal small damage to each other depending on who is winning the struggle.
When you are being assaulted after losing all of your health, combat is temporarily stopped with a new and reliable SKSE technique so you aren't killed. Combat is NOT stopped when YOU are attacking an NPC with a struggle, so make sure the area is somewhat safe when trying to attack an NPC (unless you have some good armor or something)
Knockout
After you beat an NPC at an OStruggle game as an attacker, they enter Knockout and play a special animation. They cannot get up until about 15 minutes passes or you leave the area. You can then press G on that NPC to actually start the OStim scene with them. With this system, you can Knockout multiple enemies during a battle, then have sex with all of them afterwards.
Being defeated, and waking up afterwards
ODefeat uses a reliable Deferred Kill method to track the player during combat. When you die in combat, if your enemies have no morality, one of them will come over to you and start an OStruggle battle with you. When you lose, an OStim scene starts involving you and your followers. Afterwards, you will either be killed, or you will wake up outside of the camp, or wherever. You can also choose to have belongings over a certain threshold stolen and placed in that NPC's inventory.
Breaking out mid-scene
If you are being assaulted, during an OStim scene you can press G to try to escape. You must have full stamina to try. If your stamina is full, an OStruggle game starts. If you succeed, you will escape with some health back. Otherwise you will lose all of your stamina again.
Followers work too
When you lose a battle and get assaulted, your followers are also captured and assaulted nearby as well. This supports up to 10 active followers, and 10 active OStim scenes at once.
OStim integration
OSA control is optionally locked during player-victim scenes. Additionally, scenes marked as aggressive are chosen by OStim if they exist. The automatic speed control algorithim is also slightly tweaked to be more aggressive, during ODefeat scenes. On average ODefeat scenes will be slightly shorter.
First person & the camera
OStruggle scenes are made for OStim's improved camera setup. If you use third person or the vanilla camera, everything will still work fine.
Getting dumped outside of a bandit camp/fort has a special animation if in first person.
A focus on reliability
One of the main goals of this mod was to be as reliable and jank-free as Skyrim will allow. A lot of testing and effort went into it working properly 100% of the time. A lot of extra work went into developing special SKSE plugin API calls for ODefeat to use.
Modular post-scene events
Mod authors can take advantage of a simple system involving .json files to add new events to ODefeat post-player-victim-scene.
Misc
Pressing G on a dead npc will unequip a part of their armor. You can also open a knocked down npc's inventory by pressing E on them.
Requirements and compatibility
Requires:
- OStim (latest) (https://www.nexusmods.com/skyrimspecialedition/mods/40725)
- Po3's papyrus extender (make sure to update, it is frequently updated) (https://www.nexusmods.com/skyrimspecialedition/mods/22854)
- Nemesis or FNIS (RUN AFTER INSTALL)
- nl_mcm (https://www.nexusmods.com/skyrimspecialedition/mods/49127)
Works with:
- OCrime, adds crime and bounty support to ODefeat. Link @ nexus page
Incompatiblities:
Player victim is not compatible with Death Alternative(and similar mods)'s deferred kill system due to both using deferred kill. You can use them at the same time but you have to choose between ODefeat's player victim and DA's deferred kill.
Due to this system, once you enable player victim you cannot disable it or remove ODefeat. Victim is disabled by default so you can choose if you want this. Deferred kill was chosen as the main victim scene initiation method for its high reliablity.
Default controls:
G - Start a struggle; Break out of a player victim scene; start a scene with a knocked-out npc; strip a dead npc;
E (activate key) - Rob a knocked-out npc
To win the struggle: Press left-shift, followed by right-shift alternating, as fast as you can
Press spacebar to give up
FAQ
> Will there be NPC capturing and bagging for player-aggressor?
That was a fun system but it was very unbalanced in the orignal defeat. But it was a lot of fun so I want to reimplement that as an addon to this in the future.
> Will this support other frameworks in the future?
No
Event System (Info for Modders)
Modular post-defeat events are pulled from json files stored in Data/Meshes/ODefeatData/Events/*.json
They are formatted like so:
{ "Simple Slavery Enslavement": { "Form": "__formData|SimpleSlavery.esp|0x00492E", "modEventName" : "SSLV Entry", "Weighting": 69, "Description" : "After a defeat, you wake up in the Simple Slavery auction house as the next item to be sold." } }
Breaking this down, you can see:
Event Name: At the top, this is what will be displayed in the MCM. Form: A formid that can be used to check if the relative mod is installed. This can be whatever you want really. modEventName: The name of the modevent this post-defeat event should fire. Weighting: Default weighting for this event to be shown on the MCM. Description: Describes the event to the user, shown in the info section at the bottom of the MCM when moused over.
(Yes btw, if you have simple slavery installed you can use that event.)
Authorship, thanks and credits
Concept, design, and original prototype - Sairion
Lots of work on the code and the entirety of the event system - OsmosisWrench
Animation - Leito
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Permissions
Permission from me is required to modify or reupload this.
133078 downloads
Updated
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Rev's Clockwork - Lost Valley Patch
DO NOT UPLOAD THIS MOD TO NEXUS MODS IN ANY WAY, SHAPE, OR FORM!!!
This mod patches Clockwork Castle and The Lost Valley. Almost all of the work affects the Lost Valley side of things. I made an attempt to make it look as if it were a part of that mod natively.
However, I did take a bit of creative license here. Added is an optional fight for a nice little booster stash. Be aware though, the enemy is level 50!
Requirements;
Clockwork Castle
The Lost Valley
Anything the above require
Load Order;
Clockwork.esp
LostValley.esp
Rev's... Patch.esp
Details;
V1.0
I did lot of clean up of floating trees and rock piles, down the hill from the Velothi Mountain Tunnel entrance.
Custom NavMeshed the added path
Converted into ESL format
Cleaned with SSEEdit (including unused masters. They WILL re-appear if the mod is opened in the CK)
Bash Tagged
No vanilla records changed
Fully tested
Quality assured
Note;
There is an inherent deleted NavMesh acquired from The Lost Valley mod. All attempts to resolve this using my patch caused CTD's in the area my mod patches. However, no issues arose in game, so it is left as is.
Still in development;
Making the optional enemy 'behave' the way I'd like it too.
Feedback;
I can be found at loverslab.com tag ReverendFelix, or message me on The Nexus Mod forums also with ReverendFelix.
Permissions;
Open permissions per the usual credit/notify me, no charging money, and blah blah blah.
Special Thanks to BellCubeDev;
For the ESL conversion knowledge and other invaluable support regarding this mod and Clockwork mods in general.
134 downloads
Updated
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Nightcrawler - Battle Fuck! Add-on
By Suzutsuki
This is an add-on mod for Battle Fuck!, where NPCs will assault you while you are sleeping and start Battle Fuck after you notice the assault.
Trigger Settings
Forget Lock Chance
Player's home is basically a safe place, but sometimes you may forget to lock the door. In that case, an assault may occur.
Assault Chance
While you are sleeping, the decision on whether or not to be assaulted is made every hour.
The number of decisions is the number of sleeping hours - 1.
Therefore, if you set the Assault Chance to 5% and sleep for 10 hours, you have a 37% chance of being assaulted (1.0 - (1-0.05)^9 = 0.37).
Naked Boost
if you are naked (your equipment does not have ArmorCuirass or ClothingBody keywords), the Assault Chance is multiplied by the Naked Boost.
Night Time Boost
Between 8pm and 4am, the Assault Chance is multiplied by the Night Time Boost.
Spawn Chance
This is the chance to spawn the aggressor depending on current location if there is no NPC available.
Outside of the city, hostile NPC may spawn.
Notice Trespass Chance
This is the chance that you will notice the assault when the aggressor breaks into your room.
Notice Strip Chance
This is the chance that you will notice the assault before you are stripped of all your armor.
Notice Grope Chance
This is the chance that you will notice the assault when the aggressor gropes your body.
The aggressor will continue groping you until your SE value reaches 20.
Notice Insert Chance
This is the chance that you will notice the assault when you are inserted.
Notice Thrust Chance
This is the chance that you will notice the assault when you feel sexual stimulation in your vagina.
Notice Orgasm Chance
This is the chance that you will notice the assault when you are forced to climax.
Notice Creampie Chance
This is the chance that you will notice the assault when you get cummed inside the vagina.
Safe Places
You can register a safe place where NPCs will not assault you.
Recommended Mods
Mods that add NPCs, such as the following
Trailblazers (More Immersive NPCs) Populated Skyrim Reborn SSE Enemy Plus
Requirements
Changelog
27179 downloads
Updated