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Lore Tattoos for SlaveTats
By crudo
Here is my first set of tattoos for the excellent mod, SlaveTats by murfk, http://www.loverslab.com/files/file/619-slavetats/. These are "lore" tattoos in a very loose sense, meaning that they were created using Skyrim phrases as inspiration. There are five tattoos included and three alternates.
- Blade and Shadow, Silence and Death (+1 alternate)
- Glory Awaits Those Who Triumph
- May Your Road Lead You to Warm Sands
- Victory or Sovngarde (+1 alternate)
- Walk Always in the Light (+1 alternate)
As you can tell by looking at the images they deform a bit when applied because the texture is being wrapped around the model. Still fighting paint.net and gimp to compensate, right now this is as close as I can get but I think it's good enough to share.
I tested the tattoos mostly on UNPB and a bit on SevenBase. Haven't tried CBBE or any others so your mileage may vary.
Only "May Your Road Lead You to Warm Sands" uses the color adjuster in the SlaveTats MCM, the others are custom painted and I'm not sure what would happen if you changed the color. Maybe nothing.
Don't do the crime if you can't do the time. Added ten tattoos, one from each jail in Skyrim/Solstheim. There are six for the body, two for the hands and two for the face. Which means you can get thrown into every slammer and have a memento to remember your time there. Now the good citizens of the realm will know to steer clear of you.
A small update to the Jail tattoos. I added a progressive marker along the outer thigh. Essentially you change the tattoo after every turn in prison to the next higher, 1-10. The idea is that this only takes one slavetat spot but also records the number of times you've been incarcerated.
And if you no longer are admiring your less than savory tattoos from the Skyrim Penal system, just download Remove Your Tats by jfraser, http://www.loverslab.com/files/file/1664-remove-your-tats/ and for a mere 1000 gold have all your sins wiped away.
I should add that these tattoos must be applied by the user through the MCM. I haven't tried and not sure how to have the game apply them as you get incarcerated.
The third tattoo pack, Skyrim insults. I picked up a few of the more notable insults the citizens of Skyrim use and added them to a tat pack. Looking for suggestions for this category (and others if you wish).
- Mangy Piece of Pit Bait
- Greyskin
- Lying Little Harlot
- Filthy Horker
- Milkdrinker
- Snowback
These are designed as scrawls, something someone would apply (to your character) quickly without much thought for being neat about it.
Please share any photos you may have in the support topic section. Curious to see the tattoos with different lighting/skin mods. Especially curious to see how they fit on CBBE as I don't use that body type.
Designed and tested with installation using Nexus Mod Manager.
Enjoy. Or not.
12915 downloads
Updated
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The Isle of Mara
By quimboles
The Isle of Mara v4.1
Updated - v 4.1 small fix to stop freezing during the Dragonbottom quest (should be safe to update as long as you haven't started that quest yet)
I got bored, so played around with this some more. This update adds some extra things I thought were fun as well as correcting a variety of bugs. It's at least 70% more perverted now. In particular:
New major quest - if you claim your rightful place as the Prophet you can now capture the town of Riften and enslave all its men (NB I make no guarantees about the effects on any other quests in and around Riften...but its not game breaking). Minor quest - you can now help Master Crandor experiment with the exciting possibilities of Mpreg. Misc quests - a variety of new misc quests scattered about the island for flavour. Crime - the island now has its own crime system complete with a bunch of unpleasant punishments for you if you break the law. Pole dancing - you can now dance in the island's inn. Atmosphere - the island now includes a variety of new dwemer devices - like a branding machine and electro-stimulator. It will also make use of slavetats if installed. New Animations - the mod now makes use of many of the more awesome animations that have recently been developed (see credits below). SL Animation loader support - to solve problems with the right animations not being enabled for certain scenes the mod now has its SLAL package. Enable the Isle of Mara animations in SLAL and you'll have all the rights animations in each scene. Bug fixes - galore, especially in the quest that occurs after you side with Malbronus. It should also now be possible to fight Malbronus bug free,
It would be best to uninstall the old version and restart the quest from a pre-quest save. I can't garantee that this will work for saves where the quest has been started.
Summary
Sick of all those quests that assume you're a woman before they enslave you? Are you a male adventurer who wants to get enslaved by some other hot men in Skyrim? Then look no further. This mod provides about 2 hours of questing based around hot man on man action (though you're free to play a chick too if you can live with some odd pronoun usage). The story is based around a mysterious quest for the Companions that the PC is asked to go along on accompanied by Farkas and Vilkas. It doesn't go so well and results in a lot of butt-sex. Seriously, tons of it.
While playing the quest its probably best just going with the flow and not trying to do clever/game-breaking things...because you will probably break the quest.
Starting the quest
To start the quest you need to be the Harbringer of the Companions. Then go and speak to Aela the Huntress.
Alternatively using the console you can just input:
SetStage melislemainquest 10
and you're off.
Requirements (updated)
All the official expansions Sexlab SL Animation loader Sexlab Aroused Redux Fuz Ro D-oh Latest ZaZ animation pack - you need the pillory animations active as a minimum. Devious devices - Assets and integration and expansion Devious Devices for him Estrus for Skyrim Latest version of More nasty critters- creature animations need to be enabled in SL for the mod to work.
Recommended
SoS Body HDT - if you want to get the mpreg quest working properly, SAM will also work Slavetats Revealing Armors for SOS SOS clothing conversion (if you are using SoS) Shake it Dance Animations
Credits
All the awesome mod makers who made the above requirements. The great Komotor's Animations (the animations were designed for females, so make sure you download the original to see them looking their best as they were designed). The awesome Forerunner414's FunnyBiz SLAL Pack - for the great animation resources. The wonderful Branding device of doom mod.
Compatibility
There's nothing that this should be incompatible with this mod but other mods which cause NPCs to acquire packages (for example Spectator crowds) will screw with the quite delicate world so its best to turn them off while playing.
Stability
The mod is script heavy so expect the odd crash, particularly when transitioning between areas.
Installation (Updated)
Install the requirements above. Install this mod. Use a mod manager. The mod will work best last in your load order. Run FNIS for users to get the animations working In game - enable the Isle of Mara animations through SL Animation loader.
Uninstall
Use a mod manager or delete the files manually.
Know issues & conflicts
Won't work with mods that dick with the cities too much, like 'Holds the city overhaul' If slaves are just standing around try resting for an hour - that seems to make them trigger their AI packages and start their animations
Connecting a Mod to Isle of Mara
Exactly as per the tweaked version: if you are making a mod you can connect it to isle of mara through the hooking quest below.
module name: Debauchery.esp quest: melislehookquest stage:10
40418 downloads
Updated
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Blackthorn (Gay) Hamlet Nordified
By ButchDiavolo
My revamp for the (as always) amazing patch that @ffabris made for the also awesome mod Blackthorn (a buildable town).
Like ffabris' original patch, it changes the NPCs in the town to all (sexy) males. My changes are purely cosmetic (more vanilla based).
This mod adds a veritable herd of NPCs, so I will not be providing screenshots this time.
Things I changed:
- NPC's are dressed in vanilla outfits
- NPC's are more Nord looking (get the original patch if you prefer sunkissed sexy men)
- NPC's use vanilla hair (maleimperial and maleredguard)
- NPC's are no longer exhibitionists, but still prefer men (SLAR functionality)
Read the description of the original Patch for more information. Same rules apply for this revamp.
Requires:
Skyrim Legendary Edition (so ALL DLC)
Blackthorn version 1.6
SexLab Aroused Redux (+ dependencies)
Recommended:
Undress for bed
The Manipulator
SexTalk (gay)
Fine Face Textures for Men by Ushi (+ Black subsurface maps for Face and Body + Vampire Patch)
Smooth Male Body (SOS)
This revamp, as well as the original patch by ffabris, were made with a gay audience in mind. However, with The Manipulator it is very easy to change sexual preference (and a host of other settings) to make this mod suitable for everyone's preference. You will still have a town populated by only hunky men.
I hope you will enjoy my "vision" on this most excellent mod and patch.
Credits:
Ld50365 for creating Blackthorn
ffabris for creating the original patch and allowing me to revamp it
Celtic Decor for Skyrim I - additional pictures and frames
Static dishes and food resource - static additional food and dishes
724 downloads
Updated
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Housecarls Revamped - All male housecarls
By ButchDiavolo
You like men? You wish all the housecarls were men? And better looking, though not too different from Vanilla Skyrim?
Then this may be the mod for you!
This mod is a modest redesign of the player housecarls of Skyrim. All the housecarls are now men. No more Jordis, Iona, Rayya and Lydia. Instead you get Yorrick (the Sword-Polisher), Ian, Rayyan and Lanius.
I have tried to keep them as close to "vanilla" as possible. Just cleaned them up a bit.
Requirements:
Housecarls Revamped:
Skyrim Legendary edition (so all DLC)
USLEEP
SexLab Aroused Redux (+ dependencies)
Housecarls Revamped - No SLA:
Skyrim Legendary edition (so all DLC)
USLEEP
Suggested mods:
Fine Face Textures for Men by Ushi (+ Black subsurface maps for Face and Body + Vampire Patch)
Smooth Male Body (SOS)
Undress for bed
The Manipulator
SexTalk (gay)
(with The Manipulator you can easily, among many other things, change the sexual preference of the housecarls, to be able to use it for a straight- or bi playthrough)
This is my first ever published mod/ revamp, so please be gentle with me. I bruise easily...
2004 downloads
- housecarls
- revamp
- (and 3 more)
Updated
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The Scarlett Gay Patch - Nordified
By ButchDiavolo
This is my rework of @ffabris' most excellent The Scarlett Gay Patch. Like ffabris' original patch, it adds a much better-looking crew for The Scarlett. My changes are purely cosmetic. And more vanilla based.
Things I changed:
- NPC's are dressed in vanilla outfits
- NPC's are more Nord looking (get the original patch if you prefer sunkissed sexy men)
- NPC's use vanilla hair (maleimperial and maleredguard)
- NPC's are no longer exhibitionists, but still prefer men (SLAR functionality)
- Removed dependancy on NOS Pierced Ears (since outfits are changed)
Requires:
The Scarlett
SexLab Aroused Redux
Recommended:
Undress for bed
The Manipulator
SexTalk (gay)
Fine Face Textures for Men by Ushi (+ Black subsurface maps for Face and Body + Vampire Patch)
Smooth Male Body (SOS)
With The Manipulator (another of ffabris awesome mods!), you can very easily change, among many other things, the sexual preference of the crew, to make it straight- or bi based.
Credit:
Ld50365 for creating The Scarlett
@ffabris for creating the original patch (and teaching me how to create NPCs, thank you! I shall name my first-born after you)
Let me know what you think. (I crave validation... gimme validation! I can't exist without it!)
Or, if you don't like dramatics... I hope you will enjoy the eye candy.
635 downloads
Updated
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Idler
By Dooge
Brings simple idles within easy access for mod makers
This is a modders resource to play suitable idles with an easy papyrys call.
Current state and plans
229 animations included so far, currently adding more variety and improving tag quality. Includes poses and gestures, suitable for spicing and enhancing dialogues, scenes and events.
Permissions
This mod can ONLY be used as a resource in free mods. Credit for authors must be mentioned.
Credits
Halofarm for animations Dooge for the mod hafertaler for help
Installation
Run FNIS for users
Requirements
SKSE FNIS
Known mods using this resource
SLUT Sexlife (planned) Showcase sample project (hafertaler)
Workings
Calls SKSE plugin to return random animation file name that matches required tags. Since it is external dll it is fast. Tags are passed as bitmask, see code in the first post in support .
Help
Using Animator it is relatively easy for anyone to add and help classifying idle animations. Tip me off about animations free to use. Submit your own animations, discussion gestures on a standing pose would be useful, such as giving the finger, facepalm, simulated blowjob, a-a-aa (no, with finger) etc.
2039 downloads
- animations
- tags
- (and 1 more)
Updated
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The Adiposian Race Female Tera Armor Conversion HDT
By Guest
Church of Buxomology Presents
The Adiposian Race Tera Armor Conversion HDT
Female only Tera armor conversion for the Adiposian Race body. This is only the meshes and textures of the armors. You must have the Adiposian Playable Race version 4 installed first.
Other Details
The following armors have been converted in this group:
Arcadia Berserk Metal Castanic Hunter Deathshell Jalmarak Rubicite Silver Spellsword Skysoar Trielek Viridinium Xenocite
Requirements
Skyrim core game and it's Update 1.9.32.0.8 The Adiposian Playable Race version 4 Skeleton that supports HDT HDT Physics Extension
Bugs
Most of the armors are not completely cleaned up for the Derrierians, Fortisians, and the Lecheans...so there will be much clipping when they jiggle. I do plan on cleaning all these up for the next update. The funky finger problem may still be present in the 3rd person view for the Skysoar armor for the core Adiposian.
Thanks and Credits
LordBBW for all the great ideas and support Cold Steel - new BBW + body meshes AnTiWoMaAgNoT - CBBE-CHSBHC-UNP-ADEC-Human Argonian Khajiit Texture-4096 Frigus - TERA Armor Collection - CBBE - standalone Asianboy345 + Bluehole Studio & En masse Entertainment - TERA Armors Collection for Skyrim Ousnius and Caliente - BodySlide 2 and Outfit Studio tools MajinCry - Bodyslide - Additional Sliders
3200 downloads
Updated
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Eira - Standalone Follower
By mfeile1974
Eira
(Life; Living One)
Name: Eira
Race: Nord
Marriageable: Yes
Height: .95
Weight: 100
Body: UNP, CBBE, and SeveNBase
Skin: Fair Skin (Optimized & Uncompressed Options)
Location: Whiterun - Warmaiden's
Armor Version Available
Here
Combat Assassin
Levels with player. Nord traits/bonuses.
Archery perks. Bonuses to Archery, Sneak, Light Armor
ENB: RealVision
Tested with AFT & EFF
None For No Armor Version
HDT Compatible Skeleton
None Known At This Time
Manual or favorite mod manager
Manual removal of all Eira files or your favorite mod manager
sfeile (testing & screenshots)
Sunsakuka (screenshots)
UNP
CBBE
SeveNBase
Bodyslide
RaceMenu
Fair Skin
SG Hair (Google is your friend)
Mikan Eyes
Maevan2's Eye Brows
YevMods - Makeup Pack
Bethesda
*If I forgot anyone please kindly remind me. Thank You*
This follower is the combination of the work of others. Please obtain permissions from them in addition to mine.
2563 downloads
Updated
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SurpriseEquip
By johnbturnip
Surprise Equip
This mod behaves similarly to Deviously Cursed Loot; whenever the player opens a container, there is a random chance of an item equipping itself to the player, or a spell being cast on them. Unlike CursedLoot, however, this mod is extendable. Other mods are able to register their items or spells with Surprise Equip, and they will have a chance of appearing when a container is opened.
Surprise Equip is something of a framework, in that sense. On its own, no spells or items are included. You will need to install other mods that add their items/spells to this one. My other mod, Becoming Futanari, has the option to register some of its spells with Surprise Equip. (As soon as I can update it, that is. Just wait 5 or so minutes so I can upload it, okay?)
This mod is not a replacement for Deviously Cursed Loot, but a supplement. No longer are you limited to just bondage items
For modders
If you're a mod creator and want to add your own content to Surprise Equip, listen up! This mod uses ModEvents, so there is no need to list Surprise Equip as a dependency.
To register an item to be equipped, invoke the event "JBT_SurpriseEquipRegisterItem". It takes two parameters: a Form pointing to the item you want to register, and a float representing the relative chance for your item to be chosen (aka its weight). Here's an example of what that would look like:
Function RegisterSurpriseItem(Form akItem, float defaultWeight) int handle = ModEvent.Create("JBT_SurpriseEquipRegisterItem") if (handle) ModEvent.PushForm(handle, akItem) ModEvent.PushFloat(handle, defaultWeight) ModEvent.Send(handle) endif EndFunction Similarly, you can register a spell by invoking the event "JBT_SurpriseEquipRegisterSpell". Here's what that would look like:
Function RegisterSurpriseSpell(Spell spellRef, float defaultWeight) int handle = ModEvent.Create("JBT_SurpriseEquipRegisterSpell") if (handle) ModEvent.PushForm(handle, spellRef as Form) ModEvent.PushFloat(handle, defaultWeight) ModEvent.Send(handle) endif EndFunction Changelog
_____• 0.2.0
__________• All properties that were previously set in the creation kit are now filled using Game.GetFormFromFile
__________• Used SkyUI's versioning system to automatically re-fill the properties when an update has been detected
__________• Added two events: OnUnregisterItem and OnUnregisterSpell. These will allow other mods to un-register their items, for example if they're updating or uninstalling.
__________• OnRegisterItem() now updates the item's default weight, even if it's already been registered.
2224 downloads
Updated
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Animator
By Dooge
This is a mod that is meant for two things:
Easy way to look through large number of "Simple Idle" type animations, this is for mod makers that plan to use custom idels in their mods but do not know what is available. Easy way to showcase animations for animation makers who may have limited scripting or CK skill.
Forget about coins, rings, spells, tedious clicking in CK and other nonsense. Included animations are ready to play with one push of a button.
Adding new animations is also easy: Batch treating folder full of hkx files with included tool. Sure this requires some actions in the magnitude of copying files, executing files, copypasting text from one place to another, but it is relatively imple and fast.
In addition to this mod one requires FNIS for users,FNIS for modders, SKSE, StorageUtil, being able to compile a script file, and some hkx files.
How to use (Adding new animations)
Add .hkx files to \Animator\Meshes\actors\character\animations\Animator\Put your new hkx here first and look in\ Run AnimatorProject.exe Type in file prefix that makes all the copied files unique Type in Author name and category to separate animations to their own categories Copy the created text on the left to \Animator\Meshes\actors\character\animations\Animator\FNIS_Animator_List.txt Move the renamed hkx files up one level to \Animator\Meshes\actors\character\animations\Animator\ Use GenerateFNIS_for_Modders, do this outside Mod Organizer. Copy \Fores New Idles in Skyrim - FNIS\Meshes\actors\character\behaviors\FNIS_Animator_Behavior.hkx to \Animator\Meshes\actors\character\behaviors Open adcAnimatorMain.psc and navigate to SetAnimations() function Add the generated text from the right, lines such as: PushAnimation("aaa", "bbb", 1.5) where first parameter is the hkx file, second is description, and last is time it takes to play the animation in seconds Compile the script Run FINS for users
Good reading also FNIS for Modders manual.
This is so easy to use that I'm willing to add any .hkx to the default package that people post to this thread.
How to use (Play animations)
Go in game, use comma and dot to cycle through animations. Numpad-1 to cycle through categories. The actor in crosshair will play the idle, otherwise the PC
Included animations
Dance Animation Modder Resource by umpa (in 0.3) Crawl on fours animation by DarkAngel1265 (in 0.3) Halofarm's by Halofarm (in 0.31)
Please send your own work if you want it added, or link me to orphan or permitted animations. You may also make animators aware of this mod so we can have more content in it. Someone with Japanese skills could also help since there are huge amounts of awesome animations but I have no idea what the files say.
Known issues
May not update new added animations on a savegame that have had this mod on previously.
Permissions
Do whatever you like with this mod, excluding the animation files which are subject to their authors as listed above.
Alternative
http://www.loverslab.com/files/file/2557-pose-picker/
Well pose picker does not tell you the filename of the animation which is a big problem otherwise it's great.
677 downloads
Updated
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Sunsakuka's Eliel
By mfeile1974
Sunsakuka's Eliel
A LoversLab Exclusive
Name: Eliel (Character by
Sunsakuka)
Body: UUNP/SeveNBase
Weight: 100
Voice: Female Sultry
Armor: Nia Outfit
Weapons: Daedric Daggers, Bow, and Arrows
Location: Falkreath - Dead Man's Drink
Version 1 - Long Hair
Version 2 - Short Hair
Twins - No Armor (No HDT Required)
Combat Assassin
Levels With Player. Dual Wield
Any bugs/issues please contact
mfeile1974
Character permissions please contact
Sunsakuka
HDT Compatible Skeleton
HDT Physics
XPMSE
None At This Time
Manual or Favorite Manager
Manual Removal of all Eliel files or Favorite Manager
Sunsakuka
sfeile
pringles89
Nia Outfit
Bodyslide
RaceMenu
The Ningheim Race
True Eyes
True Brows
SG Hair (Google is your friend)
KS Hairdo's
This follower was made using assets from several mods. Please obtain permissions from them as well.
Character belongs to
Sunsakuka
Follower made by
mfeile1974
10505 downloads
Submitted
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SlaveTats Events Bridge
By weird
This is a simple mod that listen to events and call the SlaveTats API, making it easy to developers to add SlaveTats support without adding a mod dependency.
What this means?
For Users: if you have any mod calling this, just keep this installed with SlaveTats and it will work, no need to configure.
For Modders:
64191 downloads
Updated
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Slut
By Dooge
This is not a fully functional mod. It is uploaded for those interested of it's development for commenting or helping out.
Slut
SLUT is a story of the Dragonborn who had to submit. The mod is intended to be on a whole playthrough. Master is a person in Skyrim who happens to have an artifact that grants great power over a single subject. A good choice is someone mighty, aka the Dragonborn. This mod will be programmed for the master. What is reasonable and feasible from the master’s point of view will stand. I will not add features just because they seem cool for the player; that the opposite of being property of someone. But if you come with a good reason why master would do, or would want something, I will listen. With such approach, the artifact and its powers, and the personality of the Master dictate what sort of mechanisms this relationship will have. I have a good idea about these, but nothing is set in stone yet. Also, I do not want to give out too much information so that some of the dynamics will get revealed only during a playthrough.
Important points
Upgrades are not automatically compatible with earlier versions, so a clean or cleaned save will possibly be needed.
Character in crosshair when entering MCM will be the active selection in the MCM.
Master can be anyone in the game you managed to talk to who’s fallen thing you picked up.
This is early WIP version. Released sort of as proof of concept and teaser, to have people talk to me in the forum and keep my motivation up, and perhaps offer help.
Requirements and installation
SL SLA Fuz ro d'oh Run FNIS Idler (soft)
Existing features
Combat drain: Master on each hit will have the health replenished. Three time the amount is taken from PC magica and if not available, two times the amount from PC stamina, and if not available from PC health. If that is not available then a combination of all three (in same ratios but 1/3 amount of each). Needless to say this may cause PC death. So protect your master. Wardrobe: Master will ask for new garments. All garments will be stored in internal wardrobe and worn according to the mood. Dialogue to become slut Gender-aware dialogue to with master: Intro
Upcoming features
Experience bottleneck. You will not receive your due experience or skill increase unless you have satisfied your master. Decadency: Master will want new meals, drinks and drugs. Doesn’t matter if they are bought, stolen or crafted. Probably a good idea to add new mods for more recipes.
Credits
Halofarm for amazing idles
7457 downloads
- submission
- story
- (and 2 more)
Updated
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Modified Niftools export Script for Blender
By Hæretic
What is this?
This is a modified version of the Niftools python script for the blender nif export, I made it for myself some time ago but decided maybe someone else could use this too.
I edited the script so no material files will be exported when using the fallout 3 export options. These material files are not needed for skyrim.
This has the advantage of not having to manually delete the material files in Nifskope everytime after a nif gets exported from blender.
All you have to do now after export is changing the version number, setting the bodyslot and copying a BSLightingShaderProperty from an existing nif.
How to Install
You need blender 2.49b and a matching niftools version already installed. Then put the export_nif.py file into your blender folder under ".blender\scripts\export".
199 downloads
Updated
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Sunsakuka's Nimiel
By mfeile1974
Sunsakuka's Nimiel
A LoversLab Exclusive
Name: Nimiel Sajia (Character by
Sunsakuka)
Body: UUNP/7Base
Weight: 100
Voice: Female Sultry
Armor: Sotteta Huntress
Location: Whiterun - Drunken Huntsman
Combat Ranger
Archery Perks
Any issues/bugs please contact
mfeile1974
Character permissions please contact
Sunsakuka
HDT Compatible Skeleton
HDT Physics
HDT HighHeel
XPMSE
None At This Time
Manual or Your Favorite Mod Manager
Manual Removal of all Nimiel files or Your Favorite Mod Manager
Sunsakuka
sfeile
pringles89
Sotteta Huntress Armor
BodySlide
RaceMenu
The Ningheim Race
Apachii Sky Hair
This character was made using assets from several mods. Please obtain their permission as well as mine.
Character belongs to
Sunsakuka
Follower made by
mfeile1974
3449 downloads
Submitted
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Bodyslide Wizardry
File Name: Bodyslide Wizardry
File Submitter: FreakingGobbo
File Submitted: 31 Aug 2016
File Category: BodySlide
Requires: UUNP ; CBBE ; Bodyslide
Hello everyone,
Before confusion comes up , this is not a standalone mod AND ALL OF THESE BODYSLIDERS DONT HAVE MESHES!!!! .
This is a Forum I create so that people who aren't good at bodyslide nor converting armors can recieve help and make requests and since having this under the downloads category instead of random forums , I thought i would get more exposure.
After using bodyslide for a while , I became pretty good at it , and want to help people who aren't.
I want to make Bodies / Conversions for everyone that needs help. I will try to make them UUNP or CBBE depending on what you want . ( But as a little disclaimer , I'm way better at making UUNP Bodies since the Slidervariety is better , but CBBE is fine too , just not as detailed [ for now ] )
If you want to make a Request , just make a post that looks kinda like this :
For armors:
Armor: [ File or DLLink ]
Conversion to : [ Your Bodytype ]
Optional: [Make it futacompatible ; have tits exposed etc] ONLY IF IT'S DOABLE IN NIFSKOPE OR BODYSLIDE STUDIO... don't wanna blend for now
or
For new bodypresets :
Bodytype : [ UUNP or CBBE ]
Preference : [ f.e. Realistic , flat , slim ] or REFERENCE PICTURE ( would be more apreciated )
Muscletype : [ None ; Muscular ; Really muscular ] ( I can't make the mesh muscular in bodyslide , but i can give you the Layers you need to add for your Body when using FAMOUS ( UUNP ) and I might be able to refer you to a CBBE Muscular mod )
Also , bare in mind that I'M A HUMAN and that I can't immediatly help everyone and make presets in a second. It takes time and affort , so bare with me.
I'll Quote your Post so that you know that I'm working on it .
Also after making a Preset , I'll take a picture and Post it in the Quoted posts , so that you can take a look at it , and when it's finished , I'll put it as downloadable .rar file into this page , so that you can easily install it with NMM or FoMod.
If you have other requests , refer to this F.A.Q :
Q: Can I ask you about textures that you used or that you prefer to use?
A: Sure , just hit me with a PM.
Q: How long will it take ?
A: Depending if you wanna have a CBBE or UUNP bodypreset or conversion and how Detailed it should be about 10mins to multiple hours
Q: Why would I want you to make my Bodyslide preset ? My character should be original and so should be it's body !
A: It's pretty simple , if you aren't able to make yourself a nice looking detailed body , I most likely might be able to . Also , it takes away the time you invest in making one C:
Q: Why would you waste so much time on making bodypresets?
A: Making a good bodyslide preset for your body is pretty important in my opinion , because it results in a character that you will be playing and looking at during your gameplay. If you just wanted to know why I'm doing this : I'm bored and I want to help new modders and advanced modders that aren't good at bodyslide
Permissions after the preset is done :
There might be some people that wanna take this 'service' and have a body being made for a mod or smth.
As long as you either Link this page when people ask you for the preset OR thank me for making the preset I'm completely fine with it.
Also , YOU ARE NOT ALLOWED TO MONETIZE it in any way!
WHEN DOWNLOADING A PRESET BELOW , BE AWARE THAT I DIDNT TWEAK THE SPECIAL SLIDERS FOR UUNP ! ( LIKE OPPAI OR SMTH! ) SO CLIPPING MIGHT BE CAUSED BY USING THOSE SLIDERS! ALL THE OTHER SLIDERS ARE TWEAKED !
UUNP Conversions :
CBBE Conversions:
Bodyslide Presets UUNP:
Bodyslide Presets CBBE:
Also don't forget to follow and like/rate this page , you might see a new armor you like or smth IDK C:
I will Load the Armors into the Download cache , since posts only have a limited amount of filesize (100Mb) That can be added to them :C
PLEASE MAKE PICTURES SO I CAN POST THEM INTO THE SPOILERS. TYVM FOR THE HELP!
16066 downloads
Updated
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hand-sculpted faces
By rangadaganga
[disclaimer]
So, first of this is my first attempt at making a file work for someone else. plz report anything i missed.
I will not be responsible for loss of data or other damages.
Now to the fun part.
These are some heads i made using Racemenu and Citrus heads i thought people might like.
[mods you will need]
*=optional
racemenu: http://www.nexusmods.com/skyrim/mods/29624/?
citrus heads: http://www.nexusmods.com/skyrim/mods/58989/?
maybe cbbe: http://www.nexusmods.com/skyrim/mods/2666/?
SG Female Textures Renewal: http://www.nexusmods.com/skyrim/mods/35267/?
*hdt: http://www.nexusmods.com/skyrim/mods/53996/?
*bvfe: http://www.nexusmods.com/skyrim/mods/38829/?
*ks hairdos hdt: http://www.nexusmods.com/skyrim/mods/70363/?
*SR Freckles: http://www.nexusmods.com/skyrim/mods/69498/?
[instruction]
put the files you downloaded into: /data/skse/plugins/CharGen
download "presets" and put content of folder in /data/skse/plugins/chargen/presets (if you want the exact look)
that was the install.
Now start your skyrim.
Load a existing character or create a new one (if you load a existing character make sure the expression is set to neutal)
In race menu click the presets tab.
press f9.
choose a preset.
now press the sculpt tab.
press the import head button.
choose the file with the same name as the preset (or maybe mix and match?)
you should now see the names of the files in a list (the "takano fix" is just takano with no vampire teeth)
click the one you want.
you will now see a list with all assets that comes with the head.
untick the ones that you dont want with "T" (this is the moment when you untick the hair if you dont have ks hairdos hdt)
press "E" and you´re done.
[postimg]
A link to my postimg (where you can see more pictures of the characters): https://postimg.org/gallery/35rh3j2yc/
904 downloads
Updated
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More Cages for SD+
By nameless701
Add Cages to some Locations
Delete all old files
please use Intes version
http://www.loverslab.com/topic/36450-sanguine%E2%80%99s-debauchery-cages/
4574 downloads
Updated
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Stoneheart Dark Steel Chubby
By ravensaw
Stoneheart Dark Steel Chubby
Convert it to chubby body style
Optional - For gold textures
aMidianBorn Ebony(http://www.nexusmods.com/skyrim/mods/37487/?)
1450 downloads
Submitted
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[WIP] Hooves for CBBE HDT / UUNP HDT Special
27.08.16 : THIS MOD ISNT DEAD , READ MY POST ON PAGE 4 ABOUT WHAT'S GOING ON.... Now im working on this https://gyazo.com/cfca2548c9aeafad81305b848a2180c2 and made a post about that on page 4 aswell.
Hello everyone ,
[im pretty new to this modding thing and as such don't be to harsh on this initial release
As i was browsing through the Forums i stumbled upon some requests for Hooves , either for Succubus characters , Races they want to make and Etc.
I found an very old file on my Computer , which basically had the Hooves that im presenting you now ( Which is why i don't know whom to credit for making the initial model).]
After finally learning how to use Blender , I'm able to make smooth and goodlooking ( atleast i think so ) models. Now after my Initial release , I'm happy with the current results, and will still try to optimize the hooves. Enjoy
Requirements:
Longhoof:
1. The UUNP HDT Special body or CBBE HDT ( CBBE Version has been posted on page 2 by Karmilla )
2. Bodyslide
3. New [3.0] - HDT HighHeels System
And that's it i guess
ShortHooves NEW!:
1. The UUNP HDT Special body (CBBE WILL BE ADDED AFTER I FIXED UUNP WHICH MEANS HighHeelsystem AND Shadow!)
2. Bodyslide
3. HHS will be added soon
PS: If you have tips for fixes or a better texture for the hooves to offer , you can send them to me and I'll take a look at them ! Report Problems so we can fix them together!
Installation:
You should be able to just use a Modorganizer or put the files in the folder manually into the Data folder in the Skyrim directory
How to Obtain :
Type "help Hooves" into the console and then just type player.additem [the items ID] , now it should be in your inventory ( Yes my mod isn't very immersive..)
To do list :
I. Make the Forumpage look better
II. Better 3D model for the Hooves
III. Better Textures (ATM they look bad .. ) ; Multiple colours or even bodytint colour
IV. Better Screenshots (With actual poses)
V. Start creating the Credit list
VI. More 2.0 Pics
VII. Make a CBBE 3.0 Blend
?. Add new things to this list
! Warning / Things that Occur when using my Hooves ! :
I. Only CHOOSE ONE PLEASE , DON'T KNOW IF INCOMPABILITIES OCCUR IF INSTALLING BOTH!
II. LONGHOOVES: Everything should be fine by now , and clipping might only be caused in a very minor fashion by having heavy distortions!
III.SHORTHOOVES : Currently there are problems when ENTERING SHADOWS and the SKINTEXTURE DOESNT LOOK ASONISHING ( But still good ) and CLIPPING INTO THE GROUND ( Fixed soon with HHS ) , and please DON'T EQUIP THEM THROUGH PSQ SINCE THE TEXTURES WILL CHANGE AND MESS UP!
Support :
Obviously .... I'm alone with this Project atm. But it doesn't have to be that way.
You guys or girls can help me creating a good hoove mod. Like I mentioned , I would love to get help from people that actually can use 3D modeling softwares or can create good textures for the hooves. (Or both at the same time )
Obviously I will give you credit once you help me (I'm not a dick )
Permission :
You can use this mod as long as you dont use it for purposes such as monitizing. And ofcourse you should mention me as the publisher of this mod somehow (Credits)
Soo that's basically it for now Enjoy the initial release , and give me some feedback
Milestones:
17.05.2016 Initial release of CBBE and UUNP Hooves
18.05.2016 Black and White retextures
25.05.2016 FINALLY RELEASE THE NEW BLEND
26.05.2016 An even better blend that fixed clipping and you can use Armor [Very soon] now .
31.05.2016 Fixed Clipping even more , ARMOR CAN BE USED NOW!!! PLEASE DEINSTALL 3,0
27.08.2016 New Short Hooves!
UPDATE:
25.05.2016
After a hard , bloodsweating mess of Bugfixes , frustration and Blending its finally here. The new , Blended hooves. On my way to become a somewhat decent modder , I found a new friend called Zquad1 who patiently helped me fight through the mess I had . It went as far as calling my blender possessed and the niffiles that came out of it were.... (you only would understand if you wouldve worked with me on that ... and trust me .... it wasn't nice... they had their own mind NOT EVEN KIDDING ). From now on , the both of us will work on future projects ( well for now the hooves ) , and I'm happy to do so.
The Hooves will take a lot of work , and will have some clipping issues ( 25.05 ) BUT THAT WILL BE GONE SOON [i hope].
So for now , have fun with the new created hooves
27.08.2016
At the current time I'm very busy , so I ask for your patience. I can't use that much time on this project anymore , which won't stop me from making more stuff , but delays it , since im pretty ocd about working in blender and trying to make perfect meshes , so bare with me C:
FOR YOU GUYS :
You can download the UV map and create your own textures ( Dont be afraid to share them ) and If they are really good , we can feature them in this mod as well , also , please take the clipping with a grain of salt >.> should be gone now
Creditlist :
MY NR.1 Zqaunt1 for helping me a huge lot and working with me on this from now on <3
II. Everybody who worked on the UNP UUNP and UUNP Special bodies ( There are a lot to name , so if you wanna be here , just contact me ill add ya)
III. For whomever made the first Hooves that i uploaded so that this thread got some attention
IV. Thanks to hydrogensayshdt for creating HDT HighHeels System
V. AND OFCOURSE YOU FOR DOWNLOADING AND HELPING ME WITH MAKING A GREAT MOD :*
7906 downloads
Updated
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Crash fixes
By h38fh2mf
Made a plugin to help try and fix some of the crashes I've been seeing in http://www.loverslab.com/topic/46913-how-to-debug-ctd/. You can turn each individual fix on / off in the SKSE/Plugins/CrashFixPlugin.ini, default settings recommended but if you have problems with something and you know what you're doing you can change. If you want to see exactly what crashes are fixed (with addresses) and a small explanation of my best understanding of the crash then check the INI file or readme on the nexus mod page.
This plugin is meant to fix some common crashes AFTER you have followed STEP guides and sensible modding rules! It does not fix problems that come from modding irresponsibly or conflicts between mods.
How to use the memory allocator patch?
1. Open CrashFixPlugin.ini and find "UseOSAllocators=0"
2. Change it to "UseOSAllocators=1"
3. Download and install SKSE Plugin Preloader
4. Start game, if you get an error saying that memory patch could not be applied read the message for help, otherwise you're good to go.
(5.) Causes game to crash and you use ENB? Set ExpandSystemMemoryX64=false in enblocal.ini
(6.) Causes game to crash more frequently (especially with UNP RaceMenu sliders)? Try AlignHeapAllocate=1 in CrashFixPlugin.ini
Tips for additional stability:
(These are things I've observed and Not 100% fact!)
If you don't have some lines listed below in your INI it means they are set to default value.
Data/SKSE/SKSE.ini (not needed if UseOSAllocators=1 in CrashFixPlugin.ini):
Set DefaultHeapInitialAllocMB:Memory to 768. If you are using a lot of mods or higher uGrid than 5 then set 1024. Helps with CTD during save load, especially if you can load the save after qasmoke. Max value is 1280. If you are using ENB you may get CTD on startup with higher value than 768 and ExpandSystemMemoryX64 true in enblocal.ini! Set ScrapHeapSizeMB:Memory to 256. Game can't use more than 256 of this and setting higher serves no purpose.
Skyrim.ini:
uExterior Cell Buffer:General - setting this too high causes crashes more, especially when game wants to unload many cells at once. If you set 0 or just remove it from your INI then game decides this and that's the best way. bPreemptivelyUnloadCells:General - setting this 1 will mean game purges cell buffers and unload cell whenever it is possible. Default is 0 which means keep cell in memory until we need the space for other cells. I find 0 to be better, there's no reason to unload cell immediately, the buffer was implemented for a reason. fPostLoadUpdateTimeMS:Papyrus - setting higher will cause longer loading. Mine is 500, seems to work well for me. You can try 750 or even 1000+ if you have a lot of script-heavy mods. fUpdateBudgetMS:Papyrus - remove (this sets to default 1.2). If you have a lot of script heavy mods and a good PC you can set higher for example 2.0, however this can reduce your FPS when a lot of things are happening. fExtraTaskletBudgetMS:Papyrus - remove (this sets to default 1.2). See above. bEnableLogging:Papyrus - set 0. There's no reason to log papyrus unless you are developing a mod. Writing to file constantly is not good for performance. Papyrus logs have nothing to do with finding causes for crashes, although you can use this to find misbehaving mod scripts which can be helpful, I'd recommend to disable it for normal gameplay though. bEnableTrace:Papyrus - set 0. See above. Any other papyrus setting - delete. Changing the papyrus from default will just cause instability or lagged scripts. iPresentInterval:Display - VSync enabled or disabled. You shouldn't need to change this as default value is 1 and that's good.
Safety Load (not needed if UseOSAllocators=1 in CrashFixPlugin.ini):
Install Safety Load if you have a infinite loading screen or freeze at any point. It fixes a bug in memory allocation that causes deadlock. Yes you still need this if you have SKSE memory patch, no they don't do the same thing. SKSE memory patch hides the problem of deadlock for longer because it allocates a larger memory block. If you don't have freeze or infinite loading screen at all then you don't need this!
Stable uGridsToLoad:
Don't use this. It causes memory corruption and does nothing unless you are changing your uGridsToLoad setting in INI often (I don't know why you would).
ENB:
I'm not an expert in ENB, but these two I recommend in enblocal.ini:
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
Bashed Patch:
You should make this. It helps resolve a lot of conflicts between mods, especially related to leveled lists which can be a big problem. If there are no conflicts this doesn't really do any harm but even a small mod list usually has some.
LOOT:
LOOT can be a good tool to help resolve issues with ordering, but it is not perfect, sometimes it places mods incorrectly, use your best judgement. LOOT can also warn you about other potential problems with mods.
TES5Edit cleaning:
Do this! LOOT can tell you which mods need cleaning.
Playthrough:
Don't install or uninstall mods (with ESP files) in the middle of playthrough. Even changing the order can be very bad, especially if you use bashed patch or anything with SkyProc (requiem, perkus maximus). This of course applies to ESP files! Graphics mods and pure SKSE plugins are fine most of the time.
Common issues:
UseOSAllocators=1 and crashing when touching sliders in character creation or otherwise.
Set AlignHeapAllocate=1 in CrashFixPlugin.ini, downside is increased load time and increased memory usage.
UseOSAllocators=1 and crashing on game startup or loading save or shortly after.
Set ExpandSystemMemoryX64=false in enblocal.ini
Game says message box "running out of memory" and crashes.
Set ReduceSystemMemoryUsage=true in enblocal.ini
Ground textures flickering weird.
Set ExpandSystemMemoryX64=false in enblocal.ini
Changelog
12 - 28/08/2016
Errors or warnings from Crash Fixes is now also logged to file - enabled by default. The file appears in Data/SKSE/Plugins/CrashFixPluginLog.txt Added automatic crash dump analysis, disabled by default. It creates files in Data/SKSE/Plugins/CrashLog/crash_timestamp.txt Warn user if they have bad ENB settings on startup. Added a crash fix related to Enderal. Added a crash fix related to magic effects list. Skyrim will display warning if actor has unexpectedly NULL TESCombatStyle form. It tries to display the actor form ID so you can check it out yourself. Changed a bit how the corrupt NIF crash is detected, it might help avoid some false positives.
Check out my other mod Bug fixes.
15215 downloads
Updated
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Battle Bard
Announcement
At this time, this mod is as complete as it can be as far as my skills will allow. However, I filed it under the category of WIP because there is one particular aspect that I want to add that I simply do not have the knowledge to do. That is animations. With Fore's FNIS Alternate Animations feature, I would like to add proper lute-playing animations to replace the default attack animations. Certainly, the LoversLab community has some of the best animation artists for TES games around. And that is why I have released this here and now. In addition to mod users who might be interested, I'd like to invite mod-makers who are familiar with animation-making to try out this mod and, if it shows promise, to consider helping me accomplish that goal.
Description
This mod brings a playstyle from Dragon Age: Inquisition's Multiplayer to Skyrim. Dragon Age: Inquisition's Virtuoso is primarily a support class with a diverse arsenal of magical abilities. But the method by which the Virtuoso readies these abilities for use is rather unique.
The mod will add a Lesser Power to the player called "View Bardic Perk Tree". This Lesser Power will bring the player to an area where they can obtain the Lute Weapon (which is the player's access to the majority of the mod's features). Here, the player can also choose from a selection of 18 Perks specifically designed for this playstyle. 3 of the perks are offered for free. The others will require perk point investment, sufficient Speech skill, and prerequisite perks. 10 of the 18 perks allow your character to use unique abilities with their Lute. Using the Lesser Power again or activating the floor returns the player to their original position.
With a Lute equipped and out, the player can queue Fire, Frost, and Shock "Notes". The keys used to queue these must be configured in the Mod Configuration Menu (MCM) of the SkyUI mod. Up to 3 Notes can be queued. When 3 Notes are queued, but further Notes are added to the queue, the earliest Notes queued will be replaced. Using normal attacks will fire off basic projectile spells with the type corresponding to the earliest note queued. These projectiles deal very modest damage, but allow the player to regenerate Magicka. Using Power Attacks cause the player to play "Songs". Songs are your special abilities and which Song is played depends on the combination of Notes queued. To play a song successfully you must know it by obtaining the corresponding perk. Songs also consume Magicka.
The effectiveness of the player's Songs and basic attacks are governed by the attack rating of their lute, whose damage scales highly with Speech skill.
The majority of the Songs give a buff to the player and their allies while delivering debuffs to foes, within a 12 foot radius (shown visually with a ring effect). This is designed for a support class playstyle that enhances the combat efficacy of followers and nearby non-hostiles, while delivering little damage from the player him/herself.
A list of the Songs' effects is below:
Requirements
SKSE v1.7.3 or later
SkyUI v4.1 or later
Thanks
Qsleeves on Looperman for sounds
Sampleswap for sounds
495 downloads
Updated
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Crash Test Dummy Follower
By Eu4orick
****Download main file and NEW esp to replace Old esp****
This is a follower I'm working on from a combat style point of view only. Her assets have been reduced to very low file size for my sake uploading every change I make.
Her name is Natasha and she's somewhat a jack of all trades heavy armor by default spell sword for hire.
She's located in Whiterun Hall of the dead
She is overpowered to hell I think but then I designed her with some ability to soak damage and to inflict a lot as I play on Legendary difficulty. Master for those without all Legendary game pack.
I'm tweaking her abilities so she will hopefully stay in close range as well as use the various spells I hope she gets around to casting as you and her level up or test.
:
Skillset: Duel wields, sword and board, sword + spells. Will sometimes do two handed combat but will need a powerful 2h
Spells:
Icespike
Icyspear
Incinerate
Wallofflames
Chainlightning
Flameatronach
Stormatronach
Daedralord
All the banish spells for summons I think
Healing
Fasthealing
Grandhealing
I think she also has poison damage to any melee weapons she uses.
It's hard to tell is she ever uses all this stuff as it's my first follower mod and I went over the top and hoping most of this works.
Please give me your feedback and tell me if there is anything I can change if you know enough about creating followers to tell me where to look at.
My goals are simple.
Spellsword that soaks - tanks. Looks like an interesting mix it up follower in combat!
119 downloads
Updated
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Pet Collar Comments
By Kendo 2
Pet Collar Comments
Note!!!
As there have been no reports of issues where the mod is not working, conflicts, or other Bethesda/Skyrim stupidity this mod is no longer in Beta. I am considering this manifestation as a 'stand alone that works as intended'. Extensions, expansions and addons to this mod will be handled on upcoming separate or individual mod pages. For those of you following the mod, sorry for the multiple updates. For whatever reason LL will not register font and color changes without redoing the whole fucking page...every time I change something.
What does this do?
If you have the Pet Collar equipped NPCs will comment on your being collared. The comments aren’t degrading for the most part. Mainly, NPCs simply wonder out loud why you’re wearing a collar, but depending on the voice type and Factions involved they might be a little blunt, but nothing they say will be out of character for that particular voice type.
What does the mod change or add?
It doesn’t ‘change’ anything and no vanilla quests or NPCs were altered to make this work. There are two new world interaction commenting quests with new globals. The mod does not rely on vanilla quests or scripts. You can install or remove the mod at leisure and it won’t break anything...in theory anyway.
Any NPC with a shared voice type or unrestricted dialogue can make a collar comment. The soldiers at the Civil War camps will also comment, with the very remote chance of your character being used. You’re wearing a slut collar and you’re standing in the middle of a military camp. What did you think would happen?
How does this work? (The Details)
If an NPC has a voice type or Faction that allows them to comment on your character being naked or wearing College robes they will also comment about the Pet Collar. The comments will appear as Hello statements or when you activate an NPC who has the lines available.
The commenting quests have an internal timer set to one game hour. Once an NPC comments on you being collared the quest stops and no other NPCs will be able to comment until the timer runs out. Once that happens the comments start again. Rinse/Repeat.
The collar comments to not interfere with the vanilla world interaction quests in any way. An NPC might comment about you being collared and also comment about you being naked or wearing College robes.
This mod does NOT change guard dialogues or those of enemy factions like bandits or necromancers. Both Defeat and Submit have dialogue for enemy factions and fucking with the guard dialogues is just asking for trouble. If it doesn’t need to be changed or if changing it breaks something...then don’t change it if you don’t have to.
Load Order
No matter where you have Pet Collar stacked, this mod needs to be after it. Otherwise it won't work or your game will crash on load.
Future Plans
I’m treating Pet Collar as a framework, not a stand alone mod. Pet Collar Comments is simply the ground work for me to integrate that framework into the game world the way I want it to be.
Next on the agenda is Faction specific comments and some interaction between the NPCs and the player. For instance, if you’re wearing a pet collar maybe Vex from the Thieve’s Guild will make you lick her boots. Or maybe Phinis at the College has his lecherous eye on you. We’ll see.
Eventually I will integrate Followers with additional dialogue where you can be their submissive little toy.
Credits
Yurik, Ashal, the DD team, etc.
Permissions and What-Not
Nothing I make goes to Nexus. Period.
3452 downloads
Updated
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CBBEBP (Bleached peach) - Female slim body
By Kawaiiborn
A slim body made in BodySlide, the preset is included so it's easy to make it CBBE or UUNP and fit outfits to the body with or w/o HDT!
+> Required download: BodySlide
(+^^//)<3
A Skyrim mod -- by Dekobi-hime・デコビひめの -- スカイリムMODです
Follow me: Tumblr (blog)
- - -
CBBEBP (Bleached peach) -- CBBEBP(漂白桃)
_version 0: Pettanko/バージョン0:ぺったんこ
+ - - - - - - -
+♀+ (18+)
-●- - -● description・説明 o- - -o-
CBBEBP (Bleached peach!) Slim and cutesy.
Has a soft form with aa-cup to a-cup breasts and tiny nipples.
Gives flat-chest characters and cherry chews a delicious body!
●
x
xoxo
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(-+) Installation (+-)
Download and install like this.~
Installer: 1. add archive to mo/nmm. 2. if a fomod installer opens, just push the install button and done! - alternatively choose between options!
Manual: 1. unpack archive 2. open folder(s) named after the stuff you wish to install. 3. draganddrop folders inside (meshes, textures etc.) to your Skyrim data folder!
*overwriting: MO/NMM backups overwritten files for you but if installing manually be aware to backup/delete conflicting files.
- - recommended mods - -
:body:
Fair Skin Complexion (optionals)
- - -
XPMSE (for body scales and hdt-compatibility)
HDT Physics Extension (enables hdt)
Enhanced Character Edit/-/Racemenu (for character creation and body edit)
:beauty:
RANs Eye Reflection Extender
Teeth Plus
- - other projects - -
[skyrim]
+^+
.☆ Dekobi chara! ☆. ECE/RM
Character presets with makeup, vertexedits and a lil' more for creation.
++
- + - x - + - x - + - x - + - x - + - x - + - x - + - x - + - x - + - x - + - x - + - x - + - x - + - x - + - x - + - x - + - x - + - x -
7200 downloads
Updated