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hydragorgon

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About hydragorgon

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  1. I love this mod, but I am having a small problem with it. Sometimes when my character is amputated, I lose the ability to sneak or use shouts. This is usually after I use the heal function on my character. It also happens when I reload my game. I will attempt a partial reinstall to test if there's any conflicts, but so far I haven't found any. If anyone could help with this problem, I would really appreciate it. I saw this issue in this thread already, but couldn't find a work around.
  2. Hey everybody! Sorry to be away for so long, but I'm broke as a stoat and living in squalor. But it's not that bad, because I have good friends and warm weather. Happy 4th of July everybody! I'm still offline, but this weekend I'm watching my brothers cat so I brought my computer over to update. As soon as I went offline, Skyrim started breaking, but I've been fine up to level 20 for every character. I wanted to say that we have the best modding community in the ES world. Never has a game existed like the one we are creating right now. I don't even play other action RPGs anymore. Devel
  3. Hey thanks everybody! I've been really busy moving, but I just want to say I'm still here thinking about you guys. Happy New Year to all my friends. I'm glad the new version is working well.I've had to scrap so many models to get the conversations to work without scripts. It's buggy, but I believe that's just how the Skyrim engine works. I will definitely be tuning the mod to add many more dialogues and make everything fit better. I honestly have a good time testing the mod and stalking my NPCs to hear convos. so far only about 1/3 of the npcs can talk to eachother, but that number w
  4. Hey everybody! Happy holidays! Here's the new update. It is mostly a bugfix, but has one important new feature.. NPC conversations! Yes, some of the NPCs will talk to each other and verbally abuse their slaves. Right now it's a bit buggy, but I've spent literally weeks trying to get a non-script process for NPC communications. Of course everything is only subtitles. hydragorgon
  5. Hey guys, sorry for the quick pop-in.. RJLbwb - I know, I gotta write so much stuff! There are alot of dialogs for other NPCs in this mod. I've also been working rather unsuccesfully and dialogue scenes. writing dialog is a huge pain in the ass, so I've been avoiding it honestly. bury02128 - wow didn't even try that... second part of the dungeon coming soon! Old Book - I have 2 or 3 ideas regarding that, but am having problems with the scripts involved. In fact the zyxis dungeons were going to be part of a cannibal holocaust type thing. magdisko - the hidden corridor is par
  6. Hey guys, sorry to be such a recluse. I have IRL problems, so I don't really concentrate on online responsibilities. Sorry about crash problems. My souped up compu can handle alot, so I don't have as many problems as other folks using these mods. I don't recommend overclocking like I do, because it can fry your computer. Especially in the summer. One of the reason my mod causes crashes is because of all the naked women. If you have sexlab arousal, which is a must for sure, there might be alot of extra calculations because of my mod. Stuff! The Temple of Zyxis the Foul - T
  7. Hey everybody, sorry about being abesnt so much. IRL stuff. Just posted a new version of the mod. It containstwo new dungeons. Here's a brief description. Cave Road East - A dangerous cave system leading between the Cave Club East andthe new Cave Club Deep. The Cave Club Deep also has an entrance to Blackreach. Temple of Zyxis the Foul - An ancient ruin inhabited by a death cult of necrophiliac women. They are dedicated to a perverse prphet named Zyxis the Foul. here's a quick preview thanks hydragorgon
  8. I'm getting better at quotes! Hopefully I changed that. I like the way you play. As far as coding is concerned, I'm a bit of a noob. Also, there is the question of how much realism is needed vs FPS. SKSE scripts take up CPU, so I have to think about what's doable in an efficient way. I've been cutting down on AI demands, but this could be workable. Basically this is my proposal. I default Ai package that has slaves run away when their masters are dead. this would apply to caravn and other follower type slaves, but not to other more fanatical ones. Also escaped slave c
  9. Damn Xaz told me about that months ago, and I thought I already did that! must have been lost in a weird version or something. Thank you very much for reminding me. Ich spreche nicht Deutch! Maybe a helpful German speaker could translate. I plan on adding hundreds of lines of dialogue this Spetember though. Complicated question. Could you clarify it for me a little bit? By the way, I also have problems with OBIS. OBIS seems to mess with base factions, which will always cause problems. Especially with loverslab stuff. Alot of our content modifies base factions in spec
  10. Hydra, I do run the latest version of the mod under SKSE 1.7.3 and SL 1.60. The mod runs quite well and have had no CTDs or freezing during playing. But, there were some twitching in some places like Falkreath and Whiterun. The good news was that when reduced the texture size using Ordenador mod, the game ran fine. Thanks alot, Elf Prince.. I'll have to check out this Ordenator mod. Whiterun is always tricky! The problem is that ignoring it would be unrealistic for a mod like this. Falkreath ends up a little cowded too, because I think it's so empty in the main game. As far as
  11. Thanks alot OzoneHole. This mod version was prepared before the new SKSE 1.7.3 and the new version of Sexlab, so maybe that is causing problems. But for anyone that can get the mod to run, is it less stuttery? hydragorgon
  12. Sorry guys, I had the full shitstorm last month. Death, disease, and heartbreak. I intended to at the end of July, but I just didn't have the time to deal with everything. Luckily this version is pretty well tested. What's the big difference this time? I basically redesigned almost all of the AI. Most of it I simply tweaked, but for major chunks of it I just fully redesigned everything. The changes seem to decrease stutter quite a bit, although for me the stutter seemed to be related to the hot summer. For the most part the NPCs are less lively, but I went around and tried to ma
  13. Hey whats up everybody! Instead of releasing a lite patch, I decided to redo 1 sixth of the ai in the mod. besides that, I am also reducing and shaving off bits of the mod to make it more FPS friendly! here's a few examples Skyrim AI packages are not immediate. They often take a 'wait' to jar into compliance. For that reason, many of my main NPCs had default ai packages that took over during down time. I am now getting rid of those, tightening up the timing, and basically spacing schedules out in a more efficient way. young will NOT see as much random weirdness, but that's actually
  14. Hey what's up tacomancerx! there are definitely more, in fact I have about 105 right now, so 40 more than the first post. Slavetats is easier to add content to then Skyrim! My ultimate plan is to have a Slavetats option for my Slavegirls mod, but that's closer to endgame stuff. hydragorgon
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