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The C.A.N.S. (Cooperative Algebraic Node Sizing) Framework
By Feliks
Honored members of the LoversLab forums, without further ado I present to you
The C.A.N.S. Framework
(Cooperative Algebraic Node Sizing)
By Feliks, Conceptual Design by @IronRose
1.0.0.0 IS OUT
Overview
What does it do?
The C.A.N.S. Framework was developed to solve the conflicts that arise when multiple mods attempt to change the sizes of a single node. Most frequently this occurs in mods related to pregnancy, in which the belly and breast nodes are expanded. Historically, when more than one mod attempted to change the scale they would fight over said scale and it would fluctuate between the two sizes set by separate mods as they demanded a size or one of the two would simply be ignored. But no longer.
But what does it actually do?
Simply put C.A.N.S. should handle calls to change node scales, take all the requested sizes, find the size the node should be set to in a variety of ways (configurable by the user, defaults to highest value only)
Now at the moment it requires compatibility patches for each mod changing node scales but the beauty of the C.A.N.S. design is that there won't need to be serious revisions, just modified code files with updates. Feliks is currently at work creating patches for several of the more popular mods.
For the moment, the framework does nothing, and will do nothing by itself.
Requirements:
An updated copy of Skyrim.
Probably the XP32 Maximum Skeleton Extended by Groovtama. (Theoretically if you're running these mods with another skeleton it would work, but beware).
IF YOU'RE HAVING BUGS BE SURE TO TEST WITH THE LATEST XPMSE
RaceMenu (or NiOverride)
SkyUI (Built with v5, not tested with older versions)
SKSE (Latest version, for SkyUI)
Bugs:
MCM May not display immediately, saving and reloading fixes it in every test so far, cause unknown.
Errors from MCM script in papyrus log, seem to be related to retrieving data from NiOverride, do not affect functionality, unsure of cause.
Disclaimers:
This will do nothing without patches other than add the effect to the player.
This will do nothing without patches other than add the effect to the player
The Framework is in beta for the time being. See plans for more info.
DEVELOPMENT PLANS
ModEvent implementation of a basic feature for easy soft dependency
Possible expansion of which nodes are supported
Implementation (for modders and scripters) or "how you learned to stop worrying and write the code"
Changes in latest version:
Version 1.0 is rewritten from scratch (again) except for the MCM.
Everything should work now, and provided there are no crippling bugs as I test to see if mods will actually work with it now, this will be the final major release.
1.0.0.1 is an update only needed for modders who actually take the advice I wrote in the API post, it corrects a missing return function on the registration function. Currently making sure I didn't forget any others. Expect 1.0.0.2 soon if I prove that I am terrible at this.
7880 downloads
Updated
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Adult Accessories for SAM
By Kraan
!! Updated to v2.0 !!
Many of the FormIDs have changed, you should be able to cleanly update but some rings may disappear from your inventory or have morphed into a different item as a result It may take upwards of 24 in game hours before the jewellers will stock the crafting book There is now no Non-HDT version, players who do not have HDT should not have any issues as long as they are using a properly boned skeleton such as XPMSE
A rework of my mod for SoS now made compatible with SAM.
This a rather large collection of nipple, navel and PA rings of various sizes in both silver and gold. Now with various colours of inset.
You acquire this items you can either:
Go to Warmaidens in Whiterun, look on the table to the left of the door and you will find a strongbox many of them.
-- Or --
Craft them at the forge / tanning rack as outlined below
-- Or --
Use the dev console to search for the ring type you want.
Crafting has been redone and now works as follows:
Buy the 'How to Make Piercings' book from a jeweller in Whiterun, Riften or Markarth. You will need t his to be able to see the crafting recipes.
Craft the basic components for a ring at the forge, you will need gold / silver for this as well as steel and an appropriate gem to make an inset (if applicable)
Assemble you rings at the tanning rack
Requires:
S.A.M. - Shape Atlas for Men by VectorPlexus and any dependencies.
HDT Butt Breast Belly Bounce for SAM
XP32 Maximum Skeleton Extended
Compatible with RaceMenu/NiOverride 3.0/3.1+
Notes:
These items are not automatically hidden if the player is wearing non-revealing armour. When altering your body morph via SAM MCM the rings may not automatically conform to your new body shape, simply un-equip and re-equip to solve.
Hall of Torque Topic.
Permissions:
In light of steams dubious new paid-mod system the following are now in effect:
You may not use this mod in part or in whole as part of a paid mod This file may not be re-hosted on any other site other than HoT & LoversLab (an old SoS version does also exist on Nexus) You MUST ask permission if you want to use the assets of this mod in your own, as long as such a mod is NOT a paid-mod
18.05.2015: Non-update update. Added some better images.
3076 downloads
Updated
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Maria Eden Slavery (closed)
By zaira
ATTENTION: This mod is closed - no bugs will be fixed, no questions will be answered.
The follower mod is:
http://www.loverslab.com/files/file/2647-maria-eden-prostitution/
It covers most aspects of ME Slavery - but slavery in that mod is consensual.
146086 downloads
- slavery
- bestiality
- (and 2 more)
Updated
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S.A.P. SexLab Animation Pack
By 3jiou
This mod adds new animations to SexLab animation list. Currently, there are 8 animation sets, 86 animations total. All my animations are adjusted for taller male characters and female characters with high heels, as show on the pic below. Also, you must disable "Even Actor Height" option in SexLab.
Screenshots
Installation
Install as any other mod with your mod manager, enable SAP.esp. Update FNIS behavior files (FNISforUsers) then go to the S.A.P. MCM in game and activate any animation(s) from the list and click Reset Animation Registry in the SexLab MCM. New animations are ready to use.
Credits
halofarm for Aether Suite
69919 downloads
Updated
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SoS Body HDT
By Tweens
What is this Mod?
It is a body mesh replacer for the mod SoS - Schlongs of Skyrim.
The Full versions contain the body and underwear meshes, both HDT enabled; as well as the feet meshes, for compatibility. There are also No Feet versions for both body types.
The Light versions contain only the Body meshes; also HDT enabled.
What does it do?
It replaces the original body meshes with HDT Physics enabled meshes, so that the chest, abs, and butt can bounce and jiggle.
What does this mod not do?
It does not add HDT to ANYTHING else, especially Armor/Clothing or the Schlong. Every piece of Armor/Clothing is it's own mesh and contains it's own body; so HDT has to be added to each individually.
What is needed for installation?
SoS Schlongs of Skyrim (either Full or Light) and all of its requirements.
HDT Physics Extensions
Ok, all of that is installed and working. Now what?
Install one of the SoS-HDT files:
- With a Mod Manager: Allow this mod to overwrite/override all files or place it below SoS-Schlongs of Skyrim in your mod list.
- Manual: Just decompress the file and drop it in your Skyrim folder (it contains a data folder), and allow it to overwrite all files.
This mod sucks! How can I be free of it?
Just uninstall it, or overwrite all the files with the originals. There are no scripts or esp, so it has no affect on your save.
(just be aware that if you do I will hate you for all of eternity, and I shall come back and haunt you and your decedents. Ponder that possibility as you hover your mouse pointer over that uninstall button.)
I want to increase my character's body bounce. Can you do that?
You can do it yourself by editing the hdtPhysicsExtensionsMaleBody.xml, which is located in the SKSE\Plugins folder. The mod JFF provides an interface to make .xml editing easier. You can also use an .xml from another mod. Just copy, rename, and overwrite the original in the plugins folder.
Should you desire less bounce, then replace the included .xml with the hdtPhysicsExtensionsDefaultBBP.xml. I tweaked the included .xml to be a bit bouncer, similar to the SAM extra bounce mod.
But......but.......but.......OMFG!! There are TEN files now. Which do I choose? I am so confused!
For SoS Full (standard):
If you installed the SoS Default body, then download the SoS_Full_Default_HDT file.
If you installed the SoS Bodybuilder body, then download the SoS_Full_Bodybuilder_HDT file.
If you have a foot mod; are seeing image misalignment on the feet; or are just not into that sort of thing; then download the NoFeet version for the body that you are using.
For SoS Light:
Simply choose the SoS-Light version that matches the Schlong type that you prefer in either the Default or Bodybuilder style.
Or ..... you could just close your eyes and click on one.
I absolutely must see an example before I will consider downloading this.
Cmon....... really?!?
Ok, since you asked so nicely. The male butt in action!
Password is: buttbounce
My character's/follower's body parts have stretched to infinity and beyond. How do I fix it?
From my limited research, this is a somewhat common occurrence; especially notorious for affecting NPCs. If it doesn't correct itself after a few seconds, then changing cells usually does the trick. One cause that I have noted is script lag. If the stretching becomes too much of a problem, you may need to trim back on some script heavy mods. Using an less bouncy MaleBody.xml file has also been known to help.
My follower has no bouncy, bouncy, bouncy.
All NPCs that use the main malebody will have the HDT effects. However, modded followers that have their own body mesh will not have the effect. Check with the mod author for compatibility and how to change the body.
I want my character's Willy to wobble
Yes, I understand the importance of a wobbling Willy. Simply download FloppySOS, and wobble till you can wobble no more.
Ima gonna take this mod and post it all over the interwebz without asking for permission...MUHAHAHAHAH!
That is fine by me. I believe that all mods should be free and open for most uses, as well as being used in legal* mods. I won't hunt you down and demand removal. Ain't nobody got time for that.
HOWEVER, the meshes used are from the mod SOS-Schlongs of Skyrim, and as such fall under the domain of @b3lisario. His permissions state that any derivative work be kept here at Lover's Lab, as well as giving credit to the original developers. I simply added weights and nodes to the meshes and tweaked the DefaultBBP.xml file; as such, I do not have the authority to grant a general use permission. I may not necessarily agree with the restrictions that some mod developers put on their work; but I respect their right to do so, and would never knowingly go against those restrictions.
(* denotes that use of this mod is within the laws and regulations of the county/state/region of said use; as well as by those considered "of age" by the statutes in those areas. Permission is not granted for any use that could be construed as illegal.)
Credits
Bethesda - Developer of TESV Skyrim.
Smurf and VectorPlexus - Developers of SoS - Schlongs of Skyrim
@b3lisario - Maintainer of SoS - Schlongs of Skyrim
@boo - Allowed me to use his project as a template for this one.
HydrogensaysHDT - Developer of HDT Physics Extension
@Sacremas - Tester extraordinaire for the Light versions.
**Image used is the trademark for SoS - Schlongs of Skyrim, all rights reserved.
Me - I took their work, slammed it together, and released it as a mod..... yay me!
66074 downloads
Updated
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SexLab Animation Tag Editor (SLATE)
By BeamerMiasma
SexLab Animation Tag Editor
(SLATE)
What is it?
SLATE is a tool for SexLab power users and tag fanatics. Originally it was part of my mod SLEN, but I got some requests to release it as a stand-alone tool for those who don't use SLA and therefor cannot install SLEN.
SLATE allows you to load a set of SexLab animations in the MCM menu, select a number or all of them, and then add or remove tags to those animations. This can be used for various things like opening up animations for different gender groups, adding missing Oral/Vaginal/Anal tags to animations, making Doggy/Doggie/DoggyStyle tags uniform, etc. The possibilities are endless.
For a practical usage example, check this post, but please don't post any replies regarding SLATE there, use the SLATE support thread instead.
Recording functionality
When turned on, all actions performed on animations (adding tags, removing tags, disabling) will be recorded in an action log. Note that recording will automatically turn off when you exit the MCM menu. You can re-apply all these actions manually from the Settings tab of the MCM menu. You can also choose to have them re-applied automatically after a SexLab Animation Registry reset. The action log file is stored here: Skyrim\Data\SKSE\Plugins\SLATE\SLATE_ActionLog.json. The format is very simple and the file can be edited manually if you so desire. Example actions are included in the "SLATE_ActionLog - Example.json" file that comes with the installation. If an action is found in your action log that involves an animation that cannot be found on your system (because it is uninstalled for example) it will be skipped, so this is not a problem. If an unknown action is found in your action log it will be skipped and you will receive a message about it after manually applying your action log. This should only be possible if you edited the file manually and made a typo. The action log can be applied repeatedly without problems. If an animation already has a tag that is being added, it will be skipped, and if you try to remove a tag from an animation which doesn't have that tag, it will be skipped. So if you're in doubt whether the action log was already re-applied, just apply it again, it only takes a second or two.
Sharing action logs
Action logs can be shared with others! If you have recorded a number of actions and want to share them with someone, simply send them a copy of your action log file. You can remove any actions that you do not want to share from the file with a regular text editor. It's best if you rename the file before you share it so others don't overwrite their own action log by accident. Give your file any descriptive name you want, but make sure the extension is always ".json". The receiver can put the received file into their Skyrim\Data\SKSE\Plugins\SLATE\ folder, after which they can import the actions stored in that file into their own action log from the SLATE MCM menu.
Translators welcome, contact me by PM if interested.
Custom Animation Sets and other files
A number of standard Animation Sets are defined, but if that is not enough you can switch to a custom animation set file, a simple json file in which you can define your own animation sets. The file and explaining text file can be found in the Skyrim/Data/SKSE/Plugins/SLATE/ folder. Read the "SLATE Custom Animation Sets.txt" file in that folder before you start editing anything. You can define your own animation sets in the "SLATE_Custom_AnimSets.json" file. This file contains additional helpful comments. If you really know what you're doing, you can also edit the other 2 files in that folder, but this will void all warranty so don't come complaining here if you destroy things In case of emergency just re-install the json files from the download. "SLATE_Standard_Tags.json" contains the standard tags that can be added/removed, and "SLATE_Standard_AnimSets.json" contains all the standard animation sets.
Requirements
Up to date Skyrim. SexLab 1.62 and its requirements (might work with older, but untested and unsupported). SkyUI 5.1 and its requirements (might work with older, but untested and unsupported).
Installation
Use a mod manager, or just unpack the archive to your Skyrim folder. Slate only contains an MCM menu. As such it is entirely unimportant where you put it in your load order and has no effect on the performance of your gameplay.
Upgrading
If you have edited your custom animation set file, make a copy of it first! Overwrite the older version. You can choose not to overwrite the custom animation set file if you have edited it. If you chose to overwrite everything, you can recover your custom animation set file from the copy you made.
Uninstalling
If you used a mod manager, just uninstall as usual. If you did a manual installation, delete the SLATE.esp and SLATE.bsa files from the Data folder, and delete the SLATE folder from Data/SKSE/Plugins/.
Translations
Many thanks to CGi for the German translation. Many thanks to parruyo for the Spanish translation.
Credits
SexLab PapyrusUtil JsonUtil SkyUI SKSE
14234 downloads
Updated
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Sex-Zombie-Infection
By MasterChriss
Description
A Zombie-Infection is spreading from Riverwood to and Whiterun and and all over Skyrim. The infection turns everyone into a brainless infected froaming the land of Skyrim to find preys in their hunger of sex. Only the Dragonborn is immune to the infaction, can she survive or will she be another victim?
What this mod does:
When you start in Whiterun, its spawns infected around you who can also spread the disease over other NPC´s, you should be carefull when you have a low level, they can easily take you down.
How it works:
The best way is to start in Whiterun and then you can travel from there all over the places of Skyrim (i wouldn recommend not using fast-travel). Normaly it should also spawn infected around you in other areas. I would really recommend starting from Whiterun or Riverwood, since the spawning somehow works better this way.
Requirements:
Original Mod:
http://www.nexusmods.com/skyrim/mods/15261/?
Suggested, cause it would be boring without:
-Sexlab
-Defeat
-Death Alternative
-INeed (makes it more realistic)
Known Bugs:
- Zombiespawning-issues
- Zombies sometimes don´t react to the player
- Texture Problems (Head and rest of body)
- Animals can get infected too and get human-meshes which looks wierd
There is still lots of work to do since the original mod is also alpha itself...
Permissions:
Do what ever you want with this patch I hope people are interested in editing it
6890 downloads
Updated
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Amputator Framework
By Hæretic
Amputator Framework
This is a framework mod that tries to cover everything related to the removement of bodyparts. It can be used without other mods but is designed so other mods can use it easily.
I used Node scaling to remove the bodyparts by scaling them to zero, this has several advantages.
It is compatible with all bodytypes and clothes, it's easy to manage , and it can be easily done for all scaleable bodyparts on both sides seperatly.
The downside is, the end where the node is scaled to zero looks a bit weird on some bodyparts. This can be covered up with slavetats, the included prosthetics or normal clothes.
Currently it is in beta state and some features are missing or are getting improved, so please feel free to share problems you encountered or make suggestions.
How does it work
For Users
For Modders
Currently Included
Options are included to slow the actors down, use new animations , disable player controls and adjust jumping height.
You can use the editor menu to remove actors and see which actors are affected.
3 alternate animation sets for 3 different circumstances are included.
When the actor has no lower legs it moves on all fours using the existing animationset from DarkAngel1265
When the actor has no lower legs and forearms it uses a new animation set done by Zaz. (not completely finished)
When the actor has no limbs it currently uses the first animationset as a placeholder. I am hoping to get a new movement animation set for this circumstance too but this might take some time.
There are also a couple of prosthetics included most of them use textures from the Zaz Animation Pack and come in 2 variants (MetalRedRust & MetalBlackRust)
I am planning to add more over time.
Requirements
Zaz AnimationPack and all its requirements.
Racemenu or NIOverride
(IMPORTANT !!!)
To use all of the included alternate animations you have to use the new fnis v6.3 xxl version. Fore included the npc_turn animations in this version, if you use another version the npc will stand up while turning. The mod will work without it but it is recommended to use it.
Credits
Zaz for making the new animation set and beeing so helpfull.
Fore for making the new fnis version.
DarkAngel1265 for the crawling on all fours animationset, and Cocein for making a version with fixed camera height.
110022 downloads
Updated
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ME!ME!ME! Clothing Harness - CBBE+BS/UNP/UNBP/7B/CHSBHC
By Korbin
Description
Clothing harness based on the ME!ME!ME! animation. Item uses bipedslot 46 - meaning it can go over your main armors. Total of 81 color combinations included. Weightsliders supported. Blacksmithing/upgrading is not supported. Chest containing the items can be found on the well in Whiterun City. Search the console for "mememe harness" if you want to add items individually.
Requires
CBBE / UNP / UNBP / 7B Bombshell / CHSBHC body modifier HDT Physics Extensions Bodyslide 2 and Outfit Studio Skeleton that supports HDT - I recommend XPMSE
Credits
Original design ME!ME!ME! GND Object artwork by fish.boy
Disclaimer
LoversLab is the only place I'll be able to take feedback and post updates/fixes Everyone is free to share this mod. Please link to this page if you wish to do so. Everyone is free to alter or otherwise use this mod to their own desire. Please link back to this page if you wish to do so.
24323 downloads
Updated
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Ebon Shroud Mashup - 7B/UNP/CBBE/Bodyslide
By Korbin
Description
Armor mashup for 7B Bombshell / UNP TBBP / CBBE TBBP / Bodyslide. To obtain the armor type help "ebon shroud" (including the "- marks!) in the console and use player.additem with the codes provided.
There are two versions available that have changes to the breast 'armor'
Original
Alternative
Requires
CBBE Body / SevenBase Bombshell Body / UNP HDT TBBP Body HDT Physics Extension HDT HighHeels System Skeleton that supports BBP / TBBP / HDT (Optional) Bodyslide & Outfit Studio
For troubleshooting, please read the "required mod" pages that correspond with the armor version you're trying to use.
Sources
Ebon Shroud - TERA Armors Timerender - TERA Armors Showoffboots - Heimu Pack
Known Issues
Breast armor deforms slightly on lower weightsettings Fingers mess up when using Bodyslide with the gloves. Bodyslide the gloves and replace the hands with your body's original hands (femalehands_0/1) with Nifskope.
Credits & Acknowledgements
Sbire for the fully customizable 7B BBP version All respective creators of the armors used in this mashup Caliente for the Bodyslide and Outfit Studio programs
46422 downloads
Updated
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Blood Raven - CBBE TBBP / 7B BBP / UNP TBBP HDT / Bodyslide - Ultra Skimpy Mashup
By Korbin
Description
Ultra skimpy armor mashup for CBBE TBBP / 7B (Bombshell) BBP / UNP TBBP HDT / Bodyslide. To obtain the armor type help "blood raven" in the console and use player.additem with the codes provided.
Requires
CBBE Body / SevenBase Bombshell Body / UNP HDT TBBP Body HDT Physics Extension HDT HighHeels System Skeleton that supports BBP / TBBP / HDT (Optional) Bodyslide & Outfit Studio
For troubleshooting, please read the "required mod" pages that correspond with the armor version you're trying to use.
Sources
Aradia Gold Lady Aradia Kato The Mistress - Kplant Mashup DC Sorceress Outfit Elven Princess HighHeel Shoes
Credits & Acknowledgements
Sbire for fixing and cleaning the 7B version! All respective creators of the armors used in this mashup Caliente for the Bodyslide and Outfit Studio programs Blabba for the Bodyslide & Outfit Studio tutorials Nightasy for the tutorials on 3DS Max, Nifskope and packaging
47262 downloads
Updated
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Breast Scaling UUNP HDT Preset
By Arthacs
"Realistic Push Up" Breast Scaling UUNP Preset for HDT Body.
I know there are a lot of presets out there, but why not share this one anyway.
It's basically a Preset for breast scaling, the rest of the body do not scale much from 0-100.
Its with small breasts at 0 and kinda big at 100 within what I think is reasonable.
It looks kinda realistic unless you like fat chicks and/or hanging boobs, in my opinion.
-Will not look good without HDT psychics on breasts.
-Scales mostly Breasts and not much of anything else.
-One preset to build Body with and another one to build Clothes (with less nipple length)
(some bikini armors and such need the non clothes version to avoid nipples going through clothes)
-Should be used with a normal map without shadows under breasts or weight zero will look really bad. (_msn.dds)
Suggestion for normal map: UNP Fitness Body - Skinny Body <- (Pre-Blended under Optional Files)
-Textures with shadows are also not recommended. (.dds)
REQUIRES;
BodySlide and Outfit Studio
Any UNP Texture Pack, but the ones with shadows under breasts will not be very good.
CREDITS:
Caliente for BodySlide and Outfit Studio
1357 downloads
Updated
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TrX Sloot Armor BS2 UUNP plus lvld list.
By Arthacs
BS2 UUNP Conversion of TrX Sloot Total Armor Replacer v1.3
This is a simple BS2 UUNP conversion of the CBBE sliders of TrX Sloot Total Armor Replacer created by samisme74.
Required:
BodySlide and Outfit Studio
TrX Sloot Total Armor Replacer v1.3
Use MEGA link to download Main File.
(TrX Sloot Armor UUNP V3 - Update Fix 1 2 3 included)
-That version do not need TrX Update fix 1, 2, 3
FIXED:
ATTENTION, Stahlrim light armor had bad bones and caused ctd or freeze when equipping,
do not use this if you are using the replacer version.
(../meshes/dlc02/armor/stahlrimlight/f/TrXcuirass_0.nif and TrXcuirass_1.nif <---DELETE! if they are from UUNP)
-Original CBBE BS2 may or not work on that armor, I dunno, but try it (build non UUNP in BS2),
better with wrong looking armor than invisible.
-Anything Missing now?
How to install:
When Installing TrX Sloot Armors Original do not install the "CalienteTools" folder to avoid all the CBBE sliders you don't need.
Simply Install after TrX Sloot Armors, the sliders should be marked UUNP in BS2.
Then build them in BS2, it will take a few minutes to complete because of size and amount of armors unless you got a NASA computer.
Optional for adding these armors alongside Vanilla Armors (Recommended):
TrX Sloot Armor Stand Alone v1.3 (replaces 3 esps, so delete old ones)
Wrye Bash (to merge levelled lists with bashed patch)
and
K.E.I.D.L ULTIMATE
for
KWs Sublist TrX Armor Replacer Standalone plugin
-This will work without using the UUNP Conversion as well.
TrX Edited Armors 1 - Optional
-TrX Prisoner Elder Body - Removed Underwear (did not fit in I think)
-TrX Archmage - Removed Wings, skirt, some parts.
(was so many parts that i takes a lot to load, so I removed some parts to try to optimize it a bit)
it also looks better now in my opinion.
Known Errors:
(may or may not be fixed)
CREDITS:
-Caliente for Bodyslide 2
-samisme74 for TrX Sloot Total Armor Replacer v1.3
and
-All of those who samisme74 Credited (TrX page for details)
Update Info
5180 downloads
Updated
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Sexlab Interactive Arousal
By BurnyD
Description:
This mod will attempt to serve as a framework that takes in-game objects and ties them into the Sexlab Aroused framework. In other words, when your character reads an erotic book, they get turned on. When they put on an Amulet of Dibella, they get a little thrill.
I have included some files to handle items from the game and DLCs in the main download, but it is quite easy to incorporate content from other mods into the framework. I have rounded up some good candidates and made extensions for them, but any mod author should feel free to use this framework in their own work (whether attaching this as a master or just using the logic directly).
This mod is nothing more than a bridge between the content and the Aroused framework. For all files supporting other mods, all credit goes to that mod's author for its content. All files supporting content from other mods require you to first install that mod and load my file after it, unless otherwise stated.
New Features:
Potions - Boner Juice and Fortified Boner Juice included in Core (must acquire via console in game)
Spells - Sexual Healing (self and targeted) included in Core (must acquire via console in game)
Alcohol and Skooma
Many effects support being triggered by NPCs. The easiest way to see this is when they equip clothing (after a Sexlab scene, for example). Go bed a bar wench and see her get a little turned on as she puts back on her Tavern Clothes.
New in Core 1.31 - Ability toggle messages on or off.
Known Issue:
If you add an arousal trigger to an object that is already in your inventory when you install the file, you will need to drop the item and pick it back up for it to work.
Requirements:
Sexlab Framework
Sexlab Aroused Redux
Parent mod (and any requirements) if applicable
Files:
SLIA - Core v1.031
Master file and scripts, must install.
SLIA - Vanilla v1.03
Support for objects from Skyrim and the DLCs.
SLIA - Legendary v1.03
Same as Vanilla, but all in one .esp
SLIA - Requiem v1.03
Compatibility patch for Requiem (v1.9.41), Requiem - Hearthfires and NRM Dragonborn.
Vanilla items included:
Files for other mods:
SLIA - SMUT Books
SMUT Books by GornGrimm (v.01d)
SLIA - Books of Skyrim
Books of Skyrim by Thulas (v1.8)
SLIA - The Devious Manual
The Devious Manual by Content Consumer (v2.1.6)
Instructions for implementing into your own mod on an existing item:
Instructions for creating custom triggers:
Change Log:
48838 downloads
Updated
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K.E.I.D.L
By Arthacs
KWs Ultimate BETA
KWs Easy Item Distribution to Leveled lists
THIS IS BETA AND NEED TO BE TESTED MORE.
Since my description how to use isn't easy enough to understand,
I've added some pictures to illustrate at the bottom of page and to downloads.
(hopefully they are understandable)
-Remember to "create mod" from overwrite in Mod Organizer if using that, from the esp you created and load it in the load order.
-And create a bashed patch from Wrye.
SUBLISTS: K.E.I.D.L Sublist
-I've been playing around with leveled lists the last week to be able to use TrX Standalone and Remodeled Armors Standalone
together (plus more), and have them distributed to the World of Skyrim together with Vanilla items.
-And i ended up with this, so why not share it?
REQUIRES:
Skyrim LEGENDARY or Skyrim plus all DLCs (Hearthfire have no entries, but is a master to the esp)
TESVEdit (and very basic knowledge with it for adding stuff)
Wrye bash (for bashed patch)
COMPATIBILITY:
-NONE if bashed patch is used, hopefully..
-Any mod changing the Outfit Lists in the "KWs Outfitlist - load after bashed.esp" will not work. -choose one or merge them in bashed and let some NPCs have tons of stuff.
CONTAINS:
-NO SCRIPTS
-ONLY LEVELED LISTS and OUTFITS for Armors and Clothes (including most helmets and circlets)
-The lists should still be leveled like in Vanilla.
DOES NOT:
-Add items to crafting recipes. (unless items comes with that they won't have it)
-Add Weapons yet.
-Make the world unleveled.
SO:
What is this ?
How does it work?
NOTE:
When using bashed patch Original Vanilla lists will be added also so they will have slightly bigger chance to be chosen (no major issue).
HOW to use?
READ AT POST 3 in SUPPORT THREAD for more details if needed.
NOTE:
KWs Sublist Vanilla.esp put most Vanilla armors and clothes into sublists.
KWs Sublist Implementation.esp will put all those sublists into the Vanilla leveled lists.
KWs Outfitlist - load after bashed.esp puts Sublist into Vanilla Outfits so the will become more random,
but must be loaded after bashed or Vanilla items will also be added into it and NPCs will have two cuirass, boots and so on.
I'm no expert on this so,
if this works as intended and if it's any useful,
well,
guess I'll find out.
ERRORS/BUGS:
-most likely yes
FUTURE PLANS:
-Add Weapons.
PERMISSIONS:
-Feel free to add any new armor/outfit lists (must have KWs Sublist Vanilla.esp as Master or lists will most likely be useless).
-Do not share on other sites than LL. (except links)
-No money or values should be gained from this.
CREDITS:
Bethesda for Skyrim
Sharlikran for TES5Edit
lojack for Wrye Bash
582 downloads
Updated
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Virelda - The Heretical Soothsayer
By mlee3141
Virelda, the Heretical Soothsayer
"I am Virelda. I am truth, pure and simple, yet nothing is more destructive than facing your inner self."
"Then I shall defy myself once again, and put my faith in you, for it only takes one last paragon in a world gone mad to avert the gaze of endless death, and redeem what was once thought lost"
Description
Virelda is an Dunmer Soothsayer from times long past, seeking truth and clarity in a world of lost ideals.
Custom voiced with well over five hundred lines of dialogue, Virelda is designed as a game-long companion, as well as a tragic hero, on her own quest to fulfill her visions, and overthrow the gods. She combines my dramatic writing style with a deluge of interesting topics and conversations, making her a truly memorable character that will walk beside you as you fulfill the prophecies of the Elder Scrolls, and reshape Tamriel.
Virelda possesses a rich and unique backstory, advanced commentary on most notable locations, a fully-fledged array of relationship dialogue that reflects your actions, and dynamic reactions to the choices you make throughout the game, from completing grand questlines to helping paupers. Many of her conversations are unlocked as you travel through Tamriel, so talk to her in as many places as possible.
A true seer at heart, Virelda will often make deep and insightful observations of the natural world, and enjoys quiet conversation almost as much as tarot cards and tea leaves. She will be more than happy to share her knowledge with you, providing unique books and spell tomes once a day.
Backstory
Virelda was once formless and without awareness; the primal force of truth that separated lies and fantasy from hard reality. Yet, after countless eons, when sentience first arose and began a quest for ultimate truth, so did she. She has stood by the side of countless mortals, and opened their eyes in the pivotal moments of history, where one choice must change the world.
Yet, with all things, truth must change. She began to see visions, of fire and blood, and the heavens aflame. Mighty gods being cast down, and flaws appearing in the once-perfect weave of the world. When she told tale of this, none listened, and she was shunned and hated as a false prophet, when her words once rang true to all ears. Thus, she fled Cyrodiil, and began a self-imposed exile on Solstheim, in a temple where naught but lies dwell, for she wished to mock her very nature, and undo her own words.
There she remains, to this very day, yet when the Dragonborn first approached, she could sense a subtle shift in the world, and knew that everything was shifting again, and there might still be hope and redemption left in this world. Thus, she wills you to walk with her, as a companion and a friend, and she shall bring ultimate truth upon all those who defy the day, and show the world that truth yet endures, no matter how dark the hour.
Combat, Stats and Perks
Virelda is devastating in ranged combat, using her unique throwing cards spell that is capable of harming any opponent. She has a wide variety of perks appropriate for an embodiment of Truth, including Atronach, Stability and Ward Absorb. AVirelda will switch to a melee weapon at close range, and is quite adept with one-handed weapons.
She grants two perks while actively following you:
Endless Vortex, which increases health by 100 points.
Burning Fate, which increases Fire Resistance by 50%.
Virelda starts off at level 15, and will always level with the Player, with no limit. She's a master at Destruction, Restoration, One-Handed and Heavy Armor, and is also quite adept at Alteration. Virelda also provides master-level Illusion training, and sells a wide variety of spells and tomes.
Virelda runs on her own custom follower system, making her fully compatible with all follower management mods and other custom-voiced companions. She comes with a new summoning spell, Call of the Abyss, which will call her to your side while she's actively following you.
Installation & Uninstallation
NMM, Mod Organizer & Other installers
Download with the installer of your choice and activate it, the file paths should all be configured correctly. To uninstall, simply deactivate and/or delete.
Manual Users
Copy the files across to your Skyrim Data folder, the default file path will be:
C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data
To uninstall, simply delete the following files from your Data folder:
There were way too many files to list, so please check the Articles section for a nice big list of everything.
Requirements and Compatibility
You can find Virelda at the Underground Temple of Miraak, near Raven Rock.
Of course, she is always available as a follower.
Requires Dawnguard and Dragonborn OR Skyrim Legendary Edition.
Please read regarding Hearthfire!
"I regret to announce that Hearthfires support will likely never come because that particular version failed three stability tests in a row, and after all, that is paramount over any new feature." - Mlee3141
Virelda will still work with Hearthfire on a dialogue front, but she will not move to a home. Sorry guys, we really are! If anyone figures out a workaround, please let us know!
Fully compatible with all popular follower management mods, and other custom-voiced companion mods.
Special thanks to Anordil87 for his fine work on creating Requiem patches for Virelda! Remember to download the newest one for V1.0!
Credits
Special thanks to Druundev for voicing Virelda. Couldn't have done this without her.
PyroToaster for making Virelda's Throwing Card Spells
JayCrane for making Virelda's Website and giving me permission to use her Underground Temple of Miraak as Virelda's House
ImsumDave for making the Destiny Shard/ Virelda's Sword
Wasbunny for giving me permission to use his Ritual Armor of Boethiah as Virelda's Combat Outfit
Natterform for making the Tribunal Robes/ Virelda's Default Outfit
AlexScorpion for giving me permission to use Snake Bite as Virelda's Bow
billyro for giving me permission to use his Outlandish Cultist Robes
InsanitySorrow for making the Skyrim Collectible Cards
Many thanks to those who did review videos and submitted pictures! You guys rock and we wish you fun adventures in Skyrim! ~ Mlee3141 & Darkrogue21
FAQ
Q: "I can't find Virelda, where is she?"
A: Virelda is found in the Underground Temple of Miraak, near Raven Rock.
Q: "Virelda isn't following me!"
A: If you are using EFF or AFT or any follower mod, make sure Virelda's .esp file is below your chosen follower mod in the load order. This will then allow her to follow you.
Q: "Can you make her more pretty?"
A: Beauty is subjective, and everyone has their own interpretation. If you're not a fan of Virelda's vanilla appearance, then there is an optional file which changes her features. She will also look different if you are using any beautification mods such as XCE Character Enhancement or Ethereal Elven Overhaul.
Mlee3141 has recently given his permission for anyone to change Virelda's appearance and upload the files, as long as proper credit is given (and ideally, has a link back to the original page!)
"Consider this a formal and irrevocable declaration that from this moment on, everyone is free to use, modify, upload and change Virelda's appearance as they see fit, as long as proper credits are given." - mlee3141
Q: "Her teeth are purple!"
A: This is due to messed up filepaths when the mod was being made. This has been fixed in the newest update, please re-download if you haven't already.
Q: "Can I marry her?"
A: Not at the moment. Maybe in a future update.
862 downloads
Updated
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UUNP Bodyslide for LSAR
Dollvahkiin's CBBE version of the LSAR meshes is awesome, so I've been creating UUNP Bodyslide slidersets for them.
This is the first set of test files, consisting of the Loose armors (not clothes). I'll be very thankful to anyone who tests them out and reports serious clipping issues, floating armor parts, missing armor parts, etc.
NOTE 1:
As it stands right now, these files do not actually work with LSAR. They are just replacers for the Vanilla armors! This is to make design and testing much faster and easier. So if you have LSAR installed, it will switch out the UUNP meshs for it's own meshes. So disable LSAR while you are testing these.
NOTE 2:
LSAR does a lot of interesting stuff with armor slots, because it was designed to support being stripped off piece by piece. But this conflicts with all kinds of things, especially Devious Devices and Deviously Cursed Loot. Therefore all the armors are now just set to use Slot 32 (body). Once again, this makes design and testing much faster and easier.
NOTE 3:
The real genius of what Dollvahkiin did was to make the metal parts of the armor rigid, and the leather/cloth parts flexible. It's fantastic! Unfortunately it means that these armors have trouble supporting Bodyslide Presets with extremely large breasts and butts. These armors also have trouble supporting extremely jiggly HDT parameters. You'll find this works much better with modestly-sized bodies with modest amounts of jiggle.
The bodyslide preset I use is "Physique - Skinny to Big", and I use Bounce and Jiggles 7.6 BM2 Regular TBBP_Belly for my HDT parameters.
The bodyslide preset I use is a slightly modified UN7B, and I use Bounce and Jiggles 7.6 BM2 Reduced TBBP_Belly for my HDT parameters.
Try it out! I hope you like what I've done so far.
2016-07-25
Uploaded a limited subset of LSAR Loose that I've finally gotten to the point of mostly not clipping. If you absolutely NEED some particular armor converted, let me know and I'll see what I can do. As for me, I've converted all the LSAR armors and clothings that I actually use; for everything else I use Remodelled Armor UUNP or S6 High Poly UUNP.
5559 downloads
Updated
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SexLab Defeat
By Goubo
Thread: http://www.loverslab...xlab-defeat-32/
5.3.0+ :
/!\ SexLab Framework 1.61b or newer is REQUIRED.
/!\ You should disable the option "Disable Starting Teleport" from SexLab, it conflict somehow with Defeat and will slow down and break some feature of Defeat.
/!\ Funnybizness Animation Pack Highly recommended to be played with Defeat. You can use SexLab Animation Loader mod to register his animations for easy use. (SLAL version of the animation pack)
/!\ If you are stuck in the MCM menu after checking an animation list you'll need to press the modifier key (left shift by default) again.
-------------------- What is this mod?
Defeat aim to give more combat outcomes and alternatives to death, whether the player is the victim, the aggressor or not even involved. (NPC vs NPC)
----- Player as victim
--- Knock down way
The player can be knocked down in combat, three ways for this to happen:
- Bleedout
Will set the player as essential, though the player WILL die if the aggressor is not valid.
On bleedout enter when the player's HP reach 0 it will starts a Defeat scene with the last aggressor that hit the player.
Highly imcompatible with other mods that deal with the bleedout event such as Death Alternative and can conflict with the normal Defeat knock down ways, you might want to disable at least the health threshold knock down way.
- Wound
The player can be knocked down on hit using a health threshold.
- Exhaustion
An aggressor will try to grab and choke the player if his stamina value is low, you can the chance on hit and choose if the aggressors can grab you only from behind.
- Stun
The player can be knocked down by power attacks hits, you can set the chance on hit and the stagger level at which a weapon can knock down the player.
--- Knocked out
The player can set a chance for the player to be knocked out instead of knocked down, if knocked out, the player won’t be able to resist the first sexual assault and the follower will automatically be knocked down.
Has the priority over knocked down and Auto Resist.
--- Auto resist
The player can set a chance for the player to automatically resist a sexual aggression attempt. (Only sexually interested aggressors)
Has the priority over knocked down.
--- Scenario
When the player is knocked down in combat, 3 different scenarios can happen (MCM):
- All down
If followers are present when the player is knocked down, they all need to be knocked down as well before the scene continues.
Followers can be knocked down with the NPC vs NPC settings or when entering bleed out. (If NPC vs NPC is disabled for example.)
When the remaining followers are still in combat you can try to fill the struggle bar to get up before they are defeated.
- Original
Your followers will be knocked down at the same time as you, hostiles NPCs will then come at you.
- No transition
You will get instantly sexually assaulted and the fight will continue. (No threesome or multiple animations if multiple aggressors.)
--- Resist
The player has the possibility of resisting a sexual assault attempt, to do so you need to press and hold your strafe left or right hotkey until you see the struggle bar appear and then you need to alternatively press strafe left and strafe right hotkeys to fill the bar, if you manage to fulfil the bar before the aggressor get you (5 seconds), you will make a resist move that depend of your first main resist skill chosen in MCM then you’ll get on your feet and the combat will restart.
You can choose two skills in MCM that will determine how hard the struggle bar will be to fill, depending on the level, the gender and the two highest skills of the aggressor.
You can resist every sexual assault attempt during a scene but there will be an additional penalty if you have been sexually assaulted already.
--- Resist mid SexLab scene
Press down both resist keys during a SexLab scene then press the keys alternatively to try to push away the aggressor using your remaining stamina, the goal is to not reach 0 stamina or the resist attempt fails so you might want to do it slowly to let your stamina get back up but not too slowly because there is a time limit of 15 seconds.
--- Collateral
If there is multiple aggressors, followers can be assaulted too (Depending of the NPC vs NPC settings for allowed genders and strip options)
If a follower is sexually assaulted during the aggression scene, he will enter in a trauma or an exhausted state, you will then need to get him on his feet by using the Revive option. (Activate Key or Action Key) or wait for them to get up by themselves (MCM settings), when the player changes cell the follower exits his state automatically.
--- Surrender
(Surrender Key Default: K)
3 features:
1 - Surrender
In combat you can use the hotkey to try to surrender to your enemies.
Surrender to humans
If you surrender to a human, the nearest aggressor will come to you and a dialogue will start.
Those may vary corresponding to the aggressor and the settings in MCM (Pages “Player as Victim” and “NPC vs NPC” (for followers))
If the dialogue leads to a sexual assault attempt against the player the same rules as if the player was knock down applies, meaning you can resist.
Surrender to humans - Conditions that matter for the dialogue:
Has the player been already a victim of this aggressor?
Change the dialogue if you surrender to a NPC that sexually assaulted you already.
Is the player has a weapon?
Check if the player has weapons equipped.
The aggressor will make you throw your weapon on the floor.
Is the player dressed?
Check if a torso piece is equipped.
Change some dialogues, increase the chances of sexual assault.
Is the aggressor interested by your gender?
Depend of the gender settings in MCM (Page “Player as Victim”)
The aggressor has a chance to sexually assault the player.
Is the aggressor among the evil factions?
NPCs that are in evil faction will not let the player run away without giving anything. (Evil factions are listed in MCM, page “Post-Assault”.)
Is there a witness?
Important condition that you can disable in MCM (page “Player as Victim” option “Witness”.)
Normal NPCs will not react the same way if there is a witness around, of course it does not count the NPCs that are in the scene. (The aggressors, the followers and the player.)
Evil factions don't care if there is a witness or not.
Is the aggressor moral?
A NPC is considered moral if they are unaggressive or met the settings in MCM (Page “Player as Victim” options “Morality”
Those NPCs will react almost the same as the evil faction except when you succeed a persuasion or a bribe.
The Aggressivity, morality (MCM) and relationship the player (MCM) are checked.
Is there a potential aggressor?
Check if among the aggressors there is someone that might be interested by more than the gold and if the aggressor you are talking to isn’t interested by your gender he might let the interested aggressor do his thing, you can also propose your followers in this case.
Is the aggressor interested in one of your followers?
One of the aggressors might want one of your followers, in this case you can sacrifice yourself instead of the follower, the aggressor needs to be interested in your gender for this to succeed, and this is a persuasion.
You can also sell out your followers if you want to keep your gold or avoid the worst yourself, the outcome is random. (He can choose to accept or choose to punish the player.)
Surrender to creatures
You can surrender to a creature the normal way but you can also hold the Modifier key to take a submission pose to “invite” the creature, if the creature is sexually interested you won’t be able to resist during the scene.
2 – Player/Follower prostitution & proposal
You can propose paid or free sex to any NPC by pressing Surrender Key, it will open a dialogue tree, see Player/Follower as aggressor¨ Handover and prostitution for more details.
3 - Come over here
You can ask a NPC to follow you for 20 seconds by targeting him from afar (not at a dialogue distance) and pressing Surrender Key, the player needs to be at least at 1500 units from their target, you can cancel the following by pressing Surrender Key again.
----- Post-Assault
After the player has been assaulted, depending of the aggressor and his faction, different events can happen, each event has its set of settings.
Events are separated in 3 types:
(Base)
Base event types are simple event that can happen by default or before another event.
This include:
- End of the scene
This is the default event that will happen if no other events are chosen
After the aggression scene you’ll need to fill the struggle bar to get up (or wait a few seconds if resist is disabled) and run away, when you are far enough the aggressors will become hostile again. (If they were hostile before the scene)
- Robbed
The player is robbed of all his gold and valuables (above a MCM configurable gold value) and a quest to track your robber down starts. This event can happen before another one triggers.
This Event can trigger before any other event other events can still be triggered after Robbed.
- Jailed
If the last aggressor is a guard, the player is sent to jail after the scene.
- Death Alternative
Triggers Make OnBlackout events from Death Alternative trigger, including Defeat’s ones. (To be set in DA’s MCM menu)
(Misc)
- Left For Dead
The player and his followers will black out and get up somewhere in the wilderness.
- Rescued
The player and his followers will black out and get rescued by an adventurer and wake up in an inn.
- Simple Slavery
For the Simple Slavery mod to trigger.
----- Player/Follower as aggressor
--- Knock down mechanics & commands
Default hotkey for the Modifier key: Shift
Default hotkey for the Action Key: G
Default hotkey for the Activate key: Your Activate hotkey
- Marking
Pressing Action key will “Mark” your current target, while Marked a NPC can be knocked down by bash and unarmed attacks every 2 seconds depending of their resistance (MCM configurable), if the target is unaware of your presence any bash/unarmed attack will knock them down.
You can also order your follower to act on the Marked target (See Registering follower for orders and follower orders).
- Knock down
3 ways to knock down a NPC:
1 - Pressing Action key while undetected and with your weapon sheathed, will choke and knock down the target. If witness intervention is enabled, a witness can stop you from choking your target and send the alarm. This method is silent, you can choke a NPC beside his friend and remains undetected as long as they don’t see you choking their friend.
2 - Bash attack or unarmed attack while undetected and out of combat on a Marked target.
3 - Unarmed hit or bash attack from the player on a Marked target during combat, followers unarmed/bash attacks do count.
- Trauma/Exhausted/Flee
The victim of a sexual assault will enter in one of those 3 states depending of MCM settings, while in those states the player can interact with them with the Action Key.
- Knock out
Bash attack or unarmed attack when a NPC is affected by a defeat’s state.
- Yield
Weapon out, undetected, press Action key on a NPC from behind.
The victim can get out of his yield state if the player enters in combat or gets out of the sight of the victim.
- Kill
Weapon out, press Action key and hold.
- Menus options
If the target is bleeding out /knocked down/sleeping/trauma/exhausted/tied up you can use Action key/Activate key for a menu to appear:
/!\ IMPORTANT: Using the Action key/Activate key on a Bleeding out target will stop them from recovery of their bleeding out state and will put them in a knocked down state.
Inventory Opens the inventory of your target.
Rob Opens a submenu where you can choose what equipped piece of armor you wish to steal on the target.
Rape Will make you sexually assault your target. More options will appear for a tied up NPC.
Rape with player Available if you use Modifier key and Action key to give an order to your registered follower to take actions on a knocked down/sleeping/trauma/exhausted/tied up NPC.
Tie up Use to tie up your target during a configurable time in MCM.
Tie options Opens a submenu where you can choose to change the pose, Gag/Ungag, change the device used, tighten the links or permanently tie your target.
Untie Will free the tied up target.
Untie & rape Untie and abuse the tied up target.
Put in a sack Put the victim in a burlap sack, press Action key to release the victim wherever you want. The victim keep the state they were in. (e.g A tied up NPC stay tied.)
Feed Available for vampires, give you the ability to drink on a knocked down/trauma/exhausted target, the target enters in an exhausted state afterwards.
Revive Used to remove any Defeat’s state on an affected NPC or to get a bleeding out NPC on their feet.
- Registering follower for command
Aim a follower, hold Modifier key then press Action key.
The follower remains registered until you register another follower.
Also adds a line of dialogue that allows you to prostitute the registered follower if you speak to a NPC with Surrender Key (Default: K) (See Player/Follower prostitution & proposal)
- Follower command
Every follower commands are done by holding Modifier key when pressing Action key, the target will automatically be marked.
- Out of combat the follower will try to sneak up on the target and choke them.
- Hold Action key for the follower to sneak up on the target and attempt to kill them.
- If the Marked target is bleeding out /knocked down/sleeping/trauma/exhausted/tied up a menu similar to the one of the player will open you will be able to give more orders to the follower. (See Menus options)
- Taunt
You can taunt your target when your weapon is out, aim the NPC you want to taunt then press Action key, you can also make your follower taunt the Marked target by holding Modifier key and pressing Action Key. (Only in combat for followers)
- When in combat, the taunted target will target the player or follower the taunt is coming from if they were targeting another NPC/Creature or follower.
- (Only for the player) Out of combat taunting someone will reduce your relationship with the target by 1, when the relationship with the target it is at -2, the target will attack you.
USE WITH CAUTION: the target will be attacked by guards and such.
Note: The target is always marked before you can taunt so you’ll have to press the key twice.
- Rescue
A NPC that is about to get assaulted can be rescued by the player, two ways to do it:
- Weapon out, press Action key on the victim and use the revive option.
- Weapon out, press Action key on the aggressor when they are walking toward their victim to push them away.
- Other Action key effects
Cheer: Close to the target and weapon sheathed, aim a follower involved in a sex scene then press Action key/Activate key, will perform a cheer animation.
Masturbate: Weapon sheathed, sneaking, hold Action key during 1 seconds then release.
Necrophilia: While sneaking Action key/Activate key on a dead NPC.
--- Handover and prostitution
When you capture a NPC and get them out of the bag if they are tied up a new dialogue line will appear when you talk to the NPCs around (the player has to be at least at 1500 or less units from the victim)
- Market value
Each NPC you capture will have a market value determined by bonus/malus multipliers based on the level of the NPC:
Level: (Level * Level multiplier, default: 2 * lvl)
Gender: If the customer is sexually interested by the prisoner (NPC vs NPC settings) > +/- (Level * Gender multiplier, default: 10 * lvl)
Unique: If the prisoner is unique > +/- (Level * Unique multiplier, default: 20 * lvl)
Faction: If the prisoner among a faction wanted by the customer’s one > +/- (Level * Unique multiplier, default: 30 * lvl)
Silver Hand <> Companion
Vampire <> Vigilant Of Stendar
Thalmor <> Imperial
Imperial <> Stormcloak
(<> Means works both sides)
Pure: If the NPC is virgin (SexLab stats are automatically send to the NPC when the value is checked.) > +/- (Level * Unique multiplier, default: 25 * lvl)
The handover and prostitution values are calculated based on the market value: handover = Market value / 2, prostitution = Market value / 10
You can modify every multiplier to your liking with the option Set multiplier values in MCM, those values are saved into the export/import function of Defeat, you can also simply use the default button of MCM to reset the values.
You can check the value of the NPC under your crosshair using the MCM option or the option “Check value” if the tool section of the option menu (0 by default), note that if you haven’t any NPC under your crosshair it will display the value of the player The value may change depending of the customer, when this function is chosen the player is considered the customer.)
- Handover
You can hand over your prisoner if you talk to a particular NPC:
Victim Customer
Bandit/Forworn > Guards
Silver hand > Companion (circle)
Imperial <> Stormcloak
Vampire <> Vigilant Of Stendar
You can only handover one NPC every 6 hours. (MCM to change it if you want.)
The prisoner will disappear and it is not possible to handover unique NPCs for obvious reasons.
- Prostitution
You can prostitute your prisoner to any NPC for gold, their value are determined by their market value divided by 10, you’ll have to wait until they are done to get paid.
Note: If Relation matters and/or Morality matter are enabled, the NPC you are talking to will call for guards or even attack you if they know somehow the prisoner (family etc.) or have a high morality.
- Player/Follower prostitution & proposal
The player can prostitute themself to any NPC, the same market value is used but the target may react differently depending of the target and the option enabled. (They won’t attack you for example.)
To ask a NPC under your crosshair use the Surrender Key (Default: K) of Player as victim feature (as such, the feature needs to be enabled for this to work), it will open a dialogue just for this, you will have options for paid or free sex.
To prostitute your follower you need to register them first. (Aim the follower, hold Modifier key then press Action key.) No particular conditions except witness and gender combination. You can also be a part of the sex scene, the prostitute value of the player will then be added to the reward.
You can also ask for sex to any NPC, this will have impact on NPC you know such as your wife/husband, housecarl, hired follower etc.
----- NPC vs NPC
A NPC can decide to attempt to sexual assault/Rob or kill his defeated foe when his life drops below a health value.
You can set the health threshold and the chance on hit as well as some other MCM settings.
Creatures can be allowed too. /!\ Creatures must be allowed in the SexLab Framework MCM menu. /!\
----- SexLab Menu Controller
UIExtension is needed for this to work.
Default hotkey for the Modifier key: Shift
Default hotkey for the Option Key: 0
You can access the SexLab menu controller by pressing Option Key when the player is involved in a SexLab sex scene or by aiming a NPC involved in a SexLab sex scene.
Pressing Option Key will open a menu where you can choose from all the animations that are playing in this current scene.
Holding Modifier key and pressing Option Key will open the stage selector.
For more options use my mod SexLab Tools
-------------------- Requirements
Last versions of these mods are REQUIRED :
SexLab Framework 1.60+
SKYUI
SKSE 1.7.3+
FNIS Do no forget to download and install the creature pack under optional files.
-------------------- Installation
/!\ NEEDED: Run FNIS tool to register the animations.
/!\ NEEDED: Make sure to delete any previous version of Defeat (scripts etc…).
Use a mod manager to install the installer, Nexus Mod Manager or Mod Organizer will do, Mod Organizer being strongly recommended.
If you choose to install it manually, don’t, download and use a manager.
-------------------- Uninstallation
To do for every save you wish to uninstall the mod from.
1.) Click on mod status in the MCM menu to uninstall the mod.
2.) Close the menu.
3.) Wait until you see the notification. (should be really fast if not instant)
4.) Save.
5.) Quit the game.
6.) You can now delete the mod’s files.
7.) Run FNIS tool.
-------------------- FAQ
Q. Is it safe to upgrade to a new version without doing anything?
A. It is always recommended that before uninstalling a mod and installing its new version you should make a clean save but I try to make my mod so it can be upgraded without uninstalling it, though if I say in the change log that a clean save is required you need to do it.
Clean Saving: http://arwenevecom.ipage.com/Skyrim/Skyrim-Tips.htm#Clean_Save
Follow these steps:
1.) It is generally best to go to an interior cell, and smaller cells are best. An interior cell is apparent because you have a loading screen when you "open" the door from the outside (such as when you enter most buildings).
2.) Save your game to a new save slot (do not overwrite an earlier save) and quit the game.
3.) Uninstall the mod.
4.) Start the game and load your last saved game.
5.) After the game full loads, make a SECOND new save (do not overwrite an earlier save) and quit the game.
6.) If you're upgrading the mod that you uninstalled, you can now install the new version.
7.) Start the game and load your previous saved game.
8.) Just to be safe: make one more new save (do not overwrite an earlier save).
9.) You have a cleaned save? Ok let’s clean it a little more with Save game script cleaner and you will not forget to endorse the mod of course. (See screenshot at the end of the post)
Your save is now fully cleaned from Defeat.
Q. Why is there some spelling/grammar mistakes?
A. English isn’t my first language, if you see some errors or a sentence that could benefit from a better formulation please let me know so I can fix it.
-------------------- Incompatibilities
Mod that deal with OnHit events can cause problems.
As for player as victim, Defeat’s knock down mechanics can enter in conflict with Death Alternative’s ones, but keep in mind that they can be disabled and Defeat can start through Death Alternative, Death Alternative’s knock out scenarios can also start after a Defeat’s scene, it’s just a question of right settings of both mods.
-------------------- Recommended
Devious Capture By Ms Leeches
Zaz Animation Pack By Zaz & Xaz
Death Alternative By BralorMarr
EFF - Extensible Follower Framework By Expired - Very good mod to handle multiple followers (Defeat handle up to 5 followers.)
UIExtension By Expired - Menu framework I use for animation selection & stage selection, this mod is already included in Extensible Follower Framework.
Free Death Camera By gp160 - Cool mod to remove the useless camera effect when the player dies, also work on ragdoll, go endorse the mod it did not get enough attention imo, the guy has some good ideas for mods.
Funnybizness Animation Pack By FunnyBizness - Highly recommended to be played with Defeat, use SexLab Animation Loader to register his animations for easy use.
Break Undies Plus by thegooglyman - Will break the compatible armor progressively during a struggle phase and break the armor upon Defeat’s strip function.
-------------------- Credits & thanks
Ashal for creating the SexLab Framework and answering my questions about it.
Cmod for Sexis Defeated mod which served this mod as a base.
Camila and Meowcakes for the logo.
Cyndi for the body bag meshe.
AwfulArchdemon for the spell check.
CGi for his help with translations, the installer and the German translation.
Aravis7 for the French translation.
Expired for his UIExtension mod. (And all his mods really ^^)
Xaz & Zaz for the Zaz Animation Pack, used some of their (nice) resources.
Germanicus who helped me as a beta tester and moral support.
Cotyounoyume for some of his animations from Estrus.
Arrok for his resist animation.
FunnyBizness for his animations.
-------------------- Change log
1815430 downloads
Updated
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Aubrey - Standalone Follower
By mfeile1974
The Elf Ruler
Aubrey is an English given name. The name is a Norman French derivation of the Germanic given name Alberic, which consists of the elements alf "elf" and ric "power", with the meaning of "Fair Ruler of the Little People."
Name: Aubrey
Race: Nord (with additional Dark Elf Attributes)
Location: Drunken Huntsman (Whiterun)
Voice: Female Eager
Marriageable: yes
Weight: 60
Body: UNP, CBBE, 7Base (only download one) (All Body Types Are As They Come Directly From Their Mods - No Changes Have Been Made)
Skin: 2K Leyenda Skin
Armor: Glass Bikini Armor (Vanilla Option - Elven Armor w/ No Helmet)
Weapon: HDT Version - Glass Sword, Bow & Arrows. Vanilla Version - Elven Sword, Bow & Arrows
ENB: RealVision
Tested with AFT & EFF
Average Skills. Boosts on Archery (To make her the ruler she is). Level With Player. Healing & Flame Cloak Spells.
REQUIREMENTS:
XPSME Skeleton
HDT Physics (for Glass Bikini Armor)
For Vanilla Option, you should only need skeleton (if any issues please inform me)
RECOMMENDED:
FaceLight (used in screenshots)
Fix Lip Sync
Are You There
INSTALLATION:
Manual or your favorite mod manager
UNINSTALL:
Manual removal of all Aubrey files/folders or use your favorite mod manager removal process.
MANY THANKS TO:
sfeile - Co-Creator, testing, screenshots
Make a Follower Kit (for making this possible)
Bethesda Mod Creation Collective (for moral support & advice)
CREDITS/RESOURCES/PERMISSIONS:
Glass Bikini Armor
Leyenda Skin
CBBE
Bodyslide
Dimonized UNP
SeveNBase
RaceMenu
Mikan Eyes
SG Female Eyebrows
KS Hairdo's - Renewal
YevMods - Makeup Pack
RANs Eye Reflection Extender
RANs HeadMess Variants
I tried my best to remember everyone...if I forgot anyone please remind me. Thank You.
1184 downloads
Updated
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Slime Girls (Alluvian Race)
By Sofian
Ok so i found a post on a slime race and the author gave full permission for some one to make it a stand alone race main issue it has is textures the forum is here http://www.loverslab.com/topic/27173-wip-alluvian-race-slime-people/ but anyways i thought hey why not reupload it so every one can see and modder who like it can help improve it so POOF the idea was born and i posted it here it uses the temptess race mod found here http://www.nexusmods.com/skyrim/mods/18717/? so fi any one wants to help make this a better slime girl mod please help us out ^^
2935 downloads
Updated
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The Coming Black Empire
I'm looking for an experienced modder to look over the file The Coming Black Empire. I've worked it to a point at which I can't get any method of paralyzing the player to work. So far I have built poisons, enchantments, and spells to try to make it work but I'm missing something. If someone who knows how to figure out this problem, I'll send the current version in a private message. I'm just in a spot where the road seems to end, but many others have made such things work. Help? thanks, folks.
I need feedback, so I can know how to proceed with future updates. Include how you are using the mod please. Thanks.
It may be worth noting that, if you use Angrim's Apprentice, you will not make it to the trap door at a low level. I placed the Black Empire goons at the same place as Skyrimll's trap door. I forgot about this, and meant to warn folks sooner, but now is still a good time to issue a warning. Have fun.
This mod expands my first mod, Crippling Poisons, and replaces it altogether.
Among the features in Black Empire are:
-Four new poisons with nasty effects (aimed at capturing actors, including the player)
-A new craftable alchemy/food ingredient (visit the nearest cooking workbench)
-Modified vanilla food recipes (original recipes still exist)
-A new NPC vendor who sells poisons (from a leveled list) as well as other alchemy related items
-Bandits carry poison leveled list
-Forsworn carry poison leveled list
-The poison health drain effect counts toward DAYMOYL bleedout.
Near future plans:
-Create a mess of NPCs for the Black Empire faction
-Create a poison attack (similar to charus attack) that bandits and Forsworn will use against the player and followers
-Make Skyrim less safe
-Maybe Dawnguard and Dragonborn food recipe modifications (don't count on it)
-Move Black Empire to "adult mods" catagory
Known Issues
-Poisons may drop too frequently
-Vendor carries a poison that is too high in level for my PC (lvl 20), but not the appropriate poison
862 downloads
Updated
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Alexis - Standalone Follower
By mfeile1974
Name: Alexis
Race: Nord
Location: Solitude Blacksmith (inside)
Voice: Female Eager
Marriageable: yes
Height: .92
Weight: 60
Body: UNP, CBBE, 7Base (only download one) (All Body Types Are As They Come Directly From Their Mods - No Changes Have Been Made)
Skin: 2K Leyenda Skin
Armor: Black Viper & Vanilla Blades Option
Jewelry: Various KS Jewelry
Weapon: Vanilla Ebony Sword & Ebony Bow/Arrows
ENB: RealVision
Tested with AFT & EFF
Average Skills. Level With Player. Only Spell is Healing.
**Please be gentle, this is my first attempt but I am open to comments/suggestions**
REQUIREMENTS:
XPSME Skeleton
HDT Physics
HDT HighHeels (for armor)
Should only require skeleton with Vanilla Option
RECOMMENDED:
FaceLight (used in screenshots)
Fix Lip Sync
Are You There
INSTALLATION:
Manual or your favorite mod manager
UNINSTALL:
Manual removal of all Alexis files/folders or use your favorite mod manager removal process.
KNOWN ISSUES:
Some clipping was noticed during the testing of the CBBE version. All body and armor files are in their natural state and unaltered. I'm not sure how to fix plus in addition I did not obtain permission to alter the armor.
MANY THANKS TO:
Make a Follower Kit (for making this possible)
MightNINE (for Creation Kit assistance)
sfeile (for putting up with me, screenshots, and for testing)
Bethesda Mod Creation Collective (for moral support & advice)
CREDITS/RESOURCES/PERMISSIONS:
Black Viper's Will
KS Jewelry
Leyenda Skin
CBBE
Bodyslide
Dimonized UNP
SeveNBase
RaceMenu
Mikan Eyes
Brows
KS Hairdo's - Renewal
YevMods - Makeup Pack
RANs Eye Reflection Extender
RANs HeadMess Variants
Ebony Weapon Replacer - Used in Screenshots
I tried my best to remember everyone...if I forgot anyone please remind me. Thank You.
1890 downloads
Updated
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Vampire Fangs for non vampire race
By corndawgz82
This is a small mesh project I worked on for non vampire race pc/npc to have fangs. This replaces your original mouth.nif, be sure to back up files before overwriting. To install on player, dump file in your skyrim directory[skyrim/data/mesh/actors/character/characterassets/mouth]. By default it replaces nordrace mouth.nif. Rename .nif file to desired race/follower if needed, then overwrite in respected folder directory.
*Update*
-Fixed blackened texture on mesh.
-Adjusted position to fit generic followers/vanilla race head mesh.
-Added bottom fangs.
-Top fangs are now bit longer and more visible.
2206 downloads
Updated
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Snakes
By myuhinny
These are ports of king kongs animated oblivion snake outfits to skyrim they are not animated. The one was done more for shits and giggles. There is no .esp so you will have to make one for it.
1269 downloads
Submitted
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NiO Diagnostic 2016-07-10
By 4onen
Hello ladies, gents, and everything in between!
Fed up with trying to figure out what scales were applied to my actor through other means, I decided to make a simple MCM menu that lists all modkeys associated with a given player skeleton bone! Finally a mod to diagnose those scaling bugs!
NOTE: Present version is only capable of retrieving modkeys and listing transforms in a numeric manner. Future versions may have the ability to remove or manipulate transform data.
Usage note: When entering a node name, the name must appear exactly as in the skeletal structure. For example, the pelvis node is "NPC Pelvis [Pelv]"... for some reason. If you enter part of the node's name and the node is being modified by NiO, the mod can now help you out by suggesting the full node name. (E.x. type "NPC R C" and hit enter, the mod will suggest "NPC R Clavicle [RClav]")
Installation instructions:
Get the mod and its files recognized by Skyrim, then wait for the MCM to pick up the menu. Nothin' else to it.
Update instructions:
As a simple MCM that only accesses data when the menu is open, there's no need for clean saves or anything so complex. Just overwrite the old version and you're done.
Special thanks:
expired6978 for NetImmerse Override, and all its wonderful compatibility.
CPU for help with translation_LANG files.
811 downloads
Updated