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Stage 2 99% Done, plans for Stage 3 start


Nonseen

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Dear Readers!

 

I have complited the final major works on Stage 2. The last owener is added to the mod, all objective archived for Stage 2.

Currently i working on bug fixing.

Today i realise a new version i call 0.0019 as precursor to 0.002

to give time test out the curent mod i start working on Stage 3 preparations, and finish the documentation re write for stage 2.

 

After the very basic grund work done for Stage 3, i write a new documentation for Stage 3 as done Stage 2. Becuse this helped me a lot in devlopment.

 

When the mod all know bug fixed i do the merge of all files into one esm.

from that on only this version of mod going to get supported.

i leve the 3 file version avible so any one need it to finish curent playtrought can acces it.

The migration from 3 file to 1 file going to hurth me a bit. Run a trial run to see what going to hapen.... well lot of things going wrong. At least 2 day required to fix things that broken becuse the merge.

 

So after the merge done and plans for Stage 3 i start working on it.

here is stage 3 plan:


 

Spoiler

***************************************************
************   Stage 3:    ************************
***************************************************

Primary goal here: finish the aboslut basics of the mod:
-add repateble filler quests and its base framework for this type of quests
-add external mod implementation( like loverslab )
-implement a punishemnt system

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Backgrund goals:
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-work out repateble quests for slaver guild, capture --X
-work out repeteble quest for slaver guild, non combat tasks --X
-work out repateble quest: assist captured slave traning for slaver guild --X
-work out for quests to slave oweners (if possible )--X
-Work out economy for slaver guild, so they can pay the player--X
-work out gow to player slavery works
-work out how impleemnt external mods, how to build up interface
-work the slave master personality system

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Base version goals:
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produce required asstest, suport tols for the scripting goals

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Scripting goals:
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-Add punishemnt system, for general use
--add implementation of frame works to pumnihsment system
-Add Player Slavery system
--add perosnality system for slave masters that train/own the player
-Add Lovers Lab Framework support
-Add Toys Framework support
-make repateble quest where player tasked capture specific npc --X
-make repeatbe quest here player taksed to "train" specific npc --X
-make repateble quest for player to non combat tasks --X

 

 

this plan expected going to change a lot...

 

that is important to me:

i plan add lot of new system. one of them the most important to me the punishemnt and integration systems.

 

punishemnt system is planned to a system that recives call to punish some actor. then this system checks what tools avible to administer the punishemnt.

possible tools other mods like lovers lab for example.

 

and the system some how transfer the punishemnt request to this mods.

 

the core idea here is my mod assign punishemnt type but not detail exaclty what need to happen. then other sub systems decide what happen based on avible tools.

add to it i plan make a very easy to implement new mods... aproach

basicly the goal is to make possible very easy to add connection to new mods and the punishment system can make use them. but the punihsment system not need to know exactly what mods going to be used.

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