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Devlopment status today


Nonseen

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In sort i see the light end of the tunnel...

At least for the first stage of my work.

 

This is the first stage of the 10 stage plan... many things non stop changing... so not writen to stone.

 

Plese keep in mind: curently i focusing the scripting part of the project.

I Estiamte minimum 1 week needed to finish the scripting that curently planned+testing out stuff.  Best case i estimate realise going to happen end of this month.


in sort the plan is this for sort term: Complite all curent goals, realise a version for testing that is stable and playable.

Do some bug fixing to it as the bugs come out and same time start working the Stage 2.

 

Legend:
 --X == not Started
 --W == Work in progress
 --T == In testing
 --Done == objective complited

 

***************************************************
************   Stage 1:    ************************
***************************************************

 

Primary goal here: build up base framework

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Backgrund goals:
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-work out slaver guild combat styles --W
-work out how slaver guild fighting force orgnized --W
-work out lore for slaver guild --Done


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Base version goals:
-------------------------------------------


Build up Whiterun region slaver bases compatible with scripted version

 

whiterun region need contain:
-Slaver Region setup --X
-marketplace for slaves --X
-slaver camp --X
-slave workshop oweened by owener --X
-potential victims that slavers can capture --X
-slaver patrols --X
-wandering slave trader that can be interacted by player --X

 

Add slaver guild item informations/manuals--W

 

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Scripting modul goals:
-------------------------------------------


-Add a in game guide to the mod - Done
-Core need working condition --Done
-player ui wokring condition --Done
-slavers can capture:
--- npcs --Done
--- followers --Done
----- need a test follower captured quest ---T
--- player -- Done
------need a test player captured quest ---W

-slaver can store slaves  --Done
-slaver can move slaves around  --Done
-slave owener can get own slaves  --Done
-slave owener can make own slaves to work in own workplace  --Done
-way to slaves can be removed from slavery by player/other npcs  --Done

 

add a mini event handling module that can expanded ---T
-add event handling: slave try to escape with external help -basic ---T
-add event handling: slave try to escape but fail-basic ---T

 

After all of this done here is the current plan for next stage:

 

***************************************************
************   Stage 2:    ************************
***************************************************

 

Primary goal here: Build up base framework for player-slaver guild interaction and player slave owener interactions

 

-------------------------------------------
Backgrund goals:
-------------------------------------------
-work out how slave cost system going to work --X
-work out how player conquire salver places can work as part of in game lore --X

 

-------------------------------------------
Base version goals:
-------------------------------------------
-build up the slaver guild Whiterun region head quarter --X
-add lore books, jornuals that related to slaver guild history--X

 

-------------------------------------------
Scripting goals:
-------------------------------------------


-Update to local standards the in game manual for player--X
-Slaves has expire time (ower time they die as worked to death :( )--X
-Make possible for player to capture slaver places --X
-Make possible for player to joinslaver guild technicly --X
-Player can expeled from slaver guild if broke rules --X
-slavers watch player actions so they detect if slaver rules broken --X
-Player can "buy" slave workplace --X
-Player can conquere slave work place --X
-Make possible player can own slaves --X
-Make possible for player to particapte slave trade --X
-Player can profit from owning a slave workplace --X
-Make Possible Slavers/slave oweners try take back conquered workaplces/slave camps from the player --X

 

 

if you wish to see the remaining part of the plan under the spoiler...

Spoiler

***************************************************
************   Stage 3:    ************************
***************************************************

Primary goal here: add repateble filler quests and its base framework for this type of quests

 

-------------------------------------------
Backgrund goals:
-------------------------------------------
-work out repateble quests for slaver guild, capture --X
-work out repeteble quest for slaver guild, non combat tasks --X
-work out repateble quest: assist captured slave traning for slaver guild --X
-work out for quests to slave oweners (if possible )--X
-Work out economy for slaver guild, so they can pay the player--X

 

-------------------------------------------
Base version goals:
-------------------------------------------

produce required asstest, suport tols for the scripting goals

 

-------------------------------------------
Scripting goals:
-------------------------------------------
-Add Lovers Lab Framework support
-Add Toys Framework support
-make repateble quest where player tasked capture specific npc --X
-make repeatbe quest here player taksed to "train" specific npc --X
-make repateble quest for player to non combat tasks --X
-slavers can attack settlements--X

 

***************************************************
************   Stage 4:    ************************
***************************************************

 

Primary goal here: extend player slavery inner working and follower inner workings, add breake in mechancis

-------------------------------------------
Backgrund goals:
-------------------------------------------
-work out how player mental breake down works --X
-work out how follower mental breake down works --X

-------------------------------------------
Base version goals:
-------------------------------------------
add new actors to the existing "stable" roles

-------------------------------------------
Scripting goals:
-------------------------------------------
-add more player slavery quests --X
-add more follower rescue quests --X
-add frame work for player as slave brake down --X


***************************************************
************   Stage 5:    ************************
***************************************************


Primary goal here: Anti-Slaver Guild added to the mod

-------------------------------------------
Backgrund goals:
-------------------------------------------
-Work out the anti slaver guild layout --X
-Work out the anti slaver guild lore--X
-Work out the rules of anti slaver guild --X
-work out the anti slaver guild reaction to player actions --X

-------------------------------------------
Base version goals:
-------------------------------------------

-Add written lore to anti slaver guild --X
-add anti - slaver guild base to whiterun region ( if going to exist ) --X

-------------------------------------------
Scripting goals:
-------------------------------------------

-Make possible player can join anti slaver guild --X
-if player boke the rules of ant slaver guild need expelled --X
-Slaver Guild reaction to anti slaver guild need to be settup --X
-slaver guild reaction to player slavery events --X

 

***************************************************
************   Stage 6:    ************************
***************************************************
Primary goal here: Extend the slaver guild locations to skyrim!

 

***************************************************
************   Stage 7:    ************************
***************************************************
Primary goal here: Build up the quest lines frame work, add main actors, places

 

***************************************************
************   Stage 8:    ************************
***************************************************
Primary goal here: Build up the quest lines, or at the first few quest, or pack of quests...

 

***************************************************
************   Stage 9:    ************************
***************************************************
Primary goal here: Complite the quest lines.

 

***************************************************
************   Stage 10:    ************************
***************************************************
Extend to final form the player capture and follower capture quests

 

Yes its gigantic plan. its going to take some time :D

Good news is ower time i get better and better scriptingm, plus the things i not know how work in creation kit start to run out.

4 Comments


Recommended Comments

johnhamm

Posted

Is the follower capture still done the same way as it was previously? I felt that it was a little too harsh to have a follower disappear the second they went down, especially since I weaken my followers a lot since I use 3 at once usually. Progress looks good though, getting through all that scripting must've been hell

Nonseen

Posted

3 hours ago, johnhamm said:

Is the follower capture still done the same way as it was previously? I felt that it was a little too harsh to have a follower disappear the second they went down

this moment the test capture quest work this way yes. when follower go down the follower teleported out like any other slave.

 

its possible alter in future a way that delay the removal give player chance to interveen before removed from combat.

 

Plan is to make multiple Rescue follower quest and system pick one of the multiple possible quest, where player tasked to rescue follower or not.

Curent test version place a scroll on floor relative close where follower got captured, player can use that scroll to follow the slaver who captured the follower to its slaver base and here try to rescue the follower....

 

3 hours ago, johnhamm said:

Progress looks good though, getting through all that scripting must've been hell

it is hell some times. some part rewritten 10+times from zero already.

Lucky Sparrow

Posted

4 hours ago, Nonseen said:

this moment the test capture quest work this way yes. when follower go down the follower teleported out like any other slave.

I like it this way.  

Nonseen

Posted

On 9/9/2024 at 8:39 PM, Lucky Sparrow said:

I like it this way.  

i liek to but i might add a option in future so players can select they got a littile time before the follower taken away by slavers. i added this the list of littile things might need add in future.

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