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About plans for 2024, Merged Slavers Of Skyrim version is comming!


Nonseen

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Today during my daily devlopment work on Slavers Of Skyrim i realized a new error in my aproach to this mod.

 

Long Story short:

Becuse 3 file use same data and if i change a actor property any of this file but not the source file( SlaversOfSkyrim.esp ) the change may not apply to the end user.

Due Load order.

 

Thisi s the reason why i needed check 3 times one of my npc type behavior.

 

With the expected magnitude of characters i going to work this is a source of lot of possible truble that need to be eliminated.

i see multiple aproach to this.

 

One is to merge all 3 mod esp to one.

This is a soltuion for this problem but come with own can of worm....

Not only this make out of possibility making ESL flagged the full mod that may concern to many.

Other side effect goes aginst the original vision of the mod:

modularity and built up by pices as needed so take the minimum ammount of resources.

 

This useful if one wish use many ways same mod. But based on forum feed backs my idea how my mod going to be used and how already used or expected to be used not match.

 

My original ideas come when i dont know how to script, merge or extract stuff out from a mod by using TEST5Edit. Now i know how to script, and minimal expereince how to merge manualy.

This means tiem to rethink how i aproach this mod. As the old limitations no longer apply.

 

this moment i see 2 possible rute i can take to ensure my mod work in future well as in present:

 

A - Make my mod use mutliple ESL flagged esm file. This way not take any place in load order but limit what skyrim version can make use of it.

B - Make a single ESM or ESP file that contain evrything. ESM probably better choice as its uknown this time how mutch things going to grow.

This solution make mod work fine older version of skyrim to.

 

Both case in future added other mod support/integration like lovers lab or slavery mods need to be handled esl flagged esp's.

This way i hope i can keep evrything compatible most things in existance.

 

This moment i considering merge evrything to one file. Make that file ESM so oldrim and LE users can use the mod.

This rute maybe taken not sure the moment.

 

What i know right now is this:

 

1 - i realize a V 0.0015 version of the mod soon as work done. This version need to contain all the existing futures but this futures need to work as the Step 2 guide details the futures.

 

2 - add all the missing futures so mod can be reach Step 2 stage.

 

3 - when Step 2 reached start working on Step 3 documentation and bug fix Step 2.

 

4 - After Step 2 bugfix done realise the new format. single file or multi file.

 

5 - Step 3 made for new format, at Step 2 the curent format use ower.

 

if i finish this tasks in this year i very happy! :) What happens after this plans executed i dont know this moment. When i there i going to know!

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killer905

Posted

mods marked as ESL (with ESP file extension) the LE version will see this as ESP and will take a slot in the modorder. On SE/AE not have this problem. 

Nonseen

Posted

7 hours ago, killer905 said:

mods marked as ESL (with ESP file extension) the LE version will see this as ESP and will take a slot in the modorder. On SE/AE not have this problem. 

thank you this make the dicision more easy. Then one master file aproach is chosen.

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