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Devlopment status update and plans


Nonseen

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Dear Readers!

 

I write this after 2 days the Step 1 realise. To put things into perspective let me show where we are the moment:

 

Legend:
 --X == not Started
 --W == Work in progress
 --T == In testing
 --Done == objective complited

 

Stage 1- Done

in details:

Spoiler

***************************************************
************   Stage 1:    ************************
***************************************************

Primary goal here: build up base framework -- Done

 

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Backgrund goals:
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-work out slaver guild combat styles --Done
-work out how slaver guild fighting force orgnized --Done
-work out lore for slaver guild --Done


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Base version goals:
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Slavers of skyrim.esp:

-Execute a clean up - Done
-Change/add slaver types, other assets as needed --Done


Build up Whiterun region slaver bases compatible with scripted version

whiterun region need contain:
-Slaver Region setup --Done
-marketplace for slaves --Done
-slaver camp --Done
-slave workshop oweened by owener --Done
-potential victims that slavers can capture --Done
-slaver patrols --Done
-wandering slave trader that can be interacted by player --Done

Add slaver guild item informations/manuals--Done

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Scripting modul goals:
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-Add a in game guide to the mod - Done
-Core need working condition --Done
-player ui wokring condition --Done
-slavers can capture:
--- npcs --Done
--- followers --Done
----- need a test follower captured quest ---Done
--- player -- Done
------need a test player captured quest ---Done

-slaver can store slaves  --Done
-slaver can move slaves around  --Done
-slave owener can get own slaves  --Done
-slave owener can make own slaves to work in own workplace  --Done
-way to slaves can be removed from slavery by player/other npcs  --Done

-add a mini event handling module that can expanded ---Done
-add event handling: slave try to escape with external help -basic ---Done
-add event handling: slave try to escape but fail-basic ---Done

-Location keyworld and location reference validator/checker  ---Done
( checks all the modul bases they properly settup for usage or not, reports erorr to mod maker )

 

Next on the main plan is complite Stage 2, this stage looks the moment this:

 

***************************************************
************   Stage 2:    ************************
***************************************************

Primary goal here: Build up base framework for player-slaver guild interaction and player slave owener interactions

 

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Backgrund goals:
-------------------------------------------
-work out how slave cost system going to work --X
-work out how player conquire salver places can work as part of in game lore --X
-work out how oweners work ( organization, owened location managment, bribing locals )--x

 

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Base version goals:
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-build up the slaver guild Whiterun region head quarter --X
-add lore books, jornuals that related to slaver guild history--X
-add the game world the lore items so player can find it--X
-add grey zone figure to taverns of whiterun region,  this shadi figures act as traders--X

 

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Scripting goals:
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-Update to local standards the in game manual for player--X
-Slaves has expire time (ower time they die as worked to death :( )--X
-Make possible for player to capture slaver places --X
-Make possible for player to joinslaver guild technicly --X
-Player can expeled from slaver guild if broke rules --X
-slavers watch player actions so they detect if slaver rules broken --X
-if player realise slaves from slavery that not own, and the slavers catch the slaves during escape able to trace back to the player the slave escape--X
-Player can "buy" slave workplace --X
-Player can conquere slave work place --X
-Make possible player can own slaves --X
-Make possible for player to particapte slave trade --X
-Player can profit from owning a slave workplace --X
-Make Possible Slavers/slave oweners try take back conquered workaplces/slave camps from the player --X
-add a special shady figure who can provide special services to player:--X
--follower buy back option: if player play a great summ of money player get back the follower....--X
--for right price the shady figure find a guide who lead the player a nearest slaver type base --X
--mini dialoge game where player try negotiate the price for the service --X

 

-----------------------------------------------------------------

(side note: to new readers, i currently 10 stages planned )

 

Its looks massive... and it is.

 

i run the first big problem, like last time:

 

Planning, more specifically world building. My case i not only make a mod that do something in the existing world. I make a sub universe inside the existing game universe.

This means same time i build my mod i need build my mini sub universe too. ideally first build my universe then make a mod for it. Sometimes do tests with creation kit see what possible what not.

 

Currently i work on the lore of the slaver guild clients. Don't forget slavers need actors that buy the slaves from them! This is a very important thing! Slave has own usages but a slaver guild has two reason to exist: provide slaves to clients that make use of them, or use the slaves them self to archive their goals.

 

in our case the slaver guild focus on providing slaves to clients. This means the clients itself has same importance as the slaver guild itself from universe design point of view.

Reason for this is this:

 

the client's of slaver guild has great effect the guild itself: they need have to be served... like if the client's need nice looking slaves you not try sell them ugly orcs that can mine well non-stop but looks not okay. You going to try sell nice looking slaves because the client need that type of slave.

 

But what determinate what type of slave our clients need? Simple: what they using the slaves? what is the intended usage?

 

Skyrim has multiple mines, so mining seams logical use case. Other possible use weapon production as ongoing civil war sure need tons of weapons and other equipment. Plus we can count brothers as that type of service always in need. In shores of skyrim we can see lot of ship wreckage safe to presume lot of ship building going on somewhere, for that lot of wood needed. Maybe slaves used wood production? Original game world contain lot of wood mill so i assume slaves may used here too. The thief guild quest line and other quests mention wine production as important product to make. Maybe here some make us slaves too.

 

Other thing is the clients need operate in secret as slavery is not supported in sykrim by law. Something that okay in old times in Morrow ind. This means this higly illegal activity must be hidden from the Jarls. Or the jarls need to be bribed to turn blind eye on this activitys. This rise the need for organization of the slave oweners. They probably not want one by one bribe same jarl if they can grup up and bribe as one. This leads a another slave related organization: the organization that made by slave oweners!

 

This leads another organization... the slave oweners need protect their bussnies from not only the jarls and local guards but adventurers, other bandits and outlaws, rivals. They have the resources to make own standing private army to protect their bussnies. This means they going to have own mercenary like army or something similar. This mercenary like army has own interests of course and own interactions with rest of the game world.

 

As dear reader can you see this process is interesting one and long. I need work out this things in detail before do anything, after i know this organizations internal structure and interactions with each other... i can start work on the continuation of the mod. Start build up this organizations in game, give them place to exist, add them statistics, faces, equipment.... and scripts to function as organization.I did this process on slaver guild. Most of my world building work invisible to all players to this moment as lore writings not yet realised in game yet. To many holes in the mini universe i work on, to many missing parts that need to be filled in some extent.

 

After this basic ground work done i can ask the BIG question:

 

What this things add to the player?

i consider fallowing 4 things important to any and all player 99% of the cases:

1-New quest/story/content to the player

2-New optional activities things to do ( like capture npcs, sex with npcs ect)

3-improvment to existing activities things that in game, better way to do things that already exist 4-new tools to use to archive in game goals( spells, weapons, abilities)

 

....and how to make it accessible to the player.

1 Comment


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johnhamm

Posted

With slaves dying over time and the player potentially owning slaves, are there things you can do to prevent them from dying? And does the dying over time thing apply to enslaved followers?

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