Jump to content
  • entries
    62
  • comments
    118
  • views
    8136

Update probelm and my solution


Nonseen

244 views

I facing a complicated problem right now.

 

Pneh and i have lot of fixes done, and many ready to realise. Other hand i started devlop new futures that are half complite.

If i realise as it is now within few day or a weak i can make a new realise that make complite the half complite futures.

 

Problem with this lot of player or tester test a half complited future too that maybe middle of changing a lot, plus my personal testing many cases find and fix bugs.

 

This is the reason why i not realised a new version this moment what i hoped: i finish the futures i added recently and can realsie with this new futures AND the bug fixes.

Well... i run out of time and energy.

 

But managed reach the point i can buy slaves! :D From the sady figure, that is trust me on this not a little archivment.... to make this thing work. one of the most complex if not the most complex part of this mod how the shady slave trading work. ( until a new more complex part get devloped... :D )

 

i just need fix another intresting bugs with the player owened slaves... and ready to realise.... at least this is what i hope.

 

But to avoid this problems i change one thing:

add a ESL flagged esp going to be called: SLOS-Update.Esp

 

this one is a dummy empty one a place holder.

in case bug fixing happen after realise the revelant edits going to copied to this esp file.

This way i can freely devlop new version of the mod do my things and fix the mod same time.

plus the mod lists that always growing and changing on player side not going to get broken.... at least i hope.

 

i feel need to write this down:

in ste p2 written down lot of slaver base managment functions and ideas i plann not add any more of this. reason for it:

this mod not ment to be player to micro manage a slaver empire. its just one face of the mod.

i think if all planned futures and functions that written in step2 guilde going to work + player can profit from the owened locations going to be enught.

 

other parts of slavery need to be added like traning slaves... and punishment things... ( this  type of things usualy rise lot of  intrest :) )

 

Other news:

 

As of things looks right now i think i getting half way or bit more to finish Step 1 to Step 2 scripting.

After this hard part done come some base building.... and maybe adding one more npc type.

 

then the big realise to Step 2.... that going a big step foward.

 

Now the important part here is this:

Step 3 originaly ment to adding quest to existing systems... this going to change probably a lot for fallowing reasons:

 

1 - the fundation of the mod not complite, slave traning missing, mod implementation missing, player slavery sub functions still missing.

2 - sex lab or other animation frame work implementation missing

3 - need to add interface to outside mods

4 - i plan add a sub system that based on requirements order events to start.... this events can be animation or other events....

this mini system going to be important, as this tool can be used to implement lot of external things... like punishment animations.

 

this things better be done first then latter and time comming to start work on this things after step 2 done.

i thinking doing this before starting working on quests.  as the story quest use most of the existing frame work...

all above months aways probably .... just thinking loudly.

0 Comments


Recommended Comments

There are no comments to display.

×
×
  • Create New...