Update on planning of Slavery modul to SLOS
Dear Readers!
This week i occupied the planning for th stage 3... to be more exact planning of the slavery modul.
At first i wished make a normal full stage 3 plan then realized i cant.
Let me explain my curent struggles:
The mod curently handles well player got captured by slavers and teleported a pace chosen by the system.
Then expected the player transfered the Slavery modul that handles what happen next.
Originaly this planned to be a sub modul but as soon you going to see its ower grown sub size a lot.
So player become a slave recived own ammulet, hurray! Fun times can begin! Well... first of i need define what means to be slave in system perspecitve and game player perspecitve.
This is a fundamental problem here:
Player by default is a dragon born a badass character who go where it plises can sit a jarl thorne and survive it. Kill dragons and slave the word.
A force that can kill ancient monsters with a whim... now this character got enslaved... any one can imagine what monster or powerful entity can keep a character like this chained for extended peroid of time?
Probably Deadlic Lord level entity has powers to it or something very close to it.
Solution is take away some of the player power... the amulet not only ruin the wearer will but combat abilitys ruin to ower time.
For this i need invent and build up a sub modul that controls the player slave status. Lets call it player slave status handler sub modul.
This module keep track player stats, stat changes ower time, and player decisions effect on player combat abilitys and decision making abilitys.
Okay next thing: player get enslaved then what?
original concept is: different scenarios can be palyed a lot of them all different player has chance to escape by force or tricks or fail at all and nasty thing happen to player....
Well first i needed define the possible nasty things.
i written for self a 200+ line document possible end points for a slave. Same time realized most of the outcome boring probably for a player.
I mean player forced to craft equipment to slavers or mine or farm.... not so intresting probably.
sending player to sex slavery probably more intresting for a time.
same hold true if player sent for slave traning... that going to end some point as player got trained or escaped. dont forget in this situations by default the slavers always win! player required to come up very very nice tricks to win. but that case witout external help near impossible to escape! ( at least this is the design goal )
Maybe player get special care if slavers realize its not a avarage adventurer they catch but something lot more special....
( requires player known as dragon born or done things let say become thane or something similar need work out )
other case when player done lot of damage to slaver guild, captured slaver bases ect... that case maybe the slavers offer a new job to player: join forces and become slaver!
or not give any choice but slavers spend lot of resource to brake in the player character and make it own broken slave pet.
this end from some player point of view probably okay.
what i try point out here:
i working on finding a game play that okay from player point of view. not to repetative engaging and skyrim game engine make possible to make.
This part need own sub modul lets call it player slavery strory sub modul.
i need another sub modul lets call it player slavery mozaik sub modul:
This sub modul is a support sub modul that support the player slavery story sub modul to function.
i expect whatever i do all stroys going to use repateble tasks like go here, do this pick this bring me that ect.
this type of activitys can be organized a sub modul that start own quest that run checks on player what player doing in required time frame player complited the task or not?
from player point of view player not going realize a sub quest running and checking player activitys...
all of this mozaik quest started by the player slavery story sub modul.
i nearly forget: Player Slave mind Sub modul:
this one give ability to player make coinces, like rebel aginst slave oweners command or slave trainer orders.... provide the dialoge options and trigger the response based on the slaver personality/other statistics. plus other avible resources.
this sub modul work wery close with "player slave status handler sub modul". l that keep track player slave status data.
ower time player become obidient slave so avible dialoge options need to change to mirror this, if player fail remain intact mentaly the obident dialoge choices become avible and ower time only obident chioces remain.
and finaly the probably most important sub modul: Slave punishment sub modul:
This one a relative independent sub modul compered all other above. this one depend on the SLOS API modul. If any reason any slaver feel need to punish a slave they only need send call for this sub modul. this one assign the revelant punishemnt for the slave for its crimes. The punishment going to based on player mod settings AND avible mods that connected to SLOS APi modul. basicly here is what happen:
player need fail to complite a task within time limit so the player slavery mozaik system reports the failure to the slavers story sub modul, then the story sub module assign instruction the slave punishemnt modul: punis hard the player. give instructions the punishemnt level.
then the slave punishemtn sub modul procces the order, based on instructions and avible external and internal resources plus in game avible actors/tools assign the punishemnt the player.
evry punishemnt has some effect on player... for this reason the story modul need report the event the slaver modul that caculate the changes for player mind, and order the " player slave status handler sub modul" to register the changes. this going to effect player possible dialoge options/action to the slaver after punishment done.
ehh its sounds a bit ower complicated. i going to look how this can made more simple to work.
in general this is the system layout but core problem still here:
what slavers going to do the player that not game braking, enjoyable the audiance?
i simply dont know yet. Started looking documentarys and other sources what may acceptible one who into BDSM things and what realy happened in real world slaves...
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