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The Jazz Man

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  1. so... where did the files disapear to? when I click on "veiw file", ther is an error : Error code 2D161/2
  2. Extended Dialogue Interface get it here https://www.nexusmods.com/fallout4/mods/27216?tab=files
  3. is it possible to select the gender of the clients who call on the phone, my female sims keep getting calls from female clients.
  4. great mod, loving it so far. i added a bunch of tats to piper using slm and after a bit they all disappeared. is it possible to have this work automatically for follower also. cheers
  5. try setying the graphics options to low. it is possible that your video card might have shit itself
  6. I will try to field this one. 1) you will need a mod that puts you followers in jail with you E.g.. Prison Overhaul Patched by Inte. 2) I think that the tables are actually a part of that particular animation from the ZaZ animation pack don't shoot me if I am in error though, just trying to help Cheers
  7. it would be really cool if you had to take NPC's to their destinations. sort of like a Chinese rickshaw. rickshaw.bmp
  8. BINGO Thank you so much for this. The condition for whether the player is outside was placed two lines above where it should be. So, the game end ups understanding that as "If the player is indoors, stop checking" rather than what intended: "If the player is indoors, keep checking but wait until he's outdoors again to start an ambush". I uploaded 4.0.2 that should now fix this. It's literally a Ctrl+X and Ctrl+V one-second fix. This might also explain why Alternate Start conflicts with 4.0.1. The player started indoors in the AS cell -> check happens -> check stopped, the mod doesn't know what to do. 4.0.2 should work fine with AS now. Nice, well done for finding this.
  9. its good to know that I am not the only one, but is closer to 2 hours for me, not very organized
  10. Ok... great. good to see a new Modder take their first steps. I play around with the CK but I'm nothing special, and I don't have a mod out there, you do. I will download this and let you know what I think. I will help you in any way I can. keep on writing Mods.
  11. I don't know honestly. I haven't had the time and energy to further develop this mod recently and will be fairly busy this month as well. Making this mod work for NPCs is not a simple change because it requires me to change how data gets stored. The mod should do those steps for you automatically, but yes that is correct. I suspect that in your case something might be denying the write permissions the mod needs to do its thing. Probably a security program that thinks the mod is a virus. yes, that could be the problem. I have Skyrim installed to the program files directory, stupid windows 7 keeps making everything read only. thanks for the reply, watching this mod closely
  12. Ok, I got this working. So... we have to ** Create ** the directory C:\Users\<user name>\My Documents\My Games\Skyrim\JCUser\ rTats\, then ** rename ** the rTatsSettingsTemplate.json to Settings.json and put it into that new directory. if you don't, then this mod will not work at all. is that correct?
  13. Great looking mod, and a fantastic idea, finally, a mod that adds appropriate / configurable wounds, bruises, cuts, tears etc... I am thinking it would be possible to use this for combat wounds as well. really hoping to see this working for NPC's / Followers. thanks for this ps. when I reconfigure / customize the used tats in the mcm, as soon as I leave the page it reverts back to excluded and will not save my changes. editing the .json file manually works though.
  14. I really like the idea of this mod, thank you for the upload. noticed that version 2 is quite a bit smaller than version 1.2 because there are no meshes or textures folders in version 2. was that intentional ?.
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