Jump to content
  • entries
    62
  • comments
    118
  • views
    8239

One Design Problem that block the devlopment


Nonseen

387 views

Dear Readers! This writing i tell a story of my strugles with a design dilema. Writing about it may help resolve it. If not at least i show some times what problems or difficultis i face.

 

Here is the problem:

How to present the player the slaver guild and ring of zenithar reaction to player actions.

 

okay this thing at first may seen simple thing: Send aginst the player grup of slavers or mercanarys or both to teach them a leasson or two.... or send a team to capture player, player wifu, follower, slaver base or all together.

 

Problem with this is: if player kill few slaver guild member maybe not so ractional the guild send full strike force to ruin player day. From point of in game perspecitve: if slaver guild send large force aginst evry single adventurer who dare to attack and kill some slaver guild member or attack some slaver bases they run out of resources quick.

Plus lot of killing makes lot of avarnes of the guild existance. More reasonble at first send warnings to stop doing this or that or never ever do this type of things agin or things happen.

 

This less resource heavy and more reasonoble but most cases probably more effective.

if this methods fail to procude the desired result more direct aproch needed... like sneding the classical team of fighters to capture player or as above mentioned close relatives.

 

Of corse if player do something very very nasty like capture a slaver base the sending warnings part can be ignored. Direct strike aginst player conquered slaver base needed.

 

Other problem: The resource question! The Slaver guild in lore wise at least has tons of gold. Plus lots of high quality equipment, poitions on its disposal. But this resources not limittless.

Some how need to show the player if player chose to cross the slaver guild or Ring of Zenithar this organizations has LOT of resources they can trow  at the problem( the player ) to solve the issue ( kill it, capture it, force to stop doing things that the organization not like ).

In other hand this resources need to be ... expereinced by the player... player need ot feel its not inifinite endelss resource the guild has, its own limits. I can create endless wawe of fighters aginst the player but its game play wise seams not okay.

 

i think adding the slaver guild fighters to game word more reasonoble. The fighters that the guild can send aginst the player or it bases or to capture the player follower/wife/marked follower/potential follower/dog whatever.

This fighters represent the raw comabt force that slaver guild can send to fight aginst the player or with the player. if this fighters got killed they respawn as any normal respawning npc. But until them they are not avible. This way the guild resource pool has limited.

Plus if player find a way destroy the fighters on its own term before they sent aginst the player... the player can win aginst the guild by raw force.

this means lot more game play options.

 

in case of Ring of Zenithar we talk a totaly different organization!

This organization foudned by rich bussnies pepole who use slaves to make lot of money. They only intrested making more and more money.

if one got killed by player the rest only care to save it self. the original desing concept added same behavior to slaver guild and Ring of Zenithar.

But right now i think Ring of Zenithar may aproach lot differently the player actions. As the organization not centralized like Slaver Guild.

The Two fundamentaly different, with different aims.

 

Slaver Guild focusing capturing and selling Slaves to Ring Of Zenithar.

 

Ring of Zenithar memebrs focusing making more and more money from the slaves. The organization exist becuse this way more effective to organize the slave production and bribing the local jarl's.

This Rich bussnins mans can exist without each other. It is a big difference compered slaver guild where the members need work toghether!

This leads the next logical conclusion:

when one memebr of ring of Zenithar fall to player and its base conquered by player the members not go fast to avange the fallen member.

Yes they going to do counter actions aginst the player. But totaly different way then slaver guild do.

 

Slaver Guild exist and function becuse Ring Of Zenithar pay them with gold. Same organization can pay jarls to ignore their activitys.

They NOT need send own mercanrys or other forces aginst the player, they just need the local law enforcment know player is a nasty evil slaver... and locals going to what need to do.

in other worlds captureing ring of zenithar member base lead local lord entity send a strike team aginst the location AND the player.

Or very high chence this going to happen.

 

Plus after the first member of Ring of Zenithar fallen to player, the rest probably spend more gold to incrase their mercanary forces. As the usual force size proven to be not so efficent.

 

i thinking this desing changes... how to represent this things in game. but mostly WHAT represent in game.

i need add things that make player life more intresting NOT more boring or hard for no fun. adding things that give chalange and problems to solve but not something that need to solve to advance but only act as a burden and whitout it player more happy.

 

Basicly the last 6 day i working on this design questions... coding basicly stopped. i cant make scripts or any other changes until this part of the mod not worked out.

So this is how a simple looking question a problem stoped my advance for a week.... maybe more. i know for expereince if i go head first and make a working version for my first ideas... the end result going to trown the trash can... so i wait more and itearate ower and ower the core ideas.

8 Comments


Recommended Comments

Talesien

Posted

There are a few problems I can see.
 

Quote

More reasonble at first send warnings to stop doing this or that or never ever do this type of things agin or things happen.

This is never really gonna work, because any decent adventurer(group) will just go 'Or WHAT?'
The problem here is that in accordance to your own 'lore' the Slavers are pretty much an unknown entity, as such they don't have the cloud to impress people. A well known organization that's recognized as pretty powerful/resourceful might be able to send such a warning and achieve results. A rather unknown organization will almost always fail to impress.

There is also the problem of economics. All those people, all those bases, it all costs money. Either slaves must be insanely expensive to achieve high enough margins to pay for all that with comparably modest number of slaves, or you need to sell a lot of slaves (which would certainly not go unnoticed, after all those slaves have to come from somewhere and that will be noticed, even lethargic governments tend to take an interest if their subjects suddenly start to go missing in droves, if for no other reason than tax loss and other economic damages involved).
If you now add sizable "strike groups" of powerful individuals (the more powerful, the higher their expectations for payment will be) that's a high risk endeavor. Sure, if they succeed, all is fine and the investment was worth it. If, however, they manage to get killed by their target, that would potentially an existential threat to the guild right there.

I think the most economic approach might be to include them or, if they are not interested, perhaps pay them to bother someone else/look the other way. The hit them hard option would probably be the very last option, after everything else failed, it's just too risky and too expensive, especially given it comes with a fair chance to explode into the guilds face.

Nonseen

Posted

17 minutes ago, Talesien said:

This is never really gonna work, because any decent adventurer(group) will just go 'Or WHAT?'
The problem here is that in accordance to your own 'lore' the Slavers are pretty much an unknown entity, as such they don't have the cloud to impress people. A well known organization that's recognized as pretty powerful/resourceful might be able to send such a warning and achieve results. A rather unknown organization will almost always fail to impress.

100% agree.

this works aginst normal citizens not aginst adventurers. Especialy one that cleared out alone or with its follower a full slaver base.

 

18 minutes ago, Talesien said:

here is also the problem of economics. All those people, all those bases, it all costs money. Either slaves must be insanely expensive to achieve high enough margins to pay for all that with comparably modest number of slaves, or you need to sell a lot of slaves (which would certainly not go unnoticed, after all those slaves have to come from somewhere and that will be noticed, even lethargic governments tend to take an interest if their subjects suddenly start to go missing in droves, if for no other reason than tax loss and other economic damages involved).

 

Lore vise the slaves are insane high cost to buy and realtive cheap to collect.

profit margin even low number of slaves sold very very high.

This beg the question why the buyers capble buy this mutch:

the working slaves produce 24/7 non stop, this is not natural for the slaves it self of corse.  Nasty magic in the works that makes slaves restless and non stop working "bio robots".

This makes using slaves to rpoduce goods a very well working and profiting bussnies adventure in lore vise.

 

Of corse this leads another problem: the produced goods market price going to fall if to manny produce the same type of things or the market flooeded with slave made products.

To avoid this problem the slave oweners made the Ring Of Zenithar organization to preverent this ever become a problem.

 

23 minutes ago, Talesien said:

If you now add sizable "strike groups" of powerful individuals (the more powerful, the higher their expectations for payment will be) that's a high risk endeavor. Sure, if they succeed, all is fine and the investment was worth it. If, however, they manage to get killed by their target, that would potentially an existential threat to the guild right there.

100% true. this is a big issue. The same strike force can be used to raid settlement or do other more profitibly work then hunting down some adventurers.

plus a grup of well equiped strong fighter make apratiance many going to take notice ower time.... not good for covert operations.

 

26 minutes ago, Talesien said:

I think the most economic approach might be to include them or, if they are not interested, perhaps pay them to bother someone else/look the other way.

i like this idea :)

 

26 minutes ago, Talesien said:

The hit them hard option would probably be the very last option, after everything else failed, it's just too risky and too expensive, especially given it comes with a fair chance to explode into the guilds face.

:)

i thinking a lets call it: "escalation que"

 

first on the que something low cost solution from guild side.

Secud tool on the que is a mid range solution if this not work.... come tha harder ones.

 

Send a strike team to deal with the player and go wanish probably the last option of all.

 

i think maybe middile option let the local police like forces know player doing nasty things... sending anonim report and evidence aginst the player probably the cheapest solution and less risky one. the dirty job this case done by the local guards not the guild.

 

Low level starter option as you proposed: try to recuit the adventurer to join slaver guild... "you are strong why fight aginst us? join us! togheter we are stronger and can be far more rich..."

 

Final option aginst adventurers probably making them vanish without a trace. Capturing them and selling as slave... :D probably the most logical aproach. Of corse this is very very risky and may resource intensive.

 

this case when player conquere slaver bases the slaver guild not send strike force aginst the player slaver base instead use the conection with local guards to frame player as evil slaver. ( if player conquere a slaver base by force the player can be considered a slaver any way... so it maybe 100% true )

 

i still feel something missing, something not right. just dont know what.

Talesien

Posted

Sounds like a plan, it does have plot holes, like what are those "bio robots' actually producing? Historically, slaves were mostly used in farming and mining. Also, historically, around 90% of the populace was involved in agriculture. The surplus a farmer could generate before the rise of machinery and especially modern fertilizers was pretty paltry. The exact amount did vary by culture, time and region (sometimes extremely so, like Egypt wasn't the bread basket of the Roman Empire for no reason), but on average it took about eight "farmhands" to feed one person not involved in farming activities. So the most likely use of slaves would be in the fields, of course that's also where they would be noticed very soon. No way to hide someone who is toiling the fields day and night.
Other things, like metalworking, woodworking, tanning, etc. might fit better, but it takes a long time to learn those trades and some master to teach them. A society like Skyrims simply does not have any industrial line worker jobs where such slaves might be immensely useful.
Still, might be best not to delve into those problems and do what Bethesda tends to do with plot holes, leave them there for the players to create their own theories, allowing them to assume it's not actually plot holes or oversights, but intentional open ends. Dozens of Youtubers seem to do nothing else but explore those. ^^

 

2 hours ago, Nonseen said:

this case when player conquere slaver bases the slaver guild not send strike force aginst the player slaver base instead use the conection with local guards to frame player as evil slaver. ( if player conquere a slaver base by force the player can be considered a slaver any way... so it maybe 100% true )

Problem with that is, if the player does not take over the base as a home or something but simply leaves it after cleaning it out, like the dozen bandit strongholds before, it will be hard to pin on him. Best option is likely if they sell some stuff from there. So maybe have some silver or even golden tableware ... with a tiny mark on the back to make it easily traceable.

Miauzi

Posted

Vor 12 Stunden sagte Talesien:

Klingt nach einem Plan, hat aber Handlungslücken, etwa was produzieren diese „Bioroboter“ eigentlich? Historisch gesehen wurden Sklaven hauptsächlich in der Landwirtschaft und im Bergbau eingesetzt. Historisch gesehen waren außerdem etwa 90 % der Bevölkerung in der Landwirtschaft tätig. Der Überschuss Die genaue Menge, die ein Landwirt vor dem Aufkommen von Maschinen und insbesondere modernen Düngemitteln erzeugen konnte, war je nach Kultur, Zeit und Region ziemlich dürftig (manchmal sehr stark, da Ägypten nicht ohne Grund der Brotkorb des Römischen Reiches war). Aber im Durchschnitt brauchte man etwa acht „Landarbeiter“, um eine Person zu ernähren, die nicht in der Landwirtschaft tätig war. Der Einsatz von Sklaven wäre also am wahrscheinlichsten auf den Feldern, und dort würden sie natürlich auch sehr bald auffallen der Tag und Nacht auf den Feldern schuftet.
Andere Dinge wie Metallverarbeitung, Holzverarbeitung, Gerberei usw. passen vielleicht besser, aber es dauert lange, diese Berufe zu erlernen, und es braucht einen Meister, der sie lehrt. In einer Gesellschaft wie Skyrims gibt es einfach keine Arbeitsplätze für Industriearbeiter, bei denen solche Sklaven von großem Nutzen sein könnten.
Trotzdem ist es vielleicht am besten, sich nicht mit diesen Problemen zu befassen und das zu tun, was Bethesda mit Handlungslücken zu tun pflegt, sondern sie den Spielern zu überlassen, damit sie ihre eigenen Theorien aufstellen können, sodass sie annehmen können, dass es sich nicht tatsächlich um Handlungslücken oder Versäumnisse handelt, sondern um absichtliche offene Enden . Dutzende Youtuber scheinen nichts anderes zu tun, als diese zu erkunden. ^^

 

Das Problem dabei ist, dass es schwierig sein wird, ihn zu identifizieren, wenn der Spieler die Basis nicht als Zuhause oder so übernimmt, sondern sie nach dem Aufräumen einfach verlässt, wie bei den Dutzend Banditenhochburgen zuvor. Die beste Option ist wahrscheinlich, wenn sie von dort aus etwas verkaufen. Vielleicht haben Sie also etwas silbernes oder sogar goldenes Geschirr ... mit einer kleinen Markierung auf der Rückseite, damit es leicht erkennbar ist.

 

Where is this supposed to take place?

In "Skyrim"?

Well - as far as I understand, slavery is officially forbidden there - and therefore keeping slaves is illegal.


In the other areas of Tamriell, of course, it's different... there are already hints in the vanilla game that the "Talmor" are involved in the slave trade... in other words, their prisoners are transported to the area of the "High Elves" -> to work there as slaves.


Various mods such as "Rigmor" or "Helgen reborn" take this up in their core story.


In an area where slavery is officially outlawed - but which is suffering massively from the aftermath of the last great war and also has a civil war... there are some loopholes for "business-minded fellow human beings" - and of course plenty of corruption among the rulers.

 

So the "export" of provincial residents will make up the majority of the business of such an organization - and is therefore in direct competition with the "Talmor"!!

The only areas of use for slaves in Skyrim itself are essentially sex work - but essentially as private sex slaves... there are already mods for this here on loverslab such as "Mia's Lair" or "Laura's Bondage Shop"

Or... the local vampire faction also needs regular supplies of "fresh meat".

 

Players were already confronted with official slavery in "Morrowind".

 

 

Note on the history of the Roman Empire:

Only the rich landowners could afford slaves in agriculture - the countless small farmers did not have the financial means to do so.

But these farmers formed the backbone of the legions... both in the time of the Republic with conscription - and in the Imperial era with their army of professional soldiers.

The latter were given a piece of land for their own farming after they retired as veterans.


But slaves also formed the backbone of industrial production in the Roman Empire... not only in the mines - but also in the pottery, weaving, blacksmithing, etc.

But that only works -> because slavery was legal AND LEGALLY regulated... and excessive use of force was not only forbidden - but the slave could even take his owner to the local court!

And slaves could ultimately buy their freedom... but that also requires that they have their own protected possession of money... and a monetary income for their work.


The slaves of the 18th and 19th centuries in North and South America or in the African colonies did NOT have all of these rights!

Talesien

Posted (edited)

4 hours ago, Miauzi said:

Note on the history of the Roman Empire:

Only the rich landowners could afford slaves in agriculture - the countless small farmers did not have the financial means to do so.

But these farmers formed the backbone of the legions... both in the time of the Republic with conscription - and in the Imperial era with their army of professional soldiers.

The latter were given a piece of land for their own farming after they retired as veterans.


But slaves also formed the backbone of industrial production in the Roman Empire... not only in the mines - but also in the pottery, weaving, blacksmithing, etc.

But that only works -> because slavery was legal AND LEGALLY regulated... and excessive use of force was not only forbidden - but the slave could even take his owner to the local court!

And slaves could ultimately buy their freedom... but that also requires that they have their own protected possession of money... and a monetary income for their work.


The slaves of the 18th and 19th centuries in North and South America or in the African colonies did NOT have all of these rights!

That heavily depends on the time period. It's more correct for the Roman Republic rather than the Empire. After all, one of the motivators for the Reforms of Marius, which lead to the standing roman army that most of us think of today (and which Caesar could abuse to his advantage), was that the numbers of free, independent farmers was in decline. Those had formed the backbone of the "part-time" roman armies during the early and middle republic. By Mariuses time, the large landowners that often had dozens or even hundreds of slaves (and also employed badly paid free farm hands), had gobbled up more and more of the smaller, owner run farms, often by simply outcompeting them. This dried up the recruitment pool for the Legions and also caused political unrest. So a standing army solved both problems by opening up job opportunities and allowing the poor to become a legionnaire that had formerly at best qualified for the velites.
So for the Roman Empire, may statement pretty much remains true. It is also true that the Romans used slaves in craftsmanship positions. That was mainly possible due to many of their slaves being 'spoils of war' who had already mastered a craft before getting enslaved (and as such sold for a higher price). In fact among the most coveted slaves (aside from pretty girls who could sing, dance and perhaps even play an instrument), were slaves who could read and write and perhaps even had experience in accounting. Copying this will be more difficult if your slaves are mainly from raiding rural areas.

As for buying their freedom, true, such slaves oftentimes even kept working for their former owners, just now a salaried worker. Let's be realistic, those were a tiny minority and usually belonged to the aforementioned group of slaves that could read and write or that were masters in a particular profitable craft (like goldsmiths). A slave working at a farm or in a state owned fabricae had little to no hope of ever buying his freedom.

The rights afforded to a slave also varied a lot over the course of Roman history. In general, though, they enjoyed the most rights during the republican period, with things declining during the empire period (the occasional reform non-withstanding).

Edited by Talesien
Nonseen

Posted

23 hours ago, Talesien said:

Sounds like a plan, it does have plot holes, like what are those "bio robots' actually producing? Historically, slaves were mostly used in farming and mining.

you 100% right. this is a big plot hole. mining is a the activity they mostly going to need do.

Farming is let say not okay as need to done in secret.

 

i think the final escalation need to be more... how to say hidden...
the slaver guild prefer to be hiden so the strike team need to be very very strong and no direct link that point to the guild. Lucky for the guild a complite vampire clan joined to their ranks... This vampires with basic vampire abilitys + enchanted items+scrolls+poitions + conjuration magic ==  the most formidible fighting force the guild has.

Few of this vampire + few support fighter give most player character a very very hard fight.
i thinking this team send a scout ahed that call the strike force if player alone... using some conjuration spell that teleports the strike team close to player. so player vanishing can be done...

 

23 hours ago, Talesien said:

Also, historically, around 90% of the populace was involved in agriculture. The surplus a farmer could generate before the rise of machinery and especially modern fertilizers was pretty paltry. The exact amount did vary by culture, time and region (sometimes extremely so, like Egypt wasn't the bread basket of the Roman Empire for no reason), but on average it took about eight "farmhands" to feed one person not involved in farming activities. So the most likely use of slaves would be in the fields, of course that's also where they would be noticed very soon. No way to hide someone who is toiling the fields day and night.
Other things, like metalworking, woodworking, tanning, etc. might fit better, but it takes a long time to learn those trades and some master to teach them. A society like Skyrims simply does not have any industrial line worker jobs where such slaves might be immensely useful.

yep. this is a  problem. i can try to solve this saying the slaver amulet and slave traning make them know how to make special skill required products. but not ideal.

 

23 hours ago, Talesien said:

Still, might be best not to delve into those problems and do what Bethesda tends to do with plot holes, leave them there for the players to create their own theories, allowing them to assume it's not actually plot holes or oversights, but intentional open ends. Dozens of Youtubers seem to do nothing else but explore those. ^^

100% agree. probably i take this aproach.

23 hours ago, Talesien said:

Problem with that is, if the player does not take over the base as a home or something but simply leaves it after cleaning it out, like the dozen bandit strongholds before, it will be hard to pin on him. Best option is likely if they sell some stuff from there. So maybe have some silver or even golden tableware ... with a tiny mark on the back to make it easily traceable.

sounds good idea :) but this assumes the slaver guild expected some adventurers ower run the slaver base one point or another so left here some bait. :)

As extra safety messure its logical and workable. Only problem is this means the slaver guild assumes their base can be ower run, this case why not make a quick reaction force on ready that can be called to attacked slaver base as reinforcments. this elite fighter reinforcments at the ready 24/7 if the slaver base got attacked and using few conjuration scrolls the leader of local slaver base can call instant help to defeat the intruder.

 

this seams very logical in a everiment that expected random adventurers can show up any time and they may strong enught to defeat all the normal slavers.

 

game play wise i feel not to fair or okay.

Basic slavers are strong if they properly leveled with player, sending extra combat force as reinformcent aginst player when player try to attack a slaver base.... feels unfair.

the original desing of skyrim on porpuse made all enemys realtive weak compered the player so any player build can ower come any chalanges. if i implement this change slaver bases become nearly impossible to clear out unless one built a very very strong character with poitions and enchanted gear.

Nonseen

Posted

10 hours ago, Miauzi said:

Where is this supposed to take place?

In "Skyrim"?

Well - as far as I understand, slavery is officially forbidden there - and therefore keeping slaves is illegal.

yes in skyrim so all activitys need to be do in shadows and hidden.

10 hours ago, Miauzi said:

The only areas of use for slaves in Skyrim itself are essentially sex work

skyrim has many mines.... during war time like civil war iron and other base metarial prices usualy sky rocket as need for them incrase.

( during both world war, many war participant nation applyed restrictions the metal usage in their industry )

 

10 hours ago, Miauzi said:

The only areas of use for slaves in Skyrim itself are essentially sex work - but essentially as private sex slaves... there are already mods for this here on loverslab such as "Mia's Lair" or "Laura's Bondage Shop"

true.

 

11 hours ago, Miauzi said:

Or... the local vampire faction also needs regular supplies of "fresh meat".

aggree, for this reason one vampire clan joined the guild for "free" fresh meet.

others might buy from them who knows... ["incient look"] i some what worked out the story and lore of the guild and how they get the magic tools they are using.

but i wish not spoiler out the story :)  ( at least the part i written down )

 

11 hours ago, Miauzi said:

Note on the history of the Roman Empire:

Only the rich landowners could afford slaves in agriculture - the countless small farmers did not have the financial means to do so.

But these farmers formed the backbone of the legions... both in the time of the Republic with conscription - and in the Imperial era with their army of professional soldiers.

The latter were given a piece of land for their own farming after they retired as veterans.


But slaves also formed the backbone of industrial production in the Roman Empire... not only in the mines - but also in the pottery, weaving, blacksmithing, etc.

But that only works -> because slavery was legal AND LEGALLY regulated... and excessive use of force was not only forbidden - but the slave could even take his owner to the local court!

And slaves could ultimately buy their freedom... but that also requires that they have their own protected possession of money... and a monetary income for their work.


The slaves of the 18th and 19th centuries in North and South America or in the African colonies did NOT have all of these rights!

yep.

 

i read a very minimal about this history to understand how slavery worked in real life so i can take real life as template/example.

Nonseen

Posted

6 hours ago, Talesien said:

That heavily depends on the time period. It's more correct for the Roman Republic rather than the Empire. After all, one of the motivators for the Reforms of Marius, which lead to the standing roman army that most of us think of today (and which Caesar could abuse to his advantage), was that the numbers of free, independent farmers was in decline. Those had formed the backbone of the "part-time" roman armies during the early and middle republic. By Mariuses time, the large landowners that often had dozens or even hundreds of slaves (and also employed badly paid free farm hands), had gobbled up more and more of the smaller, owner run farms, often by simply outcompeting them. This dried up the recruitment pool for the Legions and also caused political unrest. So a standing army solved both problems by opening up job opportunities and allowing the poor to become a legionnaire that had formerly at best qualified for the velites.
So for the Roman Empire, may statement pretty much remains true. It is also true that the Romans used slaves in craftsmanship positions. That was mainly possible due to many of their slaves being 'spoils of war' who had already mastered a craft before getting enslaved (and as such sold for a higher price). In fact among the most coveted slaves (aside from pretty girls who could sing, dance and perhaps even play an instrument), were slaves who could read and write and perhaps even had experience in accounting. Copying this will be more difficult if your slaves are mainly from raiding rural areas.

As for buying their freedom, true, such slaves oftentimes even kept working for their former owners, just now a salaried worker. Let's be realistic, those were a tiny minority and usually belonged to the aforementioned group of slaves that could read and write or that were masters in a particular profitable craft (like goldsmiths). A slave working at a farm or in a state owned fabricae had little to no hope of ever buying his freedom.

The rights afforded to a slave also varied a lot over the course of Roman history. In general, though, they enjoyed the most rights during the republican period, with things declining during the empire period (the occasional reform non-withstanding).

i dont know this part of history thank you for sharing it! :)

×
×
  • Create New...