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Adult oriented Fallout 4 mods that don't fit in any of the existing categories

155 files

  1. The Lana Rhoades Bukkake Main Menu

    The Lana Rhoades Bukkake Main Menu
     
    The wasteland can get pretty stressful so why not have a pre-war pornstar on your Main Menu to calm you down a bit!
     
    I would also love to hear some recommendations for what girls or pics you wanna see next!
     
    Either drag and drop into Vortex or drag the files into the path provided by the zip!
     
    (The audio is not synced very well but I think it gets the job done lol)
     
    Thank You!

    72 downloads

    Updated

  2. Captifs du Commonwealth version fr

    Traduction Française du mod  Commonwealth Captives 1.12 de EgoBallistic
     
    Le mod de base n'est pas requis, tout est dans le fichier pour une question de pratique.(Notamment pour l'audio)je vous invite quand même à faire un tour sur la page du mods d'origine et de soutenir ou simplement remercier l'auteur.
    Il vous faudra cependant les divers dépendance (Voir plus bas)
     
    Il y'a déjà une traduction française mais sur celle-ci j'ai remplacer les voix par celle de la vf et tout le reste est traduit (menu mcm ect...).
     
    Pour plus d'informations allez sur la page officiel du mods.
     
     
    Dépendances
    AAF Le mod ne marchera pas sans
    Mod Configuration Menu Pour configurer le mods
     
    Le reste est optionnel mais vivement recommandé par son auteur ça donne une variété sur les différents objets de captifs 
    Torture Devices
    CRX - Workshop Crosses
    Prisoner Shackles
    ZaZOut 4 Repack 
     
    Merci à Egoballistic pour son travail et permettre la traduction.
     

    41 downloads

    Submitted

  3. KFT - Kziitd Fetish Toolset

    Bondage and fetish device framework for restraining players and NPCs
     

     
    Mod Features
    KFT includes over 500 devices designed to restrain and torment.  Hand, arm and leg restraints, pet suits, corsets, stockings, harnesses, gags, masks, hoods, and yokes, consisting of tape, rope, leather, cloth, or metal.  Characters can be bound standing, in a "frogtie" position, on their hands and knees, with a yoke, or a combination of these.  Characters who are bound cannot fight; if their legs are bound they will either hop (when running) or hobble (when walking), or crawl around on their knees if the restraints only permit that.  Characters who are gagged can only mumble helplessly, and NPCs will react appropriately when spoken to by a gagged player.  KFT devices that block the eyes, such as hoods and masks, will strongly blur your vision.  You can see yourself very well but objects at any distance are blurred.
     
    The restraints are designed to be difficult to escape.  They can be unlocked if you have the right key, or removed with appropriate tools such as cutting implements you might find in the wasteland.  You can also try to struggle out of them by attempting to open your Pip-Boy.
     
    KFT's MCM lets you configure difficulty options as well as the types and categories of devices that are available in the pre-made leveled lists.  The MCM also includes functions for debugging and testing the many devices included in the mod.
     
    KFT is designed to be called by other mods.  The API script provides functions to equip and unequip devices individually as well as by formlists, leveled lists, and keywords.  Devices can be locked and unlocked via script, and mod authors can create devices that will only open using their own keys.  Mods can apply random selections of devices using KFT's ready-made, MCM-configurable, leveled item hierarchy, or apply specific restraints or custom leveled lists with the KFT's API functions.  See this post for details on available API calls.
     
    KFT is also a framework.  New devices can easily be created by putting the proper keywords and scripts on custom equipment, and then controlled with the same API functions that work on the mod's own devices.
     
    Compatibility
    The body meshes are based on Fusion Girl and the Bodyslide files only work with Fusion Girl presets.  Two Fusion Girl presets (kziitd_9 and kziitd_10) are included with the Bodyslide files, in case you want to build other Fusion Girl items or bodies with the same preset as these devices were built with.
     
    The mod does work fine if you use a CBBE body, as long as you are using the ZeX skeleton with it.  CBBE textures are compatible with Fusion Girl so there are no major UV issues.  You might get some clipping if you mix CBBE items with KFT ones, for example CBBE boots with KFT arm restraints, depending on the presets the respective items are built with.
     
    The mod is not currently very compatible with Real Handcuffs or Devious Devices; mixing devices from the two mods is not recommended.  This will be addressed in future releases.
     
    The mod is female only; there are currently no male versions of the devices.
     
    Requirements
    Advanced Animation Framework (AAF) Mod Configuration Menu (MCM) Fallout 4 Script Extender (F4SE) ZeX - ZaZ Extended Skeleton Installation
    The mod consists of the following files:
    Kziitd Fetish Toolset 1.0 Beta 2.1 - this is the main file containing the meshes, animations, and scripts.  This is required. Kziitd Fetish Toolset - Bodyslide 1.0 Beta 1 - these are the bodyslide files that will allow you to rebuild the meshes for your Fusion Girl preset.  This is optional.  Note that due to its size (almost 900MB) this file is hosted on Mediafire.  It shows up as simply "file" in the "Download this file" dialog. Kziitd Fetish Toolset - Clean Leather Textures Addon - this replaces the leather textures in the mod with nice clean ones for a more fetish look.  This is ptional.  Install after the main mod and let it overwrite the textures. Kziitd Fetish Toolset - Compatibility Patches 1.0 Beta 2.1 - this provides a plugin that adds Devious Devices keywords to the KFT devices.  This allows them to be recognized by other mods that look for Devious Devices keywords to determine if a character is tied up.  Optional, and requires Devious Devices and compatible mods. Credits and Thanks
    @kziitd for making these incredible devices and animations, and for being patient with me as I took forever to finish this mod.
    @Kimy for making Devious Devices.  The framework that started it all, and which inspired us to make KFT.
    @Vader666 for making Torture Devices and for his Custom Animations tutorial without which none of this could have been made.
    @Kharos for making Real Handcuffs.  I shamelessly copied the look and feel of Real Handcuffs' struggle system for KFT, and his code provided the solutions to a number of difficult issues with the Fallout engine's behavior.
    Incredibly helpful folks who tested the mod and provided suggestions including @izzyknows, @vaultbait, @JB., @Saya Scarlett, @spicydoritos, @lee3310, @WandererZero, @EngineGaming, and CRWREX

    29,493 downloads

    Updated

  4. Latex Collar Curse

    Latex Collar Curse
     
    The origin of this collar is unknown, it may be created by some mad scientist, by institute or maybe it's alien built. What is known that it may get auto equipped on a human when it's sex desires are not satisfied for too long. Once equipped it will require to start managing your desires and try to avoid having orgasms for some time.
     
    The problem is that the curse will put more and more devices on you if you are not satisfied for too long. Each new device will have its own unequipping conditions. Some may require you to have sex, having number of orgasms, walking naked or even being raped or gang-banged. Some may require you to do all this in public, or some will give you limited time to meet those conditions. Some may demand you to stop using stimpak, some nasty devices may even ask you to stop eating regular food. The way out is either to satisfy those conditions or wait till curses dispel on their own.
     
    One more thing. Collar likes cum-sluts so you can please the collar by consuming all kinds of cum to get the key!
    Can you control your desires or will you be forever trapped?
     
    P.S. Majority of devices are not preventing the wearer form walking or fighting. So, you can fight, do quests etc. You will get equipped with arm-binder if you are wearing all other devices, but arm-binder will not require a special key, and can be opened with regular DD key or once character will get raped defined number of times. If you enabled KFT gags it may become a real challenge since you cannot talk, so save some cum for tough situations.
     
    Requirements:
     
    This mod is esp flagged with esl, so it will not take space in your load order. Load order should not be important, mod does not override any forms.
    This is ALPHA release, Devious Devices are tricky on their own, and here we are throwing KFT into the mix. But most of the time everything should work You can use MCM to pause mod/ unequip devices if you must. Also this is my first published mod, I'm still learning There may be conflicts with mods that heavily use DD, and for sure there are bugs.
     
    MUST HAVE
     
    Devious Devices_2.0_RC9_Beta1. (RC8 is NOT enough. Likely will work with RC9 beta 2, but not tested) When will be prompted by your mod manager, DO overwrite devious devices (safe!), there are 3 updated meshes of corset.
    SexAttributes2.7.3. Earlier versions are likely OK.
    Torture Devices 2+
    AAF and F4SE
     
    HIGHLY RECOMMENDED
     
    Kziitd Fetish Toolset 1.0 Beta 2 or higher (with compatibility patch!). Will work without but you will miss variety of hoods and harnesses
    RealHandcuffs.0.4.14 and SexHarassment1.19.3. Everything is just sexier and challenging with these mods and collar will be treated as Shock Collar (can turn off in MCM).
    SkimpyArmorKeywordResource1.1.2. Some devices will require you to have SAKR rating 99 if installed
    ComMoisturizer_v1_03. Things may get messy when you eat cum if installed
    Better Living Through Cumistry. You can use CUM potions from BLTC to get a key!
    RobCo Patcher  if you use Deviously Cursed Wasteland or FO4 Nude Basics
    Nuka Ride 6.4.0+ if you want Bimbo walk from Nuka Ride mod while wearing the collar. Collar will NOT equip if Nuka Ride Bimbo Collars are equipped
     
    INTERGATIONS
     
    Wasteland Dairy Framework v3.025a.     Collar recognizes CUM bags from WDF
    WLEGG_WastelandEggspansion_0.423+.    Devices that demand eating cum will not treat Jelly as food, so you can trick them
    Commonwealth Slavers 2.3+.         Collar will NOT equip if Slavers Collars are equipped
    Deviously Cursed Wasteland.         Removes slot 36 from jack's belt to prevent conflicts with harnesses (RobCo Patcher required)
    https://www.loverslab.com/files/file/22644-fo4-nude-basics/FO4 Nude Basics v1.07 KP    Remove slot 41 from Milker Pasties to allow milking with latex suit (RobCo Patcher required). Disable F4B Gag Quest when wearing LCC Gag
    Boston Devious Helper 0.3.21.         Collar will NOT equip if Boston Devious Helper are equipped
    AAF_Violate_V1.60            MCM Option: Cursed Devices will be unequipped by Violate. Cursed devices will be equipped back once KFT devices are off.
     
    HOW TO UNINSTALL
     
    Unequip all devices using MCM option and DISABLE the curse in MCM. Throw away all Daytripper CUM you collected. Then should be safe to uninstall.
     
    Game Mechanics
     
     
     
    THANK YOU
     
    All creators and contributors of all mods listed above. Those are my favorite mods and they are making the game so much fun!
     
    For Modders
     
     
     
     
     
     
     

    977 downloads

    Updated

  5. Real Handcuffs

    Handcuffs and (shock/explosive) collars. For players, NPCs, and mod authors.
     
    Real Handcuffs
    Latest version: 0.4.17 (2024-04-21)
     
    Hard requirement:
    F4SE [https://f4se.silverlock.org/], Version 0.6.14 or later LL FourPlay F4SE plugin (included in installer)  
    Soft requirement but heavily recommended:
    Mod Configuration Menu [https://www.nexusmods.com/fallout4/mods/21497/], Version 1.34 or later
    Description:
    Real Handcuffs converts the handcuffs found throughout the Commonwealth to an armor item that can be equipped to bind both the player and NPCs.
    Handcuffs can be modified at the armor workbench to make them more secure, or to replace the lock with a timed lock.
    You can find handcuffs and keys wherever you find handcuffs normally: Traders who trade misc items (salvage), police stations, and sometimes as random loot. You can also create them yourself, either at the chem workbench or (with the optional AWKCR compatibility plugin) at the AWKCR armor workbench.
    Shock collars are now available, too. They and the remote trigger to activate them can be bought at traders, created, and modified at workbenches.
     
    Does this use the Devious Devices framework?
    No. There is a compatibility plugin for devious devices users, though. Real Handcuffs can serve as a replacement for Devious Devices wrist cuffs and collars. Please note that it is not a 1:1 replacement, it is much more restrictive both for players and for NPCs, and the number of available devices is much smaller.
     
    Can I use this as a mod author?
    Please do. There is a ThirdPartyApi script that is made for mod authors who want to use it as a (soft) dependency. This script will stay stable between releases, even if the internal structure changes. There are also some additional hooks and keywords if you want to set up scenes, please ask me if you need help.
    If you want to instead take meshes from this mod or get inspired by its scripts, you are free to do so, too. The license is CC0 and included in the 7z file. Script sources are included. Mesh source files and animation source files are not included because they are too large, but I will provide them on request (most meshes are just modification of Fallout 4 meshes).
    I am also happy to collaborate. The mod is now hosted on github: https://github.com/RealHandcuffs/RealHandcuffs/
     
    Mods that are supported with special compatibility plugins:
    Just Business [https://www.loverslab.com/files/file/4028-just-business-wip/] AWKCR [https://www.nexusmods.com/fallout4/mods/6091/] Devious Devices [https://www.loverslab.com/topic/73925-devious-devices/] Servitron [https://www.nexusmods.com/fallout4/mods/32801] The compatibility plugins are included in the installer, there is no separate download.
     
    Mods with special support for Real Handcuffs:
    AAF Hardship [https://www.loverslab.com/files/file/10387-aaf-hardship-beggar-whore/] AAF Violate [https://www.loverslab.com/files/file/6657-aaf-violate/] Crime And Punishment [https://www.nexusmods.com/fallout4/mods/58429] Human Resources [https://www.loverslab.com/files/file/15000-human-resources/] Raider Pet [https://www.loverslab.com/files/file/8238-raider-pet/]  
    Thanks and Acknowledgements:
    Vader666 for Torture Devices [https://www.loverslab.com/topic/68652-torturedevices/]
    This started it all, and looking at it taught me how to do a lot of things. Vader666 for the guide "Adding custom Animations to Fallout 4" [https://www.loverslab.com/topic/69722-adding-custom-animations-to-fallout-4/]
    After reading this, arm offset animations finally made sense :). Kimy for Devious Devices [https://www.loverslab.com/files/file/3796-devious-devices/]
    Used in my playthroughs, and served as an inspiration even though I disagree with some design choices. Also the comments on DD_RestraintScript:DD_Equipped brought me back on track when I struggled with missing events and greatly improved my spirits ("A kingdom for a proper programming language!"). Vugluscris for the guide "Creating armor and clothing with Blender" [https://www.nexusmods.com/fallout4/mods/17785]
    After that I was finally able to import Handcuff.nif to Blender, attach it to the skeleton, modify it, and bring it back into the game. Ousnius for BodySlide and Outfit Studio [https://www.nexusmods.com/fallout4/mods/25]
    The tool for converting between nif and fbx (and back) in the above workflow while keeping UVs and weights. ShadeAnmiator for the Fallout 4 Animation Kit [https://www.nexusmods.com/fallout4/mods/16694/]
    This got me started on doing animations for Fallout 4. I would probably not have been able to do it without this kit. The Creation Kit Wiki [https://www.creationkit.com/fallout4/index.php?title=Main_Page]
    The essential documentation (though I often wished that it was better). EgoBallistic and Stobor for their feedback about the ThirdPartyApi script.
    I was not sure if it worked. They proved to me that it did not and helped me find a way that it did. fadingsignal and Hitman47101 for the remote trigger assets (meshes, textures, animations). the alpha/beta testers who download my unfinished and non-working stuff when I post it in the support thread, try it out, and give feedback ?  
    Troubleshooting:

    Full changelog:

    379,914 downloads

    Updated

  6. Commonwealth Slavers Whore House Exterior

    A very light mod, just enlarging the whore house from Commonwealth Slavers on the outside, to roughly correspond to its size on the inside. While it is a fun joke, with that tiny house, it was just too immersion-breaking for me.
    Just added two static houses and edited the navmesh to correspond to the new shape.
    Since I had to revert to the beginning of the mod, for unrelated reasons, I couldn't test yet, whether I haven't broken anything, but I don't see a reason for any issues. In any case, if you encounter any, please let me know.

    Known Issue:
    The bloodleaf collection animation does not start. By comparing with the original mod, I have determined that the harvesting takes place automatically, rather then the player having to do it by means of the UI, so I went back and found a trigger volume where the plants used to be, and I moved it to their new location, but the animation still doesn't start. I've enlarged it,  moved a tree with a strange marker there, which was also in the vicinity, but to no avail. 
    Also, adding bloodleaves via console has no effect on the quest, so the only way to bypass this for now, is to disable this mod for the collection quest and re-enable it again. As it only adds two static models, deletes two and moves some around, this probably shouldn't break your savegame.

    426 downloads

    Updated

  7. Samus Aran main menu replacer

    It's time to upload a new character
    This is a simple mod to replace the main menu in fallout 4 with Samus aran
    There is no requirement except fallout 4 of course.
    Works great with MO2
     
     
    Artist : noname55

    463 downloads

    Submitted

  8. Commonwealth Captives

    Adds bound captives to Raider and Super Mutant lairs that you can rescue and recruit for your settlements.
     
    Mod Features
    Commonwealth Captives randomly spawns captive settlers in various states of distress throughout enemy lairs in the Commonwealth.  You can find them crucified, strapped to metal frames, lashed to torture devices, or bound on their knees.
     
    Once freed, the settlers become followers who can be given equipment and who will fight alongside you.  You can also request sexual favors from them in return for your gallant efforts.  When you are ready, you can dismiss them or recruit them to one of your settlements.
     
    The mod works with devices from Torture Devices, Prisoner Shackles, CRX - Workshop Crosses, and ZaZOut4.  These devices are not included in this mod, so you will want to install those mods if you don't already have them.
     
    The mod uses its own lists of unique settler NPCs.  It does not modify vanilla NPCs or settler leveled lists, so it is compatible with mods that add new settlers like Better Settlers, Lots More Settlers and Enemies, etc.  The settlers do not include their own meshes or textures, so they will use whatever body mesh and skin textures you have installed.
     
    All dialogue is fully voiced, using vanilla player and settler lines. 
     
    Dynamic Placement
    Commonwealth Captives makes no edits to any vanilla records, including cell records.  This means no mod conflicts and no broken precombines.  The mod detects when you approach Raider camps and Super Mutant lairs and dynamically places captives near the inhabitants.  The chance of captives appearing is controllable via the MCM.  Captives you do not set free, or ones that you set free and then dismiss, will be de-spawned when you travel far enough away from them.  The only captives who persist in the game world are those who are traveling with you, and ones that you have recruited to settlements.  This means no save bloat and no crowds of NPCs to cause performance issues.
     
    If there isn't enough room in a particular spot for large contraptions, prisoners will simply be found tied up and kneeling.
     
    Not every enemy lair will have captives, and captives won't appear in the same place or with the same restraints, adding variety and unpredictability to the encounters.  And because it is dynamic and based on factions, the mods also works with new Raider and Super Mutant camps added by mods.
     
    Commonwealth Captives can optionally place Captives on devices placed in the world by other mods, such as Up To No Good.  If this option is enabled, the mod will look for existing devices and will place Captives on those devices instead of on new devices. Once all the existing devices have been used, Commonwealth Captives will place Captives on its own devices.
     
    Playing the mod
    Everything is driven by dialogue.
     
    When you first talk to a captive, the Set free and Let's go options let you free them from their bondage.  The None of my business and I'll be back options exit the conversation, much to the captive's dismay.  You can talk to them again if you decide to free them later.  Note that if you are bound with Real Handcuffs or Devious Devices, you won't be able to free the settlers until you free yourself from your restraints.
     
    Once the captive is free, they will follow you, sneak when you sneak, and fight enemies.  You can talk to them; the Trade option lets you change their equipment, Get out of here dismisses them permanently, Work for me lets you pick a settlement to send them to, and Return the favor lets you have sex with them.
     
    If you give your captives new armor or clothing, they will continue to wear it if you send them to a settlement.  If you didn't give them a new outfit, they will pick one up on their way to their new home.
     
    Configuration
    The MCM options are:
    Enable Mod - allows you to enable or disable the mod.  Disabling the mod will only prevent new captives from spawning, it will not affect existing freed captives or ones who have been turned into settlers. Chance of first captive - determines the chance that there is at least one captive in a location Chance of additional captives - the mod scans the location for additional enemies, and this setting controls the chance that a captive will spawn near each enemy Chance captive is male - just like it sounds Animation duration - sets the duration of animations when you ask a captive you have freed to return the favor Protection Level - determines whether Captives are Protected, Essential, or have no protection and can be killed by anyone You can also enable or disable the use of any of the supported restraint mods that are installed, as well as devices placed by other mods.  
    Requirements
    AAF is a hard requirement, the mod will not work without it.
    Mod Configuration Menu is required if you  want to configure the mod.
    At least one of the following is highly recommended.  The mod is really intended to work with all of them, as this will give you the most variety of devices:
    Torture Devices
    CRX - Workshop Crosses
    Prisoner Shackles
    ZaZOut 4 Repack - Install the version at this link, not the original.  Version ZaZOut4 [REPACK] V0.0.3.3 or later is required.

    Credits and Thanks
    RayV12 for settlers from Rez's Settler Makeover
    veter75n for settlers from The new settlers a plus Overhaul vanilla
    @ZaZ for ZAP bondage ropes I converted from Skyrim, and for making ZaZOut4
    @Oakern for making CRX - Workshop Crosses
    @Vader666 for making TortureDevices
    mlucke for making Prisoner Shackles
    @Gothuska for multiple translations of the mod
     
    Permissions
    This mod is only to be hosted on LoversLab and only under my account. You may not publish a fork or port of this mod, or a mod that uses this mod's code to reproduce substantial portions of its features or functionality, without my explicit permission. You may not publish patches for this mod that include any of this mod's code or modify its plugin without my explicit permission. You may not use any code from this mod in a closed-source project, a paywalled project, or a project offered for sale. You may publish translations of this mod, provided the translation is a patch that only replaces or modifies the portions of the mod required to make the translation. Your translation patch must indicate the version(s) of the mod that it applies to, and it must be hosted exclusively on LoversLab. You may use code from this mod in your own projects as long as you publish the source of your project, you allow others to use your code in a similar fashion, and you give credit where it is due. Any patches, forks, translations, etc, of this mod that were published before August 21, 2023 are assumed to be in compliance with these permissions.

    234,020 downloads

    Updated

  9. Naked Perks

    NOW ON NEXUS

    NOW WITH ESL VERSION (only use one version)

    Have you ever wanted to run naked across the commonwealth, but thought you shouldn't have to be penalized for your scandalous ways?

    Or maybe you're playing a *true* barbarian character who has sworn off all forms of clothing?

    Whatever your reasons, the lack of perks that are conducive to a nice naked frolic is abysmal...
    So I aimed to fix that.

    Introducing:
    NAKED PERKS
    There are two kinds of perks included: Paragon perks and the less powerful Balanced perks.
    Paragon perks cannot be taken alongside their more balanced counterparts, so its up to you whether you want the full payoff immediately or if you want to slowly increase your power over time.

    You can even mix and match, if you want!

    The current perk list:
    Paragon Perks: Paragon of Naked Falling: Immunity to Fall Damage Paragon of Naked Explosions: Immunity to Damage from Explosions Paragon of Naked Cold Resistance: +1000 Cryo Resistance Paragon of Naked Fire Resistance: +1000 Fire Resistance Paragon of Naked Toughness: +1000 Damage Resistance Paragon of Rad Resistance: +1000 Radiation Resistance Paragon of Naked Stability: Immune to Stagger Paragon of Naked Stealth: Nearly Undetectable while sneaking Paragon of Naked Charisma: Buy and sell prices 90% better and guaranteed charisma checks Paragon of Naked Energy Resistance: +1000 Energy Resistance Paragon of Naked Poison Resistance: +1000 Poison Resistance Paragon of Naked Carrying: +1000 Carry Weight Paragon of Naked Fisticuffs: x10 damaged with punches Paragon of Naked Experience: x5 XP Boost Paragon of Naked Ability: +10 SPECIAL Bonus "Balanced" Perks: Naked Parkour: reduces fall damage by 25%/50%/75%/100% Naked Toughness: adds 100/200/300/400/500/1000 Damage Resistance Naked Rad Resistance: adds 100/200/300/400/500/1000 Radiation Resistance Naked Explosives Expert: reduces explosion damage by 25%/50%/75%/100% Naked Conversationalist: Buy and Sell prices are 23%/46%/69%/90% better and improve speech checks by 25%/50%/75%/100% Naked Mithridatism: adds 100/200/300/400/500/1000 Poison Resistance Naked Insulation: adds 100/200/300/400/500/1000 Cryo Resistance Naked Refractor: adds 100/200/300/400/500/1000 Energy Resistance Naked Fireproofing: adds 100/200/300/400/500/1000 Fire Resistance Naked Storage: adds 250/500/1000 Carry Weight Naked Shadow: 25%/50%/75%/100% harder to detect Naked Specialty: +1/+2/+3/+4/+5 SPECIAL Bonus Naked Pugilist: 25%/50%/75%/100% more punching damage Naked Intelligence: 10%/20%/30%/40%/50% XP Boost  
    As of right now, it is absolutely more of a cheat mod, as I mess around with values and figure out WHAT I can change/add and what is possible without scripting.

    Any and all feedback, suggestions, and ideas are welcome!
     
    NOTE: IF UPDATING FROM 1.5.2 TO VERSION 2 YOU MUST START A NEW OR CLEAN SAVE
     
    THERE ARE NOW 4 VERSIONS OF THE MOD:
    Naked Perks: The Original mod. Both Paragon and "Balanced" Perks included. Must choose between Paragon Perk OR Balanced perk when levelling up. Naked Perks - No Paragon: Removes the Paragon perks completely. Naked Perks - paragon Only: has ONLY the paragon perks and  lowers requirements to the bare minimum (level 0, SPECIAL 1) Naked Perks - Vanilla Values: Same as the "No Paragon" version, but changes the values of buffs to reflect their vanilla counterparts where they exist.  
    You CAN TECHNICALLY use all 3 versions of the mod together, but it will just further unbalance the already broken stuff and you'll have every perk doubled. The latter two also remove the check that prevents doubling up on both paragon and balanced perks.
    NOW AVAILABLE: Optional Jetpack Perk. Fly through the skies with the power of... don't think about it too hard...
    Requires All In One version. Adds a 5th level to Naked parkour and a Paragon of Naked Jetpack perk. 
    Credits to PTMC2112 for the addition
    Requirements:
    LevelUpMenuEx - By Neanka F4SE  
    Tentative:
    possibly split "Paragon" perks and "Balanced" perks into separate plugins. LevelUpMenu might start feeling cluttered. More creative perk names? Would like to keep it obvious that these are for naked gameplay, though... hmmm
    Credits to:
    nielzz91 - charisma.swf from Sexy Charisma on Nexus thingy123 - for the mod Custom Legendary Modifications that I used as a reference for some of the effects as I learn exactly how the CK works Bethesda - Creation Kit and Fallout 4  

    2,913 downloads

    Updated

  10. Draenei Menu Replacer

    This is a simple mod to replace the main menu in fallout 4 with a draenei.
    There is no requirement except fallout 4 of course.
    Work pertecly with MO2
     
    The artist is noname55 don't forget to visit her subscribestar.

    1,235 downloads

    Updated

  11. Expanded Gag Dialogue for KFT

    Expanded Gag Dialogue
     
    With the recent release of the Kziitd Fetish Toolset Beta I was very eager to start including it in my future playthroughs, but it will take a while before all my favourite mods are updated to supported/new mods are created for it. So I decided to make this quick mod in an attempt to tie the restraints into the gameplay a little but more.
    I hope at some point soon a more experienced modder will come along and make this mod I threw together in a couple days obsolete, but until then here it is
     
    What does it do?
    I really like the gag talk Ego added to KFT, so I wanted to give the player some more incentive to talk to NPCs while gagged, letting the world around them listen to their helpless moans. There are several new dialogue options while the player is gagged now.
    All added gagged dialogue goes through a simple speech check, the success probability is influenced by the player's Charisma score. On a failure the NPC does not understand the player and they have to try again.
     
    All probabilities are configurable in MCM
     
    Active Companion Dialogue
    The player can ask their active companion for help with their restraints, choosing between gag, arm or leg restraints (although arm and leg are often the same device).
    Companions will attempt to help the player struggle out of their bonds, their chance of success being a bit higher than the player's. 
     
    Generic NPC Dialogue
    The player can also ask any other friendly NPC for help with their restraints, but this comes with a risk.
    Possible outcomes:
    The NPC helps the player with one random device The NPC gives the player a fetish key The NPC helps the player with one random device or gives them a key, but demands caps as payment The NPC ignores the player The NPC locks even more restraints on the player (if possible) and takes their fetish key if they have one.  
    Trader Dialogue
    If you succeed the gag speech check you can now trade with vendor NPCs while gagged.
     
    Requirements
    KFT and all of its requirements: 
     
    Credits
    EgoBallistic and Kziitd on their fantastic work on the new framework
    Kimy for all her work on DD and DCL which was an obvious inspiration for this mod
     
    Notes/Bugs
    There's a couple issues with the mod but I don't have time to fix them right now - nothing gamebreaking that I'm aware of, just small things
    The mod doesn't properly detect if it's actually possible to equip more restraints, so you may get get the 'NPC locks you in more restraints' dialogue without any more devices being added. I didn't know how to do a generic 'vendor' check for the barter dialogue, so I just manually added the obvious factions (Diamond City, Brotherhood, Railroad, Caravan and Workshop vendors). This means you won't be able to trade with all vendors in the game without escaping your gag. I wanted to do an actual built-in speech check but I couldn't find a way to make it re-trigger every time so for the time being it's just a % chance influenced by your Charisma. 5 is the baseline , so anything below that gives you a negative modifier and anything above it gives you a positive modifier. It's been a long time since I published a Bethesda mod and my first time making one for F4, so please let me know if things don't work

    1,600 downloads

    Updated

  12. A Body conversion bodyslide of Commonwealth Moisturizer's mesh

    build with bodyslide.
    original mods required for it to do anything.
     

    159 downloads

    Submitted

  13. NGamma's Skimpy Armor Keyword RobCo Patches

    Description
    This is a collection of Skimpy Armor Keyword patches created by me with Rubber Duck’s SAKR/RCP Gen for use with RobCo Patcher (RCP).
    If you have wishes and I have the time for it, I will gladly create more patches and add them to the collection.
     
    Requirements
    Skimpy Armor Keyword Resource
    RobCo Patcher
     
    How to install/use?
    1) Install Skimpy Armor Keyword Resource and activate its plugin
    2) Install RobCo Patcher
    3.1) If the patch's been made with default Plugin, you're good to go!
    3.2) If the patch's been made with ESL-flagged Plugin, you'll have to open the provided INI and change Armor FormIDs OR create your own INI using rubber duck's SAKR/RCP Gen tool.
     
    If you like my work, please leave me a tip.

     
    Patches for Armor mods
     

    9,038 downloads

    Updated

  14. Dark Hunters Armory

    Small location under "Union`s Hope Church" on Cambridge graveyard location
    The main idea of this mod was to create some location to place Angeli powerarmor in there instead of Sanctuary basement in original mod.
    Also i decide to put some weapons and armors from other mods.
     
    It contains 3 armors from Vtaw wardrobe and 5 weapons from defferent mods,
    working bathroom from CWSS
    and replace Angeli Powerarmor from Sanctuary basement into this Armory

    Enteranse inside Union`s Hope Church.
     
    Mod also goes with modified candles, it can be disabled during installation
     
    There is 3 versions with different requirements
     
    DarkHuntersArmory
    Require:
    CWSS Redux 
    https://drive.google.com/file/d/1Ky5Oy4Pumjh4WpiRg9re3s9IussA6FYN/edit
    Angeli PowerArmor
    https://www.loverslab.com/files/file/14903-angelis-explorer-suit-and-power-armor/
    Vtaw Wardrobe 7
    https://www.nexusmods.com/fallout4/mods/51798
    Vtaw Wardrobe 8
    https://www.nexusmods.com/fallout4/mods/61541
    Ardent Blade 
    https://www.nexusmods.com/fallout4/mods/37373
    AQUILA - laser gun
    https://www.nexusmods.com/fallout4/mods/30687
    Factor - gun
    https://www.nexusmods.com/fallout4/mods/32908
    Catalyst - shotgun 
    https://www.nexusmods.com/fallout4/mods/16269
    NV Anti Material Rifle
    https://drive.google.com/file/d/1_wZl_iCeI48v_iOI0AI8GuQbwCuqSxZ-/view

    DarkHuntersArmory_NoWpn
    Require:
    CWSS Redux 
    Angeli PowerArmor
    Vtaw Wardrobe 7
    Vtaw Wardrobe 8

    DarkHuntersArmory_NoWpnArmor
    Require:
    CWSS Redux 
    Angeli PowerArmor
     

    Used Artworks:
    Just Some Noob - with some editions
    GS3D
     
     
    Please give me some feedback if everything works fine or anything wrong,
    if you like it or not.

    587 downloads

    Updated

  15. Jaina Main Menu Replacer

    Hello everyone,
     
    This is a mod to replace the main menu in fallout 4 with Jaina.
     
    There is no requirement except fallout 4 of course.
     
    Work perfecly with MO2.
     
    The artist is noname55 don't forget to visit her subscribestar.

    1,102 downloads

    Updated

  16. GetDirty WOTC Addon

    Feel free to make suggestions in the comment section! Source file is included
     
    Get Dirty WOTC addon
    This handy little addon will now wash out any cum overlays when using the soap washing function from the mod Get Dirty.

    What does it do?
    If you have been using the mod Get Dirty, you might have noticed that the option to wash your dirty character with soap, only removes the mods own dirt effects by default.
    With this addon, It will now also remove any cum overlays that are usualy added by AAF animations.
    The method of removing is pretty much the same method as used in Wash Out That Cum.

    But, there is already a mod for this!
    True, GrimGrim31 made a mod for this called More Ways of Washing
    His mod adds more functions to the washing system.
    You can view this mod as a light version only expanding on the current systems. Just an edit on the existing esp and scripts.

    Requirements:
    - Get Dirty by 7StarC
    - LooksMenu by expired6978 (For overlays to work)
    - Any LL mod that adds cum overlays Like This or This one.

    Installation:
    Manual extraction of the zip contents to your Fallout4 Data folder (Overwrite when asked)
    By Mod Manager (Overwrite or load after in Vortex)
     
    How it works:
    If you have been using Get Dirty, you probably already know.

    For those new to Get Dirty:
    - acquire a bar of soap in game (Junk item)
    - Drop the bar of soap on the ground from your inventory
    - On trying to pick it up, you will be prompted to choose to clean yourself, or pick it up
    - Choose clean and watch all the nasties go away!

    Suggested mods:
    AAF Dirty Sex by EgoBallistic (adds the ability to get dirty from AAF animations, Highly Recommended!)
    CWSS Redux v4 (Google drive link, taken from Nexus)
     
    Supported ID's:
    Note that these ID's are often added by patches such as the Ultimate AAF patch and Indarello's patch. Some of the ID's are added by myself.
    You can easely edit this array by opening the GetDirty ESP and look under the Quest entry for CS7_CumOverlayStrings under the 001 SoapCollectionAlias.
    The ID's string need to be the exact name that you use in any OverlayData.xml overlay template entries in your AAF folder.
     
    Human:
     
    Mutant:
     

    1,566 downloads

    Updated

  17. Videos of the Wasteland : Blowjob Hentai Tapes - The Sequel

    The sequel to my first mod. 
     
    10 tapes. 
     
    Videos have no sound btw. 
     
    Can be crafted with the Videos of the Wasteland bench. 
     
    Enjoy.

    563 downloads

    Submitted

  18. CRX - workshop crosses

    CRXXX - New and redesigned version of CRX mod.
    This mod adds crosses and other restraining workshop furniture.
    All items are under Furniture->CRXXX workshop menu.
     
    Important

    Mod is in the BETA version.

    Always save the game before using any furniture from this mod.

    Save very often and keep many previous saves as unexpected errors breaking the game may happen occasionally!
     
    What's new in version 2.1 BETA
    Player can use any CRXXX furniture as guard or slave New furniture - Rack - in 2 different versions with 2 different poses added Fixed issue with pose markers nor appearing in workshop mode Wounds overlays fixed/added for Male characters   
    What's new in version 2.0 BETA
     
    Furniture mechanics have been completely redesigned and rewritten to avoid issues from the previous versions. Furniture use animation events instead of timers to update animations and state. All animations have been re-done to be more realistic, lot of new poses/animations added. Dead actors remain on the furniture until removed by the player. New furniture - Slave Post added - I recommend trying it! Blood decals applied via overlays which eliminates issues with previous mechanics. Lot of useful options added to the furniture:
    "release actor" ensures actor is unassigned from the furniture correctly - I recommend always using it to release the actor!

    "move to furniture" moves actor right to the furniture.
     
    Additional information
     
    Mod is in the BETA version so there are still a lot of things to add. All new furniture names are prefixed with [CRXXX] Furniture from CRX 1 were left for the compatibility and can be found under CRX 1.0 (OLD) workshop menu entry. Player can't use any CRXXX furniture in BEAT version. Player can use any CRXXX furniture as guard or slave Crosses from CRX 1 can be updated to CRXXX via configuration menu option. CRXXX crosses don't have poses with ropes in BETA version. Actor assigned to CRXXX furniture stands idle until pose is selected via configuration menu.  
    Dependencies
     
    Mod is integrated with MCM and F4SE however these are not mandatory. If not installed mod won't use some features and can't be configured.
     
    Installation
     
    Vortex:
    Drag and drop RAR Archive to downloads area and install.
     
    Manual:
    Extract and copy content of RAR Archive into Fallout 4 Data folder.
     
    Uninstallation
     
    Before uninstalling mod CRX workshop menu must be removed:
    Open MCM and go to CRX configuration
    Select "Remove workshop menu entry" option from Mod Management section
    Optionally remove any CRX furniture placed, however it is not required
    Save game and quit
    Uninstall mod manually or using mod manager
    Continue game from previous save
     
    Upgrading from previous versions
     
    Uninstall previous version and remove all the files before installing version 2.0
     
    Permissions
     
    Modifying this mod in any way without my permission is prohibited. 
    Redistribution of this mod or making any patches for this mod without permission is prohibited. 
    If you want to make a patch for this mod or use it in your own mod please ask me for permission first.
     
    Credits
     
    Big thanks to kadsend for creating wound overlays for Male characters!
     
    Different mods changing characters appearance have been used to create screenshots. Thanks to the authors for their work! 

    183,114 downloads

    Updated

  19. ENGINE - SAM FaceMorphs (Expressive Expresssions) [ MIGRATED ]

    DESCRIPTION
    > +30 Expressions, for those who uses Expressive Expressions

    > Folder Location: ENGINE (EE), under SAM -> FaceMorphs
    You can either use both versions, but it MIGHT look exagerrated from regular mod, if you use EE, depending on how your character looks
     
    REQUIRED MOD(s)
    > Screen Archer Menu [ LINK ]
    > Expressive Expressions (Closed Version) [ LINK ]
     

    ===
    STORY ACTION COMPENDIUM [ DISCORD ]
     
    *Keep in track with my stories / mod status news, support me and you like what i work, or simply feel like home.

    1,241 downloads

    Updated

  20. ENGINE - SAM FaceMorphs [ MIGRATED ]

    DESCRIPTION
    > 200+ Expressions, which i use for screenies
    This mod uses VANILLA morphs (while EE version uses Expressive Expression morphs)
    Works with HiPoly Faces Redux (optional mod)

    > Folder Location: ENGINE, under SAM -> FaceMorphs
    You will only see when you load one of them in your game.

    > A list of some groups (e.g Angry) and its index sets (_01, _02 ...). Some of them are similar, depending on your character's facial expressions. You decide.
    If you notice my morphs starting with "Scarlett_...", that's one of my characters i play.
     
    Morphs also contain blowjobs and orgasms, for sex, have fun with it!
    ( Exceptions: AAF Expressions injection. Maybe soon when i work with EXP in vioxsis fix mod )
     
    REQUIRED MOD(s)
    > Screen Archer Menu [ LINK ]
     

    Use Expressive Expressions mod ? -> [ ENGINE - FaceMorphs (EE) ]

    NOTE
    > There are few morphs that i included with suffix [OLD], that's cause i converted my old batch txt files (since 2021-22), i added them all into one place.
    Enjoy!

    ===
     
    STORY ACTION COMPENDIUM [ DISCORD ]
     
    *Keep in track with my stories / mod status news, support me and you like what i work, or simply feel like home.

    1,466 downloads

    Updated

  21. Assumi main menu replacer

    Hello guy,
    This is a simple mod to replace the main menu in fallout 4 with assumi(request).
    There is no requirement except fallout 4 of course.
    Work pertecly with MO2.
     
    The artist is noname55 don't forget to visit her subscribestar.

    729 downloads

    Updated

  22. NSFW Dance Mainmenu Replacer

    Girls doing sexy dances menu replacer

    883 downloads

    Submitted

  23. Beast Scenes and a warehouse <3

    All requested scenes by different people

    Three animal cages, a seedy warehouse and a zoo exhibit. What can possibly go wrong. 
    (The kibble hurts when you step on it)

    Warehouse and animal cages are all in once cell. 
     
    For the cages and warehouse: (Will have to travel to the others with no-clip)
    COC InoueBeastCell01
     
    For the zoo exhibit:
    COC InoueBeastZoo01
     
    Don't worry, selective moderators who are suddenly worried about game-2-game porting permissions for some reason even though they let a trillion other non-permissed ports on the site. The van model was ported with open permissions from Sketchfab.
     
     
    https://discord.gg/QfchJyyWfR

    1,285 downloads

    Updated

  24. Porn Mainmenu Replacer

    Mainmenu replace featuring porn

    570 downloads

    Submitted

  25. America Rising 2 - SAKR Robco Patch

    America Rising doesn't really have much 'skimpy' armor, but I also don't want people to think I'm naked!
    Adds SAKR keywords to the handful of new uniforms added by the America Rising 2 mods.
    I chose keywords that were consistent with similar vanilla clothes.
    Made this for personal use, but figured I would upload it here in case anyone else uses these two mods.
    Install using MO2 or you can merge this with Rubber Duck's SAKR Repo (like I have).
     
    Requires:
    America Rising 2
    Skimpy Armor Keyword Resource
    Robco Patcher

    103 downloads

    Submitted


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